Update PMC encyclopedia post-raid
Update scav encyclopedia during generation to be pmc encyclopedia Remove redundant return statements from function
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@ -123,12 +123,15 @@ export class InraidController
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protected savePmcProgress(sessionID: string, postRaidRequest: ISaveProgressRequestData): void
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{
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const serverProfile = this.saveServer.getProfile(sessionID);
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const locationName = serverProfile.inraid.location.toLowerCase();
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const map: ILocationBase = this.databaseServer.getTables().locations[locationName].base;
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const mapHasInsuranceEnabled = map.Insurance;
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let serverPmcProfile = serverProfile.characters.pmc;
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const serverPmcProfile = serverProfile.characters.pmc;
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const serverScavProfile = serverProfile.characters.scav;
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const isDead = this.isPlayerDead(postRaidRequest.exit);
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const preRaidGear = this.inRaidHelper.getPlayerGear(serverPmcProfile.Inventory.items);
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@ -137,6 +140,8 @@ export class InraidController
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this.inRaidHelper.updateProfileBaseStats(serverPmcProfile, postRaidRequest, sessionID);
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this.inRaidHelper.updatePmcProfileDataPostRaid(serverPmcProfile, postRaidRequest, sessionID);
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this.mergePmcAndScavEncyclopedias(serverPmcProfile.Encyclopedia, serverScavProfile.Encyclopedia);
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// Check for exit status
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this.markOrRemoveFoundInRaidItems(postRaidRequest);
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@ -149,7 +154,7 @@ export class InraidController
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this.inRaidHelper.addUpdToMoneyFromRaid(postRaidRequest.profile.Inventory.items);
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// Purge profile of equipment/container items
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serverPmcProfile = this.inRaidHelper.setInventory(sessionID, serverPmcProfile, postRaidRequest.profile);
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this.inRaidHelper.setInventory(sessionID, serverPmcProfile, postRaidRequest.profile);
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this.healthHelper.saveVitality(serverPmcProfile, postRaidRequest.health, sessionID);
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@ -191,7 +196,7 @@ export class InraidController
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);
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this.matchBotDetailsCacheService.clearCache();
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serverPmcProfile = this.performPostRaidActionsWhenDead(postRaidRequest, serverPmcProfile, sessionID);
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this.performPostRaidActionsWhenDead(postRaidRequest, serverPmcProfile, sessionID);
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}
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else
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{
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@ -504,11 +509,11 @@ export class InraidController
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): void
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{
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// Update scav profile inventory
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const updatedScavData = this.inRaidHelper.setInventory(sessionID, scavData, offraidData.profile);
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this.inRaidHelper.setInventory(sessionID, scavData, offraidData.profile);
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// Reset scav hp and save to json
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this.healthHelper.resetVitality(sessionID);
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this.saveServer.getProfile(sessionID).characters.scav = updatedScavData;
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this.saveServer.getProfile(sessionID).characters.scav = scavData;
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// Scav karma
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this.handlePostRaidPlayerScavKarmaChanges(pmcData, offraidData);
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@ -119,7 +119,7 @@ export class PlayerScavGenerator
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scavData.TaskConditionCounters = existingScavDataClone.TaskConditionCounters ?? {};
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scavData.Notes = existingScavDataClone.Notes ?? { Notes: [] };
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scavData.WishList = existingScavDataClone.WishList ?? [];
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scavData.Encyclopedia = existingScavDataClone.Encyclopedia ?? {};
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scavData.Encyclopedia = pmcDataClone.Encyclopedia;
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// Add an extra labs card to pscav backpack based on config chance
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if (this.randomUtil.getChance100(playerScavKarmaSettings.labsAccessCardChancePercent))
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@ -181,6 +181,7 @@ export class InRaidHelper
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profileData.Info.Level = saveProgressRequest.profile.Info.Level;
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profileData.Skills = saveProgressRequest.profile.Skills;
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profileData.Stats.Eft = saveProgressRequest.profile.Stats.Eft;
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profileData.Encyclopedia = saveProgressRequest.profile.Encyclopedia;
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profileData.TaskConditionCounters = saveProgressRequest.profile.TaskConditionCounters;
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@ -593,9 +594,8 @@ export class InRaidHelper
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* @param sessionID Session id
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* @param serverProfile Profile to update
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* @param postRaidProfile Profile returned by client after a raid
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* @returns Updated profile
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*/
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public setInventory(sessionID: string, serverProfile: IPmcData, postRaidProfile: IPmcData): IPmcData
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public setInventory(sessionID: string, serverProfile: IPmcData, postRaidProfile: IPmcData): void
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{
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// Store insurance (as removeItem() removes insurance also)
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const insured = this.jsonUtil.clone(serverProfile.InsuredItems);
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@ -609,8 +609,6 @@ export class InRaidHelper
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serverProfile.Inventory.items = [...postRaidProfile.Inventory.items, ...serverProfile.Inventory.items];
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serverProfile.Inventory.fastPanel = postRaidProfile.Inventory.fastPanel; // Quick access items bar
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serverProfile.InsuredItems = insured;
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return serverProfile;
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}
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/**
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