Antoine
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37e4771d95
|
fpsCounter added
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2021-06-20 22:16:49 +02:00 |
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Antoine
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32e1810352
|
reverse adjusted for size 5 sprite
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2021-06-20 19:01:16 +02:00 |
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no
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ebf4c198ad
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/gameplay/Characters/Blue/BlueNormals.java
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2021-06-20 17:57:35 +02:00 |
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Antoine
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e6605bec94
|
Clonage réparé on skip toujours la première frame d'une suite pour l'inversion...
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2021-06-20 18:46:36 +02:00 |
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Antoine
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c1a696ae1c
|
commenté le clonage de la frame dans le processus d'inversion d'une hitbox
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2021-06-20 17:04:21 +02:00 |
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Antoine
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11639912ad
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correction hitbox qui clignote
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2021-06-20 17:00:35 +02:00 |
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Azra Victor
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f7a3af368b
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adjusted already made hitboxes so they would fit a size 5 sprite instead of size 4
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2021-06-20 15:47:55 +02:00 |
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Antoine
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b4d8ce858a
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fDash + variable global pour contrôler la vitesse du jeu
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2021-06-20 01:20:37 +02:00 |
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Antoine
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3e3e3511e8
|
pushbox now showing in addHitbox
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2021-06-20 00:48:50 +02:00 |
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Antoine
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ec37cab5ef
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UIInputList affiche mtn seulement les nouvelles touches enfoncées cette frame
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2021-06-19 14:39:36 +02:00 |
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Antoine
|
2b193c50f3
|
UIInputList proto
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2021-06-18 21:14:03 +02:00 |
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Antoine
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ef1a8d5583
|
Première implémentation de l'affichage des hitbox
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2021-06-17 21:48:09 +02:00 |
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Antoine
|
0c24eea79f
|
bonne planche de sprite
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2021-06-17 20:42:16 +02:00 |
|
Antoine
|
e389a0cb0a
|
Glyphs for controller prompt
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2021-06-17 14:55:38 +02:00 |
|
Antoine
|
ec45df9c5e
|
Nouveau shader pour les barres de progression qui donne un aspect "tube"
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2021-06-17 14:34:52 +02:00 |
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Antoine
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d587940b45
|
Gradient
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2021-06-17 01:46:36 +02:00 |
|
Antoine
|
fc7b2b7945
|
correction timer update
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2021-06-17 01:20:04 +02:00 |
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Antoine
|
c4e3c9623d
|
Habillage barre de vie + timer qui fonctionne
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2021-06-17 01:11:35 +02:00 |
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Antoine
|
aecb07b227
|
L'image des ombres + sprite_zorder.txt pour ordonner l'agencement des sprites
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2021-06-16 23:45:52 +02:00 |
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Antoine
|
846716db11
|
SortZ est maintenant VRAIMENT compatibles avec les flottants ajout d'ombre sous les sprites
|
2021-06-16 17:29:40 +02:00 |
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Antoine
|
6dbfaa6e14
|
Nouvelle arène dans match.java :pog:
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2021-06-16 16:12:15 +02:00 |
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Antoine
|
24fc20be39
|
setBackground added in UIElementText.java
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2021-06-16 16:05:06 +02:00 |
|
Indy
|
9edc455895
|
re size windows
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2021-06-16 14:27:02 +02:00 |
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Antoine
|
7432553a70
|
Barre de vie + timer
|
2021-06-16 14:20:04 +02:00 |
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Antoine
|
cbec6fba9d
|
Montre les coordonnées
|
2021-06-16 13:48:52 +02:00 |
|
Léo
|
442216436c
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
|
2021-06-16 12:05:49 +02:00 |
|
Léo
|
67cd559e5f
|
gamepad1 -> P1 , gamepad2-> P2
|
2021-06-16 12:05:18 +02:00 |
|
Azra Victor
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d0a842c481
|
added blue stand jab and heavy kick moves
|
2021-06-16 10:40:46 +02:00 |
|
Azra Victor
|
0fc5db4f58
|
correction of a small error in the updating of the position of the sprites.
|
2021-06-16 00:53:58 +02:00 |
|
Azra Victor
|
ddaf700b55
|
corrected the jumps so they would rise correctly, as well as an issue with the position update in match.
|
2021-06-16 00:38:59 +02:00 |
|
no
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2327859b21
|
removed a try catch in nextFramesBuffer.goToNext() that should resolve some issues.
|
2021-06-15 23:54:12 +02:00 |
|
Antoine
|
f3ab1e4c4d
|
Removed STICKY property in SetTextureWrap
|
2021-06-14 18:38:37 +02:00 |
|
Antoine
|
f85a15b393
|
Plus besoin d'avoir deux manettes branchées
|
2021-06-11 16:11:19 +02:00 |
|
Antoine
|
6ac2db30ea
|
Affiche le controleur utilisé par chaque joueur
|
2021-06-11 16:03:51 +02:00 |
|
Antoine
|
e2586cbcd2
|
Les manettes devraient maintenant être detectées dans main -> match.java
|
2021-06-11 15:55:08 +02:00 |
|
Antoine
|
913adb8d92
|
Match se ferme quand on clique sur la croix
|
2021-06-10 16:04:18 +02:00 |
|
Azra Victor
|
9779f41266
|
trying to avoid a stack overflow in ac
|
2021-06-10 14:54:51 +02:00 |
|
Léo
|
0c8f5743e5
|
error correction about inputs in match.java
|
2021-06-10 15:49:18 +02:00 |
|
Léo
|
8ef8dcc21e
|
error correction about inputs in match.java
|
2021-06-10 15:46:51 +02:00 |
|
Antoine
|
50a32512b7
|
Premier fix
|
2021-06-10 15:20:20 +02:00 |
|
Antoine
|
6028c8e965
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/gameplay/match/match.java
|
2021-06-10 15:18:02 +02:00 |
|
Antoine
|
ce0bbf20b4
|
Premier fix il faut encore corriger le clignotement
|
2021-06-10 15:16:56 +02:00 |
|
Léo
|
0d5aaad4f0
|
erreur d'inputRefresh contrée
|
2021-06-10 14:44:46 +02:00 |
|
Azra Victor
|
0939c047ad
|
small changes in match
|
2021-06-10 13:28:58 +02:00 |
|
Azra Victor
|
63ac95865a
|
small changes in match to reduce crashes
|
2021-06-10 12:40:09 +02:00 |
|
no
|
93f5727569
|
Built a basic movement test, can't test because it doesn't recognize my gamepads.
|
2021-06-10 11:50:38 +02:00 |
|
Rémi Rativel
|
0d929b67ca
|
Implemented HandleThrow in match and added some fonction in Character
and ThrowPart
|
2021-06-09 17:45:09 +02:00 |
|
Azra Victor
|
ed2f49ad0e
|
Main Gameplay Loop done.
Only Missing Throws and Projectile handling.
Need to be fused with engine.
|
2021-06-09 13:14:17 +02:00 |
|
no
|
1ec5cddf3d
|
Hit Handling. Unfinished.
|
2021-06-09 02:14:51 +02:00 |
|
no
|
5b5960d554
|
Handling of the inputs done. Determines what the characters next frames will be depending on what th player has input.
|
2021-06-07 17:38:35 +02:00 |
|