Fixed Fuel items and Water filters losing FIR status when placed into Generator/Water Collector (!261)

Ignore the other commits, I need to nuke my branch and learn to rebase properly kek

Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/261
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
This commit is contained in:
Arys 2024-03-14 09:08:00 +00:00 committed by chomp
parent c25be01a15
commit 1dc5db42f3

View File

@ -507,10 +507,12 @@ export class HideoutHelper
pointsConsumed -= 10;
}
const isFuelItemFoundInRaid = fuelItemInSlot.upd.SpawnedInSession ?? false;
if (fuelRemaining > 0)
{
// Deducted all used fuel from this container, clean up and exit loop
fuelItemInSlot.upd = this.getAreaUpdObject(1, fuelRemaining, pointsConsumed);
fuelItemInSlot.upd = this.getAreaUpdObject(1, fuelRemaining, pointsConsumed, isFuelItemFoundInRaid);
this.logger.debug(
`Profile: ${pmcData._id} Generator has: ${fuelRemaining} fuel left in slot ${i + 1}`,
@ -521,7 +523,7 @@ export class HideoutHelper
break; // Break to avoid updating all the fuel tanks
}
fuelItemInSlot.upd = this.getAreaUpdObject(1, 0, 0);
fuelItemInSlot.upd = this.getAreaUpdObject(1, 0, 0, isFuelItemFoundInRaid);
// Ran out of fuel items to deduct fuel from
fuelUsedSinceLastTick = Math.abs(fuelRemaining);
@ -640,9 +642,11 @@ export class HideoutHelper
continue;
}
const waterFilterItemInSlot = waterFilterArea.slots[i].item[0];
// How many units of filter are left
let resourceValue = (waterFilterArea.slots[i].item[0].upd?.Resource)
? waterFilterArea.slots[i].item[0].upd.Resource.Value
let resourceValue = (waterFilterItemInSlot.upd?.Resource)
? waterFilterItemInSlot.upd.Resource.Value
: null;
if (!resourceValue)
{
@ -652,7 +656,7 @@ export class HideoutHelper
}
else
{
pointsConsumed = (waterFilterArea.slots[i].item[0].upd.Resource.UnitsConsumed || 0)
pointsConsumed = (waterFilterItemInSlot.upd.Resource.UnitsConsumed || 0)
+ filterDrainRate;
resourceValue -= filterDrainRate;
}
@ -671,8 +675,10 @@ export class HideoutHelper
// Filter has some fuel left in it after our adjustment
if (resourceValue > 0)
{
const isWaterFilterFoundInRaid = waterFilterItemInSlot.upd.SpawnedInSession ?? false;
// Set filters consumed amount
waterFilterArea.slots[i].item[0].upd = this.getAreaUpdObject(1, resourceValue, pointsConsumed);
waterFilterItemInSlot.upd = this.getAreaUpdObject(1, resourceValue, pointsConsumed, isWaterFilterFoundInRaid);
this.logger.debug(`Water filter has: ${resourceValue} units left in slot ${i + 1}`);
break; // Break here to avoid iterating other filters now w're done
@ -743,11 +749,12 @@ export class HideoutHelper
* @param resourceUnitsConsumed
* @returns Upd
*/
protected getAreaUpdObject(stackCount: number, resourceValue: number, resourceUnitsConsumed: number): Upd
protected getAreaUpdObject(stackCount: number, resourceValue: number, resourceUnitsConsumed: number, isFoundInRaid: boolean): Upd
{
return {
StackObjectsCount: stackCount,
Resource: { Value: resourceValue, UnitsConsumed: resourceUnitsConsumed },
SpawnedInSession: isFoundInRaid,
};
}