audio update

This commit is contained in:
Bui 2019-12-24 18:10:40 +00:00
parent ff09cb83bd
commit 91e5127613
57 changed files with 44 additions and 35 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -90,32 +90,13 @@ var assets = {
"se_don.wav",
"se_ka.wav",
"se_pause.wav",
"v_combo_50_meka.wav",
"v_combo_100_meka.wav",
"v_combo_200_meka.wav",
"v_combo_300_meka.wav",
"v_combo_400_meka.wav",
"v_combo_500_meka.wav",
"v_combo_600_meka.wav",
"v_combo_700_meka.wav",
"v_combo_800_meka.wav",
"v_combo_900_meka.wav",
"v_combo_1000_meka.wav",
"v_combo_1100_meka.wav",
"v_combo_1200_meka.wav",
"v_combo_1300_meka.wav",
"v_combo_1400_meka.wav",
"v_combo_over1500_meka.wav",
"se_calibration.wav",
"v_fullcombo_meka.wav",
"v_renda_meka.wav",
"v_results.wav",
"v_sanka.wav",
"v_songsel.wav",
"v_start.wav",
"v_title.wav",
"calibration.wav"
"v_title.wav"
],
"audioSfxLR": [
"neiro_1_don.wav",
@ -143,8 +124,43 @@ var assets = {
"v_combo_1200.wav",
"v_combo_1300.wav",
"v_combo_1400.wav",
"v_combo_over1500.wav",
"v_combo_1500.wav",
"v_combo_1600.wav",
"v_combo_1700.wav",
"v_combo_1800.wav",
"v_combo_1900.wav",
"v_combo_2000.wav",
"v_combo_2100.wav",
"v_combo_2200.wav",
"v_combo_2300.wav",
"v_combo_2400.wav",
"v_combo_2500.wav",
"v_combo_2600.wav",
"v_combo_2700.wav",
"v_combo_2800.wav",
"v_combo_2900.wav",
"v_combo_3000.wav",
"v_combo_3100.wav",
"v_combo_3200.wav",
"v_combo_3300.wav",
"v_combo_3400.wav",
"v_combo_3500.wav",
"v_combo_3600.wav",
"v_combo_3700.wav",
"v_combo_3800.wav",
"v_combo_3900.wav",
"v_combo_4000.wav",
"v_combo_4100.wav",
"v_combo_4200.wav",
"v_combo_4300.wav",
"v_combo_4400.wav",
"v_combo_4500.wav",
"v_combo_4600.wav",
"v_combo_4700.wav",
"v_combo_4800.wav",
"v_combo_4900.wav",
"v_combo_5000.wav",
"v_fullcombo.wav",
"v_renda.wav",
"v_results_fullcombo.wav",

View File

@ -157,7 +157,7 @@ class Controller{
if(Math.round(score.gauge / 2) - 1 >= 25){
if(score.bad === 0){
vp = "fullcombo"
this.playSoundMeka("v_fullcombo", 1.350)
this.playSound("v_fullcombo", 1.350)
}else{
vp = "clear"
}
@ -225,13 +225,6 @@ class Controller{
this.playedSounds[id] = ms
}
}
playSoundMeka(soundID, time){
var meka = ""
if(this.autoPlayEnabled && !this.multiplayer){
meka = "_meka"
}
this.playSound(soundID + meka, time)
}
togglePause(forcePause, pauseMove, noSound){
if(this.multiplayer === 1){
this.syncWith.game.togglePause(forcePause, pauseMove, noSound)

View File

@ -94,7 +94,7 @@ class Game{
circle.rendaPlayed = true
if(this.rules.difficulty === "easy"){
assets.sounds["v_renda" + this.controller.snd].stop()
this.controller.playSoundMeka("v_renda")
this.controller.playSound("v_renda")
}
}
if(!circle.beatMSCopied){
@ -609,8 +609,8 @@ class Game{
if(this.combo > this.globalScore.maxCombo){
this.globalScore.maxCombo = this.combo
}
if(this.combo === 50 || this.combo > 0 && this.combo % 100 === 0 && this.combo < 1500 || this.combo > 0 && this.combo % 500 === 0){
this.controller.playSoundMeka("v_combo_" + (this.combo <= 1400 ? this.combo : "over1500"))
if(this.combo === 50 || this.combo > 0 && this.combo % 100 === 0 && this.combo <= 5000){
this.controller.playSound("v_combo_" + this.combo)
}
if (this.songData.scoremode == 2 && this.combo > 0 && this.combo % 100 == 0) {
this.globalScore.points += 10000;
@ -755,7 +755,7 @@ class Game{
case "audio":
case "video":
if(state === "audio" && !this.mainAsset){
this.mainAsset = assets.sounds["calibration"]
this.mainAsset = assets.sounds["se_calibration"]
this.mainMusicPlaying = false
}
if(progress.hit >= progress.requirement){