2021-05-13 20:40:21 +02:00
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#version 330 core
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out vec4 FragColor;
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in vec3 ourColor;
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in vec2 TexCoord;
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in vec4 position;
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2021-05-14 20:46:17 +02:00
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2021-05-17 05:39:23 +02:00
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uniform sampler2D texture1;
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uniform sampler2D texture2;
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2021-05-13 20:40:21 +02:00
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void main()
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{
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2021-05-17 05:39:23 +02:00
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FragColor = mix(texture(texture1, TexCoord), texture(texture2, vec2(TexCoord.x, -TexCoord.y)), position.x * position.y);
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2021-05-13 20:40:21 +02:00
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}
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