Added rotation on the x and y axis

This commit is contained in:
Antoine 2021-05-17 05:52:22 +02:00
parent 565bc5edfe
commit 4c7e32f44b

View File

@ -48,17 +48,32 @@ public class Matrix4f {
return result;
}
public static Matrix4f rotate(float angle){
public static Matrix4f rotateX(float angle){
Matrix4f result = identity();
float r = (float) Math.toRadians(angle);
float cos = (float) Math.cos(angle);
float sin = (float) Math.sin(angle);
result.elements[1 + 1 * 4] = cos;
result.elements[2 + 1 * 4] = -sin;
result.elements[1 + 2 * 4] = sin;
result.elements[2 + 2 * 4] = cos;
return result;
}
public static Matrix4f rotateY(float angle){
Matrix4f result = identity();
float r = (float) Math.toRadians(angle);
float cos = (float) Math.cos(angle);
float sin = (float) Math.sin(angle);
result.elements[0 + 0 * 4] = cos;
result.elements[1 + 0 * 4] = sin;
result.elements[2 + 0 * 4] = sin;
result.elements[0 + 1 * 4] = -sin;
result.elements[1 + 1 * 4] = cos;
result.elements[0 + 2 * 4] = -sin;
result.elements[2 + 2 * 4] = cos;
return result;
}