Commit Graph

1161 Commits

Author SHA1 Message Date
Refringe
2df185bbbe
Style Lint Run
`npm run style:fix`
2024-02-08 16:00:08 -05:00
Refringe
115f217c02
Refactor Insurance Processing for Gear Lost in Raids
Notable coding Changes:
- Added `getRootItemParentID` method in `InsuranceService` to standardize the determination of the root insurance container.
- Added `IInsuranceEquipmentPkg` model for structuring insurance packages, a type used to store insurance item data before it's saved in the profile.
- Added `HashUtil` in `InsuranceController` and `InsuranceService` for generating an ID for the root insurance container in the case that the root ID cannot be found.
- Updated and normalized item map generation and usage across `InsuranceService` and `InsuranceController`.
- Updated `ItemHelper` with new methods `adoptOrphanedItems` and `generateItemsMap`, facilitating better management of item relationships and efficient item look-ups.
- Updated `InsuranceController.findItemsToDelete` and related methods to use the new `rootItemParentID` parameter to ensure that all root level items share the same parent ID.
- Updated logic in `InsuranceService` for creating insurance packages and handling orphaned items.

Uh-huh, but what would you say you do here?
- Resolves an issue that arose when `lostondeath.json` equipment configuration options were set to `false`. On death, the equipment's children items would be sent back to the player through insurance, duplicating them.
- Resolves an issue that prevented items from appearing in an insurance return even though they passed an insurance roll.
- Improved debug logging.

Remaining Oopses:
- We do not have data on items that were dropped in a raid. This means we have to pull item data from the profile at the start of the raid to return to the player in insurance. Because of this, the item positioning may differ from the position the item was in when the player died. Apart from removing all positioning, this is the best we can do.

Resolves #425
2024-02-08 15:57:04 -05:00
Dev
2d27aaf545 Update assorts 2024-02-08 20:42:40 +00:00
Dev
c097914e45 Add system to ignore armor plate slots when removing plates not suitable for flea 2024-02-08 16:53:14 +00:00
Dev
7d97bc4945 Correctly generate ammo boxes for dynamic/static/bot loot with one stack of cartridges. It seems the 0.14 client update now handles ammo boxes having a single stack and properly splits the ammo inside it 2024-02-08 16:01:38 +00:00
Dev
810cd8abd6 Improve flea offer item durability randomisation
Expanded `condition` config system to separate out current and max durability
Added missing armor config settings
Rewrote weapon durability method `randomiseWeaponDurabilityValues()` to do work similar to `randomiseArmorDurabilityValues()`
Fixed various items being classified as ARMORED_EQUIPMENT and using the wrong category config values
Moved ARMORED_EQUIPMENT to bottom of config so its chosen last, fixes vests being flagged as wrong item
2024-02-08 14:52:09 +00:00
Dev
adf973bf49 Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2024-02-08 11:45:20 +00:00
Dev
a06e0d1641 Improve flea handling of quality filtering for offers with child objects like armors/plates/weapons 2024-02-08 11:45:12 +00:00
DrakiaXYZ
bc8e98dadc Fix the server sell all price not matching the client displayed value (!216)
Resolved by having the client send the sell price instead of trying to calculate it on the server. Same route, just with an extra parameter passed in

Removed unnecessary value calculation code, and renamed method to match new behaviour

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/216
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-08 09:10:06 +00:00
Dev
7a33eea672 Small cleanup of fence item removal code -reduce assort size to 140 to ensure its divisible by partialRefreshChangePercent without remainder 2024-02-07 23:44:15 +00:00
Dev
8756431774 Ensure giveProfileMoney() rounds money its sending to nearest integer 2024-02-07 23:23:19 +00:00
Dev
439c412800 Ensure fence assorts are always rounded to nearest integer 2024-02-07 23:17:22 +00:00
Dev
15bf71b16f Move daily money reward into its own function 2024-02-07 20:56:54 +00:00
Dev
cc2e820290 Move ammo stack size calcualtion into its own function 2024-02-07 20:51:12 +00:00
Dev
98b592f0c2 Prevent daily rewards from picking armors with soft inserts to duplciate reward count of 2024-02-07 20:43:45 +00:00
Dev
0759afb84f Update daily system to correctly reward just weapons when traderWhitelistDetails.weaponRewardChancePercent passes its check instead of weapons or armor 2024-02-07 20:32:24 +00:00
Dev
424e438732 Improve how daily quests calculate the price of items when choosing a reward that's inside its price boundaries
Items with a default preset inside globals.json now use all items inside the preset for price calculation
2024-02-07 20:15:44 +00:00
Dev
4e20ca6744 Remove debug logging, its scaring too many people 2024-02-07 18:01:00 +00:00
Dev
57855fd316 Add whitelist system to magazine filling function fillMagazineWithRandomCartridge(). Fixes issues with kedr being filled with incompatible ammo 2024-02-07 14:45:43 +00:00
Azrael1123
7a4b27bbe1 Better fix for SPT-AKI/Issues#417 (!215)
[The wiki specifies](https://escapefromtarkov.fandom.com/wiki/Scavs#Scav_karma) that, between 6 and 8, Fence rep is reset to 6 before penalties are applied (i.e. killing someone at 7.5 rep leaves you at 5.9), but the current fix just subtracts a flat 1 reputation instead (i.e. a kill at 7.5 leaves you at 6.4)

this should change that.

Co-authored-by: Azrael <Azrael@noneofyourbusiness.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/215
Co-authored-by: Azrael1123 <azrael1123@noreply.dev.sp-tarkov.com>
Co-committed-by: Azrael1123 <azrael1123@noreply.dev.sp-tarkov.com>
2024-02-07 08:18:18 +00:00
Refringe
ebbc3e2029
Refactored InsuranceController for Better Attachment Handling
Made several improvements to the `InsuranceController` to ensure a more reliable and logical handling of insured items and their attachments.

- Updates `parentAttachmentsMap` declaration to `let` for mutability, enabling dynamic updates during processing.
- Updates `parentAttachmentsMap` to initially include all attachments (including attachments that should not be in-raid moddable).
- Updates `processRegularItems` logic to include `parentAttachmentsMap` in its parameters and logic. Now better ensures that attachments are correctly identified and processed alongside their parent items.
- Adds `removeNonModdableAttachments` method to filter out non-moddable attachments from processing.
- Updates deletion logic to better handle cases where items, such as armour vests and their non-removable plates, are processed to prevent orphaned items post-deletion.

Resolves #401
2024-02-07 01:16:46 -05:00
Refringe
2aa0054833
Insurance Package Removal Issue
Resolved an issue that caused insurance packages that were created/lost in the same raid with different traders to be removed all at once instead of one-by-one after they were processed. This shouldn't have been causing any notable issues as the packages were already cached/queued up for processing elsewhere in the code, but it was never the original intent to have them removed before they were processed. The fix was simply to also match the trader ID when the package removal takes place.

Possibly related to #401 #425
2024-02-06 20:08:14 -05:00
Refringe
6714d2d172
Forgot Instance of Parent Update
Updates the `replaceIDs` method call in the `LocationGenerator` class to be inline with the changes in the parent commit.
2024-02-06 18:50:42 -05:00
Refringe
42dabc057b
Improved replaceIDs Method in ItemHelper
- Implemented deep cloning of input Items to prevent mutation.
- Reordered parameters: Items (required) now precede PMC data (optional).
- Updated method calls to bring them inline with these changes.
2024-02-06 18:39:06 -05:00
Refringe
c29482394b
(More) Simple Parameter Reassignment Issues
Addresses some of the simple linting errors regarding the reassignment of function parameters.
2024-02-06 18:35:11 -05:00
Dev
d8fe911464 Cleanup dynamic loot selection, armors have their children stored in loose loot json, use existing code to pull children out instead of generating it 2024-02-06 23:17:41 +00:00
Dev
cb10ec4148 When generating armors for static loot, try and use default preset first before generating randomly 2024-02-06 23:00:39 +00:00
Dev
1101927768 Improve fence price calculation code. Prices now take into account removed item mods + mod durability 2024-02-06 20:44:40 +00:00
Dev
b40e41bd3d Improve sellChance logic
Two changes:

Calcualte the quality of an item and its mods, not just root item
Calcualte the average price of an offer using item + mods, not just root item
2024-02-06 15:52:22 +00:00
Dev
5f873e73b8 Move handbook override code into HandbookHelper.hydrate() - changes now apply to ragfair 2024-02-06 12:52:56 +00:00
Dev
62f51be3aa Improve readability of valid item check 2024-02-06 12:18:41 +00:00
Dev
7bc9fdbe95 Add system to override handbook price, add christmas gift items small/med/large 2024-02-06 12:16:26 +00:00
Dev
72345abb4a Force plates to spawn in armor items found inside PMC backpacks 2024-02-06 10:53:08 +00:00
Dev
ddac44f79d Divide roubles calculated inside calculateCostOfScavInventoryAndMailMoneyToPlayer() by half 2024-02-06 10:33:59 +00:00
Dev
023697ed74 Partial fix for items flagged as being never lost on death coming back as insurance.
Items will not return but plates inside them still do
2024-02-06 10:10:56 +00:00
Dev
c6de12e6f8 Rename variables/comments for clarity 2024-02-06 09:49:51 +00:00
Refringe
807ba04967
Resolves Bot Generation Error
- Resolves an issue in bot generation caused by a missing parameter when calling the `shouldModBeSpawned` method.
- Adds a optional chaining operator within a condition to safeguard against undefined errors.

Contributed by: barlog_m

Thank you! :D
2024-02-05 19:16:36 -05:00
Refringe
cd6e40b66c
Error Message Propagation Issue
Resolves an issue where the error message in `getItemsToListOnFleaFromInventory` did not propagate as expected due to the pass-by-value behaviour in JavaScript. The solution was to refactor the method to return an object that includes both the items and the error message.
2024-02-05 19:03:26 -05:00
Refringe
3a2b24b9b8
Simple Parameter Reassignment Issues
Addresses some of the more simple linting errors regarding the reassignment of function parameters.
2024-02-05 19:03:26 -05:00
Refringe
34121182a1
Biome Linting Issues
Fixed some instances of:
- Unordered imports
- Reassigning function parameters
- Modifying values in assignment/return statements
- Array.forEach being used instead of for...of
- Simplified control logic
2024-02-05 19:03:26 -05:00
Dev
b7d74f1dec Add system to flag weapon slot ids as required.
Applies to stocks/recievers for PMCs
recievers for exusec/raider
2024-02-05 22:02:03 +00:00
Dev
32862866aa Remove some debug logging 2024-02-05 19:53:59 +00:00
Dev
d36593ca57 Rework fence service to handle armor/weapons separately,
made config work with a weapon/equipment min/max value
Improve price filtering system to work with weapons/equipment
2024-02-05 19:52:46 +00:00
Dev
3653ab9f83 Apply a duribility price modifier to items sold on flea 2024-02-05 19:49:42 +00:00
Dev
ce27f58664 FIx weapons/armors not showing on fence 2024-02-05 18:21:02 +00:00
Dev
422b7878ab Add getMatchingPreset() and add workaround for silenced DVL choosing wrong barrel mods 2024-02-05 15:36:05 +00:00
Dev
a04a05996d Adjust calculateFenceStandingChangeFromKills() to take into account rep loss when fence rep between 6 and 8 or rep > 8 2024-02-05 14:44:31 +00:00
Dev
bf5f3316b1 Rename cloned variables to help with readability 2024-02-05 14:43:46 +00:00
Dev
183e71370a Reworked buyItem() to use addItemsToStash() to ensure it performs a space check prior to adding any items to stash 2024-02-05 14:07:21 +00:00
Dev
2f673d12b9 Improve weapon/equipment item purchase filtering 2024-02-05 11:38:04 +00:00
Dev
0f6b34605b Prevent duplicate equipment builds occuring when renaming an existing build 2024-02-05 09:13:37 +00:00
Dev
946172d20c Add additional helmet soft inserts to getSoftInsertSlotIds() 2024-02-05 09:02:58 +00:00
Dev
a2668a9618 Rework insurance to not duplicate items + still return soft_inserts
Added missing groin_back to `itemRequiresSoftInserts()`
2024-02-04 22:41:11 +00:00
Dev
d9bcb3fce8 Fix deleting an item from mail before receiving all kills server 2024-02-04 19:51:19 +00:00
Dev
9fa0bf53e5 Rework sell all scav gear button to send money as mail 2024-02-04 19:27:35 +00:00
Dev
63603f5d9a Reduce grizzly count added to PMC secure to 1 + morphine to 2 2024-02-04 14:43:37 +00:00
Dev
cfe470029f Refactor insurance item checking code into 2 functions to allow checking if any items were lost before sending Insurance lost mail 2024-02-04 10:19:57 +00:00
Dev
afce41d68b Improve lost insurance message system, only send lost insurance when an insured item was lost 2024-02-04 09:52:56 +00:00
Dev
193161f786 Fix preset buy searches not filtering items based on search criteria/player level 2024-02-04 09:31:00 +00:00
Dev
2c4278cd96 Show debug message as warning + fix incorrect prapor quest assort ids 2024-02-04 09:12:27 +00:00
Dev
f2ed957579 Expand server version debug logging 2024-02-04 09:04:12 +00:00
Dev
4d88b2a94a Prevent developer profile changes bleeding into non-dev accounts 2024-02-03 23:40:20 +00:00
Dev
3dacbc98b2 Remove redundant .some() call 2024-02-03 23:11:36 +00:00
Dev
d362e17e1b prevent failQuest() from failing when no repeatable quest is found 2024-02-03 23:10:42 +00:00
Dev
714386c793 Update generateEquipment() to return true when it adds item 2024-02-03 20:29:31 +00:00
Dev
3c371a6c16 Add search criteria filtering to required search
Pull out`isDisplayableOffer` from`passesSearchFilterCriteria`
2024-02-03 20:23:26 +00:00
Dev
36d6e56d89 Improve comments 2024-02-03 19:47:39 +00:00
Dev
747510e5d2 Remove bleeds/breaks after 30 mins offline 2024-02-03 19:45:42 +00:00
Dev
1a9dc1ea2b Cleanup of setHideoutAreasAndCraftsTo40Secs to more central location 2024-02-03 19:42:49 +00:00
Dev
ec9a877cd4 Force item limits to be used with special loot items 2024-02-03 17:34:08 +00:00
Dev
fcd7e463aa Merge branch '3.8.0' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.8.0 2024-02-03 17:00:04 +00:00
Dev
34d761a14f Fix edge case when getModPoolForSlot() gets default handguard for mp5 when the reciever is set to the mp5sd. Now uses correct default template 2024-02-03 16:59:54 +00:00
CWXDEV
27927dd456 Fix dev profiles on creation not having correct "shortened" crafting times
new call only happens when a creation of profile happens
2024-02-03 16:39:20 +00:00
Dev
b6a57553de Enhance profile template initial trader standing system to be per trader 2024-02-03 15:53:28 +00:00
CWXDEV
06ce2c090e Fix Required Search 2024-02-03 15:26:15 +00:00
Dev
5e1da93a69 Allow seasonal events to trigger after profile creation 2024-02-03 14:39:37 +00:00
Dev
164bf08b08 FIx armor filtering code to correctly return non-armored rigs when requested 2024-02-03 14:00:47 +00:00
Dev
8d2eaf2485 Copy over stackobject count from original reward 2024-02-03 12:47:52 +00:00
Dev
f7651fe003 fix colliding var names 2024-02-03 12:18:11 +00:00
Dev
0a6a866ae8 Correctly clone and remap default preset before returning 2024-02-03 12:15:20 +00:00
Dev
e3cf4c3c92 Fix starting quest armor rewards not showing correctly 2024-02-03 11:41:30 +00:00
Dev
12a9cb5ded Fix processReward() incorrectly trying to add mods to armor items without slots
Add `itemHasSlots` to itemHelper and consolodate its use across code
2024-02-03 11:00:30 +00:00
Dev
47bedcb526 improve filtering of required item searches on flea - Fixes locked items being shown in search results
Improve type usage inside `getRequiredItemsById()`
2024-02-03 10:33:11 +00:00
Kaeno
1c00c2bb13 Keep bonus.value from text_bonus bonuses 2024-02-02 20:11:09 +00:00
Refringe
69a1723646
Fixes Linting Issues
- Reorders imports
- Removes unnecessary `else` control statements
- Simplifies some logic
- Converts key access to dot notation
- Converts Array.forEach loops to for...of loops
2024-02-02 15:00:21 -05:00
Refringe
90492f3aa2
Formatting
Have you been using the recommended VSCode extensions? ;)
2024-02-02 15:00:21 -05:00
Dev
5136d69050 Implement flea required searching 2024-02-02 19:23:08 +00:00
Dev
ca02aa6a50 Fix stackable hideout crafts not being added to stash in correct format 2024-02-02 17:31:52 +00:00
Dev
83c3cd5f8b Remove unused function 2024-02-02 17:22:49 +00:00
Dev
796d63b3e2 Fix fence item not being removed after purchase 2024-02-02 17:22:12 +00:00
Dev
e6e77d49a5 Cleanup of fence offer generation, no longer errors when buying items from high level fence offer page 2024-02-02 17:15:28 +00:00
Dev
034ac83a10 Improve handling of buying less than max stacksize from fence 2024-02-02 15:56:37 +00:00
Dev
8dab47b3fd Fix selling to trader an amount above stack size causing currency to not stack 2024-02-02 15:35:02 +00:00
Dev
8d59ab7c77 Replace use of dialogueHelper.addDialogueMessage inside sendInsuredItems() with MailSendService.sendMessage() 2024-02-02 11:57:10 +00:00
Kaeno
e0b5d43fd5 Fix fence generating items with same IDs causing Fence Trader to break client 2024-02-01 21:02:39 +00:00
Dev
ded87b3881 Show first 7 characters of commit server was built against in version label 2024-02-01 16:58:23 +00:00
Dev
31942b96eb Add marksman rifles to elimination dailies
Add weapon filtering based on range requirement of elimination quest:
> 50 = no pistols/shotguns
< 20 = no DMR/MarksmanRifles
2024-02-01 14:37:02 +00:00
Dev
a38cf7fa69 Remove redundant else from toggleItem() 2024-02-01 13:58:06 +00:00
Dev
5e94e3fef0 Cleanup of getExaminedItemTpl() 2024-02-01 13:53:36 +00:00
Dev
6032573815 Comment improvements 2024-02-01 13:31:36 +00:00
Dev
5f500655be openRandomLootContainer() Remove item after contents have successfully been added to stash 2024-02-01 13:26:18 +00:00
Dev
3587becf76 Update openRandomLootContainer() to use addItemsToStash() 2024-02-01 13:23:03 +00:00
Dev
704b337a3c removeResourceFromArea() Pass found item in slot directly to addToStash requst for small optimisation 2024-02-01 12:53:30 +00:00
Dev
d920dceb53 Remove redundant returns from various hideout functions used inside takeProduction() 2024-02-01 12:47:48 +00:00
Dev
3bf44b7863 Update handleScavCase() to use addItemsToStash() 2024-02-01 12:42:02 +00:00
Dev
d564a7a992 Comment improvements 2024-02-01 12:35:18 +00:00
Dev
16cb48ad70 Improvements to handleRecipe()
Cleaner handling of stackable rewards
Moved task condition counter lookup to own function
2024-02-01 12:31:48 +00:00
Dev
44560991b0 Improve handleRecipe()
Better handling of item rewards that need to be split into root + child (ammo boxes)
Use `addItemsToStash()`
move `recipe.isEncoded` check to earlier in function

make use of `getItem()` inside `splitStack()` instead of direct db access
2024-02-01 11:23:32 +00:00
Dev
92d949b445 Comment improvements 2024-02-01 10:24:10 +00:00
Dev
8c99b25df0 Rename interface to IOwnerInventoryItems 2024-02-01 09:58:20 +00:00
Dev
1e4d07937b Update getBTC() to make use of new function 2024-02-01 09:58:04 +00:00
Dev
406c59789a Add interface 2024-02-01 09:50:50 +00:00
Dev
8d8baec766 Add new addItemsToStash() function to InventoryHelper 2024-02-01 09:48:46 +00:00
Dev
69735b5037 Check inventory has space before adding bitcoins from craft 2024-01-31 23:39:01 +00:00
Kaeno
23ceca5279 Blacklist Quest Items from Scav Case 2024-01-31 22:52:55 +00:00
Dev
95dd27038d improve accuracy of daily quest system
Keep completed dailies inside "activeQuests" array until dailies are refreshed
Adjust post-raid quest handling to ensure previously completed/failed quests keep their original status
2024-01-31 14:38:18 +00:00
Dev
a45cc3052e Fix issue with choosing a default mod for a weapon when the bot doesnt have the default mod in their mod pool already - would result in missing vital mods causing a fallback to a default weapon preset 2024-01-30 21:14:15 +00:00
Dev
9616f9b34b Improve armor slot compatibility checking 2024-01-30 16:32:03 +00:00
Dev
81960a23fe Fix bitcoins being returned in bundles instead of individually 2024-01-30 13:24:46 +00:00
Dev
491a5204bb optimisation: only update the current profiles hideout data 2024-01-30 12:16:58 +00:00
Dev
d0af930dc9 Fix not being able to collect bitcoins
Improved handling of server/client sync when clicking 'get iems' to reduce chance of `no bitcoins to collect` error
2024-01-30 12:16:27 +00:00
Dev
55154c8b1a improve block checking logic to be dynamic based on pool size 2024-01-29 23:02:09 +00:00
Dev
f3ec237674 Fix issue with weapon mod generation flagging mod as incompatible even though it passes compatibility checks
Stop trying to fit a mod to a weapon after 8 blocked attempts
Created streamlined mod compatability checker function
2024-01-29 22:41:08 +00:00
Dev
58d620d424 Fix weapon mod generation choosing a default mod only to keep it flagged as incompatible 2024-01-29 21:27:36 +00:00
Dev
bf7e214b77 Add nullguard to updateFuel() when generator slot has no items array 2024-01-29 16:40:58 +00:00
Dev
099e2cd6f3 Update air filters to correctly calculate time they were being used since last hideout update tick 2024-01-29 16:05:32 +00:00
Dev
9b45d40c2b Improve dogtag bonus function for HoF area + allow any side dogtag to be used 2024-01-29 15:56:35 +00:00
Dev
ad0489a9e7 Cleanup of updateFuel()
Make function calculate drain rate for the whole period since last update ran, not just the interval period in config
Look up max fuel storage of item instead of assuming its expeditionary or the other fuel container

Reduce nesting by inventing an if
2024-01-29 15:55:43 +00:00
Dev
a9517bb1cc Remove redundant return statements from RagfairOfferGenerator 2024-01-29 11:22:04 +00:00
Dev
330b1ebf28 declare repeatableQuests as const not let inside removeOrphanedQuests() 2024-01-29 11:12:57 +00:00
Dev
2bb8965c80 Remove redundant else from updateBitcoinFarm() 2024-01-29 11:11:44 +00:00
Dev
079651045d Remove return type from updateWaterFilters() 2024-01-29 11:10:26 +00:00
Dev
4cc7813320 Replace skillType bonus property with enum 2024-01-29 10:48:53 +00:00
Dev
e88a661e7e Convert hideout area bonus property + Bonus type property into an enum and update code that uses altered property 2024-01-29 10:42:02 +00:00
Dev
dbc6bd9a0b Improve reorderHideoutAreasWithResouceInputs() debug messaging 2024-01-29 10:25:14 +00:00
Dev
e579cac907 improve applyPlayerUpgradesBonuses() debug messaging 2024-01-29 09:59:22 +00:00
Dev
8fe2508e00 Improve addItemToStash() debug messaging 2024-01-29 09:54:20 +00:00
Dev
8b691e10a9 Improve server locale handling 2024-01-27 23:33:31 +00:00
Dev
215e8f1c4b Create new SNOW event separte from new years 2024-01-27 23:08:21 +00:00
Dev
8ec94a1322 Skip gifter when removing christmas items 2024-01-27 22:39:57 +00:00
Dev
5ffa186b0e Build fix 2024-01-27 22:38:16 +00:00
Dev
023bf7ac3f Removed return type from generateId() 2024-01-27 21:01:57 +00:00
Dev
88179f1c4c Remove return type for generateInventoryID() 2024-01-27 20:31:20 +00:00
Dev
8cf9cb8e15 Fix issue with getDynamicOfferPriceForOffer() not seeing presets correctly after ragfair rework 2024-01-27 20:00:18 +00:00
Dev
ccb610dda6 Add config property forceOnlyArmoredRigWhenNoArmor + wire it up 2024-01-27 18:52:36 +00:00
Dev
734d821630 Improve mod item filtering code 2024-01-27 18:12:13 +00:00
Dev
8ca0c5d82b Remove faceshield from headwear section 2024-01-27 17:08:01 +00:00
Dev
b3f2e3e2a5 Stop PMCs being genered as usec with side of bear 2024-01-27 16:19:26 +00:00
Dev
30efd8b720 Only add location property to mag cartridge stacks when more than 1 is added 2024-01-27 15:03:15 +00:00
Dev
b6327b7d0d Build fix 2024-01-27 09:03:39 +00:00