427 Commits

Author SHA1 Message Date
no
2d54c76bc6 Merge remote-tracking branch 'origin/master' 2021-06-23 19:21:47 +02:00
Azra Victor
7dd455740f Added handling of jump arc during jump attacks. 2021-06-23 19:21:40 +02:00
Léo
a8e7a84b7a Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git 2021-06-23 18:38:54 +02:00
Léo
a0a5b015f1 little text when a player win a round
+ at the begining of the second round players are in the right places
2021-06-23 18:38:14 +02:00
Antoine
b94db90379 fix, peut-être utile 2021-06-23 18:11:40 +02:00
Antoine
ff7aafc94b fix*2 2021-06-23 18:09:28 +02:00
Antoine
bfae9d3138 fix 2021-06-23 18:06:23 +02:00
Antoine
6b6cb0beda delete in UIElement added 2021-06-23 17:57:44 +02:00
François Autin
c5ac0e9297 Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git 2021-06-23 17:15:17 +02:00
François Autin
e36955d948 partially improved launcher functionnality 2021-06-23 17:14:57 +02:00
keizaal
30b227d883 Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git 2021-06-23 17:07:41 +02:00
Rémi Rativel
375230466d Implemented functions for knockedDown in BlueBaseFrames 2021-06-23 17:07:33 +02:00
François Autin
e645f66dc8 Added stage selection capabilities 2021-06-23 16:52:00 +02:00
François Autin
058ee337ca Added fullscreen support to Engine 2021-06-23 16:26:17 +02:00
keizaal
a9ef37eeaf corrected a small error in jumpCFrame3 2021-06-23 16:25:10 +02:00
keizaal
3eaebb27a4 Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git 2021-06-23 16:22:55 +02:00
Rémi Rativel
91b9930ecb switched all public function by protected 2021-06-23 16:22:48 +02:00
François Autin
2a310cfe1f Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git 2021-06-23 16:12:29 +02:00
François Autin
9757634881 Updated launcher to allow for character selection 2021-06-23 16:12:09 +02:00
no
2edf441b95 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	src/gameplay/Characters/Blue/BlueNormals.java
2021-06-23 15:54:57 +02:00
keizaal
4d9d3e861f Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git 2021-06-23 15:39:18 +02:00
Rémi Rativel
8076bc5fd7 Implemented all Jump Normal in BlueNormals and their calling in
CharacterBlue
2021-06-23 15:39:06 +02:00
François Autin
d137af4d2c Add LICENSE 2021-06-23 13:13:53 +00:00
François Autin
f9043d6deb Fixed launcher failing to start if game.set is absent 2021-06-23 15:03:27 +02:00
keizaal
6576aabbc5 Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git 2021-06-23 14:57:49 +02:00
no
5145e3cef0 added stand D hitboxes 2021-06-23 12:32:49 +02:00
Azra Victor
8a89007304 completed attackpart.clone() which was missing some elements 2021-06-23 12:00:47 +02:00
Léo
26f3512372 added instructions to endMatch and endRound ( some bugs needs to be
fixed)
2021-06-23 00:34:28 +02:00
keizaal
ee48cc78ff Implemented functions for the other Crouch and Stand Attack in
BlueNormals and added the calling in CharacterBlue
2021-06-22 16:27:05 +02:00
keizaal
818bd35357 Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git 2021-06-21 22:06:13 +02:00
Antoine
507037bd37 K pour afficher les hitboxs 2021-06-21 15:22:06 +02:00
Antoine
a282a48612 Added delete function in VertexArray 2021-06-21 02:41:50 +02:00
Antoine
37e4771d95 fpsCounter added 2021-06-20 22:16:49 +02:00
no
6325f76942 Merge remote-tracking branch 'origin/master' 2021-06-20 18:39:44 +02:00
Antoine
32e1810352 reverse adjusted for size 5 sprite 2021-06-20 19:01:16 +02:00
no
24d1438801 added check for removeattackpart so that it shouldn't crash. 2021-06-20 18:37:03 +02:00
no
ebf4c198ad Merge remote-tracking branch 'origin/master'
# Conflicts:
#	src/gameplay/Characters/Blue/BlueNormals.java
2021-06-20 17:57:35 +02:00
Antoine
e6605bec94 Clonage réparé on skip toujours la première frame d'une suite pour l'inversion... 2021-06-20 18:46:36 +02:00
no
eeece5fcd1 added blue stand and crouch block frames 2021-06-20 17:45:25 +02:00
Azra Victor
efe2d9330e added blue stand and crouch fit frames 2021-06-20 17:25:06 +02:00
Antoine
c1a696ae1c commenté le clonage de la frame dans le processus d'inversion d'une hitbox 2021-06-20 17:04:21 +02:00
Antoine
c456d2f8c5 Merge remote-tracking branch 'origin/master' 2021-06-20 17:00:51 +02:00
Antoine
11639912ad correction hitbox qui clignote 2021-06-20 17:00:35 +02:00
no
caf2499774 finished adding hitboxes for stand A 2021-06-20 16:57:40 +02:00
Azra Victor
847378cbf7 finished adding hitboxes for crouch A&C 2021-06-20 16:38:04 +02:00
no
15024bd497 Corrected a bug that often made the wrong frame display. 2021-06-20 16:25:49 +02:00
Azra Victor
f7a3af368b adjusted already made hitboxes so they would fit a size 5 sprite instead of size 4 2021-06-20 15:47:55 +02:00
Indy
51fb72fc79 sprite update 2021-06-20 06:18:22 +02:00
Antoine
03851448f4 bDash 2021-06-20 01:24:45 +02:00
Antoine
b4d8ce858a fDash + variable global pour contrôler la vitesse du jeu 2021-06-20 01:20:37 +02:00