- Instead of loading duplicated mods, it now skips all of them.
- Changed a few localisation strings, deleted the ones that became outdated.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/165
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
- Implement formula based on 30 weapon repairs done on live
- Return the repair amount as `repairAmount` from `repairItemByKit`
- Add an additional `repairPoints` to `RepairDetails` to return the repair points used
- Update `repairAmount` references to `repairPoints` to keep old behavior
- Add new parameter to rewardSkillPoints that applies live-like level scaling
- Only give weapon maintenance XP when using a repair kit
This implementation comes with a "Crit Fail" and "Crit Success" mechanic to account for live sometimes randomly being -4 or +4 off from my estimated values. By default the chance of each is 10%, and they can overlap and cancel each other out
Spreadsheet of live repair data:
https://docs.google.com/spreadsheets/d/1-tR4WYelhZfKZ3ZDbxr3nd73Y60E1wQRjDWONpMVSew/edit?usp=sharing
Useful columns:
C: The amount of dura attempted to be repaired, this is used in the estimated skill calculated
G: Hand entered value of how much skill gain I actually saw on live (Multiplied by 10 for readability. So "3.2" would be "32")
J: The estimated skill gain, based on the calculation included in this merge request
K: How far off the estimated skill gain was (Negative implies we guessed high and the actual result was lower)
One thing of note:
I've modified all the existing references to `repairAmount` to be the new `repairPoints` when a repair kit is used. This is to keep the existing behaviour outside of my direct changes as much as possible.
However, this seems to be incorrect in some cases (For example, buff chance is repairPoints/maxDura, but repairPoints will go down the higher your int. I'm assuming this is meant to be repairedDura/maxDura). May want to update these references to use `repairAmount` once they've been confirmed to expect the repair amount instead of repair points used.
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/164
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Only adds lower when weapon has no launcher attached
Adjust sub stock adding code to trigger when stock has a subslot that starts with `mod_stock`, this means `mod_stock_akms` and `mod_stock_000` will be included
That error caused game freeze because of server exception after played scav death or after successful extraction of played scav
Co-authored-by: ElRabbito <you@example.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/149
Co-authored-by: ElRabbito <elrabbito@noreply.dev.sp-tarkov.com>
Co-committed-by: ElRabbito <elrabbito@noreply.dev.sp-tarkov.com>
Added a new range for weekly elimination, intead of having two, `1-15, 16+`, we have` 1-15, 16-40, 17+`
weekly elimination kill count requirements went way up
body part targeting is lower for low level weeklies, no change at high level
disabled specific weapon requirement for all elimination quests
level 1-15 weekly quests will target scavs more
Signed-off-by: bili@育碧苏联Ubisoviet
server strings are translated. player chat message WIP
Co-authored-by: Your Name <you@example.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/131
Co-authored-by: ghost114514 <ghost114514@noreply.dev.sp-tarkov.com>
Co-committed-by: ghost114514 <ghost114514@noreply.dev.sp-tarkov.com>