Rémi Rativel
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8076bc5fd7
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Implemented all Jump Normal in BlueNormals and their calling in
CharacterBlue
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2021-06-23 15:39:06 +02:00 |
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keizaal
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ee48cc78ff
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Implemented functions for the other Crouch and Stand Attack in
BlueNormals and added the calling in CharacterBlue
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2021-06-22 16:27:05 +02:00 |
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keizaal
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818bd35357
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Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
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2021-06-21 22:06:13 +02:00 |
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no
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caf2499774
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finished adding hitboxes for stand A
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2021-06-20 16:57:40 +02:00 |
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Azra Victor
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847378cbf7
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finished adding hitboxes for crouch A&C
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2021-06-20 16:38:04 +02:00 |
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no
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15024bd497
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Corrected a bug that often made the wrong frame display.
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2021-06-20 16:25:49 +02:00 |
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Azra Victor
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f7a3af368b
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adjusted already made hitboxes so they would fit a size 5 sprite instead of size 4
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2021-06-20 15:47:55 +02:00 |
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keizaal
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331cd4fd64
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Implemented functions for crouchshort and added in CharacterBlue atks
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2021-06-19 20:08:11 +02:00 |
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keizaal
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22a73fd98f
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Implemented functions for ForwardD in BlueNormals and added the attack
in CharacterBlue
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2021-06-17 17:28:27 +02:00 |
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Rémi Rativel
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bd51756717
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Changed some fonction in Blueormals and added functions for crouche C
Fierce
Added the new attack in CharacterBlue
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2021-06-17 15:42:50 +02:00 |
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Léo
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4c12669013
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correction of a little bug
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2021-06-16 12:12:46 +02:00 |
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Azra Victor
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d0a842c481
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added blue stand jab and heavy kick moves
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2021-06-16 10:40:46 +02:00 |
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no
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0da23a58db
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trying to avoid a stack overflow in nextFrameBuffer
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2021-06-15 23:21:37 +02:00 |
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no
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b95fb758b6
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Created class for Blue Normals.
removed the static option in Entity.java, which should correct some bugs.
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2021-06-15 22:30:35 +02:00 |
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