tumbledemerald-legacy/include/pokemon.h

441 lines
16 KiB
C

#ifndef GUARD_POKEMON_H
#define GUARD_POKEMON_H
#include "constants/pokemon.h"
#include "sprite.h"
struct PokemonSubstruct0
{
u16 species;
u16 heldItem;
u32 experience;
u8 ppBonuses;
u8 friendship;
u16 filler;
};
struct PokemonSubstruct1
{
u16 moves[MAX_MON_MOVES];
u8 pp[MAX_MON_MOVES];
};
struct PokemonSubstruct2
{
u8 hpEV;
u8 attackEV;
u8 defenseEV;
u8 speedEV;
u8 spAttackEV;
u8 spDefenseEV;
u8 cool;
u8 beauty;
u8 cute;
u8 smart;
u8 tough;
u8 sheen;
};
struct PokemonSubstruct3
{
/* 0x00 */ u8 pokerus;
/* 0x01 */ u8 metLocation;
/* 0x02 */ u16 metLevel:7;
/* 0x02 */ u16 metGame:4;
/* 0x03 */ u16 pokeball:4;
/* 0x03 */ u16 otGender:1;
/* 0x04 */ u32 hpIV:5;
/* 0x04 */ u32 attackIV:5;
/* 0x05 */ u32 defenseIV:5;
/* 0x05 */ u32 speedIV:5;
/* 0x05 */ u32 spAttackIV:5;
/* 0x06 */ u32 spDefenseIV:5;
/* 0x07 */ u32 isEgg:1;
/* 0x07 */ u32 abilityNum:1;
/* 0x08 */ u32 coolRibbon:3;
/* 0x08 */ u32 beautyRibbon:3;
/* 0x08 */ u32 cuteRibbon:3;
/* 0x09 */ u32 smartRibbon:3;
/* 0x09 */ u32 toughRibbon:3;
/* 0x09 */ u32 championRibbon:1;
/* 0x0A */ u32 winningRibbon:1;
/* 0x0A */ u32 victoryRibbon:1;
/* 0x0A */ u32 artistRibbon:1;
/* 0x0A */ u32 effortRibbon:1;
/* 0x0A */ u32 marineRibbon:1; // never distributed
/* 0x0A */ u32 landRibbon:1; // never distributed
/* 0x0A */ u32 skyRibbon:1; // never distributed
/* 0x0A */ u32 countryRibbon:1; // distributed during Pokémon Festa '04 and '05 to tournament winners
/* 0x0B */ u32 nationalRibbon:1;
/* 0x0B */ u32 earthRibbon:1;
/* 0x0B */ u32 worldRibbon:1; // distributed during Pokémon Festa '04 and '05 to tournament winners
/* 0x0B */ u32 unusedRibbons:4; // discarded in Gen 4
/* 0x0B */ u32 eventLegal:1; // controls Mew & Deoxys obedience; if set, Pokémon is a fateful encounter in Gen 4+; set for in-game event island legendaries, some distributed events, and Pokémon from XD: Gale of Darkness.
};
// Number of bytes in the largest Pokémon substruct.
// They are assumed to be the same size, and will be padded to
// the largest size by the union.
// By default they are all 12 bytes.
#define NUM_SUBSTRUCT_BYTES (max(sizeof(struct PokemonSubstruct0), \
max(sizeof(struct PokemonSubstruct1), \
max(sizeof(struct PokemonSubstruct2), \
sizeof(struct PokemonSubstruct3)))))
union PokemonSubstruct
{
struct PokemonSubstruct0 type0;
struct PokemonSubstruct1 type1;
struct PokemonSubstruct2 type2;
struct PokemonSubstruct3 type3;
u16 raw[NUM_SUBSTRUCT_BYTES / 2]; // /2 because it's u16, not u8
};
struct BoxPokemon
{
u32 personality;
u32 otId;
u8 nickname[POKEMON_NAME_LENGTH];
u8 language;
u8 isBadEgg:1;
u8 hasSpecies:1;
u8 isEgg:1;
u8 unused:5;
u8 otName[PLAYER_NAME_LENGTH];
u8 markings;
u16 checksum;
u16 unknown;
union
{
u32 raw[(NUM_SUBSTRUCT_BYTES * 4) / 4]; // *4 because there are 4 substructs, /4 because it's u32, not u8
union PokemonSubstruct substructs[4];
} secure;
};
struct Pokemon
{
struct BoxPokemon box;
u32 status;
u8 level;
u8 mail;
u16 hp;
u16 maxHP;
u16 attack;
u16 defense;
u16 speed;
u16 spAttack;
u16 spDefense;
};
struct MonSpritesGfxManager
{
u8 numSprites;
u8 numFrames;
bool16 active;
void *spriteBuffer;
u8 **spritePointers;
struct SpriteTemplate *templates;
struct SpriteFrameImage *frameImages;
};
enum {
MON_SPR_GFX_MODE_NORMAL,
MON_SPR_GFX_MODE_BATTLE,
MON_SPR_GFX_MODE_FULL_PARTY,
};
enum {
MON_SPR_GFX_MANAGER_A,
MON_SPR_GFX_MANAGER_B, // Nothing ever sets up this manager.
MON_SPR_GFX_MANAGERS_COUNT
};
struct BattlePokemon
{
/*0x00*/ u16 species;
/*0x02*/ u16 attack;
/*0x04*/ u16 defense;
/*0x06*/ u16 speed;
/*0x08*/ u16 spAttack;
/*0x0A*/ u16 spDefense;
/*0x0C*/ u16 moves[MAX_MON_MOVES];
/*0x14*/ u32 hpIV:5;
/*0x14*/ u32 attackIV:5;
/*0x15*/ u32 defenseIV:5;
/*0x15*/ u32 speedIV:5;
/*0x16*/ u32 spAttackIV:5;
/*0x17*/ u32 spDefenseIV:5;
/*0x17*/ u32 isEgg:1;
/*0x17*/ u32 abilityNum:1;
/*0x18*/ s8 statStages[NUM_BATTLE_STATS];
/*0x20*/ u8 ability;
/*0x21*/ u8 type1;
/*0x22*/ u8 type2;
/*0x23*/ u8 unknown;
/*0x24*/ u8 pp[MAX_MON_MOVES];
/*0x28*/ u16 hp;
/*0x2A*/ u8 level;
/*0x2B*/ u8 friendship;
/*0x2C*/ u16 maxHP;
/*0x2E*/ u16 item;
/*0x30*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x3B*/ u8 ppBonuses;
/*0x3C*/ u8 otName[PLAYER_NAME_LENGTH + 1];
/*0x44*/ u32 experience;
/*0x48*/ u32 personality;
/*0x4C*/ u32 status1;
/*0x50*/ u32 status2;
/*0x54*/ u32 otId;
};
struct BaseStats
{
/* 0x00 */ u8 baseHP;
/* 0x01 */ u8 baseAttack;
/* 0x02 */ u8 baseDefense;
/* 0x03 */ u8 baseSpeed;
/* 0x04 */ u8 baseSpAttack;
/* 0x05 */ u8 baseSpDefense;
/* 0x06 */ u8 type1;
/* 0x07 */ u8 type2;
/* 0x08 */ u8 catchRate;
/* 0x09 */ u8 expYield;
/* 0x0A */ u16 evYield_HP:2;
/* 0x0A */ u16 evYield_Attack:2;
/* 0x0A */ u16 evYield_Defense:2;
/* 0x0A */ u16 evYield_Speed:2;
/* 0x0B */ u16 evYield_SpAttack:2;
/* 0x0B */ u16 evYield_SpDefense:2;
/* 0x0C */ u16 item1;
/* 0x0E */ u16 item2;
/* 0x10 */ u8 genderRatio;
/* 0x11 */ u8 eggCycles;
/* 0x12 */ u8 friendship;
/* 0x13 */ u8 growthRate;
/* 0x14 */ u8 eggGroup1;
/* 0x15 */ u8 eggGroup2;
/* 0x16 */ u8 abilities[2];
/* 0x18 */ u8 safariZoneFleeRate;
/* 0x19 */ u8 bodyColor : 7;
u8 noFlip : 1;
};
struct BattleMove
{
u8 effect;
u8 power;
u8 type;
u8 accuracy;
u8 pp;
u8 secondaryEffectChance;
u8 target;
s8 priority;
u8 flags;
};
struct SpindaSpot
{
u8 x, y;
u16 image[16];
};
struct __attribute__((packed)) LevelUpMove
{
u16 move:9;
u16 level:7;
};
struct Evolution
{
u16 method;
u16 param;
u16 targetSpecies;
};
#define NUM_UNOWN_FORMS 28
#define GET_UNOWN_LETTER(personality) (( \
(((personality) & 0x03000000) >> 18) \
| (((personality) & 0x00030000) >> 12) \
| (((personality) & 0x00000300) >> 6) \
| (((personality) & 0x00000003) >> 0) \
) % NUM_UNOWN_FORMS)
#define GET_SHINY_VALUE(otId, personality)HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality)
extern u8 gPlayerPartyCount;
extern struct Pokemon gPlayerParty[PARTY_SIZE];
extern u8 gEnemyPartyCount;
extern struct Pokemon gEnemyParty[PARTY_SIZE];
extern struct SpriteTemplate gMultiuseSpriteTemplate;
extern const struct BattleMove gBattleMoves[];
extern const u8 gFacilityClassToPicIndex[];
extern const u8 gFacilityClassToTrainerClass[];
extern const struct BaseStats gBaseStats[];
extern const u8 *const gItemEffectTable[];
extern const u32 gExperienceTables[][MAX_LEVEL + 1];
extern const u16 *const gLevelUpLearnsets[];
extern const u8 gPPUpGetMask[];
extern const u8 gPPUpClearMask[];
extern const u8 gPPUpAddValues[];
extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2];
extern const u16 gLinkPlayerFacilityClasses[];
extern const struct SpriteTemplate gBattlerSpriteTemplates[];
extern const s8 gNatureStatTable[][5];
void ZeroBoxMonData(struct BoxPokemon *boxMon);
void ZeroMonData(struct Pokemon *mon);
void ZeroPlayerPartyMons(void);
void ZeroEnemyPartyMons(void);
void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature);
void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter);
void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId);
void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src);
void CreateBattleTowerMon_HandleLevel(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50);
void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId);
void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId);
void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest);
void CreateEventLegalMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battlerId);
void SetDeoxysStats(void);
u16 GetUnionRoomTrainerPic(void);
u16 GetUnionRoomTrainerClass(void);
void CreateEventLegalEnemyMon(void);
void CalculateMonStats(struct Pokemon *mon);
void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest);
u8 GetLevelFromMonExp(struct Pokemon *mon);
u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
u16 GiveMoveToMon(struct Pokemon *mon, u16 move);
u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot);
void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot);
void GiveMonInitialMoveset(struct Pokemon *mon);
void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove);
void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef);
u8 CountAliveMonsInBattle(u8 caseId);
u8 GetDefaultMoveTarget(u8 battlerId);
u8 GetMonGender(struct Pokemon *mon);
u8 GetBoxMonGender(struct BoxPokemon *boxMon);
u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
void SetMultiuseSpriteTemplateToTrainerFront(u16 arg0, u8 battlerPosition);
// These are full type signatures for GetMonData() and GetBoxMonData(),
// but they are not used since some code erroneously omits the third arg.
// u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data);
// u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data);
u32 GetMonData();
u32 GetBoxMonData();
void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg);
void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg);
void CopyMon(void *dest, void *src, size_t size);
u8 GiveMonToPlayer(struct Pokemon *mon);
u8 CalculatePlayerPartyCount(void);
u8 CalculateEnemyPartyCount(void);
u8 GetMonsStateToDoubles(void);
u8 GetMonsStateToDoubles_2(void);
u8 GetAbilityBySpecies(u16 species, u8 abilityNum);
u8 GetMonAbility(struct Pokemon *mon);
void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord);
u8 GetSecretBaseTrainerPicIndex(void);
u8 GetSecretBaseTrainerClass(void);
bool8 IsPlayerPartyAndPokemonStorageFull(void);
bool8 IsPokemonStorageFull(void);
void GetSpeciesName(u8 *name, u16 species);
u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex);
void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex);
void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex);
void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex);
bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex);
bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e);
bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId);
u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
u8 *UseStatIncreaseItem(u16 itemId);
u8 GetNature(struct Pokemon *mon);
u8 GetNatureFromPersonality(u32 personality);
u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem);
u16 HoennPokedexNumToSpecies(u16 hoennNum);
u16 NationalPokedexNumToSpecies(u16 nationalNum);
u16 NationalToHoennOrder(u16 nationalNum);
u16 SpeciesToNationalPokedexNum(u16 species);
u16 SpeciesToHoennPokedexNum(u16 species);
u16 HoennToNationalOrder(u16 hoennNum);
u16 SpeciesToCryId(u16 species);
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
u8 GetPlayerFlankId(void);
u16 GetLinkTrainerFlankId(u8 id);
s32 GetBattlerMultiplayerId(u16 a1);
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
void AdjustFriendship(struct Pokemon *mon, u8 event);
void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
u16 GetMonEVCount(struct Pokemon *mon);
void RandomlyGivePartyPokerus(struct Pokemon *party);
u8 CheckPartyPokerus(struct Pokemon *party, u8 selection);
u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection);
void UpdatePartyPokerusTime(u16 days);
void PartySpreadPokerus(struct Pokemon *party);
bool8 TryIncrementMonLevel(struct Pokemon *mon);
u32 CanMonLearnTMHM(struct Pokemon *mon, u8 tm);
u32 CanSpeciesLearnTMHM(u16 species, u8 tm);
u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves);
u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves);
u8 GetNumberOfRelearnableMoves(struct Pokemon *mon);
u16 SpeciesToPokedexNum(u16 species);
bool32 IsSpeciesInHoennDex(u16 species);
void ClearBattleMonForms(void);
u16 GetBattleBGM(void);
void PlayBattleBGM(void);
void PlayMapChosenOrBattleBGM(u16 songId);
void CreateTask_PlayMapChosenOrBattleBGM(u16 songId);
const u32 *GetMonFrontSpritePal(struct Pokemon *mon);
const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon);
const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality);
bool32 IsHMMove2(u16 move);
bool8 IsMonSpriteNotFlipped(u16 species);
s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor);
s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor);
bool8 IsTradedMon(struct Pokemon *mon);
bool8 IsOtherTrainer(u32 otId, u8 *otName);
void MonRestorePP(struct Pokemon *mon);
void BoxMonRestorePP(struct BoxPokemon *boxMon);
void SetMonPreventsSwitchingString(void);
void SetWildMonHeldItem(void);
bool8 IsMonShiny(struct Pokemon *mon);
bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
const u8 *GetTrainerPartnerName(void);
void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame);
void StopPokemonAnimationDelayTask(void);
void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
u8 GetOpposingLinkMultiBattlerId(bool8 rightSide, u8 multiplayerId);
u16 FacilityClassToPicIndex(u16 facilityClass);
u16 PlayerGenderToFrontTrainerPicId(u8 playerGender);
void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
const u8 *GetTrainerClassNameFromId(u16 trainerId);
const u8 *GetTrainerNameFromId(u16 trainerId);
bool8 HasTwoFramesAnimation(u16 species);
struct MonSpritesGfxManager *CreateMonSpritesGfxManager(void);
void DestroyMonSpritesGfxManager(void);
u8 *MonSpritesGfxManager_GetSpritePtr(u8 spriteNum);
#endif // GUARD_POKEMON_H