no
|
264f53f88d
|
Merge remote-tracking branch 'origin/master'
|
2021-06-10 12:40:58 +02:00 |
|
François Autin
|
03c3ed0d92
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
|
2021-06-10 13:35:15 +02:00 |
|
François Autin
|
29470c5e82
|
Added new configuration file
|
2021-06-10 13:32:06 +02:00 |
|
François Autin
|
4572a1659f
|
Refactored launcher.Settings to use new configuration.Config
Simpler, safer design.
|
2021-06-10 13:31:36 +02:00 |
|
François Autin
|
bacf117aa5
|
Fully rewrote configuration.Config
Now is capable of parsing configuration file and writing file.
|
2021-06-10 13:30:49 +02:00 |
|
François Autin
|
bc48da8109
|
Refactored configuration package
|
2021-06-10 13:30:07 +02:00 |
|
Azra Victor
|
63ac95865a
|
small changes in match to reduce crashes
|
2021-06-10 12:40:09 +02:00 |
|
no
|
93f5727569
|
Built a basic movement test, can't test because it doesn't recognize my gamepads.
|
2021-06-10 11:50:38 +02:00 |
|
no
|
f56c84ef8e
|
Added some more frames for Blue.
Updated Action constructors.
|
2021-06-10 10:06:44 +02:00 |
|
no
|
10b3b60598
|
- added some of the first frames (though still incomplete themselves) for the first character.
- changed pos and size data for hitboxes from double to float
|
2021-06-10 02:38:47 +02:00 |
|
Rémi Rativel
|
1f0a14bb23
|
deleted an unused constructor in Push Hitbox
|
2021-06-09 18:18:44 +02:00 |
|
Rémi Rativel
|
f25769390a
|
fix some type problems in HitBox
|
2021-06-09 18:16:45 +02:00 |
|
root
|
bcc822e093
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
|
2021-06-09 17:45:47 +02:00 |
|
Rémi Rativel
|
0d929b67ca
|
Implemented HandleThrow in match and added some fonction in Character
and ThrowPart
|
2021-06-09 17:45:09 +02:00 |
|
Indy
|
7ce4646e82
|
Sprite for demo
|
2021-06-09 16:04:54 +02:00 |
|
Boyeau Indy
|
be6c025b39
|
Delete perso1_sprite(to update).png
|
2021-06-09 13:57:25 +00:00 |
|
Antoine
|
d152b2c0aa
|
TestEngine
|
2021-06-09 14:55:39 +02:00 |
|
Antoine
|
7439137e4d
|
Hitbox added
|
2021-06-09 14:34:32 +02:00 |
|
Azra Victor
|
ed2f49ad0e
|
Main Gameplay Loop done.
Only Missing Throws and Projectile handling.
Need to be fused with engine.
|
2021-06-09 13:14:17 +02:00 |
|
no
|
1ec5cddf3d
|
Hit Handling. Unfinished.
|
2021-06-09 02:14:51 +02:00 |
|
Rémi Rativel
|
ced29d97b8
|
Added an attribute for frame
|
2021-06-08 20:13:21 +02:00 |
|
Rémi Rativel
|
759ea2222d
|
Added getter and Setter for frame's attributes
|
2021-06-08 20:11:13 +02:00 |
|
Antoine
|
987f0c3703
|
Merge remote-tracking branch 'origin/master'
|
2021-06-08 02:59:00 +02:00 |
|
Antoine
|
3e893cd07e
|
TrackingSF3ThirdStrick added, attention la crise d'epilepsie
|
2021-06-08 02:58:53 +02:00 |
|
Dupuis Antoine
|
083935bfe3
|
Delete jump.wav
|
2021-06-07 23:59:25 +00:00 |
|
no
|
5d59f41edc
|
Merge remote-tracking branch 'origin/master'
|
2021-06-07 17:38:51 +02:00 |
|
no
|
5b5960d554
|
Handling of the inputs done. Determines what the characters next frames will be depending on what th player has input.
|
2021-06-07 17:38:35 +02:00 |
|
Antoine
|
1d8c9b7a1e
|
TrackingTore fonctionne à peu près
|
2021-06-07 16:59:19 +02:00 |
|
no
|
67d4c9be53
|
Added lots of parameters to Entity and Character so it woul be easier to handle actions during gameplay.
|
2021-06-07 15:55:04 +02:00 |
|
Antoine
|
9ea45e793a
|
Button peut maintenant prendre les inputs du clavier même s'il n'y a pas de manette branchée !
|
2021-06-07 15:03:23 +02:00 |
|
Léo
|
33375d4680
|
corrected a little mistake in gamepadInput
|
2021-06-07 13:57:05 +02:00 |
|
Antoine
|
d7c426227d
|
Doc pour Engine + Introduction Tracking Tore
|
2021-06-06 16:32:58 +02:00 |
|
keizaal
|
162f0615e3
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
|
2021-06-06 15:52:38 +02:00 |
|
Antoine
|
5c54cacae7
|
un peu de ménage
|
2021-06-05 21:11:29 +02:00 |
|
Antoine
|
d11a1fa293
|
De la doc pour les classe dans UIElement, gestion du clavier dans la classe Button.
|
2021-06-05 02:02:14 +02:00 |
|
Rémi Rativel
|
ff38cfec5e
|
Added the interface Action and implemented the class Attack, Dash, Jump,
Throw, ThrowPart
|
2021-06-05 01:48:11 +02:00 |
|
Antoine
|
9ebf04338e
|
UIDummy is now an abstract class
|
2021-06-04 23:29:22 +02:00 |
|
Antoine
|
eaeb8ccee7
|
Added UIElementText
|
2021-06-04 22:35:31 +02:00 |
|
Antoine
|
12b89079ce
|
UIElement scale with zoom level of the projection
|
2021-06-04 20:14:10 +02:00 |
|
Antoine
|
db073106cd
|
Camera zoom + package gui
|
2021-06-04 17:29:17 +02:00 |
|
Antoine
|
ab6939466d
|
Last fix
|
2021-06-04 01:05:05 +02:00 |
|
Antoine
|
0a8b5e7e7c
|
Improved UIElement and Text
|
2021-06-04 00:53:14 +02:00 |
|
Antoine
|
0dc5081bff
|
Premier jet pour les élements d'interface encore pas mal de truc à regler
|
2021-06-04 00:16:03 +02:00 |
|
Antoine
|
d037826a3f
|
Merge remote-tracking branch 'origin/master'
|
2021-06-03 22:49:01 +02:00 |
|
Antoine
|
e59d6c22a5
|
Optimisation setNewText
|
2021-06-03 22:48:54 +02:00 |
|
François Autin
|
9d42cebe6e
|
Set lwjgl.natives to natives-windows
|
2021-06-03 22:45:47 +02:00 |
|
François Autin
|
26360c0558
|
Readded maven dotfiles
|
2021-06-03 22:45:03 +02:00 |
|
François Autin
|
3fe8e40bb5
|
Readded .classpath to project
|
2021-06-03 22:44:20 +02:00 |
|
Antoine
|
a2fb0a4719
|
SetNewText dans Text.java
|
2021-06-03 22:07:52 +02:00 |
|
Antoine
|
516f18c99c
|
Cleanup GamepadInput.java
|
2021-06-03 20:36:50 +02:00 |
|