14 Commits

Author SHA1 Message Date
Rémi Rativel
8076bc5fd7 Implemented all Jump Normal in BlueNormals and their calling in
CharacterBlue
2021-06-23 15:39:06 +02:00
keizaal
ee48cc78ff Implemented functions for the other Crouch and Stand Attack in
BlueNormals and added the calling in CharacterBlue
2021-06-22 16:27:05 +02:00
keizaal
818bd35357 Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git 2021-06-21 22:06:13 +02:00
no
caf2499774 finished adding hitboxes for stand A 2021-06-20 16:57:40 +02:00
Azra Victor
847378cbf7 finished adding hitboxes for crouch A&C 2021-06-20 16:38:04 +02:00
no
15024bd497 Corrected a bug that often made the wrong frame display. 2021-06-20 16:25:49 +02:00
Azra Victor
f7a3af368b adjusted already made hitboxes so they would fit a size 5 sprite instead of size 4 2021-06-20 15:47:55 +02:00
keizaal
331cd4fd64 Implemented functions for crouchshort and added in CharacterBlue atks 2021-06-19 20:08:11 +02:00
keizaal
22a73fd98f Implemented functions for ForwardD in BlueNormals and added the attack
in CharacterBlue
2021-06-17 17:28:27 +02:00
Rémi Rativel
bd51756717 Changed some fonction in Blueormals and added functions for crouche C
Fierce
Added the new attack in CharacterBlue
2021-06-17 15:42:50 +02:00
Léo
4c12669013 correction of a little bug 2021-06-16 12:12:46 +02:00
Azra Victor
d0a842c481 added blue stand jab and heavy kick moves 2021-06-16 10:40:46 +02:00
no
0da23a58db trying to avoid a stack overflow in nextFrameBuffer 2021-06-15 23:21:37 +02:00
no
b95fb758b6 Created class for Blue Normals.
removed the static option in Entity.java, which should correct some bugs.
2021-06-15 22:30:35 +02:00