**Description**
This pull request changes the WebSocket connection `handle lost` log message in the `wsOnConnection` method of the `GameSocket` class. The original log message was:
```typescript
this.logger.debug(this.localisationService.getText("websocket-socket_lost_deleting_handle");
>>> [WS] Socket lost, deleting handle, status: %s
```
Which was inconsistent with most other languages. It can be understood from context that the socket was lost, therefor deleted and closed. Instead now;
```typescript
this.logger.debug(this.localisationService.getText("websocket-socket_lost_deleting_handle");
>>> [WS] Socket lost, deleting handle
```
This is achieved through editing the languages one by one and removing the "`status: %s`" component.
**Related**
- Closes: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/421
Co-authored-by: Deadly <info.saddiki@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/214
Co-authored-by: Deadly Alden <deadly@noreply.dev.sp-tarkov.com>
Co-committed-by: Deadly Alden <deadly@noreply.dev.sp-tarkov.com>
- Resolves an issue in bot generation caused by a missing parameter when calling the `shouldModBeSpawned` method.
- Adds a optional chaining operator within a condition to safeguard against undefined errors.
Contributed by: barlog_m
Thank you! :D
Resolves an issue where the error message in `getItemsToListOnFleaFromInventory` did not propagate as expected due to the pass-by-value behaviour in JavaScript. The solution was to refactor the method to return an object that includes both the items and the error message.
Fixed some instances of:
- Unordered imports
- Reassigning function parameters
- Modifying values in assignment/return statements
- Array.forEach being used instead of for...of
- Simplified control logic