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201 Commits
Author SHA1 Message Date
Cameron Gutman 821d4ac9dd Version 0.5.1 (hotfix for Windows and Mac only) 2018-09-16 12:18:58 -07:00
Cameron Gutman f4408473e6 Fix broken Alt+Tab behavior. Fixes #72 2018-09-16 11:21:15 -07:00
Cameron Gutman 1f759577ce Version 0.5.0 2018-09-15 16:23:10 -07:00
Cameron Gutman 04376ca047 Fix Clang format string signness mismatch warnings 2018-09-15 16:00:36 -07:00
Cameron Gutman 7ac108f495 Reduce delay for PCs appearing online 2018-09-15 13:43:02 -07:00
Cameron Gutman a2eece0f5c Log audio buffer size 2018-09-15 13:27:57 -07:00
Cameron Gutman a03279df3b Fix errant mouse button event being sent on mouse capture 2018-09-14 22:09:45 -07:00
Cameron Gutman bef6c2b665 Fix the underflow caused by the underflow fix :( 2018-09-14 21:03:06 -07:00
Cameron Gutman 8002c65693 Block Intel drivers earlier than 4836 from using HEVC due to artifacting issues. Fixes #32 2018-09-14 20:20:47 -07:00
Cameron Gutman 5c7247b8b5 Archive symbols from prebuilt libraries too 2018-09-14 19:32:23 -07:00
Cameron Gutman 1a18e68441 Make Windows shortcut description consistent with Mac and Linux 2018-09-14 19:23:02 -07:00
Cameron Gutman 72afa55897 Add tip text to the StreamSegue telling users about the quit shortcut. Fixes #77 2018-09-14 19:11:06 -07:00
Cameron Gutman eed9fca10c Mass conversion of isNull() -> isEmpty() 2018-09-14 18:36:15 -07:00
Cameron Gutman 25d97e187a Fix large mouse input delay on GFE 3.14.0 and earlier. Fixes #68 2018-09-14 18:35:28 -07:00
Cameron Gutman 7ca2ca8045 Print the GPU driver version on Windows 2018-09-13 14:54:30 -07:00
Cameron Gutman 54885c3e5f Revert "Delay Session::exec() for 250 ms to allow the StackView transition to complete" due to regressing spinner performance on Windows and Linux
This reverts commit b8ffb6e53d.
2018-09-13 14:39:33 -07:00
Cameron Gutman b8ffb6e53d Delay Session::exec() for 250 ms to allow the StackView transition to complete 2018-09-13 14:33:38 -07:00
Cameron Gutman 7bc43c226d Fix underflow in audio drop code 2018-09-13 14:09:03 -07:00
Cameron Gutman da4697794d Increase buffer size for glitch-free playback on macOS 2018-09-13 13:02:21 -07:00
Cameron Gutman 879c524658 Revert "Process Qt events in the SDL loop" to fix input issues on Windows and Mac
This reverts commit c8e00195ed.
2018-09-13 12:14:56 -07:00
Cameron Gutman e3a8f010c3 Fixes for experimental Qt audio renderer 2018-09-13 12:00:51 -07:00
Cameron Gutman f2f8f92172 Add gamepad mapping DB from https://github.com/gabomdq/SDL_GameControllerDB 2018-09-13 11:58:32 -07:00
Cameron Gutman 265ec96c6f Fix grammar mistake in shortcut description 2018-09-13 08:18:01 -07:00
Cameron Gutman 6e06174db6 Add experimental Qt audio renderer 2018-09-13 08:17:26 -07:00
Cameron Gutman 9677569293 Fix Travis CI build 2018-09-13 08:05:54 -07:00
Cameron Gutman c8e00195ed Process Qt events in the SDL loop 2018-09-13 08:03:06 -07:00
Cameron Gutman 64bc189010 Fixes to SDL audio renderer and autodetection support 2018-09-13 07:46:01 -07:00
Cameron Gutman 12496e4432 Refactor audio rendering into a separate class 2018-09-13 06:23:06 -07:00
Cameron Gutman 9e2fd67487 Add option to enable mouse acceleration for remote desktop usage 2018-09-09 13:21:11 -07:00
Cameron Gutman af17d56cbd Add option to disable mDNS PC discovery. Fixes #50 2018-09-09 12:33:19 -07:00
Cameron Gutman 6e0a657b76 Update readme and metadata for Beta 1 features 2018-09-09 11:53:58 -07:00
Cameron Gutman b0a9fc7085 Add Help option to connection failure dialog 2018-09-09 11:53:14 -07:00
Cameron Gutman 5e47b8a835 Update README.md 2018-09-09 11:40:13 -07:00
Cameron Gutman 0b94ad1fef Add help link in Add PC failure dialog 2018-09-09 11:19:33 -07:00
Cameron Gutman 9dcd856099 Blacklist Kepler GPUs for HEVC due to hybrid decode support present in some drivers 2018-09-09 10:48:01 -07:00
Cameron Gutman cfbcc4093c Reduce UI jank when transitioning to the stream segue 2018-09-09 10:17:32 -07:00
Cameron Gutman b8169ae08b Fix broken quit dialog transition to next app 2018-09-09 10:08:23 -07:00
Cameron Gutman 103625fbdd Version v0.4.0 2018-09-08 16:58:03 -07:00
Cameron Gutman 4712080a1b Fix centering of streaming window and size after toggling full-screen on Windows 2018-09-08 16:01:35 -07:00
Cameron Gutman 93c683be3a Allow renderers that force V-sync on to run without it when streaming higher than the display refresh rate 2018-09-08 15:27:21 -07:00
Cameron Gutman c9a7c15f98 Improve unsupported FPS options and performance 2018-09-08 15:09:46 -07:00
Cameron Gutman 64a08f0533 Allow higher than display refresh rate streaming with unsupported FPS option 2018-09-08 14:34:11 -07:00
Cameron Gutman 52c6455ca5 Avoid sending a click event on focus gain on Linux 2018-09-08 14:05:42 -07:00
Cameron Gutman 238681d72f Merge pull request #67 from jhakonen/capture-on-activated-window
Capture mouse cursor when clicking inactive window
2018-09-08 14:01:27 -07:00
Cameron Gutman dbcc6feb3f Merge pull request #66 from jhakonen/fix-key-not-working
Fixed < key in keyboard not working
2018-09-08 11:05:34 -07:00
Janne Hakonen 300b53f28c Capture mouse cursor when clicking inactive window 2018-09-08 16:39:20 +03:00
Janne Hakonen 3dabb1c891 Fixed < key in keyboard not working 2018-09-08 14:16:27 +03:00
Cameron Gutman 4381f7a973 Apply changes to preferences when loading the settings page 2018-09-07 23:16:13 -07:00
Cameron Gutman 77b767ae5b Hide autodetect option for audio configuration since it's broken on macOS and Linux (and to some extent, Windows) 2018-09-07 22:51:56 -07:00
Cameron Gutman 2c4f78133f Avoid inflating MessageDialogs for each app in the grid. Fixes scrolling jank on app grid. 2018-09-07 17:33:34 -07:00
Cameron Gutman ec2c181f4e Use 4 threads for fetching box art 2018-09-07 17:30:43 -07:00
Cameron Gutman fae98eb13a Limit box art fetching to a single thread to improve UI responsiveness 2018-09-07 17:02:52 -07:00
Cameron Gutman f1d117d5d7 Ensure FFmpeg log messages are written to the debug log 2018-09-07 15:53:10 -07:00
Cameron Gutman 529ac8041a Only write a dump for the first unhandled exception 2018-09-07 15:45:35 -07:00
Cameron Gutman 391e84e0f4 Create a crash dump when Moonlight crashes on Windows 2018-09-07 14:16:59 -07:00
Cameron Gutman 6a2b717ff1 Run in native resolution on Retina displays when streaming above scaled resolution 2018-09-07 01:12:18 -07:00
Cameron Gutman 475a39cb73 Recreate the decoder when moving to a new display to allow Pacer to get the new refresh rate 2018-09-06 19:42:53 -07:00
Cameron Gutman 4dba74e2f9 Fix handling of undefined and non-matching refresh rate 2018-09-06 19:16:59 -07:00
Cameron Gutman 587d783955 Use SDL_WINDOWPOS_CENTERED_DISPLAY() to fix incorrect positioning on multi-display system on macOS 2018-09-06 18:53:00 -07:00
Cameron Gutman 3bfe87d516 Merge pull request #63 from jhakonen/optional-desktop-shortcut
Changed desktop shortcut as optional in Windows installer. Fixes #17
2018-09-06 16:20:50 -07:00
Janne Hakonen d3e43012fb Changed desktop shortcut as optional in installer. Fixes #17 2018-09-06 20:09:00 +03:00
Cameron Gutman 5da156b433 Prefer H.264 for higher decoding performance in very high load situations 2018-09-05 18:57:40 -07:00
Cameron Gutman b2eeb63b6f Mark the full-screen display mode as recommended due to lower latency and better frame pacing 2018-09-05 17:46:29 -07:00
Cameron Gutman a7517dace3 Switch to ItemDelegate for PCs and Apps for proper hover and click behavior 2018-09-05 17:08:27 -07:00
Cameron Gutman bd9f2d2009 Remove unused Menu items in ToolButtons 2018-09-05 16:38:52 -07:00
Cameron Gutman 78730f7235 Wake host on a separate worker thread to avoid hanging the UI for DNS resolution 2018-09-05 16:10:32 -07:00
Cameron Gutman 8a2491d955 Populate RC strings for Windows builds 2018-09-05 15:52:50 -07:00
Cameron Gutman 0d68faf40c Remove unused parameter 2018-09-05 15:45:36 -07:00
Cameron Gutman 957a2b2169 Fix box art caching location and cleanup of cache directory by the uninstaller 2018-09-05 15:45:10 -07:00
Cameron Gutman 856318f947 Start the SDL window on the same display as the Qt UI was displayed on 2018-09-05 15:15:53 -07:00
Cameron Gutman 4df9d6b20a Update common-c with FEC fixes 2018-09-05 14:49:07 -07:00
Cameron Gutman 8519d09141 Extract dSYM file for debugging Mac builds 2018-09-04 02:20:00 -07:00
Cameron Gutman 1b4fe83739 Fix AppVeyor symbol artifact name 2018-09-04 01:09:10 -07:00
Cameron Gutman 8fc825b2eb Produce PDBs for Windows builds 2018-09-04 01:03:01 -07:00
Cameron Gutman 6d0fc22ab5 Ensure symbols are always generated for debugging purposes 2018-09-04 00:18:02 -07:00
Cameron Gutman 9a71b4c237 Improve mouse batching to only batch if the last event was less than 1 millisecond ago 2018-09-04 00:09:35 -07:00
Cameron Gutman 9aa487418f Force V-Sync enabled for DXVA2 windowed with DWM composition enabled 2018-09-03 23:34:15 -07:00
Cameron Gutman 203b2fcaca Batch mouse move events for high DPI mice 2018-09-04 00:37:21 -04:00
Cameron Gutman dae21f2638 Detect native panel resolution on Retina displays. Fixes #59 2018-09-04 00:21:37 -04:00
Cameron Gutman af6e99cbac Select the highest full-screen refresh rate that our stream FPS evenly divides 2018-09-03 22:54:41 -04:00
Cameron Gutman 6d6acf4308 Fix release builds 2018-09-03 22:47:31 -04:00
Cameron Gutman 7dd4815edf Allow selection between full-screen exclusive mode and borderless windowed mode 2018-09-03 22:17:34 -04:00
Cameron Gutman 2c068a99a3 Allow FFmpeg renderers to enforce V-sync being enabled or disabled 2018-09-03 20:57:09 -04:00
Cameron Gutman fa93364ddd Ensure the CVDisplayLink is synchronized to the display that our window is on 2018-09-03 20:19:24 -04:00
Cameron Gutman 9b1eef3f63 Pass AV_HWACCEL_FLAG_IGNORE_LEVEL for VDPAU per FFmpeg documentation recommendation 2018-09-03 17:06:21 -04:00
Cameron Gutman ed6c07fd4b Display all frames even if they are corrupt or missing references (as will happen during reference frame invalidation) 2018-09-02 18:45:29 -04:00
Cameron Gutman 5ad96f5287 Display a dialog when the connection is terminated by the remote PC 2018-09-02 18:34:10 -04:00
Cameron Gutman fa8845c7e2 Merge pull request #58 from jhakonen/release-cursor
Release mouse cursor when window focus is lost
2018-09-02 16:51:56 -04:00
Janne Hakonen b96ace7f04 Release mouse cursor when window focus is lost 2018-09-02 00:31:37 +03:00
Cameron Gutman 234a8dc3d5 Fix build with HAVE_SLVIDEO 2018-08-31 10:40:25 -04:00
Cameron Gutman 0467c2f893 Don't rely on Qt 5.10 icon feature 2018-08-31 02:28:26 -04:00
Cameron Gutman 762fe92933 Allow streaming with no audio device. Fixes #52 2018-08-31 00:09:31 -04:00
Cameron Gutman 16d105d462 Avoid hardcoding VCRedist version 2018-08-30 20:47:44 -07:00
Cameron Gutman 8a8b624f47 Add logging for adding a PC and offline/online state transitions 2018-08-30 23:15:06 -04:00
Cameron Gutman 9470615c63 Use QtQuick.Dialogs 1.2 for Qt 5.9 support 2018-08-30 00:00:05 -04:00
Cameron Gutman 8f0ea700a5 Fix QML error when pairing successfully 2018-08-29 23:59:19 -04:00
Cameron Gutman b7cbec0b1c Pass RFI flags to decoder 2018-08-25 13:36:54 -07:00
Cameron Gutman 9be9934b8c Add reference frame invalidation for the software decoder 2018-08-25 12:38:04 -07:00
Cameron Gutman 55f0e1e1d5 Use QT_OPENGL to set ANGLE 2018-08-25 11:59:32 -07:00
Cameron Gutman bbd784fc85 Use ANGLE for rendering on Windows 2018-08-25 11:35:55 -07:00
Cameron Gutman 408f93732b Fix 'invalid VADisplay' errors on renderer destruction 2018-08-25 11:21:52 -07:00
Cameron Gutman fb53c95207 Version 0.3.0 2018-08-21 01:18:55 -07:00
Cameron Gutman 960e083152 Add manifest for Windows 2018-08-21 01:07:30 -07:00
Cameron Gutman 7e560aa09e Use MMCSS when streaming with the DXVA renderer 2018-08-21 00:53:41 -07:00
Cameron Gutman 7d9478b774 Fix FlipEx on Windows 7 2018-08-21 00:49:29 -07:00
Cameron Gutman 0fa0ab43c9 Fix broken Alt+Tab behavior on Windows 2018-08-20 22:48:48 -07:00
Cameron Gutman f9cdd49d2e Add settings option to disable V-sync for lowest possible latency on Windows 2018-08-20 22:25:19 -07:00
Cameron Gutman 7661f5a3d7 Use SetThreadExecutionState() to disable the screensaver since SDL doesn't currently call that. Fixes #46 2018-08-20 21:36:23 -07:00
Cameron Gutman 395f337bbb Switch full-screen mode back to full-screen exclusive on Windows to reduce latency by 1 frame 2018-08-20 21:19:00 -07:00
Cameron Gutman 9e9fe2a2cf Work around DWM bug on Windows 7 causing horrible performance 2018-08-20 21:17:25 -07:00
Cameron Gutman 5bf88cfe96 Fix Mac build 2018-08-20 18:57:11 -07:00
Cameron Gutman f7d3c10c9d Plumb the ability to disable V-sync through the video renderers 2018-08-20 18:19:42 -07:00
Cameron Gutman 6b395c816f Allow Pacer to wait for frames up until a few ms before v-sync for better smoothness and lower latency 2018-08-20 17:53:35 -07:00
Cameron Gutman d6e7173af0 Add a VsyncSource for renderers that already block for V-sync 2018-08-20 17:24:47 -07:00
Cameron Gutman 1a60484abc Use hardware vertex processing if available 2018-08-19 22:45:17 -07:00
Cameron Gutman 62f765b2b4 Switch DXVA2 to IDirect3D9Ex APIs for more detailed control of rendering 2018-08-19 21:53:39 -07:00
Cameron Gutman 57f2fb07f0 Speed up build times by allow dependencies to be built in parallel 2018-08-19 14:33:37 -07:00
Cameron Gutman 1b8c3aae73 Speed up resize/full-screen by avoiding excessive decoder resets 2018-08-19 01:19:23 -07:00
Cameron Gutman 845e84adb7 Avoid the test frame for DXVA2 and VT APIs to address flickering in full-screen on Win7 2018-08-19 00:59:04 -07:00
Cameron Gutman 91c0429e2c Remove cache directories on uninstall 2018-08-18 15:43:24 -07:00
Cameron Gutman 30f673efe1 Create Qt components with all parameters specified otherwise it will be instantiated with default properties 2018-08-16 23:29:46 -07:00
Cameron Gutman c1b1719914 Recreate the VT decoder if the display layer fails. Minor fix to Path class. 2018-08-16 23:09:40 -07:00
Cameron Gutman 9fbdd794b9 Improve support for full-screen exclusive mode 2018-08-16 22:25:14 -07:00
Cameron Gutman 38ff2bf5cb Store all files in the current directory for portable installations. Fixes #43 2018-08-16 21:04:47 -07:00
Cameron Gutman 345e800abd Always submit frames to Pacer if it's using a frame queue 2018-08-16 17:59:33 -07:00
Cameron Gutman 404eaa44e4 Implement frame pacing for Windows using D3DKMTWaitForVerticalBlankEvent 2018-08-16 01:29:53 -07:00
Cameron Gutman 8e257ab241 Remove unused function 2018-08-16 00:04:28 -07:00
Cameron Gutman fabbad5370 Fix build error on Windows and warnings 2018-08-16 00:02:43 -07:00
Cameron Gutman 7d61acb2a8 Use Pacer to drive all rendering 2018-08-15 23:57:03 -07:00
Cameron Gutman f6a451d6e7 Add PoC VsyncSource for Windows using DwmFlush(). Soon to be replaced with D3DKMTWaitForVerticalBlankEvent(). 2018-08-15 23:20:56 -07:00
Cameron Gutman e68a15c825 Move the Vsync logic from VTRenderer into a VsyncSource 2018-08-15 22:02:15 -07:00
Cameron Gutman f929cffce7 Let Pacer know what the display Hz and stream FPS are so it can make better drop decisions 2018-08-15 21:10:35 -07:00
Cameron Gutman f171588616 Pass the maximum frame rate into FFmpeg renderers 2018-08-15 20:41:19 -07:00
Cameron Gutman e467ce7ce8 Uninitialize video subsystem before allowing a racing session to start to prevent an assert from firing 2018-08-15 20:35:11 -07:00
Cameron Gutman 1fda7550da Sign the MSI within the bundle too 2018-08-15 20:29:59 -07:00
Cameron Gutman f714a5d0cb Refactor frame pacing from VT renderer into a separate class for sharing with other renderers 2018-08-14 19:13:17 -07:00
Cameron Gutman 2a3d5a27a8 Add issue templates 2018-08-14 18:03:10 -07:00
Cameron Gutman c9bf5ae79d Prevent underflow during audio frame drop calculation 2018-08-14 17:39:29 -07:00
Cameron Gutman cf2d8f71d6 Avoid setting timer resolution to 1 ms while Moonlight is not streaming 2018-08-13 22:23:05 -07:00
Cameron Gutman 611d9ac1ba Pass the chroma type to the VDPAU video mixer 2018-08-13 20:02:55 -07:00
Cameron Gutman f3309087ab Avoid polling if the Qt window is minimized 2018-08-13 19:47:42 -07:00
Cameron Gutman 860d317330 Version 0.2.0 2018-08-12 01:42:28 -07:00
Cameron Gutman bab11a731e Fix uninitialized gamepad mask in multi-controller mode 2018-08-12 01:39:22 -07:00
Cameron Gutman df9e7bead0 Add a hack to the installer to workaround the ffmpeg versioning issue. Fixes #27 2018-08-12 01:23:15 -07:00
Cameron Gutman 962dc847e7 Enable stale and no-response bots 2018-08-12 00:21:07 -07:00
Cameron Gutman 566181e8d7 Display error if video decoder doesn't initialize 2018-08-11 22:49:36 -07:00
Cameron Gutman 5f5f835b2e Display a warning when running under Wayland 2018-08-11 22:42:25 -07:00
Cameron Gutman c0e697eb58 Add packages required for SDL Wayland compilation to Travis CI config 2018-08-11 20:56:08 -07:00
Cameron Gutman d3c2f50b20 Remove custom VAAPI logging functions 2018-08-11 20:32:28 -07:00
Cameron Gutman f1ee1eeb63 Avoid using window systems that SDL wasn't compiled to support 2018-08-11 20:19:20 -07:00
Cameron Gutman bb18519e44 WIP Wayland rendering code for VAAPI 2018-08-11 19:43:36 -07:00
Cameron Gutman 8e2ad133ea Add more details on build environment setup 2018-08-11 17:50:29 -07:00
Cameron Gutman 5e82e8413f Use create-dmg to get a much nicer looking DMG that's also code-signed 2018-08-11 14:52:44 -07:00
Cameron Gutman 917f6e5ee9 Only capture the mouse by default for full screen streaming 2018-08-11 14:19:42 -07:00
Cameron Gutman e1ca6e644e Create Windows portable zip for non-admin users 2018-08-11 14:12:55 -07:00
Cameron Gutman f1e89242cb Handle EINTR to fix streaming with GDB attached 2018-08-10 15:53:27 -07:00
Cameron Gutman 91145cde0f Bump minimum macOS version to 10.11 in line with Qt 5.11 2018-08-10 00:08:56 -07:00
Cameron Gutman 8ae01fae3f Place logs in /tmp on macOS 2018-08-09 23:54:44 -07:00
Cameron Gutman 4e60ccb2ff Add tooltips for toolbar buttons 2018-08-09 23:20:20 -07:00
Cameron Gutman 186052f21d Fix update button color 2018-08-09 23:18:07 -07:00
Cameron Gutman 0fb3bb0727 Add automatic update checking. Fixes #8 2018-08-09 22:51:27 -07:00
Cameron Gutman 8f61a11452 Remove improper cast to unsigned value 2018-08-09 20:21:18 -07:00
Cameron Gutman 4b1d3b0125 Warn users when their configuration is impossible to satisfy. Fixes #26 2018-08-09 19:37:49 -07:00
Cameron Gutman 3f81d055af Return to the PC grid if the selected PC goes offline or becomes unpaired 2018-08-09 18:48:40 -07:00
Cameron Gutman c61182bcb2 Allow FFmpeg decoder to self-heal in cases of UAC dialogs and other unexpected loss of hardware state 2018-08-09 18:39:38 -07:00
Cameron Gutman 2fdfb3e998 Fix a few incorrectly mapped keys. Fixes #28 2018-08-06 20:30:09 -07:00
Cameron Gutman 9beb51ecac Version 0.1.0 2018-08-05 19:36:30 -07:00
Cameron Gutman 7be167856e Only enable game optimizations when streaming at officially supported resolutions 2018-08-05 18:09:35 -07:00
Cameron Gutman e1d68ef097 Fix Y values wrapping at -32768 2018-08-05 18:01:50 -07:00
Cameron Gutman 5ec256a734 Fix QML warning 2018-08-05 17:09:29 -07:00
Cameron Gutman e4d7d190e2 Suppress logging for applist queries 2018-08-05 17:03:05 -07:00
Cameron Gutman b6763bb9f0 Fix VDPAU rendering at 4K 2018-08-05 16:33:08 -07:00
Cameron Gutman 6d9c0c96c9 Fix streaming with non-aligned resolutions with DXVA2 on my Quadro P400 2018-08-05 15:25:40 -07:00
Cameron Gutman 73dd5630df Fix FPS setting restore logic 2018-08-05 15:09:36 -07:00
Cameron Gutman b76645e26b Fix resolution comparision issue with portrait displays 2018-08-05 15:03:24 -07:00
Cameron Gutman 9cc20c27ab Add support for native resolution streaming 2018-08-05 14:55:26 -07:00
Cameron Gutman 36b42f6e50 Suppress log spam from serverinfo queries 2018-08-05 14:06:42 -07:00
Cameron Gutman 45ebf2ca7d Add log messages for server GPU, bitrate, and slices 2018-08-05 13:32:04 -07:00
Cameron Gutman 2140c94cd1 Fix status icon centering on PC view. Fixes #10 2018-08-05 12:47:08 -07:00
Cameron Gutman 470769e910 Replace running status text with app icon overlay 2018-08-05 12:19:54 -07:00
Cameron Gutman 493165f57f Add a busy indicator while waiting for initial contact with a PC 2018-08-05 12:13:08 -07:00
Cameron Gutman 1dcf55515b Initial replacement of status text with status icons on the PC view 2018-08-05 11:47:14 -07:00
Cameron Gutman b04bc5117d Fix scaling logic in the Linux renderers using the new helper function 2018-08-04 22:31:14 -07:00
Cameron Gutman 5cbb38091b Create new utility function for scaling with aspect ratio and use it for DXVA2 2018-08-04 22:22:15 -07:00
Cameron Gutman b076744f00 Support HEVC software decoding and forcing HEVC without GPU support 2018-08-04 16:45:31 -07:00
Cameron Gutman 723e815546 Add warning for forcing software decoding 2018-08-04 16:15:13 -07:00
Cameron Gutman ca72cbb135 Implement displaying launch warnings. Fixes #12 2018-08-04 16:05:37 -07:00
Cameron Gutman 1e8c2b179a Only fill the screen in windowed mode if the stream is larger than usable display area 2018-08-04 15:34:56 -07:00
Cameron Gutman f2ed3a8502 Make stream window resizable 2018-08-04 15:34:56 -07:00
Cameron Gutman 2bcc15e1d2 Rebuild FFmpeg for Windows to reduce install size 2018-08-04 02:12:30 -07:00
Cameron Gutman 4935baa72a Rebuild FFmpeg libraries for Mac to reduce package size 2018-08-04 01:11:19 -07:00
Cameron Gutman 10cfaa2a5f Fix Linux CI 2018-08-03 18:59:37 -07:00
Cameron Gutman 3117e360f4 Retry surface creation to work around transient VDP_STATUS_RESOURCES errors 2018-08-03 18:26:55 -07:00
Cameron Gutman 48a770edec Enable HEVC support on NVIDIA GPUs with VDPAU 2018-08-03 02:49:43 -07:00
Cameron Gutman fca402138f Add VDPAU renderer 2018-08-03 02:11:44 -07:00
Cameron Gutman 2853e498b0 Minor debugging improvements 2018-08-02 23:24:44 -07:00
Cameron Gutman 509dba2264 Enable ffmpeg logging during codec initialization 2018-08-02 22:48:40 -07:00
Cameron Gutman b8dd131af8 Allow gamepad input when the app doesn't have focus. Fixes #23 2018-08-02 22:36:44 -07:00
Cameron Gutman 0c18bcdd5e Fix DXVA 2 regression on Windows 2018-08-02 22:28:59 -07:00
Cameron Gutman 624578f286 Fix decoder reinitialization after test frame 2018-08-02 21:57:16 -07:00
Cameron Gutman c18e99c9ec Validate that the codec is functional before using it. Fixes streaming failure with VAAPI if hardware lacks codec support 2018-08-02 21:37:46 -07:00
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---
name: Bug report
about: Create a report to help us address broken functionality
---
**Describe the bug**
A clear and concise description of what the bug is.
**Steps to reproduce**
Any special steps that are required for the bug to appear.
**Screenshots**
If applicable, add screenshots to help explain your problem. If the issue is related to video glitching or poor quality, please include screenshots.
**Moonlight settings (please complete the following information)**
- Have any settings been adjusted from defaults?
- If so, which settings have been changed?
- Does the problem still occur after reverting settings back to default?
**Client PC details (please complete the following information)**
- OS: [e.g. Windows 10 1803]
- Moonlight Version: [e.g. v0.2.0]
**Logs (please attach)**
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
- On macOS, `Moonlight-###.log` files can be found in `/tmp`. In Finder, press Cmd+Shift+G, then type `/tmp` to navigate there.
- On Linux, logs print to the terminal when running via `flatpak run com.moonlight_stream.Moonlight`
**Additional context**
Add any other context about the problem here.
+17
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@@ -0,0 +1,17 @@
---
name: Feature request
about: Suggest an idea for this project
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.
+8
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@@ -0,0 +1,8 @@
# ProBot No Response (https://probot.github.io/apps/no-response/)
daysUntilClose: 7
responseRequiredLabel: 'need more info'
closeComment: >
This issue has been automatically closed because there was no response to a
request for more information from the issue opener. Please leave a comment or
open a new issue if you have additional information related to this issue.
+14
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@@ -0,0 +1,14 @@
# ProBot Stale (https://probot.github.io/apps/stale/)
daysUntilStale: 90
daysUntilClose: 7
exemptLabels:
- accepted
- bug
- enhancement
- meta
staleLabel: stale
markComment: >
This issue has been automatically marked as stale because it has not had
recent activity. It will be closed if no further activity occurs.
closeComment: false
+9
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@@ -15,13 +15,22 @@ matrix:
apt:
sources:
- sourceline: 'ppa:beineri/opt-qt596-xenial'
- sourceline: 'ppa:jonathonf/ffmpeg-4'
packages:
- qt59base
- qt59quickcontrols2
- qt59svg
- qt59multimedia
- libesd0-dev
- libgl-dev
- libegl1-mesa-dev
- libxkbcommon-dev
- wayland-protocols
- libopus-dev
- libavcodec-dev
- libavutil-dev
- libva-dev
- libvdpau-dev
install:
- '[ "$TRAVIS_OS_NAME" != osx ] || brew install qt5'
+7 -4
View File
@@ -4,7 +4,7 @@
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
This client is currently still in development (pre-alpha), but the streaming performance is already much better than the older Moonlight Chrome client on many machines. Test releases may be available for your OS on the [Releases page](https://github.com/moonlight-stream/moonlight-qt/releases).
See the [releases page](https://github.com/moonlight-stream/moonlight-qt/releases) for download links for Windows and Mac. For Linux, we're on [Flathub](https://flathub.org/apps/details/com.moonlight_stream.Moonlight).
You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
@@ -13,15 +13,18 @@ You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
## Features
- Hardware accelerated video decoding on Windows, Mac, and Linux
- Supports streaming at up to 120 FPS on high refresh rate monitors
- Supports streaming at 720p, 1080p, 1440p, or 4K
- Supports streaming at up to 120 FPS (high refresh rate monitor recommended)
- Supports streaming at 720p, 1080p, 1440p, 4K, and the client PC's native screen resolution
- 5.1 surround sound audio
- HEVC support for better image quality at reduced bandwidth
- Keyboard and mouse support
- Gamepad support with SDL gamepad mappings
## Building
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download (select MSVC toolchain on Windows)
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
- On Windows, install Visual Studio 2017 and select MSVC 2017 toolchain during Qt installation
- On Mac, install the latest version of XCode
- On Linux, install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel`
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
3. Open the project in Qt Creator or build from qmake on the command line
+4 -2
View File
@@ -17,13 +17,15 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>LSMinimumSystemVersion</key>
<string>10.10</string>
<string>10.11</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
<key>CFBundleVersion</key>
<string>0.0.5</string>
<string>0.5.1</string>
<key>CFBundleShortVersionString</key>
<string>0.5.1</string>
<key>CFBundleDisplayName</key>
<string>Moonlight</string>
</dict>
+31
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@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" manifestVersion="1.0">
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<description>Moonlight Game Streaming</description>
<asmv3:application>
<asmv3:windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitor</dpiAwareness>
</asmv3:windowsSettings>
</asmv3:application>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
</application>
</compatibility>
</assembly>
+91 -19
View File
@@ -1,4 +1,4 @@
QT += core quick network quickcontrols2 svg
QT += core quick network quickcontrols2 svg multimedia
CONFIG += c++11
unix:!macx {
@@ -11,6 +11,9 @@ unix:!macx {
# Support debug and release builds from command line for CI
CONFIG += debug_and_release
# Ensure symbols are always generated
CONFIG += force_debug_info
TEMPLATE = app
# The following define makes your compiler emit warnings if you use
@@ -34,7 +37,7 @@ win32 {
LIBS += -L$$PWD/../libs/windows/lib/x64
}
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
}
macx {
INCLUDEPATH += $$PWD/../libs/mac/include $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
@@ -44,15 +47,24 @@ macx {
unix:!macx {
CONFIG += link_pkgconfig
PKGCONFIG += openssl sdl2 opus
LIBS += -ldl
packagesExist(libavcodec) {
PKGCONFIG += libavcodec libavutil
CONFIG += ffmpeg
packagesExist(libva) {
packagesExist(libva-x11) {
CONFIG += libva-x11
}
packagesExist(libva-wayland) {
CONFIG += libva-wayland
}
CONFIG += libva
}
packagesExist(vdpau) {
CONFIG += libvdpau
}
}
}
win32 {
@@ -75,9 +87,14 @@ SOURCES += \
settings/streamingpreferences.cpp \
streaming/input.cpp \
streaming/session.cpp \
streaming/audio.cpp \
streaming/audio/audio.cpp \
streaming/audio/renderers/sdlaud.cpp \
streaming/audio/renderers/qtaud.cpp \
gui/computermodel.cpp \
gui/appmodel.cpp
gui/appmodel.cpp \
streaming/streamutils.cpp \
backend/autoupdatechecker.cpp \
path.cpp
HEADERS += \
utils.h \
@@ -89,9 +106,15 @@ HEADERS += \
settings/streamingpreferences.h \
streaming/input.hpp \
streaming/session.hpp \
streaming/audio/renderers/renderer.h \
streaming/audio/renderers/sdl.h \
streaming/audio/renderers/qtaud.h \
gui/computermodel.h \
gui/appmodel.h \
streaming/video/decoder.h
streaming/video/decoder.h \
streaming/streamutils.h \
backend/autoupdatechecker.h \
path.h
# Platform-specific renderers and decoders
ffmpeg {
@@ -100,18 +123,44 @@ ffmpeg {
DEFINES += HAVE_FFMPEG
SOURCES += \
streaming/video/ffmpeg.cpp \
streaming/video/ffmpeg-renderers/sdl.cpp
streaming/video/ffmpeg-renderers/sdlvid.cpp \
streaming/video/ffmpeg-renderers/pacer/pacer.cpp \
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.cpp
HEADERS += \
streaming/video/ffmpeg.h \
streaming/video/ffmpeg-renderers/renderer.h
streaming/video/ffmpeg-renderers/renderer.h \
streaming/video/ffmpeg-renderers/pacer/pacer.h \
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.h
}
libva {
message(VAAPI renderer selected)
PKGCONFIG += libva
DEFINES += HAVE_LIBVA
SOURCES += streaming/video/ffmpeg-renderers/vaapi.cpp
HEADERS += streaming/video/ffmpeg-renderers/vaapi.h
}
libva-x11 {
message(VAAPI X11 support enabled)
PKGCONFIG += libva-x11
DEFINES += HAVE_LIBVA_X11
}
libva-wayland {
message(VAAPI Wayland support enabled)
PKGCONFIG += libva-wayland
DEFINES += HAVE_LIBVA_WAYLAND
}
libvdpau {
message(VDPAU renderer selected)
DEFINES += HAVE_LIBVDPAU
SOURCES += streaming/video/ffmpeg-renderers/vdpau.cpp
HEADERS += streaming/video/ffmpeg-renderers/vdpau.h
}
config_SLVideo {
message(SLVideo decoder/renderer selected)
@@ -123,14 +172,24 @@ config_SLVideo {
win32 {
message(DXVA2 renderer selected)
SOURCES += streaming/video/ffmpeg-renderers/dxva2.cpp
HEADERS += streaming/video/ffmpeg-renderers/dxva2.h
SOURCES += \
streaming/video/ffmpeg-renderers/dxva2.cpp \
streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.cpp
HEADERS += \
streaming/video/ffmpeg-renderers/dxva2.h \
streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.h
}
macx {
message(VideoToolbox renderer selected)
SOURCES += streaming/video/ffmpeg-renderers/vt.mm
HEADERS += streaming/video/ffmpeg-renderers/vt.h
SOURCES += \
streaming/video/ffmpeg-renderers/vt.mm \
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.mm
HEADERS += \
streaming/video/ffmpeg-renderers/vt.h \
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.h
}
RESOURCES += \
@@ -164,29 +223,42 @@ unix:!macx: {
isEmpty(BINDIR) {
BINDIR = bin
}
isEmpty(DATADIR) {
DATADIR = share
}
target.path = $$PREFIX/$$BINDIR/
desktop.files = deploy/linux/com.moonlight_stream.Moonlight.desktop
desktop.path = $$PREFIX/share/applications/
desktop.path = $$PREFIX/$$DATADIR/applications/
icons.files = res/moonlight.svg
icons.path = $$PREFIX/share/icons/hicolor/scalable/apps/
icons.path = $$PREFIX/$$DATADIR/icons/hicolor/scalable/apps/
appdata.files = deploy/linux/com.moonlight_stream.Moonlight.appdata.xml
appdata.path = $$PREFIX/share/metainfo/
appstream.files = deploy/linux/com.moonlight_stream.Moonlight.appdata.xml
appstream.path = $$PREFIX/$$DATADIR/metainfo/
INSTALLS += target desktop icons appdata
appdata.files = gamecontrollerdb.txt
appdata.path = "$$PREFIX/$$DATADIR/Moonlight Game Streaming Project/Moonlight/"
INSTALLS += target appdata desktop icons appstream
}
win32 {
RC_ICONS = moonlight.ico
QMAKE_TARGET_COMPANY = Moonlight Game Streaming Project
QMAKE_TARGET_DESCRIPTION = Moonlight Game Streaming Client
QMAKE_TARGET_PRODUCT = Moonlight
CONFIG -= embed_manifest_exe
QMAKE_LFLAGS += /MANIFEST:embed /MANIFESTINPUT:$${PWD}/Moonlight.exe.manifest
}
macx {
QMAKE_INFO_PLIST = $$PWD/Info.plist
APP_BUNDLE_RESOURCES.files = moonlight.icns
APP_BUNDLE_RESOURCES.files = moonlight.icns gamecontrollerdb.txt
APP_BUNDLE_RESOURCES.path = Contents/Resources
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES
}
VERSION = 0.0.5
VERSION = 0.5.1
DEFINES += VERSION_STR=\\\"0.5.1\\\"
+142
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@@ -0,0 +1,142 @@
#include "autoupdatechecker.h"
#include <QNetworkReply>
#include <QJsonDocument>
#include <QJsonArray>
#include <QJsonObject>
AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
QObject(parent),
m_Nam(this)
{
// Never communicate over HTTP
m_Nam.setStrictTransportSecurityEnabled(true);
connect(&m_Nam, SIGNAL(finished(QNetworkReply*)),
this, SLOT(handleUpdateCheckRequestFinished(QNetworkReply*)));
QString currentVersion(VERSION_STR);
qDebug() << "Current Moonlight version:" << currentVersion;
parseStringToVersionQuad(currentVersion, m_CurrentVersionQuad);
// Should at least have a 1.0-style version number
Q_ASSERT(m_CurrentVersionQuad.count() > 1);
}
void AutoUpdateChecker::start()
{
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) // Only run update checker on platforms without auto-update
// We'll get a callback when this is finished
QUrl url("https://moonlight-stream.com/updates/qt.json");
m_Nam.get(QNetworkRequest(url));
#endif
}
void AutoUpdateChecker::parseStringToVersionQuad(QString& string, QVector<int>& version)
{
QStringList list = string.split('.');
for (const QString& component : list) {
version.append(component.toInt());
}
}
void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
{
Q_ASSERT(reply->isFinished());
if (reply->error() == QNetworkReply::NoError) {
QTextStream stream(reply);
stream.setCodec("UTF-8");
// Read all data and queue the reply for deletion
QString jsonString = stream.readAll();
reply->deleteLater();
QJsonParseError error;
QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonString.toUtf8(), &error);
if (jsonDoc.isNull()) {
qWarning() << "Update manifest malformed:" << error.errorString();
return;
}
QJsonArray array = jsonDoc.array();
if (array.isEmpty()) {
qWarning() << "Update manifest doesn't contain an array";
return;
}
for (QJsonValueRef updateEntry : array) {
if (updateEntry.isObject()) {
QJsonObject updateObj = updateEntry.toObject();
if (!updateObj.contains("platform") ||
!updateObj.contains("arch") ||
!updateObj.contains("version") ||
!updateObj.contains("browser_url")) {
qWarning() << "Update manifest entry missing vital field";
continue;
}
if (!updateObj["platform"].isString() ||
!updateObj["arch"].isString() ||
!updateObj["version"].isString() ||
!updateObj["browser_url"].isString()) {
qWarning() << "Update manifest entry has unexpected vital field type";
continue;
}
if (updateObj["arch"] == QSysInfo::buildCpuArchitecture() &&
updateObj["platform"] == QSysInfo::productType()) {
qDebug() << "Found update manifest match for current platform";
QString latestVersion = updateObj["version"].toString();
qDebug() << "Latest version of Moonlight for this platform is:" << latestVersion;
QVector<int> latestVersionQuad;
parseStringToVersionQuad(latestVersion, latestVersionQuad);
for (int i = 0;; i++) {
int latestVer = 0;
int currentVer = 0;
// Treat missing decimal places as 0
if (i < latestVersionQuad.count()) {
latestVer = latestVersionQuad[i];
}
if (i < m_CurrentVersionQuad.count()) {
currentVer = m_CurrentVersionQuad[i];
}
if (i >= latestVersionQuad.count() && i >= m_CurrentVersionQuad.count()) {
break;
}
if (currentVer < latestVer) {
qDebug() << "Update available";
emit onUpdateAvailable(updateObj["browser_url"].toString());
return;
}
else if (currentVer > latestVer) {
qDebug() << "Update manifest version lower than current version";
return;
}
}
qDebug() << "Update manifest version equal to current version";
return;
}
}
else {
qWarning() << "Update manifest contained unrecognized entry:" << updateEntry.toString();
}
}
qWarning() << "No entry in update manifest found for current platform: "
<< QSysInfo::buildCpuArchitecture() << QSysInfo::productType();
}
else {
qWarning() << "Update checking failed with error: " << reply->error();
reply->deleteLater();
}
}
+25
View File
@@ -0,0 +1,25 @@
#pragma once
#include <QObject>
#include <QNetworkAccessManager>
class AutoUpdateChecker : public QObject
{
Q_OBJECT
public:
explicit AutoUpdateChecker(QObject *parent = nullptr);
Q_INVOKABLE void start();
signals:
void onUpdateAvailable(QString url);
private slots:
void handleUpdateCheckRequestFinished(QNetworkReply* reply);
private:
void parseStringToVersionQuad(QString& string, QVector<int>& version);
QVector<int> m_CurrentVersionQuad;
QNetworkAccessManager m_Nam;
};
+9 -4
View File
@@ -1,14 +1,19 @@
#include "boxartmanager.h"
#include "../path.h"
#include <QStandardPaths>
#include <QImageReader>
#include <QImageWriter>
BoxArtManager::BoxArtManager(QObject *parent) :
QObject(parent),
m_BoxArtDir(
QStandardPaths::writableLocation(QStandardPaths::CacheLocation) + "/boxart")
m_BoxArtDir(Path::getBoxArtCacheDir()),
m_ThreadPool(this)
{
// 4 is a good balance between fast loading for large
// app grids and not crushing GFE with tons of requests
// and causing UI jank from constantly stalling to decode
// new images.
m_ThreadPool.setMaxThreadCount(4);
if (!m_BoxArtDir.exists()) {
m_BoxArtDir.mkpath(".");
}
@@ -42,7 +47,7 @@ QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
// If we get here, we need to fetch asynchronously.
// Kick off a worker on our thread pool to do just that.
NetworkBoxArtLoadTask* netLoadTask = new NetworkBoxArtLoadTask(this, computer, app);
QThreadPool::globalInstance()->start(netLoadTask);
m_ThreadPool.start(netLoadTask);
// Return the placeholder then we can notify the caller
// later when the real image is ready.
+1
View File
@@ -36,6 +36,7 @@ private:
getFilePathForBoxArt(NvComputer* computer, int appId);
QDir m_BoxArtDir;
QThreadPool m_ThreadPool;
};
class NetworkBoxArtLoadTask : public QObject, public QRunnable
+31 -15
View File
@@ -1,5 +1,6 @@
#include "computermanager.h"
#include "nvhttp.h"
#include "settings/streamingpreferences.h"
#include <QThread>
#include <QUdpSocket>
@@ -52,6 +53,7 @@ NvComputer::NvComputer(QSettings& settings)
this->maxLumaPixelsHEVC = 0;
this->serverCodecModeSupport = 0;
this->pendingQuit = false;
this->gpuModel = nullptr;
}
void
@@ -91,7 +93,7 @@ void NvComputer::sortAppList()
NvComputer::NvComputer(QString address, QString serverInfo)
{
this->name = NvHTTP::getXmlString(serverInfo, "hostname");
if (this->name.isNull()) {
if (this->name.isEmpty()) {
this->name = "UNKNOWN";
}
@@ -105,7 +107,7 @@ NvComputer::NvComputer(QString address, QString serverInfo)
}
QString codecSupport = NvHTTP::getXmlString(serverInfo, "ServerCodecModeSupport");
if (!codecSupport.isNull()) {
if (!codecSupport.isEmpty()) {
this->serverCodecModeSupport = codecSupport.toInt();
}
else {
@@ -113,7 +115,7 @@ NvComputer::NvComputer(QString address, QString serverInfo)
}
QString maxLumaPixelsHEVC = NvHTTP::getXmlString(serverInfo, "MaxLumaPixelsHEVC");
if (!maxLumaPixelsHEVC.isNull()) {
if (!maxLumaPixelsHEVC.isEmpty()) {
this->maxLumaPixelsHEVC = maxLumaPixelsHEVC.toInt();
}
else {
@@ -134,6 +136,7 @@ NvComputer::NvComputer(QString address, QString serverInfo)
this->currentGameId = NvHTTP::getCurrentGame(serverInfo);
this->appVersion = NvHTTP::getXmlString(serverInfo, "appversion");
this->gfeVersion = NvHTTP::getXmlString(serverInfo, "GfeVersion");
this->gpuModel = NvHTTP::getXmlString(serverInfo, "gputype");
this->activeAddress = address;
this->state = NvComputer::CS_ONLINE;
this->pendingQuit = false;
@@ -146,7 +149,7 @@ bool NvComputer::wake()
return true;
}
if (macAddress.isNull()) {
if (macAddress.isEmpty()) {
qWarning() << name << "has no MAC address stored";
return false;
}
@@ -175,6 +178,11 @@ bool NvComputer::wake()
for (QString& addressString : addressList) {
QHostInfo hostInfo = QHostInfo::fromName(addressString);
if (hostInfo.error() != QHostInfo::NoError) {
qWarning() << "Error resolving" << addressString << ":" << hostInfo.errorString();
continue;
}
// Try all IP addresses that this string resolves to
for (QHostAddress& address : hostInfo.addresses()) {
QUdpSocket sock;
@@ -209,7 +217,7 @@ QVector<QString> NvComputer::uniqueAddresses()
// Prune duplicates (always giving precedence to the first)
for (int i = 0; i < uniqueAddressList.count(); i++) {
if (uniqueAddressList[i].isEmpty() || uniqueAddressList[i].isNull()) {
if (uniqueAddressList[i].isEmpty()) {
uniqueAddressList.remove(i);
i--;
continue;
@@ -266,6 +274,7 @@ bool NvComputer::update(NvComputer& that)
ASSIGN_IF_CHANGED(gfeVersion);
ASSIGN_IF_CHANGED(appVersion);
ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
ASSIGN_IF_CHANGED(gpuModel);
ASSIGN_IF_CHANGED_AND_NONEMPTY(appList);
ASSIGN_IF_CHANGED_AND_NONEMPTY(displayModes);
return changed;
@@ -360,17 +369,24 @@ void ComputerManager::startPolling()
return;
}
// Start an MDNS query for GameStream hosts
m_MdnsBrowser = new QMdnsEngine::Browser(&m_MdnsServer, "_nvstream._tcp.local.", &m_MdnsCache);
connect(m_MdnsBrowser, &QMdnsEngine::Browser::serviceAdded,
this, [this](const QMdnsEngine::Service& service) {
qInfo() << "Discovered mDNS host:" << service.hostname();
StreamingPreferences prefs;
MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(&m_MdnsServer, &m_MdnsCache, service);
connect(pendingComputer, SIGNAL(resolvedv4(MdnsPendingComputer*,QHostAddress)),
this, SLOT(handleMdnsServiceResolved(MdnsPendingComputer*,QHostAddress)));
m_PendingResolution.append(pendingComputer);
});
if (prefs.enableMdns) {
// Start an MDNS query for GameStream hosts
m_MdnsBrowser = new QMdnsEngine::Browser(&m_MdnsServer, "_nvstream._tcp.local.", &m_MdnsCache);
connect(m_MdnsBrowser, &QMdnsEngine::Browser::serviceAdded,
this, [this](const QMdnsEngine::Service& service) {
qInfo() << "Discovered mDNS host:" << service.hostname();
MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(&m_MdnsServer, &m_MdnsCache, service);
connect(pendingComputer, SIGNAL(resolvedv4(MdnsPendingComputer*,QHostAddress)),
this, SLOT(handleMdnsServiceResolved(MdnsPendingComputer*,QHostAddress)));
m_PendingResolution.append(pendingComputer);
});
}
else {
qWarning() << "mDNS is disabled by user preference";
}
// Start polling threads for each known host
QMapIterator<QString, NvComputer*> i(m_KnownHosts);
+18 -2
View File
@@ -65,6 +65,7 @@ public:
QVector<NvDisplayMode> displayModes;
int maxLumaPixelsHEVC;
int serverCodecModeSupport;
QString gpuModel;
// Persisted traits
QString localAddress;
@@ -102,7 +103,7 @@ private:
QString serverInfo;
try {
serverInfo = http.getServerInfo();
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NONE);
} catch (...) {
return false;
}
@@ -153,6 +154,7 @@ private:
while (!isInterruptionRequested()) {
bool stateChanged = false;
bool online = false;
bool wasOnline = m_Computer->state == NvComputer::CS_ONLINE;
for (int i = 0; i < TRIES_BEFORE_OFFLINING && !online; i++) {
for (auto& address : m_Computer->uniqueAddresses()) {
if (isInterruptionRequested()) {
@@ -160,6 +162,9 @@ private:
}
if (tryPollComputer(address, stateChanged)) {
if (!wasOnline) {
qInfo() << m_Computer->name << "is now online at" << m_Computer->activeAddress;
}
online = true;
break;
}
@@ -170,6 +175,7 @@ private:
// Note: we don't need to acquire the read lock here,
// because we're on the writing thread.
if (!online && m_Computer->state != NvComputer::CS_OFFLINE) {
qInfo() << m_Computer->name << "is now offline";
m_Computer->state = NvComputer::CS_OFFLINE;
stateChanged = true;
}
@@ -179,6 +185,13 @@ private:
if (m_Computer->state == NvComputer::CS_ONLINE &&
m_Computer->pairState == NvComputer::PS_PAIRED &&
(m_Computer->appList.isEmpty() || pollsSinceLastAppListFetch >= POLLS_PER_APPLIST_FETCH)) {
// Notify prior to the app list poll since it may take a while, and we don't
// want to delay onlining of a machine, especially if we already have a cached list.
if (stateChanged) {
emit computerStateChanged(m_Computer);
stateChanged = false;
}
if (updateAppList(stateChanged)) {
pollsSinceLastAppListFetch = 0;
}
@@ -410,9 +423,11 @@ private:
{
NvHTTP http(m_Address);
qInfo() << "Processing new PC at" << m_Address << "from" << (m_Mdns ? "mDNS" : "user");
QString serverInfo;
try {
serverInfo = http.getServerInfo();
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
} catch (...) {
if (!m_Mdns) {
emit computerAddCompleted(false);
@@ -448,6 +463,7 @@ private:
// Tell our client if something changed
if (changed) {
qInfo() << existingComputer->name << "is now at" << existingComputer->activeAddress;
emit computerStateChanged(existingComputer);
}
}
+2 -2
View File
@@ -185,12 +185,12 @@ IdentityManager::getSslConfig()
QString
IdentityManager::getUniqueId()
{
if (m_CachedUniqueId.isNull()) {
if (m_CachedUniqueId.isEmpty()) {
QSettings settings;
// Load the unique ID from settings
m_CachedUniqueId = settings.value(SER_UNIQUEID).toString();
if (!m_CachedUniqueId.isEmpty() && !m_CachedUniqueId.isNull()) {
if (!m_CachedUniqueId.isEmpty()) {
qInfo() << "Loaded unique ID from settings:" << m_CachedUniqueId;
}
else {
+33 -13
View File
@@ -16,6 +16,8 @@
NvHTTP::NvHTTP(QString address) :
m_Address(address)
{
Q_ASSERT(!address.isEmpty());
m_BaseUrlHttp.setScheme("http");
m_BaseUrlHttps.setScheme("https");
m_BaseUrlHttp.setHost(address);
@@ -27,9 +29,15 @@ NvHTTP::NvHTTP(QString address) :
QVector<int>
NvHTTP::parseQuad(QString quad)
{
QStringList parts = quad.split(".");
QVector<int> ret;
// Return an empty vector for old GFE versions
// that were missing GfeVersion.
if (quad.isEmpty()) {
return ret;
}
QStringList parts = quad.split(".");
for (int i = 0; i < 4; i++)
{
ret.append(parts.at(i).toInt());
@@ -56,7 +64,7 @@ NvHTTP::getCurrentGame(QString serverInfo)
}
QString
NvHTTP::getServerInfo()
NvHTTP::getServerInfo(NvLogLevel logLevel)
{
QString serverInfo;
@@ -67,7 +75,8 @@ NvHTTP::getServerInfo()
serverInfo = openConnectionToString(m_BaseUrlHttps,
"serverinfo",
nullptr,
true);
true,
logLevel);
// Throws if the request failed
verifyResponseStatus(serverInfo);
}
@@ -79,7 +88,8 @@ NvHTTP::getServerInfo()
serverInfo = openConnectionToString(m_BaseUrlHttp,
"serverinfo",
nullptr,
true);
true,
logLevel);
verifyResponseStatus(serverInfo);
}
else
@@ -185,7 +195,7 @@ NvHTTP::quitApp()
// Newer GFE versions will just return success even if quitting fails
// if we're not the original requestor.
if (getCurrentGame(getServerInfo()) != 0) {
if (getCurrentGame(getServerInfo(NvHTTP::ERROR)) != 0) {
// Generate a synthetic GfeResponseException letting the caller know
// that they can't kill someone else's stream.
throw GfeHttpResponseException(599, "");
@@ -225,7 +235,8 @@ NvHTTP::getAppList()
QString appxml = openConnectionToString(m_BaseUrlHttps,
"applist",
nullptr,
true);
true,
NvLogLevel::ERROR);
verifyResponseStatus(appxml);
QXmlStreamReader xmlReader(appxml);
@@ -292,7 +303,8 @@ NvHTTP::getBoxArt(int appId)
"appasset",
"appid="+QString::number(appId)+
"&AssetType=2&AssetIdx=0",
true);
true,
NvLogLevel::VERBOSE);
QImage image = QImageReader(reply).read();
delete reply;
@@ -338,9 +350,10 @@ QString
NvHTTP::openConnectionToString(QUrl baseUrl,
QString command,
QString arguments,
bool enableTimeout)
bool enableTimeout,
NvLogLevel logLevel)
{
QNetworkReply* reply = openConnection(baseUrl, command, arguments, enableTimeout);
QNetworkReply* reply = openConnection(baseUrl, command, arguments, enableTimeout, logLevel);
QString ret;
QTextStream stream(reply);
@@ -355,7 +368,8 @@ QNetworkReply*
NvHTTP::openConnection(QUrl baseUrl,
QString command,
QString arguments,
bool enableTimeout)
bool enableTimeout,
NvLogLevel logLevel)
{
// Build a URL for the request
QUrl url(baseUrl);
@@ -381,13 +395,17 @@ NvHTTP::openConnection(QUrl baseUrl,
{
QTimer::singleShot(REQUEST_TIMEOUT_MS, &loop, SLOT(quit()));
}
qInfo() << "Executing request:" << url.toString();
if (logLevel >= NvLogLevel::VERBOSE) {
qInfo() << "Executing request:" << url.toString();
}
loop.exec(QEventLoop::ExcludeUserInputEvents);
// Abort the request if it timed out
if (!reply->isFinished())
{
qWarning() << "Aborting timed out request for" << url.toString();
if (logLevel >= NvLogLevel::ERROR) {
qWarning() << "Aborting timed out request for" << url.toString();
}
reply->abort();
}
@@ -398,7 +416,9 @@ NvHTTP::openConnection(QUrl baseUrl,
// Handle error
if (reply->error() != QNetworkReply::NoError)
{
qWarning() << command << " request failed with error " << reply->error();
if (logLevel >= NvLogLevel::ERROR) {
qWarning() << command << " request failed with error " << reply->error();
}
GfeHttpResponseException exception(reply->error(), reply->errorString());
delete reply;
throw exception;
+12 -4
View File
@@ -17,7 +17,7 @@ public:
bool isInitialized()
{
return id != 0 && !name.isNull();
return id != 0 && !name.isEmpty();
}
int id;
@@ -80,6 +80,12 @@ private:
class NvHTTP
{
public:
enum NvLogLevel {
NONE,
ERROR,
VERBOSE
};
explicit NvHTTP(QString address);
static
@@ -87,7 +93,7 @@ public:
getCurrentGame(QString serverInfo);
QString
getServerInfo();
getServerInfo(NvLogLevel logLevel);
static
void
@@ -107,7 +113,8 @@ public:
openConnectionToString(QUrl baseUrl,
QString command,
QString arguments,
bool enableTimeout);
bool enableTimeout,
NvLogLevel logLevel = NvLogLevel::VERBOSE);
static
QVector<int>
@@ -143,7 +150,8 @@ private:
openConnection(QUrl baseUrl,
QString command,
QString arguments,
bool enableTimeout);
bool enableTimeout,
NvLogLevel logLevel);
QString m_Address;
QNetworkAccessManager m_Nam;
@@ -7,8 +7,16 @@
<summary>Stream games from your NVIDIA GameStream-enabled PC</summary>
<description>
<p>Moonlight can stream games or other applications from a PC with an NVIDIA GeForce GTX 600-series or higher GPU and GeForce Experience installed.</p>
<p>GameStream utilizes the NVENC hardware encoder present on NVIDIA GPUs for low-latency streaming at up 4K 60 FPS. Moonlight can utilize VAAPI hardware acceleration for high-performance H.264 and HEVC video decoding with low CPU usage.</p>
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX 600-series or higher GPU and GeForce Experience installed.</p>
<p>Features include:</p>
<ul>
<li>Streaming at up to 4K resolution</li>
<li>Support for up to 120 FPS streaming (high refresh rate monitor recommended)</li>
<li>Hardware accelerated video decoding with VAAPI and VDPAU support</li>
<li>5.1 surround sound audio support</li>
<li>HEVC support for better video compression efficiency</li>
<li>Gamepad support with SDL mapping compatibility</li>
</ul>
</description>
<url type="homepage">https://moonlight-stream.com</url>
@@ -25,6 +33,86 @@
</screenshots>
<releases>
<release version="0.5.0" date="2018-09-15">
<description>
<p>New features:</p>
<ul>
<li>Added option to enable mouse acceleration for remote desktop usage</li>
<li>Added option to disable automatic PC discovery</li>
<li>Added gamepad mappings from gabomdq's SDL_GameControllerDB</li>
<li>Added help links to error dialogs</li>
<li>Added quit shortcut tip to stream loading page</li>
<li>Restored the autodetect audio configuration option</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed quit app dialog starting the wrong app</li>
<li>Fixed very high input lag on GFE 3.14.0 and earlier</li>
<li>Fixed sending errant mouse click when capturing the mouse</li>
</ul>
</description>
</release>
<release version="0.4.0" date="2018-09-08">
<description>
<p>New features:</p>
<ul>
<li>Added option to enable (unsupported) 90/120 FPS streaming on 60 Hz monitors</li>
<li>Added refresh rate matching for better frame pacing on high refresh rate monitors</li>
<li>The streaming window now appears on the same monitor the UI was displayed on</li>
<li>The streaming window is now centered on the target monitor</li>
<li>Display a dialog when the connection is terminated by the remote PC</li>
<li>Added option to select between full-screen exclusive and borderless windowed mode</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed streaming with no audio device</li>
<li>Fixed mouse lag with some high polling rate mice</li>
<li>Improved UI performance on the app grid page</li>
<li>1440p and 4K 120 FPS performance is improved to avoid encoder bottlenecks</li>
<li>Autodetect audio configuration option removed because it was broken</li>
</ul>
</description>
</release>
<release version="0.3.0" date="2018-08-21">
<description>
<p>Bugfixes:</p>
<ul>
<li>Reduced power consumption when the app is minimized</li>
<li>Fixed malformed asset requests being sent when the first host in the grid is offline</li>
</ul>
</description>
</release>
<release version="0.2.0" date="2018-08-12">
<description>
<p>Bugfixes:</p>
<ul>
<li>Fixed functionality of '=', 'Numpad Dot', and 'Numpad Enter' keys</li>
<li>Fixed uninitialized variable causing strange gamepad behavior</li>
<li>Added a warning for incompatible configs and decoder failures</li>
<li>Added a warning for Wayland performance issues</li>
<li>Stopped capturing the mouse by default for windowed streams</li>
</ul>
</description>
</release>
<release version="0.1.0" date="2018-08-05">
<description>
<p>New features:</p>
<ul>
<li>Allow streaming at the client's native resolution</li>
<li>VDPAU hardware decoding support for NVIDIA GPUs</li>
<li>Updated UI to replace status text with icons</li>
<li>Stream window is now resizable</li>
<li>Display warnings during game launch for configuration issues</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Gamepad input now works even if the app doesn't have focus</li>
<li>Fixed streaming black screen if the host supported HEVC but the client didn't</li>
<li>Fixed broken video scaling causing extra stretching and off-center video</li>
<li>Fixed gamepad input issue causing some Y axis inputs to be reversed</li>
</ul>
</description>
</release>
<release version="0.0.5" date="2018-08-01">
<description>
<p>Changes from 0.0.4:</p>
+438
View File
@@ -0,0 +1,438 @@
# Game Controller DB for SDL in 2.0.6 format
# Source: https://github.com/gabomdq/SDL_GameControllerDB
# Windows
03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000061000000000000,8Bitdo SF30 Pro Wireless,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
030000008f0e00001200000000000000,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,
030000006b1400000055000000000000,bigben ps3padstreetnew,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,
03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000004f04000023b3000000000000,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,
03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,
030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000451300000010000000000000,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00004d00000000000000,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,
03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,
03000000b50700001403000000000000,IMPACT BLACK,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
030000006f0e00002401000000000000,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,
030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008433000000000000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008483000000000000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000008305000031b0000000000000,MaxfireBlaze3,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows,
03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,
03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000008f0e00007530000000000000,PS (R) Gamepad,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000100800000100000000000000,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000100800000300000000000000,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
03000000250900000500000000000000,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,
03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,
03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00001e01000000000000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,platform:Windows,
03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
03000000300f00001101000000000000,saitek rumble pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
030000008f0e00000800000000000000,SpeedLink Strike FX Wireless,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,
03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
030000004f04000015b3000000000000,Thrustmaster Dual Analog 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000380700006652000000000000,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
# Mac OS X
03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,
03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,
030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,
03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X,
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,
03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000005e0400008e02000001000000,Steam Virtual GamePad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,
050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,
030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
# Linux
03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
030000006f0e00003901000000430000,Afterglow Prismatic Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,
030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,
03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,
0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,platform:Linux,
030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000380700008433000011010000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700008483000011010000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0300000079000000d218000011010000,MAGIC-NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux,
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,
03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c0500006802000000800000,PS3 Controller (Bluetooth),a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux,
03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,
030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,
05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
# Android
64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,
# iOS
4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,
4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
+64 -62
View File
@@ -1,5 +1,5 @@
import QtQuick 2.9
import QtQuick.Dialogs 1.3
import QtQuick.Dialogs 1.2
import QtQuick.Controls 2.2
import AppModel 1.0
@@ -16,26 +16,25 @@ GridView {
anchors.topMargin: 20
anchors.rightMargin: 5
anchors.bottomMargin: 5
cellWidth: 225; cellHeight: 350;
focus: true
// Cache delegates for 1000px in both directions to improve
// scrolling and resizing performance
cacheBuffer: 1000
cellWidth: 225; cellHeight: 385;
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
function computerLost()
{
// Go back to the PC view on PC loss
stackView.pop()
}
onVisibleChanged: {
if (visible) {
// Start polling when this view is shown
ComputerManager.startPolling()
appModel.computerLost.connect(computerLost)
}
else {
// Stop polling when this view is not on top
ComputerManager.stopPollingAsync()
appModel.computerLost.disconnect(computerLost)
}
}
@@ -48,12 +47,13 @@ GridView {
model: appModel
delegate: Item {
width: 200; height: 300;
delegate: ItemDelegate {
width: 200; height: 335;
Image {
id: appIcon
anchors.horizontalCenter: parent.horizontalCenter;
y: 20
source: model.boxart
sourceSize {
width: 150
@@ -61,19 +61,21 @@ GridView {
}
}
Image {
id: runningIcon
anchors.centerIn: appIcon
visible: model.running
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
sourceSize {
width: 75
height: 75
}
}
Text {
id: appNameText
text: {
if (model.running) {
return "<font color=\"green\">Running</font><font color=\"white\"> - </font>" + model.name
}
else {
return model.name
}
}
text: model.name
color: "white"
width: parent.width
height: 125
anchors.top: appIcon.bottom
@@ -89,58 +91,28 @@ GridView {
if (runningIndex >= 0 && runningIndex !== index) {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = true
quitAppDialog.nextAppName = model.name
quitAppDialog.nextAppIndex = index
quitAppDialog.open()
return
}
var component = Qt.createComponent("StreamSegue.qml")
var segue = component.createObject(stackView)
segue.appName = model.name
segue.session = appModel.createSessionForApp(index)
var segue = component.createObject(stackView, {"appName": model.name, "session": appModel.createSessionForApp(index)})
stackView.push(segue)
}
MessageDialog {
id: quitAppDialog
modality:Qt.WindowModal
property string appName : "";
property bool segueToStream : false
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
standardButtons: StandardButton.Yes | StandardButton.No
onYes: {
var component = Qt.createComponent("QuitSegue.qml")
var segue = component.createObject(stackView)
segue.appName = appName
if (segueToStream) {
// Store the session and app name if we're going to stream after
// successfully quitting the old app.
segue.nextAppName = model.name
segue.nextSession = appModel.createSessionForApp(index)
}
else {
segue.nextAppName = null
segue.nextSession = null
}
stackView.push(segue)
// Trigger the quit after pushing the quit segue on screen
appModel.quitRunningApp()
}
onClicked: {
// Nothing is running or this app is running
launchOrResumeSelectedApp()
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.LeftButton | Qt.RightButton
acceptedButtons: Qt.RightButton
onClicked: {
if (mouse.button === Qt.LeftButton) {
// Nothing is running or this app is running
launchOrResumeSelectedApp()
}
else {
// Right click
appContextMenu.open()
}
// Right click
appContextMenu.open()
}
}
@@ -167,6 +139,36 @@ GridView {
}
}
MessageDialog {
id: quitAppDialog
modality:Qt.WindowModal
property string appName : ""
property bool segueToStream : false
property string nextAppName: ""
property int nextAppIndex: 0
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
standardButtons: StandardButton.Yes | StandardButton.No
onYes: {
var component = Qt.createComponent("QuitSegue.qml")
var params = {"appName": appName}
if (segueToStream) {
// Store the session and app name if we're going to stream after
// successfully quitting the old app.
params.nextAppName = nextAppName
params.nextSession = appModel.createSessionForApp(nextAppIndex)
}
else {
params.nextAppName = null
params.nextSession = null
}
stackView.push(component.createObject(stackView, params))
// Trigger the quit after pushing the quit segue on screen
appModel.quitRunningApp()
}
}
ScrollBar.vertical: ScrollBar {
parent: appGrid.parent
anchors {
+90 -98
View File
@@ -1,7 +1,8 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.3
import QtQuick.Dialogs 1.2
import QtQuick.Layouts 1.3
import QtQuick.Window 2.2
import ComputerModel 1.0
@@ -18,7 +19,6 @@ GridView {
anchors.rightMargin: 5
anchors.bottomMargin: 5
cellWidth: 350; cellHeight: 350;
focus: true
objectName: "Computers"
// The StackView will trigger a visibility change when
@@ -34,32 +34,21 @@ GridView {
// Setup signals on CM
ComputerManager.computerAddCompleted.connect(addComplete)
if (!prefs.hasAnyHardwareAcceleration()) {
if (prefs.isRunningWayland()) {
waylandDialog.open()
}
else if (!prefs.hasAnyHardwareAcceleration()) {
noHwDecoderDialog.open()
}
}
onVisibleChanged: {
if (visible) {
// Start polling when this view is shown
ComputerManager.startPolling()
}
else {
// Stop polling when this view is not top-most
ComputerManager.stopPollingAsync()
}
}
function pairingComplete(error)
{
// Close the PIN dialog
pairDialog.close()
// Start polling again
ComputerManager.startPolling()
// Display a failed dialog if we got an error
if (error !== null) {
if (error !== undefined) {
errorDialog.text = error
errorDialog.open()
}
@@ -68,7 +57,7 @@ GridView {
function addComplete(success)
{
if (!success) {
errorDialog.text = "Unable to connect to the specified PC. Ensure GameStream is enabled in GeForce Experience."
errorDialog.text = "Unable to connect to the specified PC. Click the Help button for possible solutions."
errorDialog.open()
}
}
@@ -83,12 +72,12 @@ GridView {
model: computerModel
delegate: Item {
delegate: ItemDelegate {
width: 300; height: 300;
Image {
id: pcIcon
anchors.horizontalCenter: parent.horizontalCenter;
anchors.horizontalCenter: parent.horizontalCenter
source: {
model.addPc ? "qrc:/res/ic_add_to_queue_white_48px.svg" : "qrc:/res/ic_tv_white_48px.svg"
}
@@ -98,6 +87,30 @@ GridView {
}
}
Image {
// TODO: Tooltip
id: stateIcon
anchors.horizontalCenter: pcIcon.horizontalCenter
anchors.verticalCenter: pcIcon.verticalCenter
anchors.verticalCenterOffset: -10
visible: !model.addPc && !model.statusUnknown && (!model.online || !model.paired)
source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg"
sourceSize {
width: 75
height: 75
}
}
BusyIndicator {
id: statusUnknownSpinner
anchors.horizontalCenter: pcIcon.horizontalCenter
anchors.verticalCenter: pcIcon.verticalCenter
anchors.verticalCenterOffset: -10
width: 75
height: 75
visible: !model.addPc && model.statusUnknown
}
Text {
id: pcNameText
text: model.name
@@ -110,44 +123,12 @@ GridView {
wrapMode: Text.Wrap
}
Text {
function getStatusText(model)
{
if (model.online) {
var text = "<font color=\"green\">Online</font>"
text += "<font color=\"white\"> - </font>"
if (model.paired) {
text += "<font color=\"skyblue\">Paired</font>"
}
else if (model.busy) {
text += "<font color=\"red\">Busy</font>"
}
else {
text += "<font color=\"red\">Not Paired</font>"
}
return text
}
else {
return "<font color=\"red\">Offline</font>";
}
}
id: pcPairedText
text: getStatusText(model)
visible: !model.addPc
width: parent.width
anchors.top: pcNameText.bottom
font.pointSize: 24
horizontalAlignment: Text.AlignHCenter
}
Menu {
id: pcContextMenu
MenuItem {
text: "Wake PC"
onTriggered: computerModel.wakeComputer(index)
visible: !model.online && model.wakeable
visible: !model.addPc && !model.online && model.wakeable
height: visible ? implicitHeight : 0
}
MenuItem {
@@ -160,52 +141,46 @@ GridView {
}
}
onClicked: {
if (model.addPc) {
addPcDialog.open()
}
else if (model.online) {
if (model.paired) {
// go to game view
var component = Qt.createComponent("AppView.qml")
var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name})
stackView.push(appView)
}
else {
if (!model.busy) {
var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
// Kick off pairing in the background
computerModel.pairComputer(index, pin)
// Display the pairing dialog
pairDialog.pin = pin
pairDialog.open()
}
else {
// cannot pair while something is streaming or attempting to pair
errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
errorDialog.open()
}
}
} else if (!model.online) {
pcContextMenu.open()
}
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.LeftButton | Qt.RightButton;
acceptedButtons: Qt.RightButton;
onClicked: {
if(mouse.button === Qt.LeftButton) {
if (model.addPc) {
addPcDialog.open()
}
else if (model.online) {
if (model.paired) {
// go to game view
var component = Qt.createComponent("AppView.qml")
var appView = component.createObject(stackView)
appView.computerIndex = index
appView.objectName = model.name
stackView.push(appView)
}
else {
if (!model.busy) {
var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
// Stop polling, since pairing may make GFE unresponsive
ComputerManager.stopPollingAsync()
// Kick off pairing in the background
computerModel.pairComputer(index, pin)
// Display the pairing dialog
pairDialog.pin = pin
pairDialog.open()
}
else {
// cannot pair while something is streaming or attempting to pair
errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
errorDialog.open()
}
}
} else if(!model.online) {
pcContextMenu.open()
}
}
else { // right click
if(!model.addPc) { // but only for actual PCs, not the add-pc option
pcContextMenu.open()
}
// right click
if (!model.addPc) { // but only for actual PCs, not the add-pc option
pcContextMenu.open()
}
}
}
@@ -216,7 +191,12 @@ GridView {
// don't allow edits to the rest of the window while open
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok
standardButtons: StandardButton.Ok | StandardButton.Help
onHelp: {
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
// will arrive here by forgetting to enable GameStream or not forwarding ports.
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
}
}
MessageDialog {
@@ -232,6 +212,18 @@ GridView {
}
}
MessageDialog {
id: waylandDialog
modality:Qt.WindowModal
icon: StandardIcon.Warning
standardButtons: StandardButton.Ok | StandardButton.Help
text: "Moonlight does not support hardware acceleration on Wayland. Continuing on Wayland may result in poor streaming performance. " +
"Please switch to an X session for optimal performance."
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
}
}
MessageDialog {
id: pairDialog
// don't allow edits to the rest of the window while open
+2 -10
View File
@@ -1,6 +1,6 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.3
import QtQuick.Dialogs 1.2
import ComputerManager 1.0
import Session 1.0
@@ -33,9 +33,7 @@ Item {
// If we're supposed to launch another game after this, do so now
if (error === undefined && nextSession !== null) {
var component = Qt.createComponent("StreamSegue.qml")
var segue = component.createObject(stackView)
segue.appName = nextAppName
segue.session = nextSession
var segue = component.createObject(stackView, {"appName": nextAppName, "session": nextSession})
stackView.push(segue)
}
}
@@ -44,16 +42,10 @@ Item {
if (visible) {
// Connect the quit completion signal
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
// We must be polling or we won't get the quitAppCompleted() callback
ComputerManager.startPolling()
}
else {
// Disconnect the signal
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
// Stop polling when this view is not on top
ComputerManager.stopPollingAsync()
}
}
+243 -52
View File
@@ -2,6 +2,7 @@ import QtQuick 2.9
import QtQuick.Controls 2.2
import StreamingPreferences 1.0
import ComputerManager 1.0
ScrollView {
id: settingsPage
@@ -43,7 +44,7 @@ ScrollView {
Label {
width: parent.width
id: resFPSdesc
text: qsTr("Setting values too high for your PC may cause lag, stuttering, or errors")
text: qsTr("Setting values too high for your PC may cause lag, stuttering, or errors.")
font.pointSize: 9
wrapMode: Text.Wrap
color: "white"
@@ -55,25 +56,81 @@ ScrollView {
ComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
// Add native resolutions for all attached displays
var done = false
for (var displayIndex = 0; !done; displayIndex++) {
for (var displayResIndex = 0; displayResIndex < 2; displayResIndex++) {
var screenRect;
// Some platforms have different desktop resolutions
// and native resolutions (like macOS with Retina displays)
if (displayResIndex == 0) {
screenRect = prefs.getDesktopResolution(displayIndex)
}
else {
screenRect = prefs.getNativeResolution(displayIndex)
}
if (screenRect.width === 0) {
// Exceeded max count of displays
done = true
break
}
var indexToAdd = 0
for (var j = 0; j < resolutionComboBox.count; j++) {
var existing_width = parseInt(resolutionListModel.get(j).video_width);
var existing_height = parseInt(resolutionListModel.get(j).video_height);
if (screenRect.width === existing_width && screenRect.height === existing_height) {
// Duplicate entry, skip
indexToAdd = -1
break
}
else if (screenRect.width * screenRect.height > existing_width * existing_height) {
// Candidate entrypoint after this entry
indexToAdd = j + 1
}
}
// Insert this display's resolution if it's not a duplicate
if (indexToAdd >= 0) {
resolutionListModel.insert(indexToAdd,
{
"text": "Native ("+screenRect.width+"x"+screenRect.height+")",
"video_width": ""+screenRect.width,
"video_height": ""+screenRect.height
})
}
}
}
// load the saved width/height, and iterate through the ComboBox until a match is found
// and set it to that index.
var saved_width = prefs.width
var saved_height = prefs.height
currentIndex = 0
for (var i = 0; i < resolutionComboBox.count; i++) {
for (var i = 0; i < resolutionListModel.count; i++) {
var el_width = parseInt(resolutionListModel.get(i).video_width);
var el_height = parseInt(resolutionListModel.get(i).video_height);
if (saved_width === el_width && saved_height === el_height) {
// Pick the highest value lesser or equal to the saved resolution
if (saved_width * saved_height >= el_width * el_height) {
currentIndex = i
}
}
// Persist the selected value
activated(currentIndex)
}
id: resolutionComboBox
font.pointSize: 9
width: 200
textRole: "text"
model: ListModel {
id: resolutionListModel
// Other elements may be added at runtime
// based on attached display resolution
ListElement {
text: "720p"
video_width: "1280"
@@ -97,58 +154,97 @@ ScrollView {
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs.width = parseInt(resolutionListModel.get(currentIndex).video_width)
prefs.height = parseInt(resolutionListModel.get(currentIndex).video_height)
var selectedWidth = parseInt(resolutionListModel.get(currentIndex).video_width)
var selectedHeight = parseInt(resolutionListModel.get(currentIndex).video_height)
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
slider.value = prefs.bitrateKbps
// Only modify the bitrate if the values actually changed
if (prefs.width !== selectedWidth || prefs.height !== selectedHeight) {
prefs.width = selectedWidth
prefs.height = selectedHeight
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
slider.value = prefs.bitrateKbps
}
}
}
ComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
function createModel() {
var fpsListModel = Qt.createQmlObject('import QtQuick 2.0; ListModel {}', parent, '')
// Get the max supported FPS on this system
var max_fps = prefs.getMaximumStreamingFrameRate();
// Default entries
fpsListModel.append({"text": "30 FPS", "video_fps": "30"})
fpsListModel.append({"text": "60 FPS", "video_fps": "60"})
// Add unsupported FPS values that come before the display max FPS
if (prefs.unsupportedFps) {
if (max_fps > 90) {
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
}
if (max_fps > 120) {
fpsListModel.append({"text": "120 FPS (Unsupported)", "video_fps": "120"})
}
}
// Use 64 as the cutoff for adding a separate option to
// handle wonky displays that report just over 60 Hz.
if (max_fps > 64) {
fpsListModel.append({"text": max_fps+" FPS", "video_fps": ""+max_fps})
}
// Add unsupported FPS values that come after the display max FPS
if (prefs.unsupportedFps) {
if (max_fps < 90) {
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
}
if (max_fps < 120) {
fpsListModel.append({"text": "120 FPS (Unsupported)", "video_fps": "120"})
}
}
return fpsListModel
}
function reinitialize() {
model = createModel()
var saved_fps = prefs.fps
currentIndex = 0
for (var i = 0; i < fpsComboBox.count; i++) {
var el_fps = parseInt(fpsListModel.get(i).video_fps);
if (el_fps === saved_fps) {
for (var i = 0; i < model.count; i++) {
var el_fps = parseInt(model.get(i).video_fps);
// Pick the highest value lesser or equal to the saved FPS
if (saved_fps >= el_fps) {
currentIndex = i
}
}
// Persist the selected value
activated(currentIndex)
}
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
reinitialize()
}
id: fpsComboBox
font.pointSize: 9
textRole: "text"
model: ListModel {
id: fpsListModel
ListElement {
text: "30 FPS"
video_fps: "30"
}
ListElement {
text: "60 FPS"
video_fps: "60"
}
// A higher value may be added at runtime
// based on the attached display refresh rate
}
width: 250
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs.fps = parseInt(fpsListModel.get(currentIndex).video_fps)
var selectedFps = parseInt(model.get(currentIndex).video_fps)
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
slider.value = prefs.bitrateKbps
// Only modify the bitrate if the values actually changed
if (prefs.fps !== selectedFps) {
prefs.fps = selectedFps
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
slider.value = prefs.bitrateKbps
}
}
}
}
@@ -190,13 +286,60 @@ ScrollView {
}
}
Label {
width: parent.width
id: windowModeTitle
text: qsTr("Display mode")
font.pointSize: 12
wrapMode: Text.Wrap
color: "white"
}
ComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var savedWm = prefs.windowMode
currentIndex = 0
for (var i = 0; i < windowModeListModel.count; i++) {
var thisWm = windowModeListModel.get(i).val;
if (savedWm === thisWm) {
currentIndex = i
break
}
}
activated(currentIndex)
}
id: windowModeComboBox
width: Math.min(bitrateDesc.implicitWidth, parent.width)
textRole: "text"
model: ListModel {
id: windowModeListModel
ListElement {
text: "Full-screen (Recommended)"
val: StreamingPreferences.WM_FULLSCREEN
}
ListElement {
text: "Borderless windowed"
val: StreamingPreferences.WM_FULLSCREEN_DESKTOP
}
ListElement {
text: "Windowed"
val: StreamingPreferences.WM_WINDOWED
}
}
onActivated: {
prefs.windowMode = windowModeListModel.get(currentIndex).val
}
}
CheckBox {
id: fullScreenCheck
text: "<font color=\"white\">Full-screen</font>"
id: vsyncCheck
text: "<font color=\"white\">Enable V-Sync</font>"
font.pointSize: 12
checked: prefs.fullScreen
checked: prefs.enableVsync
onCheckedChanged: {
prefs.fullScreen = checked
prefs.enableVsync = checked
}
}
}
@@ -228,17 +371,18 @@ ScrollView {
Component.onCompleted: {
var saved_audio = prefs.audioConfig
currentIndex = 0
for(var i = 0; i < audioListModel.count; i++) {
var el_audio= audioListModel.get(i).val;
if(saved_audio === el_audio) {
currentIndex = i
}
for (var i = 0; i < audioListModel.count; i++) {
var el_audio = audioListModel.get(i).val;
if (saved_audio === el_audio) {
currentIndex = i
break
}
}
activated(currentIndex)
}
id: audioComboBox
width: Math.min(bitrateDesc.implicitWidth, parent.width)
font.pointSize: 9
textRole: "text"
model: ListModel {
id: audioListModel
@@ -275,10 +419,10 @@ ScrollView {
id: gamepadSettingsGroupBox
width: (parent.width - parent.padding)
padding: 12
title: "<font color=\"skyblue\">Gamepad Settings</font>"
title: "<font color=\"skyblue\">Input Settings</font>"
font.pointSize: 12
Column {
Row {
anchors.fill: parent
spacing: 5
@@ -291,6 +435,16 @@ ScrollView {
prefs.multiController = checked
}
}
CheckBox {
id: mouseAccelerationCheck
text: "<font color=\"white\">Enable mouse acceleration</font>"
font.pointSize: 12
checked: prefs.mouseAcceleration
onCheckedChanged: {
prefs.mouseAcceleration = checked
}
}
}
}
@@ -301,13 +455,15 @@ ScrollView {
title: "<font color=\"skyblue\">Host Settings</font>"
font.pointSize: 12
Column {
Row {
anchors.fill: parent
spacing: 5
CheckBox {
id: optimizeGameSettingsCheck
text: "<font color=\"white\">Optimize game settings</font>"
// HACK: Match width of the other checkbox to make the UI not look bad
width: multiControllerCheck.width
font.pointSize: 12
checked: prefs.gameOptimizations
onCheckedChanged: {
@@ -352,17 +508,18 @@ ScrollView {
Component.onCompleted: {
var saved_vds = prefs.videoDecoderSelection
currentIndex = 0
for(var i = 0; i < decoderListModel.count; i++) {
for (var i = 0; i < decoderListModel.count; i++) {
var el_vds = decoderListModel.get(i).val;
if(saved_vds === el_vds) {
currentIndex = i
}
if (saved_vds === el_vds) {
currentIndex = i
break
}
}
activated(currentIndex)
}
id: decoderComboBox
width: Math.min(bitrateDesc.implicitWidth, parent.width)
font.pointSize: 9
textRole: "text"
model: ListModel {
id: decoderListModel
@@ -401,15 +558,16 @@ ScrollView {
currentIndex = 0
for(var i = 0; i < codecListModel.count; i++) {
var el_vcc = codecListModel.get(i).val;
if(saved_vcc === el_vcc) {
currentIndex = i
}
if (saved_vcc === el_vcc) {
currentIndex = i
break
}
}
activated(currentIndex)
}
id: codecComboBox
width: Math.min(bitrateDesc.implicitWidth, parent.width)
font.pointSize: 9
textRole: "text"
model: ListModel {
id: codecListModel
@@ -439,6 +597,39 @@ ScrollView {
}
}
CheckBox {
id: unlockUnsupportedFps
text: "<font color=\"white\">Unlock unsupported FPS options</font>"
font.pointSize: 12
checked: prefs.unsupportedFps
onCheckedChanged: {
prefs.unsupportedFps = checked
// The selectable FPS values depend on whether
// this option is enabled or not
fpsComboBox.reinitialize()
}
}
CheckBox {
id: enableMdns
text: "<font color=\"white\">Automatically find PCs on the local network (Recommended)</font>"
font.pointSize: 12
checked: prefs.enableMdns
onCheckedChanged: {
prefs.enableMdns = checked
// We must save the updated preference to ensure
// ComputerManager can observe the change internally.
prefs.save()
// Restart polling so the mDNS change takes effect
if (window.pollingActive) {
ComputerManager.stopPollingAsync()
ComputerManager.startPolling()
}
}
}
}
}
}
+26 -4
View File
@@ -1,6 +1,7 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.3
import QtQuick.Dialogs 1.2
import QtQuick.Window 2.2
import Session 1.0
@@ -47,7 +48,13 @@ Item {
function displayLaunchWarning(text)
{
// TODO: toast
// This toast appears for 3 seconds, just shorter than how long
// Session will wait for it to be displayed. This gives it time
// to transition to invisible before continuing.
var toast = Qt.createQmlObject('import QtQuick.Controls 2.3; ToolTip {}', parent, '')
toast.text = text
toast.timeout = 3000
toast.visible = true
}
onVisibleChanged: {
@@ -63,7 +70,7 @@ Item {
session.displayLaunchWarning.connect(displayLaunchWarning)
// Run the streaming session to completion
session.exec()
session.exec(Screen.virtualX, Screen.virtualY)
// Show the Qt window again after streaming
window.visible = true
@@ -97,10 +104,25 @@ Item {
}
}
Label {
text: "Tip: Press Ctrl+Alt+Shift+Q to disconnect your session"
anchors.bottom: parent.bottom
anchors.bottomMargin: 50
anchors.horizontalCenter: parent.horizontalCenter
font.pointSize: 18
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
color: "white"
}
MessageDialog {
id: errorDialog
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok
standardButtons: StandardButton.Ok | StandardButton.Help
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
}
}
}
+8
View File
@@ -108,6 +108,14 @@ void AppModel::handleComputerStateChanged(NvComputer* computer)
return;
}
// If the computer has gone offline or we've been unpaired,
// signal the UI so we can go back to the PC view.
if (m_Computer->state == NvComputer::CS_OFFLINE ||
m_Computer->pairState == NvComputer::PS_NOT_PAIRED) {
emit computerLost();
return;
}
// First, process additions/removals from the app list. This
// is required because the new game may now be running, so
// we can't check that first.
+3
View File
@@ -42,6 +42,9 @@ private slots:
void handleBoxArtLoaded(NvComputer* computer, NvApp app, QUrl image);
signals:
void computerLost();
private:
NvComputer* m_Computer;
BoxArtManager m_BoxArtManager;
+24 -3
View File
@@ -1,5 +1,7 @@
#include "computermodel.h"
#include <QThreadPool>
ComputerModel::ComputerModel(QObject* object)
: QAbstractListModel(object) {}
@@ -50,6 +52,8 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
return !computer->macAddress.isEmpty();
case AddPcRole:
return false;
case StatusUnknownRole:
return computer->state == NvComputer::CS_UNKNOWN;
default:
return QVariant();
}
@@ -77,6 +81,7 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
names[BusyRole] = "busy";
names[AddPcRole] = "addPc";
names[WakeableRole] = "wakeable";
names[StatusUnknownRole] = "statusUnknown";
return names;
}
@@ -116,11 +121,27 @@ void ComputerModel::deleteComputer(int computerIndex)
endRemoveRows();
}
bool ComputerModel::wakeComputer(int computerIndex)
class DeferredWakeHostTask : public QRunnable
{
public:
DeferredWakeHostTask(NvComputer* computer)
: m_Computer(computer) {}
void run()
{
m_Computer->wake();
}
private:
NvComputer* m_Computer;
};
void ComputerModel::wakeComputer(int computerIndex)
{
Q_ASSERT(computerIndex < m_Computers.count());
return m_Computers[computerIndex]->wake();
DeferredWakeHostTask* wakeTask = new DeferredWakeHostTask(m_Computers[computerIndex]);
QThreadPool::globalInstance()->start(wakeTask);
}
void ComputerModel::pairComputer(int computerIndex, QString pin)
@@ -132,7 +153,7 @@ void ComputerModel::pairComputer(int computerIndex, QString pin)
void ComputerModel::handlePairingCompleted(NvComputer*, QString error)
{
emit pairingCompleted(error.isNull() ? QVariant() : error);
emit pairingCompleted(error.isEmpty() ? QVariant() : error);
}
void ComputerModel::handleComputerStateChanged(NvComputer* computer)
+2 -1
View File
@@ -14,6 +14,7 @@ class ComputerModel : public QAbstractListModel
PairedRole,
BusyRole,
WakeableRole,
StatusUnknownRole,
AddPcRole
};
@@ -33,7 +34,7 @@ public:
Q_INVOKABLE void pairComputer(int computerIndex, QString pin);
Q_INVOKABLE bool wakeComputer(int computerIndex);
Q_INVOKABLE void wakeComputer(int computerIndex);
Q_INVOKABLE Session* createSessionForCurrentGame(int computerIndex);
+115 -26
View File
@@ -1,10 +1,16 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.3
import QtQuick.Window 2.2
import QtQuick.Controls.Material 2.1
import ComputerManager 1.0
import AutoUpdateChecker 1.0
ApplicationWindow {
property bool pollingActive: false
id: window
visible: true
width: 1280
@@ -19,6 +25,24 @@ ApplicationWindow {
anchors.fill: parent
}
onVisibilityChanged: {
// We don't want to just use 'active' here because that will stop polling if
// we lose focus, which might be overzealous for users with multiple screens
// where we may be clearly visible on the other display. Ideally we'll poll
// only if the window is visible to the user (not if obscured by other windows),
// but it seems difficult to do this portably.
var shouldPoll = visibility !== Window.Minimized && visibility !== Window.Hidden
if (shouldPoll && !pollingActive) {
ComputerManager.startPolling()
pollingActive = true
}
else if (!shouldPoll && pollingActive) {
ComputerManager.stopPollingAsync()
pollingActive = false
}
}
function navigateTo(url, objectName)
{
var existingItem = stackView.find(function(item, index) {
@@ -37,6 +61,8 @@ ApplicationWindow {
header: ToolBar {
id: toolBar
anchors.topMargin: 5
anchors.bottomMargin: 5
RowLayout {
spacing: 20
@@ -46,14 +72,19 @@ ApplicationWindow {
// Only make the button visible if the user has navigated somewhere.
visible: stackView.depth > 1
icon.source: "qrc:/res/arrow_left.svg"
onClicked: stackView.pop()
Menu {
id: backButton
x: parent.width - width
transformOrigin: Menu.TopRight
// FIXME: We're using an Image here rather than icon.source because
// icons don't work on Qt 5.9 LTS.
Image {
source: "qrc:/res/arrow_left.svg"
anchors.centerIn: parent
sourceSize {
// The icon should be square so use the height as the width too
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
onClicked: stackView.pop()
}
Label {
@@ -67,41 +98,99 @@ ApplicationWindow {
}
ToolButton {
icon.source: "qrc:/res/question_mark.svg"
property string browserUrl: ""
id: updateButton
Image {
source: "qrc:/res/update.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Update available for Moonlight"
// Invisible until we get a callback notifying us that
// an update is available
visible: false
onClicked: Qt.openUrlExternally(browserUrl);
function updateAvailable(url)
{
updateButton.browserUrl = url
updateButton.visible = true
}
Component.onCompleted: {
AutoUpdateChecker.onUpdateAvailable.connect(updateAvailable)
AutoUpdateChecker.start()
}
}
ToolButton {
Image {
source: "qrc:/res/question_mark.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Help"
// TODO need to make sure browser is brought to foreground.
onClicked: Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
Menu {
id: helpButton
x: parent.width
transformOrigin: Menu.TopRight
}
}
ToolButton {
// TODO: Implement gamepad mapping then unhide this button
visible: false
icon.source: "qrc:/res/ic_videogame_asset_white_48px.svg"
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Gamepad Mapper"
Menu {
id: gamepadMappingMenu
x: parent.width
transformOrigin: Menu.TopRight
Image {
source: "qrc:/res/ic_videogame_asset_white_48px.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
}
ToolButton {
icon.source: "qrc:/res/settings.svg"
Image {
source: "qrc:/res/settings.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "Settings")
Menu {
id: optionsMenu
x: parent.width
transformOrigin: Menu.TopRight
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Settings"
}
}
}
+134 -8
View File
@@ -11,8 +11,14 @@
#define SDL_MAIN_HANDLED
#include <SDL.h>
#ifdef HAVE_FFMPEG
#include "streaming/video/ffmpeg.h"
#endif
#include "path.h"
#include "gui/computermodel.h"
#include "gui/appmodel.h"
#include "backend/autoupdatechecker.h"
#include "streaming/session.hpp"
#include "settings/streamingpreferences.h"
@@ -60,7 +66,8 @@ void logToLoggerStream(QString& message)
}
#endif
s_LoggerStream << message << endl;
s_LoggerStream << message;
s_LoggerStream.flush();
}
void sdlLogToDiskHandler(void*, int category, SDL_LogPriority priority, const char* message)
@@ -92,7 +99,7 @@ void sdlLogToDiskHandler(void*, int category, SDL_LogPriority priority, const ch
}
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
QString txt = QString("%1 - SDL %2 (%3): %4").arg(logTime.toString()).arg(priorityTxt).arg(category).arg(message);
QString txt = QString("%1 - SDL %2 (%3): %4\n").arg(logTime.toString()).arg(priorityTxt).arg(category).arg(message);
logToLoggerStream(txt);
}
@@ -120,18 +127,116 @@ void qtLogToDiskHandler(QtMsgType type, const QMessageLogContext&, const QString
}
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
QString txt = QString("%1 - Qt %2: %3").arg(logTime.toString()).arg(typeTxt).arg(msg);
QString txt = QString("%1 - Qt %2: %3\n").arg(logTime.toString()).arg(typeTxt).arg(msg);
logToLoggerStream(txt);
}
#ifdef HAVE_FFMPEG
void ffmpegLogToDiskHandler(void* ptr, int level, const char* fmt, va_list vl)
{
char lineBuffer[1024];
static int printPrefix = 1;
if ((level & 0xFF) > av_log_get_level()) {
return;
}
av_log_format_line(ptr, level, fmt, vl, lineBuffer, sizeof(lineBuffer), &printPrefix);
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
QString txt = QString("%1 - FFmpeg: %2").arg(logTime.toString()).arg(lineBuffer);
logToLoggerStream(txt);
}
#endif
#endif
#ifdef Q_OS_WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <DbgHelp.h>
static UINT s_HitUnhandledException = 0;
LONG WINAPI UnhandledExceptionHandler(struct _EXCEPTION_POINTERS *ExceptionInfo)
{
// Only write a dump for the first unhandled exception
if (InterlockedCompareExchange(&s_HitUnhandledException, 1, 0) != 0) {
return EXCEPTION_CONTINUE_SEARCH;
}
WCHAR dmpFileName[MAX_PATH];
swprintf_s(dmpFileName, L"%ls\\Moonlight-%I64u.dmp",
(PWCHAR)QDir::toNativeSeparators(Path::getLogDir()).utf16(), QDateTime::currentSecsSinceEpoch());
QString qDmpFileName = QString::fromUtf16((unsigned short*)dmpFileName);
HANDLE dumpHandle = CreateFileW(dmpFileName, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
if (dumpHandle != INVALID_HANDLE_VALUE) {
MINIDUMP_EXCEPTION_INFORMATION info;
info.ThreadId = GetCurrentThreadId();
info.ExceptionPointers = ExceptionInfo;
info.ClientPointers = FALSE;
DWORD typeFlags = MiniDumpWithIndirectlyReferencedMemory |
MiniDumpIgnoreInaccessibleMemory |
MiniDumpWithUnloadedModules |
MiniDumpWithThreadInfo;
if (MiniDumpWriteDump(GetCurrentProcess(),
GetCurrentProcessId(),
dumpHandle,
(MINIDUMP_TYPE)typeFlags,
&info,
nullptr,
nullptr)) {
qCritical() << "Unhandled exception! Minidump written to:" << qDmpFileName;
}
else {
qCritical() << "Unhandled exception! Failed to write dump:" << GetLastError();
}
CloseHandle(dumpHandle);
}
else {
qCritical() << "Unhandled exception! Failed to open dump file:" << qDmpFileName << "with error" << GetLastError();
}
// Let the program crash and WER collect a dump
return EXCEPTION_CONTINUE_SEARCH;
}
#endif
int main(int argc, char *argv[])
{
// Set these here to allow us to use the default QSettings constructor.
// These also ensure that our cache directory is named correctly. As such,
// it is critical that these be called before Path::initialize().
QCoreApplication::setOrganizationName("Moonlight Game Streaming Project");
QCoreApplication::setOrganizationDomain("moonlight-stream.com");
QCoreApplication::setApplicationName("Moonlight");
if (QFile(QDir::currentPath() + "/portable.dat").exists()) {
qInfo() << "Running in portable mode from:" << QDir::currentPath();
QSettings::setDefaultFormat(QSettings::IniFormat);
QSettings::setPath(QSettings::IniFormat, QSettings::UserScope, QDir::currentPath());
QSettings::setPath(QSettings::IniFormat, QSettings::SystemScope, QDir::currentPath());
// Initialize paths for portable mode
Path::initialize(true);
}
else {
// Initialize paths for standard installation
Path::initialize(false);
}
#ifdef USE_CUSTOM_LOGGER
#ifdef LOG_TO_FILE
QDir tempDir(QDir::tempPath());
QDir tempDir(Path::getLogDir());
s_LoggerFile = new QFile(tempDir.filePath(QString("Moonlight-%1.log").arg(QDateTime::currentSecsSinceEpoch())));
if (s_LoggerFile->open(QIODevice::WriteOnly)) {
qInfo() << "Redirecting log output to " << s_LoggerFile->fileName();
@@ -142,6 +247,16 @@ int main(int argc, char *argv[])
s_LoggerTime.start();
qInstallMessageHandler(qtLogToDiskHandler);
SDL_LogSetOutputFunction(sdlLogToDiskHandler, nullptr);
#ifdef HAVE_FFMPEG
av_log_set_callback(ffmpegLogToDiskHandler);
#endif
#endif
#ifdef Q_OS_WIN32
// Create a crash dump when we crash on Windows
SetUnhandledExceptionFilter(UnhandledExceptionHandler);
#endif
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
@@ -150,10 +265,11 @@ int main(int argc, char *argv[])
// password prompts on macOS.
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", QByteArray("1"));
// Set these here to allow us to use the default QSettings constructor
QCoreApplication::setOrganizationName("Moonlight Game Streaming Project");
QCoreApplication::setOrganizationDomain("moonlight-stream.com");
QCoreApplication::setApplicationName("Moonlight");
#ifdef Q_OS_WIN32
// On Windows, use ANGLE so we don't have to load both DX and OGL
// user-mode drivers into our app.
qputenv("QT_OPENGL", "angle");
#endif
// Register custom metatypes for use in signals
qRegisterMetaType<NvApp>("NvApp");
@@ -172,6 +288,11 @@ int main(int argc, char *argv[])
[](QQmlEngine*, QJSEngine*) -> QObject* {
return new ComputerManager();
});
qmlRegisterSingletonType<AutoUpdateChecker>("AutoUpdateChecker", 1, 0,
"AutoUpdateChecker",
[](QQmlEngine*, QJSEngine*) -> QObject* {
return new AutoUpdateChecker();
});
QQuickStyle::setStyle("Material");
@@ -188,6 +309,11 @@ int main(int argc, char *argv[])
SDL_GetError());
}
// Avoid the default behavior of changing the timer resolution to 1 ms.
// We don't want this all the time that Moonlight is open. We will set
// it manually when we start streaming.
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
int err = app.exec();
SDL_Quit();
+77
View File
@@ -0,0 +1,77 @@
#include "path.h"
#include <QtDebug>
#include <QDir>
#include <QStandardPaths>
#include <QSettings>
#include <QCoreApplication>
QString Path::s_LogDir;
QString Path::s_BoxArtCacheDir;
const QString Path::k_GameControllerMappingFile("gamecontrollerdb.txt");
QString Path::getLogDir()
{
Q_ASSERT(!s_LogDir.isEmpty());
return s_LogDir;
}
QString Path::getBoxArtCacheDir()
{
Q_ASSERT(!s_BoxArtCacheDir.isEmpty());
return s_BoxArtCacheDir;
}
QString Path::getGamepadMappingFile()
{
QString candidatePath;
// Check the current directory first
candidatePath = QDir(QDir::currentPath()).absoluteFilePath(k_GameControllerMappingFile);
if (QFile::exists(candidatePath)) {
return candidatePath;
}
// Now check the data directories (for Linux, in particular)
candidatePath = QStandardPaths::locate(QStandardPaths::DataLocation, k_GameControllerMappingFile);
if (!candidatePath.isEmpty() && QFile::exists(candidatePath)) {
return candidatePath;
}
// Now try the directory of our app installation (for Windows, if current dir doesn't find it)
candidatePath = QDir(QCoreApplication::applicationDirPath()).absoluteFilePath(k_GameControllerMappingFile);
if (QFile::exists(candidatePath)) {
return candidatePath;
}
// Now try the Resources folder in our app bundle for macOS
QDir dir = QDir(QCoreApplication::applicationDirPath());
dir.cdUp();
dir.cd("Resources");
dir.filePath(k_GameControllerMappingFile);
candidatePath = dir.absoluteFilePath(k_GameControllerMappingFile);
if (QFile::exists(candidatePath)) {
return candidatePath;
}
// Couldn't find it
return QString();
}
void Path::initialize(bool portable)
{
if (portable) {
s_LogDir = QDir::currentPath();
s_BoxArtCacheDir = QDir::currentPath() + "/boxart";
}
else {
#ifdef Q_OS_DARWIN
// On macOS, $TMPDIR is some random folder under /var/folders/ that nobody can
// easily find, so use the system's global tmp directory instead.
s_LogDir = "/tmp";
#else
s_LogDir = QDir::tempPath();
#endif
s_BoxArtCacheDir = QStandardPaths::writableLocation(QStandardPaths::CacheLocation) + "/boxart";
}
}
+20
View File
@@ -0,0 +1,20 @@
#pragma once
#include <QString>
class Path
{
public:
static QString getLogDir();
static QString getBoxArtCacheDir();
static QString getGamepadMappingFile();
static void initialize(bool portable);
private:
static QString s_LogDir;
static QString s_BoxArtCacheDir;
static const QString k_GameControllerMappingFile;
};
+4
View File
@@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" fill="#FFFFFF" width="24" height="24" viewBox="0 0 24 24">
<path d="M0 0h24v24H0z" fill="none"/>
<path d="M18 8h-1V6c0-2.76-2.24-5-5-5S7 3.24 7 6v2H6c-1.1 0-2 .9-2 2v10c0 1.1.9 2 2 2h12c1.1 0 2-.9 2-2V10c0-1.1-.9-2-2-2zm-6 9c-1.1 0-2-.9-2-2s.9-2 2-2 2 .9 2 2-.9 2-2 2zm3.1-9H8.9V6c0-1.71 1.39-3.1 3.1-3.1 1.71 0 3.1 1.39 3.1 3.1v2z"/>
</svg>

After

Width:  |  Height:  |  Size: 390 B

@@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" width="48" height="48" viewBox="0 0 48 48" fill="#fff">
<path d="M0 0h48v48H0z" fill="none"/>
<path d="M24 4C12.95 4 4 12.95 4 24s8.95 20 20 20 20-8.95 20-20S35.05 4 24 4zm-4 29V15l12 9-12 9z"/>
</svg>

After

Width:  |  Height:  |  Size: 250 B

+4
View File
@@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" fill="#FFFFFF" width="24" height="24" viewBox="0 0 24 24">
<path d="M0 0h24v24H0z" fill="none"/>
<path d="M1 21h22L12 2 1 21zm12-3h-2v-2h2v2zm0-4h-2v-4h2v4z"/>
</svg>

After

Width:  |  Height:  |  Size: 215 B

+3
View File
@@ -0,0 +1,3 @@
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="24" height="24" viewBox="0 0 24 24" fill="#0BF200">
<path d="M21,10.12H14.22L16.96,7.3C14.23,4.6 9.81,4.5 7.08,7.2C4.35,9.91 4.35,14.28 7.08,17C9.81,19.7 14.23,19.7 16.96,17C18.32,15.65 19,14.08 19,12.1H21C21,14.08 20.12,16.65 18.36,18.39C14.85,21.87 9.15,21.87 5.64,18.39C2.14,14.92 2.11,9.28 5.62,5.81C9.13,2.34 14.76,2.34 18.27,5.81L21,3V10.12M12.5,8V12.25L16,14.33L15.28,15.54L11,13V8H12.5Z" />
</svg>

After

Width:  |  Height:  |  Size: 499 B

+4
View File
@@ -5,10 +5,14 @@
<file>res/ic_videogame_asset_white_48px.svg</file>
<file>res/ic_tv_white_48px.svg</file>
<file>res/ic_add_to_queue_white_48px.svg</file>
<file>res/baseline-lock-24px.svg</file>
<file>res/baseline-play_circle_filled_white-48px.svg</file>
<file>res/baseline-warning-24px.svg</file>
<file>res/no_app_image.png</file>
<file>res/settings.svg</file>
<file>res/arrow_left.svg</file>
<file>res/question_mark.svg</file>
<file>res/moonlight.svg</file>
<file>res/update.svg</file>
</qresource>
</RCC>
+106 -9
View File
@@ -1,5 +1,6 @@
#include "streamingpreferences.h"
#include "streaming/session.hpp"
#include "streaming/streamutils.h"
#include <QSettings>
@@ -9,12 +10,17 @@
#define SER_FPS "fps"
#define SER_BITRATE "bitrate"
#define SER_FULLSCREEN "fullscreen"
#define SER_VSYNC "vsync"
#define SER_GAMEOPTS "gameopts"
#define SER_HOSTAUDIO "hostaudio"
#define SER_MULTICONT "multicontroller"
#define SER_AUDIOCFG "audiocfg"
#define SER_VIDEOCFG "videocfg"
#define SER_VIDEODEC "videodec"
#define SER_WINDOWMODE "windowmode"
#define SER_UNSUPPORTEDFPS "unsupportedfps"
#define SER_MDNS "mdns"
#define SER_MOUSEACCELERATION "mouseacceleration"
StreamingPreferences::StreamingPreferences()
{
@@ -29,16 +35,23 @@ void StreamingPreferences::reload()
height = settings.value(SER_HEIGHT, 720).toInt();
fps = settings.value(SER_FPS, 60).toInt();
bitrateKbps = settings.value(SER_BITRATE, getDefaultBitrate(width, height, fps)).toInt();
fullScreen = settings.value(SER_FULLSCREEN, true).toBool();
enableVsync = settings.value(SER_VSYNC, true).toBool();
gameOptimizations = settings.value(SER_GAMEOPTS, true).toBool();
playAudioOnHost = settings.value(SER_HOSTAUDIO, false).toBool();
multiController = settings.value(SER_MULTICONT, true).toBool();
unsupportedFps = settings.value(SER_UNSUPPORTEDFPS, false).toBool();
enableMdns = settings.value(SER_MDNS, true).toBool();
mouseAcceleration = settings.value(SER_MOUSEACCELERATION, false).toBool();
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
static_cast<int>(AudioConfig::AC_AUTO)).toInt());
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
static_cast<int>(VideoCodecConfig::VCC_AUTO)).toInt());
videoDecoderSelection = static_cast<VideoDecoderSelection>(settings.value(SER_VIDEODEC,
static_cast<int>(VideoDecoderSelection::VDS_AUTO)).toInt());
windowMode = static_cast<WindowMode>(settings.value(SER_WINDOWMODE,
// Try to load from the old preference value too
static_cast<int>(settings.value(SER_FULLSCREEN, true).toBool() ?
WindowMode::WM_FULLSCREEN : WindowMode::WM_WINDOWED)).toInt());
}
void StreamingPreferences::save()
@@ -49,13 +62,17 @@ void StreamingPreferences::save()
settings.setValue(SER_HEIGHT, height);
settings.setValue(SER_FPS, fps);
settings.setValue(SER_BITRATE, bitrateKbps);
settings.setValue(SER_FULLSCREEN, fullScreen);
settings.setValue(SER_VSYNC, enableVsync);
settings.setValue(SER_GAMEOPTS, gameOptimizations);
settings.setValue(SER_HOSTAUDIO, playAudioOnHost);
settings.setValue(SER_MULTICONT, multiController);
settings.setValue(SER_UNSUPPORTEDFPS, unsupportedFps);
settings.setValue(SER_MDNS, enableMdns);
settings.setValue(SER_MOUSEACCELERATION, mouseAcceleration);
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
}
bool StreamingPreferences::hasAnyHardwareAcceleration()
@@ -67,6 +84,11 @@ bool StreamingPreferences::hasAnyHardwareAcceleration()
1920, 1080, 60);
}
bool StreamingPreferences::isRunningWayland()
{
return qgetenv("XDG_SESSION_TYPE") == QByteArray("wayland");
}
int StreamingPreferences::getMaximumStreamingFrameRate()
{
// Never let the maximum drop below 60 FPS
@@ -79,12 +101,26 @@ int StreamingPreferences::getMaximumStreamingFrameRate()
return maxFrameRate;
}
for (int i = 0; i < SDL_GetNumVideoDisplays(); i++) {
SDL_DisplayMode mode;
if (SDL_GetCurrentDisplayMode(i, &mode) == 0) {
SDL_DisplayMode mode, bestMode, desktopMode;
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
// Get the native desktop resolution
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
// Start at desktop mode and work our way up
bestMode = desktopMode;
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
if (mode.refresh_rate > bestMode.refresh_rate) {
bestMode = mode;
}
}
}
}
// Cap the frame rate at 120 FPS. Past this, the encoders start
// to max out and drop frames.
maxFrameRate = qMax(maxFrameRate, qMin(120, mode.refresh_rate));
maxFrameRate = qMax(maxFrameRate, qMin(120, bestMode.refresh_rate));
}
}
@@ -93,15 +129,76 @@ int StreamingPreferences::getMaximumStreamingFrameRate()
return maxFrameRate;
}
QRect StreamingPreferences::getDesktopResolution(int displayIndex)
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return QRect();
}
if (displayIndex >= SDL_GetNumVideoDisplays()) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return QRect();
}
SDL_DisplayMode mode;
int err = SDL_GetDesktopDisplayMode(displayIndex, &mode);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if (err == 0) {
return QRect(0, 0, mode.w, mode.h);
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetDesktopDisplayMode() failed: %s",
SDL_GetError());
return QRect();
}
}
QRect StreamingPreferences::getNativeResolution(int displayIndex)
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return QRect();
}
if (displayIndex >= SDL_GetNumVideoDisplays()) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return QRect();
}
SDL_DisplayMode mode;
bool success = StreamUtils::getRealDesktopMode(displayIndex, &mode);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if (success) {
return QRect(0, 0, mode.w, mode.h);
}
else {
return QRect();
}
}
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
{
if (width * height <= 1280 * 720) {
// This table prefers 16:10 resolutions because they are
// only slightly more pixels than the 16:9 equivalents, so
// we don't want to bump those 16:10 resolutions up to the
// next 16:9 slot.
// This covers 1280x720 and 1280x800 too
if (width * height <= 1366 * 768) {
return static_cast<int>(5000 * (fps / 30.0));
}
else if (width * height <= 1920 * 1080) {
else if (width * height <= 1920 * 1200) {
return static_cast<int>(10000 * (fps / 30.0));
}
else if (width * height <= 2560 * 1440) {
else if (width * height <= 2560 * 1600) {
return static_cast<int>(20000 * (fps / 30.0));
}
else /* if (width * height <= 3840 * 2160) */ {
+30 -3
View File
@@ -1,6 +1,7 @@
#pragma once
#include <QObject>
#include <QRect>
class StreamingPreferences : public QObject
{
@@ -16,8 +17,14 @@ public:
Q_INVOKABLE static bool hasAnyHardwareAcceleration();
Q_INVOKABLE static bool isRunningWayland();
Q_INVOKABLE static int getMaximumStreamingFrameRate();
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
void reload();
enum AudioConfig
@@ -45,40 +52,60 @@ public:
};
Q_ENUM(VideoDecoderSelection)
enum WindowMode
{
WM_FULLSCREEN,
WM_FULLSCREEN_DESKTOP,
WM_WINDOWED
};
Q_ENUM(WindowMode)
Q_PROPERTY(int width MEMBER width NOTIFY displayModeChanged)
Q_PROPERTY(int height MEMBER height NOTIFY displayModeChanged)
Q_PROPERTY(int fps MEMBER fps NOTIFY displayModeChanged)
Q_PROPERTY(int bitrateKbps MEMBER bitrateKbps NOTIFY bitrateChanged)
Q_PROPERTY(bool fullScreen MEMBER fullScreen NOTIFY fullScreenChanged)
Q_PROPERTY(bool enableVsync MEMBER enableVsync NOTIFY enableVsyncChanged)
Q_PROPERTY(bool gameOptimizations MEMBER gameOptimizations NOTIFY gameOptimizationsChanged)
Q_PROPERTY(bool playAudioOnHost MEMBER playAudioOnHost NOTIFY playAudioOnHostChanged)
Q_PROPERTY(bool multiController MEMBER multiController NOTIFY multiControllerChanged)
Q_PROPERTY(bool unsupportedFps MEMBER unsupportedFps NOTIFY unsupportedFpsChanged)
Q_PROPERTY(bool enableMdns MEMBER enableMdns NOTIFY enableMdnsChanged)
Q_PROPERTY(bool mouseAcceleration MEMBER mouseAcceleration NOTIFY mouseAccelerationChanged)
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
Q_PROPERTY(WindowMode windowMode MEMBER windowMode NOTIFY windowModeChanged)
// Directly accessible members for preferences
int width;
int height;
int fps;
int bitrateKbps;
bool fullScreen;
bool enableVsync;
bool gameOptimizations;
bool playAudioOnHost;
bool multiController;
bool unsupportedFps;
bool enableMdns;
bool mouseAcceleration;
AudioConfig audioConfig;
VideoCodecConfig videoCodecConfig;
VideoDecoderSelection videoDecoderSelection;
WindowMode windowMode;
signals:
void displayModeChanged();
void bitrateChanged();
void fullScreenChanged();
void enableVsyncChanged();
void gameOptimizationsChanged();
void playAudioOnHostChanged();
void multiControllerChanged();
void unsupportedFpsChanged();
void enableMdnsChanged();
void mouseAccelerationChanged();
void audioConfigChanged();
void videoCodecConfigChanged();
void videoDecoderSelectionChanged();
void windowModeChanged();
};
-228
View File
@@ -1,228 +0,0 @@
#include "session.hpp"
#include <Limelight.h>
#include <SDL.h>
#define MAX_CHANNELS 6
#define SAMPLES_PER_FRAME 240
#define MIN_QUEUED_FRAMES 2
#define MAX_QUEUED_FRAMES 4
#define STOP_THE_WORLD_LIMIT 20
#define DROP_RATIO_DENOM 32
SDL_AudioDeviceID Session::s_AudioDevice;
OpusMSDecoder* Session::s_OpusDecoder;
short Session::s_OpusDecodeBuffer[MAX_CHANNELS * SAMPLES_PER_FRAME];
int Session::s_ChannelCount;
int Session::s_PendingDrops;
int Session::s_PendingHardDrops;
unsigned int Session::s_SampleIndex;
Uint32 Session::s_BaselinePendingData;
int Session::sdlDetermineAudioConfiguration()
{
SDL_AudioSpec want, have;
SDL_AudioDeviceID dev;
int ret;
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
SDL_GetError());
return AUDIO_CONFIGURATION_STEREO;
}
SDL_zero(want);
want.freq = 48000;
want.format = AUDIO_S16;
want.channels = 6;
want.samples = 1024;
// Try to open for 5.1 surround sound, but allow SDL to tell us that's
// not available.
dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, SDL_AUDIO_ALLOW_CHANNELS_CHANGE);
if (dev == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to open audio device");
// We'll probably have issues during audio stream init, but we'll
// try anyway
ret = AUDIO_CONFIGURATION_STEREO;
goto Exit;
}
SDL_CloseAudioDevice(dev);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio device has %d channels", have.channels);
if (have.channels > 2) {
// We don't support quadraphonic or 7.1 surround, but SDL
// should be able to downmix or upmix better from 5.1 than
// from stereo, so use 5.1 in non-stereo cases.
ret = AUDIO_CONFIGURATION_51_SURROUND;
}
else {
ret = AUDIO_CONFIGURATION_STEREO;
}
Exit:
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return ret;
}
int Session::sdlAudioInit(int /* audioConfiguration */,
POPUS_MULTISTREAM_CONFIGURATION opusConfig,
void* /* arContext */, int /* arFlags */)
{
SDL_AudioSpec want, have;
int error;
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
SDL_GetError());
return AUDIO_CONFIGURATION_STEREO;
}
SDL_zero(want);
want.freq = opusConfig->sampleRate;
want.format = AUDIO_S16;
want.channels = opusConfig->channelCount;
// This is supposed to be a power of 2, but our
// frames contain a non-power of 2 number of samples,
// so the slop would require buffering another full frame.
// Specifying non-Po2 seems to work for our supported platforms.
want.samples = SAMPLES_PER_FRAME;
s_AudioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
if (s_AudioDevice == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to open audio device: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return -1;
}
s_OpusDecoder = opus_multistream_decoder_create(opusConfig->sampleRate,
opusConfig->channelCount,
opusConfig->streams,
opusConfig->coupledStreams,
opusConfig->mapping,
&error);
if (s_OpusDecoder == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create decoder: %d",
error);
SDL_CloseAudioDevice(s_AudioDevice);
s_AudioDevice = 0;
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return -2;
}
// SDL counts pending samples in the queued
// audio size using the WASAPI backend. This
// includes silence, which can throw off our
// pending data count. Get a baseline so we
// can exclude that data.
s_BaselinePendingData = 0;
#ifdef Q_OS_WIN32
for (int i = 0; i < 100; i++) {
s_BaselinePendingData = qMax(s_BaselinePendingData, SDL_GetQueuedAudioSize(s_AudioDevice));
SDL_Delay(10);
}
#endif
s_BaselinePendingData *= 2;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Baseline pending audio data: %d bytes",
s_BaselinePendingData);
s_ChannelCount = opusConfig->channelCount;
s_SampleIndex = 0;
s_PendingDrops = s_PendingHardDrops = 0;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio stream has %d channels",
opusConfig->channelCount);
return 0;
}
void Session::sdlAudioStart()
{
// Unpause the audio device
SDL_PauseAudioDevice(s_AudioDevice, 0);
}
void Session::sdlAudioStop()
{
// Pause the audio device
SDL_PauseAudioDevice(s_AudioDevice, 1);
}
void Session::sdlAudioCleanup()
{
SDL_CloseAudioDevice(s_AudioDevice);
s_AudioDevice = 0;
opus_multistream_decoder_destroy(s_OpusDecoder);
s_OpusDecoder = nullptr;
SDL_QuitSubSystem(SDL_INIT_AUDIO);
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
}
void Session::sdlAudioDecodeAndPlaySample(char* sampleData, int sampleLength)
{
int samplesDecoded;
s_SampleIndex++;
Uint32 queuedAudio = qMax((int)SDL_GetQueuedAudioSize(s_AudioDevice) - (int)s_BaselinePendingData, 0);
Uint32 framesQueued = queuedAudio / (SAMPLES_PER_FRAME * s_ChannelCount * sizeof(short));
// Pend enough drops to get us back to MIN_QUEUED_FRAMES
if (framesQueued - s_PendingHardDrops > STOP_THE_WORLD_LIMIT) {
s_PendingHardDrops = framesQueued - MIN_QUEUED_FRAMES;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Pending hard drop of %u audio frames",
s_PendingHardDrops);
}
else if (framesQueued - s_PendingHardDrops - s_PendingDrops > MAX_QUEUED_FRAMES) {
s_PendingDrops = framesQueued - MIN_QUEUED_FRAMES;
}
// Determine if this frame should be dropped
if (framesQueued <= MIN_QUEUED_FRAMES) {
s_PendingDrops = s_PendingHardDrops = 0;
}
else if (s_PendingHardDrops != 0) {
// Hard drops happen all at once to forcefully
// resync with the source.
s_PendingHardDrops--;
return;
}
else if (s_PendingDrops != 0 && s_SampleIndex % DROP_RATIO_DENOM == 0) {
// Normal drops are interspersed with the audio data
// to hide the glitches.
s_PendingDrops--;
return;
}
samplesDecoded = opus_multistream_decode(s_OpusDecoder,
(unsigned char*)sampleData,
sampleLength,
s_OpusDecodeBuffer,
SAMPLES_PER_FRAME,
0);
if (samplesDecoded > 0) {
if (SDL_QueueAudio(s_AudioDevice,
s_OpusDecodeBuffer,
sizeof(short) * samplesDecoded * s_ChannelCount) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to queue audio sample: %s",
SDL_GetError());
}
}
}
+124
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@@ -0,0 +1,124 @@
#include "../session.hpp"
#include "renderers/renderer.h"
#include "renderers/sdl.h"
#include "renderers/qtaud.h"
#include <Limelight.h>
IAudioRenderer* Session::createAudioRenderer()
{
return new SdlAudioRenderer();
}
bool Session::testAudio(int audioConfiguration)
{
IAudioRenderer* audioRenderer;
audioRenderer = createAudioRenderer();
if (audioRenderer == nullptr) {
return false;
}
bool ret = audioRenderer->testAudio(audioConfiguration);
delete audioRenderer;
return ret;
}
int Session::detectAudioConfiguration()
{
IAudioRenderer* audioRenderer;
audioRenderer = createAudioRenderer();
if (audioRenderer == nullptr) {
// Hope for the best
return AUDIO_CONFIGURATION_STEREO;
}
int audioConfig = audioRenderer->detectAudioConfiguration();
delete audioRenderer;
return audioConfig;
}
int Session::arInit(int /* audioConfiguration */,
const POPUS_MULTISTREAM_CONFIGURATION opusConfig,
void* /* arContext */, int /* arFlags */)
{
int error;
SDL_memcpy(&s_ActiveSession->m_AudioConfig, opusConfig, sizeof(*opusConfig));
s_ActiveSession->m_OpusDecoder =
opus_multistream_decoder_create(opusConfig->sampleRate,
opusConfig->channelCount,
opusConfig->streams,
opusConfig->coupledStreams,
opusConfig->mapping,
&error);
if (s_ActiveSession->m_OpusDecoder == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create decoder: %d",
error);
return -1;
}
s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer();
if (s_ActiveSession->m_AudioRenderer == nullptr) {
opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder);
return -2;
}
if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(opusConfig)) {
delete s_ActiveSession->m_AudioRenderer;
opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder);
return -3;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio stream has %d channels",
opusConfig->channelCount);
return 0;
}
void Session::arCleanup()
{
// m_AudioRenderer is deleted in cleanupAudioRenderer()
opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder);
s_ActiveSession->m_OpusDecoder = nullptr;
}
// This is called on the main thread
void Session::cleanupAudioRendererOnMainThread()
{
SDL_AtomicLock(&m_AudioRendererLock);
delete m_AudioRenderer;
m_AudioRenderer = nullptr;
SDL_AtomicUnlock(&m_AudioRendererLock);
}
void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
{
int samplesDecoded;
samplesDecoded = opus_multistream_decode(s_ActiveSession->m_OpusDecoder,
(unsigned char*)sampleData,
sampleLength,
s_ActiveSession->m_OpusDecodeBuffer,
SAMPLES_PER_FRAME,
0);
if (samplesDecoded > 0) {
SDL_AtomicLock(&s_ActiveSession->m_AudioRendererLock);
if (s_ActiveSession->m_AudioRenderer != nullptr) {
s_ActiveSession->m_AudioRenderer->submitAudio(s_ActiveSession->m_OpusDecodeBuffer,
static_cast<int>(sizeof(short) *
samplesDecoded *
s_ActiveSession->m_AudioConfig.channelCount));
}
SDL_AtomicUnlock(&s_ActiveSession->m_AudioRendererLock);
}
}
+96
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@@ -0,0 +1,96 @@
#include "qtaud.h"
#include <QDebug>
QtAudioRenderer::QtAudioRenderer()
: m_AudioOutput(nullptr),
m_OutputDevice(nullptr)
{
}
QtAudioRenderer::~QtAudioRenderer()
{
delete m_AudioOutput;
}
bool QtAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
{
QAudioFormat format;
// testAudio() assumes this sample rate
Q_ASSERT(opusConfig->sampleRate == 48000);
format.setSampleRate(opusConfig->sampleRate);
format.setChannelCount(opusConfig->channelCount);
format.setSampleSize(16);
format.setSampleType(QAudioFormat::SignedInt);
format.setCodec("audio/pcm");
m_AudioOutput = new QAudioOutput(format);
// Buffer 40 ms of audio data
m_AudioOutput->setBufferSize(format.bytesForDuration(40000));
m_OutputDevice = m_AudioOutput->start();
if (m_OutputDevice == nullptr) {
qWarning() << "Audio start failed:" << m_AudioOutput->error();
return false;
}
// Check what buffer size was really used after starting
qInfo() << "Audio stream buffer:" << m_AudioOutput->bufferSize() << "bytes";
return true;
}
void QtAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
{
m_OutputDevice->write((const char *)audioBuffer, audioSize);
}
bool QtAudioRenderer::testAudio(int audioConfiguration)
{
QAudioFormat format;
format.setSampleRate(48000);
format.setSampleSize(16);
format.setSampleType(QAudioFormat::SignedInt);
format.setCodec("audio/pcm");
switch (audioConfiguration) {
case AUDIO_CONFIGURATION_STEREO:
format.setChannelCount(2);
break;
case AUDIO_CONFIGURATION_51_SURROUND:
format.setChannelCount(6);
break;
default:
Q_ASSERT(false);
return false;
}
if (QAudioDeviceInfo::defaultOutputDevice().isFormatSupported(format)) {
qInfo() << "Audio test successful with" << format.channelCount() << "channels";
return true;
}
else {
qWarning() << "Audio test failed with" << format.channelCount() << "channels";
return false;
}
}
int QtAudioRenderer::detectAudioConfiguration()
{
int preferredChannelCount = QAudioDeviceInfo::defaultOutputDevice().preferredFormat().channelCount();
qInfo() << "Audio output device prefers" << preferredChannelCount << "channel configuration";
// We can better downmix 5.1 to quad than we can upmix stereo
if (preferredChannelCount > 2) {
return AUDIO_CONFIGURATION_51_SURROUND;
}
else {
return AUDIO_CONFIGURATION_STEREO;
}
}
+24
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@@ -0,0 +1,24 @@
#pragma once
#include "renderer.h"
#include <QAudioOutput>
class QtAudioRenderer : public IAudioRenderer
{
public:
QtAudioRenderer();
virtual ~QtAudioRenderer();
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
virtual void submitAudio(short* audioBuffer, int audioSize);
virtual bool testAudio(int audioConfiguration);
virtual int detectAudioConfiguration();
private:
QAudioOutput* m_AudioOutput;
QIODevice* m_OutputDevice;
};
+20
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@@ -0,0 +1,20 @@
#pragma once
#include <Limelight.h>
#define MAX_CHANNELS 6
#define SAMPLES_PER_FRAME 240
class IAudioRenderer
{
public:
virtual ~IAudioRenderer() {}
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig) = 0;
virtual void submitAudio(short* audioBuffer, int audioSize) = 0;
virtual bool testAudio(int audioConfiguration) = 0;
virtual int detectAudioConfiguration() = 0;
};
+28
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@@ -0,0 +1,28 @@
#pragma once
#include "renderer.h"
#include <SDL.h>
class SdlAudioRenderer : public IAudioRenderer
{
public:
SdlAudioRenderer();
virtual ~SdlAudioRenderer();
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
virtual void submitAudio(short* audioBuffer, int audioSize);
virtual bool testAudio(int audioConfiguration);
virtual int detectAudioConfiguration();
private:
SDL_AudioDeviceID m_AudioDevice;
Uint32 m_ChannelCount;
Uint32 m_PendingDrops;
Uint32 m_PendingHardDrops;
Uint32 m_SampleIndex;
Uint32 m_BaselinePendingData;
};
+218
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@@ -0,0 +1,218 @@
#include "sdl.h"
#include <Limelight.h>
#include <SDL.h>
#include <QAudioDeviceInfo>
#include <QtGlobal>
#define MIN_QUEUED_FRAMES 2
#define MAX_QUEUED_FRAMES 4
#define STOP_THE_WORLD_LIMIT 20
#define DROP_RATIO_DENOM 32
// Detecting this with SDL is quite problematic, so we'll use Qt's
// multimedia framework to do so. It appears to be actually
// accurate on Linux and macOS, unlike using SDL and relying
// on a channel change in the format received.
int SdlAudioRenderer::detectAudioConfiguration()
{
int preferredChannelCount = QAudioDeviceInfo::defaultOutputDevice().preferredFormat().channelCount();
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio output device prefers %d channel configuration",
preferredChannelCount);
// We can better downmix 5.1 to quad than we can upmix stereo
if (preferredChannelCount > 2) {
return AUDIO_CONFIGURATION_51_SURROUND;
}
else {
return AUDIO_CONFIGURATION_STEREO;
}
}
bool SdlAudioRenderer::testAudio(int audioConfiguration)
{
SDL_AudioSpec want, have;
SDL_AudioDeviceID dev;
SDL_zero(want);
want.freq = 48000;
want.format = AUDIO_S16;
want.samples = SAMPLES_PER_FRAME;
switch (audioConfiguration) {
case AUDIO_CONFIGURATION_STEREO:
want.channels = 2;
break;
case AUDIO_CONFIGURATION_51_SURROUND:
want.channels = 6;
break;
default:
SDL_assert(false);
return false;
}
// Test audio device for functionality
dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
if (dev == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Audio test - Failed to open audio device: %s",
SDL_GetError());
return false;
}
SDL_CloseAudioDevice(dev);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio test - Successful with %d channels",
want.channels);
return true;
}
SdlAudioRenderer::SdlAudioRenderer()
: m_AudioDevice(0),
m_ChannelCount(0),
m_PendingDrops(0),
m_PendingHardDrops(0),
m_SampleIndex(0),
m_BaselinePendingData(0)
{
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
SDL_GetError());
SDL_assert(SDL_WasInit(SDL_INIT_AUDIO));
}
}
bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
{
SDL_AudioSpec want, have;
SDL_zero(want);
want.freq = opusConfig->sampleRate;
want.format = AUDIO_S16;
want.channels = opusConfig->channelCount;
// This is supposed to be a power of 2, but our
// frames contain a non-power of 2 number of samples,
// so the slop would require buffering another full frame.
// Specifying non-Po2 seems to work for our supported platforms.
want.samples = SAMPLES_PER_FRAME;
m_AudioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
if (m_AudioDevice == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to open audio device: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return false;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Desired audio buffer: %u samples (%lu bytes)",
want.samples,
want.samples * sizeof(short) * want.channels);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Obtained audio buffer: %u samples (%u bytes)",
have.samples,
have.size);
// SDL counts pending samples in the queued
// audio size using the WASAPI backend. This
// includes silence, which can throw off our
// pending data count. Get a baseline so we
// can exclude that data.
m_BaselinePendingData = 0;
#ifdef Q_OS_WIN32
for (int i = 0; i < 100; i++) {
m_BaselinePendingData = qMax(m_BaselinePendingData, SDL_GetQueuedAudioSize(m_AudioDevice));
SDL_Delay(10);
}
#endif
m_BaselinePendingData *= 2;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Baseline pending audio data: %d bytes",
m_BaselinePendingData);
m_ChannelCount = opusConfig->channelCount;
m_SampleIndex = 0;
m_PendingDrops = m_PendingHardDrops = 0;
// Start playback
SDL_PauseAudioDevice(m_AudioDevice, 0);
return true;
}
SdlAudioRenderer::~SdlAudioRenderer()
{
if (m_AudioDevice != 0) {
// Stop playback
SDL_PauseAudioDevice(m_AudioDevice, 1);
SDL_CloseAudioDevice(m_AudioDevice);
}
SDL_QuitSubSystem(SDL_INIT_AUDIO);
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
}
void SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
{
m_SampleIndex++;
Uint32 queuedAudio = SDL_GetQueuedAudioSize(m_AudioDevice);
if (queuedAudio > m_BaselinePendingData) {
queuedAudio -= m_BaselinePendingData;
}
else {
queuedAudio = 0;
}
Uint32 framesQueued = queuedAudio / (SAMPLES_PER_FRAME * m_ChannelCount * sizeof(short));
// We must check this prior to the below checks to ensure we don't
// underflow if framesQueued - m_PendingHardDrops < 0.
if (framesQueued <= MIN_QUEUED_FRAMES) {
m_PendingDrops = m_PendingHardDrops = 0;
}
// Pend enough drops to get us back to MIN_QUEUED_FRAMES, checking first
// to ensure we don't underflow.
else if (framesQueued > m_PendingHardDrops &&
framesQueued - m_PendingHardDrops > STOP_THE_WORLD_LIMIT) {
m_PendingHardDrops = framesQueued - MIN_QUEUED_FRAMES;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Pending hard drop of %u audio frames",
m_PendingHardDrops);
}
// If we're under the stop the world limit, we can drop samples
// gracefully over the next little while.
else if (framesQueued > m_PendingHardDrops + m_PendingDrops &&
framesQueued - m_PendingHardDrops - m_PendingDrops > MAX_QUEUED_FRAMES) {
m_PendingDrops = framesQueued - MIN_QUEUED_FRAMES;
}
// Determine if this frame should be dropped
if (m_PendingHardDrops != 0) {
// Hard drops happen all at once to forcefully
// resync with the source.
m_PendingHardDrops--;
return;
}
else if (m_PendingDrops != 0 && m_SampleIndex % DROP_RATIO_DENOM == 0) {
// Normal drops are interspersed with the audio data
// to hide the glitches.
m_PendingDrops--;
return;
}
if (SDL_QueueAudio(m_AudioDevice, audioBuffer, audioSize) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to queue audio sample: %s",
SDL_GetError());
}
}
+113 -10
View File
@@ -1,6 +1,10 @@
#include <Limelight.h>
#include <SDL.h>
#include "streaming/session.hpp"
#include "path.h"
#include <QtGlobal>
#include <QDir>
#define VK_0 0x30
#define VK_A 0x41
@@ -20,9 +24,21 @@ const int SdlInputHandler::k_ButtonMap[] = {
UP_FLAG, DOWN_FLAG, LEFT_FLAG, RIGHT_FLAG
};
SdlInputHandler::SdlInputHandler(bool multiController)
: m_MultiController(multiController)
SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer* computer)
: m_LastMouseMotionTime(0),
m_MultiController(prefs.multiController),
m_NeedsInputDelay(false)
{
// Allow gamepad input when the app doesn't have focus
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
// If mouse acceleration is enabled, use relative mode warp (which
// is via normal motion events that are influenced by mouse acceleration).
// Otherwise, we'll use raw input capture which is straight from the device
// without modification by the OS.
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
prefs.mouseAcceleration ? "1" : "0");
// We need to reinit this each time, since you only get
// an initial set of gamepad arrival events once per init.
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
@@ -32,10 +48,52 @@ SdlInputHandler::SdlInputHandler(bool multiController)
SDL_GetError());
}
QString mappingFile = Path::getGamepadMappingFile();
if (!mappingFile.isEmpty()) {
std::string mappingFileNative = QDir::toNativeSeparators(mappingFile).toStdString();
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Loading gamepad mappings from: %s",
mappingFileNative.c_str());
int newMappings = SDL_GameControllerAddMappingsFromFile(mappingFileNative.c_str());
if (newMappings < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Error loading gamepad mappings: %s",
SDL_GetError());
}
else {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Loaded %d new gamepad mappings",
newMappings);
}
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"No gamepad mapping file found");
}
if (!m_MultiController) {
// Player 1 is always present in non-MC mode
m_GamepadMask = 0x1;
}
else {
// Otherwise, detect gamepads on the fly
m_GamepadMask = 0;
}
// Prior to GFE 3.14.1, sending too many mouse motion events can cause
// GFE to choke and input latency to increase significantly. We will
// artificially throttle them to avoid this situation.
QVector<int> gfeVersion = NvHTTP::parseQuad(computer->gfeVersion);
if (gfeVersion.isEmpty() || // Very old versions don't have GfeVersion at all
gfeVersion[0] < 3 ||
(gfeVersion[0] == 3 && gfeVersion[1] < 14) ||
(gfeVersion[0] == 3 && gfeVersion[1] == 14 && gfeVersion[2] < 1)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"This older version of GFE requires input delay hack");
m_NeedsInputDelay = true;
}
SDL_zero(m_GamepadState);
}
@@ -153,6 +211,7 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
case SDL_SCANCODE_CLEAR:
keyCode = 0x0C;
break;
case SDL_SCANCODE_KP_ENTER: // FIXME: Is this correct?
case SDL_SCANCODE_RETURN:
keyCode = 0x0D;
break;
@@ -230,7 +289,7 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
case SDL_SCANCODE_KP_MINUS:
keyCode = 0x6D;
break;
case SDL_SCANCODE_KP_DECIMAL:
case SDL_SCANCODE_KP_PERIOD:
keyCode = 0x6E;
break;
case SDL_SCANCODE_KP_DIVIDE:
@@ -284,6 +343,9 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
case SDL_SCANCODE_SEMICOLON:
keyCode = 0xBA;
break;
case SDL_SCANCODE_EQUALS:
keyCode = 0xBB;
break;
case SDL_SCANCODE_COMMA:
keyCode = 0xBC;
break;
@@ -311,6 +373,9 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
case SDL_SCANCODE_APOSTROPHE:
keyCode = 0xDE;
break;
case SDL_SCANCODE_NONUSBACKSLASH:
keyCode = 0xE2;
break;
default:
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Unhandled button event: %d",
@@ -329,9 +394,13 @@ void SdlInputHandler::handleMouseButtonEvent(SDL_MouseButtonEvent* event)
{
int button;
// Capture the mouse again if clicked when unbound
// Capture the mouse again if clicked when unbound.
// We start capture on left button released instead of
// pressed to avoid sending an errant mouse button released
// event to the host when clicking into our window (since
// the pressed event was consumed by this code).
if (event->button == SDL_BUTTON_LEFT &&
event->state == SDL_PRESSED &&
event->state == SDL_RELEASED &&
!SDL_GetRelativeMouseMode()) {
SDL_SetRelativeMouseMode(SDL_TRUE);
return;
@@ -375,10 +444,39 @@ void SdlInputHandler::handleMouseMotionEvent(SDL_MouseMotionEvent* event)
// Not capturing
return;
}
short xdelta = (short)event->xrel;
short ydelta = (short)event->yrel;
if (event->xrel != 0 || event->yrel != 0) {
LiSendMouseMoveEvent((unsigned short)event->xrel,
(unsigned short)event->yrel);
// If we're sending more than one motion event per millisecond,
// delay for 1 ms to allow batching of mouse move events. On older
// versions of GFE, we will unconditionally wait this 1 ms to
// work around an input processing issue that causes massive mouse latency.
Uint32 currentTime = SDL_GetTicks();
if (m_NeedsInputDelay || !SDL_TICKS_PASSED(currentTime, m_LastMouseMotionTime + 1)) {
SDL_Delay(1);
currentTime = SDL_GetTicks();
}
m_LastMouseMotionTime = currentTime;
// Pump even if we didn't delay since we might get some extra events
SDL_PumpEvents();
// Batch all of the pending mouse motion events
SDL_Event nextEvent;
while (SDL_PeepEvents(&nextEvent,
1,
SDL_GETEVENT,
SDL_MOUSEMOTION,
SDL_MOUSEMOTION) == 1) {
// In theory, these can overflow but in practice
// it should be highly unlikely since it would require
// moving 64K pixels in 1 ms.
xdelta += nextEvent.motion.xrel;
ydelta += nextEvent.motion.yrel;
}
if (xdelta != 0 || ydelta != 0) {
LiSendMouseMoveEvent(xdelta, ydelta);
}
}
@@ -438,13 +536,18 @@ void SdlInputHandler::handleControllerAxisEvent(SDL_ControllerAxisEvent* event)
state->lsX = event->value;
break;
case SDL_CONTROLLER_AXIS_LEFTY:
state->lsY = -event->value;
// Signed values have one more negative value than
// positive value, so inverting the sign on -32768
// could actually cause the value to overflow and
// wrap around to be negative again. Avoid that by
// capping the value at 32767.
state->lsY = -qMax(event->value, (short)-32767);
break;
case SDL_CONTROLLER_AXIS_RIGHTX:
state->rsX = event->value;
break;
case SDL_CONTROLLER_AXIS_RIGHTY:
state->rsY = -event->value;
state->rsY = -qMax(event->value, (short)-32767);
break;
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
state->lt = (unsigned char)(event->value * 255UL / 32767);
+6 -1
View File
@@ -1,5 +1,8 @@
#pragma once
#include "settings/streamingpreferences.h"
#include "backend/computermanager.h"
#include <SDL.h>
struct GamepadState {
@@ -18,7 +21,7 @@ struct GamepadState {
class SdlInputHandler
{
public:
explicit SdlInputHandler(bool multiController);
explicit SdlInputHandler(StreamingPreferences& prefs, NvComputer* computer);
~SdlInputHandler();
@@ -44,7 +47,9 @@ private:
void sendGamepadState(GamepadState* state);
Uint32 m_LastMouseMotionTime;
bool m_MultiController;
bool m_NeedsInputDelay;
int m_GamepadMask;
GamepadState m_GamepadState[MAX_GAMEPADS];
+486 -141
View File
@@ -1,10 +1,17 @@
#include "session.hpp"
#include "settings/streamingpreferences.h"
#include "streaming/streamutils.h"
#include <Limelight.h>
#include <SDL.h>
#include "utils.h"
// HACK: Need to call SetThreadExecutionState() because SDL doesn't
#ifdef Q_OS_WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#endif
#ifdef HAVE_FFMPEG
#include "video/ffmpeg.h"
#endif
@@ -13,15 +20,6 @@
#include "video/sl.h"
#endif
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN)
// Using full-screen desktop allows us to avoid needing to enable V-sync on Windows
// and it also avoids some strange flickering issues on my Win7 test machine
// with Intel HD 5500 graphics. It also allows Spaces to work on macOS.
#define SDL_OS_FULLSCREEN_FLAG SDL_WINDOW_FULLSCREEN_DESKTOP
#else
#define SDL_OS_FULLSCREEN_FLAG SDL_WINDOW_FULLSCREEN
#endif
#ifdef Q_OS_WIN32
// Scaling the icon down on Win32 looks dreadful, so render at lower res
#define ICON_SIZE 32
@@ -50,11 +48,11 @@ CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
};
AUDIO_RENDERER_CALLBACKS Session::k_AudioCallbacks = {
Session::sdlAudioInit,
Session::sdlAudioStart,
Session::sdlAudioStop,
Session::sdlAudioCleanup,
Session::sdlAudioDecodeAndPlaySample,
Session::arInit,
nullptr,
nullptr,
Session::arCleanup,
Session::arDecodeAndPlaySample,
CAPABILITY_DIRECT_SUBMIT
};
@@ -81,6 +79,8 @@ void Session::clStageFailed(int stage, long errorCode)
void Session::clConnectionTerminated(long errorCode)
{
emit s_ActiveSession->displayLaunchError("Connection terminated");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Connection terminated: %ld",
errorCode);
@@ -104,13 +104,15 @@ void Session::clLogMessage(const char* format, ...)
va_end(ap);
}
#define CALL_INITIALIZE(dec) (dec)->initialize(vds, window, videoFormat, width, height, frameRate, enableVsync)
bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window, int videoFormat, int width, int height,
int frameRate, IVideoDecoder*& chosenDecoder)
int frameRate, bool enableVsync, IVideoDecoder*& chosenDecoder)
{
#ifdef HAVE_SLVIDEO
chosenDecoder = new SLVideoDecoder();
if (chosenDecoder->initialize(vds, window, videoFormat, width, height, frameRate)) {
if (CALL_INITIALIZE(chosenDecoder)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"SLVideo video decoder chosen");
return true;
@@ -125,7 +127,7 @@ bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
#ifdef HAVE_FFMPEG
chosenDecoder = new FFmpegVideoDecoder();
if (chosenDecoder->initialize(vds, window, videoFormat, width, height, frameRate)) {
if (CALL_INITIALIZE(chosenDecoder)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"FFmpeg-based video decoder chosen");
return true;
@@ -138,6 +140,10 @@ bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
}
#endif
#if !defined(HAVE_FFMPEG) && !defined(HAVE_SLVIDEO)
#error No video decoding libraries available!
#endif
// If we reach this, we didn't initialize any decoders successfully
return false;
}
@@ -208,7 +214,7 @@ bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelect
return false;
}
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, decoder)) {
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, decoder)) {
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return false;
@@ -224,14 +230,66 @@ bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelect
return ret;
}
int Session::getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate)
{
IVideoDecoder* decoder;
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return false;
}
SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return false;
}
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, decoder)) {
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return false;
}
SDL_DestroyWindow(window);
int caps = decoder->getDecoderCapabilities();
delete decoder;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return caps;
}
Session::Session(NvComputer* computer, NvApp& app)
: m_Computer(computer),
m_App(app),
m_Window(nullptr),
m_VideoDecoder(nullptr),
m_DecoderLock(0),
m_NeedsIdr(false)
m_NeedsIdr(false),
m_AudioDisabled(false),
m_DisplayOriginX(0),
m_DisplayOriginY(0),
m_PendingWindowedTransition(false),
m_OpusDecoder(nullptr),
m_AudioRenderer(nullptr),
m_AudioRendererLock(0)
{
}
void Session::initialize()
{
qInfo() << "Server GPU:" << m_Computer->gpuModel;
qInfo() << "Server GFE version:" << m_Computer->gfeVersion;
LiInitializeVideoCallbacks(&m_VideoCallbacks);
m_VideoCallbacks.setup = drSetup;
m_VideoCallbacks.submitDecodeUnit = drSubmitDecodeUnit;
@@ -240,7 +298,11 @@ Session::Session(NvComputer* computer, NvApp& app)
m_VideoCallbacks.capabilities |= CAPABILITY_DIRECT_SUBMIT;
// Slice up to 4 times for parallel decode, once slice per core
m_VideoCallbacks.capabilities |= CAPABILITY_SLICES_PER_FRAME(qMin(MAX_SLICES, SDL_GetCPUCount()));
int slices = qMin(MAX_SLICES, SDL_GetCPUCount());
m_VideoCallbacks.capabilities |= CAPABILITY_SLICES_PER_FRAME(slices);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Encoder configured for %d slices per frame",
slices);
LiInitializeStreamConfiguration(&m_StreamConfig);
m_StreamConfig.width = m_Preferences.width;
@@ -248,6 +310,11 @@ Session::Session(NvComputer* computer, NvApp& app)
m_StreamConfig.fps = m_Preferences.fps;
m_StreamConfig.bitrate = m_Preferences.bitrateKbps;
m_StreamConfig.hevcBitratePercentageMultiplier = 75;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Video bitrate: %d kbps",
m_StreamConfig.bitrate);
RAND_bytes(reinterpret_cast<unsigned char*>(m_StreamConfig.remoteInputAesKey),
sizeof(m_StreamConfig.remoteInputAesKey));
@@ -258,7 +325,7 @@ Session::Session(NvComputer* computer, NvApp& app)
{
case StreamingPreferences::AC_AUTO:
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Autodetecting audio configuration");
m_StreamConfig.audioConfiguration = sdlDetermineAudioConfiguration();
m_StreamConfig.audioConfiguration = detectAudioConfiguration();
break;
case StreamingPreferences::AC_FORCE_STEREO:
m_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO;
@@ -282,6 +349,16 @@ Session::Session(NvComputer* computer, NvApp& app)
m_StreamConfig.width,
m_StreamConfig.height,
m_StreamConfig.fps);
// Oddly enough, the H.264 encoder on my GTX 1080 is actually more
// performant than the HEVC encoder (especially because split frame encode
// is disabled for HEVC by moonlight-common-c). Use H.264 for 1440p 100 FPS and above.
if (m_StreamConfig.width * m_StreamConfig.height * m_StreamConfig.fps >= 2560 * 1440 * 100) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Preferring H.264 for higher performance");
m_StreamConfig.supportsHevc = false;
}
m_StreamConfig.enableHdr = false;
break;
case StreamingPreferences::VCC_FORCE_H264:
@@ -298,25 +375,64 @@ Session::Session(NvComputer* computer, NvApp& app)
break;
}
if (computer->activeAddress == computer->remoteAddress) {
if (m_Computer->activeAddress == m_Computer->remoteAddress) {
m_StreamConfig.streamingRemotely = 1;
}
else {
m_StreamConfig.streamingRemotely = 0;
}
if (computer->activeAddress == computer->localAddress) {
if (m_Computer->activeAddress == m_Computer->localAddress) {
m_StreamConfig.packetSize = 1392;
}
else {
m_StreamConfig.packetSize = 1024;
}
switch (m_Preferences.windowMode)
{
case StreamingPreferences::WM_FULLSCREEN_DESKTOP:
m_FullScreenFlag = SDL_WINDOW_FULLSCREEN_DESKTOP;
break;
case StreamingPreferences::WM_FULLSCREEN:
default:
m_FullScreenFlag = SDL_WINDOW_FULLSCREEN;
break;
}
}
void Session::emitLaunchWarning(QString text)
{
// Emit the warning to the UI
emit displayLaunchWarning(text);
// Wait a little bit so the user can actually read what we just said.
// This wait is a little longer than the actual toast timeout (3 seconds)
// to allow it to transition off the screen before continuing.
uint32_t start = SDL_GetTicks();
while (!SDL_TICKS_PASSED(SDL_GetTicks(), start + 3500)) {
// Pump the UI loop while we wait
SDL_Delay(5);
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
}
}
bool Session::validateLaunch()
{
QStringList warningList;
if (m_Preferences.videoDecoderSelection == StreamingPreferences::VDS_FORCE_SOFTWARE) {
emitLaunchWarning("Your settings selection to force software decoding may cause poor streaming performance.");
}
if (m_Preferences.unsupportedFps && m_StreamConfig.fps > 60) {
emitLaunchWarning("Using unsupported FPS options may cause stuttering or lag.");
if (m_Preferences.enableVsync) {
emitLaunchWarning("V-sync will be disabled when streaming at a higher frame rate than the display.");
}
}
if (m_StreamConfig.supportsHevc) {
bool hevcForced = m_Preferences.videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC ||
m_Preferences.videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC_HDR;
@@ -325,22 +441,26 @@ bool Session::validateLaunch()
VIDEO_FORMAT_H265,
m_StreamConfig.width,
m_StreamConfig.height,
m_StreamConfig.fps)) {
// NOTE: HEVC currently uses only 1 slice regardless of what
// we provide in CAPABILITY_SLICES_PER_FRAME(), so we should
// never use it for software decoding (unless common-c starts
// respecting it for HEVC).
m_StreamConfig.supportsHevc = false;
m_StreamConfig.fps) &&
m_Preferences.videoDecoderSelection == StreamingPreferences::VDS_AUTO) {
if (hevcForced) {
emit displayLaunchWarning("This PC's GPU doesn't support HEVC decoding.");
emitLaunchWarning("Using software decoding due to your selection to force HEVC without GPU support. This may cause poor streaming performance.");
}
else {
emitLaunchWarning("This PC's GPU doesn't support HEVC decoding.");
m_StreamConfig.supportsHevc = false;
}
}
if (hevcForced) {
if (m_Computer->maxLumaPixelsHEVC == 0) {
emit displayLaunchWarning("Your host PC GPU doesn't support HEVC. "
"A GeForce GTX 900-series (Maxwell) or later GPU is required for HEVC streaming.");
emitLaunchWarning("Your host PC GPU doesn't support HEVC. "
"A GeForce GTX 900-series (Maxwell) or later GPU is required for HEVC streaming.");
// Moonlight-common-c will handle this case already, but we want
// to set this explicitly here so we can do our hardware acceleration
// check below.
m_StreamConfig.supportsHevc = false;
}
}
}
@@ -351,19 +471,19 @@ bool Session::validateLaunch()
// Check that the app supports HDR
if (!m_App.hdrSupported) {
emit displayLaunchWarning(m_App.name + " doesn't support HDR10.");
emitLaunchWarning(m_App.name + " doesn't support HDR10.");
}
// Check that the server GPU supports HDR
else if (!(m_Computer->serverCodecModeSupport & 0x200)) {
emit displayLaunchWarning("Your host PC GPU doesn't support HDR streaming. "
"A GeForce GTX 1000-series (Pascal) or later GPU is required for HDR streaming.");
emitLaunchWarning("Your host PC GPU doesn't support HDR streaming. "
"A GeForce GTX 1000-series (Pascal) or later GPU is required for HDR streaming.");
}
else if (!isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
VIDEO_FORMAT_H265_MAIN10,
m_StreamConfig.width,
m_StreamConfig.height,
m_StreamConfig.fps)) {
emit displayLaunchWarning("This PC's GPU doesn't support HEVC Main10 decoding for HDR streaming.");
emitLaunchWarning("This PC's GPU doesn't support HEVC Main10 decoding for HDR streaming.");
}
else {
// TODO: Also validate display capabilites
@@ -375,8 +495,8 @@ bool Session::validateLaunch()
if (m_StreamConfig.width >= 3840) {
// Only allow 4K on GFE 3.x+
if (m_Computer->gfeVersion.isNull() || m_Computer->gfeVersion.startsWith("2.")) {
emit displayLaunchWarning("GeForce Experience 3.0 or higher is required for 4K streaming.");
if (m_Computer->gfeVersion.isEmpty() || m_Computer->gfeVersion.startsWith("2.")) {
emitLaunchWarning("GeForce Experience 3.0 or higher is required for 4K streaming.");
m_StreamConfig.width = 1920;
m_StreamConfig.height = 1080;
@@ -384,15 +504,44 @@ bool Session::validateLaunch()
// This list is sorted from least to greatest
else if (m_Computer->displayModes.last().width < 3840 ||
(m_Computer->displayModes.last().refreshRate < 60 && m_StreamConfig.fps >= 60)) {
emit displayLaunchWarning("Your host PC GPU doesn't support 4K streaming. "
"A GeForce GTX 900-series (Maxwell) or later GPU is required for 4K streaming.");
emitLaunchWarning("Your host PC GPU doesn't support 4K streaming. "
"A GeForce GTX 900-series (Maxwell) or later GPU is required for 4K streaming.");
m_StreamConfig.width = 1920;
m_StreamConfig.height = 1080;
}
}
// Always allow the launch to proceed for now
// Test that audio hardware is functional
m_AudioDisabled = !testAudio(m_StreamConfig.audioConfiguration);
if (m_AudioDisabled) {
emitLaunchWarning("Failed to open audio device. Audio will be unavailable during this session.");
}
if (m_Preferences.videoDecoderSelection == StreamingPreferences::VDS_FORCE_HARDWARE &&
!isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
m_StreamConfig.width,
m_StreamConfig.height,
m_StreamConfig.fps)) {
if (m_Preferences.videoCodecConfig == StreamingPreferences::VCC_AUTO) {
emit displayLaunchError("Your selection to force hardware decoding cannot be satisfied due to missing hardware decoding support on this PC's GPU.");
}
else {
emit displayLaunchError("Your codec selection and force hardware decoding setting are not compatible. This PC's GPU lacks support for decoding your chosen codec.");
}
// Fail the launch, because we won't manage to get a decoder for the actual stream
return false;
}
// Add the capability flags from the chosen decoder/renderer
m_VideoCallbacks.capabilities |= getDecoderCapabilities(m_Preferences.videoDecoderSelection,
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
m_StreamConfig.width,
m_StreamConfig.height,
m_StreamConfig.fps);
return true;
}
@@ -410,113 +559,176 @@ class DeferredSessionCleanupTask : public QRunnable
}
};
void Session::getWindowDimensions(bool fullScreen,
int& x, int& y,
void Session::getWindowDimensions(int& x, int& y,
int& width, int& height)
{
int displayIndex = 0;
if (m_Window != nullptr) {
displayIndex = SDL_GetWindowDisplayIndex(m_Window);
if (displayIndex < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowDisplayIndex() failed: %s",
SDL_GetError());
// Assume display 0
displayIndex = 0;
}
}
if (fullScreen) {
SDL_DisplayMode currentMode;
if (SDL_GetCurrentDisplayMode(displayIndex, &currentMode) == 0) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Using current display mode: %dx%dx%d",
currentMode.w, currentMode.h, currentMode.refresh_rate);
width = currentMode.w;
height = currentMode.h;
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to get current display mode: %s",
SDL_GetError());
width = m_StreamConfig.width;
height = m_StreamConfig.height;
}
// Full-screen modes always start at the origin
x = y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex);
SDL_assert(displayIndex >= 0);
}
// Create our window on the same display that Qt's UI
// was being displayed on.
else {
SDL_Rect usableBounds;
if (SDL_GetDisplayUsableBounds(displayIndex, &usableBounds) == 0) {
width = usableBounds.w;
height = usableBounds.h;
x = usableBounds.x;
y = usableBounds.y;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Qt UI screen is at (%d,%d)",
m_DisplayOriginX, m_DisplayOriginY);
for (int i = 0; i < SDL_GetNumVideoDisplays(); i++) {
SDL_Rect displayBounds;
if (m_Window != nullptr) {
int top, left, bottom, right;
if (SDL_GetWindowBordersSize(m_Window, &top, &left, &bottom, &right) < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Unable to get window border size");
return;
if (SDL_GetDisplayBounds(i, &displayBounds) == 0) {
if (displayBounds.x == m_DisplayOriginX &&
displayBounds.y == m_DisplayOriginY) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"SDL found matching display %d",
i);
displayIndex = i;
break;
}
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetDisplayBounds(%d) failed: %s",
i, SDL_GetError());
}
}
}
x += left;
y += top;
SDL_Rect usableBounds;
if (SDL_GetDisplayUsableBounds(displayIndex, &usableBounds) == 0) {
width = usableBounds.w;
height = usableBounds.h;
if (m_Window != nullptr) {
int top, left, bottom, right;
if (SDL_GetWindowBordersSize(m_Window, &top, &left, &bottom, &right) == 0) {
width -= left + right;
height -= top + bottom;
}
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetDisplayUsableBounds() failed: %s",
SDL_GetError());
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Unable to get window border size: %s",
SDL_GetError());
}
width = m_StreamConfig.width;
height = m_StreamConfig.height;
x = y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex);
// If the stream window can fit within the usable drawing area with 1:1
// scaling, do that rather than filling the screen.
if (m_StreamConfig.width < width && m_StreamConfig.height < height) {
width = m_StreamConfig.width;
height = m_StreamConfig.height;
}
}
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetDisplayUsableBounds() failed: %s",
SDL_GetError());
width = m_StreamConfig.width;
height = m_StreamConfig.height;
}
x = y = SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex);
}
void Session::updateOptimalWindowDisplayMode()
{
SDL_DisplayMode desktopMode, bestMode, mode;
int displayIndex = SDL_GetWindowDisplayIndex(m_Window);
// Try the current display mode first. On macOS, this will be the normal
// scaled desktop resolution setting.
if (SDL_GetDesktopDisplayMode(displayIndex, &desktopMode) == 0) {
// If this doesn't fit the selected resolution, use the native
// resolution of the panel (unscaled).
if (desktopMode.w < m_ActiveVideoWidth || desktopMode.h < m_ActiveVideoHeight) {
if (!StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
return;
}
}
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetDesktopDisplayMode() failed: %s",
SDL_GetError());
return;
}
// Start with the native desktop resolution and try to find
// the highest refresh rate that our stream FPS evenly divides.
bestMode = desktopMode;
bestMode.refresh_rate = 0;
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
if (mode.w == desktopMode.w && mode.h == desktopMode.h &&
mode.refresh_rate % m_StreamConfig.fps == 0) {
if (mode.refresh_rate > bestMode.refresh_rate) {
bestMode = mode;
}
}
}
}
if (bestMode.refresh_rate == 0) {
// We may find no match if the user has moved a 120 FPS
// stream onto a 60 Hz monitor (since no refresh rate can
// divide our FPS setting). We'll stick to the default in
// this case.
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"No matching refresh rate found; using desktop mode");
bestMode = desktopMode;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Chosen best display mode: %dx%dx%d",
bestMode.w, bestMode.h, bestMode.refresh_rate);
SDL_SetWindowDisplayMode(m_Window, &bestMode);
}
void Session::toggleFullscreen()
{
bool fullScreen = !(SDL_GetWindowFlags(m_Window) & SDL_OS_FULLSCREEN_FLAG);
int x, y, width, height;
// If we're leaving full screen, toggle out before setting our size and position
// that way we have accurate display size metrics (not the size our stream changed it to).
if (!fullScreen) {
SDL_SetWindowFullscreen(m_Window, 0);
}
getWindowDimensions(fullScreen, x, y, width, height);
SDL_SetWindowPosition(m_Window, x, y);
SDL_SetWindowSize(m_Window, width, height);
bool fullScreen = !(SDL_GetWindowFlags(m_Window) & m_FullScreenFlag);
if (fullScreen) {
SDL_SetWindowFullscreen(m_Window, SDL_OS_FULLSCREEN_FLAG);
SDL_SetWindowResizable(m_Window, SDL_FALSE);
SDL_SetWindowFullscreen(m_Window, m_FullScreenFlag);
}
else {
SDL_SetWindowFullscreen(m_Window, 0);
SDL_SetWindowResizable(m_Window, SDL_TRUE);
// Reposition the window when the resize is complete
m_PendingWindowedTransition = true;
}
}
void Session::exec()
void Session::exec(int displayOriginX, int displayOriginY)
{
m_DisplayOriginX = displayOriginX;
m_DisplayOriginY = displayOriginY;
// Complete initialization in this deferred context to avoid
// calling expensive functions in the constructor (during the
// process of loading the StreamSegue).
initialize();
// Check for validation errors/warnings and emit
// signals for them, if appropriate
if (!validateLaunch()) {
return;
}
// Manually pump the UI thread for the view
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
// Wait 1.5 seconds before connecting to let the user
// have time to read any messages present on the segue
uint32_t start = SDL_GetTicks();
while (!SDL_TICKS_PASSED(SDL_GetTicks(), start + 1500)) {
// Pump the UI loop while we wait
SDL_Delay(5);
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
}
// Wait for any old session to finish cleanup
s_ActiveSessionSemaphore.acquire();
@@ -526,13 +738,25 @@ void Session::exec()
// Initialize the gamepad code with our preferences
StreamingPreferences prefs;
SdlInputHandler inputHandler(prefs.multiController);
SdlInputHandler inputHandler(prefs, m_Computer);
// The UI should have ensured the old game was already quit
// if we decide to stream a different game.
Q_ASSERT(m_Computer->currentGameId == 0 ||
m_Computer->currentGameId == m_App.id);
bool enableGameOptimizations = false;
for (const NvDisplayMode &mode : m_Computer->displayModes) {
if (mode.width == m_StreamConfig.width &&
mode.height == m_StreamConfig.height) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Found host supported resolution: %dx%d",
mode.width, mode.height);
enableGameOptimizations = prefs.gameOptimizations;
break;
}
}
try {
NvHTTP http(m_Computer->activeAddress);
if (m_Computer->currentGameId != 0) {
@@ -540,7 +764,7 @@ void Session::exec()
}
else {
http.launchApp(m_App.id, &m_StreamConfig,
prefs.gameOptimizations,
enableGameOptimizations,
prefs.playAudioOnHost,
inputHandler.getAttachedGamepadMask());
}
@@ -569,21 +793,22 @@ void Session::exec()
// Older GFE versions didn't have this field
QByteArray siGfeVersion;
if (!m_Computer->gfeVersion.isNull()) {
if (!m_Computer->gfeVersion.isEmpty()) {
siGfeVersion = m_Computer->gfeVersion.toLatin1();
}
if (!siGfeVersion.isNull()) {
if (!siGfeVersion.isEmpty()) {
hostInfo.serverInfoGfeVersion = siGfeVersion.data();
}
int err = LiStartConnection(&hostInfo, &m_StreamConfig, &k_ConnCallbacks,
&m_VideoCallbacks, &k_AudioCallbacks,
&m_VideoCallbacks,
m_AudioDisabled ? nullptr : &k_AudioCallbacks,
NULL, 0, NULL, 0);
if (err != 0) {
// We already displayed an error dialog in the stage failure
// listener.
s_ActiveSessionSemaphore.release();
SDL_QuitSubSystem(SDL_INIT_VIDEO);
s_ActiveSessionSemaphore.release();
return;
}
@@ -592,33 +817,44 @@ void Session::exec()
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
int x, y, width, height;
getWindowDimensions(m_Preferences.fullScreen,
x, y, width, height);
getWindowDimensions(x, y, width, height);
m_Window = SDL_CreateWindow("Moonlight",
x,
y,
width,
height,
m_Preferences.fullScreen ?
SDL_OS_FULLSCREEN_FLAG : 0);
SDL_WINDOW_ALLOW_HIGHDPI);
if (!m_Window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateWindow() failed: %s",
SDL_GetError());
s_ActiveSessionSemaphore.release();
SDL_QuitSubSystem(SDL_INIT_VIDEO);
s_ActiveSessionSemaphore.release();
return;
}
// For non-full screen windows, call getWindowDimensions()
// again after creating a window to allow it to account
// for window chrome size.
if (!m_Preferences.fullScreen) {
getWindowDimensions(false, x, y, width, height);
if (m_Preferences.windowMode == StreamingPreferences::WM_WINDOWED) {
getWindowDimensions(x, y, width, height);
SDL_SetWindowPosition(m_Window, x, y);
// We must set the size before the position because centering
// won't work unless it knows the final size of the window.
SDL_SetWindowSize(m_Window, width, height);
SDL_SetWindowPosition(m_Window, x, y);
// Passing SDL_WINDOW_RESIZABLE to set this during window
// creation causes our window to be full screen for some reason
SDL_SetWindowResizable(m_Window, SDL_TRUE);
}
else {
// Update the window display mode based on our current monitor
updateOptimalWindowDisplayMode();
// Enter full screen
SDL_SetWindowFullscreen(m_Window, m_FullScreenFlag);
}
QSvgRenderer svgIconRenderer(QString(":/res/moonlight.svg"));
@@ -644,7 +880,9 @@ void Session::exec()
// Capture the mouse by default on release builds only.
// This prevents the mouse from becoming trapped inside
// Moonlight when it's halted at a debug break.
SDL_SetRelativeMouseMode(SDL_TRUE);
if (m_Preferences.windowMode != StreamingPreferences::WM_WINDOWED) {
SDL_SetRelativeMouseMode(SDL_TRUE);
}
#endif
// Stop text input. SDL enables it by default
@@ -656,6 +894,17 @@ void Session::exec()
// Disable the screen saver
SDL_DisableScreenSaver();
#ifdef Q_OS_WIN32
// HACK: SDL doesn't call this, so we must do so to disable the
// screensaver when we're in windowed mode. DirectX will disable
// it for us when we're in full-screen exclusive mode.
SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
#endif
// Set timer resolution to 1 ms on Windows for greater
// sleep precision and more accurate callback timing.
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1");
// Raise the priority of the main thread, since it handles
// time-sensitive video rendering
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
@@ -664,6 +913,8 @@ void Session::exec()
SDL_GetError());
}
int currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
// Hijack this thread to be the SDL main thread. We have to do this
// because we want to suspend all Qt processing until the stream is over.
SDL_Event event;
@@ -702,31 +953,116 @@ void Session::exec()
}
case SDL_WINDOWEVENT:
// Capture mouse cursor when user actives the window by clicking on
// window's client area (borders and title bar excluded).
// Without this you would have to click the window twice (once to
// activate it, second time to enable capture). With this you need to
// click it only once.
// On Linux, the button press event is delivered after the focus gain
// so this is not neccessary (and leads to a click sent to the host
// when focusing the window by clicking).
// By excluding window's borders and title bar out, lets user still
// interact with them without mouse capture kicking in.
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN)
if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
int mouseX, mouseY;
Uint32 mouseState = SDL_GetGlobalMouseState(&mouseX, &mouseY);
if (mouseState & SDL_BUTTON(SDL_BUTTON_LEFT)) {
int x, y, width, height;
SDL_GetWindowPosition(m_Window, &x, &y);
SDL_GetWindowSize(m_Window, &width, &height);
if (mouseX > x && mouseX < x+width && mouseY > y && mouseY < y+height) {
SDL_SetRelativeMouseMode(SDL_TRUE);
}
}
}
#endif
// Release mouse cursor when another window is activated (e.g. by using ALT+TAB).
// This lets user to interact with our window's title bar and with the buttons in it.
// Doing this while the window is full-screen breaks the transition out of FS
// (desktop and exclusive), so we must check for that before releasing mouse capture.
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST &&
!(SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN)) {
SDL_SetRelativeMouseMode(SDL_FALSE);
}
// We want to recreate the decoder for resizes (full-screen toggles) and the initial shown event.
// We use SDL_WINDOWEVENT_SIZE_CHANGED rather than SDL_WINDOWEVENT_RESIZED because the latter doesn't
// seem to fire when switching from windowed to full-screen on X11.
if (event.window.event != SDL_WINDOWEVENT_SIZE_CHANGED && event.window.event != SDL_WINDOWEVENT_SHOWN) {
break;
// Check that the window display hasn't changed. If it has, we want
// to recreate the decoder to allow it to adapt to the new display.
// This will allow Pacer to pull the new display refresh rate.
if (SDL_GetWindowDisplayIndex(m_Window) == currentDisplayIndex) {
break;
}
}
// Complete any repositioning that was deferred until
// the resize from full-screen to windowed had completed.
// If we try to do this immediately, the resize won't take effect
// properly on Windows.
if (m_PendingWindowedTransition) {
m_PendingWindowedTransition = false;
int x, y, width, height;
getWindowDimensions(x, y, width, height);
SDL_SetWindowSize(m_Window, width, height);
SDL_SetWindowPosition(m_Window, x, y);
}
// Fall through
case SDL_RENDER_DEVICE_RESET:
case SDL_RENDER_TARGETS_RESET:
SDL_AtomicLock(&m_DecoderLock);
// Destroy the old decoder
delete m_VideoDecoder;
// Chose a new decoder (hopefully the same one, but possibly
// not if a GPU was removed or something).
if (!chooseDecoder(m_Preferences.videoDecoderSelection,
m_Window, m_ActiveVideoFormat, m_ActiveVideoWidth,
m_ActiveVideoHeight, m_ActiveVideoFrameRate,
s_ActiveSession->m_VideoDecoder)) {
SDL_AtomicUnlock(&m_DecoderLock);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to recreate decoder after reset");
goto DispatchDeferredCleanup;
// Flush any other pending window events that could
// send us back here immediately
SDL_PumpEvents();
SDL_FlushEvent(SDL_WINDOWEVENT);
// Update the window display mode based on our current monitor
currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
updateOptimalWindowDisplayMode();
// Now that the old decoder is dead, flush any events it may
// have queued to reset itself (if this reset was the result
// of state loss).
SDL_PumpEvents();
SDL_FlushEvent(SDL_RENDER_DEVICE_RESET);
SDL_FlushEvent(SDL_RENDER_TARGETS_RESET);
{
// If the stream exceeds the display refresh rate (plus some slack),
// forcefully disable V-sync to allow the stream to render faster
// than the display.
int displayHz = StreamUtils::getDisplayRefreshRate(m_Window);
bool enableVsync = m_Preferences.enableVsync;
if (displayHz + 5 < m_StreamConfig.fps) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Disabling V-sync because refresh rate limit exceeded");
enableVsync = false;
}
// Choose a new decoder (hopefully the same one, but possibly
// not if a GPU was removed or something).
if (!chooseDecoder(m_Preferences.videoDecoderSelection,
m_Window, m_ActiveVideoFormat, m_ActiveVideoWidth,
m_ActiveVideoHeight, m_ActiveVideoFrameRate,
enableVsync,
s_ActiveSession->m_VideoDecoder)) {
SDL_AtomicUnlock(&m_DecoderLock);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to recreate decoder after reset");
emit displayLaunchError("Unable to initialize video decoder. Please check your streaming settings and try again.");
goto DispatchDeferredCleanup;
}
}
// Request an IDR frame to complete the reset
@@ -768,10 +1104,16 @@ void Session::exec()
SDL_GetError());
DispatchDeferredCleanup:
#ifdef Q_OS_WIN32
// HACK: See comment above
SetThreadExecutionState(ES_CONTINUOUS);
#endif
// Uncapture the mouse and hide the window immediately,
// so we can return to the Qt GUI ASAP.
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_EnableScreenSaver();
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
// Destroy the decoder, since this must be done on the main thread
SDL_AtomicLock(&m_DecoderLock);
@@ -779,6 +1121,9 @@ DispatchDeferredCleanup:
m_VideoDecoder = nullptr;
SDL_AtomicUnlock(&m_DecoderLock);
// Destroy the audio renderer which must also be done on the main thread
cleanupAudioRendererOnMainThread();
SDL_DestroyWindow(m_Window);
if (iconSurface != nullptr) {
SDL_FreeSurface(iconSurface);
+42 -30
View File
@@ -8,6 +8,7 @@
#include "settings/streamingpreferences.h"
#include "input.hpp"
#include "video/decoder.h"
#include "audio/renderers/renderer.h"
class Session : public QObject
{
@@ -19,12 +20,16 @@ class Session : public QObject
public:
explicit Session(NvComputer* computer, NvApp& app);
Q_INVOKABLE void exec();
Q_INVOKABLE void exec(int displayOriginX, int displayOriginY);
static
bool isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate);
static
int getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate);
signals:
void stageStarting(QString stage);
@@ -37,22 +42,33 @@ signals:
void displayLaunchWarning(QString text);
private:
void initialize();
bool validateLaunch();
void emitLaunchWarning(QString text);
int getDecoderCapabilities();
int sdlDetermineAudioConfiguration();
IAudioRenderer* createAudioRenderer();
void getWindowDimensions(bool fullScreen,
int& x, int& y,
int detectAudioConfiguration();
void cleanupAudioRendererOnMainThread();
bool testAudio(int audioConfiguration);
void getWindowDimensions(int& x, int& y,
int& width, int& height);
void toggleFullscreen();
void updateOptimalWindowDisplayMode();
static
bool chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window, int videoFormat, int width, int height,
int frameRate, IVideoDecoder*& chosenDecoder);
int frameRate, bool enableVsync, IVideoDecoder*& chosenDecoder);
static
void clStageStarting(int stage);
@@ -66,6 +82,17 @@ private:
static
void clLogMessage(const char* format, ...);
static
int arInit(int audioConfiguration,
const POPUS_MULTISTREAM_CONFIGURATION opusConfig,
void* arContext, int arFlags);
static
void arCleanup();
static
void arDecodeAndPlaySample(char* sampleData, int sampleLength);
static
int drSetup(int videoFormat, int width, int height, int frameRate, void*, int);
@@ -75,23 +102,6 @@ private:
static
int drSubmitDecodeUnit(PDECODE_UNIT du);
static
int sdlAudioInit(int audioConfiguration,
POPUS_MULTISTREAM_CONFIGURATION opusConfig,
void* arContext, int arFlags);
static
void sdlAudioStart();
static
void sdlAudioStop();
static
void sdlAudioCleanup();
static
void sdlAudioDecodeAndPlaySample(char* sampleData, int sampleLength);
StreamingPreferences m_Preferences;
STREAM_CONFIGURATION m_StreamConfig;
DECODER_RENDERER_CALLBACKS m_VideoCallbacks;
@@ -101,20 +111,22 @@ private:
IVideoDecoder* m_VideoDecoder;
SDL_SpinLock m_DecoderLock;
bool m_NeedsIdr;
bool m_AudioDisabled;
Uint32 m_FullScreenFlag;
int m_DisplayOriginX;
int m_DisplayOriginY;
bool m_PendingWindowedTransition;
int m_ActiveVideoFormat;
int m_ActiveVideoWidth;
int m_ActiveVideoHeight;
int m_ActiveVideoFrameRate;
static SDL_AudioDeviceID s_AudioDevice;
static OpusMSDecoder* s_OpusDecoder;
static short s_OpusDecodeBuffer[];
static int s_ChannelCount;
static int s_PendingDrops;
static int s_PendingHardDrops;
static unsigned int s_SampleIndex;
static Uint32 s_BaselinePendingData;
OpusMSDecoder* m_OpusDecoder;
short m_OpusDecodeBuffer[MAX_CHANNELS * SAMPLES_PER_FRAME];
IAudioRenderer* m_AudioRenderer;
OPUS_MULTISTREAM_CONFIGURATION m_AudioConfig;
SDL_SpinLock m_AudioRendererLock;
static AUDIO_RENDERER_CALLBACKS k_AudioCallbacks;
static CONNECTION_LISTENER_CALLBACKS k_ConnCallbacks;
+127
View File
@@ -0,0 +1,127 @@
#include "streamutils.h"
#include <Qt>
#ifdef Q_OS_DARWIN
#include <ApplicationServices/ApplicationServices.h>
#endif
void StreamUtils::scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst)
{
int dstH = dst->w * src->h / src->w;
int dstW = dst->h * src->w / src->h;
if (dstH > dst->h) {
dst->y = 0;
dst->x = (dst->w - dstW) / 2;
dst->w = dstW;
SDL_assert(dst->w * src->h / src->w <= dst->h);
}
else {
dst->x = 0;
dst->y = (dst->h - dstH) / 2;
dst->h = dstH;
SDL_assert(dst->h * src->w / src->h <= dst->w);
}
}
int StreamUtils::getDisplayRefreshRate(SDL_Window* window)
{
int displayIndex = SDL_GetWindowDisplayIndex(window);
if (displayIndex < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to get current display: %s",
SDL_GetError());
// Assume display 0 if it fails
displayIndex = 0;
}
SDL_DisplayMode mode;
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
// Use the window display mode for full-screen exclusive mode
if (SDL_GetWindowDisplayMode(window, &mode) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowDisplayMode() failed: %s",
SDL_GetError());
// Assume 60 Hz
return 60;
}
}
else {
// Use the current display mode for windowed and borderless
if (SDL_GetCurrentDisplayMode(displayIndex, &mode) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetCurrentDisplayMode() failed: %s",
SDL_GetError());
// Assume 60 Hz
return 60;
}
}
// May be zero if undefined
if (mode.refresh_rate == 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Refresh rate unknown; assuming 60 Hz");
mode.refresh_rate = 60;
}
return mode.refresh_rate;
}
bool StreamUtils::getRealDesktopMode(int displayIndex, SDL_DisplayMode* mode)
{
#ifdef Q_OS_DARWIN
#define MAX_DISPLAYS 16
CGDirectDisplayID displayIds[MAX_DISPLAYS];
uint32_t displayCount = 0;
CGGetActiveDisplayList(MAX_DISPLAYS, displayIds, &displayCount);
if (displayIndex >= displayCount) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Too many displays: %d vs %d",
displayIndex, displayCount);
return false;
}
SDL_zerop(mode);
// Retina displays have non-native resolutions both below and above (!) their
// native resolution, so it's impossible for us to figure out what's actually
// native on macOS using the SDL API alone. We'll talk to CoreGraphics to
// find the correct resolution and match it in our SDL list.
CFArrayRef modeList = CGDisplayCopyAllDisplayModes(displayIds[displayIndex], nullptr);
CFIndex count = CFArrayGetCount(modeList);
for (CFIndex i = 0; i < count; i++) {
auto cgMode = (CGDisplayModeRef)(CFArrayGetValueAtIndex(modeList, i));
if ((CGDisplayModeGetIOFlags(cgMode) & kDisplayModeNativeFlag) != 0) {
mode->w = static_cast<int>(CGDisplayModeGetWidth(cgMode));
mode->h = static_cast<int>(CGDisplayModeGetHeight(cgMode));
break;
}
}
CFRelease(modeList);
// Now find the SDL mode that matches the CG native mode
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
SDL_DisplayMode thisMode;
if (SDL_GetDisplayMode(displayIndex, i, &thisMode) == 0) {
if (thisMode.w == mode->w && thisMode.h == mode->h &&
thisMode.refresh_rate >= mode->refresh_rate) {
*mode = thisMode;
break;
}
}
}
#else
if (SDL_GetDesktopDisplayMode(displayIndex, mode) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetDesktopDisplayMode() failed: %s",
SDL_GetError());
return false;
}
#endif
return true;
}
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include <SDL.h>
class StreamUtils
{
public:
static
void scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst);
static
bool getRealDesktopMode(int displayIndex, SDL_DisplayMode* mode);
static
int getDisplayRefreshRate(SDL_Window* window);
};
+3 -1
View File
@@ -16,8 +16,10 @@ public:
int videoFormat,
int width,
int height,
int frameRate) = 0;
int frameRate,
bool enableVsync) = 0;
virtual bool isHardwareAccelerated() = 0;
virtual int getDecoderCapabilities() = 0;
virtual int submitDecodeUnit(PDECODE_UNIT du) = 0;
virtual void renderFrame(SDL_UserEvent* event) = 0;
virtual void dropFrame(SDL_UserEvent* event) = 0;
+262 -103
View File
@@ -1,5 +1,14 @@
#include <initguid.h>
#include "dxva2.h"
#include "../ffmpeg.h"
#include <streaming/streamutils.h>
#include <SDL_syswm.h>
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <VersionHelpers.h>
#include <dwmapi.h>
#include <Limelight.h>
@@ -8,7 +17,6 @@ DEFINE_GUID(DXVADDI_Intel_ModeH264_E, 0x604F8E68,0x4951,0x4C54,0x88,0xFE,0xAB,0x
#define SAFE_COM_RELEASE(x) if (x) { (x)->Release(); }
DXVA2Renderer::DXVA2Renderer() :
m_SdlRenderer(nullptr),
m_DecService(nullptr),
m_Decoder(nullptr),
m_SurfacesUsed(0),
@@ -21,10 +29,15 @@ DXVA2Renderer::DXVA2Renderer() :
{
RtlZeroMemory(m_DecSurfaces, sizeof(m_DecSurfaces));
RtlZeroMemory(&m_DXVAContext, sizeof(m_DXVAContext));
// Use MMCSS scheduling for lower scheduling latency while we're streaming
DwmEnableMMCSS(TRUE);
}
DXVA2Renderer::~DXVA2Renderer()
{
DwmEnableMMCSS(FALSE);
SAFE_COM_RELEASE(m_DecService);
SAFE_COM_RELEASE(m_Decoder);
SAFE_COM_RELEASE(m_Device);
@@ -39,10 +52,6 @@ DXVA2Renderer::~DXVA2Renderer()
if (m_Pool != nullptr) {
av_buffer_pool_uninit(&m_Pool);
}
if (m_SdlRenderer != nullptr) {
SDL_DestroyRenderer(m_SdlRenderer);
}
}
void DXVA2Renderer::ffPoolDummyDelete(void*, uint8_t*)
@@ -75,11 +84,8 @@ bool DXVA2Renderer::prepareDecoderContext(AVCodecContext* context)
context->hwaccel_context = &m_DXVAContext;
context->get_format = ffGetFormat;
context->get_buffer2 = ffGetBuffer2;
context->opaque = this;
m_Pool = av_buffer_pool_init2(ARRAYSIZE(m_DecSurfaces), this, ffPoolAlloc, nullptr);
if (!m_Pool) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
@@ -95,7 +101,7 @@ bool DXVA2Renderer::prepareDecoderContext(AVCodecContext* context)
int DXVA2Renderer::ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int)
{
DXVA2Renderer* me = reinterpret_cast<DXVA2Renderer*>(context->opaque);
DXVA2Renderer* me = (DXVA2Renderer*)((FFmpegVideoDecoder*)context->opaque)->getRenderer();
frame->buf[0] = av_buffer_pool_get(me->m_Pool);
if (!frame->buf[0]) {
@@ -110,21 +116,6 @@ int DXVA2Renderer::ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int)
return 0;
}
enum AVPixelFormat DXVA2Renderer::ffGetFormat(AVCodecContext*,
const enum AVPixelFormat* pixFmts)
{
const enum AVPixelFormat *p;
for (p = pixFmts; *p != -1; p++) {
if (*p == AV_PIX_FMT_DXVA2_VLD)
return *p;
}
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to find DXVA2 HW surface format");
return AV_PIX_FMT_NONE;
}
bool DXVA2Renderer::initializeDecoder()
{
HRESULT hr;
@@ -215,18 +206,11 @@ bool DXVA2Renderer::initializeDecoder()
return false;
}
int alignment;
// HEVC using DXVA requires 128B alignment
if (m_VideoFormat & VIDEO_FORMAT_MASK_H265) {
alignment = 128;
}
else {
alignment = 16;
}
hr = m_DecService->CreateSurface(FFALIGN(m_VideoWidth, alignment),
FFALIGN(m_VideoHeight, alignment),
// Alignment was already taken care of
SDL_assert(m_Desc.SampleWidth % 16 == 0);
SDL_assert(m_Desc.SampleHeight % 16 == 0);
hr = m_DecService->CreateSurface(m_Desc.SampleWidth,
m_Desc.SampleHeight,
ARRAYSIZE(m_DecSurfaces) - 1,
m_Desc.Format,
D3DPOOL_DEFAULT,
@@ -380,6 +364,13 @@ bool DXVA2Renderer::isDecoderBlacklisted()
id.Description,
id.VendorId,
id.DeviceId);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"GPU driver: %s %d.%d.%d.%d",
id.Driver,
HIWORD(id.DriverVersion.HighPart),
LOWORD(id.DriverVersion.HighPart),
HIWORD(id.DriverVersion.LowPart),
LOWORD(id.DriverVersion.LowPart));
if (id.VendorId == 0x8086) {
// Intel seems to encode the series in the high byte of
@@ -395,26 +386,50 @@ bool DXVA2Renderer::isDecoderBlacklisted()
case 0x1600: // Broadwell
case 0x2200: // Cherry Trail and Braswell
// Blacklist these for HEVC to avoid hybrid decode
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"GPU blacklisted for HEVC due to hybrid decode");
result = (m_VideoFormat & VIDEO_FORMAT_MASK_H265) != 0;
break;
default:
// Everything else is fine with whatever it says it supports
result = false;
// Intel drivers from before late-2017 had a bug that caused some strange artifacts
// when decoding HEVC. Avoid HEVC on drivers prior to build 4836 which I confirmed
// is not affected on my Intel HD 515.
// https://github.com/moonlight-stream/moonlight-qt/issues/32
// https://www.intel.com/content/www/us/en/support/articles/000005654/graphics-drivers.html
if (LOWORD(id.DriverVersion.LowPart) < 4836) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Intel driver version blacklisted for HEVC");
result = (m_VideoFormat & VIDEO_FORMAT_MASK_H265) != 0;
}
else {
// Everything else is fine with whatever it says it supports
result = false;
}
break;
}
}
else if (id.VendorId == 0x10DE) {
// For NVIDIA, we wait to avoid those GPUs with Feature Set E
// for HEVC decoding, since that's hybrid.
// for HEVC decoding, since that's hybrid. It appears that Kepler GPUs
// also had some hybrid decode support (per DXVA2 Checker) so we'll
// blacklist those too.
// https://en.wikipedia.org/wiki/Nvidia_PureVideo
// https://bluesky23.yukishigure.com/en/dxvac/deviceInfo/decoder.html
// http://envytools.readthedocs.io/en/latest/hw/pciid.html (missing GM200)
if ((id.DeviceId >= 0x1340 && id.DeviceId <= 0x137F) || // GM108
if ((id.DeviceId >= 0x1180 && id.DeviceId <= 0x11BF) || // GK104
(id.DeviceId >= 0x11C0 && id.DeviceId <= 0x11FF) || // GK106
(id.DeviceId >= 0x0FC0 && id.DeviceId <= 0x0FFF) || // GK107
(id.DeviceId >= 0x1000 && id.DeviceId <= 0x103F) || // GK110/GK110B
(id.DeviceId >= 0x1280 && id.DeviceId <= 0x12BF) || // GK208
(id.DeviceId >= 0x1340 && id.DeviceId <= 0x137F) || // GM108
(id.DeviceId >= 0x1380 && id.DeviceId <= 0x13BF) || // GM107
(id.DeviceId >= 0x13C0 && id.DeviceId <= 0x13FF) || // GM204
(id.DeviceId >= 0x1617 && id.DeviceId <= 0x161A) || // GM204
(id.DeviceId == 0x1667) || // GM204
(id.DeviceId >= 0x17C0 && id.DeviceId <= 0x17FF)) { // GM200
// Avoid HEVC on Feature Set E GPUs
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"GPU blacklisted for HEVC due to hybrid decode");
result = (m_VideoFormat & VIDEO_FORMAT_MASK_H265) != 0;
}
else {
@@ -453,37 +468,161 @@ bool DXVA2Renderer::isDecoderBlacklisted()
return result;
}
bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, int height)
bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
{
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
SDL_GetWindowWMInfo(window, &info);
IDirect3D9Ex* d3d9ex;
HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Direct3DCreate9Ex() failed: %x",
hr);
return false;
}
int adapterIndex = SDL_Direct3D9GetAdapterIndex(SDL_GetWindowDisplayIndex(window));
Uint32 windowFlags = SDL_GetWindowFlags(window);
D3DCAPS9 deviceCaps;
d3d9ex->GetDeviceCaps(adapterIndex, D3DDEVTYPE_HAL, &deviceCaps);
D3DDISPLAYMODEEX currentMode;
currentMode.Size = sizeof(currentMode);
d3d9ex->GetAdapterDisplayModeEx(adapterIndex, &currentMode, nullptr);
D3DPRESENT_PARAMETERS d3dpp = {};
d3dpp.hDeviceWindow = info.info.win.window;
d3dpp.Flags = D3DPRESENTFLAG_VIDEO;
if ((windowFlags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
d3dpp.Windowed = false;
d3dpp.BackBufferWidth = currentMode.Width;
d3dpp.BackBufferHeight = currentMode.Height;
d3dpp.FullScreen_RefreshRateInHz = currentMode.RefreshRate;
d3dpp.BackBufferFormat = currentMode.Format;
}
else {
d3dpp.Windowed = true;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
SDL_GetWindowSize(window, (int*)&d3dpp.BackBufferWidth, (int*)&d3dpp.BackBufferHeight);
}
BOOL dwmEnabled;
DwmIsCompositionEnabled(&dwmEnabled);
if (d3dpp.Windowed && dwmEnabled) {
// If composition enabled, disable v-sync and let DWM manage things
// to reduce latency by avoiding double v-syncing.
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
// If V-sync is enabled (not rendering faster than display),
// we can use FlipEx for more efficient swapping.
if (enableVsync) {
// D3DSWAPEFFECT_FLIPEX requires at least 2 back buffers to allow us to
// continue while DWM is waiting to render the surface to the display.
d3dpp.SwapEffect = D3DSWAPEFFECT_FLIPEX;
d3dpp.BackBufferCount = 2;
}
else {
// With V-sync off, we won't use FlipEx because that will block while
// DWM is waiting to render our surface (effectively behaving like V-Sync).
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferCount = 1;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Windowed mode with DWM running");
}
else if (enableVsync) {
// Uncomposited desktop or full-screen exclusive mode with V-sync enabled
// We will enable V-sync in this scenario to avoid tearing.
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferCount = 1;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-Sync enabled");
}
else {
// Uncomposited desktop or full-screen exclusive mode with V-sync disabled
// We will allowing tearing for lowest latency.
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferCount = 1;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-Sync disabled in tearing mode");
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Windowed: %d | Present Interval: %x",
d3dpp.Windowed, d3dpp.PresentationInterval);
// FFmpeg requires this attribute for doing asynchronous decoding
// in a separate thread with this device.
int deviceFlags = D3DCREATE_MULTITHREADED;
if (deviceCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
deviceFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"No hardware vertex processing support!");
deviceFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
hr = d3d9ex->CreateDeviceEx(adapterIndex,
D3DDEVTYPE_HAL,
d3dpp.hDeviceWindow,
deviceFlags,
&d3dpp,
d3dpp.Windowed ? nullptr : &currentMode,
&m_Device);
d3d9ex->Release();
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CreateDeviceEx() failed: %x",
hr);
return false;
}
hr = m_Device->SetMaximumFrameLatency(1);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SetMaximumFrameLatency() failed: %x",
hr);
return false;
}
return true;
}
bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, int height, int, bool enableVsync)
{
m_VideoFormat = videoFormat;
m_VideoWidth = width;
m_VideoHeight = height;
// FFmpeg will be decoding on different threads than the main thread that we're
// currently running on right now. We must set this hint so SDL will pass
// D3DCREATE_MULTITHREADED to IDirect3D9::CreateDevice().
SDL_SetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, "1");
RtlZeroMemory(&m_Desc, sizeof(m_Desc));
// We require full-screen desktop mode to avoid having to enable V-sync
// to synchronize frame delivery (which has a much higher latency penalty).
m_SdlRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!m_SdlRenderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateRenderer() failed: %s",
SDL_GetError());
return false;
int alignment;
// HEVC using DXVA requires 128B alignment
if (m_VideoFormat & VIDEO_FORMAT_MASK_H265) {
alignment = 128;
}
else {
alignment = 16;
}
m_Device = SDL_RenderGetD3D9Device(m_SdlRenderer);
// Draw a black frame until the video stream starts rendering
SDL_SetRenderDrawColor(m_SdlRenderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(m_SdlRenderer);
SDL_RenderPresent(m_SdlRenderer);
RtlZeroMemory(&m_Desc, sizeof(m_Desc));
m_Desc.SampleWidth = m_VideoWidth;
m_Desc.SampleHeight = m_VideoHeight;
m_Desc.SampleWidth = FFALIGN(m_VideoWidth, alignment);
m_Desc.SampleHeight = FFALIGN(m_VideoHeight, alignment);
m_Desc.SampleFormat.VideoChromaSubsampling = DXVA2_VideoChromaSubsampling_Unknown;
m_Desc.SampleFormat.NominalRange = DXVA2_NominalRange_Unknown;
m_Desc.SampleFormat.VideoTransferMatrix = DXVA2_VideoTransferMatrix_Unknown;
@@ -493,6 +632,10 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
m_Desc.SampleFormat.SampleFormat = DXVA2_SampleProgressiveFrame;
m_Desc.Format = (D3DFORMAT)MAKEFOURCC('N','V','1','2');
if (!initializeDevice(window, enableVsync)) {
return false;
}
if (!initializeDecoder()) {
return false;
}
@@ -501,10 +644,34 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
return false;
}
// For some reason, using Direct3D9Ex breaks this with multi-monitor setups.
// When focus is lost, the window is minimized then immediately restored without
// input focus. This glitches out the renderer and a bunch of other stuff.
// Direct3D9Ex itself seems to have this minimize on focus loss behavior on its
// own, so just disable SDL's handling of the focus loss event.
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
return true;
}
void DXVA2Renderer::renderFrame(AVFrame* frame)
bool DXVA2Renderer::needsTestFrame()
{
// We validate the DXVA2 profiles are supported
// in initialize() so no test frame is required
return false;
}
int DXVA2Renderer::getDecoderCapabilities()
{
return 0;
}
IFFmpegRenderer::VSyncConstraint DXVA2Renderer::getVsyncConstraint()
{
return VSYNC_ANY;
}
void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
{
IDirect3DSurface9* surface = reinterpret_cast<IDirect3DSurface9*>(frame->data[3]);
HRESULT hr;
@@ -604,28 +771,26 @@ void DXVA2Renderer::renderFrame(AVFrame* frame)
sample.Start = m_FrameIndex;
sample.End = m_FrameIndex + 1;
sample.SrcSurface = surface;
sample.SrcRect.right = m_Desc.SampleWidth;
sample.SrcRect.bottom = m_Desc.SampleHeight;
sample.SrcRect.right = m_VideoWidth;
sample.SrcRect.bottom = m_VideoHeight;
sample.SampleFormat = m_Desc.SampleFormat;
sample.PlanarAlpha = DXVA2_Fixed32OpaqueAlpha();
// Center in frame and preserve aspect ratio
double srcAspectRatio = (double)m_Desc.SampleWidth / (double)m_Desc.SampleHeight;
double dstAspectRatio = (double)m_DisplayWidth / (double)m_DisplayHeight;
if (dstAspectRatio < srcAspectRatio) {
// Greater height per width
int drawHeight = (int)(m_DisplayWidth / srcAspectRatio);
sample.DstRect.top = (m_DisplayHeight - drawHeight) / 2;
sample.DstRect.bottom = sample.DstRect.bottom + drawHeight;
sample.DstRect.right = m_DisplayWidth;
}
else {
// Greater width per height
int drawWidth = (int)(m_DisplayHeight * srcAspectRatio);
sample.DstRect.bottom = m_DisplayHeight;
sample.DstRect.left = (m_DisplayWidth - drawWidth) / 2;
sample.DstRect.right = sample.DstRect.left + drawWidth;
}
SDL_Rect src, dst;
src.x = src.y = 0;
src.w = m_VideoWidth;
src.h = m_VideoHeight;
dst.x = dst.y = 0;
dst.w = m_DisplayWidth;
dst.h = m_DisplayHeight;
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
sample.DstRect.left = dst.x;
sample.DstRect.right = dst.x + dst.w;
sample.DstRect.top = dst.y;
sample.DstRect.bottom = dst.y + dst.h;
DXVA2_VideoProcessBltParams bltParams = {};
@@ -642,33 +807,27 @@ void DXVA2Renderer::renderFrame(AVFrame* frame)
bltParams.Alpha = DXVA2_Fixed32OpaqueAlpha();
if (SDL_RenderClear(m_SdlRenderer) != 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"SDL_RenderClear() failed: %s",
SDL_GetError());
av_frame_free(&frame);
// We're going to cheat a little bit here. It seems SDL's
// renderer may flake out in scenarios like moving the window
// between monitors, so generate a synthetic reset event for
// the main loop to consume.
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
av_frame_free(&frame);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VideoProcessBlt() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
// We must try to present to trigger SDL's logic to recover the render target,
// even if VideoProcessBlt() fails.
SDL_RenderPresent(m_SdlRenderer);
hr = m_Device->PresentEx(nullptr, nullptr, nullptr, nullptr, 0);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"PresentEx() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
}
+10 -9
View File
@@ -1,6 +1,7 @@
#pragma once
#include "renderer.h"
#include "pacer/pacer.h"
#include <d3d9.h>
#include <dxva2api.h>
@@ -17,13 +18,19 @@ public:
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height);
int height,
int maxFps,
bool enableVsync);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrame(AVFrame* frame);
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual VSyncConstraint getVsyncConstraint();
private:
bool initializeDecoder();
bool initializeRenderer();
bool initializeDevice(SDL_Window* window, bool enableVsync);
bool isDecoderBlacklisted();
static
@@ -35,10 +42,6 @@ private:
static
int ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int flags);
static
enum AVPixelFormat ffGetFormat(AVCodecContext*,
const enum AVPixelFormat* pixFmts);
int m_VideoFormat;
int m_VideoWidth;
int m_VideoHeight;
@@ -46,8 +49,6 @@ private:
int m_DisplayWidth;
int m_DisplayHeight;
SDL_Renderer* m_SdlRenderer;
struct dxva_context m_DXVAContext;
IDirect3DSurface9* m_DecSurfaces[19];
DXVA2_ConfigPictureDecode m_Config;
@@ -56,7 +57,7 @@ private:
int m_SurfacesUsed;
AVBufferPool* m_Pool;
IDirect3DDevice9* m_Device;
IDirect3DDevice9Ex* m_Device;
IDirect3DSurface9* m_RenderTarget;
IDirectXVideoProcessorService* m_ProcService;
IDirectXVideoProcessor* m_Processor;
@@ -0,0 +1,11 @@
#pragma once
#include "pacer.h"
class DisplayLinkVsyncSourceFactory
{
public:
static
IVsyncSource* createVsyncSource(Pacer* pacer);
};
@@ -0,0 +1,132 @@
#include "displaylinkvsyncsource.h"
#include <SDL_syswm.h>
#include <CoreVideo/CoreVideo.h>
#import <Cocoa/Cocoa.h>
class DisplayLinkVsyncSource : public IVsyncSource
{
public:
DisplayLinkVsyncSource(Pacer* pacer)
: m_Pacer(pacer),
m_DisplayLink(nullptr)
{
}
virtual ~DisplayLinkVsyncSource() override
{
if (m_DisplayLink != nullptr) {
CVDisplayLinkStop(m_DisplayLink);
CVDisplayLinkRelease(m_DisplayLink);
}
}
static
CGDirectDisplayID
getDisplayID(NSScreen* screen)
{
NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"];
return [screenNumber unsignedIntValue];
}
static
CVReturn
displayLinkOutputCallback(
CVDisplayLinkRef displayLink,
const CVTimeStamp* /* now */,
const CVTimeStamp* /* vsyncTime */,
CVOptionFlags,
CVOptionFlags*,
void *displayLinkContext)
{
auto me = reinterpret_cast<DisplayLinkVsyncSource*>(displayLinkContext);
SDL_assert(displayLink == me->m_DisplayLink);
// In my testing on macOS 10.13, this callback is invoked about 24 ms
// prior to the specified v-sync time (now - vsyncTime). Since this is
// greater than the standard v-sync interval (16 ms = 60 FPS), we will
// draw using the current host time, rather than the actual v-sync target
// time. Because the CVDisplayLink is in sync with the actual v-sync
// interval, even if many ms prior, we can safely use the current host time
// and get a consistent callback for each v-sync. This reduces video latency
// by at least 1 frame vs. rendering with the actual vsyncTime.
me->m_Pacer->vsyncCallback(500 / me->m_DisplayFps);
return kCVReturnSuccess;
}
virtual bool initialize(SDL_Window* window, int displayFps) override
{
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return false;
}
SDL_assert(info.subsystem == SDL_SYSWM_COCOA);
m_DisplayFps = displayFps;
NSScreen* screen = [info.info.cocoa.window screen];
CVReturn status;
if (screen == nullptr) {
// Window not visible on any display, so use a
// CVDisplayLink that can work with all active displays.
// When we become visible, we'll recreate ourselves
// and associate with the new screen.
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"NSWindow is not visible on any display");
status = CVDisplayLinkCreateWithActiveCGDisplays(&m_DisplayLink);
}
else {
CGDirectDisplayID displayId;
displayId = getDisplayID(screen);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"NSWindow on display: %x",
displayId);
status = CVDisplayLinkCreateWithCGDisplay(displayId, &m_DisplayLink);
}
if (status != kCVReturnSuccess) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create CVDisplayLink: %d",
status);
return false;
}
status = CVDisplayLinkSetOutputCallback(m_DisplayLink, displayLinkOutputCallback, this);
if (status != kCVReturnSuccess) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CVDisplayLinkSetOutputCallback() failed: %d",
status);
return false;
}
status = CVDisplayLinkStart(m_DisplayLink);
if (status != kCVReturnSuccess) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CVDisplayLinkStart() failed: %d",
status);
return false;
}
return true;
}
private:
Pacer* m_Pacer;
CVDisplayLinkRef m_DisplayLink;
int m_DisplayFps;
};
IVsyncSource* DisplayLinkVsyncSourceFactory::createVsyncSource(Pacer* pacer) {
return new DisplayLinkVsyncSource(pacer);
}
@@ -0,0 +1,168 @@
#include "dxvsyncsource.h"
// Useful references:
// https://bugs.chromium.org/p/chromium/issues/detail?id=467617
// https://chromium.googlesource.com/chromium/src.git/+/c564f2fe339b2b2abb0c8773c90c83215670ea71/gpu/ipc/service/gpu_vsync_provider_win.cc
DxVsyncSource::DxVsyncSource(Pacer* pacer) :
m_Pacer(pacer),
m_Thread(nullptr),
m_Gdi32Handle(nullptr)
{
SDL_AtomicSet(&m_Stopping, 0);
}
DxVsyncSource::~DxVsyncSource()
{
if (m_Thread != nullptr) {
SDL_AtomicSet(&m_Stopping, 1);
SDL_WaitThread(m_Thread, nullptr);
}
if (m_Gdi32Handle != nullptr) {
FreeLibrary(m_Gdi32Handle);
}
}
bool DxVsyncSource::initialize(SDL_Window* window, int displayFps)
{
m_DisplayFps = displayFps;
m_Gdi32Handle = LoadLibraryA("gdi32.dll");
if (m_Gdi32Handle == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to load gdi32.dll: %d",
GetLastError());
return false;
}
m_D3DKMTOpenAdapterFromHdc = (PFND3DKMTOPENADAPTERFROMHDC)GetProcAddress(m_Gdi32Handle, "D3DKMTOpenAdapterFromHdc");
m_D3DKMTCloseAdapter = (PFND3DKMTCLOSEADAPTER)GetProcAddress(m_Gdi32Handle, "D3DKMTCloseAdapter");
m_D3DKMTWaitForVerticalBlankEvent = (PFND3DKMTWAITFORVERTICALBLANKEVENT)GetProcAddress(m_Gdi32Handle, "D3DKMTWaitForVerticalBlankEvent");
if (m_D3DKMTOpenAdapterFromHdc == nullptr ||
m_D3DKMTCloseAdapter == nullptr ||
m_D3DKMTWaitForVerticalBlankEvent == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Missing required function in gdi32.dll");
return false;
}
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return false;
}
m_Window = info.info.win.window;
m_Thread = SDL_CreateThread(vsyncThread, "DX Vsync Thread", this);
if (m_Thread == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to create DX V-sync thread: %s",
SDL_GetError());
return false;
}
return true;
}
int DxVsyncSource::vsyncThread(void* context)
{
DxVsyncSource* me = reinterpret_cast<DxVsyncSource*>(context);
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
D3DKMT_OPENADAPTERFROMHDC openAdapterParams = {};
HMONITOR lastMonitor = nullptr;
DEVMODEA monitorMode;
monitorMode.dmSize = sizeof(monitorMode);
while (SDL_AtomicGet(&me->m_Stopping) == 0) {
D3DKMT_WAITFORVERTICALBLANKEVENT waitForVblankEventParams;
NTSTATUS status;
// If the monitor has changed from last time, open the new adapter
HMONITOR currentMonitor = MonitorFromWindow(me->m_Window, MONITOR_DEFAULTTONEAREST);
if (currentMonitor != lastMonitor) {
MONITORINFOEXA monitorInfo = {};
monitorInfo.cbSize = sizeof(monitorInfo);
if (!GetMonitorInfoA(currentMonitor, &monitorInfo)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"GetMonitorInfo() failed: %d",
GetLastError());
SDL_Delay(10);
continue;
}
if (!EnumDisplaySettingsA(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &monitorMode)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"EnumDisplaySettings() failed: %d",
GetLastError());
SDL_Delay(10);
continue;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Monitor changed: %s %d Hz",
monitorInfo.szDevice,
monitorMode.dmDisplayFrequency);
if (openAdapterParams.hAdapter != 0) {
D3DKMT_CLOSEADAPTER closeAdapterParams = {};
closeAdapterParams.hAdapter = openAdapterParams.hAdapter;
me->m_D3DKMTCloseAdapter(&closeAdapterParams);
}
openAdapterParams.hDc = CreateDCA(nullptr, monitorInfo.szDevice, nullptr, nullptr);
if (!openAdapterParams.hDc) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CreateDC() failed: %d",
GetLastError());
SDL_Delay(10);
continue;
}
status = me->m_D3DKMTOpenAdapterFromHdc(&openAdapterParams);
DeleteDC(openAdapterParams.hDc);
if (status != STATUS_SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3DKMTOpenAdapterFromHdc() failed: %x",
status);
SDL_Delay(10);
continue;
}
lastMonitor = currentMonitor;
}
waitForVblankEventParams.hAdapter = openAdapterParams.hAdapter;
waitForVblankEventParams.hDevice = 0;
waitForVblankEventParams.VidPnSourceId = openAdapterParams.VidPnSourceId;
status = me->m_D3DKMTWaitForVerticalBlankEvent(&waitForVblankEventParams);
if (status != STATUS_SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3DKMTWaitForVerticalBlankEvent() failed: %x",
status);
SDL_Delay(10);
continue;
}
me->m_Pacer->vsyncCallback(1000 / me->m_DisplayFps);
}
if (openAdapterParams.hAdapter != 0) {
D3DKMT_CLOSEADAPTER closeAdapterParams = {};
closeAdapterParams.hAdapter = openAdapterParams.hAdapter;
me->m_D3DKMTCloseAdapter(&closeAdapterParams);
}
return 0;
}
@@ -0,0 +1,53 @@
#pragma once
#include "pacer.h"
#include <SDL_syswm.h>
// from <D3dkmthk.h>
typedef LONG NTSTATUS;
typedef UINT D3DKMT_HANDLE;
typedef UINT D3DDDI_VIDEO_PRESENT_SOURCE_ID;
#define STATUS_SUCCESS ((NTSTATUS)0x00000000L)
#define STATUS_GRAPHICS_PRESENT_OCCLUDED ((NTSTATUS)0xC01E0006L)
typedef struct _D3DKMT_OPENADAPTERFROMHDC {
HDC hDc;
D3DKMT_HANDLE hAdapter;
LUID AdapterLuid;
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
} D3DKMT_OPENADAPTERFROMHDC;
typedef struct _D3DKMT_CLOSEADAPTER {
D3DKMT_HANDLE hAdapter;
} D3DKMT_CLOSEADAPTER;
typedef struct _D3DKMT_WAITFORVERTICALBLANKEVENT {
D3DKMT_HANDLE hAdapter;
D3DKMT_HANDLE hDevice;
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
} D3DKMT_WAITFORVERTICALBLANKEVENT;
typedef NTSTATUS(APIENTRY* PFND3DKMTOPENADAPTERFROMHDC)(D3DKMT_OPENADAPTERFROMHDC*);
typedef NTSTATUS(APIENTRY* PFND3DKMTCLOSEADAPTER)(D3DKMT_CLOSEADAPTER*);
typedef NTSTATUS(APIENTRY* PFND3DKMTWAITFORVERTICALBLANKEVENT)(D3DKMT_WAITFORVERTICALBLANKEVENT*);
class DxVsyncSource : public IVsyncSource
{
public:
DxVsyncSource(Pacer* pacer);
virtual ~DxVsyncSource();
virtual bool initialize(SDL_Window* window, int displayFps);
private:
static int vsyncThread(void* context);
Pacer* m_Pacer;
SDL_Thread* m_Thread;
SDL_atomic_t m_Stopping;
HMODULE m_Gdi32Handle;
HWND m_Window;
int m_DisplayFps;
PFND3DKMTOPENADAPTERFROMHDC m_D3DKMTOpenAdapterFromHdc;
PFND3DKMTCLOSEADAPTER m_D3DKMTCloseAdapter;
PFND3DKMTWAITFORVERTICALBLANKEVENT m_D3DKMTWaitForVerticalBlankEvent;
};
@@ -0,0 +1,43 @@
#include "nullthreadedvsyncsource.h"
NullThreadedVsyncSource::NullThreadedVsyncSource(Pacer* pacer) :
m_Pacer(pacer),
m_Thread(nullptr)
{
SDL_AtomicSet(&m_Stopping, 0);
}
NullThreadedVsyncSource::~NullThreadedVsyncSource()
{
if (m_Thread != nullptr) {
SDL_AtomicSet(&m_Stopping, 1);
SDL_WaitThread(m_Thread, nullptr);
}
}
bool NullThreadedVsyncSource::initialize(SDL_Window*, int displayFps)
{
m_DisplayFps = displayFps;
m_Thread = SDL_CreateThread(vsyncThread, "Null Vsync Thread", this);
if (m_Thread == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to create DX V-sync thread: %s",
SDL_GetError());
return false;
}
return true;
}
int NullThreadedVsyncSource::vsyncThread(void* context)
{
NullThreadedVsyncSource* me = reinterpret_cast<NullThreadedVsyncSource*>(context);
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
while (SDL_AtomicGet(&me->m_Stopping) == 0) {
me->m_Pacer->vsyncCallback(1000 / me->m_DisplayFps);
}
return 0;
}
@@ -0,0 +1,21 @@
#pragma once
#include "pacer.h"
class NullThreadedVsyncSource : public IVsyncSource
{
public:
NullThreadedVsyncSource(Pacer* pacer);
virtual ~NullThreadedVsyncSource();
virtual bool initialize(SDL_Window* window, int displayFps);
private:
static int vsyncThread(void* context);
Pacer* m_Pacer;
SDL_Thread* m_Thread;
SDL_atomic_t m_Stopping;
int m_DisplayFps;
};
@@ -0,0 +1,175 @@
#include "pacer.h"
#include "streaming/streamutils.h"
#include "nullthreadedvsyncsource.h"
#ifdef Q_OS_DARWIN
#include "displaylinkvsyncsource.h"
#endif
#ifdef Q_OS_WIN32
#include "dxvsyncsource.h"
#endif
#define FRAME_HISTORY_ENTRIES 8
// We may be woken up slightly late so don't go all the way
// up to the next V-sync since we may accidentally step into
// the next V-sync period. It also takes some amount of time
// to do the render itself, so we can't render right before
// V-sync happens.
#define TIMER_SLACK_MS 3
Pacer::Pacer(IFFmpegRenderer* renderer) :
m_FrameQueueLock(0),
m_VsyncSource(nullptr),
m_VsyncRenderer(renderer),
m_MaxVideoFps(0),
m_DisplayFps(0)
{
}
Pacer::~Pacer()
{
// Stop V-sync callbacks
delete m_VsyncSource;
m_VsyncSource = nullptr;
while (!m_FrameQueue.isEmpty()) {
AVFrame* frame = m_FrameQueue.dequeue();
av_frame_free(&frame);
}
}
// Called in an arbitrary thread by the IVsyncSource on V-sync
// or an event synchronized with V-sync
void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
{
// Make sure initialize() has been called
SDL_assert(m_MaxVideoFps != 0);
SDL_assert(timeUntilNextVsyncMillis >= TIMER_SLACK_MS);
Uint32 vsyncCallbackStartTime = SDL_GetTicks();
SDL_AtomicLock(&m_FrameQueueLock);
// If the queue length history entries are large, be strict
// about dropping excess frames.
int frameDropTarget = 1;
// If we may get more frames per second than we can display, use
// frame history to drop frames only if consistently above the
// one queued frame mark.
if (m_MaxVideoFps >= m_DisplayFps) {
for (int i = 0; i < m_FrameQueueHistory.count(); i++) {
if (m_FrameQueueHistory[i] <= 1) {
// Be lenient as long as the queue length
// resolves before the end of frame history
frameDropTarget = 3;
break;
}
}
if (m_FrameQueueHistory.count() == FRAME_HISTORY_ENTRIES) {
m_FrameQueueHistory.dequeue();
}
m_FrameQueueHistory.enqueue(m_FrameQueue.count());
}
// Catch up if we're several frames ahead
while (m_FrameQueue.count() > frameDropTarget) {
AVFrame* frame = m_FrameQueue.dequeue();
av_frame_free(&frame);
}
if (m_FrameQueue.isEmpty()) {
SDL_AtomicUnlock(&m_FrameQueueLock);
while (!SDL_TICKS_PASSED(SDL_GetTicks(),
vsyncCallbackStartTime + timeUntilNextVsyncMillis - TIMER_SLACK_MS)) {
SDL_Delay(1);
SDL_AtomicLock(&m_FrameQueueLock);
if (!m_FrameQueue.isEmpty()) {
// Don't release the lock
goto RenderNextFrame;
}
SDL_AtomicUnlock(&m_FrameQueueLock);
}
// Nothing to render at this time
return;
}
RenderNextFrame:
// Grab the first frame
AVFrame* frame = m_FrameQueue.dequeue();
SDL_AtomicUnlock(&m_FrameQueueLock);
// Render it
m_VsyncRenderer->renderFrameAtVsync(frame);
// Free the frame
av_frame_free(&frame);
}
bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enableVsync)
{
m_MaxVideoFps = maxVideoFps;
m_EnableVsync = enableVsync;
m_DisplayFps = StreamUtils::getDisplayRefreshRate(window);
if (m_EnableVsync) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Frame pacing in tear-free mode: target %d Hz with %d FPS stream",
m_DisplayFps, m_MaxVideoFps);
#if defined(Q_OS_DARWIN)
m_VsyncSource = DisplayLinkVsyncSourceFactory::createVsyncSource(this);
#elif defined(Q_OS_WIN32)
m_VsyncSource = new DxVsyncSource(this);
#else
// Platforms without a VsyncSource will just render frames
// immediately like they used to.
#endif
if (m_VsyncSource != nullptr && !m_VsyncSource->initialize(window, m_DisplayFps)) {
return false;
}
}
else {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Minimal latency tearing mode: target %d Hz with %d FPS stream",
m_DisplayFps, m_MaxVideoFps);
}
return true;
}
void Pacer::submitFrame(AVFrame* frame)
{
// Make sure initialize() has been called
SDL_assert(m_MaxVideoFps != 0);
// Queue the frame until the V-sync callback if
// we have a V-sync source, otherwise deliver it
// immediately and hope for the best.
if (isUsingFrameQueue()) {
SDL_AtomicLock(&m_FrameQueueLock);
m_FrameQueue.enqueue(frame);
SDL_AtomicUnlock(&m_FrameQueueLock);
}
else {
m_VsyncRenderer->renderFrameAtVsync(frame);
av_frame_free(&frame);
}
}
bool Pacer::isUsingFrameQueue()
{
return m_VsyncSource != nullptr;
}
@@ -0,0 +1,38 @@
#pragma once
#include "../renderer.h"
#include <QQueue>
class IVsyncSource {
public:
virtual ~IVsyncSource() {}
virtual bool initialize(SDL_Window* window, int displayFps) = 0;
};
class Pacer
{
public:
Pacer(IFFmpegRenderer* renderer);
~Pacer();
void submitFrame(AVFrame* frame);
bool initialize(SDL_Window* window, int maxVideoFps, bool enableVsync);
void vsyncCallback(int timeUntilNextVsyncMillis);
bool isUsingFrameQueue();
private:
QQueue<AVFrame*> m_FrameQueue;
QQueue<int> m_FrameQueueHistory;
SDL_SpinLock m_FrameQueueLock;
IVsyncSource* m_VsyncSource;
IFFmpegRenderer* m_VsyncRenderer;
int m_MaxVideoFps;
int m_DisplayFps;
bool m_EnableVsync;
};
@@ -8,13 +8,24 @@ extern "C" {
class IFFmpegRenderer {
public:
enum VSyncConstraint {
VSYNC_FORCE_OFF,
VSYNC_FORCE_ON,
VSYNC_ANY
};
virtual ~IFFmpegRenderer() {}
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height) = 0;
int height,
int maxFps,
bool enableVsync) = 0;
virtual bool prepareDecoderContext(AVCodecContext* context) = 0;
virtual void renderFrame(AVFrame* frame) = 0;
virtual void renderFrameAtVsync(AVFrame* frame) = 0;
virtual bool needsTestFrame() = 0;
virtual int getDecoderCapabilities() = 0;
virtual VSyncConstraint getVsyncConstraint() = 0;
};
class SdlRenderer : public IFFmpegRenderer {
@@ -24,9 +35,14 @@ public:
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height);
int height,
int maxFps,
bool enableVsync);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrame(AVFrame* frame);
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual VSyncConstraint getVsyncConstraint();
private:
SDL_Renderer* m_Renderer;
@@ -30,20 +30,43 @@ bool SdlRenderer::prepareDecoderContext(AVCodecContext*)
return true;
}
bool SdlRenderer::initialize(SDL_Window* window,
int videoFormat,
int width,
int height)
bool SdlRenderer::needsTestFrame()
{
// NOTE: HEVC currently uses only 1 slice regardless of what
// we provide in CAPABILITY_SLICES_PER_FRAME(), so we should
// never use it for software decoding (unless common-c starts
// respecting it for HEVC).
if (videoFormat != VIDEO_FORMAT_H264) {
return false;
// This renderer should always work
return false;
}
int SdlRenderer::getDecoderCapabilities()
{
// The FFmpeg CPU decoder can handle reference frame invalidation,
// but only for H.264.
return CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC;
}
IFFmpegRenderer::VSyncConstraint SdlRenderer::getVsyncConstraint()
{
return VSYNC_ANY;
}
bool SdlRenderer::initialize(SDL_Window* window,
int,
int width,
int height,
int,
bool enableVsync)
{
Uint32 rendererFlags = SDL_RENDERER_ACCELERATED;
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
// In full-screen exclusive mode, we enable V-sync if requested. For other modes, Windows and Mac
// have compositors that make rendering tear-free. Linux compositor varies by distro and user
// configuration but doesn't seem feasible to detect here.
if (enableVsync) {
rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
}
}
m_Renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
m_Renderer = SDL_CreateRenderer(window, -1, rendererFlags);
if (!m_Renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateRenderer() failed: %s",
@@ -75,7 +98,7 @@ bool SdlRenderer::initialize(SDL_Window* window,
return true;
}
void SdlRenderer::renderFrame(AVFrame* frame)
void SdlRenderer::renderFrameAtVsync(AVFrame* frame)
{
SDL_UpdateYUVTexture(m_Texture, nullptr,
frame->data[0],
@@ -85,9 +108,6 @@ void SdlRenderer::renderFrame(AVFrame* frame)
frame->data[2],
frame->linesize[2]);
// Done with the frame now
av_frame_free(&frame);
SDL_RenderClear(m_Renderer);
SDL_RenderCopy(m_Renderer, m_Texture, nullptr, nullptr);
SDL_RenderPresent(m_Renderer);
+140 -57
View File
@@ -1,13 +1,10 @@
#include "vaapi.h"
#include <dlfcn.h>
#include <streaming/streamutils.h>
#include <SDL_syswm.h>
VAAPIRenderer::VAAPIRenderer()
: m_HwContext(nullptr),
m_X11VaLibHandle(nullptr),
m_vaPutSurface(nullptr)
: m_HwContext(nullptr)
{
}
@@ -15,16 +12,22 @@ VAAPIRenderer::VAAPIRenderer()
VAAPIRenderer::~VAAPIRenderer()
{
if (m_HwContext != nullptr) {
av_buffer_unref(&m_HwContext);
}
AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
AVVAAPIDeviceContext* vaDeviceContext = (AVVAAPIDeviceContext*)deviceContext->hwctx;
if (m_X11VaLibHandle != nullptr) {
dlclose(m_X11VaLibHandle);
// Hold onto this VADisplay since we'll need it to uninitialize VAAPI
VADisplay display = vaDeviceContext->display;
av_buffer_unref(&m_HwContext);
if (display) {
vaTerminate(display);
}
}
}
bool
VAAPIRenderer::initialize(SDL_Window* window, int, int width, int height)
VAAPIRenderer::initialize(SDL_Window* window, int, int width, int height, int, bool)
{
int err;
SDL_SysWMinfo info;
@@ -37,31 +40,53 @@ VAAPIRenderer::initialize(SDL_Window* window, int, int width, int height)
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return false;
}
SDL_assert(info.subsystem == SDL_SYSWM_X11);
m_HwContext = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_VAAPI);
if (!m_HwContext) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to allocate VAAPI context");
return false;
}
AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
AVVAAPIDeviceContext* vaDeviceContext = (AVVAAPIDeviceContext*)deviceContext->hwctx;
m_WindowSystem = info.subsystem;
if (info.subsystem == SDL_SYSWM_X11) {
#ifdef HAVE_LIBVA_X11
m_XWindow = info.info.x11.window;
m_X11VaLibHandle = dlopen("libva-x11.so", RTLD_LAZY);
if (!m_X11VaLibHandle) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"dlopen(libva.so) failed: %s",
dlerror());
vaDeviceContext->display = vaGetDisplay(info.info.x11.display);
if (!vaDeviceContext->display) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to open X11 display for VAAPI");
return false;
}
m_vaPutSurface = (vaPutSurface_t)dlsym(m_X11VaLibHandle, "vaPutSurface");
#else
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Moonlight not compiled with VAAPI X11 support!");
return false;
#endif
}
else if (info.subsystem == SDL_SYSWM_WAYLAND) {
#ifdef HAVE_LIBVA_WAYLAND
m_WaylandSurface = info.info.wl.surface;
m_WaylandDisplay = info.info.wl.display;
vaDeviceContext->display = vaGetDisplayWl(info.info.wl.display);
if (!vaDeviceContext->display) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to open Wayland display for VAAPI");
return false;
}
#else
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VAAPI backend does not currently support Wayland");
"Moonlight not compiled with VAAPI Wayland support!");
return false;
#endif
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
@@ -70,17 +95,37 @@ VAAPIRenderer::initialize(SDL_Window* window, int, int width, int height)
return false;
}
int major, minor;
VAStatus status;
status = vaInitialize(vaDeviceContext->display, &major, &minor);
if (status != VA_STATUS_SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to initialize VAAPI: %d",
status);
return false;
}
err = av_hwdevice_ctx_create(&m_HwContext,
AV_HWDEVICE_TYPE_VAAPI,
nullptr, nullptr, 0);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Initialized VAAPI %d.%d",
major, minor);
// This will populate the driver_quirks
err = av_hwdevice_ctx_init(m_HwContext);
if (err < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create VAAPI context: %d",
"Failed to initialize VAAPI context: %d",
err);
return false;
}
// This quirk is set for the VDPAU wrapper which doesn't work with our VAAPI renderer
if (vaDeviceContext->driver_quirks & AV_VAAPI_DRIVER_QUIRK_SURFACE_ATTRIBUTES) {
// Fail and let our VDPAU renderer pick this up
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Avoiding VDPAU wrapper for VAAPI decoding");
return false;
}
return true;
}
@@ -90,47 +135,85 @@ VAAPIRenderer::prepareDecoderContext(AVCodecContext* context)
context->hw_device_ctx = av_buffer_ref(m_HwContext);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Using VAAPI accelerated renderer");
"Using VAAPI accelerated renderer on %s",
m_WindowSystem == SDL_SYSWM_X11 ? "X11" : "Wayland");
return true;
}
bool
VAAPIRenderer::needsTestFrame()
{
// We need a test frame to see if this VAAPI driver
// supports the profile used for streaming
return true;
}
int
VAAPIRenderer::getDecoderCapabilities()
{
return 0;
}
IFFmpegRenderer::VSyncConstraint VAAPIRenderer::getVsyncConstraint()
{
return VSYNC_ANY;
}
void
VAAPIRenderer::renderFrame(AVFrame* frame)
VAAPIRenderer::renderFrameAtVsync(AVFrame* frame)
{
VASurfaceID surface = (VASurfaceID)(uintptr_t)frame->data[3];
AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
AVVAAPIDeviceContext* vaDeviceContext = (AVVAAPIDeviceContext*)deviceContext->hwctx;
// Center in frame and preserve aspect ratio
int x, y, width, height;
double srcAspectRatio = (double)m_VideoWidth / (double)m_VideoHeight;
double dstAspectRatio = (double)m_DisplayWidth / (double)m_DisplayHeight;
if (dstAspectRatio < srcAspectRatio) {
// Greater height per width
int drawHeight = (int)(m_DisplayWidth / srcAspectRatio);
y = (m_DisplayHeight - drawHeight) / 2;
height = drawHeight;
x = 0;
width = m_DisplayWidth;
SDL_Rect src, dst;
src.x = src.y = 0;
src.w = m_VideoWidth;
src.h = m_VideoHeight;
dst.x = dst.y = 0;
dst.w = m_DisplayWidth;
dst.h = m_DisplayHeight;
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
if (m_WindowSystem == SDL_SYSWM_X11) {
#ifdef HAVE_LIBVA_X11
vaPutSurface(vaDeviceContext->display,
surface,
m_XWindow,
0, 0,
m_VideoWidth, m_VideoHeight,
dst.x, dst.y,
dst.w, dst.h,
NULL, 0, 0);
#endif
}
else if (m_WindowSystem == SDL_SYSWM_WAYLAND) {
#ifdef HAVE_LIBVA_WAYLAND
struct wl_buffer* buffer;
VAStatus status;
status = vaGetSurfaceBufferWl(vaDeviceContext->display,
surface,
VA_FRAME_PICTURE,
&buffer);
if (status == VA_STATUS_SUCCESS) {
wl_surface_attach(m_WaylandSurface, buffer, 0, 0);
wl_surface_damage(m_WaylandSurface, dst.x, dst.y, dst.w, dst.h);
wl_display_flush(m_WaylandDisplay);
wl_surface_commit(m_WaylandSurface);
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"vaGetSurfaceBufferWl failed(): %d",
status);
}
#endif
}
else {
// Greater width per height
int drawWidth = (int)(m_DisplayHeight * srcAspectRatio);
y = 0;
height = m_DisplayHeight;
x = (m_DisplayWidth - drawWidth) / 2;
width = drawWidth;
// We don't accept anything else in initialize().
SDL_assert(false);
}
m_vaPutSurface(vaDeviceContext->display,
surface,
m_XWindow,
0, 0,
m_VideoWidth, m_VideoHeight,
x, y,
width, height,
NULL, 0, 0);
av_frame_free(&frame);
}
+35 -23
View File
@@ -2,49 +2,61 @@
#include "renderer.h"
// Avoid X11 if SDL was built without it
#ifndef SDL_VIDEO_DRIVER_X11
#warning Unable to use libva-x11 without SDL support
#undef HAVE_LIBVA_X11
#endif
// Avoid Wayland if SDL was built without it
#ifndef SDL_VIDEO_DRIVER_WAYLAND
#warning Unable to use libva-wayland without SDL support
#undef HAVE_LIBVA_WAYLAND
#endif
extern "C" {
#include <va/va.h>
#ifdef HAVE_LIBVA_X11
#include <va/va_x11.h>
#endif
#ifdef HAVE_LIBVA_WAYLAND
#include <va/va_wayland.h>
#endif
#include <libavutil/hwcontext_vaapi.h>
}
class VAAPIRenderer : public IFFmpegRenderer
{
typedef VAStatus (*vaPutSurface_t)(
VADisplay dpy,
VASurfaceID surface,
Drawable draw, /* X Drawable */
short srcx,
short srcy,
unsigned short srcw,
unsigned short srch,
short destx,
short desty,
unsigned short destw,
unsigned short desth,
VARectangle *cliprects,
unsigned int number_cliprects,
unsigned int flags
);
public:
VAAPIRenderer();
virtual ~VAAPIRenderer();
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height);
int height,
int maxFps,
bool enableVsync);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrame(AVFrame* frame);
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual VSyncConstraint getVsyncConstraint();
private:
Window m_XWindow;
int m_WindowSystem;
AVBufferRef* m_HwContext;
void* m_X11VaLibHandle;
vaPutSurface_t m_vaPutSurface;
#ifdef HAVE_LIBVA_X11
Window m_XWindow;
#endif
#ifdef HAVE_LIBVA_WAYLAND
struct wl_surface* m_WaylandSurface;
struct wl_display* m_WaylandDisplay;
#endif
int m_VideoWidth;
int m_VideoHeight;
int m_DisplayWidth;
int m_DisplayHeight;
};
@@ -0,0 +1,349 @@
#include "vdpau.h"
#include <streaming/streamutils.h>
#include <SDL_syswm.h>
#define BAIL_ON_FAIL(status, something) if ((status) != VDP_STATUS_OK) { \
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, \
#something " failed: %d", (status)); \
return false; \
}
#define GET_PROC_ADDRESS(id, func) status = vdpauCtx->get_proc_address(m_Device, id, (void**)func); \
BAIL_ON_FAIL(status, id)
const VdpRGBAFormat VDPAURenderer::k_OutputFormats[] = {
VDP_RGBA_FORMAT_B8G8R8A8,
VDP_RGBA_FORMAT_R8G8B8A8
};
VDPAURenderer::VDPAURenderer()
: m_HwContext(nullptr),
m_PresentationQueueTarget(0),
m_PresentationQueue(0),
m_VideoMixer(0),
m_NextSurfaceIndex(0)
{
SDL_zero(m_OutputSurface);
}
VDPAURenderer::~VDPAURenderer()
{
if (m_PresentationQueue != 0) {
m_VdpPresentationQueueDestroy(m_PresentationQueue);
}
if (m_VideoMixer != 0) {
m_VdpVideoMixerDestroy(m_VideoMixer);
}
if (m_PresentationQueueTarget != 0) {
m_VdpPresentationQueueTargetDestroy(m_PresentationQueueTarget);
}
for (int i = 0; i < OUTPUT_SURFACE_COUNT; i++) {
if (m_OutputSurface[i] != 0) {
m_VdpOutputSurfaceDestroy(m_OutputSurface[i]);
}
}
// This must be done last as it frees VDPAU context required to call
// the functions above.
if (m_HwContext != nullptr) {
av_buffer_unref(&m_HwContext);
}
}
bool VDPAURenderer::initialize(SDL_Window* window, int, int width, int height, int, bool)
{
int err;
VdpStatus status;
SDL_SysWMinfo info;
m_VideoWidth = width;
m_VideoHeight = height;
err = av_hwdevice_ctx_create(&m_HwContext,
AV_HWDEVICE_TYPE_VDPAU,
nullptr, nullptr, 0);
if (err < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create VDPAU context: %d",
err);
return false;
}
AVHWDeviceContext* devCtx = (AVHWDeviceContext*)m_HwContext->data;
AVVDPAUDeviceContext* vdpauCtx = (AVVDPAUDeviceContext*)devCtx->hwctx;
m_Device = vdpauCtx->device;
GET_PROC_ADDRESS(VDP_FUNC_ID_GET_ERROR_STRING, &m_VdpGetErrorString);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_DESTROY, &m_VdpPresentationQueueTargetDestroy);
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_CREATE, &m_VdpVideoMixerCreate);
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_DESTROY, &m_VdpVideoMixerDestroy);
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_RENDER, &m_VdpVideoMixerRender);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_CREATE, &m_VdpPresentationQueueCreate);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_DESTROY, &m_VdpPresentationQueueDestroy);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_DISPLAY, &m_VdpPresentationQueueDisplay);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_SET_BACKGROUND_COLOR, &m_VdpPresentationQueueSetBackgroundColor);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_BLOCK_UNTIL_SURFACE_IDLE, &m_VdpPresentationQueueBlockUntilSurfaceIdle);
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_CREATE, &m_VdpOutputSurfaceCreate);
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_DESTROY, &m_VdpOutputSurfaceDestroy);
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_CAPABILITIES, &m_VdpOutputSurfaceQueryCapabilities);
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_SURFACE_GET_PARAMETERS, &m_VdpVideoSurfaceGetParameters);
SDL_GetWindowSize(window, (int*)&m_DisplayWidth, (int*)&m_DisplayHeight);
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return false;
}
SDL_assert(info.subsystem == SDL_SYSWM_X11);
if (info.subsystem == SDL_SYSWM_X11) {
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_CREATE_X11,
&m_VdpPresentationQueueTargetCreateX11);
status = m_VdpPresentationQueueTargetCreateX11(m_Device,
info.info.x11.window,
&m_PresentationQueueTarget);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpPresentationQueueTargetCreateX11() failed: %s",
m_VdpGetErrorString(status));
return false;
}
}
else if (info.subsystem == SDL_SYSWM_WAYLAND) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VDPAU backend does not currently support Wayland");
return false;
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unsupported VDPAU rendering subsystem: %d",
info.subsystem);
return false;
}
// Try our available output formats to find something the GPU supports
bool foundFormat = false;
for (int i = 0; i < OUTPUT_SURFACE_FORMAT_COUNT; i++) {
VdpBool supported;
uint32_t maxWidth, maxHeight;
status = m_VdpOutputSurfaceQueryCapabilities(m_Device, k_OutputFormats[i],
&supported, &maxWidth, &maxHeight);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpOutputSurfaceQueryCapabilities() failed: %s",
m_VdpGetErrorString(status));
return false;
}
if (supported) {
if (m_DisplayWidth <= maxWidth && m_DisplayHeight <= maxHeight) {
m_OutputSurfaceFormat = k_OutputFormats[i];
foundFormat = true;
break;
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Display size not within capabilities %dx%d vs %dx%d",
m_DisplayWidth, m_DisplayWidth,
maxWidth, maxHeight);
}
}
}
if (!foundFormat) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"No compatible output surface format found!");
return false;
}
// Create the output surfaces
for (int i = 0; i < OUTPUT_SURFACE_COUNT; i++) {
// It seems there's some lazy freeing going on or something in VDPAU
// because we can get VDP_STATUS_RESOURCES, then wait a bit and it'll
// complete without a problem.
int tries = 1;
do {
status = m_VdpOutputSurfaceCreate(m_Device, m_OutputSurfaceFormat,
m_DisplayWidth, m_DisplayHeight,
&m_OutputSurface[i]);
if (status != VDP_STATUS_OK) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"VdpOutputSurfaceCreate() try #%d: %s",
tries,
m_VdpGetErrorString(status));
SDL_Delay(250);
}
} while (status == VDP_STATUS_RESOURCES && ++tries <= 10);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpOutputSurfaceCreate() failed: %s",
m_VdpGetErrorString(status));
return false;
}
}
status = m_VdpPresentationQueueCreate(m_Device, m_PresentationQueueTarget,
&m_PresentationQueue);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpPresentationQueueCreate() failed: %s",
m_VdpGetErrorString(status));
return false;
}
// Set the background to opaque black
VdpColor color = {0.0, 0.0, 0.0, 1.0};
m_VdpPresentationQueueSetBackgroundColor(m_PresentationQueue, &color);
return true;
}
bool VDPAURenderer::prepareDecoderContext(AVCodecContext* context)
{
context->hw_device_ctx = av_buffer_ref(m_HwContext);
// Allow HEVC usage on VDPAU. This was disabled by FFmpeg due to
// GL interop issues, but we use VDPAU for rendering so it's no issue.
// https://github.com/FFmpeg/FFmpeg/commit/64ecb78b7179cab2dbdf835463104679dbb7c895
context->hwaccel_flags |= AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH;
// This flag is recommended due to hardware underreporting supported levels
context->hwaccel_flags |= AV_HWACCEL_FLAG_IGNORE_LEVEL;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Using VDPAU accelerated renderer");
return true;
}
bool VDPAURenderer::needsTestFrame()
{
// We need a test frame to see if this VDPAU driver
// supports the profile used for streaming
return true;
}
int VDPAURenderer::getDecoderCapabilities()
{
return 0;
}
IFFmpegRenderer::VSyncConstraint VDPAURenderer::getVsyncConstraint()
{
return VSYNC_ANY;
}
void VDPAURenderer::renderFrameAtVsync(AVFrame* frame)
{
VdpStatus status;
VdpVideoSurface videoSurface = (VdpVideoSurface)(uintptr_t)frame->data[3];
// This is safe without locking because this is always called on the main thread
VdpOutputSurface chosenSurface = m_OutputSurface[m_NextSurfaceIndex];
m_NextSurfaceIndex = (m_NextSurfaceIndex + 1) % OUTPUT_SURFACE_COUNT;
// We need to create the mixer on the fly, because we don't know the dimensions
// of our video surfaces in advance of decoding
if (m_VideoMixer == 0) {
VdpChromaType videoSurfaceChroma;
uint32_t videoSurfaceWidth, videoSurfaceHeight;
status = m_VdpVideoSurfaceGetParameters(videoSurface, &videoSurfaceChroma,
&videoSurfaceWidth, &videoSurfaceHeight);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpVideoSurfaceGetParameters() failed: %s",
m_VdpGetErrorString(status));
return;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"VDPAU surface size: %dx%d",
videoSurfaceWidth, videoSurfaceHeight);
#define PARAM_COUNT 3
const VdpVideoMixerParameter params[PARAM_COUNT] = {
VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_WIDTH,
VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_HEIGHT,
VDP_VIDEO_MIXER_PARAMETER_CHROMA_TYPE,
};
const void* const paramValues[PARAM_COUNT] = {
&videoSurfaceWidth,
&videoSurfaceHeight,
&videoSurfaceChroma,
};
status = m_VdpVideoMixerCreate(m_Device, 0, nullptr,
PARAM_COUNT, params, paramValues,
&m_VideoMixer);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpVideoMixerCreate() failed: %s",
m_VdpGetErrorString(status));
return;
}
}
// Wait for this frame to be off the screen
VdpTime pts;
m_VdpPresentationQueueBlockUntilSurfaceIdle(m_PresentationQueue, chosenSurface, &pts);
VdpRect sourceRect, outputRect;
SDL_Rect src, dst;
src.x = src.y = 0;
src.w = m_VideoWidth;
src.h = m_VideoHeight;
dst.x = dst.y = 0;
dst.w = m_DisplayWidth;
dst.h = m_DisplayHeight;
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
outputRect.x0 = dst.x;
outputRect.x1 = dst.x + dst.w;
outputRect.y0 = dst.y;
outputRect.y1 = dst.y + dst.h;
sourceRect.x0 = sourceRect.y0 = 0;
sourceRect.x1 = m_VideoWidth;
sourceRect.y1 = m_VideoHeight;
// Render the next frame into the output surface
status = m_VdpVideoMixerRender(m_VideoMixer,
VDP_INVALID_HANDLE, nullptr,
VDP_VIDEO_MIXER_PICTURE_STRUCTURE_FRAME,
0, nullptr,
videoSurface,
0, nullptr,
&sourceRect,
chosenSurface,
&outputRect,
nullptr,
0,
nullptr);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpVideoMixerRender() failed: %s",
m_VdpGetErrorString(status));
return;
}
// Queue the frame for display immediately
status = m_VdpPresentationQueueDisplay(m_PresentationQueue, chosenSurface, 0, 0, 0);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpPresentationQueueDisplay() failed: %s",
m_VdpGetErrorString(status));
return;
}
}
@@ -0,0 +1,64 @@
#pragma once
#include "renderer.h"
extern "C" {
#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>
#include <libavutil/hwcontext_vdpau.h>
}
class VDPAURenderer : public IFFmpegRenderer
{
public:
VDPAURenderer();
virtual ~VDPAURenderer();
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height,
int maxFps,
bool enableVsync);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual VSyncConstraint getVsyncConstraint();
private:
uint32_t m_VideoWidth, m_VideoHeight;
uint32_t m_DisplayWidth, m_DisplayHeight;
AVBufferRef* m_HwContext;
VdpPresentationQueueTarget m_PresentationQueueTarget;
VdpPresentationQueue m_PresentationQueue;
VdpVideoMixer m_VideoMixer;
VdpRGBAFormat m_OutputSurfaceFormat;
VdpDevice m_Device;
#define OUTPUT_SURFACE_COUNT 3
VdpOutputSurface m_OutputSurface[OUTPUT_SURFACE_COUNT];
int m_NextSurfaceIndex;
#define OUTPUT_SURFACE_FORMAT_COUNT 2
static const VdpRGBAFormat k_OutputFormats[OUTPUT_SURFACE_FORMAT_COUNT];
VdpGetErrorString* m_VdpGetErrorString;
VdpPresentationQueueTargetDestroy* m_VdpPresentationQueueTargetDestroy;
VdpVideoMixerCreate* m_VdpVideoMixerCreate;
VdpVideoMixerDestroy* m_VdpVideoMixerDestroy;
VdpVideoMixerRender* m_VdpVideoMixerRender;
VdpPresentationQueueCreate* m_VdpPresentationQueueCreate;
VdpPresentationQueueDestroy* m_VdpPresentationQueueDestroy;
VdpPresentationQueueDisplay* m_VdpPresentationQueueDisplay;
VdpPresentationQueueSetBackgroundColor* m_VdpPresentationQueueSetBackgroundColor;
VdpPresentationQueueBlockUntilSurfaceIdle* m_VdpPresentationQueueBlockUntilSurfaceIdle;
VdpOutputSurfaceCreate* m_VdpOutputSurfaceCreate;
VdpOutputSurfaceDestroy* m_VdpOutputSurfaceDestroy;
VdpOutputSurfaceQueryCapabilities* m_VdpOutputSurfaceQueryCapabilities;
VdpVideoSurfaceGetParameters* m_VdpVideoSurfaceGetParameters;
// X11 stuff
VdpPresentationQueueTargetCreateX11* m_VdpPresentationQueueTargetCreateX11;
};
+32 -100
View File
@@ -2,19 +2,16 @@
// libavutil both defining AVMediaType
#define AVMediaType AVMediaType_FFmpeg
#include "vt.h"
#include "pacer/pacer.h"
#undef AVMediaType
#include <SDL_syswm.h>
#include <Limelight.h>
#include <QQueue>
#include <mach/mach_time.h>
#import <Cocoa/Cocoa.h>
#import <VideoToolbox/VideoToolbox.h>
#import <AVFoundation/AVFoundation.h>
#import <CoreVideo/CoreVideo.h>
#define FRAME_HISTORY_ENTRIES 8
class VTRenderer : public IFFmpegRenderer
{
@@ -23,9 +20,7 @@ public:
: m_HwContext(nullptr),
m_DisplayLayer(nullptr),
m_FormatDesc(nullptr),
m_View(nullptr),
m_DisplayLink(nullptr),
m_FrameQueueLock(0)
m_View(nullptr)
{
}
@@ -39,63 +34,28 @@ public:
CFRelease(m_FormatDesc);
}
if (m_DisplayLink != nullptr) {
CVDisplayLinkStop(m_DisplayLink);
CVDisplayLinkRelease(m_DisplayLink);
}
while (!m_FrameQueue.isEmpty()) {
AVFrame* frame = m_FrameQueue.dequeue();
av_frame_free(&frame);
}
if (m_View != nullptr) {
[m_View removeFromSuperview];
}
}
void drawFrame(uint64_t vsyncTime)
// Caller frees frame after we return
virtual void renderFrameAtVsync(AVFrame* frame) override
{
OSStatus status;
CVPixelBufferRef pixBuf = reinterpret_cast<CVPixelBufferRef>(frame->data[3]);
SDL_AtomicLock(&m_FrameQueueLock);
if (m_DisplayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Resetting failed AVSampleBufferDisplay layer");
int frameDropTarget;
// If the queue length history entries are large, be strict
// about dropping excess frames.
frameDropTarget = 1;
for (int i = 0; i < m_FrameQueueHistory.count(); i++) {
if (m_FrameQueueHistory[i] <= 1) {
// Be lenient as long as the queue length
// resolves before the end of frame history
frameDropTarget = 3;
}
}
if (m_FrameQueueHistory.count() == FRAME_HISTORY_ENTRIES) {
m_FrameQueueHistory.dequeue();
}
m_FrameQueueHistory.enqueue(m_FrameQueue.count());
// Catch up if we're several frames ahead
while (m_FrameQueue.count() > frameDropTarget) {
AVFrame* frame = m_FrameQueue.dequeue();
av_frame_free(&frame);
}
if (m_FrameQueue.isEmpty()) {
SDL_AtomicUnlock(&m_FrameQueueLock);
// Trigger the main thread to recreate the decoder
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
// Grab the first frame
AVFrame* frame = m_FrameQueue.dequeue();
SDL_AtomicUnlock(&m_FrameQueueLock);
CVPixelBufferRef pixBuf = reinterpret_cast<CVPixelBufferRef>(frame->data[3]);
// If the format has changed or doesn't exist yet, construct it with the
// pixel buffer data
if (!m_FormatDesc || !CMVideoFormatDescriptionMatchesImageBuffer(m_FormatDesc, pixBuf)) {
@@ -108,7 +68,6 @@ public:
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CMVideoFormatDescriptionCreateForImageBuffer() failed: %d",
status);
av_frame_free(&frame);
return;
}
}
@@ -117,7 +76,7 @@ public:
CMSampleTimingInfo timingInfo = {
.duration = kCMTimeInvalid,
.decodeTimeStamp = kCMTimeInvalid,
.presentationTimeStamp = CMTimeMake(vsyncTime, 1000 * 1000 * 1000)
.presentationTimeStamp = CMTimeMake(mach_absolute_time(), 1000 * 1000 * 1000)
};
CMSampleBufferRef sampleBuffer;
@@ -130,45 +89,20 @@ public:
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CMSampleBufferCreateReadyWithImageBuffer() failed: %d",
status);
av_frame_free(&frame);
return;
}
[m_DisplayLayer enqueueSampleBuffer:sampleBuffer];
CFRelease(sampleBuffer);
av_frame_free(&frame);
}
static
CVReturn
displayLinkOutputCallback(
CVDisplayLinkRef,
const CVTimeStamp* now,
const CVTimeStamp* /* vsyncTime */,
CVOptionFlags,
CVOptionFlags*,
void *displayLinkContext)
{
VTRenderer* me = reinterpret_cast<VTRenderer*>(displayLinkContext);
// In my testing on macOS 10.13, this callback is invoked about 24 ms
// prior to the specified v-sync time (now - vsyncTime). Since this is
// greater than the standard v-sync interval (16 ms = 60 FPS), we will
// draw using the current host time, rather than the actual v-sync target
// time. Because the CVDisplayLink is in sync with the actual v-sync
// interval, even if many ms prior, we can safely use the current host time
// and get a consistent callback for each v-sync. This reduces video latency
// by at least 1 frame vs. rendering with the actual vsyncTime.
me->drawFrame(now->hostTime);
return kCVReturnSuccess;
}
virtual bool initialize(SDL_Window* window,
int videoFormat,
int,
int) override
int,
int,
bool) override
{
int err;
@@ -243,10 +177,6 @@ public:
return false;
}
CVDisplayLinkCreateWithActiveCGDisplays(&m_DisplayLink);
CVDisplayLinkSetOutputCallback(m_DisplayLink, displayLinkOutputCallback, this);
CVDisplayLinkStart(m_DisplayLink);
return true;
}
@@ -260,17 +190,23 @@ public:
return true;
}
virtual void renderFrame(AVFrame* frame) override
virtual bool needsTestFrame() override
{
if (m_DisplayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Resetting failed AVSampleBufferDisplay layer");
setupDisplayLayer();
}
// We query VT to determine whether the codec is supported
return false;
}
SDL_AtomicLock(&m_FrameQueueLock);
m_FrameQueue.enqueue(frame);
SDL_AtomicUnlock(&m_FrameQueueLock);
virtual int getDecoderCapabilities() override
{
return 0;
}
virtual IFFmpegRenderer::VSyncConstraint getVsyncConstraint() override
{
// This renderer is inherently tied to V-sync due how we're
// rendering with AVSampleBufferDisplay layer. Running without
// the V-Sync source leads to massive stuttering.
return VSYNC_FORCE_ON;
}
private:
@@ -296,10 +232,6 @@ private:
AVSampleBufferDisplayLayer* m_DisplayLayer;
CMVideoFormatDescriptionRef m_FormatDesc;
NSView* m_View;
CVDisplayLinkRef m_DisplayLink;
QQueue<AVFrame*> m_FrameQueue;
QQueue<int> m_FrameQueueHistory;
SDL_SpinLock m_FrameQueueLock;
};
IFFmpegRenderer* VTRendererFactory::createRenderer() {
+276 -97
View File
@@ -1,5 +1,6 @@
#include <Limelight.h>
#include "ffmpeg.h"
#include "streaming/streamutils.h"
#ifdef Q_OS_WIN32
#include "ffmpeg-renderers/dxva2.h"
@@ -13,98 +14,53 @@
#include "ffmpeg-renderers/vaapi.h"
#endif
bool FFmpegVideoDecoder::chooseDecoder(
StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window,
int videoFormat,
int width, int height,
AVCodec*& chosenDecoder,
const AVCodecHWConfig*& chosenHwConfig,
IFFmpegRenderer*& newRenderer)
{
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
chosenDecoder = avcodec_find_decoder(AV_CODEC_ID_H264);
}
else if (videoFormat & VIDEO_FORMAT_MASK_H265) {
chosenDecoder = avcodec_find_decoder(AV_CODEC_ID_HEVC);
}
else {
Q_ASSERT(false);
chosenDecoder = nullptr;
}
if (!chosenDecoder) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to find decoder for format: %x",
videoFormat);
return false;
}
for (int i = 0;; i++) {
const AVCodecHWConfig *config = avcodec_get_hw_config(chosenDecoder, i);
if (!config || vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
// No matching hardware acceleration support.
// This is not an error.
chosenHwConfig = nullptr;
newRenderer = new SdlRenderer();
if (vds != StreamingPreferences::VDS_FORCE_HARDWARE &&
newRenderer->initialize(window, videoFormat, width, height)) {
return true;
}
else {
delete newRenderer;
newRenderer = nullptr;
return false;
}
}
if (!(config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX)) {
continue;
}
// Look for acceleration types we support
switch (config->device_type) {
#ifdef Q_OS_WIN32
case AV_HWDEVICE_TYPE_DXVA2:
newRenderer = new DXVA2Renderer();
break;
#ifdef HAVE_LIBVDPAU
#include "ffmpeg-renderers/vdpau.h"
#endif
#ifdef Q_OS_DARWIN
case AV_HWDEVICE_TYPE_VIDEOTOOLBOX:
newRenderer = VTRendererFactory::createRenderer();
break;
#endif
#ifdef HAVE_LIBVA
case AV_HWDEVICE_TYPE_VAAPI:
newRenderer = new VAAPIRenderer();
break;
#endif
default:
continue;
}
if (newRenderer->initialize(window, videoFormat, width, height)) {
chosenHwConfig = config;
return true;
}
else {
// Failed to initialize
delete newRenderer;
newRenderer = nullptr;
}
}
}
// This is gross but it allows us to use sizeof()
#include "ffmpeg_videosamples.cpp"
#define FAILED_DECODES_RESET_THRESHOLD 20
bool FFmpegVideoDecoder::isHardwareAccelerated()
{
return m_HwDecodeCfg != nullptr;
}
int FFmpegVideoDecoder::getDecoderCapabilities()
{
return m_Renderer->getDecoderCapabilities();
}
enum AVPixelFormat FFmpegVideoDecoder::ffGetFormat(AVCodecContext* context,
const enum AVPixelFormat* pixFmts)
{
FFmpegVideoDecoder* decoder = (FFmpegVideoDecoder*)context->opaque;
const enum AVPixelFormat *p;
for (p = pixFmts; *p != -1; p++) {
// Only match our hardware decoding codec or SW pixel
// format (if not using hardware decoding). It's crucial
// to override the default get_format() which will try
// to gracefully fall back to software decode and break us.
if (*p == (decoder->m_HwDecodeCfg ?
decoder->m_HwDecodeCfg->pix_fmt :
context->pix_fmt)) {
return *p;
}
}
return AV_PIX_FMT_NONE;
}
FFmpegVideoDecoder::FFmpegVideoDecoder()
: m_VideoDecoderCtx(nullptr),
m_DecodeBuffer(1024 * 1024, 0),
m_HwDecodeCfg(nullptr),
m_Renderer(nullptr)
m_Renderer(nullptr),
m_ConsecutiveFailedDecodes(0),
m_Pacer(nullptr)
{
av_init_packet(&m_Pkt);
SDL_AtomicSet(&m_QueuedFrames, 0);
@@ -114,6 +70,16 @@ FFmpegVideoDecoder::FFmpegVideoDecoder()
}
FFmpegVideoDecoder::~FFmpegVideoDecoder()
{
reset();
}
IFFmpegRenderer* FFmpegVideoDecoder::getRenderer()
{
return m_Renderer;
}
void FFmpegVideoDecoder::reset()
{
// Drop any frames still queued to ensure
// they are properly freed.
@@ -132,29 +98,47 @@ FFmpegVideoDecoder::~FFmpegVideoDecoder()
dropFrame(&event.user);
}
else {
SDL_Delay(100);
SDL_Delay(10);
SDL_PumpEvents();
}
}
delete m_Pacer;
m_Pacer = nullptr;
// This must be called after deleting Pacer because it
// may be holding AVFrames to free in its destructor.
// However, it must be called before deleting the IFFmpegRenderer
// since the codec context may be referencing objects that we
// need to delete in the renderer destructor.
avcodec_free_context(&m_VideoDecoderCtx);
delete m_Renderer;
m_Renderer = nullptr;
}
bool FFmpegVideoDecoder::initialize(
StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window,
int videoFormat,
int width,
int height,
int)
bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* window,
int videoFormat, int width, int height,
int maxFps, bool enableVsync, bool testOnly)
{
AVCodec* decoder;
auto vsyncConstraint = m_Renderer->getVsyncConstraint();
if (vsyncConstraint == IFFmpegRenderer::VSYNC_FORCE_OFF && enableVsync) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-sync is forcefully disabled by the active renderer");
enableVsync = false;
}
else if (vsyncConstraint == IFFmpegRenderer::VSYNC_FORCE_ON && !enableVsync) {
// FIXME: This duplicates logic in Session.cpp
int displayHz = StreamUtils::getDisplayRefreshRate(window);
if (displayHz + 5 >= maxFps) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-sync is forcefully enabled by the active renderer");
enableVsync = true;
}
}
if (!chooseDecoder(vds, window, videoFormat, width, height,
decoder, m_HwDecodeCfg, m_Renderer)) {
// Error logged in chooseDecoder()
m_Pacer = new Pacer(m_Renderer);
if (!m_Pacer->initialize(window, maxFps, enableVsync)) {
return false;
}
@@ -168,6 +152,10 @@ bool FFmpegVideoDecoder::initialize(
// Always request low delay decoding
m_VideoDecoderCtx->flags |= AV_CODEC_FLAG_LOW_DELAY;
// Allow display of corrupt frames and frames missing references
m_VideoDecoderCtx->flags |= AV_CODEC_FLAG_OUTPUT_CORRUPT;
m_VideoDecoderCtx->flags2 |= AV_CODEC_FLAG2_SHOW_ALL;
// Enable slice multi-threading for software decoding
if (!m_HwDecodeCfg) {
m_VideoDecoderCtx->thread_type = FF_THREAD_SLICE;
@@ -182,12 +170,20 @@ bool FFmpegVideoDecoder::initialize(
m_VideoDecoderCtx->width = width;
m_VideoDecoderCtx->height = height;
m_VideoDecoderCtx->pix_fmt = AV_PIX_FMT_YUV420P; // FIXME: HDR
m_VideoDecoderCtx->get_format = ffGetFormat;
// Allow the renderer to attach data to this decoder
if (!m_Renderer->prepareDecoderContext(m_VideoDecoderCtx)) {
return false;
}
// Nobody must override our ffGetFormat
SDL_assert(m_VideoDecoderCtx->get_format == ffGetFormat);
// Stash a pointer to this object in the context
SDL_assert(m_VideoDecoderCtx->opaque == nullptr);
m_VideoDecoderCtx->opaque = this;
int err = avcodec_open2(m_VideoDecoderCtx, decoder, nullptr);
if (err < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
@@ -196,9 +192,155 @@ bool FFmpegVideoDecoder::initialize(
return false;
}
// FFMpeg doesn't completely initialize the codec until the codec
// config data comes in. This would be too late for us to change
// our minds on the selected video codec, so we'll do a trial run
// now to see if things will actually work when the video stream
// comes in.
if (testOnly) {
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
m_Pkt.data = (uint8_t*)k_H264TestFrame;
m_Pkt.size = sizeof(k_H264TestFrame);
}
else {
m_Pkt.data = (uint8_t*)k_HEVCTestFrame;
m_Pkt.size = sizeof(k_HEVCTestFrame);
}
err = avcodec_send_packet(m_VideoDecoderCtx, &m_Pkt);
if (err < 0) {
char errorstring[512];
av_strerror(err, errorstring, sizeof(errorstring));
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Test decode failed: %s", errorstring);
return false;
}
}
#ifdef QT_DEBUG
// Restore default log level before streaming
av_log_set_level(AV_LOG_INFO);
#endif
return true;
}
IFFmpegRenderer* FFmpegVideoDecoder::createAcceleratedRenderer(const AVCodecHWConfig* hwDecodeCfg)
{
if (!(hwDecodeCfg->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX)) {
return nullptr;
}
// Look for acceleration types we support
switch (hwDecodeCfg->device_type) {
#ifdef Q_OS_WIN32
case AV_HWDEVICE_TYPE_DXVA2:
return new DXVA2Renderer();
#endif
#ifdef Q_OS_DARWIN
case AV_HWDEVICE_TYPE_VIDEOTOOLBOX:
return VTRendererFactory::createRenderer();
#endif
#ifdef HAVE_LIBVA
case AV_HWDEVICE_TYPE_VAAPI:
return new VAAPIRenderer();
#endif
#ifdef HAVE_LIBVDPAU
case AV_HWDEVICE_TYPE_VDPAU:
return new VDPAURenderer();
#endif
default:
return nullptr;
}
}
bool FFmpegVideoDecoder::initialize(
StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window,
int videoFormat,
int width,
int height,
int maxFps,
bool enableVsync)
{
AVCodec* decoder;
#ifdef QT_DEBUG
// Increase log level during initialization
av_log_set_level(AV_LOG_DEBUG);
#endif
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
decoder = avcodec_find_decoder(AV_CODEC_ID_H264);
}
else if (videoFormat & VIDEO_FORMAT_MASK_H265) {
decoder = avcodec_find_decoder(AV_CODEC_ID_HEVC);
}
else {
Q_ASSERT(false);
decoder = nullptr;
}
if (!decoder) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to find decoder for format: %x",
videoFormat);
return false;
}
for (int i = 0;; i++) {
const AVCodecHWConfig *config = avcodec_get_hw_config(decoder, i);
if (!config || vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
// No matching hardware acceleration support.
// This is not an error.
m_HwDecodeCfg = nullptr;
m_Renderer = new SdlRenderer();
if (vds != StreamingPreferences::VDS_FORCE_HARDWARE &&
m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, false)) {
return true;
}
else {
reset();
return false;
}
}
m_Renderer = createAcceleratedRenderer(config);
if (!m_Renderer) {
continue;
}
m_HwDecodeCfg = config;
// Initialize the hardware codec and submit a test frame if the renderer needs it
if (m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, m_Renderer->needsTestFrame())) {
if (m_Renderer->needsTestFrame()) {
// The test worked, so now let's initialize it for real
reset();
if ((m_Renderer = createAcceleratedRenderer(config)) != nullptr &&
m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, false)) {
return true;
}
else {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
"Decoder failed to initialize after successful test");
reset();
}
}
else {
// No test required. Good to go now.
return true;
}
}
else {
// Failed to initialize or test frame failed, so keep looking
reset();
}
}
}
int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
{
PLENTRY entry = du->bufferList;
@@ -224,12 +366,23 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
err = avcodec_send_packet(m_VideoDecoderCtx, &m_Pkt);
if (err < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Decoding failed: %d", err);
char errorstring[512];
av_strerror(err, errorstring, sizeof(errorstring));
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Decoding failed: %s", errorstring);
"avcodec_send_packet() failed: %s", errorstring);
// If we've failed a bunch of decodes in a row, the decoder/renderer is
// clearly unhealthy, so let's generate a synthetic reset event to trigger
// the event loop to destroy and recreate the decoder.
if (++m_ConsecutiveFailedDecodes == FAILED_DECODES_RESET_THRESHOLD) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Resetting decoder due to consistent failure");
SDL_Event event;
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
}
return DR_NEED_IDR;
}
@@ -244,12 +397,29 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
err = avcodec_receive_frame(m_VideoDecoderCtx, frame);
if (err == 0) {
// Reset failed decodes count if we reached this far
m_ConsecutiveFailedDecodes = 0;
// Queue the frame for rendering from the main thread
SDL_AtomicIncRef(&m_QueuedFrames);
queueFrame(frame);
}
else {
av_frame_free(&frame);
char errorstring[512];
av_strerror(err, errorstring, sizeof(errorstring));
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"avcodec_receive_frame() failed: %s", errorstring);
if (++m_ConsecutiveFailedDecodes == FAILED_DECODES_RESET_THRESHOLD) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Resetting decoder due to consistent failure");
SDL_Event event;
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
}
}
return DR_OK;
@@ -259,7 +429,7 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
void FFmpegVideoDecoder::renderFrame(SDL_UserEvent* event)
{
AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
m_Renderer->renderFrame(frame);
m_Pacer->submitFrame(frame);
SDL_AtomicDecRef(&m_QueuedFrames);
}
@@ -267,6 +437,15 @@ void FFmpegVideoDecoder::renderFrame(SDL_UserEvent* event)
void FFmpegVideoDecoder::dropFrame(SDL_UserEvent* event)
{
AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
av_frame_free(&frame);
// If Pacer is using a frame queue, we can just queue the
// frame and let it decide whether to drop or not. If Pacer
// is submitting directly for rendering, we drop the frame
// ourselves.
if (m_Pacer->isUsingFrameQueue()) {
m_Pacer->submitFrame(frame);
}
else {
av_frame_free(&frame);
}
SDL_AtomicDecRef(&m_QueuedFrames);
}
+22 -10
View File
@@ -2,6 +2,7 @@
#include "decoder.h"
#include "ffmpeg-renderers/renderer.h"
#include "ffmpeg-renderers/pacer/pacer.h"
extern "C" {
#include <libavcodec/avcodec.h>
@@ -16,22 +17,28 @@ public:
int videoFormat,
int width,
int height,
int frameRate) override;
int maxFps,
bool enableVsync) override;
virtual bool isHardwareAccelerated() override;
virtual int getDecoderCapabilities() override;
virtual int submitDecodeUnit(PDECODE_UNIT du) override;
virtual void renderFrame(SDL_UserEvent* event) override;
virtual void dropFrame(SDL_UserEvent* event) override;
virtual IFFmpegRenderer* getRenderer();
private:
bool
chooseDecoder(
StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window,
int videoFormat,
int width, int height,
AVCodec*& chosenDecoder,
const AVCodecHWConfig*& chosenHwConfig,
IFFmpegRenderer*& newRenderer);
bool completeInitialization(AVCodec* decoder, SDL_Window* window,
int videoFormat, int width, int height,
int maxFps, bool enableVsync, bool testOnly);
IFFmpegRenderer* createAcceleratedRenderer(const AVCodecHWConfig* hwDecodeCfg);
void reset();
static
enum AVPixelFormat ffGetFormat(AVCodecContext* context,
const enum AVPixelFormat* pixFmts);
AVPacket m_Pkt;
AVCodecContext* m_VideoDecoderCtx;
@@ -39,4 +46,9 @@ private:
const AVCodecHWConfig* m_HwDecodeCfg;
IFFmpegRenderer* m_Renderer;
SDL_atomic_t m_QueuedFrames;
int m_ConsecutiveFailedDecodes;
Pacer* m_Pacer;
static const uint8_t k_H264TestFrame[];
static const uint8_t k_HEVCTestFrame[];
};
@@ -0,0 +1,19 @@
#include "ffmpeg.h"
// 720p 60 FPS H.264 with 1 reference frame
const uint8_t FFmpegVideoDecoder::k_H264TestFrame[] = {
0x00, 0x00, 0x00, 0x01, 0x67, 0x64, 0x00, 0x20, 0xac, 0x2b, 0x40, 0x28, 0x02, 0xdd, 0x80, 0xb5, 0x06, 0x06, 0x06, 0xa5, 0x00, 0x00, 0x03, 0x03, 0xe8, 0x00, 0x01, 0xd4, 0xc0, 0x8f, 0x4a, 0xa0,
0x00, 0x00, 0x00, 0x01, 0x68, 0xee, 0x3c, 0xb0,
0x00, 0x00, 0x00, 0x01, 0x65, 0xb8, 0x02, 0x01, 0x67, 0x25, 0x1b, 0xf4, 0xfa, 0x7d, 0x40, 0x1a, 0x78, 0xe5, 0x10, 0x52, 0xc2, 0xee, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0xc6, 0xef, 0xbb, 0x81, 0x85, 0x2d, 0x47, 0xda, 0xca, 0x4c, 0x00, 0x00, 0x03, 0x00, 0x02, 0x7b, 0xcf, 0x80, 0x00, 0x45, 0x40, 0x01, 0x8d, 0xa6, 0x00, 0x01, 0x64, 0x00, 0x0e, 0x03, 0xc8, 0x00, 0x0e, 0x10, 0x00, 0xbd, 0xc5, 0x00, 0x01, 0x11, 0x00, 0x0e, 0xa3, 0x80, 0x00, 0x38, 0xa0,
0x00, 0x00, 0x01, 0x65, 0x00, 0x6e, 0x2e, 0x00, 0x83, 0x7f, 0xb4, 0x8e, 0x79, 0xa5, 0xff, 0x84, 0x3f, 0x7f, 0x34, 0x3f, 0x97, 0x1b, 0xaf, 0x31, 0x5f, 0x6e, 0xaa, 0xb6, 0xac, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x78, 0x36, 0x9d, 0xa4, 0x65, 0xf9, 0x1e, 0x5b, 0x3a, 0xb0, 0x40, 0x00, 0x00, 0x03, 0x00, 0x00, 0x41, 0x80, 0x00, 0xc5, 0xc8, 0x00, 0x00, 0xfa, 0x00, 0x03, 0x24, 0x00, 0x0e, 0x20, 0x00, 0x3f, 0x80, 0x01, 0x32, 0x00, 0x08, 0x68, 0x00, 0x3e, 0xc0, 0x03, 0x8a,
0x00, 0x00, 0x01, 0x65, 0x00, 0x37, 0x0b, 0x80, 0x21, 0x7f, 0xe3, 0x85, 0x1c, 0xd9, 0xff, 0xe1, 0x1b, 0x01, 0xfa, 0xc0, 0x3e, 0x11, 0x7e, 0xfe, 0x45, 0x5c, 0x43, 0x69, 0x31, 0x4b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x02, 0x24, 0xae, 0x1a, 0xbb, 0xae, 0x75, 0x9e, 0x35, 0xae, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x03, 0x64, 0x00, 0x09, 0x98, 0x00, 0x1e, 0xc0, 0x00, 0x64, 0x80, 0x01, 0xc4, 0x00, 0x07, 0xf0, 0x00, 0x42, 0xf0, 0x00, 0x00, 0xe1, 0x98, 0x00, 0x05, 0x4b, 0x28, 0x00, 0x06, 0x04,
0x00, 0x00, 0x01, 0x65, 0x00, 0x14, 0xa2, 0xe0, 0x08, 0x5f, 0xe3, 0x85, 0x1c, 0xd9, 0xff, 0xe1, 0x1b, 0x01, 0xfa, 0xc0, 0x3e, 0x11, 0x7e, 0xfe, 0x45, 0x5c, 0x43, 0x69, 0x31, 0x4b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x02, 0x24, 0xb9, 0x7d, 0xb4, 0x70, 0x4d, 0x15, 0xc5, 0x0a, 0x4e, 0x60, 0x00, 0x00, 0x03, 0x00, 0x00, 0x26, 0xa8, 0xb0, 0x00, 0x13, 0xcd, 0xcc, 0x00, 0x07, 0x48, 0x88, 0x00, 0x06, 0x29, 0x69, 0x00, 0x01, 0x16, 0xac, 0x80, 0x00, 0x9e, 0x4e, 0x80, 0x00, 0x3f, 0x84, 0x20, 0x00, 0x6f, 0x41, 0xa0, 0x00, 0x20, 0x00, 0x02, 0x16, 0xb8, 0x00, 0x08, 0x08
};
// 720p 60 FPS HEVC with 1 reference frame
const uint8_t FFmpegVideoDecoder::k_HEVCTestFrame[] = {
0x00, 0x00, 0x00, 0x01, 0x40, 0x01, 0x0c, 0x01, 0xff, 0xff, 0x01, 0x40, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x78, 0xac, 0x09,
0x00, 0x00, 0x00, 0x01, 0x42, 0x01, 0x01, 0x01, 0x40, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x78, 0xa0, 0x02, 0x80, 0x80, 0x2e, 0x1f, 0x13, 0x96, 0xb4, 0xa4, 0x25, 0x92, 0xe3, 0x01, 0x6a, 0x0c, 0x0c, 0x0d, 0x48, 0x20, 0x00, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, 0x07, 0x85, 0xf1, 0xa2, 0xd0,
0x00, 0x00, 0x00, 0x01, 0x44, 0x01, 0xc0, 0xf7, 0xc0, 0xcc, 0x90,
0x00, 0x00, 0x00, 0x01, 0x2a, 0x01, 0xac, 0x0c, 0xf0, 0xe6, 0xf6, 0x5e, 0xff, 0xd9, 0x97, 0xeb, 0x44, 0x7d, 0x1f, 0xa4, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x03, 0x52, 0x7c, 0x4e, 0x5b, 0xfe, 0xbe, 0xc2, 0x87, 0x20, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x2b, 0x60,
};
+7 -1
View File
@@ -25,10 +25,16 @@ SLVideoDecoder::isHardwareAccelerated()
return true;
}
int
SLVideoDecoder::getDecoderCapabilities()
{
return 0;
}
bool
SLVideoDecoder::initialize(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window*,
int videoFormat, int, int, int frameRate)
int videoFormat, int, int, int frameRate, bool)
{
// SLVideo only supports hardware decoding
if (vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
+3 -1
View File
@@ -14,8 +14,10 @@ public:
int videoFormat,
int width,
int height,
int frameRate);
int frameRate,
bool enableVsync);
virtual bool isHardwareAccelerated();
virtual int getDecoderCapabilities();
virtual int submitDecodeUnit(PDECODE_UNIT du);
// Unused since rendering is done directly from the decode thread
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@@ -12,6 +12,9 @@ TEMPLATE = lib
# Support debug and release builds from command line for CI
CONFIG += debug_and_release
# Ensure symbols are always generated
CONFIG += force_debug_info
win32 {
INCLUDEPATH += $$PWD/../libs/windows/include
}
+2 -1
View File
@@ -4,7 +4,8 @@ SUBDIRS = \
qmdnsengine \
app
CONFIG += ordered
# Build the dependencies in parallel before the final app
app.depends = qmdnsengine moonlight-common-c
# Support debug and release builds from command line for CI
CONFIG += debug_and_release
+3
View File
@@ -7,6 +7,9 @@ TEMPLATE = lib
# Support debug and release builds from command line for CI
CONFIG += debug_and_release
# Ensure symbols are always generated
CONFIG += force_debug_info
QMDNSE_DIR = $$PWD/qmdnsengine/src
DEFINES += \
QT_NO_SIGNALS_SLOTS_KEYWORDS
+3
View File
@@ -0,0 +1,3 @@
./configure --extra-cflags="-mmacosx-version-min=10.10" --enable-pic --enable-shared --disable-static --disable-all --enable-avcodec --enable-decoder=h264 --enable-decoder=hevc --enable-hwaccel=h264_videotoolbox --enable-hwaccel=hevc_videotoolbox
make clean
make -j4
+3
View File
@@ -0,0 +1,3 @@
./configure --toolchain=msvc --enable-cross-compile --enable-pic --enable-shared --disable-static --disable-all --enable-avcodec --enable-decoder=h264 --enable-decoder=hevc --enable-hwaccel=h264_dxva2 --enable-hwaccel=hevc_dxva2
make clean
make -j4
+3
View File
@@ -0,0 +1,3 @@
./configure --toolchain=msvc --enable-pic --enable-shared --disable-static --disable-all --enable-avcodec --enable-decoder=h264 --enable-decoder=hevc --enable-hwaccel=h264_dxva2 --enable-hwaccel=hevc_dxva2
make clean
make -j4
+11 -4
View File
@@ -1,3 +1,4 @@
# This script requires create-dmg to be installed from https://github.com/sindresorhus/create-dmg
BUILD_CONFIG=$1
fail()
@@ -32,6 +33,12 @@ pushd $BUILD_FOLDER
make $(echo "$BUILD_CONFIG" | tr '[:upper:]' '[:lower:]') || fail "Make failed!"
popd
echo Saving dSYM file
pushd $BUILD_FOLDER
dsymutil app/Moonlight.app/Contents/MacOS/Moonlight -o Moonlight.dsym || fail "dSYM creation failed!"
cp -R Moonlight.dsym $INSTALLER_FOLDER || fail "dSYM copy failed!"
popd
echo Copying dylib dependencies
mkdir $BUILD_FOLDER/app/Moonlight.app/Contents/lib
cp $SOURCE_ROOT/libs/mac/lib/*.dylib $BUILD_FOLDER/app/Moonlight.app/Contents/lib/ || fail "Dylib copy failed!"
@@ -40,12 +47,12 @@ echo Copying frameworks dependencies
mkdir $BUILD_FOLDER/app/Moonlight.app/Contents/Frameworks
cp -R $SOURCE_ROOT/libs/mac/Frameworks/ $BUILD_FOLDER/app/Moonlight.app/Contents/Frameworks/ || fail "Framework copy failed!"
echo Creating DMG
echo Creating app bundle
EXTRA_ARGS=
if [ "$BUILD_CONFIG" == "Debug" ]; then EXTRA_ARGS="$EXTRA_ARGS -use-debug-libs"; fi
if [ "$SIGNING_KEY" != "" ]; then EXTRA_ARGS="$EXTRA_ARGS -codesign=$SIGNING_KEY"; fi
echo Extra deployment arguments: $EXTRA_ARGS
macdeployqt $BUILD_FOLDER/app/Moonlight.app -dmg $EXTRA_ARGS -qmldir=$SOURCE_ROOT/app/gui -appstore-compliant || fail "macdeployqt failed!"
macdeployqt $BUILD_FOLDER/app/Moonlight.app $EXTRA_ARGS -qmldir=$SOURCE_ROOT/app/gui -appstore-compliant || fail "macdeployqt failed!"
echo Deploying DMG
mv $BUILD_FOLDER/app/Moonlight.dmg $INSTALLER_FOLDER/
echo Creating DMG
create-dmg $BUILD_FOLDER/app/Moonlight.app $INSTALLER_FOLDER || fail "create-dmg failed!"
+58 -5
View File
@@ -16,6 +16,7 @@ if /I "%BUILD_CONFIG%"=="debug" (
if /I "%BUILD_CONFIG%"=="signed-release" (
set BUILD_CONFIG=release
set SIGN=1
set MUST_DEPLOY_SYMBOLS=1
) else (
echo Invalid build configuration
exit /b 1
@@ -41,15 +42,18 @@ set SOURCE_ROOT=%cd%
set BUILD_FOLDER=%BUILD_ROOT%\build-%ARCH%-%BUILD_CONFIG%
set DEPLOY_FOLDER=%BUILD_ROOT%\deploy-%ARCH%-%BUILD_CONFIG%
set INSTALLER_FOLDER=%BUILD_ROOT%\installer-%ARCH%-%BUILD_CONFIG%
set SYMBOLS_FOLDER=%BUILD_ROOT%\symbols-%ARCH%-%BUILD_CONFIG%
echo Cleaning output directories
rmdir /s /q %DEPLOY_FOLDER%
rmdir /s /q %BUILD_FOLDER%
rmdir /s /q %INSTALLER_FOLDER%
rmdir /s /q %SYMBOLS_FOLDER%
mkdir %BUILD_ROOT%
mkdir %DEPLOY_FOLDER%
mkdir %BUILD_FOLDER%
mkdir %INSTALLER_FOLDER%
mkdir %SYMBOLS_FOLDER%
echo Configuring the project
pushd %BUILD_FOLDER%
@@ -63,10 +67,35 @@ nmake %BUILD_CONFIG%
if !ERRORLEVEL! NEQ 0 goto Error
popd
echo Saving PDBs
for /r "%BUILD_FOLDER%" %%f in (*.pdb) do (
copy "%%f" %SYMBOLS_FOLDER%
if !ERRORLEVEL! NEQ 0 goto Error
)
copy %SOURCE_ROOT%\libs\windows\lib\%ARCH%\*.pdb %SYMBOLS_FOLDER%
if !ERRORLEVEL! NEQ 0 goto Error
7z a %SYMBOLS_FOLDER%\MoonlightDebuggingSymbols.zip %SYMBOLS_FOLDER%\*.pdb
if !ERRORLEVEL! NEQ 0 goto Error
if "%ML_SYMBOL_STORE%" NEQ "" (
echo Publishing PDBs to symbol store: %ML_SYMBOL_STORE%
symstore add /f %SYMBOLS_FOLDER%\*.pdb /s %ML_SYMBOL_STORE% /t Moonlight
if !ERRORLEVEL! NEQ 0 goto Error
) else (
if "%MUST_DEPLOY_SYMBOLS%"=="1" (
echo "A symbol server must be specified in ML_SYMBOL_STORE for signed release builds"
exit /b 1
)
)
echo Copying DLL dependencies
copy %SOURCE_ROOT%\libs\windows\lib\%ARCH%\*.dll %DEPLOY_FOLDER%
if !ERRORLEVEL! NEQ 0 goto Error
echo Copying GC mapping list
copy %SOURCE_ROOT%\app\gamecontrollerdb.txt %DEPLOY_FOLDER%
if !ERRORLEVEL! NEQ 0 goto Error
echo Deploying Qt dependencies
windeployqt.exe --dir %DEPLOY_FOLDER% --%BUILD_CONFIG% --qmldir %SOURCE_ROOT%\app\gui --no-opengl-sw --no-compiler-runtime %BUILD_FOLDER%\app\%BUILD_CONFIG%\Moonlight.exe
if !ERRORLEVEL! NEQ 0 goto Error
@@ -87,13 +116,24 @@ if "%SIGN%"=="1" (
)
)
echo Building installer
set VCREDIST_INSTALLER=%VS_PATH%\VC\Redist\MSVC\14.14.26405\vcredist_%ARCH%.exe
msbuild %SOURCE_ROOT%\wix\Moonlight.sln /p:Configuration=%BUILD_CONFIG% /p:Platform=%ARCH%
echo Building MSI
msbuild %SOURCE_ROOT%\wix\Moonlight\Moonlight.wixproj /p:Configuration=%BUILD_CONFIG% /p:Platform=%ARCH%
if !ERRORLEVEL! NEQ 0 goto Error
if "%SIGN%"=="1" (
echo Signing installer binary
echo Signing MSI
signtool %SIGNTOOL_PARAMS% %BUILD_FOLDER%\Moonlight.msi
if !ERRORLEVEL! NEQ 0 goto Error
)
echo Building bundle
set VCREDIST_INSTALLER=%VCToolsRedistDir%vcredist_%ARCH%.exe
rem Bundles are always x86 binaries
msbuild %SOURCE_ROOT%\wix\MoonlightSetup\MoonlightSetup.wixproj /p:Configuration=%BUILD_CONFIG% /p:Platform=x86
if !ERRORLEVEL! NEQ 0 goto Error
if "%SIGN%"=="1" (
echo Signing bundle
"%WIX%\bin\insignia" -ib %INSTALLER_FOLDER%\MoonlightSetup.exe -o %BUILD_FOLDER%\engine.exe
if !ERRORLEVEL! NEQ 0 goto Error
signtool %SIGNTOOL_PARAMS% %BUILD_FOLDER%\engine.exe
@@ -104,10 +144,23 @@ if "%SIGN%"=="1" (
if !ERRORLEVEL! NEQ 0 goto Error
)
echo Building portable package
rem This must be done after WiX harvesting and signing, since the VCRT dlls are MS signed
rem and should not be harvested for inclusion in the full installer
copy "%VCToolsRedistDir%%ARCH%\Microsoft.VC141.CRT\*.dll" %DEPLOY_FOLDER%
rem This file tells Moonlight that it's a portable installation
echo. > %DEPLOY_FOLDER%\portable.dat
if !ERRORLEVEL! NEQ 0 goto Error
7z a %INSTALLER_FOLDER%\MoonlightPortable.zip %DEPLOY_FOLDER%\*
if !ERRORLEVEL! NEQ 0 goto Error
if /i "%APPVEYOR%"=="true" (
echo Pushing artifacts
appveyor PushArtifact %INSTALLER_FOLDER%\MoonlightSetup.exe -FileName MoonlightSetup-%ARCH%-%BUILD_CONFIG%.exe
if !ERRORLEVEL! NEQ 0 goto Error
appveyor PushArtifact %INSTALLER_FOLDER%\MoonlightPortable.zip -FileName MoonlightPortable-%ARCH%-%BUILD_CONFIG%.zip
if !ERRORLEVEL! NEQ 0 goto Error
appveyor PushArtifact %SYMBOLS_FOLDER%\MoonlightDebuggingSymbols.zip -FileName MoonlightDebuggingSymbols-%ARCH%-%BUILD_CONFIG%.zip
)
echo Build successful!
@@ -115,4 +168,4 @@ exit /b 0
:Error
echo Build failed!
exit /b !ERRORLEVEL!
exit /b !ERRORLEVEL!
+5
View File
@@ -6,6 +6,7 @@
<SchemaVersion>2.0</SchemaVersion>
<OutputName>Moonlight</OutputName>
<OutputType>Package</OutputType>
<DefineSolutionProperties>false</DefineSolutionProperties>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DefineConstants>Debug</DefineConstants>
@@ -26,6 +27,10 @@
<HintPath>$(WixExtDir)\WixFirewallExtension.dll</HintPath>
<Name>WixFirewallExtension</Name>
</WixExtension>
<WixExtension Include="WixUtilExtension">
<HintPath>$(WixExtDir)\WixUtilExtension.dll</HintPath>
<Name>WixUtilExtension</Name>
</WixExtension>
</ItemGroup>
<Import Project="$(WixTargetsPath)" Condition=" '$(WixTargetsPath)' != '' " />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets" Condition=" '$(WixTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets') " />
+34 -6
View File
@@ -4,11 +4,12 @@
<?define FullName = "Moonlight Game Streaming Client" ?>
<?define ShortcutName = "$(var.ShortName)" ?>
<?define ShortcutDesc = "Stream games from a NVIDIA GameStream-compatible PC" ?>
<?define ShortcutDesc = "Stream games from your NVIDIA GameStream-enabled PC" ?>
<?define InstallFolder = "Moonlight Game Streaming" ?>
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"
xmlns:fire="http://schemas.microsoft.com/wix/FirewallExtension">
xmlns:fire="http://schemas.microsoft.com/wix/FirewallExtension"
xmlns:util="http://schemas.microsoft.com/wix/UtilExtension">
<Product Id="*"
Name="$(var.FullName)"
@@ -19,8 +20,8 @@
<Package InstallerVersion="500" Compressed="yes" InstallScope="perMachine" />
<MajorUpgrade DowngradeErrorMessage="A newer version of [ProductName] is already installed." />
<MediaTemplate CompressionLevel="high" />
<MajorUpgrade DowngradeErrorMessage="A newer version of [ProductName] is already installed." Schedule="afterInstallInitialize" />
<MediaTemplate CompressionLevel="high" EmbedCab="yes" />
<?if $(var.Platform) = x64 ?>
<?define PlatformProgramFilesFolder = "ProgramFiles64Folder" ?>
@@ -38,6 +39,8 @@
</Directory>
</Directory>
<Property Id="APPDATAFOLDER">%LOCALAPPDATA%\Moonlight Game Streaming Project</Property>
<!-- There's no way to delete a registry key on uninstall but not major upgrade, so
we have to roll our own deletion via custom action -->
<CustomAction Id="DeleteRegistryKey"
@@ -57,15 +60,38 @@
Target="[#MoonlightExe]"
Directory="ApplicationProgramsFolder"
WorkingDirectory="INSTALLFOLDER" />
<RemoveFolder Id="CleanupStartMenuShortcut" Directory="ApplicationProgramsFolder" On="uninstall" />
<util:RemoveFolderEx Id="CleanupAppDataFolder" On="uninstall" Property="APPDATAFOLDER" />
<RegistryValue Root="HKCU" Key="Software\Moonlight Game Streaming Project" Name="Installed" Type="integer" Value="1" KeyPath="yes" />
</Component>
<Component Id="MoonlightDesktopShortcut" Guid="*" Directory="INSTALLFOLDER">
<Shortcut Id="DesktopShortcut"
Name="$(var.ShortcutName)"
Description="$(var.ShortcutDesc)"
Target="[#MoonlightExe]"
Directory="DesktopFolder"
WorkingDirectory="INSTALLFOLDER" />
<RemoveFolder Id="CleanupStartMenuShortcut" Directory="ApplicationProgramsFolder" On="uninstall" />
<RemoveFolder Id="CleanupDesktopShortcut" Directory="DesktopFolder" On="uninstall" />
<RegistryValue Root="HKCU" Key="Software\Moonlight Game Streaming Project" Name="Installed" Type="integer" Value="1" KeyPath="yes" />
<RegistryValue Root="HKCU"
Key="Software\Moonlight Game Streaming Project"
Name="DesktopShortcutInstalled"
Type="integer"
Value="1"
KeyPath="yes" />
<Condition>ADDDESKTOPSHORTCUT=1</Condition>
</Component>
<!-- Persist desktop shortcut's installed state to let Bundle.wxs know if
the desktop shortcut should installed by default when upgrading the
product -->
<Component Id="MoonlightDesktopShortcutState" Guid="*" Directory="INSTALLFOLDER">
<RegistryValue Root="HKCU"
Key="Software\Moonlight Game Streaming Project"
Name="DesktopShortcutInstallState"
Type="integer"
Value="[ADDDESKTOPSHORTCUT]"
KeyPath="yes" />
</Component>
<DirectoryRef Id="INSTALLFOLDER">
@@ -81,6 +107,8 @@
<Feature Id="ProductFeature" Title="Moonlight" Level="1" ConfigurableDirectory="INSTALLFOLDER">
<ComponentRef Id="Moonlight" />
<ComponentRef Id="MoonlightShortcuts" />
<ComponentRef Id="MoonlightDesktopShortcutState" />
<ComponentRef Id="MoonlightDesktopShortcut" />
<ComponentGroupRef Id="MoonlightDependencies" />
</Feature>
</Product>
+25 -1
View File
@@ -42,19 +42,41 @@
</bal:Condition>
<?endif ?>
<!-- HACK: Force replacement of lower versioned files too. This is only safe because we don't install any shared files -->
<Variable Name="REINSTALLMODE" bal:Overridable="yes" Value="dmus" />
<?if $(env.ARCH) ~= x64 ?>
<Variable Name="InstallFolder" Type="string" Value="[ProgramFiles64Folder]Moonlight Game Streaming" />
<?elseif $(env.ARCH) ~= x86 ?>
<Variable Name="InstallFolder" Type="string" Value="[ProgramFilesFolder]Moonlight Game Streaming" />
<?endif ?>
<!-- Define "Add desktop shortcut" -checkbox's state by defining a variable
which has same name as the checkbox has. Value 1 means that checkbox
is checked, 0 means that is unchecked-->
<!-- Set checkbox's state as checked by default -->
<Variable Name="AddDesktopShortcutCheckbox" Type="numeric" Value="1" />
<!-- Get checkbox's state from registry if present. The registry value
"DesktopShortcutInstallState" is set in Product.wxs. -->
<util:RegistrySearch Variable="HasDesktopShortcutInstallStateRegKey"
Root="HKCU"
Key="Software\Moonlight Game Streaming Project"
Value="DesktopShortcutInstallState"
Result="exists" />
<util:RegistrySearch Variable="AddDesktopShortcutCheckbox"
Root="HKCU"
Key="Software\Moonlight Game Streaming Project"
Value="DesktopShortcutInstallState"
Condition="HasDesktopShortcutInstallStateRegKey" />
<BootstrapperApplicationRef Id="WixStandardBootstrapperApplication.RtfLicense">
<bal:WixStandardBootstrapperApplication
ShowVersion="yes"
LicenseFile="license.rtf"
LogoFile="..\..\app\moonlight_wix.png"
ShowFilesInUse="yes"
LaunchTarget="[InstallFolder]\Moonlight.exe" />
LaunchTarget="[InstallFolder]\Moonlight.exe"
ThemeFile="RtfTheme.xml" />
</BootstrapperApplicationRef>
<Chain>
@@ -71,6 +93,8 @@
</ExePackage>
<MsiPackage Id="Moonlight" SourceFile="$(var.Moonlight.TargetPath)" Vital="yes">
<MsiProperty Name="INSTALLFOLDER" Value="[InstallFolder]" />
<MsiProperty Name="REINSTALLMODE" Value="[REINSTALLMODE]" />
<MsiProperty Name="ADDDESKTOPSHORTCUT" Value="[AddDesktopShortcutCheckbox]" />
</MsiPackage>
</Chain>
@@ -6,6 +6,7 @@
<SchemaVersion>2.0</SchemaVersion>
<OutputName>MoonlightSetup</OutputName>
<OutputType>Bundle</OutputType>
<DefineSolutionProperties>false</DefineSolutionProperties>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DefineConstants>Debug</DefineConstants>
+88
View File
@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (c) .NET Foundation and contributors. All rights reserved. Licensed under the Microsoft Reciprocal License. See LICENSE.TXT file in the project root for full license information. -->
<!-- This file has been copied from C:\Program Files (x86)\WiX Toolset v3.11\SDK\themes\RtfTheme.xml and then altered. -->
<Theme xmlns="http://wixtoolset.org/schemas/thmutil/2010">
<Window Width="485" Height="300" HexStyle="100a0000" FontId="0">#(loc.Caption)</Window>
<Font Id="0" Height="-12" Weight="500" Foreground="000000" Background="FFFFFF">Segoe UI</Font>
<Font Id="1" Height="-24" Weight="500" Foreground="000000">Segoe UI</Font>
<Font Id="2" Height="-22" Weight="500" Foreground="666666">Segoe UI</Font>
<Font Id="3" Height="-12" Weight="500" Foreground="000000" Background="FFFFFF">Segoe UI</Font>
<Font Id="4" Height="-12" Weight="500" Foreground="ff0000" Background="FFFFFF" Underline="yes">Segoe UI</Font>
<Image X="11" Y="11" Width="64" Height="64" ImageFile="logo.png" Visible="yes"/>
<Text X="80" Y="11" Width="-11" Height="64" FontId="1" Visible="yes" DisablePrefix="yes">#(loc.Title)</Text>
<Page Name="Help">
<Text X="11" Y="80" Width="-11" Height="30" FontId="2" DisablePrefix="yes">#(loc.HelpHeader)</Text>
<Text X="11" Y="112" Width="-11" Height="-35" FontId="3" DisablePrefix="yes">#(loc.HelpText)</Text>
<Button Name="HelpCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.HelpCloseButton)</Button>
</Page>
<Page Name="Install">
<Richedit Name="EulaRichedit" X="11" Y="80" Width="-11" Height="-70" TabStop="yes" FontId="0" HexStyle="0x800000" />
<Checkbox Name="EulaAcceptCheckbox" X="-11" Y="-41" Width="260" Height="17" TabStop="yes" FontId="3" HideWhenDisabled="yes">#(loc.InstallAcceptCheckbox)</Checkbox>
<Button Name="OptionsButton" X="-171" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes">#(loc.InstallOptionsButton)</Button>
<Button Name="InstallButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.InstallInstallButton)</Button>
<Button Name="WelcomeCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.InstallCloseButton)</Button>
</Page>
<Page Name="Options">
<Text X="11" Y="80" Width="-11" Height="30" FontId="2" DisablePrefix="yes">#(loc.OptionsHeader)</Text>
<Text X="11" Y="121" Width="-11" Height="17" FontId="3" DisablePrefix="yes">#(loc.OptionsLocationLabel)</Text>
<Editbox Name="FolderEditbox" X="11" Y="143" Width="-91" Height="21" TabStop="yes" FontId="3" FileSystemAutoComplete="yes" />
<Button Name="BrowseButton" X="-11" Y="142" Width="75" Height="23" TabStop="yes" FontId="3">#(loc.OptionsBrowseButton)</Button>
<!-- Added a checkbox for user to choose if shortcut is placed on
desktop or not. Checkbox's current state (checked/unchecked) is
read from a variable which has same name as this checkbox. The
variable is defined in Bundle.wxs. -->
<Checkbox Name="AddDesktopShortcutCheckbox" X="11" Y="178" Width="250" Height="17" TabStop="yes" FontId="3" HideWhenDisabled="yes">Add desktop shortcut</Checkbox>
<Button Name="OptionsOkButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.OptionsOkButton)</Button>
<Button Name="OptionsCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.OptionsCancelButton)</Button>
</Page>
<Page Name="FilesInUse">
<Text X="11" Y="80" Width="-11" Height="30" FontId="2" DisablePrefix="yes">#(loc.FilesInUseHeader)</Text>
<Text X="11" Y="121" Width="-11" Height="34" FontId="3" DisablePrefix="yes">#(loc.FilesInUseLabel)</Text>
<Text Name="FilesInUseText" X="11" Y="150" Width="-11" Height="-86" FontId="3" DisablePrefix="yes" HexStyle="0x0000C000"></Text>
<Button Name="FilesInUseCloseRadioButton" X="11" Y="-60" Width="-11" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes" HexStyle="0x000009">#(loc.FilesInUseCloseRadioButton)</Button>
<Button Name="FilesInUseDontCloseRadioButton" X="11" Y="-40" Width="-11" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes" HexStyle="0x000009">#(loc.FilesInUseDontCloseRadioButton)</Button>
<Button Name="FilesInUseOkButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes">#(loc.FilesInUseOkButton)</Button>
<Button Name="FilesInUseCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.FilesInUseCancelButton)</Button>
</Page>
<Page Name="Progress">
<Text X="11" Y="80" Width="-11" Height="30" FontId="2" DisablePrefix="yes">#(loc.ProgressHeader)</Text>
<Text X="11" Y="121" Width="70" Height="17" FontId="3" DisablePrefix="yes">#(loc.ProgressLabel)</Text>
<Text Name="OverallProgressPackageText" X="85" Y="121" Width="-11" Height="17" FontId="3" DisablePrefix="yes">#(loc.OverallProgressPackageText)</Text>
<Progressbar Name="OverallCalculatedProgressbar" X="11" Y="143" Width="-11" Height="15" />
<Button Name="ProgressCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.ProgressCancelButton)</Button>
</Page>
<Page Name="Modify">
<Text X="11" Y="80" Width="-11" Height="30" FontId="2" DisablePrefix="yes">#(loc.ModifyHeader)</Text>
<Button Name="RepairButton" X="-171" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes">#(loc.ModifyRepairButton)</Button>
<Button Name="UninstallButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.ModifyUninstallButton)</Button>
<Button Name="ModifyCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.ModifyCloseButton)</Button>
</Page>
<Page Name="Success">
<Text Name="SuccessHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.SuccessHeader)</Text>
<Text Name="SuccessInstallHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.SuccessInstallHeader)</Text>
<Text Name="SuccessRepairHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.SuccessRepairHeader)</Text>
<Text Name="SuccessUninstallHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.SuccessUninstallHeader)</Text>
<Button Name="LaunchButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes">#(loc.SuccessLaunchButton)</Button>
<Text Name="SuccessRestartText" X="-11" Y="-51" Width="400" Height="34" FontId="3" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.SuccessRestartText)</Text>
<Button Name="SuccessRestartButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes">#(loc.SuccessRestartButton)</Button>
<Button Name="SuccessCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.SuccessCloseButton)</Button>
</Page>
<Page Name="Failure">
<Text Name="FailureHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.FailureHeader)</Text>
<Text Name="FailureInstallHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.FailureInstallHeader)</Text>
<Text Name="FailureUninstallHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.FailureUninstallHeader)</Text>
<Text Name="FailureRepairHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.FailureRepairHeader)</Text>
<Hypertext Name="FailureLogFileLink" X="11" Y="121" Width="-11" Height="42" FontId="3" TabStop="yes" HideWhenDisabled="yes">#(loc.FailureHyperlinkLogText)</Hypertext>
<Hypertext Name="FailureMessageText" X="22" Y="163" Width="-11" Height="51" FontId="3" TabStop="yes" HideWhenDisabled="yes" />
<Text Name="FailureRestartText" X="-11" Y="-51" Width="400" Height="34" FontId="3" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.FailureRestartText)</Text>
<Button Name="FailureRestartButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes">#(loc.FailureRestartButton)</Button>
<Button Name="FailureCloseButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.FailureCloseButton)</Button>
</Page>
</Theme>