Antoine
29685f8e40
swapTexWrap from pixels coordinates of the source image
2021-05-20 20:04:16 +02:00
Antoine
4fc87e7b08
swapTexWrap added
2021-05-20 19:02:28 +02:00
Antoine
8506065de0
drawing sprite back to front
2021-05-20 15:52:20 +02:00
Antoine
e9935403b6
Orthographic camera, viewpoint, correct aspect ratio
2021-05-19 17:59:05 +02:00
Antoine
57b6be084d
ObjectGlTex & ObjectGlTexColor now working :o)
2021-05-19 15:00:12 +02:00
Antoine
7f491ad597
added ObjectGlTexColor, tweaked shaders
2021-05-19 05:37:45 +02:00
Antoine
58e94314cc
cleanup Engine.java
2021-05-19 03:35:23 +02:00
Antoine
e78b680389
new engine
2021-05-19 02:52:15 +02:00
Antoine
c6181c96fe
ObjectGl, ObjectGlColor, ObjectGlTex added
2021-05-18 21:18:26 +02:00
Antoine
4abc87597d
Added scaling operation in Matrix4f
2021-05-18 19:01:18 +02:00
Antoine
2570553b93
transform added
2021-05-17 14:53:16 +02:00
Antoine
202c141e4d
Organisation
2021-05-17 05:39:23 +02:00
Antoine
5d93325b3d
Ajout d'un canal texture dans le vertexArray
2021-05-14 20:46:17 +02:00
Antoine
e1cbbb85eb
Ajout d'un canal couleur dans le vertexArray
2021-05-14 18:47:05 +02:00
Antoine
049e735e1a
setUniform4f in Shader
2021-05-14 15:34:08 +02:00
Antoine
b02119dca7
Ajout de la classe:
...
Scene, VertexArray, Shader, ShaderUtils, BufferUtils, FileUtils, Matrix4f, Vector3f
Ajout des shaders de test:
vert.vert et frag.frag dans le dossier shaders
2021-05-13 20:40:21 +02:00
Antoine
4e88d1d1a4
Stock
2021-05-13 16:34:19 +02:00