fix not being able to sell keys that are unlimited and have uses. Thanks drakia
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@ -366,7 +366,7 @@ export class ItemHelper
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// food & drink
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result = foodDrink.HpPercent / itemDetails._props.MaxResource;
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}
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else if (key && key.NumberOfUsages > 0)
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else if (key && key.NumberOfUsages > 0 && itemDetails._props.MaximumNumberOfUsage > 0)
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{
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// keys - keys count upwards, not down like everything else
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const maxNumOfUsages = itemDetails._props.MaximumNumberOfUsage;
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