added check for removeattackpart so that it shouldn't crash.
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@ -216,7 +216,7 @@ public class Character extends Entity {
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* which indicates the character has moved on to the next one
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*/
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public void removeFirstAttackPart() {
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this.nextAttackParts.remove(0);
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if(this.nextAttackParts.size() > 0) {this.nextAttackParts.remove(0);}
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}
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public ArrayList<ThrowPart> getNextThrowParts() {
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