getting better, but somethings off
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@ -30,11 +30,14 @@ module Arm
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end
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end
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def word_load value
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"word"
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def word_load value , reg
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e = Vm::Block.new("load_#{value}")
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e.add_code( MoveInstruction.new( :left => reg , :right => value ) )
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end
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def function_call call_value
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"call"
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def function_call call
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raise "Not FunctionCall #{call.inspect}" unless call.is_a? Vm::FunctionCall
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e = Vm::Block.new("call_#{call.name}")
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e.add_code( bl( :function => call.function ))
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end
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def main_entry
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@ -47,8 +50,8 @@ module Arm
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end
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def syscall num
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e = Vm::Block.new("syscall")
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e.add_code( MoveInstruction.new( 7 , num ) )
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e.add_code( CallInstruction.new( :swi ) )
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e.add_code( MoveInstruction.new( :left => 7 , :right => num ) )
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e.add_code( CallInstruction.new( :swi => 0 ) )
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e
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end
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end
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@ -7,7 +7,7 @@ module Vm
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# Blocks must end in control instructions (jump/call/return).
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# And the only valid argument for a jump is a Block
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# Blocks for a double linked list so one can traverse back and forth
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# Blocks form a linked list
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# There are four ways for a block to get data (to work on)
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# - hard coded constants (embedded in code)
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@ -16,43 +16,70 @@ module Vm
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# See Value description on how to create code/instructions
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# Blocks have a list of expressions, that they compile into a list of codes
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# Codes then get assembled into bytes (after positioning)
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class Block < Code
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def initialize(name)
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super()
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@name = name.to_sym
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@next = nil
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@previous = nil
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@values = []
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@codes = []
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end
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attr_reader :name , :previous , :next
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attr_reader :name , :next , :codes , :values
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def verify
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end
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def add_value v
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@values << v
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end
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def length
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@codes.inject(0) {| sum , item | sum + item.length}
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end
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def add_code(kode)
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kode.at(@position)
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length = kode.length
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puts "length #{length}"
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@position += length
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@codes << kode
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self
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end
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def compile context
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@values.each do |value|
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value.compile(context)
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end
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end
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def assemble(io)
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@codes.each do |obj|
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obj.assemble io
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end
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end
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# all machine methods produce blocks so it's a unified interface. But often they are just linear
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# code after linear code, so then they can be joined.
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# The other block is useless after, all instructions move here
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def join other
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raise "block is chained already, can't join #{inspect}" if @next
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other.codes.each do |code|
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add_code code
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end
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other.values.each do |value|
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add_value value
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end
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self
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end
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# set the next executed block after self.
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# why is this useful? if it's unconditional, why not merge them:
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# So the second block can be used as a jump target. You standard loop needs a block to setup
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# and at least one to do the calculation
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def next block
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block.previous = self
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self.next = block
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@next = block
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end
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end
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end
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@ -13,9 +13,9 @@ module Vm
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# The first setting the position, the second assembling
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class Code < Value
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# just sets position to nil, so we can sell that it has not been set
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# set the position to zero, will have to reset later
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def initialize
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@position = nil
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@position = 0
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end
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# the position in the stream. Think of it as an address if you want. The difference is small.
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@ -35,7 +35,7 @@ module Vm
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# length for this code in bytes
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def length
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throw "Not implemented #{self}"
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raise "Not implemented #{self}"
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end
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# so currently the interface passes the io (usually string_io) in for the code to assemble itself.
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@ -14,7 +14,7 @@ module Vm
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FunctionCall.new( name , args.collect{ |a| a.to_value } )
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end
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def string_value
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ObjectReference.new( string )
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ObjectReference.new( StringValue.new(string) )
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end
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end
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@ -10,25 +10,25 @@ module Vm
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# but there is no branch created between them, this must be done by the programmer.
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class Function < Value
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class Function < Block
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def initialize(name , args = [])
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super()
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@name = name
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super(name)
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@args = args
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@entry = Block.new("entry_#{name}")
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@exit = Block.new("exit_#{name}")
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end
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attr_reader :name , :args , :entry , :exit
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attr_reader :args , :entry , :exit
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def arity
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@args.length
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end
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def compile function_expression , context
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arguments = function_expression.args.collect do |arg|
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add_arg arg.to_value
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end
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def length
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@entry.length + @exit.length + super
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end
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def compile context
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function = context.program.get_function(name)
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unless function
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function = Vm::Kernel.send(name)
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@ -2,31 +2,37 @@ module Vm
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# name and args , return
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class FunctionCall < Value
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class FunctionCall < Block
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def initialize(name , args)
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super(name)
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@name = name
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@args = args
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@values = args
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@function = nil
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end
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attr_reader :name , :args , :function
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attr_reader :function
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def args
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values
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end
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def compile context
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@function = context.program.get_function @name
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if @function
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raise "error #{self}" unless function.arity != @args.length
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raise "error #{self}" unless @function.arity != @values.length
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else
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@function = context.program.get_or_create_function @name
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end
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args.each_with_index do |arg , index|
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arg.load
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args.each_with_index do |arg |
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arg.compile context
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end
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args.each_with_index do |arg , index|
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arg.load index
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end
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#puts "funcall #{self.inspect}"
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self.call
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self.do_call
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end
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def call
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def do_call
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Machine.instance.function_call self
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end
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end
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@ -10,7 +10,7 @@ module Vm
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end
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def self.puts string
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# should unwrap from string to char*
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Machine.instance.puts
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Machine.instance.puts string
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end
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end
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end
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Machine.instance = eval("#{machine}::#{machine}Machine").new
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@context = Context.new(self)
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@functions = []
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@objects = []
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@entry = Vm::Kernel::start
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@exit = Vm::Kernel::exit
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end
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attr_reader :context
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def functions
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@values
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end
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def add_object o
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return if @objects.include? o
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@objects << o # TODO check type , no basic values allowed (must be wrapped)
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end
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def get_function name
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@functions.detect{ |f| f.name == name }
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@values.detect{ |f| (f.name == name) && (f.class == Function) }
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end
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# preferred way of creating new functions (also forward declarations, will flag unresolved later)
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@ -45,21 +48,53 @@ module Vm
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fun = get_function name
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unless fun
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fun = Function.new(name)
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@functions << fun
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@values << fun
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end
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fun
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end
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def compile
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super
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string_table
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def compile(context)
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@values.each do |function|
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function.compile(context)
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end
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@entry.compile(context)
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super(context)
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@exit.compile(context)
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#string_table
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@objects.each do |o|
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o.compile(context)
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end
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fix_positions
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fix_positions # second time for forward references
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end
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def wrap_as_main value
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def fix_positions
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@position = 0
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@entry.at( @position )
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@position += @entry.length
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@values.each do |function|
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function.at(@position)
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@position += function.length
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end
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@objects.each do |o|
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o.at(@position)
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@position += o.length
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end
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@exit.at( @position )
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@position += @exit.length
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end
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def wrap_as_main block
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# #blockify
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unless block.is_a? Block
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raise "No block, start coding torsten"
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end
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add_value block
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@entry.next block
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block.next @exit
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end
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def verify
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@functions.each do |funct|
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@values.each do |funct|
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funct.verify
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end
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end
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end
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class Word < Value
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def load
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Machine.instance.word_load self
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def load reg
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Machine.instance.word_load self , reg
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end
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def compile context
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#nothing to do here
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end
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end
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@ -56,6 +59,21 @@ module Vm
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class Reference < Word
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end
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class StringValue < Value
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def initialize string
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@string = string
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end
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def at pos
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@pos = pos
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end
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def length
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@string.length + 3
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end
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def compile context
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#nothing to do here
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end
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attr_reader :string
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end
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class MemoryReference < Reference
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end
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@ -67,7 +85,7 @@ module Vm
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attr_reader :object
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def compile context
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if object.is_a? String
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if object.is_a? StringValue
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context.program.add_object object
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else
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#TODO define object layout more generally and let objects lay themselves out
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@ -22,13 +22,11 @@ class TestRunner < MiniTest::Test
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tree = Parser::Transform.new.apply(syntax)
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program = Vm::Program.new "Arm"
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expression = tree.to_value
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compiled = expression.compile( program.context )
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# do some stuff with mains and what not ??
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program.wrap_as_main compiled
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puts program.to_yaml
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value = tree.to_value
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program.wrap_as_main value
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compiled = program.compile( program.context )
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program.verify
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# puts program.to_yaml
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puts program.to_yaml
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end
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end
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