no
|
2327859b21
|
removed a try catch in nextFramesBuffer.goToNext() that should resolve some issues.
|
2021-06-15 23:54:12 +02:00 |
|
no
|
2f9b1c8af3
|
small bug correction in Attack.isSpecial().
|
2021-06-15 23:43:58 +02:00 |
|
no
|
0da23a58db
|
trying to avoid a stack overflow in nextFrameBuffer
|
2021-06-15 23:21:37 +02:00 |
|
no
|
b95fb758b6
|
Created class for Blue Normals.
removed the static option in Entity.java, which should correct some bugs.
|
2021-06-15 22:30:35 +02:00 |
|
no
|
f6d44128b2
|
trying to avoid a stack overflow in nextFrameBuffer
|
2021-06-10 14:20:14 +02:00 |
|
no
|
4ad12a3a59
|
small change in gameplay.inputbuffer to hopefully prevent stack overflows.
|
2021-06-10 13:54:16 +02:00 |
|
no
|
264f53f88d
|
Merge remote-tracking branch 'origin/master'
|
2021-06-10 12:40:58 +02:00 |
|
no
|
93f5727569
|
Built a basic movement test, can't test because it doesn't recognize my gamepads.
|
2021-06-10 11:50:38 +02:00 |
|
no
|
f56c84ef8e
|
Added some more frames for Blue.
Updated Action constructors.
|
2021-06-10 10:06:44 +02:00 |
|
no
|
10b3b60598
|
- added some of the first frames (though still incomplete themselves) for the first character.
- changed pos and size data for hitboxes from double to float
|
2021-06-10 02:38:47 +02:00 |
|
no
|
1ec5cddf3d
|
Hit Handling. Unfinished.
|
2021-06-09 02:14:51 +02:00 |
|
no
|
5d59f41edc
|
Merge remote-tracking branch 'origin/master'
|
2021-06-07 17:38:51 +02:00 |
|
no
|
5b5960d554
|
Handling of the inputs done. Determines what the characters next frames will be depending on what th player has input.
|
2021-06-07 17:38:35 +02:00 |
|
no
|
67d4c9be53
|
Added lots of parameters to Entity and Character so it woul be easier to handle actions during gameplay.
|
2021-06-07 15:55:04 +02:00 |
|
no
|
2b0adacbcb
|
Merge remote-tracking branch 'origin/master'
|
2021-06-03 13:22:57 +02:00 |
|
no
|
621c2222c0
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat
|
2021-06-03 01:42:22 +02:00 |
|
no
|
e83aabf56f
|
Added functions to link gamepad inputs (as recognized by the engine) and the inputs defined in the gameplay classes.
|
2021-06-02 16:00:20 +02:00 |
|
no
|
ab03782425
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat
|
2021-06-02 14:27:12 +02:00 |
|
no
|
2fd3dc61d9
|
change dsome things inmatch, added the start of amain function.
|
2021-06-01 21:02:11 +02:00 |
|
no
|
6ac7b22a02
|
Merge branch 'Gameplay' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git into Gameplay
|
2021-05-27 15:29:51 +02:00 |
|
no
|
44503c5f44
|
added nextFrameBuffer with basic functions
|
2021-05-27 15:29:20 +02:00 |
|
no
|
de54803edf
|
created projectile class
|
2021-05-27 15:00:43 +02:00 |
|
no
|
dfdf9b5d9e
|
improved attack comments
|
2021-05-27 15:00:20 +02:00 |
|
no
|
bbdcf7f1d2
|
Merge branch 'Gameplay' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git into Gameplay
|
2021-05-27 14:30:15 +02:00 |
|
no
|
31d5cad0fc
|
Added base Attack class parameters.
|
2021-05-27 14:26:14 +02:00 |
|
no
|
2710c91b00
|
Added Handling of Inputs recognition.
|
2021-05-27 14:13:02 +02:00 |
|
no
|
e02acbcf5c
|
Started adjusting the handling of Inputs
|
2021-05-27 13:43:42 +02:00 |
|
no
|
d6c35e24c5
|
slight adjustmentson the inputbuffer
|
2021-05-27 13:03:29 +02:00 |
|
no
|
cc811c93a2
|
Completed match constructor.
|
2021-05-27 01:17:41 +02:00 |
|
no
|
4719b3e9f2
|
Added base for general entities and characters (sub-class of entity)
|
2021-05-27 01:11:59 +02:00 |
|
no
|
296ec9c821
|
Ordered files and folders a bit
|
2021-05-27 00:54:28 +02:00 |
|
no
|
b3f762ca3c
|
started making the base Match constructor.
|
2021-05-27 00:37:04 +02:00 |
|
no
|
abac835b84
|
changed inputBuffer and added base function to have it work.
First creation of the Match
|
2021-05-27 00:06:12 +02:00 |
|