2021-05-17 05:39:23 +02:00

14 lines
295 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
in vec4 position;
uniform sampler2D texture1;
uniform sampler2D texture2;
void main()
{
FragColor = mix(texture(texture1, TexCoord), texture(texture2, vec2(TexCoord.x, -TexCoord.y)), position.x * position.y);
}