Add ability to adjust skill gain per skill when in menus via inventory config
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@ -250,5 +250,8 @@
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],
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"allowBossItems": false
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},
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"customMoneyTpls": []
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"customMoneyTpls": [],
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"skillGainMultiplers": {
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"Strength": 1
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}
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}
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@ -7,8 +7,11 @@ import { IAkiProfile } from "@spt-aki/models/eft/profile/IAkiProfile";
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import { IValidateNicknameRequestData } from "@spt-aki/models/eft/profile/IValidateNicknameRequestData";
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import { AccountTypes } from "@spt-aki/models/enums/AccountTypes";
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import { BonusType } from "@spt-aki/models/enums/BonusType";
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import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
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import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
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import { IInventoryConfig } from "@spt-aki/models/spt/config/IInventoryConfig";
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import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
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import { ConfigServer } from "@spt-aki/servers/ConfigServer";
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import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
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import { SaveServer } from "@spt-aki/servers/SaveServer";
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import { LocalisationService } from "@spt-aki/services/LocalisationService";
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@ -21,6 +24,8 @@ import { Watermark } from "@spt-aki/utils/Watermark";
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@injectable()
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export class ProfileHelper
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{
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protected inventoryConfig: IInventoryConfig;
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constructor(
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("JsonUtil") protected jsonUtil: JsonUtil,
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@ -32,8 +37,11 @@ export class ProfileHelper
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@inject("ItemHelper") protected itemHelper: ItemHelper,
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@inject("ProfileSnapshotService") protected profileSnapshotService: ProfileSnapshotService,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("ConfigServer") protected configServer: ConfigServer,
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)
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{}
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{
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this.inventoryConfig = this.configServer.getConfig(ConfigTypes.INVENTORY);
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}
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/**
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* Remove/reset a completed quest condtion from players profile quest data
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@ -421,7 +429,7 @@ export class ProfileHelper
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return;
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}
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const profileSkill = profileSkills.find((x) => x.Id === skill);
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const profileSkill = profileSkills.find((profileSkill) => profileSkill.Id === skill);
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if (!profileSkill)
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{
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this.logger.error(this.localisationService.getText("quest-no_skill_found", skill));
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@ -435,6 +443,12 @@ export class ProfileHelper
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pointsToAddToSkill *= skillProgressRate;
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}
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// Apply custom multipler to skill amount gained, if exists
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if (this.inventoryConfig.skillGainMultiplers[skill])
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{
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pointsToAddToSkill *= this.inventoryConfig.skillGainMultiplers[skill];
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}
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profileSkill.Progress += pointsToAddToSkill;
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profileSkill.Progress = Math.min(profileSkill.Progress, 5100); // Prevent skill from ever going above level 51 (5100)
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profileSkill.LastAccess = this.timeUtil.getTimestamp();
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@ -10,6 +10,8 @@ export interface IInventoryConfig extends IBaseConfig
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sealedAirdropContainer: ISealedAirdropContainerSettings;
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/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
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customMoneyTpls: string[];
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/** Multipliers for skill gain when inside menus, NOT in-game */
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skillGainMultiplers: Record<string, number>;
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}
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export interface RewardDetails
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