Return a full path to the request for getBundles if running locally
Ran into this while working on updating Gilded Key Storage, looks like bundle files are expected to live in the same local folder as the client any time the server address is `127.0.0.1` or `localhost`.
While working in VSCode for the server, and a different folder for the client, this causes issues trying to work on mods that add bundles, as the server only passes a relative path back to the client
This PR resolves that by returning the full path to bundles when running locally
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/270
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
- Dumped from the client using an aki-debugging patch
- Contains all extracts according to the map data, with a side indicator
- Cleaned up ILocation vs ILocationData duplication
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/266
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Add another variation stating mods are enabled for the beta disclaimer window
![image](/attachments/af517b44-e613-4fd4-81fd-c2434d6478b5)
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/264
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Properly calculate the flea average, excluding barter offers for a more live-like result
Prioritize handbook price for the /client/items/prices route to match live
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/265
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Updates many of the out of date npm packages and brings us up to Node v20 LTS. :D
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/260
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
Ignore the other commits, I need to nuke my branch and learn to rebase properly kek
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/261
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
- Switch item cost calculation to use a new helper that checks for a preset first, to more accurately keep track of the budget
- Subtract weapon price from reward budget
- Decrement reward counter for skipped ammo
- Add a new helper for filtering the reward pool by budget, so it's consistent in the two places it's done
- Add a metric boatload of debug output for daily generation
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/256
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Handling of time-gated LK tasks is now properly handled in the client via `InRaidQuestAvailablePatch`, so we no longer need to handle `Locked` status quests post-raid
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/255
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
- Don't depend on status being non-numeric to fix statusTimers
- Cleaner tracking of fix counts in `updateProfileQuestDataValues`
- Better number checking for quest status, since `0` is a valid status, but fails the `!Number()` check
- Cleanup of quest status setting in `processAlteredQuests`
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/254
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Fixes medical items not stacking correctly when there was multiple of the same item with different resource values
Added additional item types to be force-stacked
Added backpack item limit
Sligfhtly reduce item limit to account for items now stacking
The assembly calculation for scav case timer first applies the player's crafting skill reduction, then multiplies by the resulting time by the Fence modifier:
```
return base.ReductionCoefficient * this.fenceTraderInfo_0.FenceLoyalty.ScavCaseTimeModifier;
```
This change makes the server calculation match this expected value
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/252
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
- Add a new method of sending errors back but not flagging the response as failed in ItemEventCallback
- Don't treat `NOTENOUGHSPACE` errors as critical errors
- Return proper `NOTENOUGHSPACE` error code for stash space issues for trader/flea/craft
- Add missing error codes to `BackendErrorCodes`
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/251
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
This will need merged with: https://dev.sp-tarkov.com/SPT-AKI/Modules/pulls/90
Added
- IRelease interface
- betaDisclaimer: Beta text to be shown in the client
- betaDisclaimerTimeoutDelay: delay before the client exits if `OK` isnt pressed
- releaseSummary: a place to add release notes shown on first run, or if version has changed.
- new route for the client to request beta and changelog information
Im not the most familiar with the server, so if any of this needs moved to a different class or a new class made for it, ping me and let me know and I'll adjust it accordingly.
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/249
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
- Commando `give` command now handles all presets in the same way, so if BSG adds new types of presets in the future they should be supported without changes
- Commando `give` command now marks all given items as FiR for consistency
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/250
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Adjust code to filter out all wearable equipment that has slots
Add +1 to items that are always-stackable - ensures items that have no key in `itemStackSizeOverrideMinMax` get incremented
Change `foreach` to use `for of` instead, `for of` is faster than `foreach`
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/248
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Addresses: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/443
Re-added the ability to keep pocket items on death. The reason for the naming is to not confuse the root `Pockets` item. Where as `PocketItems` is a better descriptive fit for the behaviour.
New property in lostondeath.json -> `equipment.PocketItems` default `true` to discard items in pockets as normal on death.
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/246
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
In relation to this QoL issue: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/547
This PR allows us to prevent fence selling duplicate items by parentId.
It adds a new property to `trader.json` `fence.preventDuplicateOffersOfCategory` its an array that takes parentIds. The scope of this PR only extends to ammo and ammo boxes. It can be expanded upon in the future with no code changes should the need arise.
The reason for this change is because currently fence can have duplicate stacks of identical ammo with different prices, which makes no sense. If you have any questions feel free to ping me on discord.
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/245
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Added % chance to have loot to config
Added currency added weigfht system to config (only roubles by default)
Added allowed wallet types array to config
Added WZ wallet to pool of wallets to add money to
Fixed bug where itemCount type was incorrect
Allows modders to blacklist entire categories from ragfair in relation to https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/525
new properties under `RagfairConfig.dynamic.blacklist`
`enableCustomItemCategoryList` - this enables the custom custom category blacklist
`customItemCategoryList` - this is an array to take a list of parent id's
I tested it to confirm its working, will need some further testing.
Co-authored-by: Corey <dirtbikercj@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/244
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Corrects previous pull request hardcoding the value for `ratingSumForIncrease`.
Anytime it changes in globals it will now be reflected without needing to change it in `RagFairOfferHelper`
Co-authored-by: Corey <dirtbikercj@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/243
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Should address massive flea rep gains. Tested about 10 cases, all seem within expected range.
Divided ratingIncreaseCount by a factor of 100000
Co-authored-by: Corey <dirtbikercj@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/242
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Refactored `registerProduction()` to also use this code
Fix code that was getting value to 4dp, not 3dp
Skip doing work in `getHideoutManagementConsumptionBonus()` if hideoutMgmt skill is 0
The error people are getting about a lock file already existing is due to `checkFileSync` returning false if the lock file is "stale".
The default "stale" timeout is 10 seconds, so if a save takes longer than this, the user will end up in a state where they can no longer save.
The documentation for `proper-lockfile` recommends using the callback returned by `lockFileSync` to remove the lock file, so I've switched to using this, and the error no longer occurs with long running save operations
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/239
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
This resolves an issue where FiR tools were coming back as non-FiR. We now just store the whole .upd property, so any stats on the tool should carry over to after the craft is finished
Note: Will break any in-progress crafts that use tools
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/238
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
#### Summary
> Should fix [Issue 523](https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/523)
Tested a few different scenarios and the items were always correctly removed and returned to the player, however I did see the console warnings reported in the issue.
Both of the following call `this.ragfairOfferHandler.removeOffer(...)`:
- `this.returnPlayerOffer(...)`
- `this.removeOfferById(...)`
The latter logs a warning to the console because the offer is already removed when we reach that point.
This fix simply returns after the offer has been returned to the player, letting `returnPlayerOffer` deal with removing from the flea
Co-authored-by: phrisk <phrisk@phrisk.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/237
Co-authored-by: phrisk <phrisk@noreply.dev.sp-tarkov.com>
Co-committed-by: phrisk <phrisk@noreply.dev.sp-tarkov.com>
When starting a craft, tools are now taken, and the templateId is stored in the production in the user profile
When finishing a craft, space for both the tools and crafted item is verified, then both are added to the player stash correctly flagged as non-FiR and FiR respectively
Included a bit of code cleanup/reorg in areas I was working in
A few assumptions were made:
- Tools are expected to be single items, not stacks of an item (productions.json doesn't include a count property for tools, so this seems safe)
- Tools will never be a preset or have child items
- That the `canPlaceItemsInInventory` method over a concatenation of the tools and crafted item(s) will result in the same result as calling it individually over the two collections of items individually
Will need tested once merged into 380, I did basic testing, but there's a lot of different crafts that require tools
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/234
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
This resolves an issue where a mod with bad preset data is able to break loot generation
Can be tested by changing the "\_id" property of an item preset in globals.json, and seeing the error output to the console.
A better solution for the future may be to deprecate the "\_id" property entirely, and use just the object key, however that would have more far reaching changes compared to this simple fix
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/233
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Remove a tpl from loot pool once an item limit has been reached - prevents it being picked over and over
Remove loot data from pmc jsons as its generated dynamically, adding data into jsons now acts as an override for the dynamic generation
Reduced rouble max count to 1 for PMCs
Split PMC loot caches by side (usec/bear)
All loot is now weighted - weights come from offline-live bot dumps
Removed `lootNValue` - loot is no longer picked by its value
Regenerated bot loot files - i saw some additional weapons get added to scavs