Commit Graph

1233 Commits

Author SHA1 Message Date
Dev
1dda9efbd7 Move ExhaustableArray into its own file + make it implement interface 2024-02-25 11:17:33 +00:00
DrakiaXYZ
2adbb6a5fe Properly take and return tools when crafting (!234)
When starting a craft, tools are now taken, and the templateId is stored in the production in the user profile
When finishing a craft, space for both the tools and crafted item is verified, then both are added to the player stash correctly flagged as non-FiR and FiR respectively

Included a bit of code cleanup/reorg in areas I was working in

A few assumptions were made:
- Tools are expected to be single items, not stacks of an item (productions.json doesn't include a count property for tools, so this seems safe)
- Tools will never be a preset or have child items
- That the `canPlaceItemsInInventory` method over a concatenation of the tools and crafted item(s) will result in the same result as calling it individually over the two collections of items individually

Will need tested once merged into 380, I did basic testing, but there's a lot of different crafts that require tools

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/234
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-25 08:53:57 +00:00
DrakiaXYZ
19013a478f If a preset has a different _id property than its object key, output an error and skip it. (!233)
This resolves an issue where a mod with bad preset data is able to break loot generation

Can be tested by changing the "\_id" property of an item preset in globals.json, and seeing the error output to the console.

A better solution for the future may be to deprecate the "\_id" property entirely, and use just the object key, however that would have more far reaching changes compared to this simple fix

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/233
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-24 23:26:27 +00:00
Dev
b5cde813a3 Cleanup of date calculation code 2024-02-23 16:10:18 +00:00
Dev
386aeee9d7 Updated server to match raid times with live 2024-02-23 16:05:30 +00:00
Dev
6d84dbb2d4 Commnent improvement 2024-02-22 21:51:44 +00:00
Dev
104fd03b39 FIxed infinite loop when only one item exists in pool and bot has maxed out number of that item already 2024-02-22 21:48:57 +00:00
Dev
5e496af804 Move itemLimit code to be across all bot containers instead of per
Remove a tpl from loot pool once an item limit has been reached - prevents it being picked over and over
Remove loot data from pmc jsons as its generated dynamically, adding data into jsons now acts as an override for the dynamic generation
Reduced rouble max count to 1 for PMCs

Split PMC loot caches by side (usec/bear)
2024-02-22 16:34:15 +00:00
Dev
cdb55ef7d5 Weight PMC look by price, higher price = smaller weight 2024-02-22 14:02:32 +00:00
Dev
ded7142774 Comment improvement 2024-02-22 13:55:57 +00:00
Dev
a26ff26a4a Add code to add items to a wallets flee slot if available 2024-02-22 13:52:59 +00:00
Dev
25a4e64e9a Invert Currency check 2024-02-21 18:37:24 +00:00
Dev
9525953444 Add code to insert roubes into wallets on bots 2024-02-21 18:36:45 +00:00
Dev
cc0f543bdf Rewrote how bot loot is stored + chosen during bot gen
All loot is now weighted - weights come from offline-live bot dumps

Removed `lootNValue` - loot is no longer picked by its value
Regenerated bot loot files - i saw some additional weapons get added to scavs
2024-02-21 17:36:27 +00:00
Dev
6cda845f1f Handle when foldItem() tries to modify an item without a upd object 2024-02-20 14:17:04 +00:00
Dev
867b1ea50f Add COMB_MUZZLE_DEVICE to BaseClasses enum 2024-02-20 13:12:30 +00:00
Dev
2e8cb81016 Format draw() 2024-02-20 09:12:16 +00:00
Dev
0bf2cf38fe Add logging to drawAmmoTpl to help with finding mod errors 2024-02-20 09:07:48 +00:00
Dev
472ab0eabd Add keys to fence
Reduce key listing cap to 15k
lower key price the less uses it has
Increase current durability cap of armor to 50% from 1%
Reduce jewlery cap to 40k from 50k (removes gp coins and golden necklace)
2024-02-19 16:58:07 +00:00
Dev
5917fbce38 When generating a bots appearance check if it has a body/hand mapping in globals and use that if isNotRandom is set 2024-02-19 11:55:24 +00:00
Dev
68a78d8bdd Add extra types to BaseClasses and fix typo 2024-02-18 21:10:41 +00:00
Dev
7406ee389e Improve emulation of fence item prices
Specifically medical items with < 100% usages remaining
2024-02-18 20:20:24 +00:00
DrakiaXYZ
886d99bb71 Fix achievement progress being wiped after doing a scav run (!232)
There is no need to copy all achievement counters from scav to PMC, we only need to copy the achievement counters where the achievement side is "Savage"

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/232
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-18 16:32:46 +00:00
DrakiaXYZ
97994fc0a6 Handle IsAlwaysSpawn in the same way we handle spawnpointsForced to allow single spawn restrictions (!231)
Also move the relaxation key single spawn limit to Streets instead of shoreline

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/231
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-18 09:03:37 +00:00
Dev
2e245d98ff Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2024-02-17 21:56:23 +00:00
Dev
5386ca8d5a Small improvements to updateFuel() 2024-02-17 21:55:43 +00:00
DrakiaXYZ
b84531bb27 Fix the "Unable to transfer stack" exception on scav post-raid screen (!230)
Switched `transferItem` to use the `getOwnerInventoryItems` method, so that it properly handles transfer events on the scav inventory

Bit of cleanup and consistency changes made to the `transferItem` method

Testing instructions in issue: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/483

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/230
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-17 20:53:47 +00:00
DrakiaXYZ
8853ff9aad Remove maps the player can't access due to PMC level from the list of possible daily locations (!229)
This change should handle any map having its level range changed.

With base data, no changes should occur, because GZ currently lists level 0-100 as its level range. You can however change GZ's base.json to limit it to level 20 for testing

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/229
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-17 10:48:52 +00:00
DrakiaXYZ
91c154daa8 Fix some armor not showing up on the flea when Operational filter is enabled (!228)
Some plate carriers have no required plates, and thus were failing the functional check. I've changed it to check for an item count greater than the required plate count (Since `items` also contains the carrier itself).

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/228
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-17 10:48:22 +00:00
Dev
64810f7216 Fixed completing a quest not failing linked quests properly 2024-02-17 10:46:38 +00:00
Dev
e9ad1c50a0 Fixed quest completion check not working for quests that have string values inside its AvailableForStart status array 2024-02-17 10:13:19 +00:00
Kaeno
fbbc410182 fix not being able to sell keys that are unlimited and have uses. Thanks drakia 2024-02-16 21:18:06 +00:00
Dev
edd5f0bbb4 Log skills gained when repairing armor using kits 2024-02-16 20:02:00 +00:00
Kaeno
9d96f97b55 Add maxPatrolValue route for module to pull data from. Added sandboxMaxPatrolvalue to location.json. linting on location.json 2024-02-16 16:17:55 +00:00
Dev
bb10151bda Add Santas's bag to christmas event items array 2024-02-16 15:30:56 +00:00
Dev
87229cc58d Make killing a traitor scav give positive fence rep 2024-02-16 15:11:09 +00:00
Kaeno
ab86830a1a Update Wildspawntypes Enums to match client 2024-02-16 14:40:52 +00:00
Dev
8be821cec0 Clear bot cache of data prior to generating bots for first time 2024-02-16 14:40:14 +00:00
Dev
21caeed3db Improve fence multi-stack assort handling 2024-02-16 13:41:16 +00:00
Kaeno
cfe321cf4b Change durability calculation to match live better 2024-02-16 12:56:39 +00:00
qe201020335
a7ae3c3c67 Fix ProbabilityObjectArray.draw returning undefined when the pool is initially empty (!227)
It now returns an empty array if the pool is initially empty.

This function does not guarantee the number of elements returned because it will break out the loop early if the pool is exhausted.

Co-authored-by: qe201020335 <qe201020335@sina.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/227
Co-authored-by: qe201020335 <qe201020335@noreply.dev.sp-tarkov.com>
Co-committed-by: qe201020335 <qe201020335@noreply.dev.sp-tarkov.com>
2024-02-16 10:12:15 +00:00
Dev
7bc867a8f7 Replace labsAccessCardChancePercent with lootItemsToAddChancePercent inside playerscav.json
Fixed scav generation on profile generation always using fence rep 0

Added small % chance to add red flare to pscav
2024-02-16 09:59:43 +00:00
Dev
2965709535 Fix ammo packs not showing on fence 2024-02-15 23:34:04 +00:00
Dev
d352f678b3 Removed debug logging 2024-02-15 23:14:53 +00:00
Dev
d5627e0627 Rewrote fence itemTypeLimits and itemCategoryRoublePriceLimit
Fixed bug where item limit was off by one
2024-02-15 23:14:31 +00:00
qe201020335
a1d82af41f Fix dynamic loot generation not respecting spawn point's IsAlwaysSpawn field (!226)
A similar field can also be seen in static container generation which the value is respected

Also Limited the amount of random draws to avoid going over the `desiredSpawnpointCount`
- Consider a potential mod that changes every spawn point's `IsAlwaysSpawn` to true, then there is absolute no point for the generator to draw them again and only to have them removed during dedupe

Co-authored-by: qe201020335 <qe201020335@sina.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/226
Co-authored-by: qe201020335 <qe201020335@noreply.dev.sp-tarkov.com>
Co-committed-by: qe201020335 <qe201020335@noreply.dev.sp-tarkov.com>
2024-02-15 09:09:35 +00:00
DrakiaXYZ
d77c930396 Fix bitcoin desync between client/server while offline (!225)
The server expects that the total "Progress" when a bitcoin is complete to be the "ProductionTime" value (145000 by default). However the server was using a modified target value, while only adding the actual time change to the Progress.
This results in a drift over time between the client/server while the server is stopped, as the client gets an incorrect value on startup.

If we instead scale the addition to Progress based on the adjusted craft time, and target the base productionTime for completion, we can get a much more accurate progress while offline that matches the client

I used the profile from this ticket for testing: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/496

The user has both an upgrade and bitcoin going at the same time, so they should progress at the same rate. This is what the code was previously resulting in:
![image](/attachments/fe428a3b-d271-40e1-a3f6-08ef936224b6)

While the server was shut down for 50 minutes (As noted by the upgrade), only 36 minutes was deducted from the bitcoin craft.

This is the result of that same profile after these changes were made:
![image](/attachments/d2ce44e6-1a0e-4991-aa51-3eb340c22ca5)

You can see that ~2 hours 25 minutes was deducted from both the upgrade, as well as the bitcoin craft timer. There is still a slight discrepancy, but in a total bitcoin run it should be minimal

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/225
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-15 08:57:26 +00:00
Dev
f449a51f6a Further output object changes 2024-02-14 15:11:19 +00:00
Dev
99df88ec24 Clean up passing IItemEventRouterResponse around and then returning it in same function 2024-02-14 14:59:43 +00:00
Dev
b294766304 Only pass sessionId into createPlayerOffer() instead of full profile 2024-02-14 14:12:53 +00:00
Dev
8ad8193194 Improve comments 2024-02-14 14:11:54 +00:00
Dev
bafb3e4569 Remove unnecessary pre SPT 3.6.x null check 2024-02-14 14:04:30 +00:00
Dev
22d158f8a4 Remove second call to this.saveServer.getProfiles() + only run offer processing for profiles that have the necessary level to create flea offers 2024-02-14 14:01:27 +00:00
Dev
991ee312bd Remove redundant call to get pmc profile when we already have full profile 2024-02-14 13:52:44 +00:00
Dev
882d1b6ee5 FIx equipment preset flea seach not showing any offers 2024-02-14 11:58:17 +00:00
Dev
d5217928c2 Add 40% chance armors with plates do not have them whem listed on flea - mimics live behaviour 2024-02-14 11:12:20 +00:00
Dev
9403ff796e Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2024-02-13 16:32:01 +00:00
Dev
9c2ee34d6f When inspecting item, save result to scav and pmc profile 2024-02-13 16:16:36 +00:00
DrakiaXYZ
dd05fe743f Fix double quotes in container tags (!222)
As far as I can tell, there's no need to strip backslashes, as they should only exist to escape other characters (Double quotes, for example). Stripping them will more often than not result in invalid JSON

NOTE: Due to the loss of git history, I'm unable to see _why_ exactly this replacement was done in the first place. There may be some valid reason I'm not thinking of. If this is the case, I can look at other solutions

Resolves: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/488
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/222
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-13 15:55:11 +00:00
Dev
7975ebafda Pass full profiles into mergePmcAndScavEncyclopedias 2024-02-13 13:07:26 +00:00
Dev
2e3f624131 Update PMC encyclopedia post-raid
Update scav encyclopedia during generation to be pmc encyclopedia

Remove redundant return statements from function
2024-02-13 12:20:30 +00:00
Dev
1c63d85649 merge encyclopedia dicts together post-raid 2024-02-13 12:10:17 +00:00
DrakiaXYZ
bf60fb7ea9 Fix flea armor not having proper random durability (!223)
Clone flea items prior to passing them off to the createSingleOfferForItem method

This change results in more armor on the flea having 100% durability, and less having identical non-max durability values

Resolves: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/447

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/223
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-13 08:34:55 +00:00
Dev
69870d191e improve preset price multipler calculation - reducces preset prices overall 2024-02-12 23:59:02 +00:00
Dev
6709300e93 Update moveItem() to better handle when the item being moved has no slotId 2024-02-12 23:14:04 +00:00
Dev
c4520ddbe9 Protect again null quest object when trying to send a message during quest failure 2024-02-12 21:23:20 +00:00
Dev
0fb0d0bd60 Cache bots sent to client to spawn in raid, cleared post-raid 2024-02-12 17:11:23 +00:00
Dev
456220767e Do not reduce scav rep after killing a traitor scav 2024-02-12 17:08:21 +00:00
Dev
5dacc1419e Do not count price of soft inserts towards armor prices when listed on flea 2024-02-12 16:39:20 +00:00
Dev
7b1fd03f1d Delete amulet from inventory when charges is 0 or below 2024-02-12 16:00:25 +00:00
Dev
ae1bc9ad3a Nullguard against items without a slotid 2024-02-12 15:33:16 +00:00
Dev
d7e37b0218 make ICultistAmulet optional 2024-02-12 15:15:20 +00:00
Dev
430437974c Add comment 2024-02-12 15:10:45 +00:00
Dev
77baeeee42 Decrement cultist amulet uses after each raid by one 2024-02-12 15:08:08 +00:00
Dev
e9af6e3868 Update JSON + add new properties 2024-02-12 15:06:51 +00:00
DrakiaXYZ
28b0a55732 Fix/add some trader services data for LK Services (!221)
- Fix data type for TraderServiceModel
- Add LK Service price/item data

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/221
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-12 09:21:48 +00:00
Dev
28c9ddad9c Fixed repair kits not giving skill points when repairing armors 2024-02-11 21:24:58 +00:00
Dev
b2b45f2972 Slightly reduce expired offer count threshold 2024-02-11 19:51:49 +00:00
Dev
872c6282ec Fix being unable to sell items on flea that have been adjusted via itemPriceMultiplier property
Take into account adjustment when calcualting sell chance
2024-02-11 19:50:44 +00:00
Dev
805190abb4 Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2024-02-11 19:22:20 +00:00
Dev
575f467f78 Tie random weapon reward to rouble reward
Prevents daily quests from choosing high-level weapons as a reward for low level dailies
2024-02-11 19:22:00 +00:00
Kaeno
28ab029ef3 Fixed ammo boxes again. location starts at highest count instead of lowest 2024-02-11 17:31:52 +00:00
Dev
9e70b1135c Reverse ammo stacks in ammo boxes to fix issue with opening ammo boxes in raid - Thanks to Kaeno for investigation + fix 2024-02-11 15:15:21 +00:00
Dev
71f308c288 Cleanup of default presets being added to container code 2024-02-11 15:06:03 +00:00
Dev
baa2da9b8e Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2024-02-11 14:59:33 +00:00
Dev
bba30d616b Fix durability filtering on flea not working for helmets / armors
Updated  `getItemQualityModifierForOfferItems()` to return root items quality modifer when its a weapon
Fixed `getItemQualityModifierForOfferItems()` assuming quality started at 1
2024-02-11 14:59:25 +00:00
Kaeno
a4f1cb23d9 Temporary fix for containers having missing items. due to Armor not being generated correctly 2024-02-11 14:45:01 +00:00
Dev
da6244e1ac Improvements to calculateFenceStandingChangeFromKillsAsScav() - should properly handle additional rep loss when over 6 fence rep 2024-02-11 13:03:38 +00:00
Dev
5ec01d51c7 swap let to const 2024-02-11 12:16:08 +00:00
Dev
9819ac3737 Mimic live behaviour for ammo box locarion values 2024-02-11 12:12:27 +00:00
Dev
b5639f481f More logging 2024-02-11 10:51:00 +00:00
Dev
a0083f281e Log fence rep post-raid 2024-02-11 10:39:31 +00:00
Dev
ff1e80e302 Add endpoint to configure trailtor scavs 2024-02-11 10:32:13 +00:00
Kaeno
f2bcbbf8ab Updated forgotten TaskConditionCounters for scav TaskConditionCounters migration code. 2024-02-11 00:26:45 +00:00
Dev
1858fe5bd5 Fix pockets being lost on death 2024-02-10 23:28:36 +00:00
Dev
fea17cf3db Pass output into more event functions 2024-02-10 16:32:37 +00:00
Dev
f7a16e15f9 Reset client output object data at end of function, instead of at start - fixes issue where old profile change data persists in memory after player logs out and into another profile
Pass output into failquest function
2024-02-10 16:23:26 +00:00
Dev
4232ba6db1 Pass output object into various other inventroy actions 2024-02-10 16:08:42 +00:00
Dev
9fe739debb EXPERIMENTAL - pass output object into handleItemEvent and into move function 2024-02-10 15:44:21 +00:00
Dev
d436534ea0 Fixed flea quality filters not applying to weapons 2024-02-10 15:06:20 +00:00