Remove bleeds/breaks after 30 mins offline
This commit is contained in:
parent
1a9dc1ea2b
commit
747510e5d2
@ -535,17 +535,17 @@ export class GameController
|
||||
let hpRegenPerHour = 456.6;
|
||||
|
||||
// Set new values, whatever is smallest
|
||||
energyRegenPerHour += pmcProfile.Bonuses.filter((x) => x.type === BonusType.ENERGY_REGENERATION).reduce(
|
||||
(sum, curr) => sum + curr.value,
|
||||
0,
|
||||
);
|
||||
hydrationRegenPerHour += pmcProfile.Bonuses.filter((x) => x.type === BonusType.HYDRATION_REGENERATION)
|
||||
energyRegenPerHour += pmcProfile.Bonuses.filter((bonus) => bonus.type === BonusType.ENERGY_REGENERATION)
|
||||
.reduce((sum, curr) => sum + curr.value, 0);
|
||||
hpRegenPerHour += pmcProfile.Bonuses.filter((x) => x.type === BonusType.HEALTH_REGENERATION).reduce(
|
||||
hydrationRegenPerHour += pmcProfile.Bonuses.filter((bonus) =>
|
||||
bonus.type === BonusType.HYDRATION_REGENERATION
|
||||
).reduce((sum, curr) => sum + curr.value, 0);
|
||||
hpRegenPerHour += pmcProfile.Bonuses.filter((bonus) => bonus.type === BonusType.HEALTH_REGENERATION).reduce(
|
||||
(sum, curr) => sum + curr.value,
|
||||
0,
|
||||
);
|
||||
|
||||
// Player has energy deficit
|
||||
if (pmcProfile.Health.Energy.Current !== pmcProfile.Health.Energy.Maximum)
|
||||
{
|
||||
// Set new value, whatever is smallest
|
||||
@ -556,6 +556,7 @@ export class GameController
|
||||
}
|
||||
}
|
||||
|
||||
// Player has energy deficit
|
||||
if (pmcProfile.Health.Hydration.Current !== pmcProfile.Health.Hydration.Maximum)
|
||||
{
|
||||
pmcProfile.Health.Hydration.Current += Math.round(hydrationRegenPerHour * (diffSeconds / 3600));
|
||||
@ -589,6 +590,12 @@ export class GameController
|
||||
// Skip effects below 1, .e.g. bleeds at -1
|
||||
if (bodyPart.Effects[effectKey].Time < 1)
|
||||
{
|
||||
// More than 30 mins has passed
|
||||
if (diffSeconds > 1800)
|
||||
{
|
||||
delete bodyPart.Effects[effectKey];
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user