Cleanup of default presets being added to container code
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@ -940,11 +940,12 @@ export class LocationGenerator
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let width = itemTemplate._props.Width;
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let height = itemTemplate._props.Height;
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let items: Item[] = [{ _id: this.objectId.generate(), _tpl: chosenTpl }];
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const rootItem = items[0];
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// Use passed in parentId as override for new item
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if (parentId)
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{
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items[0].parentId = parentId;
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rootItem.parentId = parentId;
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}
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if (
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@ -956,7 +957,8 @@ export class LocationGenerator
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const stackCount = itemTemplate._props.StackMaxSize === 1
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? 1
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: this.randomUtil.getInt(itemTemplate._props.StackMinRandom, itemTemplate._props.StackMaxRandom);
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items[0].upd = { StackObjectsCount: stackCount };
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rootItem.upd = { StackObjectsCount: stackCount };
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}
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// No spawn point, use default template
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else if (this.itemHelper.isOfBaseclass(chosenTpl, BaseClasses.WEAPON))
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@ -1064,7 +1066,7 @@ export class LocationGenerator
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if (this.randomUtil.getChance100(this.locationConfig.magazineLootHasAmmoChancePercent))
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{
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// Create array with just magazine
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const magazineWithCartridges = [items[0]];
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const magazineWithCartridges = [rootItem];
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this.itemHelper.fillMagazineWithRandomCartridge(
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magazineWithCartridges,
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itemTemplate,
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@ -1074,7 +1076,7 @@ export class LocationGenerator
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);
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// Replace existing magazine with above array
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items.splice(items.indexOf(items[0]), 1, ...magazineWithCartridges);
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items.splice(items.indexOf(rootItem), 1, ...magazineWithCartridges);
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}
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}
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else if (this.itemHelper.armorItemCanHoldMods(chosenTpl))
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@ -1085,8 +1087,8 @@ export class LocationGenerator
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const presetAndMods: Item[] = this.itemHelper.replaceIDs(defaultPreset._items);
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this.itemHelper.remapRootItemId(presetAndMods);
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// TODO: Improve retaining parentID
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presetAndMods[0].parentId = items[0].parentId;
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// Use original items parentId otherwise item doesnt get added to container correctly
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presetAndMods[0].parentId = rootItem.parentId;
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items = presetAndMods;
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}
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else
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