crystal says Hello.
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fa123e0354
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@ -33,8 +33,16 @@ module Arm
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def word_load value , reg
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mov( :left => reg , :right => value )
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end
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def string_load str_lit , reg
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[ add( :left => "r#{reg}".to_sym , :extra => str_lit ) , #right is pc, implicit
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#second arg is a hack to get the stringlength without coding
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mov( :left => "r#{reg+1}".to_sym , :right => str_lit.length ) ]
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end
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def function_call call
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raise "Not FunctionCall #{call.inspect}" unless call.is_a? Vm::FunctionCall
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call.args.each do | arg |
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end
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bl( :left => call.function )
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end
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@ -44,18 +52,28 @@ module Arm
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end
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def main_exit
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entry = Vm::Block.new("main_exit")
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entry.add_code syscall(0)
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entry.add_code syscall(1)
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end
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def function_entry f_name
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entry = Vm::Block.new("#{f_name}_entry")
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entry.add_code push( :left => :lr )
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# entry.add_code push( :left => :lr )
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end
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def function_exit f_name
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entry = Vm::Block.new("#{f_name}_exit")
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entry.add_code pop( :left => :pc )
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entry.add_code mov( :left => :pc , :right => :lr )
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end
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def putstring
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put = Vm::Block.new("putstring_code")
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# should be another level of indirection, ie write(io,str)
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put.add_code mov( :left => :r2 , :right => :r1 )
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put.add_code mov( :left => :r1 , :right => :r0 )
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put.add_code mov( :left => :r0 , :right => 1 ) #stdout
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put.add_code syscall(4)
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end
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private
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def syscall num
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[mov( :left => :r7 , :right => num ) , swi( :left => 0 )]
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end
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end
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end
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@ -4,11 +4,6 @@ module Arm
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module LogicHelper
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# ADDRESSING MODE 1
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# Logic ,Maths, Move and compare instructions (last three below)
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# Build representation for source value
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def build
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@rn = @args[1]
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do_build @args[2]
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end
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# arm intrucioons are pretty sensible, and always 4 bytes (thumb not supported)
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def length
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@ -21,6 +16,7 @@ module Arm
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# do pc relative addressing with the difference to the instuction
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# 8 is for the funny pipeline adjustment (ie oc pointing to fetch and not execute)
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arg = Arm::NumLiteral.new( arg.position - self.position - 8 )
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@rn = :pc
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end
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if( arg.is_a? Fixnum ) #HACK to not have to change the code just now
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arg = Arm::NumLiteral.new( arg )
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@ -36,7 +32,7 @@ module Arm
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else
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raise "cannot fit numeric literal argument in operand #{arg}"
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end
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elsif (arg.is_a?(Arm::Register))
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elsif (arg.is_a?(Symbol))
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@operand = arg
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@i = 0
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elsif (arg.is_a?(Arm::Shift))
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@ -64,7 +60,7 @@ module Arm
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@operand = rm_ref | (shift_op << 4) | (shift_imm << 4+3)
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else
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raise "invalid operand argument #{arg.inspect}"
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raise "invalid operand argument #{arg.inspect} , #{inspect}"
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end
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end
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@ -87,7 +83,7 @@ module Arm
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include LogicHelper
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def initialize(options)
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super(options)
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super(options)
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@update_status_flag = 0
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@condition_code = :al
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@opcode = options[:opcode]
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@ -96,9 +92,14 @@ module Arm
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@rn = nil
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@i = 0
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@rd = args[0]
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@rd = @args[0]
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end
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attr_accessor :i, :rn, :rd
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# Build representation for source value
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def build
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@rn = @args[1]
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do_build @args[2]
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end
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end
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class CompareInstruction < Vm::CompareInstruction
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@ -7,16 +7,22 @@ module Arm
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class MemoryInstruction < Vm::MemoryInstruction
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include Arm::Constants
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def initialize(opcode , condition_code , update_status , args)
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super(opcode , condition_code , update_status , args)
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def initialize(options)
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super(options)
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@update_status_flag = 0
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@condition_code = :al
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@opcode = options[:opcode]
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@args = [options[:left] , options[:right] ]
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@operand = 0
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@i = 0 #I flag (third bit)
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@pre_post_index = 0 #P flag
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@add_offset = 0 #U flag
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@byte_access = opcode.to_s[-1] == "b" ? 1 : 0 #B (byte) flag
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@w = 0 #W flag
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@is_load = opcode.to_s[0] == "l" ? 1 : 0 #L (load) flag
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@rn = reg "r0" # register zero = zero bit pattern
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@rd = reg "r0" # register zero = zero bit pattern
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@rn = :r0 # register zero = zero bit pattern
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@rd = :r0 # register zero = zero bit pattern
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end
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attr_accessor :i, :pre_post_index, :add_offset,
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:byte_access, :w, :is_load, :rn, :rd
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@ -29,17 +35,17 @@ module Arm
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# Build representation for target address
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def build
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if( @is_load )
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@rd = args[0]
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arg = args[1]
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@rd = @args[0]
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arg = @args[1]
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else #store
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@rd = args[1]
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arg = args[0]
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@rd = @args[1]
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arg = @args[0]
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end
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#str / ldr are _serious instructions. With BIG possibilities not half are implemented
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if (arg.is_a?(Arm::Register))
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if (arg.is_a?(Symbol)) #symbol is register
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@rn = arg
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if(arg.offset != 0)
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@operand = arg.offset
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if options[:offset]
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@operand = options[:offset]
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if (@operand < 0)
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@add_offset = 0
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#TODO test/check/understand
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@ -51,6 +57,13 @@ module Arm
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raise "reference offset too large/small (max 4095) #{arg} #{inspect}"
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end
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end
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elsif (arg.is_a?(Vm::StringLiteral)) #use pc relative
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@rn = :pc
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@operand = arg.position - self.position - 8 #stringtable is after code
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@add_offset = 1
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if (@operand.abs > 4095)
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raise "reference offset too large/small (max 4095) #{arg} #{inspect}"
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end
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elsif (arg.is_a?(Arm::Label) or arg.is_a?(Arm::NumLiteral))
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@pre_post_index = 1
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@rn = pc
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@ -69,9 +82,9 @@ module Arm
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@add_offset = 1
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@pre_post_index = 1
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instuction_class = 0b01 # OPC_MEMORY_ACCESS
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val = operand
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val |= (rd.bits << 12 )
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val |= (rn.bits << 12+4) #16
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val = @operand.is_a?(Symbol) ? reg_code(@operand) : @operand
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val |= (reg_code(rd) << 12 )
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val |= (reg_code(rn) << 12+4) #16
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val |= (is_load << 12+4 +4)
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val |= (w << 12+4 +4+1)
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val |= (byte_access << 12+4 +4+1+1)
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@ -81,6 +94,7 @@ module Arm
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val |= (instuction_class<<12+4 +4+1+1+1+1 +1+1)
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val |= (cond_bit_code << 12+4 +4+1+1+1+1 +1+1+2)
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io.write_uint32 val
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end
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end
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end
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@ -29,8 +29,9 @@ module Ast
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end
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def compile context
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# TODO check if needst to be added?
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Vm::ObjectReference.new( Vm::StringValue.new(string) )
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value = Vm::StringLiteral.new(string)
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context.program.add_object value
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value
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end
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def == other
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compare other , [:string]
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@ -12,8 +12,8 @@ module Ast
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fun = Vm::FunctionCall.new( name , args.collect{ |a| a.compile(context) } )
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fun.assign_function context
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fun.load_args
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#puts "funcall #{self.inspect}"
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fun.do_call
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fun
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end
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def == other
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@ -2,7 +2,7 @@ module Core
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class Kernel
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#there are no Kernel instances, only class methods.
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# We use this module syntax to avoid the (ugly) self.
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# We use this module syntax to avoid the (ugly) self (also eases searching).
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module ClassMethods
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def main_start
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#TODO extract args into array of strings
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@ -18,9 +18,9 @@ module Core
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def function_exit f_name
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Vm::Machine.instance.function_exit f_name
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end
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def self.puts string
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def putstring
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# should unwrap from string to char*
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Vm::Machine.instance.puts string
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Vm::Machine.instance.putstring
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end
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end
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@ -56,12 +56,12 @@ module Vm
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obj.assemble io
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end
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end
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# set the next executed block after self.
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# why is this useful? if it's unconditional, why not merge them:
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# So the second block can be used as a jump target. You standard loop needs a block to setup
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# and at least one to do the calculation
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def next block
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def set_next block
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@next = block
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end
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@ -21,7 +21,6 @@ module Vm
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# in other words, during assembly the position _must_ be resolved into a pc relative address
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# and not used as is
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def position
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throw "Not set" unless @position
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@position
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end
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@ -6,49 +6,67 @@ module Vm
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# Functions also have arguments, though they are handled differently (in register allocation)
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# Functions have a minimum of two blocks, entry and exit, which are created for you
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# but there is no branch created between them, this must be done by the programmer.
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# Functions have a exactly three blocks, entry, exit and body, which are created for you
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# with straight branches between them.
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class Function < Block
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# Also remember that if your den body exists of severa blocks, they must be wrapped in a
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# block as the function really only has the one, and blocks only assemble their codes,
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# not their next links
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# This comes at zero runtime cost though, as the wrapper is just the sum of it's codes
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# If you change the body block to point elsewhere, remember to end up at exit
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class Function < Code
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def initialize(name , args = [])
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super(name)
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super()
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@name = name
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@args = args
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@entry = Core::Kernel::function_entry( name )
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@exit = Core::Kernel::function_exit( name )
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@body = Block.new("#{name}_body")
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branch_body
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end
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attr_reader :args , :entry , :exit
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attr_reader :args , :entry , :exit , :body , :name
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# this creates a branch from entry here and from here to exit
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# unless there is a link existing, in which you are resposible
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def set_body body
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@body = body
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branch_body
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end
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def arity
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@args.length
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end
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def link_at address , context
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# function = context.program.get_function(name)
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# unless function
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# function = Core::Kernel.send(name)
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# context.program.get_or_create_function( name , function , arity )
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# end
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raise "undefined code #{inspect}" if @body.nil?
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super #just sets the position
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@entry.link_at address , context
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address += @entry.length
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super(address , context)
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@body.link_at(address , context)
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address += @entry.length
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@exit.link_at(address,context)
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end
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def length
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@entry.length + @exit.length + super
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@entry.length + @exit.length + @body.length
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end
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def assemble io
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@entry.assemble io
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super(io)
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@entry.assemble(io)
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@body.assemble(io)
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@exit.assemble(io)
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end
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private
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private
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# set up the braches from entry to body and body to exit (unless that exists, see set_body)
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def branch_body
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@entry.set_next(@body)
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@body.set_next(@exit) if @body and !@body.next
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end
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def add_arg value
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# TODO check
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@args << value
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@ -21,11 +21,12 @@ module Vm
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end
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def load_args
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args.each_with_index do |arg , index|
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arg.load index
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add_code arg.load(index)
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end
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end
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def do_call
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Machine.instance.function_call self
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add_code Machine.instance.function_call self
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end
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end
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end
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@ -49,6 +49,8 @@ module Vm
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fun = get_function name
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unless fun
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fun = Function.new(name)
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block = Core::Kernel.send(name)
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fun.set_body block
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@functions << fun
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end
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fun
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@ -1,30 +0,0 @@
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require "vm/code"
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module Vm
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# The name really says it all.
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# The only interesting thing is storage.
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# Currently string are stored "inline" , ie in the code segment.
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# Mainly because that works an i aint no elf expert.
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class StringLiteral < Vm::Code
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# currently aligned to 4 (ie padded with 0) and off course 0 at the end
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def initialize(str)
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length = str.length
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# rounding up to the next 4 (always adding one for zero pad)
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pad = ((length / 4 ) + 1 ) * 4 - length
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raise "#{pad} #{self}" unless pad >= 1
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@string = str + "\x00" * pad
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end
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# the strings length plus padding
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def length
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@string.length
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end
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# just writing the string
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def assemble(io)
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io << @string
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end
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end
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end
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@ -41,40 +41,36 @@ module Vm
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end
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end
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class Float < Word
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end
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# The name really says it all.
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# The only interesting thing is storage.
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# Currently string are stored "inline" , ie in the code segment.
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# Mainly because that works an i aint no elf expert.
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class Reference < Word
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end
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class StringValue < Value
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def initialize string
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@string = string
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end
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def length
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@string.length + 3
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class StringLiteral < Value
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# currently aligned to 4 (ie padded with 0) and off course 0 at the end
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def initialize(str)
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super()
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length = str.length
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# rounding up to the next 4 (always adding one for zero pad)
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pad = ((length / 4 ) + 1 ) * 4 - length
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raise "#{pad} #{self}" unless pad >= 1
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@string = str + "\x00" * pad
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end
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attr_reader :string
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end
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class MemoryReference < Reference
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end
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class ObjectReference < Reference
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def initialize obj
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@object = obj
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def load reg_num
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Machine.instance.string_load self , reg_num
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end
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# the strings length plus padding
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def length
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@string.length
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end
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attr_reader :object
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def compiled context
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if object.is_a? StringValue
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context.program.add_object object
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else
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#TODO define object layout more generally and let objects lay themselves out
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# as it is the program does this (in the objectwriter/stringtable)
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un.done
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end
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# just writing the string
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def assemble(io)
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io << @string
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end
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end
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end
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require_relative "string_literal"
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@ -1 +1 @@
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puts( "hello world" )
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putstring( "Hello Raisa, I am crystksdfkljsncjncn" )
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