59 lines
1.9 KiB
Java

package gameplay.Characters.Blue;
import gameplay.actions.*;
import gameplay.entities.Character;
import gameplay.frames.Frame;
import gameplay.Characters.Blue.BlueBaseFrames;
import gameplay.input.ButtonIG;
import java.util.ArrayList;
import static gameplay.input.ButtonIG.*;
public class CharacterBlue {
public static Character generateCharBlue(){
Frame[] standF = BlueBaseFrames.blueStandFrames();
Frame[] crouchF = BlueBaseFrames.blueCrouchFrames();
Frame[] nJumpF = BlueBaseFrames.blueNeutralJump();
Frame[] fJumpF = BlueBaseFrames.blueForwardJump();
Frame[] bJumpF = BlueBaseFrames.blueBackJump();
Frame[] fWalkF = BlueBaseFrames.blueFWalk();
Frame[] bWalkF = BlueBaseFrames.blueBWalk();
ButtonIG[][] fjcmd = {{UP,FORWARD}};
ButtonIG[][] bjcmd = {{UP,BACK}};
ButtonIG[][] njcmd = {{UP}};
Jump fJ = new Jump(fjcmd,fJumpF);
Jump nJ = new Jump(njcmd,nJumpF);
Jump bJ = new Jump(bjcmd,bJumpF);
/*
* Temporary values to change later
*/
Frame[] fDashF = new Frame[0];
Frame[] bDashF = new Frame[0];
ThrowPart[] tp = new ThrowPart[0];
ButtonIG[][] throwCMD = {{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN}};
ButtonIG[][] fdashCMD = {{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN}};
ButtonIG[][] bdashCMD = {{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN},{BACK,FORWARD,UP,DOWN}};
Throw th = new Throw(false,throwCMD,tp);
Dash fDash = new Dash(fdashCMD,fDashF);
Dash bDash =new Dash(bdashCMD,bDashF);
Frame[] fallingFs = new Frame[0];
Frame f = new Frame();
Attack[] atks = new Attack[0];
Character c = new Character(0,0,standF[0],1000,atks,fJ,nJ,bJ,fDash,bDash,th,standF,crouchF,fWalkF,bWalkF,f,f,fallingFs,f,f,f,f);
return c;
}
}