13 Commits

Author SHA1 Message Date
no
eeece5fcd1 added blue stand and crouch block frames 2021-06-20 17:45:25 +02:00
Azra Victor
efe2d9330e added blue stand and crouch fit frames 2021-06-20 17:25:06 +02:00
no
adfcf068e6 Corrected small backjump glitch.
added Forward Rounhouse move to Blue's attack list.
2021-06-17 18:59:46 +02:00
keizaal
22a73fd98f Implemented functions for ForwardD in BlueNormals and added the attack
in CharacterBlue
2021-06-17 17:28:27 +02:00
Rémi Rativel
bd51756717 Changed some fonction in Blueormals and added functions for crouche C
Fierce
Added the new attack in CharacterBlue
2021-06-17 15:42:50 +02:00
Azra Victor
1945e7bd4a changed dash input to prevent characters constantly dashing instead of walking. 2021-06-16 12:12:47 +02:00
Azra Victor
78014315ab added blue forward and back dash 2021-06-16 12:02:39 +02:00
Azra Victor
6863b399da Added blue light rising punch special. 2021-06-16 11:04:20 +02:00
Azra Victor
d0a842c481 added blue stand jab and heavy kick moves 2021-06-16 10:40:46 +02:00
no
0da23a58db trying to avoid a stack overflow in nextFrameBuffer 2021-06-15 23:21:37 +02:00
no
93f5727569 Built a basic movement test, can't test because it doesn't recognize my gamepads. 2021-06-10 11:50:38 +02:00
no
f56c84ef8e Added some more frames for Blue.
Updated Action constructors.
2021-06-10 10:06:44 +02:00
no
10b3b60598 - added some of the first frames (though still incomplete themselves) for the first character.
- changed pos and size data for hitboxes from double to float
2021-06-10 02:38:47 +02:00