chore: optimise the summary screen
It needed a bit of cleanup, why not?
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@ -133,12 +133,9 @@ struct Pokemon
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struct MonSpritesGfxManager
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{
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u32 numSprites:4;
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u32 numSprites2:4; // Never read
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u32 numFrames:8;
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u32 active:8;
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u32 dataSize:4;
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u32 mode:4; // MON_SPR_GFX_MODE_*
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u8 numSprites;
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u8 numFrames;
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bool16 active;
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void *spriteBuffer;
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u8 **spritePointers;
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struct SpriteTemplate *templates;
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@ -436,8 +433,8 @@ void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
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const u8 *GetTrainerClassNameFromId(u16 trainerId);
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const u8 *GetTrainerNameFromId(u16 trainerId);
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bool8 HasTwoFramesAnimation(u16 species);
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struct MonSpritesGfxManager *CreateMonSpritesGfxManager(u8 managerId, u8 mode);
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void DestroyMonSpritesGfxManager(u8 managerId);
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u8 *MonSpritesGfxManager_GetSpritePtr(u8 managerId, u8 spriteNum);
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struct MonSpritesGfxManager *CreateMonSpritesGfxManager(void);
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void DestroyMonSpritesGfxManager(void);
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u8 *MonSpritesGfxManager_GetSpritePtr(u8 spriteNum);
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#endif // GUARD_POKEMON_H
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