Antoine
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50a32512b7
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Premier fix
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2021-06-10 15:20:20 +02:00 |
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Antoine
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6028c8e965
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/gameplay/match/match.java
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2021-06-10 15:18:02 +02:00 |
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Antoine
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ce0bbf20b4
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Premier fix il faut encore corriger le clignotement
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2021-06-10 15:16:56 +02:00 |
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Antoine
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a7cc1f58ca
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Merge remote-tracking branch 'origin/master'
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2021-06-10 14:25:01 +02:00 |
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Antoine
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b363cbc9c7
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Meilleur gestion d'erreur dans Engine.init()
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2021-06-10 14:22:45 +02:00 |
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no
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f6d44128b2
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trying to avoid a stack overflow in nextFrameBuffer
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2021-06-10 14:20:14 +02:00 |
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François Autin
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fba6c50de0
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Added partial resolution setting support.
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2021-06-10 14:07:06 +02:00 |
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Azra Victor
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ea4762c50e
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small error corrections
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2021-06-10 14:06:15 +02:00 |
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François Autin
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677e4dd013
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Settings agnostic to invalid configuation file
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2021-06-10 14:02:48 +02:00 |
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no
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4ad12a3a59
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small change in gameplay.inputbuffer to hopefully prevent stack overflows.
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2021-06-10 13:54:16 +02:00 |
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Léo
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0d5aaad4f0
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erreur d'inputRefresh contrée
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2021-06-10 14:44:46 +02:00 |
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Azra Victor
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0939c047ad
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small changes in match
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2021-06-10 13:28:58 +02:00 |
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no
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264f53f88d
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Merge remote-tracking branch 'origin/master'
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2021-06-10 12:40:58 +02:00 |
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François Autin
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03c3ed0d92
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Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
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2021-06-10 13:35:15 +02:00 |
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François Autin
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29470c5e82
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Added new configuration file
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2021-06-10 13:32:06 +02:00 |
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François Autin
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4572a1659f
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Refactored launcher.Settings to use new configuration.Config
Simpler, safer design.
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2021-06-10 13:31:36 +02:00 |
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François Autin
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bacf117aa5
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Fully rewrote configuration.Config
Now is capable of parsing configuration file and writing file.
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2021-06-10 13:30:49 +02:00 |
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François Autin
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bc48da8109
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Refactored configuration package
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2021-06-10 13:30:07 +02:00 |
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Azra Victor
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63ac95865a
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small changes in match to reduce crashes
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2021-06-10 12:40:09 +02:00 |
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no
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93f5727569
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Built a basic movement test, can't test because it doesn't recognize my gamepads.
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2021-06-10 11:50:38 +02:00 |
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no
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f56c84ef8e
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Added some more frames for Blue.
Updated Action constructors.
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2021-06-10 10:06:44 +02:00 |
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no
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10b3b60598
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- added some of the first frames (though still incomplete themselves) for the first character.
- changed pos and size data for hitboxes from double to float
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2021-06-10 02:38:47 +02:00 |
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Rémi Rativel
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1f0a14bb23
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deleted an unused constructor in Push Hitbox
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2021-06-09 18:18:44 +02:00 |
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Rémi Rativel
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f25769390a
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fix some type problems in HitBox
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2021-06-09 18:16:45 +02:00 |
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root
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bcc822e093
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Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
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2021-06-09 17:45:47 +02:00 |
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Rémi Rativel
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0d929b67ca
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Implemented HandleThrow in match and added some fonction in Character
and ThrowPart
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2021-06-09 17:45:09 +02:00 |
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Indy
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7ce4646e82
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Sprite for demo
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2021-06-09 16:04:54 +02:00 |
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Boyeau Indy
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be6c025b39
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Delete perso1_sprite(to update).png
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2021-06-09 13:57:25 +00:00 |
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Antoine
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d152b2c0aa
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TestEngine
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2021-06-09 14:55:39 +02:00 |
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Antoine
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7439137e4d
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Hitbox added
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2021-06-09 14:34:32 +02:00 |
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Azra Victor
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ed2f49ad0e
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Main Gameplay Loop done.
Only Missing Throws and Projectile handling.
Need to be fused with engine.
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2021-06-09 13:14:17 +02:00 |
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no
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1ec5cddf3d
|
Hit Handling. Unfinished.
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2021-06-09 02:14:51 +02:00 |
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Rémi Rativel
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ced29d97b8
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Added an attribute for frame
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2021-06-08 20:13:21 +02:00 |
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Rémi Rativel
|
759ea2222d
|
Added getter and Setter for frame's attributes
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2021-06-08 20:11:13 +02:00 |
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Antoine
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987f0c3703
|
Merge remote-tracking branch 'origin/master'
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2021-06-08 02:59:00 +02:00 |
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Antoine
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3e893cd07e
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TrackingSF3ThirdStrick added, attention la crise d'epilepsie
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2021-06-08 02:58:53 +02:00 |
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Dupuis Antoine
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083935bfe3
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Delete jump.wav
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2021-06-07 23:59:25 +00:00 |
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no
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5d59f41edc
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Merge remote-tracking branch 'origin/master'
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2021-06-07 17:38:51 +02:00 |
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no
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5b5960d554
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Handling of the inputs done. Determines what the characters next frames will be depending on what th player has input.
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2021-06-07 17:38:35 +02:00 |
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Antoine
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1d8c9b7a1e
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TrackingTore fonctionne à peu près
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2021-06-07 16:59:19 +02:00 |
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no
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67d4c9be53
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Added lots of parameters to Entity and Character so it woul be easier to handle actions during gameplay.
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2021-06-07 15:55:04 +02:00 |
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Antoine
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9ea45e793a
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Button peut maintenant prendre les inputs du clavier même s'il n'y a pas de manette branchée !
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2021-06-07 15:03:23 +02:00 |
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Léo
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33375d4680
|
corrected a little mistake in gamepadInput
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2021-06-07 13:57:05 +02:00 |
|
Antoine
|
d7c426227d
|
Doc pour Engine + Introduction Tracking Tore
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2021-06-06 16:32:58 +02:00 |
|
keizaal
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162f0615e3
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
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2021-06-06 15:52:38 +02:00 |
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Antoine
|
5c54cacae7
|
un peu de ménage
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2021-06-05 21:11:29 +02:00 |
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Antoine
|
d11a1fa293
|
De la doc pour les classe dans UIElement, gestion du clavier dans la classe Button.
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2021-06-05 02:02:14 +02:00 |
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Rémi Rativel
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ff38cfec5e
|
Added the interface Action and implemented the class Attack, Dash, Jump,
Throw, ThrowPart
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2021-06-05 01:48:11 +02:00 |
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Antoine
|
9ebf04338e
|
UIDummy is now an abstract class
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2021-06-04 23:29:22 +02:00 |
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Antoine
|
eaeb8ccee7
|
Added UIElementText
|
2021-06-04 22:35:31 +02:00 |
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