rubyx/lib/vm/function.rb

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require_relative "block"
require_relative "passes"
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module Vm
# Functions are similar to Blocks. Where Blocks can be jumped to, Functions can be called.
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# Functions also have arguments and a return. These are Value subclass instances, ie specify
# type (by class type) and register by instance
# They also have local variables. Args take up the first n regs, then locals the rest. No
# direct manipulating of registers (ie specifying the number) should be done.
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# Code-wise Functions are made up from a list of Blocks, in a similar way blocks are made up of codes
# Four of the block have a special role:
# - entry/exit: are usually system specific
# - body: the logical start of the function
# - return: the logical end, where ALL blocks must end
# Blocks can be linked in two ways:
# -linear: flow continues from one to the next as they are sequential both logically and "physically"
# use the block set_next for this.
# This "the straight line", there must be a continuous sequence from body to return
# Linear blocks may be created from an existing block with new_block
# - branched: You create new blocks using function.new_block which gets added "after" return
# These (eg if/while) blocks may themselves have linear blocks ,but the last of these
# MUST have an uncoditional branch. And remember, all roads lead to return.
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class Function < Code
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def initialize(name , receiver = Vm::Reference , args = [] , return_type = Vm::Reference)
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super()
@name = name.to_sym
if receiver.is_a?(Value)
@receiver = receiver
raise "arg in non std register #{receiver.inspect}" unless RegisterMachine.instance.receiver_register == receiver.register_symbol
else
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puts receiver.inspect
@receiver = receiver.new(RegisterMachine.instance.receiver_register)
end
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@args = Array.new(args.length)
args.each_with_index do |arg , i|
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shouldda = RegisterReference.new(RegisterMachine.instance.receiver_register).next_reg_use(i + 1)
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if arg.is_a?(Value)
@args[i] = arg
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raise "arg #{i} in non std register #{arg.register}, expecting #{shouldda}" unless shouldda == arg.register
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else
@args[i] = arg.new(shouldda)
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end
end
set_return return_type
@exit = RegisterMachine.instance.function_exit( Vm::Block.new("exit" , self , nil) , name )
@return = Block.new("return", self , @exit)
@body = Block.new("body", self , @return)
@insert_at = @body
@entry = RegisterMachine.instance.function_entry( Vm::Block.new("entry" , self , @body) ,name )
@locals = []
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end
attr_reader :args , :entry , :exit , :body , :name , :return_type , :receiver
def insertion_point
@insert_at
end
def set_return type_or_value
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@return_type = type_or_value || Vm::Reference
if @return_type.is_a?(Value)
raise "return in non std register #{@return_type.inspect}" unless RegisterMachine.instance.return_register == @return_type.register_symbol
else
@return_type = @return_type.new(RegisterMachine.instance.return_register)
end
end
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def arity
@args.length
end
def new_local type = Vm::Integer
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register = args.length + 3 + @locals.length # three for the receiver, return and type regs
l = type.new(register) #so start at r3
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#puts "new local #{l.register_symbol}"
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raise "Register overflow in function #{name}" if register >= 13 # yep, 13 is bad luck
@locals << l
l
end
# return a list of registers that are still in use after the given block
# a call_site uses pushes and pops these to make them available for code after a call
def locals_at l_block
used =[]
# call assigns the return register, but as it is in l_block, it is not asked.
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assigned = [ RegisterReference.new(Vm::RegisterMachine.instance.return_register) ]
l_block.reachable.each do |b|
b.uses.each {|u|
(used << u) unless assigned.include?(u)
}
assigned += b.assigns
end
used.uniq
end
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# return a list of the blocks that are addressable, ie entry and @blocks and all next
def blocks
ret = []
b = @entry
while b
ret << b
b = b.next
end
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ret
end
# when control structures create new blocks (with new_block) control continues at some new block the
# the control structure creates.
# Example: while, needs 2 extra blocks
# 1 condition code, must be its own blockas we jump back to it
# - the body, can actually be after the condition as we don't need to jump there
# 2 after while block. Condition jumps here
# After block 2, the function is linear again and the calling code does not need to know what happened
# But subsequent statements are still using the original block (self) to add code to
# So the while expression creates the extra blocks, adds them and the code and then "moves" the insertion point along
def insert_at block
@insert_at = block
self
end
# create a new linear block after the current insertion block.
# Linear means there is no brach needed from that one to the new one.
# Usually the new one just serves as jump address for a control statement
# In code generation (assembly) , new new_block is written after this one, ie zero runtime cost
# This does _not_ change the insertion point, that has do be done with insert_at(block)
def new_block new_name
block_name = "#{@insert_at.name}_#{new_name}"
new_b = Block.new( block_name , self , @insert_at.next )
@insert_at.set_next new_b
return new_b
end
def add_code(kode)
raise "alarm #{kode}" if kode.is_a? Word
raise "alarm #{kode.class} #{kode}" unless kode.is_a? Code
@insert_at.add_code kode
self
end
# sugar to create instructions easily.
# any method will be passed on to the RegisterMachine and the result added to the insertion block
# With this trick we can write what looks like assembler,
# Example func.instance_eval
# mov( r1 , r2 )
# add( r1 , r2 , 4)
# end
# mov and add will be called on Machine and generate Inststuction that are then added
# to the current block
# also symbols are supported and wrapped as register usages (for bare metal programming)
def method_missing(meth, *args, &block)
add_code RegisterMachine.instance.send(meth , *args)
end
# following id the Code interface
# to link we link the entry and then any blocks. The entry links the straight line
def link_at address , context
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super #just sets the position
@entry.link_at address , context
end
# position of the function is the position of the entry block
def position
@entry.position
end
# length of a function is the entry block length (includes the straight line behind it)
# plus any out of line blocks that have been added
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def length
@entry.length
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end
# assembling assembles the entry (straight line/ no branch line) + any additional branches
def assemble io
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@entry.assemble(io)
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end
end
end