Commit Graph

525 Commits

Author SHA1 Message Date
Dev
8c7b5da9ff Rename variable for clarity 2023-11-24 15:38:37 +00:00
Dev
5a2f6b7581 Optimisation: addAmmoIntoEquipmentSlots(), if it fails because of lack of space, break out of loop and skip trying to add remaining ammo 2023-11-24 15:35:19 +00:00
Dev
a0016ae2fa Parse result inside getRandomizedMagazineCount() to number before returning 2023-11-24 15:31:16 +00:00
Dev
0c658745eb Add missing base class 2023-11-24 15:26:56 +00:00
Dev
27e16e09d7 log when addLooseWeaponsToInventorySlot() fails to add weapon to bot inventory 2023-11-24 15:26:41 +00:00
Dev
7342849f61 Resolve getRandomizedBulletCount returning extremely large ammo values for rotating grenade launchers 2023-11-24 15:24:46 +00:00
Dev
dcb579116c Fix regression in fixIncorrectAidValue if check 2023-11-23 20:21:02 +00:00
Dev
ddb9917c6b Rework of post-raid scav/pmc profile handling:
Moved logic out of `updateProfileBaseStats()` and into separate functions for pmc/scav, left profile-agnostic code alone
new functions `updatePmcProfileDataPostRaid` and `updateScavProfileDataPostRaid`

scav - Only copy active quest progress from client profile to server scav profile
scav - dont attempt to update trader standings, none exist on scav profile
scav - dont transfer psot-raid limb damage to server profile

Update quest status values similarly to PMC quests post raid to ensure they're consistent with existing quest data in profile
Simplifies `migrateScavQuestProgressToPmcProfile`

made various warnings debug instead
2023-11-20 16:33:04 +00:00
Dev
d2209114c9 Rename parameter as it can be scav or pmc profile 2023-11-20 15:07:59 +00:00
Dev
525e5cd21b Fix length comparison not working as its an object, not an array 2023-11-20 15:05:35 +00:00
Dev
9929cf8c33 Clone handbook data before caching it 2023-11-20 13:47:47 +00:00
Dev
1abc7e3604 Handle failing a quest while raiding as scav 2023-11-20 11:19:11 +00:00
Dev
ccc017c976 Fix issue with scav case rewards being collectable twice 2023-11-20 10:22:03 +00:00
Dev
2132ea7adb Fix issue with hideout crafts being collectable twice 2023-11-20 10:14:21 +00:00
Dev
f727b13215 prevent collection quests requesting more than 1 ammo per repeatable quest 2023-11-19 20:29:41 +00:00
Dev
aeea8f6e49 Guard against empty RepeatableQuests array in profile 2023-11-19 16:12:20 +00:00
Dev
396b56d08d Expose uniqueItemCount config value for use in choosing total items to return in Completion quests
Weekly quests now require more items than dailies
2023-11-19 14:58:45 +00:00
Dev
1def90e9d6 Improve handling of how reward items have their stack count randomised
Separated out how weapons are chosen as rewards

Lowered chance of skill reward

Added additional reward types to most traders
2023-11-19 13:21:34 +00:00
Dev
8cb4833001 Fix reward creatio code giving 1 extra reward compared to what was specified 2023-11-19 10:54:06 +00:00
Dev
ee3096328e Exit reward finding loop when reward pool is empty 2023-11-19 10:52:50 +00:00
Dev
8fe9fb9391 Adjust getWeaponRepairSkillPoints() to never return a value below 0 2023-11-18 21:59:48 +00:00
Dev
aed65ce1cb Rework getWeightedCompatibleAmmo() to loop over cartridges until it finds one compatible instead of giving up after the first failure 2023-11-18 18:46:03 +00:00
Dev
b0afad72dd Randomise min durabiltiy value for weapon/armor collection quests to be 60 or 80%
rename param for clarity
2023-11-18 12:33:00 +00:00
Dev
79cb201b82 Split maxExtracts into additional maxExtractsWithSpecificExit for repeatable quests 2023-11-18 12:32:03 +00:00
Dev
fa1e15897a Only heal bodypart if player chose hp healing in post-raid therapist healing screen 2023-11-18 11:33:06 +00:00
Dev
5e919f4793 Only add xp reward to repeatable quests when value is > 0 2023-11-18 11:13:36 +00:00
Dev
0abcd8b3b7 Further adjustments to daily/weekly reward xp/roubles/skill reward chance
Adjusted fence quest values in level increments of 10 + make fence reward Euros instead of Roubles
2023-11-17 18:39:08 +00:00
Dev
c2aaf9c6fb Add workaround for stm-9 generating with an impossible configuration and being reset to default 2023-11-17 12:40:23 +00:00
Dev
ba2666f801 Set production property to null when no updates are to be sent to the client 2023-11-17 11:13:14 +00:00
Refringe
4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Dev
b70474133b Fix multiple locations in code where an array for hideout areas is incorrectly accessed like a dictionary 2023-11-16 14:33:39 +00:00
Dev
15082afde2 Fix reorderHideoutAreasWithResouceInputs() off by one error because it was checking the index instead of finding the area type 2023-11-16 14:30:08 +00:00
Dev
fce724b380 Fix water collector craft not resetting after completion of craft 2023-11-16 12:55:57 +00:00
Dev
925d9b3f07 Add fence rep gain on taking COOP extract
Refactored fence rep handling code for Car extracts
2023-11-16 11:38:55 +00:00
Dev
467c87b026 Fix trader repair not costing any money 2023-11-15 20:17:24 +00:00
Dev
6dddeed6a8 Add 25% chance to double daily reward stack (item should be stackable and not weapon) 2023-11-15 19:43:35 +00:00
Dev
3b053b741b Allow custom profiles to use localied descriptions
Fixed an inconsistently named locale key

Added logger to LauncherController
2023-11-15 11:16:56 +00:00
Dev
8cda48cac7 Get a more accurate price for weapon preset rewards 2023-11-14 23:12:50 +00:00
Dev
c9dc0d2192 Make each trader reward different types of items
Prevent trader from rewarding more than 1 weapon
Fixed trader failing to find default weapon to send as reward
2023-11-14 23:05:34 +00:00
Dev
cd36e3993d When rewarding a weapon for a repeatable quest, choose a random default preset if the chosen weapon has no defaults 2023-11-14 21:43:37 +00:00
Dev
909d79f415 Remove unnecessary removeMapAccessKey() method, now handled in client 2023-11-14 17:34:44 +00:00
Dev
bb8677bc65 Rework payMoney() to handle taking money from post-raid therapist healing 2023-11-14 17:06:11 +00:00
Dev
844cb12cc1 If offer to remove is not found, don't reduce rep loss 2023-11-14 16:09:45 +00:00
Dev
1021a945cb Fix insurance costing 0 roubles 2023-11-14 11:46:51 +00:00
Dev
6cf91ad923 Skip null production objects inside handleRecipe() 2023-11-13 12:01:48 +00:00
Dev
0666aad779 Implement Unbind event handler
Occurs when player moves item from quick access panel to inventory

Small optimistion for `Bind` event, once item is found, exit loop
2023-11-12 10:10:34 +00:00
Dev
5f774bf3c8 Exit loop after deleting hideout craft 2023-11-11 20:15:46 +00:00
Dev
8fda5395e6 FIx getFleaPriceForItem() handing items with a price of 0 incorrectly.
Only show error when price returned is undefined
2023-11-10 20:11:36 +00:00
Dev
d2f4327871 Update updateProductionTimers() to handle Progress value being undefined 2023-11-10 19:18:58 +00:00
Dev
37029791da Nullguard removeQuestFromScavProfile() accessing a null scav quest array 2023-11-10 19:13:14 +00:00
Dev
7849a730f2 Fix nullguard firing for all traders 2023-11-10 19:00:04 +00:00
Dev
ade4875362 Change warning in checkTraderRepairValuesExist() to use nickname 2023-11-10 10:37:26 +00:00
Dev
c4c923f8dc Update checkTraderRepairValuesExist() to not use .clone 2023-11-10 10:31:22 +00:00
Dev
21dd62269e Log server values on start 2023-11-09 22:27:20 +00:00
Dev
4580c1cea8 FIx hideout crafts flaged as needFuelForAllProductionTime not progressing 2023-11-08 16:17:14 +00:00
Dev
dfd1bcc589 getTemplatePrice(), when an item cannot be found in the handbook, add it with the price of 0 instead of 1 2023-11-07 21:21:34 +00:00
Dev
7941675102 getItemPrice() if static price is 0 and dynamic price is missing, return 0 instead of undefined 2023-11-07 21:13:41 +00:00
Dev
1f622a0760 Add Trader Repair Value on game start 2023-11-07 20:00:02 +00:00
Dev
8fb8b66afb Add Charisma bonus when using repair kit (50% chane of no toall durability loss on kit use) 2023-11-07 17:01:24 +00:00
Dev
203ef0c011 Centralise getting a skill from a player profile into one location profileHelper.getSkillFromProfile() 2023-11-07 15:17:38 +00:00
Dev
d10c226db0 Add Melee skill to enum 2023-11-07 15:05:59 +00:00
Dev
7defca2ae4 Add ability for repeatable quests to reward skill points
Slightly increase rep gain from weekly quests
2023-11-07 14:38:13 +00:00
Dev
5a60e4dcf0 Consolodate multiple functions (incrementSkillLevel, rewardSkillpoints) that do the same task into one addSkillpointsToPlayer, make them use enum for skill type instead of string 2023-11-07 11:20:25 +00:00
Dev
206509359e Add Charisma points when insuring items, points to reward is a total guess until data can be obtained 2023-11-07 10:40:14 +00:00
Dev
938e439c81 Use daily quest count value from globals instead of hard coding it 2023-11-07 10:20:59 +00:00
Dev
1510237b01 take into accout Charisma skill at elite level when calculating daily quest count 2023-11-07 09:58:58 +00:00
TheSparta
a244e89abe Skip mods that are duplicated (!165)
- Instead of loading duplicated mods, it now skips all of them.
- Changed a few localisation strings, deleted the ones that became outdated.

Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/165
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-11-06 14:51:31 +00:00
Dev
4bce4b49f4 Change server logging to be grouped by day instead of per hour 2023-11-06 12:44:59 +00:00
Dev
6ba0cfa459 Fix inverted check 2023-11-06 09:24:13 +00:00
Dev
32b356d3f1 Fix isbotPmc isBotBoss and isBotFollower failing when undefined values are passed in 2023-11-05 20:29:10 +00:00
Dev
df6a08367b Remove reduandant else from getRepairableItemQualityValue() 2023-11-05 13:19:10 +00:00
Dev
c527824d60 Change getRepairableItemQualityValue() to handle max durability being lower than durability 2023-11-05 13:16:59 +00:00
Dev
8f70b03284 Fix hasBuyRestrictions erroring on bad input data
Fix isItemTplStackable erroring on bad input data
2023-11-05 12:37:17 +00:00
Dev
8ee176b9d8 Handle when fillCamora() cannot find camora slots in weapons modPool 2023-11-04 20:11:09 +00:00
TheSparta
9638288381 Fix level calcualtion function 2023-11-04 17:01:24 +00:00
Dev
75958ee7d2 Replace hard coded blacklist in isValidItem() with more appropriate call to ItemFilterService.isValidItem() 2023-11-04 10:49:52 +00:00
Dev
ab01e42271 Call getDynamicItemPrice() correctly inside getItemPrice() 2023-11-04 10:28:33 +00:00
Dev
432f778512 Make randomiseAmmoStackSize() and randomiseMoneyStackSize() not purge the entire upd object
Always randomise the ammo stack size, not only if it doesnt have one
2023-11-04 09:08:33 +00:00
Dev
93209e4a76 Add config option to force stock to spawn on a bot during weapon generation
Enable it for various bot types (most bosses/raiders)
2023-11-03 17:40:00 +00:00
DrakiaXYZ
ebeda336db Implement live-like calculation of Weapon Maintenance XP (!164)
- Implement formula based on 30 weapon repairs done on live
- Return the repair amount as `repairAmount` from `repairItemByKit`
- Add an additional `repairPoints` to `RepairDetails` to return the repair points used
- Update `repairAmount` references to `repairPoints` to keep old behavior
- Add new parameter to rewardSkillPoints that applies live-like level scaling
- Only give weapon maintenance XP when using a repair kit

This implementation comes with a "Crit Fail" and "Crit Success" mechanic to account for live sometimes randomly being -4 or +4 off from my estimated values. By default the chance of each is 10%, and they can overlap and cancel each other out

Spreadsheet of live repair data:
https://docs.google.com/spreadsheets/d/1-tR4WYelhZfKZ3ZDbxr3nd73Y60E1wQRjDWONpMVSew/edit?usp=sharing

Useful columns:
C: The amount of dura attempted to be repaired, this is used in the estimated skill calculated
G: Hand entered value of how much skill gain I actually saw on live (Multiplied by 10 for readability. So "3.2" would be "32")
J: The estimated skill gain, based on the calculation included in this merge request
K: How far off the estimated skill gain was (Negative implies we guessed high and the actual result was lower)

One thing of note:
I've modified all the existing references to `repairAmount` to be the new `repairPoints` when a repair kit is used. This is to keep the existing behaviour outside of my direct changes as much as possible.

However, this seems to be incorrect in some cases (For example, buff chance is repairPoints/maxDura, but repairPoints will go down the higher your int. I'm assuming this is meant to be repairedDura/maxDura). May want to update these references to use `repairAmount` once they've been confirmed to expect the repair amount instead of repair points used.

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/164
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-11-02 08:56:02 +00:00
Dev
b1842e1c49 When generating a specific location condition for an elimination quest, don't add weapon requirement props to it - unnecessary
Clean up kill condition generation method comments/param names

Replace magic strings with objects
2023-11-01 13:29:47 +00:00
Dev
9d56030880 Remove unused class property 2023-11-01 13:06:01 +00:00
Dev
90b76eab68 Correctly check when difficulty is not a number 2023-11-01 11:36:13 +00:00
Dev
9d3f6dc092 For slots that have seasonal items added, force slot spawn chance to be at least 75% 2023-11-01 11:00:43 +00:00
Dev
1c6550894e Add additional items to halloween items list 2023-11-01 10:43:47 +00:00
Dev
1c18282cfe Log profile save action into console window, not log file 2023-10-30 15:14:26 +00:00
Dev
dacb72e78d Cleanup of akihttplistener 2023-10-30 09:36:19 +00:00
Dev
476788fee8 Fix build issue caused by merge of #162 2023-10-30 09:25:34 +00:00
ree
9fa0bcc705 Properly re-assemble all data in http requests before handling it (!162)
Remove unneeded HttpBufferHandler

-----------

The old code processed each chunk of data as an entire request, which is not correct. It was observed split data after ~14600 bytes (on a 1 gig lan connection). I think it was worse on remote connections.

This was the cause of the "unknown compression method" and invalid json parse errors when saving the profile.

Co-authored-by: Decoy <redacted@example.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/162
Reviewed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: ree <ree@noreply.dev.sp-tarkov.com>
Co-committed-by: ree <ree@noreply.dev.sp-tarkov.com>
2023-10-30 09:23:30 +00:00
Dev
fe703b34ec Remove unused file 2023-10-29 20:46:50 +00:00
Dev
220a89b915 Default value to false if not found intead of letting it be undefined 2023-10-29 20:45:35 +00:00
Dev
6f62d0b400 Rename variable for clarity
Remove redundant `BlocksX` check
2023-10-29 20:44:41 +00:00
Dev
8223124882 Sort mod_barrel after mod_handguard to prevent weapon gen errors with certain combinations of barrel + gas blocks causing all handgaurds to be incompatible
Also force gas block to be processed AFTER barrel + handguard
2023-10-29 16:35:03 +00:00
Dev
fd7e59d1d2 Adjust servers handling of item stacks, when item has a StackMaxSize value of 1, use that instead of items db property StackMaxRandom 2023-10-28 19:39:45 +01:00
Dev
6d30d86ea4 Correctly handle when crafts are completed, null craft data instead of removing entire production key/value pair 2023-10-28 17:57:14 +01:00
Dev
cc86ecce2b Send correct data to client to inform it craft has been cancelled 2023-10-28 17:48:37 +01:00
Dev
ce50c88b87 Improve error message text 2023-10-28 16:16:39 +01:00
Dev
0316278b15 First pass at handling the cancellation of a hideout craft.
Doesnt explode server with unhandled exception error
Does remove craft from profile
Doesnt remove it from client screen until client refresh
2023-10-28 15:53:13 +01:00
Dev
f4fce0612e Force handguards that take a sub-handguard to set handguard spawn chance to 100% - fixes split handguards appearing without the lower part
Only adds lower when weapon has no launcher attached

Adjust sub stock adding code to trigger when stock has a subslot that starts with `mod_stock`, this means `mod_stock_akms` and `mod_stock_000` will be included
2023-10-26 20:31:05 +01:00
DrakiaXYZ
170a185928 Add a new /singleplayer/log route (!160)
Add a new /singleplayer/log route for logging data to the server console from the client

Supports:
- All server log levels
- `Custom` log level with text/background color
- Specifying the source of the log line (ex. Plugin name)

Example output:
![Example](https://i.imgur.com/c0XBYLm.png)

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/160
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-10-26 09:44:17 +00:00