Antoine
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24fc20be39
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setBackground added in UIElementText.java
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2021-06-16 16:05:06 +02:00 |
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Indy
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9edc455895
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re size windows
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2021-06-16 14:27:02 +02:00 |
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Antoine
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7432553a70
|
Barre de vie + timer
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2021-06-16 14:20:04 +02:00 |
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Antoine
|
cbec6fba9d
|
Montre les coordonnées
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2021-06-16 13:48:52 +02:00 |
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Léo
|
442216436c
|
Merge branch 'master' of https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat.git
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2021-06-16 12:05:49 +02:00 |
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Léo
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67cd559e5f
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gamepad1 -> P1 , gamepad2-> P2
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2021-06-16 12:05:18 +02:00 |
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Azra Victor
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d0a842c481
|
added blue stand jab and heavy kick moves
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2021-06-16 10:40:46 +02:00 |
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Azra Victor
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0fc5db4f58
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correction of a small error in the updating of the position of the sprites.
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2021-06-16 00:53:58 +02:00 |
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Azra Victor
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ddaf700b55
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corrected the jumps so they would rise correctly, as well as an issue with the position update in match.
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2021-06-16 00:38:59 +02:00 |
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no
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2327859b21
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removed a try catch in nextFramesBuffer.goToNext() that should resolve some issues.
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2021-06-15 23:54:12 +02:00 |
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Antoine
|
f3ab1e4c4d
|
Removed STICKY property in SetTextureWrap
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2021-06-14 18:38:37 +02:00 |
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Antoine
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f85a15b393
|
Plus besoin d'avoir deux manettes branchées
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2021-06-11 16:11:19 +02:00 |
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Antoine
|
6ac2db30ea
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Affiche le controleur utilisé par chaque joueur
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2021-06-11 16:03:51 +02:00 |
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Antoine
|
e2586cbcd2
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Les manettes devraient maintenant être detectées dans main -> match.java
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2021-06-11 15:55:08 +02:00 |
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Antoine
|
913adb8d92
|
Match se ferme quand on clique sur la croix
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2021-06-10 16:04:18 +02:00 |
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Azra Victor
|
9779f41266
|
trying to avoid a stack overflow in ac
|
2021-06-10 14:54:51 +02:00 |
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Léo
|
0c8f5743e5
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error correction about inputs in match.java
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2021-06-10 15:49:18 +02:00 |
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Léo
|
8ef8dcc21e
|
error correction about inputs in match.java
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2021-06-10 15:46:51 +02:00 |
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Antoine
|
50a32512b7
|
Premier fix
|
2021-06-10 15:20:20 +02:00 |
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Antoine
|
6028c8e965
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/gameplay/match/match.java
|
2021-06-10 15:18:02 +02:00 |
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Antoine
|
ce0bbf20b4
|
Premier fix il faut encore corriger le clignotement
|
2021-06-10 15:16:56 +02:00 |
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Léo
|
0d5aaad4f0
|
erreur d'inputRefresh contrée
|
2021-06-10 14:44:46 +02:00 |
|
Azra Victor
|
0939c047ad
|
small changes in match
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2021-06-10 13:28:58 +02:00 |
|
Azra Victor
|
63ac95865a
|
small changes in match to reduce crashes
|
2021-06-10 12:40:09 +02:00 |
|
no
|
93f5727569
|
Built a basic movement test, can't test because it doesn't recognize my gamepads.
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2021-06-10 11:50:38 +02:00 |
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Rémi Rativel
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0d929b67ca
|
Implemented HandleThrow in match and added some fonction in Character
and ThrowPart
|
2021-06-09 17:45:09 +02:00 |
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Azra Victor
|
ed2f49ad0e
|
Main Gameplay Loop done.
Only Missing Throws and Projectile handling.
Need to be fused with engine.
|
2021-06-09 13:14:17 +02:00 |
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no
|
1ec5cddf3d
|
Hit Handling. Unfinished.
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2021-06-09 02:14:51 +02:00 |
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no
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5b5960d554
|
Handling of the inputs done. Determines what the characters next frames will be depending on what th player has input.
|
2021-06-07 17:38:35 +02:00 |
|
no
|
67d4c9be53
|
Added lots of parameters to Entity and Character so it woul be easier to handle actions during gameplay.
|
2021-06-07 15:55:04 +02:00 |
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Azra Victor
|
37caf34e79
|
Implementation of gameplay loop, testing of afew things in match class.
|
2021-06-03 03:03:25 +02:00 |
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no
|
e83aabf56f
|
Added functions to link gamepad inputs (as recognized by the engine) and the inputs defined in the gameplay classes.
|
2021-06-02 16:00:20 +02:00 |
|
Antoine
|
fbf65f3a6f
|
Implémentation minimal match.java
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2021-06-02 15:37:41 +02:00 |
|
no
|
2fd3dc61d9
|
change dsome things inmatch, added the start of amain function.
|
2021-06-01 21:02:11 +02:00 |
|
François Autin
|
8d039a1828
|
Updated gameplay.match package to fit naming conventions
|
2021-05-27 17:46:30 +02:00 |
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