Merge branch 'Gameplay' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git into Gameplay
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commit
6ac7b22a02
@ -1,4 +1,7 @@
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package Frames;
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import java.util.ArrayList;
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import Hitboxes.*;
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/**
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* Main class for frames
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* @author Victor Azra
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@ -6,9 +9,47 @@ package Frames;
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*/
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public class Frame {
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//TODO: to implement
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private Double move_y;
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private Double move_x;
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private ArrayList<Passive_HitBox> passHitBox;
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private ArrayList<Active_HitBox> actHitBox;
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private ArrayList<Passive_throw_HitBox> passThrowHitBox;
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private ArrayList<Active_throw_Hitbox> actThrowHitBox;
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private Push_HitBox pushHitBox;
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public Frame() {
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//TODO : to implement
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this.move_y = 0.0;
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this.move_x = 0.0;
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this.passHitBox = new ArrayList<Passive_HitBox>();
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this.actHitBox = new ArrayList<Active_HitBox>();
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this.passThrowHitBox = new ArrayList<Passive_throw_HitBox>();
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this.actThrowHitBox = new ArrayList<Active_throw_Hitbox>();
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this.pushHitBox = new Push_HitBox();
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}
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public Frame(Double move_y, Double move_x, ArrayList<Passive_HitBox> passHitBox, ArrayList<Active_HitBox> actHitBox,
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ArrayList<Passive_throw_HitBox> passThrowHitBox, ArrayList<Active_throw_Hitbox> actThrowHitBox,
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Push_HitBox pushHitBox) {
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this.move_y = move_y;
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this.move_x = move_x;
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this.passHitBox = passHitBox;
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this.actHitBox = actHitBox;
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this.passThrowHitBox = passThrowHitBox;
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this.actThrowHitBox = actThrowHitBox;
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this.pushHitBox = pushHitBox;
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}
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/*
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* Mainly use for projectiles
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*/
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public Frame(Double move_y, Double move_x, ArrayList<Passive_HitBox> passHitBox, ArrayList<Active_HitBox> actHitBox) {
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this.move_y = move_y;
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this.move_x = move_x;
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this.passHitBox = passHitBox;
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this.actHitBox = actHitBox;
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this.passThrowHitBox = new ArrayList<Passive_throw_HitBox>();
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this.actThrowHitBox = new ArrayList<Active_throw_Hitbox>();
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this.pushHitBox = new Push_HitBox();
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}
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}
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@ -22,7 +22,7 @@ public class HitBox {
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this.position_y = position_y;
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}
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public HitBox(double position_x, double position_y, double size_x, double size_y) {
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public HitBox(Double position_x, Double position_y, Double size_x, Double size_y) {
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if(position_x < 0.0) {
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position_x = 0.0;
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@ -70,12 +70,12 @@ public class HitBox {
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/*
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* HitBox overlap horizontally
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*/
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if(this.position_x <= hb.position_x) { //this is at left of hb
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if(hb.position_x <= horizontal1) {
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if(this.position_x < hb.position_x) { //this is at left of hb
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if(hb.position_x < horizontal1) {
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horiz = true;
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}
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}else {//this is at left of hb
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if(this.position_x <= horizontal2) {
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if(this.position_x < horizontal2) {
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horiz = true;
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}
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}
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@ -83,12 +83,12 @@ public class HitBox {
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/*
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* HitBox overlap vertically
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*/
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if(this.position_y <= hb.position_y) { //this is at top of hb
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if(hb.position_y <= vertical1) {
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if(this.position_y < hb.position_y) { //this is at top of hb
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if(hb.position_y < vertical1) {
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ver = true;
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}
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}else {//this is at left of hb
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if(this.position_x <= vertical2) {
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if(this.position_x < vertical2) {
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ver = true;
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}
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}
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@ -1,5 +1,13 @@
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package Hitboxes;
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public class Push_HitBox extends HitBox {
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public Push_HitBox() {
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super();
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}
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public Push_HitBox(Double position_x, Double position_y, Double size_x, Double size_y) {
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super(position_x, position_y, size_x, size_y);
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}
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}
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