Remove redundant .some()
call
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@ -220,7 +220,7 @@ export class BotInventoryGenerator
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botEquipmentConfig: botEquipConfig,
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randomisationDetails: randomistionDetails,
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});
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this.generateEquipment({
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const hasArmorVest = this.generateEquipment({
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rootEquipmentSlot: EquipmentSlots.ARMOR_VEST,
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rootEquipmentPool: templateInventory.equipment.ArmorVest,
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modPool: templateInventory.mods,
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@ -233,7 +233,6 @@ export class BotInventoryGenerator
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});
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// Bot has no armor vest and flagged to be foreced to wear armored rig in this event
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const hasArmorVest = botInventory.items.some((item) => item.slotId === "ArmorVest");
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if (botEquipConfig.forceOnlyArmoredRigWhenNoArmor && !hasArmorVest)
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{
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// Filter rigs down to only those with armor
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