Indy
5c6c55826f
conf/pers
2021-05-27 13:51:28 +02:00
François Autin
04c28b9e0f
Merge branch 'engineWIP' into 'master'
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EngineWIP -> master (2)
See merge request fautin/jeu-de-combat!5
2021-05-27 11:27:41 +00:00
François Autin
252c9d3697
Merge branch 'master' into 'engineWIP'
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# Conflicts:
# src/Main.java
2021-05-27 11:27:27 +00:00
François Autin
bf2960f58e
Lancement de la fenêtre du launceur
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Problématique avec le fxml. Mauvaise version il semblerait ? Fichier à
refaire.
2021-05-27 03:14:20 +02:00
François Autin
9ced943c0a
Ajout du fxml du launcher (initial)
2021-05-27 03:04:08 +02:00
François Autin
75865640aa
Progrès ajout Launcher
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Ajout de JavaFX.fxml aux dépendances, aménagement de l'architecture du
launcher pour (launcher étend maintenant Application, Main lance
correctement le Launcher)
2021-05-27 03:02:36 +02:00
François Autin
33a02891fc
Ajout des dépendances à JavaFX
2021-05-27 02:19:42 +02:00
Antoine
dc2b696f7e
Shaders modif
2021-05-27 00:14:28 +02:00
Antoine
db4e2d0e86
Shaders modif
2021-05-26 17:23:13 +02:00
Antoine
72c0098f9a
Pos zangief
2021-05-24 19:26:36 +02:00
Léo
6262dd42d7
we don't call inputGamepad if there is no gamepad
2021-05-24 19:24:57 +02:00
Antoine
5c48a88be4
système pour contrôler le rendu de sprite de taille differente
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# Pour l'instant toutes les sprites d'un même état doivent être de la même taille
2021-05-23 00:57:29 +02:00
Antoine
ee8473e344
Doc d'ObjectGl dans un Anglais approximatif
2021-05-21 21:01:42 +02:00
Antoine
574e31e02d
Correct frag shader when using texture + color
2021-05-21 19:51:29 +02:00
Antoine
770d134722
J'ai viré les classes useless
2021-05-21 19:15:48 +02:00
Antoine
ecbe08fdc3
Zangief idle wrap correction
2021-05-21 18:20:49 +02:00
Léo
3e12e98010
left joystick control ( textures update)
2021-05-21 17:26:35 +02:00
Léo
7bcbad5792
added Rightjoystick controls for zangief
2021-05-21 16:43:45 +02:00
Léo
3cf4372912
test gamepad Inputs
2021-05-21 15:08:02 +02:00
Antoine
e3623072ff
dynamic scaling vertexArray with textureWrap (no more stretching)
2021-05-20 23:28:45 +02:00
Antoine
bdc2144145
test with Zangief
2021-05-20 20:55:51 +02:00
Antoine
29685f8e40
swapTexWrap from pixels coordinates of the source image
2021-05-20 20:04:16 +02:00
Antoine
4fc87e7b08
swapTexWrap added
2021-05-20 19:02:28 +02:00
Antoine
859344b131
setTexture added
2021-05-20 18:02:24 +02:00
Léo
282a8b0283
added isKeyDown Class for keyboard input
2021-05-20 16:26:13 +02:00
Léo
69cfdadf85
Merge branch 'engineWIP' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git into engineWIP
2021-05-20 16:13:32 +02:00
Léo
59d822015a
Keyboard input added In Engine.java
2021-05-20 15:54:54 +02:00
Antoine
8506065de0
drawing sprite back to front
2021-05-20 15:52:20 +02:00
Antoine
7a79c19c98
added framerate control
2021-05-19 19:08:09 +02:00
Antoine
cf4f121069
Correct projection width
2021-05-19 18:41:28 +02:00
Antoine
e9935403b6
Orthographic camera, viewpoint, correct aspect ratio
2021-05-19 17:59:05 +02:00
Antoine
57b6be084d
ObjectGlTex & ObjectGlTexColor now working :o)
2021-05-19 15:00:12 +02:00
Antoine
7f491ad597
added ObjectGlTexColor, tweaked shaders
2021-05-19 05:37:45 +02:00
Antoine
58e94314cc
cleanup Engine.java
2021-05-19 03:35:23 +02:00
Antoine
e78b680389
new engine
2021-05-19 02:52:15 +02:00
Antoine
c6181c96fe
ObjectGl, ObjectGlColor, ObjectGlTex added
2021-05-18 21:18:26 +02:00
Antoine
b7de1556cc
Merge remote-tracking branch 'origin/engineWIP' into engineWIP
2021-05-18 19:01:27 +02:00
Antoine
4abc87597d
Added scaling operation in Matrix4f
2021-05-18 19:01:18 +02:00
Noliere Leo
da6e5e3be8
Upload Architecture moteur
2021-05-18 16:38:18 +00:00
Antoine
2aa23512be
z-buffer
2021-05-17 19:05:45 +02:00
Antoine
5f4b2aa56e
Problem where the angle given in the rotation function was not converted to a radian
2021-05-17 18:29:58 +02:00
Antoine
2570553b93
transform added
2021-05-17 14:53:16 +02:00
Antoine
e241c7c9b1
Added rotation on the z axis
2021-05-17 05:56:37 +02:00
Antoine
4c7e32f44b
Added rotation on the x and y axis
2021-05-17 05:52:22 +02:00
Antoine
565bc5edfe
Presentation Matrix4f
2021-05-17 05:45:55 +02:00
Antoine
202c141e4d
Organisation
2021-05-17 05:39:23 +02:00
Antoine
5d93325b3d
Ajout d'un canal texture dans le vertexArray
2021-05-14 20:46:17 +02:00
Antoine
e1cbbb85eb
Ajout d'un canal couleur dans le vertexArray
2021-05-14 18:47:05 +02:00
Antoine
049e735e1a
setUniform4f in Shader
2021-05-14 15:34:08 +02:00
Antoine
e4c1c80e4a
Ajout du rectangle dans les primitives ajout de la gestion de l'EBO dans scene et VertexArray.
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Mode Wireframe avec le touche space.
Gestion des inputs dans la classe Input
2021-05-13 21:51:40 +02:00