Dev
adcd0194bf
Improved bot generation comments
...
(cherry picked from commit e7f56edf0c
)
2024-07-25 09:38:59 +01:00
Dev
de53abf002
Rounded flea offers requirementsCost
to nearest int
2024-07-24 09:26:08 +01:00
Dev
7be6b47e23
Fixed various Biome issues
2024-07-23 17:30:20 +01:00
Refringe
5740774a46
Apply Biome Formatting
...
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00
Refringe
ed8dbbd195
Adds Biome - Removes ESLint & Prettier ( !383 )
...
Boogidy, boogidy, boogidy. Let's go racing! 🏎️
Removes the over-complicated and super-slow setup we had with ESLint & Prettier in favour of Biome. The largest change with the formatting is moving from Allman braces to 1TBS braces. Other than that, it's *pretty much* the same. Ah, and that Biome runs formatting and linting on the entire project about x10 faster than the old system ran formatting on one file. Seriously, the guy who came up with that last solution should be fired. :runs:
I've kept all of the formatting and linting commands the same as before, with the main mamma-jamma being: `npm run format`, which applies formatting and linting changes to the entire project.
Formatting-on-save works (quickly!) by (1) ensuring that you're working within the VSC workspace (as you should be), and (2) have the recommended Biome VSC extension installed. The link to the Biome extension is in the README.
This limits our options on code formatting going forward; Biome, like prettier, is very opinionated with very few formatting options available. But I see this as a good thing. I'd rather spend my time arguing about which gun in Tarkov is the best, rather than coding brace styles...
...It's the TOZ, and it always will be. Don't DM me.
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/383
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
2024-07-22 21:15:57 +00:00
Tyfon
ed3e16a94f
Add support for flea market dogtag barter requirements ( !378 )
...
Trader offers with dogtag barter requirements are currently missing the `level` and `side` properties necessary to qualify them. This data already exists in the assorts, just needed to be sent along with the offer.
I considered updating the `side` property of `Requirement` in `IAddOfferRequestData.ts`, but that field is never used, and the client appears to pass 0 for both (even though 0 is not a valid `side`).
Not sure if this should be going to `master` or `310-dev`?
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/378
Co-authored-by: Tyfon <tyfon7@outlook.com>
Co-committed-by: Tyfon <tyfon7@outlook.com>
(cherry picked from commit ec76a8897f
)
2024-07-20 23:41:39 +01:00
Dev
727ba83273
Improved accuracy when creating flea offer - store single item price in `` property
...
Made `unlimited` property optional as its only used by traders
Slightly reduced pack offer chance + made them have more items
2024-07-19 13:45:34 +01:00
Dev
4b8b3b77a7
Remove unsued properties + improved how user data is stored/generated
2024-07-17 19:30:17 +01:00
Dev
073797a294
Fixed issue with itemFitsInto1By2Slot()
classifying all items as unsuitable for a 1x2 slot
...
(cherry picked from commit d92ec20e9c
)
2024-07-13 12:57:40 +01:00
Dev
034c7142fc
Added workaround for Ref
repeatables not having any description text - force him to use Prapor
text instead
2024-07-13 09:33:04 +01:00
Dev
6a12a3f04d
Fixed incorrect starting hp value inside getLowestHpBody()
2024-07-10 16:46:53 +01:00
Dev
dd56749ae1
Generate player scav with lowest Hp bodyparts
2024-07-09 12:35:37 +01:00
Kaeno
18af98e86d
Remove trailing spaces and fix isPlayerScav check to generate correct health pool
2024-07-09 10:25:24 +01:00
Dev
bda69a5563
Added getMoneyTpls()
2024-07-07 19:43:32 +01:00
Dev
7497f0d40f
Fixed dynamic loot code choosing blacklisted items - credit to Drakia for solution
2024-07-07 18:55:36 +01:00
Dev
494fd66f51
Renamed LocationGenerator
to LocationLootGenerator
2024-07-06 13:54:04 +01:00
Dev
1f76ce5d10
Refactored airdrop loot code
2024-07-06 13:39:56 +01:00
CWX
7d6721d47b
update comment for airdrop enum, allow airdrop loot to work
2024-07-06 09:17:32 +01:00
Dev
ce0123efd3
Implemented new wishlist system
2024-07-05 15:06:43 +01:00
Dev
8517e46ccb
Refactored various functions to improve readability
2024-06-30 21:39:58 +01:00
Dev
7891db84de
Updated createRandomLoot()
to make use of rewardItemBlacklist
black list
2024-06-20 13:37:38 +01:00
Dev
cf5411336f
Adjusted how item quality % is calculated for player flea offers. Now excludes items without any quality modifier from calculation instead of assuming 100% (slightly lowers sell chance of things like armors)
...
Renamed `getItemQualityModifierForOfferItems()` to `getItemQualityModifierForItems()`
2024-06-19 14:27:58 +01:00
Dev
43a09c29c2
Improved import consistency + comment improvements
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Moved `IGenerateEquipmentProperties` into own file
2024-06-19 11:11:28 +01:00
Dev
f7e42cae5d
Improved comments inside BotEquipmentModGenerator
class
2024-06-19 10:41:55 +01:00
Dev
416ef74902
Refactored mergeCamoraPool()
2024-06-19 10:40:59 +01:00
Dev
57f0b8b49e
Ensure SelectedMemberCategory
matches MemberCategory
when generating EoD or UhD PMCs
...
(cherry picked from commit 44434b3278
)
2024-06-18 16:06:28 +01:00
Dev
32e8557723
Split generateRewardItem()
into two functions
2024-06-17 17:46:28 +01:00
Dev
1db9aa3243
Prevented gp coin repeatable reward falling below 1
2024-06-17 17:44:34 +01:00
Dev
d315414136
Further improvements to setRandomisedGameVersionAndCategory()
to handle unheard profiles the same as live
2024-06-17 10:23:13 +01:00
Dev
357848ba9f
Fixed some PMCs not having their game version flair when they kill you
2024-06-17 09:57:47 +01:00
Dev
e100c29296
Removed need for a separate chosenGameVersion
property
2024-06-17 09:43:23 +01:00
Dev
4094b7ecff
Fixed getAccountTypeAdjustedTraderPurchaseLimit()
not applying to unheard profiles
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Created `GameVersions` enum and replaced all magic strings with it
2024-06-16 21:22:28 +01:00
Dev
04dee496eb
Updated niki to have the best account type
2024-06-16 21:14:24 +01:00
Dev
df69b229b3
Reworked bot generation to pass game version into generateEquipment()
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`generateAndAddEquipmentToBot()` now handles pockets separately, flags UhD pockets as not to gen mods as for some reason it has slots 😕
Use this data to adjust the pocket tpl chosen for `unheard_edition`
Add pocket loot weightings of 5 + 6 items for unheard_edition PMCs
2024-06-16 21:09:59 +01:00
Dev
928f9068a3
Adjusted PMC loot generation to allow for 1x2 sized items to be added to the pocket pool to account for UhD
bots' large pockets
2024-06-16 18:52:42 +01:00
Dev
1546bbfc16
Replaced magic string with enum value
2024-06-16 18:44:22 +01:00
DrakiaXYZ
edfe995c52
Initial implementation of an ItemTpl and Weapon enum generator ( !364 )
...
ItemTplGenerator will create a full ItemTpl.ts and Weapons.ts file with all items and weapons respectively
Renamed WeaponTypes to Weapons to better indicate its new format
Updated all references to these enums to use the new names
New npm command `npm run gen:items` to run this tool
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/364
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-06-16 08:33:01 +00:00
Dev
561ecdd790
Updated bot generator to add UHD pockets to UHD PMCs
2024-06-15 17:42:02 +01:00
Dev
12444b025e
Fixed incorrect dogtag return
2024-06-14 15:41:02 +01:00
Dev
da04065d42
Added game version specific dogtags to PMC bots
...
removed dogtags from `baseClasses` and placed in `ItemTpl`
2024-06-14 14:38:30 +01:00
Dev
f8bd65ed90
Replaced various array.find()
with array.some()
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Rewrote `tagItem()` to use `.find()`
2024-06-13 13:41:29 +01:00
Dev
8c05345b85
Replaced various magic strings with enum values
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Added `itemHelper.getItemFromPool()`
2024-06-13 10:53:07 +01:00
Dev
aac2142706
Refactoring of small functions for better readability
2024-06-12 19:33:55 +01:00
Dev
292dadc55e
Prevented NRE being thrown when no weapon found inside getSealedContainerWeaponModRewards()
2024-06-12 12:41:09 +01:00
Dev
624737a036
Regenerated bot JSONs
2024-06-11 19:58:30 +01:00
Dev
e39654be6a
Simplified generateInventoryId()
2024-06-08 16:16:36 +01:00
Dev
3f125593a7
Refactor BotGenerator()
2024-06-07 22:41:30 +01:00
Dev
bb4bfc6dcb
Refactoring of generateReward()
2024-06-07 20:19:58 +01:00
chomp
4788f6b407
30473 ( !361 )
...
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/361
2024-06-07 18:25:27 +00:00
chomp
b3b1f76a77
Migrate PMCs (sptBear/sptUsec) To Bsg Types (pmcBEAR/pmcUSEC) ( !360 )
...
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/360
2024-06-06 16:59:44 +00:00
Dev
0574392f28
Added new lootable item blacklist and added checks to bot and map loot generator code
...
Remove event quest item from global blacklist and move to loot item blacklist
2024-06-04 18:57:36 +01:00
Dev
2a587d80d8
Added system to filter blacklisted items from static and dynamic loot positions
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Moved seasonal item filter code to different position inside `generateDynamicLoot()`
2024-06-04 17:06:50 +01:00
Dev
56d135fe6d
Fixed bot generation error
2024-05-30 10:09:04 +01:00
Dev
b8ee834165
Replaced uses of DatabaseServer
with DatabaseService
2024-05-29 15:15:45 +01:00
Dev
7d515ad680
Replaced uses of DatabaseServer
with DatabaseService
2024-05-28 22:24:52 +01:00
Dev
0dfbf61ddf
Replaced usages of parameters with fixed values
2024-05-28 18:32:09 +01:00
Alex
e2eb56a60a
Added more nullguards ( !356 )
...
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/356
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-28 14:35:38 +00:00
Alex
8727f6150e
primery-dependencies ( !355 )
...
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/355
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-28 14:04:20 +00:00
Dev
f56da3c1a8
Updated various classes to make use of databaseService
2024-05-28 14:52:22 +01:00
Alex
173a726f33
Removed all null references in favor of undefined ( !354 )
...
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/354
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-27 20:06:07 +00:00
Dev
673256e5fa
Added disableLootOnBotTypes
property to bot.json
config to allow disabling loot on bots by their type
2024-05-26 16:32:39 +01:00
Dev
612b1b7940
Localized more warnings
2024-05-24 16:42:42 +01:00
Dev
4081508bf3
Improved accuracy of flea offer creation
...
`user` object of each offer matches live
Added `getPmcNicknameOfMaxLength()` to `botHelper`
2024-05-22 13:26:35 +01:00
Dev
961210f73c
Renamed function to clarify what it does
2024-05-22 12:51:04 +01:00
Dev
2b3ee4f15c
Improved how AID is obtained when generating a flea offer
2024-05-22 12:50:19 +01:00
Dev
cd965bb733
Refactored 2 functions to accept a request object instead of 5+ parameters generateModsForWeapon()
and chooseModToPutIntoSlot()
...
Store meta-data on weapon as its being generated e.g. if it has an optic/front sight/rear sight
use above meta-data to force a low/high profile gas block on weapon during generation
2024-05-21 23:22:16 +01:00
Kaeno
37f4a23acf
Fix flea market error when clicking on user. Handled responses that wasn't been handled correctly ( !348 )
...
:)
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/348
2024-05-21 21:24:57 +00:00
Alex
d13e86ba46
Rebranding to SPT ( !345 )
...
Rebranded src code and scripts to SPT
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-21 17:59:04 +00:00
Dev
a48e130f1b
Localized various warning messages
2024-05-21 14:28:52 +01:00
Dev
139b139581
Localised various error messages
2024-05-21 12:40:16 +01:00
Dev
f581b8ff2a
Fixed issue with server failing to generate a green flare as its a weapon without a default preset
2024-05-17 20:38:39 +01:00
Refringe
cb169a18b9
Project Code Format
...
Ran the `npm run format` command to bring the entire project in-line with the formatting rules.
2024-05-17 15:32:41 -04:00
Dev
d95423b0f1
Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV
...
# Conflicts:
# project/assets/configs/core.json
# project/package.json
# project/src/models/eft/common/IGlobals.ts
# project/src/routers/dynamic/BundleDynamicRouter.ts
2024-05-15 16:39:41 +01:00
Refringe
14e8f8fa19
Take your brackets back!
...
I don't want em'. Grumble. Ahem...
This change allows for "extra" parentheses to be added in situations where, without them, the code could possibly, potentially be seen as maybe a little-bit, tiny confusing.
Also, fixes a bunch of other ESLint errors. Mostly down to naming warnings now. Mostly.
2024-05-13 17:04:23 -04:00
Alex
f8d1227dfd
Introduced a new ICloner interface with 3 implementations, one of them being a recursive cloner which is faster and more efficient than its counterparts by more than 50% ( !328 )
...
Co-authored-by: clodan <clodan@clodan.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/328
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-13 17:58:17 +00:00
Dev
9323db5b1c
Improved debug logging in filterPlateModsForSlotByLevel()
+ improved variable names
2024-05-12 10:29:18 +01:00
Dev
572f6a5668
Improved getModPoolForSlot()
...
Comment changes
Variable change
Only log debug message when default mod not found + multiple choices exist in pool
Fixed possible nullref if `getMatchingPreset()` returns null
2024-05-12 10:15:08 +01:00
Dev
72a1eb0a34
Improve comments inside modIsFrontOrRearSight()
2024-05-12 09:31:40 +01:00
Dev
ac5103390c
Added nullguard check inside generateLoot()
to prevent 380 mods killing bot generation
2024-05-11 16:21:39 +01:00
Refringe
ba1ac09b0b
Merge branch '3.8.2-DEV' into 3.9.0-DEV
...
# Conflicts:
# project/src/callbacks/ItemEventCallbacks.ts
# project/src/models/eft/common/IGlobals.ts
# project/src/models/eft/common/ILocation.ts
# project/src/models/eft/common/ILocationBase.ts
# project/src/models/eft/common/tables/ILootBase.ts
# project/src/models/eft/common/tables/ITemplateItem.ts
# project/src/models/eft/weather/IWeatherData.ts
# project/src/models/spt/bots/BotGenerationDetails.ts
# project/src/models/spt/config/IPmcConfig.ts
# project/src/models/spt/config/IWeatherConfig.ts
# project/src/models/spt/server/IDatabaseTables.ts
# project/src/models/spt/server/ILocations.ts
# project/src/servers/http/IHttpListener.ts
2024-05-08 00:21:12 -04:00
Refringe
50c7a26a58
ESLint Pass
...
This is the first pass of ESLint on the codebase.
ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.
- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
2024-05-07 23:57:08 -04:00
Refringe
735624eb9c
Merge branch '3.8.2-DEV' into 3.9.0-DEV
2024-05-06 21:52:21 -04:00
Dev
9fb1d9728e
Fixed PMC loot generator only using flea price not flea or handbook price. Now uses whatever is higher
2024-05-06 15:21:35 +01:00
Dev
17296fabfd
Moved reduceWeightValues from PMCLootGenerator into weightedRandomHelper and made public
2024-05-06 15:20:44 +01:00
Dev
509e208fb9
Merge branch '3.8.1-DEV' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV
...
# Conflicts:
# project/assets/configs/pmc.json
# project/src/helpers/ItemHelper.ts
# project/src/models/spt/config/IPmcConfig.ts
2024-05-04 21:41:44 +01:00
Dev
99444c7237
Added config to not included secure container loot in PMCs - set to false by default
2024-05-03 21:31:24 +01:00
Alex
0502257093
Added functionality for Fence to resell items sold to him by PMCs, and fixed give command giving incomplete preset items and bugged ammo boxes ( !317 )
...
Fixes https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/625
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/317
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-01 20:17:09 +00:00
Dev
bddf87a4e2
Prevented drawAmmoTpl()
failures from killing loot generation when cartridge data cannot be found inside staticAmmoDist
2024-04-30 23:23:00 +01:00
Dev
06b35ddde8
Improved how Level specific PMC levels are handled, not included min and max - stored in pmc.json
2024-04-30 23:21:52 +01:00
Dev
297e35a1ff
Added system to set min level for PMCs spawned on sandbox_high to 20
2024-04-30 21:52:26 +01:00
Dev
267efdc7ea
Merge branch '3.8.1-DEV' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV
2024-04-29 21:50:12 +01:00
chomp
b6926c1bf9
Improved about 5-10% performance on botgen and fixed bug that would skip containers when generating items that wouldnt fit in pockets ( !314 )
...
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/314
2024-04-29 13:27:07 +00:00
Dev
a1070f941c
Added extra guard against adding cartridges to box sold by fence
...
Skip adding cartridges to ammo box inside `addCartridgesToAmmoBox()` if cartridge already exists
2024-04-28 23:04:37 +01:00
Dev
f07637cf63
Merge branch '3.8.1-DEV' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV
2024-04-24 21:23:14 +01:00
Dev
d49bf4a378
Replace single letter variables with better names
2024-04-23 21:07:34 +01:00
Dev
57557d6063
Migrate loot generation code to use per-map static data - ONLY WORKS WITH CUSTOMS (other maps to follow later)
2024-04-23 10:27:09 +01:00
Dev
a4bb5a2f60
Merge branch '3.8.1-DEV' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV
2024-04-23 10:03:48 +01:00
Refringe
01d97953fa
Fixes Linting Issues
...
Fixes a number of Biome linting issues:
- Variable implicitly has the any type.
- Use a function type instead of a call signature.
- Reassigning a function parameter is confusing.
- Suppression comment is not being used
2024-04-22 23:43:35 -04:00
Dev
fe7d09e075
Improved logic inside isModValidForSlot()
to better handle edge cases
2024-04-22 09:39:32 +01:00
Dev
bba169127c
Merge branch '3.8.1-DEV' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV
...
# Conflicts:
# project/assets/configs/bot.json
# project/assets/configs/core.json
# project/assets/database/bots/types/arenafighterevent.json
# project/assets/database/bots/types/assault.json
# project/assets/database/bots/types/bear.json
# project/assets/database/bots/types/bossboar.json
# project/assets/database/bots/types/bossboarsniper.json
# project/assets/database/bots/types/bossbully.json
# project/assets/database/bots/types/bossgluhar.json
# project/assets/database/bots/types/bosskilla.json
# project/assets/database/bots/types/bossknight.json
# project/assets/database/bots/types/bosskojaniy.json
# project/assets/database/bots/types/bosskolontay.json
# project/assets/database/bots/types/bosssanitar.json
# project/assets/database/bots/types/bosstagilla.json
# project/assets/database/bots/types/bosszryachiy.json
# project/assets/database/bots/types/exusec.json
# project/assets/database/bots/types/followerbigpipe.json
# project/assets/database/bots/types/followerbirdeye.json
# project/assets/database/bots/types/followerboar.json
# project/assets/database/bots/types/followerboarclose1.json
# project/assets/database/bots/types/followerboarclose2.json
# project/assets/database/bots/types/followerbully.json
# project/assets/database/bots/types/followergluharassault.json
# project/assets/database/bots/types/followergluharscout.json
# project/assets/database/bots/types/followergluharsecurity.json
# project/assets/database/bots/types/followerkojaniy.json
# project/assets/database/bots/types/followerkolontayassault.json
# project/assets/database/bots/types/followerkolontaysecurity.json
# project/assets/database/bots/types/followerzryachiy.json
# project/assets/database/bots/types/gifter.json
# project/assets/database/bots/types/marksman.json
# project/assets/database/bots/types/peacefullzryachiyevent.json
# project/assets/database/bots/types/pmcbot.json
# project/assets/database/bots/types/ravangezryachiyevent.json
# project/assets/database/bots/types/sectantpriest.json
# project/assets/database/bots/types/sectantwarrior.json
# project/assets/database/bots/types/shooterbtr.json
# project/assets/database/bots/types/usec.json
# project/assets/database/globals.json
# project/assets/database/locales/global/ch.json
# project/assets/database/locales/global/cz.json
# project/assets/database/locales/global/en.json
# project/assets/database/locales/global/es-mx.json
# project/assets/database/locales/global/es.json
# project/assets/database/locales/global/fr.json
# project/assets/database/locales/global/ge.json
# project/assets/database/locales/global/hu.json
# project/assets/database/locales/global/it.json
# project/assets/database/locales/global/jp.json
# project/assets/database/locales/global/kr.json
# project/assets/database/locales/global/pl.json
# project/assets/database/locales/global/po.json
# project/assets/database/locales/global/ro.json
# project/assets/database/locales/global/ru.json
# project/assets/database/locales/global/sk.json
# project/assets/database/locales/global/tu.json
# project/assets/database/templates/achievements.json
# project/assets/database/templates/handbook.json
# project/src/generators/BotLootGenerator.ts
# project/src/generators/LootGenerator.ts
# project/src/models/eft/common/tables/IBotType.ts
# project/src/models/spt/bots/IBotLootCache.ts
# project/src/servers/HttpServer.ts
# project/src/services/BotLootCacheService.ts
# project/src/services/FenceService.ts
# project/tests/controllers/InsuranceController.test.ts
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