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809c9e5be7
1d simple perlin noise
Antoine
2021-05-27 19:02:46 +02:00
8d039a1828
Updated gameplay.match package to fit naming conventions
François Autin
2021-05-27 17:46:30 +02:00
de721b59ab
Corrected classpath, new (and clearer) package arrangement.
François Autin
2021-05-27 17:45:02 +02:00
b98d1908f6
Merge branch 'Gameplay' into 'master'
François Autin
2021-05-27 15:31:21 +00:00
ccf004ee0a
Merge branch 'master' into 'Gameplay'
François Autin
2021-05-27 15:31:16 +00:00
3452c10a02
Update README.md
François Autin
2021-05-27 14:22:17 +00:00
6ac7b22a02
Merge branch 'Gameplay' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git into Gameplay
no
2021-05-27 15:29:51 +02:00
c9b788887b
update Frame
keizaal
2021-05-27 16:22:25 +02:00
8789416057
Added constrructors for Frame and Push_HitBox
keizaal
2021-05-27 16:22:08 +02:00
43146a3aab
Changed hit function to be coherent with the attribut pushHitBox in Frame
keizaal
2021-05-27 15:54:26 +02:00
e52f8e890e
Merge branch 'Gameplay' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git into Gameplay
keizaal
2021-05-27 15:49:13 +02:00
f0aa2592fd
Started implementation of Frame
keizaal
2021-05-27 15:49:07 +02:00
44503c5f44
added nextFrameBuffer with basic functions
no
2021-05-27 15:29:20 +02:00
22e2f07dca
new sprite
Indy
2021-05-27 15:20:24 +02:00
de54803edf
created projectile class
no
2021-05-27 15:00:43 +02:00
dfdf9b5d9e
improved attack comments
no
2021-05-27 15:00:20 +02:00
bbdcf7f1d2
Merge branch 'Gameplay' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git into Gameplay
no
2021-05-27 14:30:15 +02:00
e1d1803cd2
Added some comments
keizaal
2021-05-27 15:18:35 +02:00
a0a8323032
Implémentation des constructeurs et fonctions de HitBox
keizaal
2021-05-27 14:53:08 +02:00
31d5cad0fc
Added base Attack class parameters.
no
2021-05-27 14:26:14 +02:00
2710c91b00
Added Handling of Inputs recognition.
no
2021-05-27 14:13:02 +02:00
5c6c55826f
conf/pers
Indy
2021-05-27 13:51:28 +02:00
e02acbcf5c
Started adjusting the handling of Inputs
no
2021-05-27 13:43:42 +02:00
04c28b9e0f
Merge branch 'engineWIP' into 'master'
François Autin
2021-05-27 11:27:41 +00:00
252c9d3697
Merge branch 'master' into 'engineWIP'
François Autin
2021-05-27 11:27:27 +00:00
d6c35e24c5
slight adjustmentson the inputbuffer
no
2021-05-27 13:03:29 +02:00
bf2960f58e
Lancement de la fenêtre du launceur
François Autin
2021-05-27 03:14:20 +02:00
9ced943c0a
Ajout du fxml du launcher (initial)
François Autin
2021-05-27 03:04:08 +02:00
75865640aa
Progrès ajout Launcher
François Autin
2021-05-27 03:02:36 +02:00
33a02891fc
Ajout des dépendances à JavaFX
François Autin
2021-05-27 02:19:42 +02:00
cc811c93a2
Completed match constructor.
no
2021-05-27 01:17:41 +02:00
4719b3e9f2
Added base for general entities and characters (sub-class of entity)
no
2021-05-27 01:11:59 +02:00
296ec9c821
Ordered files and folders a bit
no
2021-05-27 00:54:28 +02:00
b3f762ca3c
started making the base Match constructor.
no
2021-05-27 00:37:04 +02:00
dc2b696f7e
Shaders modif
Antoine
2021-05-27 00:14:28 +02:00
abac835b84
changed inputBuffer and added base function to have it work. First creation of the Match
no
2021-05-27 00:06:12 +02:00
f7a1bfc062
Added some comments to input and input_attack class
keizaal
2021-05-26 23:43:26 +02:00
6b97ca6046
Declaration of class Input and Input_Attack (cf class Diagram)
keizaal
2021-05-26 23:38:14 +02:00
0d1b6de5ad
Declaration of all HitBox Class
keizaal
2021-05-26 23:28:33 +02:00
db4e2d0e86
Shaders modif
Antoine
2021-05-26 17:23:13 +02:00
72c0098f9a
Pos zangief
Antoine
2021-05-24 19:26:36 +02:00
6262dd42d7
we don't call inputGamepad if there is no gamepad
Léo
2021-05-24 19:24:57 +02:00
5c48a88be4
système pour contrôler le rendu de sprite de taille differente # Pour l'instant toutes les sprites d'un même état doivent être de la même taille
Antoine
2021-05-23 00:57:29 +02:00
ee8473e344
Doc d'ObjectGl dans un Anglais approximatif
Antoine
2021-05-21 21:01:42 +02:00
574e31e02d
Correct frag shader when using texture + color
Antoine
2021-05-21 19:51:29 +02:00
770d134722
J'ai viré les classes useless
Antoine
2021-05-21 19:15:48 +02:00
ecbe08fdc3
Zangief idle wrap correction
Antoine
2021-05-21 18:20:49 +02:00
3e12e98010
left joystick control ( textures update)
Léo
2021-05-21 17:26:35 +02:00
7bcbad5792
added Rightjoystick controls for zangief
Léo
2021-05-21 16:43:45 +02:00
3cf4372912
test gamepad Inputs
Léo
2021-05-21 15:08:02 +02:00
e3623072ff
dynamic scaling vertexArray with textureWrap (no more stretching)
Antoine
2021-05-20 23:28:45 +02:00
bdc2144145
test with Zangief
Antoine
2021-05-20 20:55:51 +02:00
29685f8e40
swapTexWrap from pixels coordinates of the source image
Antoine
2021-05-20 20:04:16 +02:00
4fc87e7b08
swapTexWrap added
Antoine
2021-05-20 19:02:28 +02:00
859344b131
setTexture added
Antoine
2021-05-20 18:02:24 +02:00
282a8b0283
added isKeyDown Class for keyboard input
Léo
2021-05-20 16:26:13 +02:00
69cfdadf85
Merge branch 'engineWIP' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git into engineWIP
Léo
2021-05-20 16:13:32 +02:00
59d822015a
Keyboard input added In Engine.java
Léo
2021-05-20 15:54:54 +02:00
8506065de0
drawing sprite back to front
Antoine
2021-05-20 15:52:20 +02:00
7a79c19c98
added framerate control
Antoine
2021-05-19 19:08:09 +02:00
cf4f121069
Correct projection width
Antoine
2021-05-19 18:41:28 +02:00
e9935403b6
Orthographic camera, viewpoint, correct aspect ratio
Antoine
2021-05-19 17:59:05 +02:00
57b6be084d
ObjectGlTex & ObjectGlTexColor now working :o)
Antoine
2021-05-19 15:00:12 +02:00
7f491ad597
added ObjectGlTexColor, tweaked shaders
Antoine
2021-05-19 05:37:45 +02:00
58e94314cc
cleanup Engine.java
Antoine
2021-05-19 03:35:23 +02:00
e78b680389
new engine
Antoine
2021-05-19 02:52:15 +02:00
c6181c96fe
ObjectGl, ObjectGlColor, ObjectGlTex added
Antoine
2021-05-18 21:18:26 +02:00
b7de1556cc
Merge remote-tracking branch 'origin/engineWIP' into engineWIP
Antoine
2021-05-18 19:01:27 +02:00
4abc87597d
Added scaling operation in Matrix4f
Antoine
2021-05-18 19:01:18 +02:00
da6e5e3be8
Upload Architecture moteur
Noliere Leo
2021-05-18 16:38:18 +00:00
2aa23512be
z-buffer
Antoine
2021-05-17 19:05:45 +02:00
5f4b2aa56e
Problem where the angle given in the rotation function was not converted to a radian
Antoine
2021-05-17 18:29:58 +02:00
2570553b93
transform added
Antoine
2021-05-17 14:53:16 +02:00
e241c7c9b1
Added rotation on the z axis
Antoine
2021-05-17 05:56:37 +02:00
4c7e32f44b
Added rotation on the x and y axis
Antoine
2021-05-17 05:52:22 +02:00
565bc5edfe
Presentation Matrix4f
Antoine
2021-05-17 05:45:55 +02:00
202c141e4d
Organisation
Antoine
2021-05-17 05:39:23 +02:00
61fee3fbf5
Uploaded drawio file of gameplay loop
Azra Victor
2021-05-16 14:28:15 +00:00
e8827bfe97
Replace gameplay_loop.png
Azra Victor
2021-05-16 14:26:23 +00:00
c36d1db148
Update class-diagram
Rativel Remi
2021-05-16 14:03:00 +00:00
e811223bf9
Delete class-diagram.png
Rativel Remi
2021-05-16 14:02:14 +00:00
c2ffd8c5fb
gameplay loop png
Azra Victor
2021-05-14 19:44:38 +00:00
fff3f3e4f6
delete to be properly replaced
Azra Victor
2021-05-14 19:44:09 +00:00
7251e5ecf5
replace gameplay loop pdf by png for me readability
Azra Victor
2021-05-14 19:43:12 +00:00
8b8d21c7f8
First flowchart of the gameplay loop. Still needs at least to add how to handle hits being taken.
Azra Victor
2021-05-14 19:40:50 +00:00
647fe988fb
Upload Class Diagram made by Antoine Dupuis, Rémi Rativel and Victor Azra
Rativel Remi
2021-05-14 19:40:03 +00:00
f7cbfe827b
Delete class-diagram.png
Rativel Remi
2021-05-14 19:39:40 +00:00
ae511a2fc1
Upload Class Diagram made by Antoine Dupuis, Rémi Rativel and Victor Azra
Rativel Remi
2021-05-14 19:28:49 +00:00
5d93325b3d
Ajout d'un canal texture dans le vertexArray
Antoine
2021-05-14 20:46:17 +02:00
e1cbbb85eb
Ajout d'un canal couleur dans le vertexArray
Antoine
2021-05-14 18:47:05 +02:00
049e735e1a
setUniform4f in Shader
Antoine
2021-05-14 15:34:08 +02:00
e4c1c80e4a
Ajout du rectangle dans les primitives ajout de la gestion de l'EBO dans scene et VertexArray. Mode Wireframe avec le touche space. Gestion des inputs dans la classe Input
Antoine
2021-05-13 21:51:40 +02:00
b5d18197ff
Ajout de classe primitive
Antoine
2021-05-13 21:05:11 +02:00
e2b43446c8
Gestion taille de rendu si modification de la taille de la fenêtre + unbind() à la fin du cycle de rendu du vertexArray
Antoine
2021-05-13 20:55:04 +02:00
b02119dca7
Ajout de la classe: Scene, VertexArray, Shader, ShaderUtils, BufferUtils, FileUtils, Matrix4f, Vector3f Ajout des shaders de test: vert.vert et frag.frag dans le dossier shaders
Antoine
2021-05-13 20:40:21 +02:00
4e88d1d1a4
Stock
Antoine
2021-05-13 16:30:18 +02:00
0d522685b7
Test
Antoine
2021-04-26 16:06:33 +02:00
bf781060e2
Merge branch 'fautin-master-patch-37381' into 'master'
François Autin
2021-05-11 14:09:08 +00:00
681ce93078
Update README.md
François Autin
2021-05-11 14:08:58 +00:00
85d4a490b9
Merge branch 'fautin-master-patch-37248' into 'master'
François Autin
2021-05-11 12:34:51 +00:00