Fixes Linting Issues
Fixes a number of Biome linting issues: - Variable implicitly has the any type. - Use a function type instead of a call signature. - Reassigning a function parameter is confusing. - Suppression comment is not being used
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@ -270,13 +270,14 @@ export class PMCLootGenerator
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protected gcd(a: number, b: number): number
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{
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while (b !== 0)
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let x = a;
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let y = b;
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while (y !== 0)
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{
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const temp = b;
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b = a % b;
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a = temp;
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const temp = y;
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y = x % y;
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x = temp;
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}
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return a;
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return x;
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}
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}
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@ -37,6 +37,8 @@ export class AssortHelper
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flea = false,
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): ITraderAssort
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{
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let strippedTraderAssorts = traderAssorts;
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// Trader assort does not always contain loyal_level_items
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if (!traderAssorts.loyal_level_items)
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{
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@ -59,11 +61,11 @@ export class AssortHelper
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const questStatusInProfile = this.questHelper.getQuestStatus(pmcProfile, unlockValues.questId);
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if (!unlockValues.status.includes(questStatusInProfile))
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{
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traderAssorts = this.removeItemFromAssort(traderAssorts, assortId, flea);
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strippedTraderAssorts = this.removeItemFromAssort(traderAssorts, assortId, flea);
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}
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}
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return traderAssorts;
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return strippedTraderAssorts;
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}
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/**
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@ -108,12 +110,14 @@ export class AssortHelper
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*/
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public stripLockedLoyaltyAssort(pmcProfile: IPmcData, traderId: string, assort: ITraderAssort): ITraderAssort
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{
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let strippedAssort = assort;
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// Trader assort does not always contain loyal_level_items
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if (!assort.loyal_level_items)
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{
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this.logger.warning(this.localisationService.getText("assort-missing_loyalty_level_object", traderId));
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return assort;
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return strippedAssort;
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}
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// Remove items restricted by loyalty levels above those reached by the player
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@ -121,11 +125,11 @@ export class AssortHelper
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{
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if (assort.loyal_level_items[itemId] > pmcProfile.TradersInfo[traderId].loyaltyLevel)
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{
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assort = this.removeItemFromAssort(assort, itemId);
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strippedAssort = this.removeItemFromAssort(assort, itemId);
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}
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}
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return assort;
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return strippedAssort;
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}
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/**
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@ -1463,7 +1463,6 @@ export class ItemHelper
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const modItemDbDetails = this.getItem(modItemToAdd._tpl)[1];
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// Include conflicting items of newly added mod in pool to be used for next mod choice
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// biome-ignore lint/complexity/noForEach: <explanation>
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modItemDbDetails._props.ConflictingItems.forEach(incompatibleModTpls.add, incompatibleModTpls);
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}
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@ -1472,7 +1471,7 @@ export class ItemHelper
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/**
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* Get a compatible tpl from the array provided where it is not found in the provided incompatible mod tpls parameter
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* @param possibleTpls Tpls to randomply choose from
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* @param possibleTpls Tpls to randomly choose from
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* @param incompatibleModTpls Incompatible tpls to not allow
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* @returns Chosen tpl or null
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*/
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@ -692,12 +692,12 @@ export class QuestHelper
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*/
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public getQuestWithOnlyLevelRequirementStartCondition(quest: IQuest): IQuest
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{
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quest = this.jsonUtil.clone(quest);
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quest.conditions.AvailableForStart = quest.conditions.AvailableForStart.filter((q) =>
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const updatedQuest = this.jsonUtil.clone(quest);
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updatedQuest.conditions.AvailableForStart = updatedQuest.conditions.AvailableForStart.filter((q) =>
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q.conditionType === "Level"
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);
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return quest;
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return updatedQuest;
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}
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/**
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@ -714,14 +714,22 @@ export class QuestHelper
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output: IItemEventRouterResponse = null,
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): void
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{
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let updatedOutput = output;
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// Prepare response to send back to client
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if (!output)
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if (!updatedOutput)
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{
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output = this.eventOutputHolder.getOutput(sessionID);
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updatedOutput = this.eventOutputHolder.getOutput(sessionID);
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}
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this.updateQuestState(pmcData, QuestStatus.Fail, failRequest.qid);
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const questRewards = this.applyQuestReward(pmcData, failRequest.qid, QuestStatus.Fail, sessionID, output);
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const questRewards = this.applyQuestReward(
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pmcData,
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failRequest.qid,
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QuestStatus.Fail,
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sessionID,
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updatedOutput,
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);
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// Create a dialog message for completing the quest.
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const quest = this.getQuestFromDb(failRequest.qid, pmcData);
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@ -747,7 +755,7 @@ export class QuestHelper
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}
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}
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output.profileChanges[sessionID].quests.push(...this.failedUnlocked(failRequest.qid, sessionID));
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updatedOutput.profileChanges[sessionID].quests.push(...this.failedUnlocked(failRequest.qid, sessionID));
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}
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/**
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@ -72,7 +72,7 @@ export class TradeHelper
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): void
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{
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let offerItems: Item[] = [];
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let buyCallback: { (buyCount: number); };
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let buyCallback: (buyCount: number) => void;
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if (buyRequestData.tid.toLocaleLowerCase() === "ragfair")
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{
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buyCallback = (buyCount: number) =>
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@ -134,7 +134,7 @@ export class DatabaseImporter implements OnLoad
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try
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{
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const finalPath = filePathAndName.replace(this.filepath, "").replace(".json", "");
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let tempObject;
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let tempObject: any;
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for (const prop of finalPath.split("/"))
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{
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if (!tempObject)
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