Antoine
|
8cc35dda85
|
WavyText between round
|
2021-06-24 01:37:07 +02:00 |
|
Antoine
|
e2ac89a375
|
refactor endRound
|
2021-06-24 01:27:41 +02:00 |
|
Azra Victor
|
20788b59c7
|
corrected guarding check. Guard should now be working correctly.
|
2021-06-24 00:19:22 +02:00 |
|
Léo
|
ae41d2131b
|
shader removed on the endRound message
|
2021-06-23 20:47:37 +02:00 |
|
Léo
|
56fca86614
|
connection test
|
2021-06-23 20:44:13 +02:00 |
|
Léo
|
3170c713bd
|
endRound finished
|
2021-06-23 20:30:14 +02:00 |
|
Léo
|
e0b0850af5
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
|
2021-06-23 20:25:10 +02:00 |
|
Léo
|
0f430e5980
|
endRound finished
|
2021-06-23 20:22:22 +02:00 |
|
no
|
2d54c76bc6
|
Merge remote-tracking branch 'origin/master'
|
2021-06-23 19:21:47 +02:00 |
|
Azra Victor
|
7dd455740f
|
Added handling of jump arc during jump attacks.
|
2021-06-23 19:21:40 +02:00 |
|
Léo
|
a0a5b015f1
|
little text when a player win a round
+ at the begining of the second round players are in the right places
|
2021-06-23 18:38:14 +02:00 |
|
Antoine
|
6b6cb0beda
|
delete in UIElement added
|
2021-06-23 17:57:44 +02:00 |
|
François Autin
|
e645f66dc8
|
Added stage selection capabilities
|
2021-06-23 16:52:00 +02:00 |
|
François Autin
|
058ee337ca
|
Added fullscreen support to Engine
|
2021-06-23 16:26:17 +02:00 |
|
Léo
|
26f3512372
|
added instructions to endMatch and endRound ( some bugs needs to be
fixed)
|
2021-06-23 00:34:28 +02:00 |
|
Antoine
|
507037bd37
|
K pour afficher les hitboxs
|
2021-06-21 15:22:06 +02:00 |
|
Antoine
|
a282a48612
|
Added delete function in VertexArray
|
2021-06-21 02:41:50 +02:00 |
|
Antoine
|
37e4771d95
|
fpsCounter added
|
2021-06-20 22:16:49 +02:00 |
|
Antoine
|
32e1810352
|
reverse adjusted for size 5 sprite
|
2021-06-20 19:01:16 +02:00 |
|
no
|
ebf4c198ad
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/gameplay/Characters/Blue/BlueNormals.java
|
2021-06-20 17:57:35 +02:00 |
|
Antoine
|
e6605bec94
|
Clonage réparé on skip toujours la première frame d'une suite pour l'inversion...
|
2021-06-20 18:46:36 +02:00 |
|
Antoine
|
c1a696ae1c
|
commenté le clonage de la frame dans le processus d'inversion d'une hitbox
|
2021-06-20 17:04:21 +02:00 |
|
Antoine
|
11639912ad
|
correction hitbox qui clignote
|
2021-06-20 17:00:35 +02:00 |
|
Azra Victor
|
f7a3af368b
|
adjusted already made hitboxes so they would fit a size 5 sprite instead of size 4
|
2021-06-20 15:47:55 +02:00 |
|
Antoine
|
b4d8ce858a
|
fDash + variable global pour contrôler la vitesse du jeu
|
2021-06-20 01:20:37 +02:00 |
|
Antoine
|
3e3e3511e8
|
pushbox now showing in addHitbox
|
2021-06-20 00:48:50 +02:00 |
|
Antoine
|
ec37cab5ef
|
UIInputList affiche mtn seulement les nouvelles touches enfoncées cette frame
|
2021-06-19 14:39:36 +02:00 |
|
Antoine
|
2b193c50f3
|
UIInputList proto
|
2021-06-18 21:14:03 +02:00 |
|
Antoine
|
ef1a8d5583
|
Première implémentation de l'affichage des hitbox
|
2021-06-17 21:48:09 +02:00 |
|
Antoine
|
0c24eea79f
|
bonne planche de sprite
|
2021-06-17 20:42:16 +02:00 |
|
Antoine
|
e389a0cb0a
|
Glyphs for controller prompt
|
2021-06-17 14:55:38 +02:00 |
|
Antoine
|
ec45df9c5e
|
Nouveau shader pour les barres de progression qui donne un aspect "tube"
|
2021-06-17 14:34:52 +02:00 |
|
Antoine
|
d587940b45
|
Gradient
|
2021-06-17 01:46:36 +02:00 |
|
Antoine
|
fc7b2b7945
|
correction timer update
|
2021-06-17 01:20:04 +02:00 |
|
Antoine
|
c4e3c9623d
|
Habillage barre de vie + timer qui fonctionne
|
2021-06-17 01:11:35 +02:00 |
|
Antoine
|
aecb07b227
|
L'image des ombres + sprite_zorder.txt pour ordonner l'agencement des sprites
|
2021-06-16 23:45:52 +02:00 |
|
Antoine
|
846716db11
|
SortZ est maintenant VRAIMENT compatibles avec les flottants ajout d'ombre sous les sprites
|
2021-06-16 17:29:40 +02:00 |
|
Antoine
|
6dbfaa6e14
|
Nouvelle arène dans match.java :pog:
|
2021-06-16 16:12:15 +02:00 |
|
Antoine
|
24fc20be39
|
setBackground added in UIElementText.java
|
2021-06-16 16:05:06 +02:00 |
|
Indy
|
9edc455895
|
re size windows
|
2021-06-16 14:27:02 +02:00 |
|
Antoine
|
7432553a70
|
Barre de vie + timer
|
2021-06-16 14:20:04 +02:00 |
|
Antoine
|
cbec6fba9d
|
Montre les coordonnées
|
2021-06-16 13:48:52 +02:00 |
|
Léo
|
442216436c
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
|
2021-06-16 12:05:49 +02:00 |
|
Léo
|
67cd559e5f
|
gamepad1 -> P1 , gamepad2-> P2
|
2021-06-16 12:05:18 +02:00 |
|
Azra Victor
|
d0a842c481
|
added blue stand jab and heavy kick moves
|
2021-06-16 10:40:46 +02:00 |
|
Azra Victor
|
0fc5db4f58
|
correction of a small error in the updating of the position of the sprites.
|
2021-06-16 00:53:58 +02:00 |
|
Azra Victor
|
ddaf700b55
|
corrected the jumps so they would rise correctly, as well as an issue with the position update in match.
|
2021-06-16 00:38:59 +02:00 |
|
no
|
2327859b21
|
removed a try catch in nextFramesBuffer.goToNext() that should resolve some issues.
|
2021-06-15 23:54:12 +02:00 |
|
Antoine
|
f3ab1e4c4d
|
Removed STICKY property in SetTextureWrap
|
2021-06-14 18:38:37 +02:00 |
|
Antoine
|
f85a15b393
|
Plus besoin d'avoir deux manettes branchées
|
2021-06-11 16:11:19 +02:00 |
|