#version 330 core out vec4 FragColor; in vec3 ourColor; in vec2 TexCoord; in vec4 position; uniform sampler2D texture1; uniform sampler2D texture2; void main() { FragColor = mix(texture(texture1, TexCoord), texture(texture2, vec2(TexCoord.x, -TexCoord.y)), position.x * position.y); }