no
|
eeece5fcd1
|
added blue stand and crouch block frames
|
2021-06-20 17:45:25 +02:00 |
|
Azra Victor
|
efe2d9330e
|
added blue stand and crouch fit frames
|
2021-06-20 17:25:06 +02:00 |
|
no
|
adfcf068e6
|
Corrected small backjump glitch.
added Forward Rounhouse move to Blue's attack list.
|
2021-06-17 18:59:46 +02:00 |
|
keizaal
|
22a73fd98f
|
Implemented functions for ForwardD in BlueNormals and added the attack
in CharacterBlue
|
2021-06-17 17:28:27 +02:00 |
|
Rémi Rativel
|
bd51756717
|
Changed some fonction in Blueormals and added functions for crouche C
Fierce
Added the new attack in CharacterBlue
|
2021-06-17 15:42:50 +02:00 |
|
Azra Victor
|
1945e7bd4a
|
changed dash input to prevent characters constantly dashing instead of walking.
|
2021-06-16 12:12:47 +02:00 |
|
Azra Victor
|
78014315ab
|
added blue forward and back dash
|
2021-06-16 12:02:39 +02:00 |
|
Azra Victor
|
6863b399da
|
Added blue light rising punch special.
|
2021-06-16 11:04:20 +02:00 |
|
Azra Victor
|
d0a842c481
|
added blue stand jab and heavy kick moves
|
2021-06-16 10:40:46 +02:00 |
|
no
|
0da23a58db
|
trying to avoid a stack overflow in nextFrameBuffer
|
2021-06-15 23:21:37 +02:00 |
|
no
|
93f5727569
|
Built a basic movement test, can't test because it doesn't recognize my gamepads.
|
2021-06-10 11:50:38 +02:00 |
|
no
|
f56c84ef8e
|
Added some more frames for Blue.
Updated Action constructors.
|
2021-06-10 10:06:44 +02:00 |
|
no
|
10b3b60598
|
- added some of the first frames (though still incomplete themselves) for the first character.
- changed pos and size data for hitboxes from double to float
|
2021-06-10 02:38:47 +02:00 |
|