Commit Graph

510 Commits

Author SHA1 Message Date
Dev
adcd0194bf Improved bot generation comments
(cherry picked from commit e7f56edf0c)
2024-07-25 09:38:59 +01:00
Dev
de53abf002 Rounded flea offers requirementsCost to nearest int 2024-07-24 09:26:08 +01:00
Dev
7be6b47e23 Fixed various Biome issues 2024-07-23 17:30:20 +01:00
Refringe
5740774a46
Apply Biome Formatting
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00
Refringe
ed8dbbd195 Adds Biome - Removes ESLint & Prettier (!383)
Boogidy, boogidy, boogidy. Let's go racing! 🏎️

Removes the over-complicated and super-slow setup we had with ESLint & Prettier in favour of Biome. The largest change with the formatting is moving from Allman braces to 1TBS braces. Other than that, it's *pretty much* the same. Ah, and that Biome runs formatting and linting on the entire project about x10 faster than the old system ran formatting on one file. Seriously, the guy who came up with that last solution should be fired. :runs:

I've kept all of the formatting and linting commands the same as before, with the main mamma-jamma being: `npm run format`, which applies formatting and linting changes to the entire project.

Formatting-on-save works (quickly!) by (1) ensuring that you're working within the VSC workspace (as you should be), and (2) have the recommended Biome VSC extension installed. The link to the Biome extension is in the README.

This limits our options on code formatting going forward; Biome, like prettier, is very opinionated with very few formatting options available. But I see this as a good thing. I'd rather spend my time arguing about which gun in Tarkov is the best, rather than coding brace styles...

...It's the TOZ, and it always will be. Don't DM me.

Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/383
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
2024-07-22 21:15:57 +00:00
Tyfon
ed3e16a94f Add support for flea market dogtag barter requirements (!378)
Trader offers with dogtag barter requirements are currently missing the `level` and `side` properties necessary to qualify them. This data already exists in the assorts, just needed to be sent along with the offer.

I considered updating the `side` property of `Requirement` in `IAddOfferRequestData.ts`, but that field is never used, and the client appears to pass 0 for both (even though 0 is not a valid `side`).

Not sure if this should be going to `master` or `310-dev`?

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/378
Co-authored-by: Tyfon <tyfon7@outlook.com>
Co-committed-by: Tyfon <tyfon7@outlook.com>
(cherry picked from commit ec76a8897f)
2024-07-20 23:41:39 +01:00
Dev
727ba83273 Improved accuracy when creating flea offer - store single item price in `` property
Made `unlimited` property optional as its only used by traders
Slightly reduced pack offer chance + made them have more items
2024-07-19 13:45:34 +01:00
Dev
4b8b3b77a7 Remove unsued properties + improved how user data is stored/generated 2024-07-17 19:30:17 +01:00
Dev
073797a294 Fixed issue with itemFitsInto1By2Slot() classifying all items as unsuitable for a 1x2 slot
(cherry picked from commit d92ec20e9c)
2024-07-13 12:57:40 +01:00
Dev
034c7142fc Added workaround for Ref repeatables not having any description text - force him to use Prapor text instead 2024-07-13 09:33:04 +01:00
Dev
6a12a3f04d Fixed incorrect starting hp value inside getLowestHpBody() 2024-07-10 16:46:53 +01:00
Dev
dd56749ae1 Generate player scav with lowest Hp bodyparts 2024-07-09 12:35:37 +01:00
Kaeno
18af98e86d Remove trailing spaces and fix isPlayerScav check to generate correct health pool 2024-07-09 10:25:24 +01:00
Dev
bda69a5563 Added getMoneyTpls() 2024-07-07 19:43:32 +01:00
Dev
7497f0d40f Fixed dynamic loot code choosing blacklisted items - credit to Drakia for solution 2024-07-07 18:55:36 +01:00
Dev
494fd66f51 Renamed LocationGenerator to LocationLootGenerator 2024-07-06 13:54:04 +01:00
Dev
1f76ce5d10 Refactored airdrop loot code 2024-07-06 13:39:56 +01:00
CWX
7d6721d47b update comment for airdrop enum, allow airdrop loot to work 2024-07-06 09:17:32 +01:00
Dev
ce0123efd3 Implemented new wishlist system 2024-07-05 15:06:43 +01:00
Dev
8517e46ccb Refactored various functions to improve readability 2024-06-30 21:39:58 +01:00
Dev
7891db84de Updated createRandomLoot() to make use of rewardItemBlacklist black list 2024-06-20 13:37:38 +01:00
Dev
cf5411336f Adjusted how item quality % is calculated for player flea offers. Now excludes items without any quality modifier from calculation instead of assuming 100% (slightly lowers sell chance of things like armors)
Renamed `getItemQualityModifierForOfferItems()` to `getItemQualityModifierForItems()`
2024-06-19 14:27:58 +01:00
Dev
43a09c29c2 Improved import consistency + comment improvements
Moved `IGenerateEquipmentProperties` into own file
2024-06-19 11:11:28 +01:00
Dev
f7e42cae5d Improved comments inside BotEquipmentModGenerator class 2024-06-19 10:41:55 +01:00
Dev
416ef74902 Refactored mergeCamoraPool() 2024-06-19 10:40:59 +01:00
Dev
57f0b8b49e Ensure SelectedMemberCategory matches MemberCategory when generating EoD or UhD PMCs
(cherry picked from commit 44434b3278)
2024-06-18 16:06:28 +01:00
Dev
32e8557723 Split generateRewardItem() into two functions 2024-06-17 17:46:28 +01:00
Dev
1db9aa3243 Prevented gp coin repeatable reward falling below 1 2024-06-17 17:44:34 +01:00
Dev
d315414136 Further improvements to setRandomisedGameVersionAndCategory() to handle unheard profiles the same as live 2024-06-17 10:23:13 +01:00
Dev
357848ba9f Fixed some PMCs not having their game version flair when they kill you 2024-06-17 09:57:47 +01:00
Dev
e100c29296 Removed need for a separate chosenGameVersion property 2024-06-17 09:43:23 +01:00
Dev
4094b7ecff Fixed getAccountTypeAdjustedTraderPurchaseLimit() not applying to unheard profiles
Created `GameVersions` enum and replaced all magic strings with it
2024-06-16 21:22:28 +01:00
Dev
04dee496eb Updated niki to have the best account type 2024-06-16 21:14:24 +01:00
Dev
df69b229b3 Reworked bot generation to pass game version into generateEquipment()
`generateAndAddEquipmentToBot()` now handles pockets separately, flags UhD pockets as not to gen mods as for some reason it has slots 😕
Use this data to adjust the pocket tpl chosen for `unheard_edition`

Add pocket loot weightings of 5 + 6 items for unheard_edition PMCs
2024-06-16 21:09:59 +01:00
Dev
928f9068a3 Adjusted PMC loot generation to allow for 1x2 sized items to be added to the pocket pool to account for UhD bots' large pockets 2024-06-16 18:52:42 +01:00
Dev
1546bbfc16 Replaced magic string with enum value 2024-06-16 18:44:22 +01:00
DrakiaXYZ
edfe995c52 Initial implementation of an ItemTpl and Weapon enum generator (!364)
ItemTplGenerator will create a full ItemTpl.ts and Weapons.ts file with all items and weapons respectively
Renamed WeaponTypes to Weapons to better indicate its new format
Updated all references to these enums to use the new names
New npm command `npm run gen:items` to run this tool

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/364
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-06-16 08:33:01 +00:00
Dev
561ecdd790 Updated bot generator to add UHD pockets to UHD PMCs 2024-06-15 17:42:02 +01:00
Dev
12444b025e Fixed incorrect dogtag return 2024-06-14 15:41:02 +01:00
Dev
da04065d42 Added game version specific dogtags to PMC bots
removed dogtags from `baseClasses` and placed in `ItemTpl`
2024-06-14 14:38:30 +01:00
Dev
f8bd65ed90 Replaced various array.find() with array.some()
Rewrote `tagItem()` to use `.find()`
2024-06-13 13:41:29 +01:00
Dev
8c05345b85 Replaced various magic strings with enum values
Added `itemHelper.getItemFromPool()`
2024-06-13 10:53:07 +01:00
Dev
aac2142706 Refactoring of small functions for better readability 2024-06-12 19:33:55 +01:00
Dev
292dadc55e Prevented NRE being thrown when no weapon found inside getSealedContainerWeaponModRewards() 2024-06-12 12:41:09 +01:00
Dev
624737a036 Regenerated bot JSONs 2024-06-11 19:58:30 +01:00
Dev
e39654be6a Simplified generateInventoryId() 2024-06-08 16:16:36 +01:00
Dev
3f125593a7 Refactor BotGenerator() 2024-06-07 22:41:30 +01:00
Dev
bb4bfc6dcb Refactoring of generateReward() 2024-06-07 20:19:58 +01:00
chomp
4788f6b407 30473 (!361)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/361
2024-06-07 18:25:27 +00:00
chomp
b3b1f76a77 Migrate PMCs (sptBear/sptUsec) To Bsg Types (pmcBEAR/pmcUSEC) (!360)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/360
2024-06-06 16:59:44 +00:00
Dev
0574392f28 Added new lootable item blacklist and added checks to bot and map loot generator code
Remove event quest item from global blacklist and move to loot item blacklist
2024-06-04 18:57:36 +01:00
Dev
2a587d80d8 Added system to filter blacklisted items from static and dynamic loot positions
Moved seasonal item filter code to different position inside `generateDynamicLoot()`
2024-06-04 17:06:50 +01:00
Dev
56d135fe6d Fixed bot generation error 2024-05-30 10:09:04 +01:00
Dev
b8ee834165 Replaced uses of DatabaseServer with DatabaseService 2024-05-29 15:15:45 +01:00
Dev
7d515ad680 Replaced uses of DatabaseServer with DatabaseService 2024-05-28 22:24:52 +01:00
Dev
0dfbf61ddf Replaced usages of parameters with fixed values 2024-05-28 18:32:09 +01:00
Alex
e2eb56a60a Added more nullguards (!356)
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/356
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-28 14:35:38 +00:00
Alex
8727f6150e primery-dependencies (!355)
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/355
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-28 14:04:20 +00:00
Dev
f56da3c1a8 Updated various classes to make use of databaseService 2024-05-28 14:52:22 +01:00
Alex
173a726f33 Removed all null references in favor of undefined (!354)
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/354
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-27 20:06:07 +00:00
Dev
673256e5fa Added disableLootOnBotTypes property to bot.json config to allow disabling loot on bots by their type 2024-05-26 16:32:39 +01:00
Dev
612b1b7940 Localized more warnings 2024-05-24 16:42:42 +01:00
Dev
4081508bf3 Improved accuracy of flea offer creation
`user` object of each offer matches live
Added `getPmcNicknameOfMaxLength()` to `botHelper`
2024-05-22 13:26:35 +01:00
Dev
961210f73c Renamed function to clarify what it does 2024-05-22 12:51:04 +01:00
Dev
2b3ee4f15c Improved how AID is obtained when generating a flea offer 2024-05-22 12:50:19 +01:00
Dev
cd965bb733 Refactored 2 functions to accept a request object instead of 5+ parameters generateModsForWeapon() and chooseModToPutIntoSlot()
Store meta-data on weapon as its being generated e.g. if it has an optic/front sight/rear sight
use above meta-data to force a low/high profile gas block on weapon during generation
2024-05-21 23:22:16 +01:00
Kaeno
37f4a23acf Fix flea market error when clicking on user. Handled responses that wasn't been handled correctly (!348)
:)

Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/348
2024-05-21 21:24:57 +00:00
Alex
d13e86ba46 Rebranding to SPT (!345)
Rebranded src code and scripts to SPT

Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-21 17:59:04 +00:00
Dev
a48e130f1b Localized various warning messages 2024-05-21 14:28:52 +01:00
Dev
139b139581 Localised various error messages 2024-05-21 12:40:16 +01:00
Dev
f581b8ff2a Fixed issue with server failing to generate a green flare as its a weapon without a default preset 2024-05-17 20:38:39 +01:00
Refringe
cb169a18b9
Project Code Format
Ran the `npm run format` command to bring the entire project in-line with the formatting rules.
2024-05-17 15:32:41 -04:00
Dev
d95423b0f1 Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV
# Conflicts:
#	project/assets/configs/core.json
#	project/package.json
#	project/src/models/eft/common/IGlobals.ts
#	project/src/routers/dynamic/BundleDynamicRouter.ts
2024-05-15 16:39:41 +01:00
Refringe
14e8f8fa19
Take your brackets back!
I don't want em'. Grumble. Ahem...

This change allows for "extra" parentheses to be added in situations where, without them, the code could possibly, potentially be seen as maybe a little-bit, tiny confusing.

Also, fixes a bunch of other ESLint errors. Mostly down to naming warnings now. Mostly.
2024-05-13 17:04:23 -04:00
Alex
f8d1227dfd Introduced a new ICloner interface with 3 implementations, one of them being a recursive cloner which is faster and more efficient than its counterparts by more than 50% (!328)
Co-authored-by: clodan <clodan@clodan.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/328
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-13 17:58:17 +00:00
Dev
9323db5b1c Improved debug logging in filterPlateModsForSlotByLevel() + improved variable names 2024-05-12 10:29:18 +01:00
Dev
572f6a5668 Improved getModPoolForSlot()
Comment changes
Variable change
Only log debug message when default mod not found + multiple choices exist in pool
Fixed possible nullref if `getMatchingPreset()` returns null
2024-05-12 10:15:08 +01:00
Dev
72a1eb0a34 Improve comments inside modIsFrontOrRearSight() 2024-05-12 09:31:40 +01:00
Dev
ac5103390c Added nullguard check inside generateLoot() to prevent 380 mods killing bot generation 2024-05-11 16:21:39 +01:00
Refringe
ba1ac09b0b
Merge branch '3.8.2-DEV' into 3.9.0-DEV
# Conflicts:
#	project/src/callbacks/ItemEventCallbacks.ts
#	project/src/models/eft/common/IGlobals.ts
#	project/src/models/eft/common/ILocation.ts
#	project/src/models/eft/common/ILocationBase.ts
#	project/src/models/eft/common/tables/ILootBase.ts
#	project/src/models/eft/common/tables/ITemplateItem.ts
#	project/src/models/eft/weather/IWeatherData.ts
#	project/src/models/spt/bots/BotGenerationDetails.ts
#	project/src/models/spt/config/IPmcConfig.ts
#	project/src/models/spt/config/IWeatherConfig.ts
#	project/src/models/spt/server/IDatabaseTables.ts
#	project/src/models/spt/server/ILocations.ts
#	project/src/servers/http/IHttpListener.ts
2024-05-08 00:21:12 -04:00
Refringe
50c7a26a58
ESLint Pass
This is the first pass of ESLint on the codebase.

ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.

- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
2024-05-07 23:57:08 -04:00
Refringe
735624eb9c
Merge branch '3.8.2-DEV' into 3.9.0-DEV 2024-05-06 21:52:21 -04:00
Dev
9fb1d9728e Fixed PMC loot generator only using flea price not flea or handbook price. Now uses whatever is higher 2024-05-06 15:21:35 +01:00
Dev
17296fabfd Moved reduceWeightValues from PMCLootGenerator into weightedRandomHelper and made public 2024-05-06 15:20:44 +01:00
Dev
509e208fb9 Merge branch '3.8.1-DEV' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV
# Conflicts:
#	project/assets/configs/pmc.json
#	project/src/helpers/ItemHelper.ts
#	project/src/models/spt/config/IPmcConfig.ts
2024-05-04 21:41:44 +01:00
Dev
99444c7237 Added config to not included secure container loot in PMCs - set to false by default 2024-05-03 21:31:24 +01:00
Alex
0502257093 Added functionality for Fence to resell items sold to him by PMCs, and fixed give command giving incomplete preset items and bugged ammo boxes (!317)
Fixes https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/625

Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/317
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-01 20:17:09 +00:00
Dev
bddf87a4e2 Prevented drawAmmoTpl() failures from killing loot generation when cartridge data cannot be found inside staticAmmoDist 2024-04-30 23:23:00 +01:00
Dev
06b35ddde8 Improved how Level specific PMC levels are handled, not included min and max - stored in pmc.json 2024-04-30 23:21:52 +01:00
Dev
297e35a1ff Added system to set min level for PMCs spawned on sandbox_high to 20 2024-04-30 21:52:26 +01:00
Dev
267efdc7ea Merge branch '3.8.1-DEV' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV 2024-04-29 21:50:12 +01:00
chomp
b6926c1bf9 Improved about 5-10% performance on botgen and fixed bug that would skip containers when generating items that wouldnt fit in pockets (!314)
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/314
2024-04-29 13:27:07 +00:00
Dev
a1070f941c Added extra guard against adding cartridges to box sold by fence
Skip adding cartridges to ammo box inside `addCartridgesToAmmoBox()` if cartridge already exists
2024-04-28 23:04:37 +01:00
Dev
f07637cf63 Merge branch '3.8.1-DEV' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV 2024-04-24 21:23:14 +01:00
Dev
d49bf4a378 Replace single letter variables with better names 2024-04-23 21:07:34 +01:00
Dev
57557d6063 Migrate loot generation code to use per-map static data - ONLY WORKS WITH CUSTOMS (other maps to follow later) 2024-04-23 10:27:09 +01:00
Dev
a4bb5a2f60 Merge branch '3.8.1-DEV' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV 2024-04-23 10:03:48 +01:00
Refringe
01d97953fa
Fixes Linting Issues
Fixes a number of Biome linting issues:
- Variable implicitly has the any type.
- Use a function type instead of a call signature.
- Reassigning a function parameter is confusing.
- Suppression comment is not being used
2024-04-22 23:43:35 -04:00
Dev
fe7d09e075 Improved logic inside isModValidForSlot() to better handle edge cases 2024-04-22 09:39:32 +01:00
Dev
bba169127c Merge branch '3.8.1-DEV' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV
# Conflicts:
#	project/assets/configs/bot.json
#	project/assets/configs/core.json
#	project/assets/database/bots/types/arenafighterevent.json
#	project/assets/database/bots/types/assault.json
#	project/assets/database/bots/types/bear.json
#	project/assets/database/bots/types/bossboar.json
#	project/assets/database/bots/types/bossboarsniper.json
#	project/assets/database/bots/types/bossbully.json
#	project/assets/database/bots/types/bossgluhar.json
#	project/assets/database/bots/types/bosskilla.json
#	project/assets/database/bots/types/bossknight.json
#	project/assets/database/bots/types/bosskojaniy.json
#	project/assets/database/bots/types/bosskolontay.json
#	project/assets/database/bots/types/bosssanitar.json
#	project/assets/database/bots/types/bosstagilla.json
#	project/assets/database/bots/types/bosszryachiy.json
#	project/assets/database/bots/types/exusec.json
#	project/assets/database/bots/types/followerbigpipe.json
#	project/assets/database/bots/types/followerbirdeye.json
#	project/assets/database/bots/types/followerboar.json
#	project/assets/database/bots/types/followerboarclose1.json
#	project/assets/database/bots/types/followerboarclose2.json
#	project/assets/database/bots/types/followerbully.json
#	project/assets/database/bots/types/followergluharassault.json
#	project/assets/database/bots/types/followergluharscout.json
#	project/assets/database/bots/types/followergluharsecurity.json
#	project/assets/database/bots/types/followerkojaniy.json
#	project/assets/database/bots/types/followerkolontayassault.json
#	project/assets/database/bots/types/followerkolontaysecurity.json
#	project/assets/database/bots/types/followerzryachiy.json
#	project/assets/database/bots/types/gifter.json
#	project/assets/database/bots/types/marksman.json
#	project/assets/database/bots/types/peacefullzryachiyevent.json
#	project/assets/database/bots/types/pmcbot.json
#	project/assets/database/bots/types/ravangezryachiyevent.json
#	project/assets/database/bots/types/sectantpriest.json
#	project/assets/database/bots/types/sectantwarrior.json
#	project/assets/database/bots/types/shooterbtr.json
#	project/assets/database/bots/types/usec.json
#	project/assets/database/globals.json
#	project/assets/database/locales/global/ch.json
#	project/assets/database/locales/global/cz.json
#	project/assets/database/locales/global/en.json
#	project/assets/database/locales/global/es-mx.json
#	project/assets/database/locales/global/es.json
#	project/assets/database/locales/global/fr.json
#	project/assets/database/locales/global/ge.json
#	project/assets/database/locales/global/hu.json
#	project/assets/database/locales/global/it.json
#	project/assets/database/locales/global/jp.json
#	project/assets/database/locales/global/kr.json
#	project/assets/database/locales/global/pl.json
#	project/assets/database/locales/global/po.json
#	project/assets/database/locales/global/ro.json
#	project/assets/database/locales/global/ru.json
#	project/assets/database/locales/global/sk.json
#	project/assets/database/locales/global/tu.json
#	project/assets/database/templates/achievements.json
#	project/assets/database/templates/handbook.json
#	project/src/generators/BotLootGenerator.ts
#	project/src/generators/LootGenerator.ts
#	project/src/models/eft/common/tables/IBotType.ts
#	project/src/models/spt/bots/IBotLootCache.ts
#	project/src/servers/HttpServer.ts
#	project/src/services/BotLootCacheService.ts
#	project/src/services/FenceService.ts
#	project/tests/controllers/InsuranceController.test.ts
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