When generating a bots appearance check if it has a body/hand mapping in globals and use that if isNotRandom
is set
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@ -6,6 +6,7 @@ import { BotDifficultyHelper } from "@spt-aki/helpers/BotDifficultyHelper";
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import { BotHelper } from "@spt-aki/helpers/BotHelper";
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import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
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import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
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import { IWildBody } from "@spt-aki/models/eft/common/IGlobals";
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import {
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Common,
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Health as PmcHealth,
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@ -238,6 +239,18 @@ export class BotGenerator
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bot.Customization.Body = this.weightedRandomHelper.getWeightedValue<string>(appearance.body);
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bot.Customization.Feet = this.weightedRandomHelper.getWeightedValue<string>(appearance.feet);
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bot.Customization.Hands = this.weightedRandomHelper.getWeightedValue<string>(appearance.hands);
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const tables = this.databaseServer.getTables();
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const bodyGlobalDict = tables.globals.config.Customization.SavageBody;
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const chosenBodyTemplate = tables.templates.customization[bot.Customization.Body];
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// Find the body/hands mapping
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const matchingBody: IWildBody = bodyGlobalDict[chosenBodyTemplate?._name];
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if (matchingBody?.isNotRandom)
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{
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// Has fixed hands for this body, set them
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bot.Customization.Hands = matchingBody.hands;
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}
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}
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/**
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