- Files with filenames that end with .taikoweb.js can be imported and run to add custom functionality to the game
- The plugin file is a javascript module script that should have a class in the default export
- Currently supported methods in the class: name (string), load, start, stop, unload (functions)
- The class can be extended from the Patch class to add automatic patching of variables and functions
- Here are some of the plugins I made: https://github.com/KatieFrogs/taiko-web-plugins
Uses the File System Access API supported in some browsers to keep the custom song list between sessions, restoring it back even when the page was closed.
Instances that wish to enable Google Drive support should first enable it to only a small subset of users (100 maximum) to allow the OAuth screen to be verified by Google without hitting the user limit. Minimum level in the config can be set to enable beta testing of this feature and then disabled by setting it to None.
- Add user level assignment screen to the administration panel
- Add privacy policy and links to it in various places
- Add switch accounts link near the Google Drive picker
- Fix chart in Ai want U
- Mute music on song select with Q
- Do not scroll song select background when the tab is not active
- Fix very short inputs not being recognized
- Fix sound being muted when playing the same song again
- Fix multiplayer when audio latency is set
- Fix getting stuck when imported song cannot be restarted
- Fix 2P cursor when ura is selected by both players
- Add KeyboardEvent.key to browser tests
- Separate buttons like Shift+Left into two on the How to Play page
- Change focused button on the custom songs screen to the first one available
- Add favicon to the admin page
- Display the id on the admin new song page
- Uses oggmented library to add ogg support to iOS
- Adds support for ogg songs on the server, configurable per song on the admin page
- Lets iOS users upload custom songs with gdrive when enabled
- Tweaked colour picker on account page to respond faster
- Fixed not being able to restart osu songs
- Add folder drag and drop support
- Do expodential retrying if rate limited, allowing upload of very large drive folders
- Do not import deleted files
- Move the upload buttons to their own line
- Notify when no TJA files have been found
- Add more translations
- Change the way a selected song appears while it is loading the metadata
- Fix custom taikowebskin
- Fix importing custom game assets (local only)
- Get the oauth token again on auth error
- Speed up metadata loading by not waiting for the audio
- Make loading animation bigger on mobile
- Fix osu charts imported with gdrive
- Fix gpicker not appearing after cancelling
- Adds a new page for importing custom songs, where it is possible to pick a local folder (desktop only) or a Google Drive folder (desktop and Android)
- This feature is disabled on iOS due to the lack of OGG audio support in the browser
- In order to not get rate limited, a TJA file is parsed for metadata only when the song is clicked in the song selection, rather than all at once at import time
- The instance maintainer will need to provide the API credentials in the config.py file to enable this feature
- This requires a new project to be created at console.cloud.google.com
- Drive API will have to be enabled
- API and OAuth keys should be created
- API key can be restricted to only have Google Drive and Google Picker APIs
- OAuth Client ID should have Web Application type and JavaScript origins set
- Editing the OAuth consent screen to have a name and icon is recommended
- It is semi-required to submit the consent screen for verification as the permission to download all of the Drive files will be asked.
- Note that the email of the maintainer is publicly visible on the consent screen
- The project number can be found in the IAM & Admin settings page
- Fixed touch multiplayer drum being too small and nameplate drawing on top of it
- Fixed #lyric lines being forced to be lowercase and appearing too early
- Fixed exiting session while someone else is using netplay sending you to difficulty selection of the song that the netplay person has selected
- Fixed ≠MM title on song select not having the first symbol rotated
- Fixed nameplate cache in song select and in game not getting cleared
- Increased ping timeout for multiplayer
Admin page fixes
- Add meta viewport tag so that the admin pages can be opened on mobile
- On song list, songs that are not enabled are now marked
- Disable tabbing through diverge notes checkboxes in courses when adding or editing a song
- Add Hash to song adding
- Display an error if a local chart file has not been found while calculating hash
- If calculating the hash results in an error, do not discard all other changes
- Registered users can customise the colour of their Don and it will appear for other players
- Bug fixes:
- Add lyrics checkbox to admin page
- 2P shows above "creative" or "with lyrics" labels
- Prevent accidental alt and menu keyboard presses from triggering browser menus
- Fixed mouse hitboxes on difficulty selection
- Clean cached sounds and lyrics when another song is loading
- Fixed debug jumping to the top-left of the screen when hidden
- Fixed server volume not being applied to songs
- In multiplayer you will play at the bottom if you joined second
- Add a dialog to song select that score has not been saved
- Uploads the score when logged in again
- Translate error messages from the server
- BPM and go go time change even when there are no notes after the change, seen in Ego Ego Atakushi and UFO Swingin'
- Maker URL can be added to a local tja
- Example: `MAKER: Creator name <https://example.com/path>`
- Long list of settings scrolls more naturally with arrow keys
- When media engagement is low, gamepad users will not be able to proceed on the title screen until a mouse click or a key press unpauses the audio context
- Fix "Bad" note gauge judgement on easy difficulty
- In debug, use hash to tell apart songs
- Toggling autoplay checkbox in debug now disallows saving the score
- Fix crown of the song that was previously selected rendering above the genre
- Outline of empty crowns is slightly darker
- Fix rendering when there is a crown on oni and no crown on ura
- Fix crowns overlapping the netplay 2P icon
- Fix gauge in latency calibration
- Fix debug to work on mobile, can be toggled with ctrl+alt+`;` on hacker's keyboard with permanent notification
- Fix being unable to scroll the settings list without toggling something
- Handle KeyboardInterrupt in server.py
- Fix category jumping not working in session mode
- Fix mouse cursor being hidden at results screen in session mode
- Make "Issues" on the about screen and "An error occurred, please refresh" on loading screens translateable
- CanvasCache uses integer increments for comparison instead of Date.now()
- For imported songs, exclude song titles from genre comparisons if they appear in the name of the folder
- Fix tja files with spaces in the notation
- Fix second player's score on the results screen to have upside down appearance
- Add fixed chinese strings
- Improve the soul gauge to fill properly. The algorithm is different for each difficulty.
- Saves score to localStorage, the whole score is correct now.
- Adds crowns to song selection screen.
The scores would take a lot of space if stored as readable objects so they are stored compressed. If you need to edit your scores, you can do so by opening dev console and entering `scoreStorage.get()`. Expand to the song and double click on values that you need to edit. When you are done editing, do not forget to save your scores with `scoreStorage.save()`. Adding new scores can be done with `scoreStorage.add`, first get a template with `obj=scoreStorage.template(),obj` and after editing, add it with `scoreStorage.add("song name", "oni", obj)`. To remove a score use `scoreStorage.remove("song name"[, "oni"])`.
Adds new settings for controlling the note offset while playing. It can be either an actual offset (it is called "Audio Latency" in the settings) or just the visual offset ("Video Latency").
With higher audio latency it means you have to press the button sooner than what you hear, similarly with higher video latency it is sooner than what you see. By offsetting these events the game would play better, however, the sound effect of you hitting the drum would still play at the wrong time, the code cannot anticipate you to hit the drum in the future so to work around this issue a new option that disables drum sounds is also included.
These settings could be set through trial and error but it would be better to get the correct values through the automated latency calibration, where you can hit the drum as you hear sounds or see a blinking animation. I tried making one by measuring latency from user input, adding all the latency up, and dividing, but that gives unreliable results. I hope someone suggests to me what I should be doing during the calibration to get better results, as I cannot figure what to do on my own.
- Resolution can be adjusted, as well as touch drum animation on mobile
- A translation text file "songtitle.txt" can be imported
- Titles and translated titles are each on their own line, if a line begins with a language code, it will translate the song title that is above
- An example file can be found here: https://gist.github.com/LoveEevee/65fe66f0b54c0536f96fd2f4862984d4
- The page will fail to load if version on the page does not match /api/config
- Disabled Tab key while playing, before hitting it would focus the version link
- Fix forcing branches in debug not working
- Fixed not being able to click on songs that do not have oni but have ura
- Fix unexpected category being used as a fallback
- Fix verticalText and layeredText not accepting anything except strings
- Requires a new column in the database after preview: `volume` REAL
- The value is a volume multiplier, if the value is set to null or 1 there will be no change
- The volume can be set in debugger
- Imported TJA files are now read from disk every time the song is played, freeing some memory and making it easier to create charts
- Correctly parse TJA files with alphabet notes, added "A" and "B" notes, which appear as DON (Big) and KA (Big) respectively