Rework insurance to not duplicate items + still return soft_inserts

Added missing groin_back to `itemRequiresSoftInserts()`
This commit is contained in:
Dev 2024-02-04 22:41:11 +00:00
parent e5bc45c6d4
commit a2668a9618
2 changed files with 115 additions and 105 deletions

View File

@ -137,17 +137,9 @@ export class ItemHelper
}
// Check if item has slots that match soft insert name ids
const softInsertSlotIds = [
"groin",
"soft_armor_back",
"soft_armor_front",
"soft_armor_left",
"soft_armor_right",
"shoulder_l",
"shoulder_r",
"collar",
];
if (itemDbDetails[1]._props.Slots.find((slot) => softInsertSlotIds.includes(slot._name.toLowerCase())))
if (
itemDbDetails[1]._props.Slots.find((slot) => this.getSoftInsertSlotIds().includes(slot._name.toLowerCase()))
)
{
return true;
}
@ -162,6 +154,21 @@ export class ItemHelper
return false;
}
public getSoftInsertSlotIds(): string[]
{
return [
"groin",
"groin_back",
"soft_armor_back",
"soft_armor_front",
"soft_armor_left",
"soft_armor_right",
"shoulder_l",
"shoulder_r",
"collar",
];
}
/**
* Returns the item price based on the handbook or as a fallback from the prices.json if the item is not
* found in the handbook. If the price can't be found at all return 0

View File

@ -247,30 +247,50 @@ export class InsuranceService
continue;
}
// Item iterated on could have already been processed previously (as a child of another item)
if (equipmentToSendToPlayer.some((item) => item.itemsToReturnToPlayer._id === insuredItem.itemId))
{
continue;
}
// Check if item missing in post-raid gear OR player died
// Catches both events: player died with item on + player survived but dropped item in raid
if (!offRaidGearHash[insuredItem.itemId] || playerDied)
{
equipmentToSendToPlayer.push({
pmcData: pmcData,
itemsToReturnToPlayer: this.getInsuredItemDetails(
itemToReturnToPlayer: this.getInsuredItemDetails(
pmcData,
this.itemHelper.findAndReturnChildrenAsItems(
Object.values(preRaidGearHash),
preRaidItem._id,
true,
),
offraidData.insurance,
preRaidItem,
offraidData.insurance?.find((insuranceItem) => insuranceItem.id === insuredItem.itemId),
),
traderId: insuredItem.tid,
sessionID: sessionID,
});
// Armor item with slots, we need to include soft_inserts as they can never be removed from armor items
if (this.itemHelper.armorItemCanHoldMods(preRaidItem._tpl))
{
if (this.itemHelper.itemHasSlots(preRaidItem._tpl))
{
// Get IDs of all soft insert child items on armor from pre raid gear data
const softInsertChildIds = preRaidGear.filter((item) =>
item.parentId === preRaidItem._id
&& this.itemHelper.getSoftInsertSlotIds().includes(item.slotId.toLowerCase())
).map((x) => x._id);
// Add all items found above to return data
for (const softInsertChildModId of softInsertChildIds)
{
equipmentToSendToPlayer.push({
pmcData: pmcData,
itemToReturnToPlayer: this.getInsuredItemDetails(
pmcData,
preRaidGear.find((item) => item._id === softInsertChildModId),
offraidData.insurance?.find((insuranceItem) =>
insuranceItem.id === softInsertChildModId
),
),
traderId: insuredItem.tid,
sessionID: sessionID,
});
}
}
}
}
}
@ -300,86 +320,67 @@ export class InsuranceService
*/
protected getInsuredItemDetails(
pmcData: IPmcData,
preRaidItemWithChildren: Item[],
allItemsFromClient: IInsuredItemsData[],
): Item[]
preRaidItem: Item,
insuredItemFromClient: IInsuredItemsData,
): Item
{
const itemsToReturn: Item[] = [];
for (const preRaidItem of preRaidItemWithChildren)
// Get baseline item to return, clone pre raid item
const itemToReturn: Item = this.jsonUtil.clone(preRaidItem);
// Add upd if it doesnt exist
if (!itemToReturn.upd)
{
const isInsured = pmcData.InsuredItems.some((item) => item.itemId === preRaidItem._id);
const itemClientInsuranceData = allItemsFromClient?.find((x) => x.id === preRaidItem._id);
const itemIsSoftInsert = this.itemHelper.isOfBaseclass(preRaidItem._tpl, BaseClasses.BUILT_IN_INSERTS);
itemToReturn.upd = {};
}
if (isInsured || itemIsSoftInsert)
// Check for slotid values that need to be updated and adjust
this.updateSlotIdValue(pmcData.Inventory.equipment, itemToReturn);
// Remove location property
if (itemToReturn.slotId === "hideout" && "location" in itemToReturn)
{
delete itemToReturn.location;
}
// Remove found in raid status when upd exists + SpawnedInSession value exists
if ("upd" in itemToReturn && "SpawnedInSession" in itemToReturn.upd)
{
itemToReturn.upd.SpawnedInSession = false;
}
// Client item has durability values, Ensure values persist into server data
if (insuredItemFromClient?.durability)
{
// Item didnt have Repairable object pre-raid, add it
if (!itemToReturn.upd.Repairable)
{
// Check if item should always be lost
if (this.insuranceConfig.slotIdsToAlwaysRemove.includes(preRaidItem.slotId.toLowerCase()))
{
continue;
}
// Get baseline item to return, clone pre-raid item
const itemToReturn: Item = this.jsonUtil.clone(preRaidItem);
// Add upd if it doesnt exist
if (!itemToReturn.upd)
{
itemToReturn.upd = {};
}
// Check for slotId values that need to be updated and adjust
this.updateSlotIdValue(pmcData.Inventory.equipment, itemToReturn);
// Remove location property
if (itemToReturn.slotId === "hideout" && "location" in itemToReturn)
{
delete itemToReturn.location;
}
// Remove found in raid status when upd exists + SpawnedInSession value exists
if ("upd" in itemToReturn && "SpawnedInSession" in itemToReturn.upd)
{
itemToReturn.upd.SpawnedInSession = false;
}
// Client item has durability values, Ensure values persist into server data
if (itemClientInsuranceData?.durability)
{
// Item didnt have Repairable object pre-raid, add it
if (!itemToReturn.upd.Repairable)
{
itemToReturn.upd.Repairable = {
Durability: itemClientInsuranceData.durability,
MaxDurability: itemClientInsuranceData.maxDurability,
};
}
else
{
itemToReturn.upd.Repairable.Durability = itemClientInsuranceData.durability;
itemToReturn.upd.Repairable.MaxDurability = itemClientInsuranceData.maxDurability;
}
}
// Client item has FaceShield values, Ensure values persist into server data
if (itemClientInsuranceData?.hits)
{
// Item didnt have faceshield object pre-raid, add it
if (!itemToReturn.upd.FaceShield)
{
itemToReturn.upd.FaceShield = { Hits: itemClientInsuranceData.hits };
}
else
{
itemToReturn.upd.FaceShield.Hits = itemClientInsuranceData.hits;
}
}
itemsToReturn.push(itemToReturn);
itemToReturn.upd.Repairable = {
Durability: insuredItemFromClient.durability,
MaxDurability: insuredItemFromClient.maxDurability,
};
}
else
{
itemToReturn.upd.Repairable.Durability = insuredItemFromClient.durability;
itemToReturn.upd.Repairable.MaxDurability = insuredItemFromClient.maxDurability;
}
}
return itemsToReturn;
// Client item has FaceShield values, Ensure values persist into server data
if (insuredItemFromClient?.hits)
{
// Item didnt have faceshield object pre-raid, add it
if (!itemToReturn.upd.FaceShield)
{
itemToReturn.upd.FaceShield = { Hits: insuredItemFromClient.hits };
}
else
{
itemToReturn.upd.FaceShield.Hits = insuredItemFromClient.hits;
}
}
return itemToReturn;
}
/**
@ -428,12 +429,12 @@ export class InsuranceService
* @param traderId Id of trader item was insured with
*/
protected addGearToSend(
gear: { sessionID: string; pmcData: IPmcData; itemsToReturnToPlayer: Item[]; traderId: string; },
gear: { sessionID: string; pmcData: IPmcData; itemToReturnToPlayer: Item; traderId: string; },
): void
{
const sessionId = gear.sessionID;
const pmcData = gear.pmcData;
const itemsToReturnToPlayer = gear.itemsToReturnToPlayer;
const itemToReturnToPlayer = gear.itemToReturnToPlayer;
const traderId = gear.traderId;
// Ensure insurance array is init
@ -448,11 +449,13 @@ export class InsuranceService
this.resetInsuranceTraderArray(sessionId, traderId);
}
this.addInsuranceItemToArray(sessionId, traderId, itemsToReturnToPlayer);
this.addInsuranceItemToArray(sessionId, traderId, itemToReturnToPlayer);
// Remove item from insured items array as its been processed
const returnedItemIds = itemsToReturnToPlayer.map((item) => item._id);
pmcData.InsuredItems = pmcData.InsuredItems.filter((item) => !returnedItemIds.includes(item.itemId));
pmcData.InsuredItems = pmcData.InsuredItems.filter((item) =>
{
return item.itemId !== itemToReturnToPlayer._id;
});
}
/**
@ -480,11 +483,11 @@ export class InsuranceService
* Store insured item
* @param sessionId Player id (session id)
* @param traderId Trader item insured with
* @param itemsToAdd Insured item (with children)
* @param itemToAdd Insured item (with children)
*/
public addInsuranceItemToArray(sessionId: string, traderId: string, itemsToAdd: Item[]): void
public addInsuranceItemToArray(sessionId: string, traderId: string, itemToAdd: Item): void
{
this.insured[sessionId][traderId].push(...itemsToAdd);
this.insured[sessionId][traderId].push(itemToAdd);
}
/**