Some miscellaneous changes to tidy up the decapitalization.
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1c3ce4c1cf
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@ -3056,7 +3056,7 @@ static const u16 sDebug_BerryResults[MAX_RFU_PLAYERS][4] =
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};
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};
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static const u8 sJPText_Vowels[] = _("あいうえおかき");
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static const u8 sJPText_Vowels[] = _("あいうえおかき");
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static const u8 sText_Letters[] = _("Abcdefg");
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static const u8 sText_Letters[] = _("ABCDEFG");
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static const u8 sText_Digits[] = _("0123456");
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static const u8 sText_Digits[] = _("0123456");
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static const u8 *const sDebug_PlayerNames[] =
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static const u8 *const sDebug_PlayerNames[] =
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@ -89,9 +89,9 @@ static void InitPlayerTrainerId(void)
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// L=A isnt set here for some reason.
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// L=A isnt set here for some reason.
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static void SetDefaultOptions(void)
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static void SetDefaultOptions(void)
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{
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{
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gSaveBlock2Ptr->optionsTextSpeed = OPTIONS_TEXT_SPEED_MID;
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gSaveBlock2Ptr->optionsTextSpeed = OPTIONS_TEXT_SPEED_FAST;
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gSaveBlock2Ptr->optionsWindowFrameType = 0;
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gSaveBlock2Ptr->optionsWindowFrameType = 0;
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gSaveBlock2Ptr->optionsSound = OPTIONS_SOUND_MONO;
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gSaveBlock2Ptr->optionsSound = OPTIONS_SOUND_STEREO;
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gSaveBlock2Ptr->optionsBattleStyle = OPTIONS_BATTLE_STYLE_SHIFT;
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gSaveBlock2Ptr->optionsBattleStyle = OPTIONS_BATTLE_STYLE_SHIFT;
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gSaveBlock2Ptr->optionsBattleSceneOff = FALSE;
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gSaveBlock2Ptr->optionsBattleSceneOff = FALSE;
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gSaveBlock2Ptr->regionMapZoom = FALSE;
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gSaveBlock2Ptr->regionMapZoom = FALSE;
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@ -1495,7 +1495,7 @@ const u8 gText_FrameType[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}Type");
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const u8 gText_FrameTypeNumber[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}");
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const u8 gText_FrameTypeNumber[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}");
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const u8 gText_ButtonTypeNormal[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}Normal");
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const u8 gText_ButtonTypeNormal[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}Normal");
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const u8 gText_ButtonTypeLR[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}Lr");
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const u8 gText_ButtonTypeLR[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}Lr");
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const u8 gText_ButtonTypeLEqualsA[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}L=a");
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const u8 gText_ButtonTypeLEqualsA[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}L=A");
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const u8 gText_NumPlayerLink[] = _("{STR_VAR_1}P Link");
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const u8 gText_NumPlayerLink[] = _("{STR_VAR_1}P Link");
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const u8 gText_BronzeCard[] = _("Bronze");
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const u8 gText_BronzeCard[] = _("Bronze");
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const u8 gText_CopperCard[] = _("Copper");
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const u8 gText_CopperCard[] = _("Copper");
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@ -1574,7 +1574,7 @@ const u8 gEasyChatGroupName_Events[] = _("Events");
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const u8 gEasyChatGroupName_Move1[] = _("Move 1");
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const u8 gEasyChatGroupName_Move1[] = _("Move 1");
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const u8 gEasyChatGroupName_Move2[] = _("Move 2");
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const u8 gEasyChatGroupName_Move2[] = _("Move 2");
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const u8 gEasyChatGroupName_TrendySaying[] = _("Trendy Saying");
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const u8 gEasyChatGroupName_TrendySaying[] = _("Trendy Saying");
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const u8 gEasyChatGroupName_Pokemon2[] = _("POKéMON2");
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const u8 gEasyChatGroupName_Pokemon2[] = _("Pokémon2");
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const u8 gText_ThreeQuestionMarks[] = _("???");
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const u8 gText_ThreeQuestionMarks[] = _("???");
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const u8 gText_MaxHP[] = _("Max. HP");
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const u8 gText_MaxHP[] = _("Max. HP");
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