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@@ -0,0 +1,31 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us address broken functionality
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**Steps to reproduce**
|
||||
Any special steps that are required for the bug to appear.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem. If the issue is related to video glitching or poor quality, please include screenshots.
|
||||
|
||||
**Moonlight settings (please complete the following information)**
|
||||
- Have any settings been adjusted from defaults?
|
||||
- If so, which settings have been changed?
|
||||
- Does the problem still occur after reverting settings back to default?
|
||||
|
||||
**Client PC details (please complete the following information)**
|
||||
- OS: [e.g. Windows 10 1803]
|
||||
- Moonlight Version: [e.g. v0.2.0]
|
||||
|
||||
**Logs (please attach)**
|
||||
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
|
||||
- On macOS, `Moonlight-###.log` files can be found in `/tmp`. In Finder, press Cmd+Shift+G, then type `/tmp` to navigate there.
|
||||
- On Linux, logs print to the terminal when running via `flatpak run com.moonlight_stream.Moonlight`
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
@@ -0,0 +1,17 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
@@ -0,0 +1,8 @@
|
||||
# ProBot No Response (https://probot.github.io/apps/no-response/)
|
||||
|
||||
daysUntilClose: 7
|
||||
responseRequiredLabel: 'need more info'
|
||||
closeComment: >
|
||||
This issue has been automatically closed because there was no response to a
|
||||
request for more information from the issue opener. Please leave a comment or
|
||||
open a new issue if you have additional information related to this issue.
|
||||
@@ -0,0 +1,14 @@
|
||||
# ProBot Stale (https://probot.github.io/apps/stale/)
|
||||
|
||||
daysUntilStale: 90
|
||||
daysUntilClose: 7
|
||||
exemptLabels:
|
||||
- accepted
|
||||
- bug
|
||||
- enhancement
|
||||
- meta
|
||||
staleLabel: stale
|
||||
markComment: >
|
||||
This issue has been automatically marked as stale because it has not had
|
||||
recent activity. It will be closed if no further activity occurs.
|
||||
closeComment: false
|
||||
@@ -15,13 +15,21 @@ matrix:
|
||||
apt:
|
||||
sources:
|
||||
- sourceline: 'ppa:beineri/opt-qt596-xenial'
|
||||
- sourceline: 'ppa:jonathonf/ffmpeg-4'
|
||||
packages:
|
||||
- qt59base
|
||||
- qt59quickcontrols2
|
||||
- qt59svg
|
||||
- libesd0-dev
|
||||
- libgl-dev
|
||||
- libegl1-mesa-dev
|
||||
- libxkbcommon-dev
|
||||
- wayland-protocols
|
||||
- libopus-dev
|
||||
- libavcodec-dev
|
||||
- libavutil-dev
|
||||
- libva-dev
|
||||
- libvdpau-dev
|
||||
|
||||
install:
|
||||
- '[ "$TRAVIS_OS_NAME" != osx ] || brew install qt5'
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
|
||||
|
||||
This client is currently still in development (pre-alpha), but the streaming performance is already much better than the older Moonlight Chrome client on many machines. Test releases may be available for your OS on the [Releases page](https://github.com/moonlight-stream/moonlight-qt/releases).
|
||||
See the [releases page](https://github.com/moonlight-stream/moonlight-qt/releases) for download links for Windows and Mac. For Linux, we're on [Flathub](https://flathub.org/apps/details/com.moonlight_stream.Moonlight).
|
||||
|
||||
You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
|
||||
|
||||
@@ -21,7 +21,10 @@ You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
|
||||
- Gamepad support with SDL gamepad mappings
|
||||
|
||||
## Building
|
||||
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download (select MSVC toolchain on Windows)
|
||||
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
|
||||
- On Windows, install Visual Studio 2017 and select MSVC 2017 toolchain during Qt installation
|
||||
- On Mac, install the latest version of XCode
|
||||
- On Linux, install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel`
|
||||
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
|
||||
3. Open the project in Qt Creator or build from qmake on the command line
|
||||
|
||||
|
||||
+4
-2
@@ -17,13 +17,15 @@
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.10</string>
|
||||
<string>10.11</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
<key>NSSupportsAutomaticGraphicsSwitching</key>
|
||||
<true/>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.0.5</string>
|
||||
<string>0.4.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.4.0</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Moonlight</string>
|
||||
</dict>
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" manifestVersion="1.0">
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<security>
|
||||
<requestedPrivileges>
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<description>Moonlight Game Streaming</description>
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitor</dpiAwareness>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
|
||||
</application>
|
||||
</compatibility>
|
||||
</assembly>
|
||||
+72
-11
@@ -11,6 +11,9 @@ unix:!macx {
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
# Ensure symbols are always generated
|
||||
CONFIG += force_debug_info
|
||||
|
||||
TEMPLATE = app
|
||||
|
||||
# The following define makes your compiler emit warnings if you use
|
||||
@@ -34,7 +37,7 @@ win32 {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/x64
|
||||
}
|
||||
|
||||
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib
|
||||
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
|
||||
}
|
||||
macx {
|
||||
INCLUDEPATH += $$PWD/../libs/mac/include $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
|
||||
@@ -44,15 +47,24 @@ macx {
|
||||
unix:!macx {
|
||||
CONFIG += link_pkgconfig
|
||||
PKGCONFIG += openssl sdl2 opus
|
||||
LIBS += -ldl
|
||||
|
||||
packagesExist(libavcodec) {
|
||||
PKGCONFIG += libavcodec libavutil
|
||||
CONFIG += ffmpeg
|
||||
|
||||
packagesExist(libva) {
|
||||
packagesExist(libva-x11) {
|
||||
CONFIG += libva-x11
|
||||
}
|
||||
packagesExist(libva-wayland) {
|
||||
CONFIG += libva-wayland
|
||||
}
|
||||
CONFIG += libva
|
||||
}
|
||||
|
||||
packagesExist(vdpau) {
|
||||
CONFIG += libvdpau
|
||||
}
|
||||
}
|
||||
}
|
||||
win32 {
|
||||
@@ -77,7 +89,10 @@ SOURCES += \
|
||||
streaming/session.cpp \
|
||||
streaming/audio.cpp \
|
||||
gui/computermodel.cpp \
|
||||
gui/appmodel.cpp
|
||||
gui/appmodel.cpp \
|
||||
streaming/streamutils.cpp \
|
||||
backend/autoupdatechecker.cpp \
|
||||
path.cpp
|
||||
|
||||
HEADERS += \
|
||||
utils.h \
|
||||
@@ -91,7 +106,10 @@ HEADERS += \
|
||||
streaming/session.hpp \
|
||||
gui/computermodel.h \
|
||||
gui/appmodel.h \
|
||||
streaming/video/decoder.h
|
||||
streaming/video/decoder.h \
|
||||
streaming/streamutils.h \
|
||||
backend/autoupdatechecker.h \
|
||||
path.h
|
||||
|
||||
# Platform-specific renderers and decoders
|
||||
ffmpeg {
|
||||
@@ -100,18 +118,44 @@ ffmpeg {
|
||||
DEFINES += HAVE_FFMPEG
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg.cpp \
|
||||
streaming/video/ffmpeg-renderers/sdl.cpp
|
||||
streaming/video/ffmpeg-renderers/sdl.cpp \
|
||||
streaming/video/ffmpeg-renderers/pacer/pacer.cpp \
|
||||
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.cpp
|
||||
|
||||
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg.h \
|
||||
streaming/video/ffmpeg-renderers/renderer.h
|
||||
streaming/video/ffmpeg-renderers/renderer.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/pacer.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.h
|
||||
}
|
||||
libva {
|
||||
message(VAAPI renderer selected)
|
||||
|
||||
PKGCONFIG += libva
|
||||
DEFINES += HAVE_LIBVA
|
||||
SOURCES += streaming/video/ffmpeg-renderers/vaapi.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/vaapi.h
|
||||
}
|
||||
libva-x11 {
|
||||
message(VAAPI X11 support enabled)
|
||||
|
||||
PKGCONFIG += libva-x11
|
||||
DEFINES += HAVE_LIBVA_X11
|
||||
}
|
||||
libva-wayland {
|
||||
message(VAAPI Wayland support enabled)
|
||||
|
||||
PKGCONFIG += libva-wayland
|
||||
DEFINES += HAVE_LIBVA_WAYLAND
|
||||
}
|
||||
libvdpau {
|
||||
message(VDPAU renderer selected)
|
||||
|
||||
DEFINES += HAVE_LIBVDPAU
|
||||
SOURCES += streaming/video/ffmpeg-renderers/vdpau.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/vdpau.h
|
||||
}
|
||||
config_SLVideo {
|
||||
message(SLVideo decoder/renderer selected)
|
||||
|
||||
@@ -123,14 +167,24 @@ config_SLVideo {
|
||||
win32 {
|
||||
message(DXVA2 renderer selected)
|
||||
|
||||
SOURCES += streaming/video/ffmpeg-renderers/dxva2.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/dxva2.h
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg-renderers/dxva2.cpp \
|
||||
streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.cpp
|
||||
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg-renderers/dxva2.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.h
|
||||
}
|
||||
macx {
|
||||
message(VideoToolbox renderer selected)
|
||||
|
||||
SOURCES += streaming/video/ffmpeg-renderers/vt.mm
|
||||
HEADERS += streaming/video/ffmpeg-renderers/vt.h
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg-renderers/vt.mm \
|
||||
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.mm
|
||||
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg-renderers/vt.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.h
|
||||
}
|
||||
|
||||
RESOURCES += \
|
||||
@@ -180,6 +234,12 @@ unix:!macx: {
|
||||
}
|
||||
win32 {
|
||||
RC_ICONS = moonlight.ico
|
||||
QMAKE_TARGET_COMPANY = Moonlight Game Streaming Project
|
||||
QMAKE_TARGET_DESCRIPTION = Moonlight Game Streaming Client
|
||||
QMAKE_TARGET_PRODUCT = Moonlight
|
||||
|
||||
CONFIG -= embed_manifest_exe
|
||||
QMAKE_LFLAGS += /MANIFEST:embed /MANIFESTINPUT:$${PWD}/Moonlight.exe.manifest
|
||||
}
|
||||
macx {
|
||||
QMAKE_INFO_PLIST = $$PWD/Info.plist
|
||||
@@ -189,4 +249,5 @@ macx {
|
||||
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES
|
||||
}
|
||||
|
||||
VERSION = 0.0.5
|
||||
VERSION = 0.4.0
|
||||
DEFINES += VERSION_STR=\\\"0.4.0\\\"
|
||||
|
||||
@@ -0,0 +1,142 @@
|
||||
#include "autoupdatechecker.h"
|
||||
|
||||
#include <QNetworkReply>
|
||||
#include <QJsonDocument>
|
||||
#include <QJsonArray>
|
||||
#include <QJsonObject>
|
||||
|
||||
AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
|
||||
QObject(parent),
|
||||
m_Nam(this)
|
||||
{
|
||||
// Never communicate over HTTP
|
||||
m_Nam.setStrictTransportSecurityEnabled(true);
|
||||
|
||||
connect(&m_Nam, SIGNAL(finished(QNetworkReply*)),
|
||||
this, SLOT(handleUpdateCheckRequestFinished(QNetworkReply*)));
|
||||
|
||||
QString currentVersion(VERSION_STR);
|
||||
qDebug() << "Current Moonlight version:" << currentVersion;
|
||||
parseStringToVersionQuad(currentVersion, m_CurrentVersionQuad);
|
||||
|
||||
// Should at least have a 1.0-style version number
|
||||
Q_ASSERT(m_CurrentVersionQuad.count() > 1);
|
||||
}
|
||||
|
||||
void AutoUpdateChecker::start()
|
||||
{
|
||||
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) // Only run update checker on platforms without auto-update
|
||||
// We'll get a callback when this is finished
|
||||
QUrl url("https://moonlight-stream.com/updates/qt.json");
|
||||
m_Nam.get(QNetworkRequest(url));
|
||||
#endif
|
||||
}
|
||||
|
||||
void AutoUpdateChecker::parseStringToVersionQuad(QString& string, QVector<int>& version)
|
||||
{
|
||||
QStringList list = string.split('.');
|
||||
for (const QString& component : list) {
|
||||
version.append(component.toInt());
|
||||
}
|
||||
}
|
||||
|
||||
void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
{
|
||||
Q_ASSERT(reply->isFinished());
|
||||
|
||||
if (reply->error() == QNetworkReply::NoError) {
|
||||
QTextStream stream(reply);
|
||||
stream.setCodec("UTF-8");
|
||||
|
||||
// Read all data and queue the reply for deletion
|
||||
QString jsonString = stream.readAll();
|
||||
reply->deleteLater();
|
||||
|
||||
QJsonParseError error;
|
||||
QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonString.toUtf8(), &error);
|
||||
if (jsonDoc.isNull()) {
|
||||
qWarning() << "Update manifest malformed:" << error.errorString();
|
||||
return;
|
||||
}
|
||||
|
||||
QJsonArray array = jsonDoc.array();
|
||||
if (array.isEmpty()) {
|
||||
qWarning() << "Update manifest doesn't contain an array";
|
||||
return;
|
||||
}
|
||||
|
||||
for (QJsonValueRef updateEntry : array) {
|
||||
if (updateEntry.isObject()) {
|
||||
QJsonObject updateObj = updateEntry.toObject();
|
||||
if (!updateObj.contains("platform") ||
|
||||
!updateObj.contains("arch") ||
|
||||
!updateObj.contains("version") ||
|
||||
!updateObj.contains("browser_url")) {
|
||||
qWarning() << "Update manifest entry missing vital field";
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!updateObj["platform"].isString() ||
|
||||
!updateObj["arch"].isString() ||
|
||||
!updateObj["version"].isString() ||
|
||||
!updateObj["browser_url"].isString()) {
|
||||
qWarning() << "Update manifest entry has unexpected vital field type";
|
||||
continue;
|
||||
}
|
||||
|
||||
if (updateObj["arch"] == QSysInfo::buildCpuArchitecture() &&
|
||||
updateObj["platform"] == QSysInfo::productType()) {
|
||||
qDebug() << "Found update manifest match for current platform";
|
||||
|
||||
QString latestVersion = updateObj["version"].toString();
|
||||
qDebug() << "Latest version of Moonlight for this platform is:" << latestVersion;
|
||||
|
||||
QVector<int> latestVersionQuad;
|
||||
|
||||
parseStringToVersionQuad(latestVersion, latestVersionQuad);
|
||||
|
||||
for (int i = 0;; i++) {
|
||||
int latestVer = 0;
|
||||
int currentVer = 0;
|
||||
|
||||
// Treat missing decimal places as 0
|
||||
if (i < latestVersionQuad.count()) {
|
||||
latestVer = latestVersionQuad[i];
|
||||
}
|
||||
if (i < m_CurrentVersionQuad.count()) {
|
||||
currentVer = m_CurrentVersionQuad[i];
|
||||
}
|
||||
if (i >= latestVersionQuad.count() && i >= m_CurrentVersionQuad.count()) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (currentVer < latestVer) {
|
||||
qDebug() << "Update available";
|
||||
|
||||
emit onUpdateAvailable(updateObj["browser_url"].toString());
|
||||
return;
|
||||
}
|
||||
else if (currentVer > latestVer) {
|
||||
qDebug() << "Update manifest version lower than current version";
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
qDebug() << "Update manifest version equal to current version";
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
qWarning() << "Update manifest contained unrecognized entry:" << updateEntry.toString();
|
||||
}
|
||||
}
|
||||
|
||||
qWarning() << "No entry in update manifest found for current platform: "
|
||||
<< QSysInfo::buildCpuArchitecture() << QSysInfo::productType();
|
||||
}
|
||||
else {
|
||||
qWarning() << "Update checking failed with error: " << reply->error();
|
||||
reply->deleteLater();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QNetworkAccessManager>
|
||||
|
||||
class AutoUpdateChecker : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit AutoUpdateChecker(QObject *parent = nullptr);
|
||||
|
||||
Q_INVOKABLE void start();
|
||||
|
||||
signals:
|
||||
void onUpdateAvailable(QString url);
|
||||
|
||||
private slots:
|
||||
void handleUpdateCheckRequestFinished(QNetworkReply* reply);
|
||||
|
||||
private:
|
||||
void parseStringToVersionQuad(QString& string, QVector<int>& version);
|
||||
|
||||
QVector<int> m_CurrentVersionQuad;
|
||||
QNetworkAccessManager m_Nam;
|
||||
};
|
||||
@@ -1,14 +1,19 @@
|
||||
#include "boxartmanager.h"
|
||||
#include "../path.h"
|
||||
|
||||
#include <QStandardPaths>
|
||||
#include <QImageReader>
|
||||
#include <QImageWriter>
|
||||
|
||||
BoxArtManager::BoxArtManager(QObject *parent) :
|
||||
QObject(parent),
|
||||
m_BoxArtDir(
|
||||
QStandardPaths::writableLocation(QStandardPaths::CacheLocation) + "/boxart")
|
||||
m_BoxArtDir(Path::getBoxArtCacheDir()),
|
||||
m_ThreadPool(this)
|
||||
{
|
||||
// 4 is a good balance between fast loading for large
|
||||
// app grids and not crushing GFE with tons of requests
|
||||
// and causing UI jank from constantly stalling to decode
|
||||
// new images.
|
||||
m_ThreadPool.setMaxThreadCount(4);
|
||||
if (!m_BoxArtDir.exists()) {
|
||||
m_BoxArtDir.mkpath(".");
|
||||
}
|
||||
@@ -42,7 +47,7 @@ QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
|
||||
// If we get here, we need to fetch asynchronously.
|
||||
// Kick off a worker on our thread pool to do just that.
|
||||
NetworkBoxArtLoadTask* netLoadTask = new NetworkBoxArtLoadTask(this, computer, app);
|
||||
QThreadPool::globalInstance()->start(netLoadTask);
|
||||
m_ThreadPool.start(netLoadTask);
|
||||
|
||||
// Return the placeholder then we can notify the caller
|
||||
// later when the real image is ready.
|
||||
|
||||
@@ -36,6 +36,7 @@ private:
|
||||
getFilePathForBoxArt(NvComputer* computer, int appId);
|
||||
|
||||
QDir m_BoxArtDir;
|
||||
QThreadPool m_ThreadPool;
|
||||
};
|
||||
|
||||
class NetworkBoxArtLoadTask : public QObject, public QRunnable
|
||||
|
||||
@@ -52,6 +52,7 @@ NvComputer::NvComputer(QSettings& settings)
|
||||
this->maxLumaPixelsHEVC = 0;
|
||||
this->serverCodecModeSupport = 0;
|
||||
this->pendingQuit = false;
|
||||
this->gpuModel = nullptr;
|
||||
}
|
||||
|
||||
void
|
||||
@@ -134,6 +135,7 @@ NvComputer::NvComputer(QString address, QString serverInfo)
|
||||
this->currentGameId = NvHTTP::getCurrentGame(serverInfo);
|
||||
this->appVersion = NvHTTP::getXmlString(serverInfo, "appversion");
|
||||
this->gfeVersion = NvHTTP::getXmlString(serverInfo, "GfeVersion");
|
||||
this->gpuModel = NvHTTP::getXmlString(serverInfo, "gputype");
|
||||
this->activeAddress = address;
|
||||
this->state = NvComputer::CS_ONLINE;
|
||||
this->pendingQuit = false;
|
||||
@@ -175,6 +177,11 @@ bool NvComputer::wake()
|
||||
for (QString& addressString : addressList) {
|
||||
QHostInfo hostInfo = QHostInfo::fromName(addressString);
|
||||
|
||||
if (hostInfo.error() != QHostInfo::NoError) {
|
||||
qWarning() << "Error resolving" << addressString << ":" << hostInfo.errorString();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Try all IP addresses that this string resolves to
|
||||
for (QHostAddress& address : hostInfo.addresses()) {
|
||||
QUdpSocket sock;
|
||||
@@ -266,6 +273,7 @@ bool NvComputer::update(NvComputer& that)
|
||||
ASSIGN_IF_CHANGED(gfeVersion);
|
||||
ASSIGN_IF_CHANGED(appVersion);
|
||||
ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
|
||||
ASSIGN_IF_CHANGED(gpuModel);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(appList);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(displayModes);
|
||||
return changed;
|
||||
|
||||
@@ -65,6 +65,7 @@ public:
|
||||
QVector<NvDisplayMode> displayModes;
|
||||
int maxLumaPixelsHEVC;
|
||||
int serverCodecModeSupport;
|
||||
QString gpuModel;
|
||||
|
||||
// Persisted traits
|
||||
QString localAddress;
|
||||
@@ -102,7 +103,7 @@ private:
|
||||
|
||||
QString serverInfo;
|
||||
try {
|
||||
serverInfo = http.getServerInfo();
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NONE);
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
@@ -153,6 +154,7 @@ private:
|
||||
while (!isInterruptionRequested()) {
|
||||
bool stateChanged = false;
|
||||
bool online = false;
|
||||
bool wasOnline = m_Computer->state == NvComputer::CS_ONLINE;
|
||||
for (int i = 0; i < TRIES_BEFORE_OFFLINING && !online; i++) {
|
||||
for (auto& address : m_Computer->uniqueAddresses()) {
|
||||
if (isInterruptionRequested()) {
|
||||
@@ -160,6 +162,9 @@ private:
|
||||
}
|
||||
|
||||
if (tryPollComputer(address, stateChanged)) {
|
||||
if (!wasOnline) {
|
||||
qInfo() << m_Computer->name << "is now online at" << m_Computer->activeAddress;
|
||||
}
|
||||
online = true;
|
||||
break;
|
||||
}
|
||||
@@ -170,6 +175,7 @@ private:
|
||||
// Note: we don't need to acquire the read lock here,
|
||||
// because we're on the writing thread.
|
||||
if (!online && m_Computer->state != NvComputer::CS_OFFLINE) {
|
||||
qInfo() << m_Computer->name << "is now offline";
|
||||
m_Computer->state = NvComputer::CS_OFFLINE;
|
||||
stateChanged = true;
|
||||
}
|
||||
@@ -410,9 +416,11 @@ private:
|
||||
{
|
||||
NvHTTP http(m_Address);
|
||||
|
||||
qInfo() << "Processing new PC at" << m_Address << "from" << (m_Mdns ? "mDNS" : "user");
|
||||
|
||||
QString serverInfo;
|
||||
try {
|
||||
serverInfo = http.getServerInfo();
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
|
||||
} catch (...) {
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(false);
|
||||
@@ -448,6 +456,7 @@ private:
|
||||
|
||||
// Tell our client if something changed
|
||||
if (changed) {
|
||||
qInfo() << existingComputer->name << "is now at" << existingComputer->activeAddress;
|
||||
emit computerStateChanged(existingComputer);
|
||||
}
|
||||
}
|
||||
|
||||
+26
-12
@@ -16,6 +16,8 @@
|
||||
NvHTTP::NvHTTP(QString address) :
|
||||
m_Address(address)
|
||||
{
|
||||
Q_ASSERT(!address.isEmpty());
|
||||
|
||||
m_BaseUrlHttp.setScheme("http");
|
||||
m_BaseUrlHttps.setScheme("https");
|
||||
m_BaseUrlHttp.setHost(address);
|
||||
@@ -56,7 +58,7 @@ NvHTTP::getCurrentGame(QString serverInfo)
|
||||
}
|
||||
|
||||
QString
|
||||
NvHTTP::getServerInfo()
|
||||
NvHTTP::getServerInfo(NvLogLevel logLevel)
|
||||
{
|
||||
QString serverInfo;
|
||||
|
||||
@@ -67,7 +69,8 @@ NvHTTP::getServerInfo()
|
||||
serverInfo = openConnectionToString(m_BaseUrlHttps,
|
||||
"serverinfo",
|
||||
nullptr,
|
||||
true);
|
||||
true,
|
||||
logLevel);
|
||||
// Throws if the request failed
|
||||
verifyResponseStatus(serverInfo);
|
||||
}
|
||||
@@ -79,7 +82,8 @@ NvHTTP::getServerInfo()
|
||||
serverInfo = openConnectionToString(m_BaseUrlHttp,
|
||||
"serverinfo",
|
||||
nullptr,
|
||||
true);
|
||||
true,
|
||||
logLevel);
|
||||
verifyResponseStatus(serverInfo);
|
||||
}
|
||||
else
|
||||
@@ -185,7 +189,7 @@ NvHTTP::quitApp()
|
||||
|
||||
// Newer GFE versions will just return success even if quitting fails
|
||||
// if we're not the original requestor.
|
||||
if (getCurrentGame(getServerInfo()) != 0) {
|
||||
if (getCurrentGame(getServerInfo(NvHTTP::ERROR)) != 0) {
|
||||
// Generate a synthetic GfeResponseException letting the caller know
|
||||
// that they can't kill someone else's stream.
|
||||
throw GfeHttpResponseException(599, "");
|
||||
@@ -225,7 +229,8 @@ NvHTTP::getAppList()
|
||||
QString appxml = openConnectionToString(m_BaseUrlHttps,
|
||||
"applist",
|
||||
nullptr,
|
||||
true);
|
||||
true,
|
||||
NvLogLevel::ERROR);
|
||||
verifyResponseStatus(appxml);
|
||||
|
||||
QXmlStreamReader xmlReader(appxml);
|
||||
@@ -292,7 +297,8 @@ NvHTTP::getBoxArt(int appId)
|
||||
"appasset",
|
||||
"appid="+QString::number(appId)+
|
||||
"&AssetType=2&AssetIdx=0",
|
||||
true);
|
||||
true,
|
||||
NvLogLevel::VERBOSE);
|
||||
QImage image = QImageReader(reply).read();
|
||||
delete reply;
|
||||
|
||||
@@ -338,9 +344,10 @@ QString
|
||||
NvHTTP::openConnectionToString(QUrl baseUrl,
|
||||
QString command,
|
||||
QString arguments,
|
||||
bool enableTimeout)
|
||||
bool enableTimeout,
|
||||
NvLogLevel logLevel)
|
||||
{
|
||||
QNetworkReply* reply = openConnection(baseUrl, command, arguments, enableTimeout);
|
||||
QNetworkReply* reply = openConnection(baseUrl, command, arguments, enableTimeout, logLevel);
|
||||
QString ret;
|
||||
|
||||
QTextStream stream(reply);
|
||||
@@ -355,7 +362,8 @@ QNetworkReply*
|
||||
NvHTTP::openConnection(QUrl baseUrl,
|
||||
QString command,
|
||||
QString arguments,
|
||||
bool enableTimeout)
|
||||
bool enableTimeout,
|
||||
NvLogLevel logLevel)
|
||||
{
|
||||
// Build a URL for the request
|
||||
QUrl url(baseUrl);
|
||||
@@ -381,13 +389,17 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
{
|
||||
QTimer::singleShot(REQUEST_TIMEOUT_MS, &loop, SLOT(quit()));
|
||||
}
|
||||
qInfo() << "Executing request:" << url.toString();
|
||||
if (logLevel >= NvLogLevel::VERBOSE) {
|
||||
qInfo() << "Executing request:" << url.toString();
|
||||
}
|
||||
loop.exec(QEventLoop::ExcludeUserInputEvents);
|
||||
|
||||
// Abort the request if it timed out
|
||||
if (!reply->isFinished())
|
||||
{
|
||||
qWarning() << "Aborting timed out request for" << url.toString();
|
||||
if (logLevel >= NvLogLevel::ERROR) {
|
||||
qWarning() << "Aborting timed out request for" << url.toString();
|
||||
}
|
||||
reply->abort();
|
||||
}
|
||||
|
||||
@@ -398,7 +410,9 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
// Handle error
|
||||
if (reply->error() != QNetworkReply::NoError)
|
||||
{
|
||||
qWarning() << command << " request failed with error " << reply->error();
|
||||
if (logLevel >= NvLogLevel::ERROR) {
|
||||
qWarning() << command << " request failed with error " << reply->error();
|
||||
}
|
||||
GfeHttpResponseException exception(reply->error(), reply->errorString());
|
||||
delete reply;
|
||||
throw exception;
|
||||
|
||||
+11
-3
@@ -80,6 +80,12 @@ private:
|
||||
class NvHTTP
|
||||
{
|
||||
public:
|
||||
enum NvLogLevel {
|
||||
NONE,
|
||||
ERROR,
|
||||
VERBOSE
|
||||
};
|
||||
|
||||
explicit NvHTTP(QString address);
|
||||
|
||||
static
|
||||
@@ -87,7 +93,7 @@ public:
|
||||
getCurrentGame(QString serverInfo);
|
||||
|
||||
QString
|
||||
getServerInfo();
|
||||
getServerInfo(NvLogLevel logLevel);
|
||||
|
||||
static
|
||||
void
|
||||
@@ -107,7 +113,8 @@ public:
|
||||
openConnectionToString(QUrl baseUrl,
|
||||
QString command,
|
||||
QString arguments,
|
||||
bool enableTimeout);
|
||||
bool enableTimeout,
|
||||
NvLogLevel logLevel = NvLogLevel::VERBOSE);
|
||||
|
||||
static
|
||||
QVector<int>
|
||||
@@ -143,7 +150,8 @@ private:
|
||||
openConnection(QUrl baseUrl,
|
||||
QString command,
|
||||
QString arguments,
|
||||
bool enableTimeout);
|
||||
bool enableTimeout,
|
||||
NvLogLevel logLevel);
|
||||
|
||||
QString m_Address;
|
||||
QNetworkAccessManager m_Nam;
|
||||
|
||||
@@ -7,8 +7,16 @@
|
||||
<summary>Stream games from your NVIDIA GameStream-enabled PC</summary>
|
||||
|
||||
<description>
|
||||
<p>Moonlight can stream games or other applications from a PC with an NVIDIA GeForce GTX 600-series or higher GPU and GeForce Experience installed.</p>
|
||||
<p>GameStream utilizes the NVENC hardware encoder present on NVIDIA GPUs for low-latency streaming at up 4K 60 FPS. Moonlight can utilize VAAPI hardware acceleration for high-performance H.264 and HEVC video decoding with low CPU usage.</p>
|
||||
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX 600-series or higher GPU and GeForce Experience installed.</p>
|
||||
<p>Features include:</p>
|
||||
<ul>
|
||||
<li>Streaming at up to 4K resolution</li>
|
||||
<li>Support for up to 120 FPS streaming on high refresh rate monitors</li>
|
||||
<li>Hardware accelerated video decoding with VAAPI and VDPAU support</li>
|
||||
<li>5.1 surround sound audio support</li>
|
||||
<li>HEVC support for better video compression efficiency</li>
|
||||
<li>Gamepad support with SDL mapping compatibility</li>
|
||||
</ul>
|
||||
</description>
|
||||
|
||||
<url type="homepage">https://moonlight-stream.com</url>
|
||||
@@ -25,6 +33,67 @@
|
||||
</screenshots>
|
||||
|
||||
<releases>
|
||||
<release version="0.4.0" date="2018-09-08">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Added option to enable (unsupported) 90/120 FPS streaming on 60 Hz monitors</li>
|
||||
<li>Added refresh rate matching for better frame pacing on high refresh rate monitors</li>
|
||||
<li>The streaming window now appears on the same monitor the UI was displayed on</li>
|
||||
<li>The streaming window is now centered on the target monitor</li>
|
||||
<li>Display a dialog when the connection is terminated by the remote PC</li>
|
||||
<li>Added option to select between full-screen exclusive and borderless windowed mode</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed streaming with no audio device</li>
|
||||
<li>Fixed mouse lag with some high polling rate mice</li>
|
||||
<li>Improved UI performance on the app grid page</li>
|
||||
<li>1440p and 4K 120 FPS performance is improved to avoid encoder bottlenecks</li>
|
||||
<li>Autodetect audio configuration option removed because it was broken</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.3.0" date="2018-08-21">
|
||||
<description>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Reduced power consumption when the app is minimized</li>
|
||||
<li>Fixed malformed asset requests being sent when the first host in the grid is offline</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.2.0" date="2018-08-12">
|
||||
<description>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed functionality of '=', 'Numpad Dot', and 'Numpad Enter' keys</li>
|
||||
<li>Fixed uninitialized variable causing strange gamepad behavior</li>
|
||||
<li>Added a warning for incompatible configs and decoder failures</li>
|
||||
<li>Added a warning for Wayland performance issues</li>
|
||||
<li>Stopped capturing the mouse by default for windowed streams</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.1.0" date="2018-08-05">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Allow streaming at the client's native resolution</li>
|
||||
<li>VDPAU hardware decoding support for NVIDIA GPUs</li>
|
||||
<li>Updated UI to replace status text with icons</li>
|
||||
<li>Stream window is now resizable</li>
|
||||
<li>Display warnings during game launch for configuration issues</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Gamepad input now works even if the app doesn't have focus</li>
|
||||
<li>Fixed streaming black screen if the host supported HEVC but the client didn't</li>
|
||||
<li>Fixed broken video scaling causing extra stretching and off-center video</li>
|
||||
<li>Fixed gamepad input issue causing some Y axis inputs to be reversed</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.0.5" date="2018-08-01">
|
||||
<description>
|
||||
<p>Changes from 0.0.4:</p>
|
||||
|
||||
+60
-62
@@ -1,5 +1,5 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Dialogs 1.3
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import AppModel 1.0
|
||||
@@ -16,26 +16,25 @@ GridView {
|
||||
anchors.topMargin: 20
|
||||
anchors.rightMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
cellWidth: 225; cellHeight: 350;
|
||||
focus: true
|
||||
|
||||
// Cache delegates for 1000px in both directions to improve
|
||||
// scrolling and resizing performance
|
||||
cacheBuffer: 1000
|
||||
cellWidth: 225; cellHeight: 385;
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
function computerLost()
|
||||
{
|
||||
// Go back to the PC view on PC loss
|
||||
stackView.pop()
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
// Start polling when this view is shown
|
||||
ComputerManager.startPolling()
|
||||
appModel.computerLost.connect(computerLost)
|
||||
}
|
||||
else {
|
||||
// Stop polling when this view is not on top
|
||||
ComputerManager.stopPollingAsync()
|
||||
appModel.computerLost.disconnect(computerLost)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,12 +47,13 @@ GridView {
|
||||
|
||||
model: appModel
|
||||
|
||||
delegate: Item {
|
||||
width: 200; height: 300;
|
||||
delegate: ItemDelegate {
|
||||
width: 200; height: 335;
|
||||
|
||||
Image {
|
||||
id: appIcon
|
||||
anchors.horizontalCenter: parent.horizontalCenter;
|
||||
y: 20
|
||||
source: model.boxart
|
||||
sourceSize {
|
||||
width: 150
|
||||
@@ -61,19 +61,21 @@ GridView {
|
||||
}
|
||||
}
|
||||
|
||||
Image {
|
||||
id: runningIcon
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
id: appNameText
|
||||
text: {
|
||||
if (model.running) {
|
||||
return "<font color=\"green\">Running</font><font color=\"white\"> - </font>" + model.name
|
||||
}
|
||||
else {
|
||||
return model.name
|
||||
}
|
||||
}
|
||||
|
||||
text: model.name
|
||||
color: "white"
|
||||
|
||||
width: parent.width
|
||||
height: 125
|
||||
anchors.top: appIcon.bottom
|
||||
@@ -94,53 +96,21 @@ GridView {
|
||||
}
|
||||
|
||||
var component = Qt.createComponent("StreamSegue.qml")
|
||||
var segue = component.createObject(stackView)
|
||||
segue.appName = model.name
|
||||
segue.session = appModel.createSessionForApp(index)
|
||||
var segue = component.createObject(stackView, {"appName": model.name, "session": appModel.createSessionForApp(index)})
|
||||
stackView.push(segue)
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: quitAppDialog
|
||||
modality:Qt.WindowModal
|
||||
property string appName : "";
|
||||
property bool segueToStream : false
|
||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
onYes: {
|
||||
var component = Qt.createComponent("QuitSegue.qml")
|
||||
var segue = component.createObject(stackView)
|
||||
segue.appName = appName
|
||||
if (segueToStream) {
|
||||
// Store the session and app name if we're going to stream after
|
||||
// successfully quitting the old app.
|
||||
segue.nextAppName = model.name
|
||||
segue.nextSession = appModel.createSessionForApp(index)
|
||||
}
|
||||
else {
|
||||
segue.nextAppName = null
|
||||
segue.nextSession = null
|
||||
}
|
||||
|
||||
stackView.push(segue)
|
||||
|
||||
// Trigger the quit after pushing the quit segue on screen
|
||||
appModel.quitRunningApp()
|
||||
}
|
||||
onClicked: {
|
||||
// Nothing is running or this app is running
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.LeftButton | Qt.RightButton
|
||||
acceptedButtons: Qt.RightButton
|
||||
onClicked: {
|
||||
if (mouse.button === Qt.LeftButton) {
|
||||
// Nothing is running or this app is running
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
else {
|
||||
// Right click
|
||||
appContextMenu.open()
|
||||
}
|
||||
// Right click
|
||||
appContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,6 +137,34 @@ GridView {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: quitAppDialog
|
||||
modality:Qt.WindowModal
|
||||
property string appName : "";
|
||||
property bool segueToStream : false
|
||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
onYes: {
|
||||
var component = Qt.createComponent("QuitSegue.qml")
|
||||
var params = {"appName": appName}
|
||||
if (segueToStream) {
|
||||
// Store the session and app name if we're going to stream after
|
||||
// successfully quitting the old app.
|
||||
params.nextAppName = model.name
|
||||
params.nextSession = appModel.createSessionForApp(index)
|
||||
}
|
||||
else {
|
||||
params.nextAppName = null
|
||||
params.nextSession = null
|
||||
}
|
||||
|
||||
stackView.push(component.createObject(stackView, params))
|
||||
|
||||
// Trigger the quit after pushing the quit segue on screen
|
||||
appModel.quitRunningApp()
|
||||
}
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
parent: appGrid.parent
|
||||
anchors {
|
||||
|
||||
+83
-96
@@ -1,7 +1,8 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.3
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Layouts 1.3
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import ComputerModel 1.0
|
||||
|
||||
@@ -18,7 +19,6 @@ GridView {
|
||||
anchors.rightMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
cellWidth: 350; cellHeight: 350;
|
||||
focus: true
|
||||
objectName: "Computers"
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
@@ -34,32 +34,21 @@ GridView {
|
||||
// Setup signals on CM
|
||||
ComputerManager.computerAddCompleted.connect(addComplete)
|
||||
|
||||
if (!prefs.hasAnyHardwareAcceleration()) {
|
||||
if (prefs.isRunningWayland()) {
|
||||
waylandDialog.open()
|
||||
}
|
||||
else if (!prefs.hasAnyHardwareAcceleration()) {
|
||||
noHwDecoderDialog.open()
|
||||
}
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
// Start polling when this view is shown
|
||||
ComputerManager.startPolling()
|
||||
}
|
||||
else {
|
||||
// Stop polling when this view is not top-most
|
||||
ComputerManager.stopPollingAsync()
|
||||
}
|
||||
}
|
||||
|
||||
function pairingComplete(error)
|
||||
{
|
||||
// Close the PIN dialog
|
||||
pairDialog.close()
|
||||
|
||||
// Start polling again
|
||||
ComputerManager.startPolling()
|
||||
|
||||
// Display a failed dialog if we got an error
|
||||
if (error !== null) {
|
||||
if (error !== undefined) {
|
||||
errorDialog.text = error
|
||||
errorDialog.open()
|
||||
}
|
||||
@@ -83,12 +72,12 @@ GridView {
|
||||
|
||||
model: computerModel
|
||||
|
||||
delegate: Item {
|
||||
delegate: ItemDelegate {
|
||||
width: 300; height: 300;
|
||||
|
||||
Image {
|
||||
id: pcIcon
|
||||
anchors.horizontalCenter: parent.horizontalCenter;
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
source: {
|
||||
model.addPc ? "qrc:/res/ic_add_to_queue_white_48px.svg" : "qrc:/res/ic_tv_white_48px.svg"
|
||||
}
|
||||
@@ -98,6 +87,30 @@ GridView {
|
||||
}
|
||||
}
|
||||
|
||||
Image {
|
||||
// TODO: Tooltip
|
||||
id: stateIcon
|
||||
anchors.horizontalCenter: pcIcon.horizontalCenter
|
||||
anchors.verticalCenter: pcIcon.verticalCenter
|
||||
anchors.verticalCenterOffset: -10
|
||||
visible: !model.addPc && !model.statusUnknown && (!model.online || !model.paired)
|
||||
source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg"
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
|
||||
BusyIndicator {
|
||||
id: statusUnknownSpinner
|
||||
anchors.horizontalCenter: pcIcon.horizontalCenter
|
||||
anchors.verticalCenter: pcIcon.verticalCenter
|
||||
anchors.verticalCenterOffset: -10
|
||||
width: 75
|
||||
height: 75
|
||||
visible: !model.addPc && model.statusUnknown
|
||||
}
|
||||
|
||||
Text {
|
||||
id: pcNameText
|
||||
text: model.name
|
||||
@@ -110,44 +123,12 @@ GridView {
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
|
||||
Text {
|
||||
function getStatusText(model)
|
||||
{
|
||||
if (model.online) {
|
||||
var text = "<font color=\"green\">Online</font>"
|
||||
text += "<font color=\"white\"> - </font>"
|
||||
if (model.paired) {
|
||||
text += "<font color=\"skyblue\">Paired</font>"
|
||||
}
|
||||
else if (model.busy) {
|
||||
text += "<font color=\"red\">Busy</font>"
|
||||
}
|
||||
else {
|
||||
text += "<font color=\"red\">Not Paired</font>"
|
||||
}
|
||||
return text
|
||||
}
|
||||
else {
|
||||
return "<font color=\"red\">Offline</font>";
|
||||
}
|
||||
}
|
||||
|
||||
id: pcPairedText
|
||||
text: getStatusText(model)
|
||||
visible: !model.addPc
|
||||
|
||||
width: parent.width
|
||||
anchors.top: pcNameText.bottom
|
||||
font.pointSize: 24
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
}
|
||||
|
||||
Menu {
|
||||
id: pcContextMenu
|
||||
MenuItem {
|
||||
text: "Wake PC"
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.online && model.wakeable
|
||||
visible: !model.addPc && !model.online && model.wakeable
|
||||
height: visible ? implicitHeight : 0
|
||||
}
|
||||
MenuItem {
|
||||
@@ -160,52 +141,46 @@ GridView {
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
if (model.addPc) {
|
||||
addPcDialog.open()
|
||||
}
|
||||
else if (model.online) {
|
||||
if (model.paired) {
|
||||
// go to game view
|
||||
var component = Qt.createComponent("AppView.qml")
|
||||
var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name})
|
||||
stackView.push(appView)
|
||||
}
|
||||
else {
|
||||
if (!model.busy) {
|
||||
var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
|
||||
|
||||
// Kick off pairing in the background
|
||||
computerModel.pairComputer(index, pin)
|
||||
|
||||
// Display the pairing dialog
|
||||
pairDialog.pin = pin
|
||||
pairDialog.open()
|
||||
}
|
||||
else {
|
||||
// cannot pair while something is streaming or attempting to pair
|
||||
errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
} else if (!model.online) {
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.LeftButton | Qt.RightButton;
|
||||
acceptedButtons: Qt.RightButton;
|
||||
onClicked: {
|
||||
if(mouse.button === Qt.LeftButton) {
|
||||
if (model.addPc) {
|
||||
addPcDialog.open()
|
||||
}
|
||||
else if (model.online) {
|
||||
if (model.paired) {
|
||||
// go to game view
|
||||
var component = Qt.createComponent("AppView.qml")
|
||||
var appView = component.createObject(stackView)
|
||||
appView.computerIndex = index
|
||||
appView.objectName = model.name
|
||||
stackView.push(appView)
|
||||
}
|
||||
else {
|
||||
if (!model.busy) {
|
||||
var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
|
||||
|
||||
// Stop polling, since pairing may make GFE unresponsive
|
||||
ComputerManager.stopPollingAsync()
|
||||
|
||||
// Kick off pairing in the background
|
||||
computerModel.pairComputer(index, pin)
|
||||
|
||||
// Display the pairing dialog
|
||||
pairDialog.pin = pin
|
||||
pairDialog.open()
|
||||
}
|
||||
else {
|
||||
// cannot pair while something is streaming or attempting to pair
|
||||
errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
} else if(!model.online) {
|
||||
pcContextMenu.open()
|
||||
}
|
||||
|
||||
}
|
||||
else { // right click
|
||||
if(!model.addPc) { // but only for actual PCs, not the add-pc option
|
||||
pcContextMenu.open()
|
||||
}
|
||||
// right click
|
||||
if (!model.addPc) { // but only for actual PCs, not the add-pc option
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -232,6 +207,18 @@ GridView {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: waylandDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "Moonlight does not support hardware acceleration on Wayland. Continuing on Wayland may result in poor streaming performance. " +
|
||||
"Please switch to an X session for optimal performance."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: pairDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
|
||||
+2
-10
@@ -1,6 +1,6 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.3
|
||||
import QtQuick.Dialogs 1.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import Session 1.0
|
||||
@@ -33,9 +33,7 @@ Item {
|
||||
// If we're supposed to launch another game after this, do so now
|
||||
if (error === undefined && nextSession !== null) {
|
||||
var component = Qt.createComponent("StreamSegue.qml")
|
||||
var segue = component.createObject(stackView)
|
||||
segue.appName = nextAppName
|
||||
segue.session = nextSession
|
||||
var segue = component.createObject(stackView, {"appName": nextAppName, "session": nextSession})
|
||||
stackView.push(segue)
|
||||
}
|
||||
}
|
||||
@@ -44,16 +42,10 @@ Item {
|
||||
if (visible) {
|
||||
// Connect the quit completion signal
|
||||
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
|
||||
|
||||
// We must be polling or we won't get the quitAppCompleted() callback
|
||||
ComputerManager.startPolling()
|
||||
}
|
||||
else {
|
||||
// Disconnect the signal
|
||||
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
|
||||
|
||||
// Stop polling when this view is not on top
|
||||
ComputerManager.stopPollingAsync()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+213
-51
@@ -43,7 +43,7 @@ ScrollView {
|
||||
Label {
|
||||
width: parent.width
|
||||
id: resFPSdesc
|
||||
text: qsTr("Setting values too high for your PC may cause lag, stuttering, or errors")
|
||||
text: qsTr("Setting values too high for your PC may cause lag, stuttering, or errors.")
|
||||
font.pointSize: 9
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
@@ -55,25 +55,81 @@ ScrollView {
|
||||
ComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
// Add native resolutions for all attached displays
|
||||
var done = false
|
||||
for (var displayIndex = 0; !done; displayIndex++) {
|
||||
for (var displayResIndex = 0; displayResIndex < 2; displayResIndex++) {
|
||||
var screenRect;
|
||||
|
||||
// Some platforms have different desktop resolutions
|
||||
// and native resolutions (like macOS with Retina displays)
|
||||
if (displayResIndex == 0) {
|
||||
screenRect = prefs.getDesktopResolution(displayIndex)
|
||||
}
|
||||
else {
|
||||
screenRect = prefs.getNativeResolution(displayIndex)
|
||||
}
|
||||
|
||||
if (screenRect.width === 0) {
|
||||
// Exceeded max count of displays
|
||||
done = true
|
||||
break
|
||||
}
|
||||
|
||||
var indexToAdd = 0
|
||||
for (var j = 0; j < resolutionComboBox.count; j++) {
|
||||
var existing_width = parseInt(resolutionListModel.get(j).video_width);
|
||||
var existing_height = parseInt(resolutionListModel.get(j).video_height);
|
||||
|
||||
if (screenRect.width === existing_width && screenRect.height === existing_height) {
|
||||
// Duplicate entry, skip
|
||||
indexToAdd = -1
|
||||
break
|
||||
}
|
||||
else if (screenRect.width * screenRect.height > existing_width * existing_height) {
|
||||
// Candidate entrypoint after this entry
|
||||
indexToAdd = j + 1
|
||||
}
|
||||
}
|
||||
|
||||
// Insert this display's resolution if it's not a duplicate
|
||||
if (indexToAdd >= 0) {
|
||||
resolutionListModel.insert(indexToAdd,
|
||||
{
|
||||
"text": "Native ("+screenRect.width+"x"+screenRect.height+")",
|
||||
"video_width": ""+screenRect.width,
|
||||
"video_height": ""+screenRect.height
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// load the saved width/height, and iterate through the ComboBox until a match is found
|
||||
// and set it to that index.
|
||||
var saved_width = prefs.width
|
||||
var saved_height = prefs.height
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < resolutionComboBox.count; i++) {
|
||||
for (var i = 0; i < resolutionListModel.count; i++) {
|
||||
var el_width = parseInt(resolutionListModel.get(i).video_width);
|
||||
var el_height = parseInt(resolutionListModel.get(i).video_height);
|
||||
if (saved_width === el_width && saved_height === el_height) {
|
||||
|
||||
// Pick the highest value lesser or equal to the saved resolution
|
||||
if (saved_width * saved_height >= el_width * el_height) {
|
||||
currentIndex = i
|
||||
}
|
||||
}
|
||||
|
||||
// Persist the selected value
|
||||
activated(currentIndex)
|
||||
}
|
||||
|
||||
id: resolutionComboBox
|
||||
font.pointSize: 9
|
||||
width: 200
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: resolutionListModel
|
||||
// Other elements may be added at runtime
|
||||
// based on attached display resolution
|
||||
ListElement {
|
||||
text: "720p"
|
||||
video_width: "1280"
|
||||
@@ -97,58 +153,97 @@ ScrollView {
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.width = parseInt(resolutionListModel.get(currentIndex).video_width)
|
||||
prefs.height = parseInt(resolutionListModel.get(currentIndex).video_height)
|
||||
var selectedWidth = parseInt(resolutionListModel.get(currentIndex).video_width)
|
||||
var selectedHeight = parseInt(resolutionListModel.get(currentIndex).video_height)
|
||||
|
||||
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
|
||||
slider.value = prefs.bitrateKbps
|
||||
// Only modify the bitrate if the values actually changed
|
||||
if (prefs.width !== selectedWidth || prefs.height !== selectedHeight) {
|
||||
prefs.width = selectedWidth
|
||||
prefs.height = selectedHeight
|
||||
|
||||
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
|
||||
slider.value = prefs.bitrateKbps
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
function createModel() {
|
||||
var fpsListModel = Qt.createQmlObject('import QtQuick 2.0; ListModel {}', parent, '')
|
||||
|
||||
// Get the max supported FPS on this system
|
||||
var max_fps = prefs.getMaximumStreamingFrameRate();
|
||||
|
||||
// Default entries
|
||||
fpsListModel.append({"text": "30 FPS", "video_fps": "30"})
|
||||
fpsListModel.append({"text": "60 FPS", "video_fps": "60"})
|
||||
|
||||
// Add unsupported FPS values that come before the display max FPS
|
||||
if (prefs.unsupportedFps) {
|
||||
if (max_fps > 90) {
|
||||
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
|
||||
}
|
||||
if (max_fps > 120) {
|
||||
fpsListModel.append({"text": "120 FPS (Unsupported)", "video_fps": "120"})
|
||||
}
|
||||
}
|
||||
|
||||
// Use 64 as the cutoff for adding a separate option to
|
||||
// handle wonky displays that report just over 60 Hz.
|
||||
if (max_fps > 64) {
|
||||
fpsListModel.append({"text": max_fps+" FPS", "video_fps": ""+max_fps})
|
||||
}
|
||||
|
||||
// Add unsupported FPS values that come after the display max FPS
|
||||
if (prefs.unsupportedFps) {
|
||||
if (max_fps < 90) {
|
||||
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
|
||||
}
|
||||
if (max_fps < 120) {
|
||||
fpsListModel.append({"text": "120 FPS (Unsupported)", "video_fps": "120"})
|
||||
}
|
||||
}
|
||||
|
||||
return fpsListModel
|
||||
}
|
||||
|
||||
function reinitialize() {
|
||||
model = createModel()
|
||||
|
||||
var saved_fps = prefs.fps
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < fpsComboBox.count; i++) {
|
||||
var el_fps = parseInt(fpsListModel.get(i).video_fps);
|
||||
if (el_fps === saved_fps) {
|
||||
for (var i = 0; i < model.count; i++) {
|
||||
var el_fps = parseInt(model.get(i).video_fps);
|
||||
|
||||
// Pick the highest value lesser or equal to the saved FPS
|
||||
if (saved_fps >= el_fps) {
|
||||
currentIndex = i
|
||||
}
|
||||
}
|
||||
|
||||
// Persist the selected value
|
||||
activated(currentIndex)
|
||||
}
|
||||
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
reinitialize()
|
||||
}
|
||||
|
||||
id: fpsComboBox
|
||||
font.pointSize: 9
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: fpsListModel
|
||||
ListElement {
|
||||
text: "30 FPS"
|
||||
video_fps: "30"
|
||||
}
|
||||
ListElement {
|
||||
text: "60 FPS"
|
||||
video_fps: "60"
|
||||
}
|
||||
// A higher value may be added at runtime
|
||||
// based on the attached display refresh rate
|
||||
}
|
||||
width: 250
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.fps = parseInt(fpsListModel.get(currentIndex).video_fps)
|
||||
var selectedFps = parseInt(model.get(currentIndex).video_fps)
|
||||
|
||||
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
|
||||
slider.value = prefs.bitrateKbps
|
||||
// Only modify the bitrate if the values actually changed
|
||||
if (prefs.fps !== selectedFps) {
|
||||
prefs.fps = selectedFps
|
||||
|
||||
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
|
||||
slider.value = prefs.bitrateKbps
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -190,13 +285,60 @@ ScrollView {
|
||||
}
|
||||
}
|
||||
|
||||
Label {
|
||||
width: parent.width
|
||||
id: windowModeTitle
|
||||
text: qsTr("Display mode")
|
||||
font.pointSize: 12
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
|
||||
ComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var savedWm = prefs.windowMode
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < windowModeListModel.count; i++) {
|
||||
var thisWm = windowModeListModel.get(i).val;
|
||||
if (savedWm === thisWm) {
|
||||
currentIndex = i
|
||||
break
|
||||
}
|
||||
}
|
||||
activated(currentIndex)
|
||||
}
|
||||
|
||||
id: windowModeComboBox
|
||||
width: Math.min(bitrateDesc.implicitWidth, parent.width)
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: windowModeListModel
|
||||
ListElement {
|
||||
text: "Full-screen (Recommended)"
|
||||
val: StreamingPreferences.WM_FULLSCREEN
|
||||
}
|
||||
ListElement {
|
||||
text: "Borderless windowed"
|
||||
val: StreamingPreferences.WM_FULLSCREEN_DESKTOP
|
||||
}
|
||||
ListElement {
|
||||
text: "Windowed"
|
||||
val: StreamingPreferences.WM_WINDOWED
|
||||
}
|
||||
}
|
||||
onActivated: {
|
||||
prefs.windowMode = windowModeListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: fullScreenCheck
|
||||
text: "<font color=\"white\">Full-screen</font>"
|
||||
id: vsyncCheck
|
||||
text: "<font color=\"white\">Enable V-Sync</font>"
|
||||
font.pointSize: 12
|
||||
checked: prefs.fullScreen
|
||||
checked: prefs.enableVsync
|
||||
onCheckedChanged: {
|
||||
prefs.fullScreen = checked
|
||||
prefs.enableVsync = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -228,24 +370,29 @@ ScrollView {
|
||||
Component.onCompleted: {
|
||||
var saved_audio = prefs.audioConfig
|
||||
currentIndex = 0
|
||||
for(var i = 0; i < audioListModel.count; i++) {
|
||||
var el_audio= audioListModel.get(i).val;
|
||||
if(saved_audio === el_audio) {
|
||||
currentIndex = i
|
||||
}
|
||||
for (var i = 0; i < audioListModel.count; i++) {
|
||||
var el_audio = audioListModel.get(i).val;
|
||||
if (saved_audio === el_audio) {
|
||||
currentIndex = i
|
||||
break
|
||||
}
|
||||
}
|
||||
activated(currentIndex)
|
||||
}
|
||||
|
||||
id: audioComboBox
|
||||
width: Math.min(bitrateDesc.implicitWidth, parent.width)
|
||||
font.pointSize: 9
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: audioListModel
|
||||
ListElement {
|
||||
// Detection of audio channels only works on Windows
|
||||
// and even so, it's still unreliable because audio devices
|
||||
// lie about how many channels they can support. Hide the
|
||||
// option to autodetect until this is resolved.
|
||||
/*ListElement {
|
||||
text: "Autodetect"
|
||||
val: StreamingPreferences.AC_AUTO
|
||||
}
|
||||
}*/
|
||||
ListElement {
|
||||
text: "Stereo"
|
||||
val: StreamingPreferences.AC_FORCE_STEREO
|
||||
@@ -352,17 +499,18 @@ ScrollView {
|
||||
Component.onCompleted: {
|
||||
var saved_vds = prefs.videoDecoderSelection
|
||||
currentIndex = 0
|
||||
for(var i = 0; i < decoderListModel.count; i++) {
|
||||
for (var i = 0; i < decoderListModel.count; i++) {
|
||||
var el_vds = decoderListModel.get(i).val;
|
||||
if(saved_vds === el_vds) {
|
||||
currentIndex = i
|
||||
}
|
||||
if (saved_vds === el_vds) {
|
||||
currentIndex = i
|
||||
break
|
||||
}
|
||||
}
|
||||
activated(currentIndex)
|
||||
}
|
||||
|
||||
id: decoderComboBox
|
||||
width: Math.min(bitrateDesc.implicitWidth, parent.width)
|
||||
font.pointSize: 9
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: decoderListModel
|
||||
@@ -401,15 +549,16 @@ ScrollView {
|
||||
currentIndex = 0
|
||||
for(var i = 0; i < codecListModel.count; i++) {
|
||||
var el_vcc = codecListModel.get(i).val;
|
||||
if(saved_vcc === el_vcc) {
|
||||
currentIndex = i
|
||||
}
|
||||
if (saved_vcc === el_vcc) {
|
||||
currentIndex = i
|
||||
break
|
||||
}
|
||||
}
|
||||
activated(currentIndex)
|
||||
}
|
||||
|
||||
id: codecComboBox
|
||||
width: Math.min(bitrateDesc.implicitWidth, parent.width)
|
||||
font.pointSize: 9
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: codecListModel
|
||||
@@ -439,6 +588,19 @@ ScrollView {
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: unlockUnsupportedFps
|
||||
text: "<font color=\"white\">Unlock unsupported FPS options</font>"
|
||||
font.pointSize: 12
|
||||
checked: prefs.unsupportedFps
|
||||
onCheckedChanged: {
|
||||
prefs.unsupportedFps = checked
|
||||
|
||||
// The selectable FPS values depend on whether
|
||||
// this option is enabled or not
|
||||
fpsComboBox.reinitialize()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+10
-3
@@ -1,6 +1,7 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.3
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import Session 1.0
|
||||
|
||||
@@ -47,7 +48,13 @@ Item {
|
||||
|
||||
function displayLaunchWarning(text)
|
||||
{
|
||||
// TODO: toast
|
||||
// This toast appears for 3 seconds, just shorter than how long
|
||||
// Session will wait for it to be displayed. This gives it time
|
||||
// to transition to invisible before continuing.
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.3; ToolTip {}', parent, '')
|
||||
toast.text = text
|
||||
toast.timeout = 3000
|
||||
toast.visible = true
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
@@ -63,7 +70,7 @@ Item {
|
||||
session.displayLaunchWarning.connect(displayLaunchWarning)
|
||||
|
||||
// Run the streaming session to completion
|
||||
session.exec()
|
||||
session.exec(Screen.virtualX, Screen.virtualY)
|
||||
|
||||
// Show the Qt window again after streaming
|
||||
window.visible = true
|
||||
|
||||
@@ -108,6 +108,14 @@ void AppModel::handleComputerStateChanged(NvComputer* computer)
|
||||
return;
|
||||
}
|
||||
|
||||
// If the computer has gone offline or we've been unpaired,
|
||||
// signal the UI so we can go back to the PC view.
|
||||
if (m_Computer->state == NvComputer::CS_OFFLINE ||
|
||||
m_Computer->pairState == NvComputer::PS_NOT_PAIRED) {
|
||||
emit computerLost();
|
||||
return;
|
||||
}
|
||||
|
||||
// First, process additions/removals from the app list. This
|
||||
// is required because the new game may now be running, so
|
||||
// we can't check that first.
|
||||
|
||||
@@ -42,6 +42,9 @@ private slots:
|
||||
|
||||
void handleBoxArtLoaded(NvComputer* computer, NvApp app, QUrl image);
|
||||
|
||||
signals:
|
||||
void computerLost();
|
||||
|
||||
private:
|
||||
NvComputer* m_Computer;
|
||||
BoxArtManager m_BoxArtManager;
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "computermodel.h"
|
||||
|
||||
#include <QThreadPool>
|
||||
|
||||
ComputerModel::ComputerModel(QObject* object)
|
||||
: QAbstractListModel(object) {}
|
||||
|
||||
@@ -50,6 +52,8 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
|
||||
return !computer->macAddress.isEmpty();
|
||||
case AddPcRole:
|
||||
return false;
|
||||
case StatusUnknownRole:
|
||||
return computer->state == NvComputer::CS_UNKNOWN;
|
||||
default:
|
||||
return QVariant();
|
||||
}
|
||||
@@ -77,6 +81,7 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
|
||||
names[BusyRole] = "busy";
|
||||
names[AddPcRole] = "addPc";
|
||||
names[WakeableRole] = "wakeable";
|
||||
names[StatusUnknownRole] = "statusUnknown";
|
||||
|
||||
return names;
|
||||
}
|
||||
@@ -116,11 +121,27 @@ void ComputerModel::deleteComputer(int computerIndex)
|
||||
endRemoveRows();
|
||||
}
|
||||
|
||||
bool ComputerModel::wakeComputer(int computerIndex)
|
||||
class DeferredWakeHostTask : public QRunnable
|
||||
{
|
||||
public:
|
||||
DeferredWakeHostTask(NvComputer* computer)
|
||||
: m_Computer(computer) {}
|
||||
|
||||
void run()
|
||||
{
|
||||
m_Computer->wake();
|
||||
}
|
||||
|
||||
private:
|
||||
NvComputer* m_Computer;
|
||||
};
|
||||
|
||||
void ComputerModel::wakeComputer(int computerIndex)
|
||||
{
|
||||
Q_ASSERT(computerIndex < m_Computers.count());
|
||||
|
||||
return m_Computers[computerIndex]->wake();
|
||||
DeferredWakeHostTask* wakeTask = new DeferredWakeHostTask(m_Computers[computerIndex]);
|
||||
QThreadPool::globalInstance()->start(wakeTask);
|
||||
}
|
||||
|
||||
void ComputerModel::pairComputer(int computerIndex, QString pin)
|
||||
|
||||
@@ -14,6 +14,7 @@ class ComputerModel : public QAbstractListModel
|
||||
PairedRole,
|
||||
BusyRole,
|
||||
WakeableRole,
|
||||
StatusUnknownRole,
|
||||
AddPcRole
|
||||
};
|
||||
|
||||
@@ -33,7 +34,7 @@ public:
|
||||
|
||||
Q_INVOKABLE void pairComputer(int computerIndex, QString pin);
|
||||
|
||||
Q_INVOKABLE bool wakeComputer(int computerIndex);
|
||||
Q_INVOKABLE void wakeComputer(int computerIndex);
|
||||
|
||||
Q_INVOKABLE Session* createSessionForCurrentGame(int computerIndex);
|
||||
|
||||
|
||||
+115
-26
@@ -1,10 +1,16 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Layouts 1.3
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import QtQuick.Controls.Material 2.1
|
||||
|
||||
import ComputerManager 1.0
|
||||
import AutoUpdateChecker 1.0
|
||||
|
||||
ApplicationWindow {
|
||||
property bool pollingActive: false
|
||||
|
||||
id: window
|
||||
visible: true
|
||||
width: 1280
|
||||
@@ -19,6 +25,24 @@ ApplicationWindow {
|
||||
anchors.fill: parent
|
||||
}
|
||||
|
||||
onVisibilityChanged: {
|
||||
// We don't want to just use 'active' here because that will stop polling if
|
||||
// we lose focus, which might be overzealous for users with multiple screens
|
||||
// where we may be clearly visible on the other display. Ideally we'll poll
|
||||
// only if the window is visible to the user (not if obscured by other windows),
|
||||
// but it seems difficult to do this portably.
|
||||
var shouldPoll = visibility !== Window.Minimized && visibility !== Window.Hidden
|
||||
|
||||
if (shouldPoll && !pollingActive) {
|
||||
ComputerManager.startPolling()
|
||||
pollingActive = true
|
||||
}
|
||||
else if (!shouldPoll && pollingActive) {
|
||||
ComputerManager.stopPollingAsync()
|
||||
pollingActive = false
|
||||
}
|
||||
}
|
||||
|
||||
function navigateTo(url, objectName)
|
||||
{
|
||||
var existingItem = stackView.find(function(item, index) {
|
||||
@@ -37,6 +61,8 @@ ApplicationWindow {
|
||||
|
||||
header: ToolBar {
|
||||
id: toolBar
|
||||
anchors.topMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
|
||||
RowLayout {
|
||||
spacing: 20
|
||||
@@ -46,14 +72,19 @@ ApplicationWindow {
|
||||
// Only make the button visible if the user has navigated somewhere.
|
||||
visible: stackView.depth > 1
|
||||
|
||||
icon.source: "qrc:/res/arrow_left.svg"
|
||||
onClicked: stackView.pop()
|
||||
|
||||
Menu {
|
||||
id: backButton
|
||||
x: parent.width - width
|
||||
transformOrigin: Menu.TopRight
|
||||
// FIXME: We're using an Image here rather than icon.source because
|
||||
// icons don't work on Qt 5.9 LTS.
|
||||
Image {
|
||||
source: "qrc:/res/arrow_left.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
// The icon should be square so use the height as the width too
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: stackView.pop()
|
||||
}
|
||||
|
||||
Label {
|
||||
@@ -67,41 +98,99 @@ ApplicationWindow {
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
icon.source: "qrc:/res/question_mark.svg"
|
||||
property string browserUrl: ""
|
||||
|
||||
id: updateButton
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/update.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Update available for Moonlight"
|
||||
|
||||
// Invisible until we get a callback notifying us that
|
||||
// an update is available
|
||||
visible: false
|
||||
|
||||
onClicked: Qt.openUrlExternally(browserUrl);
|
||||
|
||||
|
||||
function updateAvailable(url)
|
||||
{
|
||||
updateButton.browserUrl = url
|
||||
updateButton.visible = true
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
AutoUpdateChecker.onUpdateAvailable.connect(updateAvailable)
|
||||
AutoUpdateChecker.start()
|
||||
}
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
Image {
|
||||
source: "qrc:/res/question_mark.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Help"
|
||||
|
||||
// TODO need to make sure browser is brought to foreground.
|
||||
onClicked: Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
|
||||
|
||||
Menu {
|
||||
id: helpButton
|
||||
x: parent.width
|
||||
transformOrigin: Menu.TopRight
|
||||
}
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
// TODO: Implement gamepad mapping then unhide this button
|
||||
visible: false
|
||||
|
||||
icon.source: "qrc:/res/ic_videogame_asset_white_48px.svg"
|
||||
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Gamepad Mapper"
|
||||
|
||||
Menu {
|
||||
id: gamepadMappingMenu
|
||||
x: parent.width
|
||||
transformOrigin: Menu.TopRight
|
||||
Image {
|
||||
source: "qrc:/res/ic_videogame_asset_white_48px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
icon.source: "qrc:/res/settings.svg"
|
||||
Image {
|
||||
source: "qrc:/res/settings.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "Settings")
|
||||
|
||||
Menu {
|
||||
id: optionsMenu
|
||||
x: parent.width
|
||||
transformOrigin: Menu.TopRight
|
||||
}
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Settings"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+134
-8
@@ -11,8 +11,14 @@
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
|
||||
#ifdef HAVE_FFMPEG
|
||||
#include "streaming/video/ffmpeg.h"
|
||||
#endif
|
||||
|
||||
#include "path.h"
|
||||
#include "gui/computermodel.h"
|
||||
#include "gui/appmodel.h"
|
||||
#include "backend/autoupdatechecker.h"
|
||||
#include "streaming/session.hpp"
|
||||
#include "settings/streamingpreferences.h"
|
||||
|
||||
@@ -60,7 +66,8 @@ void logToLoggerStream(QString& message)
|
||||
}
|
||||
#endif
|
||||
|
||||
s_LoggerStream << message << endl;
|
||||
s_LoggerStream << message;
|
||||
s_LoggerStream.flush();
|
||||
}
|
||||
|
||||
void sdlLogToDiskHandler(void*, int category, SDL_LogPriority priority, const char* message)
|
||||
@@ -92,7 +99,7 @@ void sdlLogToDiskHandler(void*, int category, SDL_LogPriority priority, const ch
|
||||
}
|
||||
|
||||
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
|
||||
QString txt = QString("%1 - SDL %2 (%3): %4").arg(logTime.toString()).arg(priorityTxt).arg(category).arg(message);
|
||||
QString txt = QString("%1 - SDL %2 (%3): %4\n").arg(logTime.toString()).arg(priorityTxt).arg(category).arg(message);
|
||||
|
||||
logToLoggerStream(txt);
|
||||
}
|
||||
@@ -120,18 +127,116 @@ void qtLogToDiskHandler(QtMsgType type, const QMessageLogContext&, const QString
|
||||
}
|
||||
|
||||
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
|
||||
QString txt = QString("%1 - Qt %2: %3").arg(logTime.toString()).arg(typeTxt).arg(msg);
|
||||
QString txt = QString("%1 - Qt %2: %3\n").arg(logTime.toString()).arg(typeTxt).arg(msg);
|
||||
|
||||
logToLoggerStream(txt);
|
||||
}
|
||||
|
||||
#ifdef HAVE_FFMPEG
|
||||
|
||||
void ffmpegLogToDiskHandler(void* ptr, int level, const char* fmt, va_list vl)
|
||||
{
|
||||
char lineBuffer[1024];
|
||||
static int printPrefix = 1;
|
||||
|
||||
if ((level & 0xFF) > av_log_get_level()) {
|
||||
return;
|
||||
}
|
||||
|
||||
av_log_format_line(ptr, level, fmt, vl, lineBuffer, sizeof(lineBuffer), &printPrefix);
|
||||
|
||||
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
|
||||
QString txt = QString("%1 - FFmpeg: %2").arg(logTime.toString()).arg(lineBuffer);
|
||||
|
||||
logToLoggerStream(txt);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#include <DbgHelp.h>
|
||||
|
||||
static UINT s_HitUnhandledException = 0;
|
||||
|
||||
LONG WINAPI UnhandledExceptionHandler(struct _EXCEPTION_POINTERS *ExceptionInfo)
|
||||
{
|
||||
// Only write a dump for the first unhandled exception
|
||||
if (InterlockedCompareExchange(&s_HitUnhandledException, 1, 0) != 0) {
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
}
|
||||
|
||||
WCHAR dmpFileName[MAX_PATH];
|
||||
swprintf_s(dmpFileName, L"%ls\\Moonlight-%I64u.dmp",
|
||||
(PWCHAR)QDir::toNativeSeparators(Path::getLogDir()).utf16(), QDateTime::currentSecsSinceEpoch());
|
||||
QString qDmpFileName = QString::fromUtf16((unsigned short*)dmpFileName);
|
||||
HANDLE dumpHandle = CreateFileW(dmpFileName, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
|
||||
if (dumpHandle != INVALID_HANDLE_VALUE) {
|
||||
MINIDUMP_EXCEPTION_INFORMATION info;
|
||||
|
||||
info.ThreadId = GetCurrentThreadId();
|
||||
info.ExceptionPointers = ExceptionInfo;
|
||||
info.ClientPointers = FALSE;
|
||||
|
||||
DWORD typeFlags = MiniDumpWithIndirectlyReferencedMemory |
|
||||
MiniDumpIgnoreInaccessibleMemory |
|
||||
MiniDumpWithUnloadedModules |
|
||||
MiniDumpWithThreadInfo;
|
||||
|
||||
if (MiniDumpWriteDump(GetCurrentProcess(),
|
||||
GetCurrentProcessId(),
|
||||
dumpHandle,
|
||||
(MINIDUMP_TYPE)typeFlags,
|
||||
&info,
|
||||
nullptr,
|
||||
nullptr)) {
|
||||
qCritical() << "Unhandled exception! Minidump written to:" << qDmpFileName;
|
||||
}
|
||||
else {
|
||||
qCritical() << "Unhandled exception! Failed to write dump:" << GetLastError();
|
||||
}
|
||||
|
||||
CloseHandle(dumpHandle);
|
||||
}
|
||||
else {
|
||||
qCritical() << "Unhandled exception! Failed to open dump file:" << qDmpFileName << "with error" << GetLastError();
|
||||
}
|
||||
|
||||
// Let the program crash and WER collect a dump
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
// Set these here to allow us to use the default QSettings constructor.
|
||||
// These also ensure that our cache directory is named correctly. As such,
|
||||
// it is critical that these be called before Path::initialize().
|
||||
QCoreApplication::setOrganizationName("Moonlight Game Streaming Project");
|
||||
QCoreApplication::setOrganizationDomain("moonlight-stream.com");
|
||||
QCoreApplication::setApplicationName("Moonlight");
|
||||
|
||||
if (QFile(QDir::currentPath() + "/portable.dat").exists()) {
|
||||
qInfo() << "Running in portable mode from:" << QDir::currentPath();
|
||||
QSettings::setDefaultFormat(QSettings::IniFormat);
|
||||
QSettings::setPath(QSettings::IniFormat, QSettings::UserScope, QDir::currentPath());
|
||||
QSettings::setPath(QSettings::IniFormat, QSettings::SystemScope, QDir::currentPath());
|
||||
|
||||
// Initialize paths for portable mode
|
||||
Path::initialize(true);
|
||||
}
|
||||
else {
|
||||
// Initialize paths for standard installation
|
||||
Path::initialize(false);
|
||||
}
|
||||
|
||||
#ifdef USE_CUSTOM_LOGGER
|
||||
#ifdef LOG_TO_FILE
|
||||
QDir tempDir(QDir::tempPath());
|
||||
QDir tempDir(Path::getLogDir());
|
||||
s_LoggerFile = new QFile(tempDir.filePath(QString("Moonlight-%1.log").arg(QDateTime::currentSecsSinceEpoch())));
|
||||
if (s_LoggerFile->open(QIODevice::WriteOnly)) {
|
||||
qInfo() << "Redirecting log output to " << s_LoggerFile->fileName();
|
||||
@@ -142,6 +247,16 @@ int main(int argc, char *argv[])
|
||||
s_LoggerTime.start();
|
||||
qInstallMessageHandler(qtLogToDiskHandler);
|
||||
SDL_LogSetOutputFunction(sdlLogToDiskHandler, nullptr);
|
||||
|
||||
#ifdef HAVE_FFMPEG
|
||||
av_log_set_callback(ffmpegLogToDiskHandler);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
// Create a crash dump when we crash on Windows
|
||||
SetUnhandledExceptionFilter(UnhandledExceptionHandler);
|
||||
#endif
|
||||
|
||||
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
|
||||
@@ -150,10 +265,11 @@ int main(int argc, char *argv[])
|
||||
// password prompts on macOS.
|
||||
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", QByteArray("1"));
|
||||
|
||||
// Set these here to allow us to use the default QSettings constructor
|
||||
QCoreApplication::setOrganizationName("Moonlight Game Streaming Project");
|
||||
QCoreApplication::setOrganizationDomain("moonlight-stream.com");
|
||||
QCoreApplication::setApplicationName("Moonlight");
|
||||
#ifdef Q_OS_WIN32
|
||||
// On Windows, use ANGLE so we don't have to load both DX and OGL
|
||||
// user-mode drivers into our app.
|
||||
qputenv("QT_OPENGL", "angle");
|
||||
#endif
|
||||
|
||||
// Register custom metatypes for use in signals
|
||||
qRegisterMetaType<NvApp>("NvApp");
|
||||
@@ -172,6 +288,11 @@ int main(int argc, char *argv[])
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new ComputerManager();
|
||||
});
|
||||
qmlRegisterSingletonType<AutoUpdateChecker>("AutoUpdateChecker", 1, 0,
|
||||
"AutoUpdateChecker",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new AutoUpdateChecker();
|
||||
});
|
||||
|
||||
QQuickStyle::setStyle("Material");
|
||||
|
||||
@@ -188,6 +309,11 @@ int main(int argc, char *argv[])
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
// Avoid the default behavior of changing the timer resolution to 1 ms.
|
||||
// We don't want this all the time that Moonlight is open. We will set
|
||||
// it manually when we start streaming.
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
int err = app.exec();
|
||||
|
||||
SDL_Quit();
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
#include "path.h"
|
||||
|
||||
#include <QtDebug>
|
||||
#include <QDir>
|
||||
#include <QStandardPaths>
|
||||
#include <QSettings>
|
||||
|
||||
QString Path::s_LogDir;
|
||||
QString Path::s_BoxArtCacheDir;
|
||||
|
||||
QString Path::getLogDir()
|
||||
{
|
||||
Q_ASSERT(!s_LogDir.isEmpty());
|
||||
return s_LogDir;
|
||||
}
|
||||
|
||||
QString Path::getBoxArtCacheDir()
|
||||
{
|
||||
Q_ASSERT(!s_BoxArtCacheDir.isEmpty());
|
||||
return s_BoxArtCacheDir;
|
||||
}
|
||||
|
||||
void Path::initialize(bool portable)
|
||||
{
|
||||
if (portable) {
|
||||
s_LogDir = QDir::currentPath();
|
||||
s_BoxArtCacheDir = QDir::currentPath() + "/boxart";
|
||||
}
|
||||
else {
|
||||
#ifdef Q_OS_DARWIN
|
||||
// On macOS, $TMPDIR is some random folder under /var/folders/ that nobody can
|
||||
// easily find, so use the system's global tmp directory instead.
|
||||
s_LogDir = "/tmp";
|
||||
#else
|
||||
s_LogDir = QDir::tempPath();
|
||||
#endif
|
||||
s_BoxArtCacheDir = QStandardPaths::writableLocation(QStandardPaths::CacheLocation) + "/boxart";
|
||||
}
|
||||
}
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <QString>
|
||||
|
||||
class Path
|
||||
{
|
||||
public:
|
||||
static QString getLogDir();
|
||||
|
||||
static QString getBoxArtCacheDir();
|
||||
|
||||
static void initialize(bool portable);
|
||||
|
||||
private:
|
||||
static QString s_LogDir;
|
||||
static QString s_BoxArtCacheDir;
|
||||
};
|
||||
@@ -0,0 +1,4 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" fill="#FFFFFF" width="24" height="24" viewBox="0 0 24 24">
|
||||
<path d="M0 0h24v24H0z" fill="none"/>
|
||||
<path d="M18 8h-1V6c0-2.76-2.24-5-5-5S7 3.24 7 6v2H6c-1.1 0-2 .9-2 2v10c0 1.1.9 2 2 2h12c1.1 0 2-.9 2-2V10c0-1.1-.9-2-2-2zm-6 9c-1.1 0-2-.9-2-2s.9-2 2-2 2 .9 2 2-.9 2-2 2zm3.1-9H8.9V6c0-1.71 1.39-3.1 3.1-3.1 1.71 0 3.1 1.39 3.1 3.1v2z"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 390 B |
@@ -0,0 +1,4 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="48" height="48" viewBox="0 0 48 48" fill="#fff">
|
||||
<path d="M0 0h48v48H0z" fill="none"/>
|
||||
<path d="M24 4C12.95 4 4 12.95 4 24s8.95 20 20 20 20-8.95 20-20S35.05 4 24 4zm-4 29V15l12 9-12 9z"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 250 B |
@@ -0,0 +1,4 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" fill="#FFFFFF" width="24" height="24" viewBox="0 0 24 24">
|
||||
<path d="M0 0h24v24H0z" fill="none"/>
|
||||
<path d="M1 21h22L12 2 1 21zm12-3h-2v-2h2v2zm0-4h-2v-4h2v4z"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 215 B |
@@ -0,0 +1,3 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="24" height="24" viewBox="0 0 24 24" fill="#0BF200">
|
||||
<path d="M21,10.12H14.22L16.96,7.3C14.23,4.6 9.81,4.5 7.08,7.2C4.35,9.91 4.35,14.28 7.08,17C9.81,19.7 14.23,19.7 16.96,17C18.32,15.65 19,14.08 19,12.1H21C21,14.08 20.12,16.65 18.36,18.39C14.85,21.87 9.15,21.87 5.64,18.39C2.14,14.92 2.11,9.28 5.62,5.81C9.13,2.34 14.76,2.34 18.27,5.81L21,3V10.12M12.5,8V12.25L16,14.33L15.28,15.54L11,13V8H12.5Z" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 499 B |
@@ -5,10 +5,14 @@
|
||||
<file>res/ic_videogame_asset_white_48px.svg</file>
|
||||
<file>res/ic_tv_white_48px.svg</file>
|
||||
<file>res/ic_add_to_queue_white_48px.svg</file>
|
||||
<file>res/baseline-lock-24px.svg</file>
|
||||
<file>res/baseline-play_circle_filled_white-48px.svg</file>
|
||||
<file>res/baseline-warning-24px.svg</file>
|
||||
<file>res/no_app_image.png</file>
|
||||
<file>res/settings.svg</file>
|
||||
<file>res/arrow_left.svg</file>
|
||||
<file>res/question_mark.svg</file>
|
||||
<file>res/moonlight.svg</file>
|
||||
<file>res/update.svg</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "streamingpreferences.h"
|
||||
#include "streaming/session.hpp"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
#include <QSettings>
|
||||
|
||||
@@ -9,12 +10,15 @@
|
||||
#define SER_FPS "fps"
|
||||
#define SER_BITRATE "bitrate"
|
||||
#define SER_FULLSCREEN "fullscreen"
|
||||
#define SER_VSYNC "vsync"
|
||||
#define SER_GAMEOPTS "gameopts"
|
||||
#define SER_HOSTAUDIO "hostaudio"
|
||||
#define SER_MULTICONT "multicontroller"
|
||||
#define SER_AUDIOCFG "audiocfg"
|
||||
#define SER_VIDEOCFG "videocfg"
|
||||
#define SER_VIDEODEC "videodec"
|
||||
#define SER_WINDOWMODE "windowmode"
|
||||
#define SER_UNSUPPORTEDFPS "unsupportedfps"
|
||||
|
||||
StreamingPreferences::StreamingPreferences()
|
||||
{
|
||||
@@ -29,16 +33,21 @@ void StreamingPreferences::reload()
|
||||
height = settings.value(SER_HEIGHT, 720).toInt();
|
||||
fps = settings.value(SER_FPS, 60).toInt();
|
||||
bitrateKbps = settings.value(SER_BITRATE, getDefaultBitrate(width, height, fps)).toInt();
|
||||
fullScreen = settings.value(SER_FULLSCREEN, true).toBool();
|
||||
enableVsync = settings.value(SER_VSYNC, true).toBool();
|
||||
gameOptimizations = settings.value(SER_GAMEOPTS, true).toBool();
|
||||
playAudioOnHost = settings.value(SER_HOSTAUDIO, false).toBool();
|
||||
multiController = settings.value(SER_MULTICONT, true).toBool();
|
||||
unsupportedFps = settings.value(SER_UNSUPPORTEDFPS, false).toBool();
|
||||
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
|
||||
static_cast<int>(AudioConfig::AC_AUTO)).toInt());
|
||||
static_cast<int>(AudioConfig::AC_FORCE_STEREO)).toInt());
|
||||
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
|
||||
static_cast<int>(VideoCodecConfig::VCC_AUTO)).toInt());
|
||||
videoDecoderSelection = static_cast<VideoDecoderSelection>(settings.value(SER_VIDEODEC,
|
||||
static_cast<int>(VideoDecoderSelection::VDS_AUTO)).toInt());
|
||||
windowMode = static_cast<WindowMode>(settings.value(SER_WINDOWMODE,
|
||||
// Try to load from the old preference value too
|
||||
static_cast<int>(settings.value(SER_FULLSCREEN, true).toBool() ?
|
||||
WindowMode::WM_FULLSCREEN : WindowMode::WM_WINDOWED)).toInt());
|
||||
}
|
||||
|
||||
void StreamingPreferences::save()
|
||||
@@ -49,13 +58,15 @@ void StreamingPreferences::save()
|
||||
settings.setValue(SER_HEIGHT, height);
|
||||
settings.setValue(SER_FPS, fps);
|
||||
settings.setValue(SER_BITRATE, bitrateKbps);
|
||||
settings.setValue(SER_FULLSCREEN, fullScreen);
|
||||
settings.setValue(SER_VSYNC, enableVsync);
|
||||
settings.setValue(SER_GAMEOPTS, gameOptimizations);
|
||||
settings.setValue(SER_HOSTAUDIO, playAudioOnHost);
|
||||
settings.setValue(SER_MULTICONT, multiController);
|
||||
settings.setValue(SER_UNSUPPORTEDFPS, unsupportedFps);
|
||||
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
|
||||
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
|
||||
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
|
||||
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
|
||||
}
|
||||
|
||||
bool StreamingPreferences::hasAnyHardwareAcceleration()
|
||||
@@ -67,6 +78,11 @@ bool StreamingPreferences::hasAnyHardwareAcceleration()
|
||||
1920, 1080, 60);
|
||||
}
|
||||
|
||||
bool StreamingPreferences::isRunningWayland()
|
||||
{
|
||||
return qgetenv("XDG_SESSION_TYPE") == QByteArray("wayland");
|
||||
}
|
||||
|
||||
int StreamingPreferences::getMaximumStreamingFrameRate()
|
||||
{
|
||||
// Never let the maximum drop below 60 FPS
|
||||
@@ -79,12 +95,26 @@ int StreamingPreferences::getMaximumStreamingFrameRate()
|
||||
return maxFrameRate;
|
||||
}
|
||||
|
||||
for (int i = 0; i < SDL_GetNumVideoDisplays(); i++) {
|
||||
SDL_DisplayMode mode;
|
||||
if (SDL_GetCurrentDisplayMode(i, &mode) == 0) {
|
||||
SDL_DisplayMode mode, bestMode, desktopMode;
|
||||
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
|
||||
// Get the native desktop resolution
|
||||
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
|
||||
|
||||
// Start at desktop mode and work our way up
|
||||
bestMode = desktopMode;
|
||||
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
|
||||
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
|
||||
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
|
||||
if (mode.refresh_rate > bestMode.refresh_rate) {
|
||||
bestMode = mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cap the frame rate at 120 FPS. Past this, the encoders start
|
||||
// to max out and drop frames.
|
||||
maxFrameRate = qMax(maxFrameRate, qMin(120, mode.refresh_rate));
|
||||
maxFrameRate = qMax(maxFrameRate, qMin(120, bestMode.refresh_rate));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,15 +123,76 @@ int StreamingPreferences::getMaximumStreamingFrameRate()
|
||||
return maxFrameRate;
|
||||
}
|
||||
|
||||
QRect StreamingPreferences::getDesktopResolution(int displayIndex)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
|
||||
if (displayIndex >= SDL_GetNumVideoDisplays()) {
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return QRect();
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode;
|
||||
int err = SDL_GetDesktopDisplayMode(displayIndex, &mode);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
if (err == 0) {
|
||||
return QRect(0, 0, mode.w, mode.h);
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDesktopDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
}
|
||||
|
||||
QRect StreamingPreferences::getNativeResolution(int displayIndex)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
|
||||
if (displayIndex >= SDL_GetNumVideoDisplays()) {
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return QRect();
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode;
|
||||
bool success = StreamUtils::getRealDesktopMode(displayIndex, &mode);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
if (success) {
|
||||
return QRect(0, 0, mode.w, mode.h);
|
||||
}
|
||||
else {
|
||||
return QRect();
|
||||
}
|
||||
}
|
||||
|
||||
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
|
||||
{
|
||||
if (width * height <= 1280 * 720) {
|
||||
// This table prefers 16:10 resolutions because they are
|
||||
// only slightly more pixels than the 16:9 equivalents, so
|
||||
// we don't want to bump those 16:10 resolutions up to the
|
||||
// next 16:9 slot.
|
||||
|
||||
// This covers 1280x720 and 1280x800 too
|
||||
if (width * height <= 1366 * 768) {
|
||||
return static_cast<int>(5000 * (fps / 30.0));
|
||||
}
|
||||
else if (width * height <= 1920 * 1080) {
|
||||
else if (width * height <= 1920 * 1200) {
|
||||
return static_cast<int>(10000 * (fps / 30.0));
|
||||
}
|
||||
else if (width * height <= 2560 * 1440) {
|
||||
else if (width * height <= 2560 * 1600) {
|
||||
return static_cast<int>(20000 * (fps / 30.0));
|
||||
}
|
||||
else /* if (width * height <= 3840 * 2160) */ {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QRect>
|
||||
|
||||
class StreamingPreferences : public QObject
|
||||
{
|
||||
@@ -16,8 +17,14 @@ public:
|
||||
|
||||
Q_INVOKABLE static bool hasAnyHardwareAcceleration();
|
||||
|
||||
Q_INVOKABLE static bool isRunningWayland();
|
||||
|
||||
Q_INVOKABLE static int getMaximumStreamingFrameRate();
|
||||
|
||||
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
|
||||
|
||||
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
|
||||
|
||||
void reload();
|
||||
|
||||
enum AudioConfig
|
||||
@@ -45,40 +52,54 @@ public:
|
||||
};
|
||||
Q_ENUM(VideoDecoderSelection)
|
||||
|
||||
enum WindowMode
|
||||
{
|
||||
WM_FULLSCREEN,
|
||||
WM_FULLSCREEN_DESKTOP,
|
||||
WM_WINDOWED
|
||||
};
|
||||
Q_ENUM(WindowMode)
|
||||
|
||||
Q_PROPERTY(int width MEMBER width NOTIFY displayModeChanged)
|
||||
Q_PROPERTY(int height MEMBER height NOTIFY displayModeChanged)
|
||||
Q_PROPERTY(int fps MEMBER fps NOTIFY displayModeChanged)
|
||||
Q_PROPERTY(int bitrateKbps MEMBER bitrateKbps NOTIFY bitrateChanged)
|
||||
Q_PROPERTY(bool fullScreen MEMBER fullScreen NOTIFY fullScreenChanged)
|
||||
Q_PROPERTY(bool enableVsync MEMBER enableVsync NOTIFY enableVsyncChanged)
|
||||
Q_PROPERTY(bool gameOptimizations MEMBER gameOptimizations NOTIFY gameOptimizationsChanged)
|
||||
Q_PROPERTY(bool playAudioOnHost MEMBER playAudioOnHost NOTIFY playAudioOnHostChanged)
|
||||
Q_PROPERTY(bool multiController MEMBER multiController NOTIFY multiControllerChanged)
|
||||
Q_PROPERTY(bool unsupportedFps MEMBER unsupportedFps NOTIFY unsupportedFpsChanged)
|
||||
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
|
||||
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
|
||||
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
|
||||
Q_PROPERTY(WindowMode windowMode MEMBER windowMode NOTIFY windowModeChanged)
|
||||
|
||||
// Directly accessible members for preferences
|
||||
int width;
|
||||
int height;
|
||||
int fps;
|
||||
int bitrateKbps;
|
||||
bool fullScreen;
|
||||
bool enableVsync;
|
||||
bool gameOptimizations;
|
||||
bool playAudioOnHost;
|
||||
bool multiController;
|
||||
bool unsupportedFps;
|
||||
AudioConfig audioConfig;
|
||||
VideoCodecConfig videoCodecConfig;
|
||||
VideoDecoderSelection videoDecoderSelection;
|
||||
WindowMode windowMode;
|
||||
|
||||
signals:
|
||||
void displayModeChanged();
|
||||
void bitrateChanged();
|
||||
void fullScreenChanged();
|
||||
void enableVsyncChanged();
|
||||
void gameOptimizationsChanged();
|
||||
void playAudioOnHostChanged();
|
||||
void multiControllerChanged();
|
||||
void unsupportedFpsChanged();
|
||||
void audioConfigChanged();
|
||||
void videoCodecConfigChanged();
|
||||
void videoDecoderSelectionChanged();
|
||||
void windowModeChanged();
|
||||
};
|
||||
|
||||
|
||||
+62
-6
@@ -70,6 +70,60 @@ Exit:
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool Session::testAudio(int audioConfiguration)
|
||||
{
|
||||
SDL_AudioSpec want, have;
|
||||
SDL_AudioDeviceID dev;
|
||||
bool ret;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio test - SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_zero(want);
|
||||
want.freq = 48000;
|
||||
want.format = AUDIO_S16;
|
||||
want.samples = SAMPLES_PER_FRAME;
|
||||
|
||||
switch (audioConfiguration) {
|
||||
case AUDIO_CONFIGURATION_STEREO:
|
||||
want.channels = 2;
|
||||
break;
|
||||
case AUDIO_CONFIGURATION_51_SURROUND:
|
||||
want.channels = 6;
|
||||
break;
|
||||
default:
|
||||
SDL_assert(false);
|
||||
ret = false;
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
// Test audio device for functionality
|
||||
dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
|
||||
if (dev == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio test - Failed to open audio device: %s",
|
||||
SDL_GetError());
|
||||
ret = false;
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
SDL_CloseAudioDevice(dev);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio test - Successful with %d channels",
|
||||
want.channels);
|
||||
|
||||
ret = true;
|
||||
|
||||
Exit:
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
return ret;
|
||||
}
|
||||
|
||||
int Session::sdlAudioInit(int /* audioConfiguration */,
|
||||
POPUS_MULTISTREAM_CONFIGURATION opusConfig,
|
||||
void* /* arContext */, int /* arFlags */)
|
||||
@@ -82,7 +136,7 @@ int Session::sdlAudioInit(int /* audioConfiguration */,
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
|
||||
SDL_GetError());
|
||||
return AUDIO_CONFIGURATION_STEREO;
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_zero(want);
|
||||
@@ -182,8 +236,13 @@ void Session::sdlAudioDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
Uint32 queuedAudio = qMax((int)SDL_GetQueuedAudioSize(s_AudioDevice) - (int)s_BaselinePendingData, 0);
|
||||
Uint32 framesQueued = queuedAudio / (SAMPLES_PER_FRAME * s_ChannelCount * sizeof(short));
|
||||
|
||||
// We must check this prior to the below checks to ensure we don't
|
||||
// underflow if framesQueued - s_PendingHardDrops < 0.
|
||||
if (framesQueued <= MIN_QUEUED_FRAMES) {
|
||||
s_PendingDrops = s_PendingHardDrops = 0;
|
||||
}
|
||||
// Pend enough drops to get us back to MIN_QUEUED_FRAMES
|
||||
if (framesQueued - s_PendingHardDrops > STOP_THE_WORLD_LIMIT) {
|
||||
else if (framesQueued - s_PendingHardDrops > STOP_THE_WORLD_LIMIT) {
|
||||
s_PendingHardDrops = framesQueued - MIN_QUEUED_FRAMES;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Pending hard drop of %u audio frames",
|
||||
@@ -194,10 +253,7 @@ void Session::sdlAudioDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
}
|
||||
|
||||
// Determine if this frame should be dropped
|
||||
if (framesQueued <= MIN_QUEUED_FRAMES) {
|
||||
s_PendingDrops = s_PendingHardDrops = 0;
|
||||
}
|
||||
else if (s_PendingHardDrops != 0) {
|
||||
if (s_PendingHardDrops != 0) {
|
||||
// Hard drops happen all at once to forcefully
|
||||
// resync with the source.
|
||||
s_PendingHardDrops--;
|
||||
|
||||
+56
-7
@@ -2,6 +2,8 @@
|
||||
#include <SDL.h>
|
||||
#include "streaming/session.hpp"
|
||||
|
||||
#include <QtGlobal>
|
||||
|
||||
#define VK_0 0x30
|
||||
#define VK_A 0x41
|
||||
|
||||
@@ -21,8 +23,12 @@ const int SdlInputHandler::k_ButtonMap[] = {
|
||||
};
|
||||
|
||||
SdlInputHandler::SdlInputHandler(bool multiController)
|
||||
: m_MultiController(multiController)
|
||||
: m_LastMouseMotionTime(0),
|
||||
m_MultiController(multiController)
|
||||
{
|
||||
// Allow gamepad input when the app doesn't have focus
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
|
||||
// We need to reinit this each time, since you only get
|
||||
// an initial set of gamepad arrival events once per init.
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
|
||||
@@ -36,6 +42,10 @@ SdlInputHandler::SdlInputHandler(bool multiController)
|
||||
// Player 1 is always present in non-MC mode
|
||||
m_GamepadMask = 0x1;
|
||||
}
|
||||
else {
|
||||
// Otherwise, detect gamepads on the fly
|
||||
m_GamepadMask = 0;
|
||||
}
|
||||
|
||||
SDL_zero(m_GamepadState);
|
||||
}
|
||||
@@ -153,6 +163,7 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
case SDL_SCANCODE_CLEAR:
|
||||
keyCode = 0x0C;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_ENTER: // FIXME: Is this correct?
|
||||
case SDL_SCANCODE_RETURN:
|
||||
keyCode = 0x0D;
|
||||
break;
|
||||
@@ -230,7 +241,7 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
case SDL_SCANCODE_KP_MINUS:
|
||||
keyCode = 0x6D;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_DECIMAL:
|
||||
case SDL_SCANCODE_KP_PERIOD:
|
||||
keyCode = 0x6E;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_DIVIDE:
|
||||
@@ -284,6 +295,9 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
case SDL_SCANCODE_SEMICOLON:
|
||||
keyCode = 0xBA;
|
||||
break;
|
||||
case SDL_SCANCODE_EQUALS:
|
||||
keyCode = 0xBB;
|
||||
break;
|
||||
case SDL_SCANCODE_COMMA:
|
||||
keyCode = 0xBC;
|
||||
break;
|
||||
@@ -311,6 +325,9 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
case SDL_SCANCODE_APOSTROPHE:
|
||||
keyCode = 0xDE;
|
||||
break;
|
||||
case SDL_SCANCODE_NONUSBACKSLASH:
|
||||
keyCode = 0xE2;
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled button event: %d",
|
||||
@@ -375,10 +392,37 @@ void SdlInputHandler::handleMouseMotionEvent(SDL_MouseMotionEvent* event)
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
short xdelta = (short)event->xrel;
|
||||
short ydelta = (short)event->yrel;
|
||||
|
||||
if (event->xrel != 0 || event->yrel != 0) {
|
||||
LiSendMouseMoveEvent((unsigned short)event->xrel,
|
||||
(unsigned short)event->yrel);
|
||||
// If we're sending more than one motion event per millisecond,
|
||||
// delay for 1 ms to allow batching of mouse move events.
|
||||
Uint32 currentTime = SDL_GetTicks();
|
||||
if (!SDL_TICKS_PASSED(currentTime, m_LastMouseMotionTime + 1)) {
|
||||
SDL_Delay(1);
|
||||
currentTime = SDL_GetTicks();
|
||||
}
|
||||
m_LastMouseMotionTime = currentTime;
|
||||
|
||||
// Pump even if we didn't delay since we might get some extra events
|
||||
SDL_PumpEvents();
|
||||
|
||||
// Batch all of the pending mouse motion events
|
||||
SDL_Event nextEvent;
|
||||
while (SDL_PeepEvents(&nextEvent,
|
||||
1,
|
||||
SDL_GETEVENT,
|
||||
SDL_MOUSEMOTION,
|
||||
SDL_MOUSEMOTION) == 1) {
|
||||
// In theory, these can overflow but in practice
|
||||
// it should be highly unlikely since it would require
|
||||
// moving 64K pixels in 1 ms.
|
||||
xdelta += nextEvent.motion.xrel;
|
||||
ydelta += nextEvent.motion.yrel;
|
||||
}
|
||||
|
||||
if (xdelta != 0 || ydelta != 0) {
|
||||
LiSendMouseMoveEvent(xdelta, ydelta);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -438,13 +482,18 @@ void SdlInputHandler::handleControllerAxisEvent(SDL_ControllerAxisEvent* event)
|
||||
state->lsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
state->lsY = -event->value;
|
||||
// Signed values have one more negative value than
|
||||
// positive value, so inverting the sign on -32768
|
||||
// could actually cause the value to overflow and
|
||||
// wrap around to be negative again. Avoid that by
|
||||
// capping the value at 32767.
|
||||
state->lsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
state->rsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
state->rsY = -event->value;
|
||||
state->rsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||
state->lt = (unsigned char)(event->value * 255UL / 32767);
|
||||
|
||||
@@ -44,6 +44,7 @@ private:
|
||||
|
||||
void sendGamepadState(GamepadState* state);
|
||||
|
||||
Uint32 m_LastMouseMotionTime;
|
||||
bool m_MultiController;
|
||||
int m_GamepadMask;
|
||||
GamepadState m_GamepadState[MAX_GAMEPADS];
|
||||
|
||||
+446
-127
@@ -1,10 +1,17 @@
|
||||
#include "session.hpp"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
#include "utils.h"
|
||||
|
||||
// HACK: Need to call SetThreadExecutionState() because SDL doesn't
|
||||
#ifdef Q_OS_WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_FFMPEG
|
||||
#include "video/ffmpeg.h"
|
||||
#endif
|
||||
@@ -13,15 +20,6 @@
|
||||
#include "video/sl.h"
|
||||
#endif
|
||||
|
||||
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN)
|
||||
// Using full-screen desktop allows us to avoid needing to enable V-sync on Windows
|
||||
// and it also avoids some strange flickering issues on my Win7 test machine
|
||||
// with Intel HD 5500 graphics. It also allows Spaces to work on macOS.
|
||||
#define SDL_OS_FULLSCREEN_FLAG SDL_WINDOW_FULLSCREEN_DESKTOP
|
||||
#else
|
||||
#define SDL_OS_FULLSCREEN_FLAG SDL_WINDOW_FULLSCREEN
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
// Scaling the icon down on Win32 looks dreadful, so render at lower res
|
||||
#define ICON_SIZE 32
|
||||
@@ -81,6 +79,8 @@ void Session::clStageFailed(int stage, long errorCode)
|
||||
|
||||
void Session::clConnectionTerminated(long errorCode)
|
||||
{
|
||||
emit s_ActiveSession->displayLaunchError("Connection terminated");
|
||||
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Connection terminated: %ld",
|
||||
errorCode);
|
||||
@@ -104,13 +104,15 @@ void Session::clLogMessage(const char* format, ...)
|
||||
va_end(ap);
|
||||
}
|
||||
|
||||
#define CALL_INITIALIZE(dec) (dec)->initialize(vds, window, videoFormat, width, height, frameRate, enableVsync)
|
||||
|
||||
bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window, int videoFormat, int width, int height,
|
||||
int frameRate, IVideoDecoder*& chosenDecoder)
|
||||
int frameRate, bool enableVsync, IVideoDecoder*& chosenDecoder)
|
||||
{
|
||||
#ifdef HAVE_SLVIDEO
|
||||
chosenDecoder = new SLVideoDecoder();
|
||||
if (chosenDecoder->initialize(vds, window, videoFormat, width, height, frameRate)) {
|
||||
if (CALL_INITIALIZE(chosenDecoder)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SLVideo video decoder chosen");
|
||||
return true;
|
||||
@@ -125,7 +127,7 @@ bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
|
||||
#ifdef HAVE_FFMPEG
|
||||
chosenDecoder = new FFmpegVideoDecoder();
|
||||
if (chosenDecoder->initialize(vds, window, videoFormat, width, height, frameRate)) {
|
||||
if (CALL_INITIALIZE(chosenDecoder)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"FFmpeg-based video decoder chosen");
|
||||
return true;
|
||||
@@ -138,6 +140,10 @@ bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
}
|
||||
#endif
|
||||
|
||||
#if !defined(HAVE_FFMPEG) && !defined(HAVE_SLVIDEO)
|
||||
#error No video decoding libraries available!
|
||||
#endif
|
||||
|
||||
// If we reach this, we didn't initialize any decoders successfully
|
||||
return false;
|
||||
}
|
||||
@@ -208,7 +214,7 @@ bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelect
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, decoder)) {
|
||||
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, decoder)) {
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
@@ -224,14 +230,57 @@ bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelect
|
||||
return ret;
|
||||
}
|
||||
|
||||
int Session::getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate)
|
||||
{
|
||||
IVideoDecoder* decoder;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
|
||||
if (!window) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, decoder)) {
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
int caps = decoder->getDecoderCapabilities();
|
||||
|
||||
delete decoder;
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
return caps;
|
||||
}
|
||||
|
||||
Session::Session(NvComputer* computer, NvApp& app)
|
||||
: m_Computer(computer),
|
||||
m_App(app),
|
||||
m_Window(nullptr),
|
||||
m_VideoDecoder(nullptr),
|
||||
m_DecoderLock(0),
|
||||
m_NeedsIdr(false)
|
||||
m_NeedsIdr(false),
|
||||
m_AudioDisabled(false),
|
||||
m_DisplayOriginX(0),
|
||||
m_DisplayOriginY(0),
|
||||
m_PendingWindowedTransition(false)
|
||||
{
|
||||
qDebug() << "Server GPU:" << m_Computer->gpuModel;
|
||||
|
||||
LiInitializeVideoCallbacks(&m_VideoCallbacks);
|
||||
m_VideoCallbacks.setup = drSetup;
|
||||
m_VideoCallbacks.submitDecodeUnit = drSubmitDecodeUnit;
|
||||
@@ -240,7 +289,11 @@ Session::Session(NvComputer* computer, NvApp& app)
|
||||
m_VideoCallbacks.capabilities |= CAPABILITY_DIRECT_SUBMIT;
|
||||
|
||||
// Slice up to 4 times for parallel decode, once slice per core
|
||||
m_VideoCallbacks.capabilities |= CAPABILITY_SLICES_PER_FRAME(qMin(MAX_SLICES, SDL_GetCPUCount()));
|
||||
int slices = qMin(MAX_SLICES, SDL_GetCPUCount());
|
||||
m_VideoCallbacks.capabilities |= CAPABILITY_SLICES_PER_FRAME(slices);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Encoder configured for %d slices per frame",
|
||||
slices);
|
||||
|
||||
LiInitializeStreamConfiguration(&m_StreamConfig);
|
||||
m_StreamConfig.width = m_Preferences.width;
|
||||
@@ -248,6 +301,11 @@ Session::Session(NvComputer* computer, NvApp& app)
|
||||
m_StreamConfig.fps = m_Preferences.fps;
|
||||
m_StreamConfig.bitrate = m_Preferences.bitrateKbps;
|
||||
m_StreamConfig.hevcBitratePercentageMultiplier = 75;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Video bitrate: %d kbps",
|
||||
m_StreamConfig.bitrate);
|
||||
|
||||
RAND_bytes(reinterpret_cast<unsigned char*>(m_StreamConfig.remoteInputAesKey),
|
||||
sizeof(m_StreamConfig.remoteInputAesKey));
|
||||
|
||||
@@ -282,6 +340,16 @@ Session::Session(NvComputer* computer, NvApp& app)
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps);
|
||||
|
||||
// Oddly enough, the H.264 encoder on my GTX 1080 is actually more
|
||||
// performant than the HEVC encoder (especially because split frame encode
|
||||
// is disabled for HEVC by moonlight-common-c). Use H.264 for 1440p 100 FPS and above.
|
||||
if (m_StreamConfig.width * m_StreamConfig.height * m_StreamConfig.fps >= 2560 * 1440 * 100) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Preferring H.264 for higher performance");
|
||||
m_StreamConfig.supportsHevc = false;
|
||||
}
|
||||
|
||||
m_StreamConfig.enableHdr = false;
|
||||
break;
|
||||
case StreamingPreferences::VCC_FORCE_H264:
|
||||
@@ -311,12 +379,51 @@ Session::Session(NvComputer* computer, NvApp& app)
|
||||
else {
|
||||
m_StreamConfig.packetSize = 1024;
|
||||
}
|
||||
|
||||
switch (m_Preferences.windowMode)
|
||||
{
|
||||
case StreamingPreferences::WM_FULLSCREEN_DESKTOP:
|
||||
m_FullScreenFlag = SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
break;
|
||||
case StreamingPreferences::WM_FULLSCREEN:
|
||||
default:
|
||||
m_FullScreenFlag = SDL_WINDOW_FULLSCREEN;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Session::emitLaunchWarning(QString text)
|
||||
{
|
||||
// Emit the warning to the UI
|
||||
emit displayLaunchWarning(text);
|
||||
|
||||
// Wait a little bit so the user can actually read what we just said.
|
||||
// This wait is a little longer than the actual toast timeout (3 seconds)
|
||||
// to allow it to transition off the screen before continuing.
|
||||
uint32_t start = SDL_GetTicks();
|
||||
while (!SDL_TICKS_PASSED(SDL_GetTicks(), start + 3500)) {
|
||||
// Pump the UI loop while we wait
|
||||
SDL_Delay(5);
|
||||
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
||||
}
|
||||
}
|
||||
|
||||
bool Session::validateLaunch()
|
||||
{
|
||||
QStringList warningList;
|
||||
|
||||
if (m_Preferences.videoDecoderSelection == StreamingPreferences::VDS_FORCE_SOFTWARE) {
|
||||
emitLaunchWarning("Your settings selection to force software decoding may cause poor streaming performance.");
|
||||
}
|
||||
|
||||
if (m_Preferences.unsupportedFps && m_StreamConfig.fps > 60) {
|
||||
emitLaunchWarning("Using unsupported FPS options may cause stuttering or lag.");
|
||||
|
||||
if (m_Preferences.enableVsync) {
|
||||
emitLaunchWarning("V-sync will be disabled when streaming at a higher frame rate than the display.");
|
||||
}
|
||||
}
|
||||
|
||||
if (m_StreamConfig.supportsHevc) {
|
||||
bool hevcForced = m_Preferences.videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC ||
|
||||
m_Preferences.videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC_HDR;
|
||||
@@ -325,22 +432,26 @@ bool Session::validateLaunch()
|
||||
VIDEO_FORMAT_H265,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps)) {
|
||||
// NOTE: HEVC currently uses only 1 slice regardless of what
|
||||
// we provide in CAPABILITY_SLICES_PER_FRAME(), so we should
|
||||
// never use it for software decoding (unless common-c starts
|
||||
// respecting it for HEVC).
|
||||
m_StreamConfig.supportsHevc = false;
|
||||
|
||||
m_StreamConfig.fps) &&
|
||||
m_Preferences.videoDecoderSelection == StreamingPreferences::VDS_AUTO) {
|
||||
if (hevcForced) {
|
||||
emit displayLaunchWarning("This PC's GPU doesn't support HEVC decoding.");
|
||||
emitLaunchWarning("Using software decoding due to your selection to force HEVC without GPU support. This may cause poor streaming performance.");
|
||||
}
|
||||
else {
|
||||
emitLaunchWarning("This PC's GPU doesn't support HEVC decoding.");
|
||||
m_StreamConfig.supportsHevc = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (hevcForced) {
|
||||
if (m_Computer->maxLumaPixelsHEVC == 0) {
|
||||
emit displayLaunchWarning("Your host PC GPU doesn't support HEVC. "
|
||||
"A GeForce GTX 900-series (Maxwell) or later GPU is required for HEVC streaming.");
|
||||
emitLaunchWarning("Your host PC GPU doesn't support HEVC. "
|
||||
"A GeForce GTX 900-series (Maxwell) or later GPU is required for HEVC streaming.");
|
||||
|
||||
// Moonlight-common-c will handle this case already, but we want
|
||||
// to set this explicitly here so we can do our hardware acceleration
|
||||
// check below.
|
||||
m_StreamConfig.supportsHevc = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -351,19 +462,19 @@ bool Session::validateLaunch()
|
||||
|
||||
// Check that the app supports HDR
|
||||
if (!m_App.hdrSupported) {
|
||||
emit displayLaunchWarning(m_App.name + " doesn't support HDR10.");
|
||||
emitLaunchWarning(m_App.name + " doesn't support HDR10.");
|
||||
}
|
||||
// Check that the server GPU supports HDR
|
||||
else if (!(m_Computer->serverCodecModeSupport & 0x200)) {
|
||||
emit displayLaunchWarning("Your host PC GPU doesn't support HDR streaming. "
|
||||
"A GeForce GTX 1000-series (Pascal) or later GPU is required for HDR streaming.");
|
||||
emitLaunchWarning("Your host PC GPU doesn't support HDR streaming. "
|
||||
"A GeForce GTX 1000-series (Pascal) or later GPU is required for HDR streaming.");
|
||||
}
|
||||
else if (!isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265_MAIN10,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps)) {
|
||||
emit displayLaunchWarning("This PC's GPU doesn't support HEVC Main10 decoding for HDR streaming.");
|
||||
emitLaunchWarning("This PC's GPU doesn't support HEVC Main10 decoding for HDR streaming.");
|
||||
}
|
||||
else {
|
||||
// TODO: Also validate display capabilites
|
||||
@@ -376,7 +487,7 @@ bool Session::validateLaunch()
|
||||
if (m_StreamConfig.width >= 3840) {
|
||||
// Only allow 4K on GFE 3.x+
|
||||
if (m_Computer->gfeVersion.isNull() || m_Computer->gfeVersion.startsWith("2.")) {
|
||||
emit displayLaunchWarning("GeForce Experience 3.0 or higher is required for 4K streaming.");
|
||||
emitLaunchWarning("GeForce Experience 3.0 or higher is required for 4K streaming.");
|
||||
|
||||
m_StreamConfig.width = 1920;
|
||||
m_StreamConfig.height = 1080;
|
||||
@@ -384,15 +495,44 @@ bool Session::validateLaunch()
|
||||
// This list is sorted from least to greatest
|
||||
else if (m_Computer->displayModes.last().width < 3840 ||
|
||||
(m_Computer->displayModes.last().refreshRate < 60 && m_StreamConfig.fps >= 60)) {
|
||||
emit displayLaunchWarning("Your host PC GPU doesn't support 4K streaming. "
|
||||
"A GeForce GTX 900-series (Maxwell) or later GPU is required for 4K streaming.");
|
||||
emitLaunchWarning("Your host PC GPU doesn't support 4K streaming. "
|
||||
"A GeForce GTX 900-series (Maxwell) or later GPU is required for 4K streaming.");
|
||||
|
||||
m_StreamConfig.width = 1920;
|
||||
m_StreamConfig.height = 1080;
|
||||
}
|
||||
}
|
||||
|
||||
// Always allow the launch to proceed for now
|
||||
// Test that audio hardware is functional
|
||||
m_AudioDisabled = !testAudio(m_StreamConfig.audioConfiguration);
|
||||
if (m_AudioDisabled) {
|
||||
emitLaunchWarning("Failed to open audio device. Audio will be unavailable during this session.");
|
||||
}
|
||||
|
||||
if (m_Preferences.videoDecoderSelection == StreamingPreferences::VDS_FORCE_HARDWARE &&
|
||||
!isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
|
||||
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps)) {
|
||||
if (m_Preferences.videoCodecConfig == StreamingPreferences::VCC_AUTO) {
|
||||
emit displayLaunchError("Your selection to force hardware decoding cannot be satisfied due to missing hardware decoding support on this PC's GPU.");
|
||||
}
|
||||
else {
|
||||
emit displayLaunchError("Your codec selection and force hardware decoding setting are not compatible. This PC's GPU lacks support for decoding your chosen codec.");
|
||||
}
|
||||
|
||||
// Fail the launch, because we won't manage to get a decoder for the actual stream
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add the capability flags from the chosen decoder/renderer
|
||||
m_VideoCallbacks.capabilities |= getDecoderCapabilities(m_Preferences.videoDecoderSelection,
|
||||
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -410,105 +550,157 @@ class DeferredSessionCleanupTask : public QRunnable
|
||||
}
|
||||
};
|
||||
|
||||
void Session::getWindowDimensions(bool fullScreen,
|
||||
int& x, int& y,
|
||||
void Session::getWindowDimensions(int& x, int& y,
|
||||
int& width, int& height)
|
||||
{
|
||||
int displayIndex = 0;
|
||||
|
||||
if (m_Window != nullptr) {
|
||||
displayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
||||
if (displayIndex < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowDisplayIndex() failed: %s",
|
||||
SDL_GetError());
|
||||
|
||||
// Assume display 0
|
||||
displayIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (fullScreen) {
|
||||
SDL_DisplayMode currentMode;
|
||||
|
||||
if (SDL_GetCurrentDisplayMode(displayIndex, ¤tMode) == 0) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using current display mode: %dx%dx%d",
|
||||
currentMode.w, currentMode.h, currentMode.refresh_rate);
|
||||
width = currentMode.w;
|
||||
height = currentMode.h;
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to get current display mode: %s",
|
||||
SDL_GetError());
|
||||
width = m_StreamConfig.width;
|
||||
height = m_StreamConfig.height;
|
||||
}
|
||||
|
||||
// Full-screen modes always start at the origin
|
||||
x = y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex);
|
||||
SDL_assert(displayIndex >= 0);
|
||||
}
|
||||
// Create our window on the same display that Qt's UI
|
||||
// was being displayed on.
|
||||
else {
|
||||
SDL_Rect usableBounds;
|
||||
if (SDL_GetDisplayUsableBounds(displayIndex, &usableBounds) == 0) {
|
||||
width = usableBounds.w;
|
||||
height = usableBounds.h;
|
||||
x = usableBounds.x;
|
||||
y = usableBounds.y;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Qt UI screen is at (%d,%d)",
|
||||
m_DisplayOriginX, m_DisplayOriginY);
|
||||
for (int i = 0; i < SDL_GetNumVideoDisplays(); i++) {
|
||||
SDL_Rect displayBounds;
|
||||
|
||||
if (m_Window != nullptr) {
|
||||
int top, left, bottom, right;
|
||||
|
||||
if (SDL_GetWindowBordersSize(m_Window, &top, &left, &bottom, &right) < 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to get window border size");
|
||||
return;
|
||||
if (SDL_GetDisplayBounds(i, &displayBounds) == 0) {
|
||||
if (displayBounds.x == m_DisplayOriginX &&
|
||||
displayBounds.y == m_DisplayOriginY) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL found matching display %d",
|
||||
i);
|
||||
displayIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDisplayBounds(%d) failed: %s",
|
||||
i, SDL_GetError());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
x += left;
|
||||
y += top;
|
||||
SDL_Rect usableBounds;
|
||||
if (SDL_GetDisplayUsableBounds(displayIndex, &usableBounds) == 0) {
|
||||
width = usableBounds.w;
|
||||
height = usableBounds.h;
|
||||
|
||||
if (m_Window != nullptr) {
|
||||
int top, left, bottom, right;
|
||||
|
||||
if (SDL_GetWindowBordersSize(m_Window, &top, &left, &bottom, &right) == 0) {
|
||||
width -= left + right;
|
||||
height -= top + bottom;
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDisplayUsableBounds() failed: %s",
|
||||
SDL_GetError());
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to get window border size: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
width = m_StreamConfig.width;
|
||||
height = m_StreamConfig.height;
|
||||
x = y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex);
|
||||
// If the stream window can fit within the usable drawing area with 1:1
|
||||
// scaling, do that rather than filling the screen.
|
||||
if (m_StreamConfig.width < width && m_StreamConfig.height < height) {
|
||||
width = m_StreamConfig.width;
|
||||
height = m_StreamConfig.height;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDisplayUsableBounds() failed: %s",
|
||||
SDL_GetError());
|
||||
|
||||
width = m_StreamConfig.width;
|
||||
height = m_StreamConfig.height;
|
||||
}
|
||||
|
||||
x = y = SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex);
|
||||
}
|
||||
|
||||
void Session::updateOptimalWindowDisplayMode()
|
||||
{
|
||||
SDL_DisplayMode desktopMode, bestMode, mode;
|
||||
int displayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
||||
|
||||
// Try the current display mode first. On macOS, this will be the normal
|
||||
// scaled desktop resolution setting.
|
||||
if (SDL_GetDesktopDisplayMode(displayIndex, &desktopMode) == 0) {
|
||||
// If this doesn't fit the selected resolution, use the native
|
||||
// resolution of the panel (unscaled).
|
||||
if (desktopMode.w < m_ActiveVideoWidth || desktopMode.h < m_ActiveVideoHeight) {
|
||||
if (!StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDesktopDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
// Start with the native desktop resolution and try to find
|
||||
// the highest refresh rate that our stream FPS evenly divides.
|
||||
bestMode = desktopMode;
|
||||
bestMode.refresh_rate = 0;
|
||||
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
|
||||
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
|
||||
if (mode.w == desktopMode.w && mode.h == desktopMode.h &&
|
||||
mode.refresh_rate % m_StreamConfig.fps == 0) {
|
||||
if (mode.refresh_rate > bestMode.refresh_rate) {
|
||||
bestMode = mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bestMode.refresh_rate == 0) {
|
||||
// We may find no match if the user has moved a 120 FPS
|
||||
// stream onto a 60 Hz monitor (since no refresh rate can
|
||||
// divide our FPS setting). We'll stick to the default in
|
||||
// this case.
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No matching refresh rate found; using desktop mode");
|
||||
bestMode = desktopMode;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Chosen best display mode: %dx%dx%d",
|
||||
bestMode.w, bestMode.h, bestMode.refresh_rate);
|
||||
|
||||
SDL_SetWindowDisplayMode(m_Window, &bestMode);
|
||||
}
|
||||
|
||||
void Session::toggleFullscreen()
|
||||
{
|
||||
bool fullScreen = !(SDL_GetWindowFlags(m_Window) & SDL_OS_FULLSCREEN_FLAG);
|
||||
|
||||
int x, y, width, height;
|
||||
|
||||
// If we're leaving full screen, toggle out before setting our size and position
|
||||
// that way we have accurate display size metrics (not the size our stream changed it to).
|
||||
if (!fullScreen) {
|
||||
SDL_SetWindowFullscreen(m_Window, 0);
|
||||
}
|
||||
|
||||
getWindowDimensions(fullScreen, x, y, width, height);
|
||||
|
||||
SDL_SetWindowPosition(m_Window, x, y);
|
||||
SDL_SetWindowSize(m_Window, width, height);
|
||||
bool fullScreen = !(SDL_GetWindowFlags(m_Window) & m_FullScreenFlag);
|
||||
|
||||
if (fullScreen) {
|
||||
SDL_SetWindowFullscreen(m_Window, SDL_OS_FULLSCREEN_FLAG);
|
||||
SDL_SetWindowResizable(m_Window, SDL_FALSE);
|
||||
SDL_SetWindowFullscreen(m_Window, m_FullScreenFlag);
|
||||
}
|
||||
else {
|
||||
SDL_SetWindowFullscreen(m_Window, 0);
|
||||
SDL_SetWindowResizable(m_Window, SDL_TRUE);
|
||||
|
||||
// Reposition the window when the resize is complete
|
||||
m_PendingWindowedTransition = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Session::exec()
|
||||
void Session::exec(int displayOriginX, int displayOriginY)
|
||||
{
|
||||
m_DisplayOriginX = displayOriginX;
|
||||
m_DisplayOriginY = displayOriginY;
|
||||
|
||||
// Check for validation errors/warnings and emit
|
||||
// signals for them, if appropriate
|
||||
if (!validateLaunch()) {
|
||||
@@ -533,6 +725,18 @@ void Session::exec()
|
||||
Q_ASSERT(m_Computer->currentGameId == 0 ||
|
||||
m_Computer->currentGameId == m_App.id);
|
||||
|
||||
bool enableGameOptimizations = false;
|
||||
for (const NvDisplayMode &mode : m_Computer->displayModes) {
|
||||
if (mode.width == m_StreamConfig.width &&
|
||||
mode.height == m_StreamConfig.height) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Found host supported resolution: %dx%d",
|
||||
mode.width, mode.height);
|
||||
enableGameOptimizations = prefs.gameOptimizations;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
NvHTTP http(m_Computer->activeAddress);
|
||||
if (m_Computer->currentGameId != 0) {
|
||||
@@ -540,7 +744,7 @@ void Session::exec()
|
||||
}
|
||||
else {
|
||||
http.launchApp(m_App.id, &m_StreamConfig,
|
||||
prefs.gameOptimizations,
|
||||
enableGameOptimizations,
|
||||
prefs.playAudioOnHost,
|
||||
inputHandler.getAttachedGamepadMask());
|
||||
}
|
||||
@@ -577,13 +781,14 @@ void Session::exec()
|
||||
}
|
||||
|
||||
int err = LiStartConnection(&hostInfo, &m_StreamConfig, &k_ConnCallbacks,
|
||||
&m_VideoCallbacks, &k_AudioCallbacks,
|
||||
&m_VideoCallbacks,
|
||||
m_AudioDisabled ? nullptr : &k_AudioCallbacks,
|
||||
NULL, 0, NULL, 0);
|
||||
if (err != 0) {
|
||||
// We already displayed an error dialog in the stage failure
|
||||
// listener.
|
||||
s_ActiveSessionSemaphore.release();
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
s_ActiveSessionSemaphore.release();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -592,33 +797,44 @@ void Session::exec()
|
||||
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
||||
|
||||
int x, y, width, height;
|
||||
getWindowDimensions(m_Preferences.fullScreen,
|
||||
x, y, width, height);
|
||||
getWindowDimensions(x, y, width, height);
|
||||
|
||||
m_Window = SDL_CreateWindow("Moonlight",
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
m_Preferences.fullScreen ?
|
||||
SDL_OS_FULLSCREEN_FLAG : 0);
|
||||
SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
if (!m_Window) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_CreateWindow() failed: %s",
|
||||
SDL_GetError());
|
||||
s_ActiveSessionSemaphore.release();
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
s_ActiveSessionSemaphore.release();
|
||||
return;
|
||||
}
|
||||
|
||||
// For non-full screen windows, call getWindowDimensions()
|
||||
// again after creating a window to allow it to account
|
||||
// for window chrome size.
|
||||
if (!m_Preferences.fullScreen) {
|
||||
getWindowDimensions(false, x, y, width, height);
|
||||
if (m_Preferences.windowMode == StreamingPreferences::WM_WINDOWED) {
|
||||
getWindowDimensions(x, y, width, height);
|
||||
|
||||
SDL_SetWindowPosition(m_Window, x, y);
|
||||
// We must set the size before the position because centering
|
||||
// won't work unless it knows the final size of the window.
|
||||
SDL_SetWindowSize(m_Window, width, height);
|
||||
SDL_SetWindowPosition(m_Window, x, y);
|
||||
|
||||
// Passing SDL_WINDOW_RESIZABLE to set this during window
|
||||
// creation causes our window to be full screen for some reason
|
||||
SDL_SetWindowResizable(m_Window, SDL_TRUE);
|
||||
}
|
||||
else {
|
||||
// Update the window display mode based on our current monitor
|
||||
updateOptimalWindowDisplayMode();
|
||||
|
||||
// Enter full screen
|
||||
SDL_SetWindowFullscreen(m_Window, m_FullScreenFlag);
|
||||
}
|
||||
|
||||
QSvgRenderer svgIconRenderer(QString(":/res/moonlight.svg"));
|
||||
@@ -644,7 +860,9 @@ void Session::exec()
|
||||
// Capture the mouse by default on release builds only.
|
||||
// This prevents the mouse from becoming trapped inside
|
||||
// Moonlight when it's halted at a debug break.
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
if (m_Preferences.windowMode != StreamingPreferences::WM_WINDOWED) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Stop text input. SDL enables it by default
|
||||
@@ -656,6 +874,17 @@ void Session::exec()
|
||||
// Disable the screen saver
|
||||
SDL_DisableScreenSaver();
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
// HACK: SDL doesn't call this, so we must do so to disable the
|
||||
// screensaver when we're in windowed mode. DirectX will disable
|
||||
// it for us when we're in full-screen exclusive mode.
|
||||
SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
|
||||
#endif
|
||||
|
||||
// Set timer resolution to 1 ms on Windows for greater
|
||||
// sleep precision and more accurate callback timing.
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1");
|
||||
|
||||
// Raise the priority of the main thread, since it handles
|
||||
// time-sensitive video rendering
|
||||
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
|
||||
@@ -664,6 +893,8 @@ void Session::exec()
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
int currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
||||
|
||||
// Hijack this thread to be the SDL main thread. We have to do this
|
||||
// because we want to suspend all Qt processing until the stream is over.
|
||||
SDL_Event event;
|
||||
@@ -702,31 +933,113 @@ void Session::exec()
|
||||
}
|
||||
|
||||
case SDL_WINDOWEVENT:
|
||||
// Capture mouse cursor when user actives the window by clicking on
|
||||
// window's client area (borders and title bar excluded).
|
||||
// Without this you would have to click the window twice (once to
|
||||
// activate it, second time to enable capture). With this you need to
|
||||
// click it only once.
|
||||
// On Linux, the button press event is delivered after the focus gain
|
||||
// so this is not neccessary (and leads to a click sent to the host
|
||||
// when focusing the window by clicking).
|
||||
// By excluding window's borders and title bar out, lets user still
|
||||
// interact with them without mouse capture kicking in.
|
||||
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN)
|
||||
if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
|
||||
int mouseX, mouseY;
|
||||
Uint32 mouseState = SDL_GetGlobalMouseState(&mouseX, &mouseY);
|
||||
if (mouseState & SDL_BUTTON(SDL_BUTTON_LEFT)) {
|
||||
int x, y, width, height;
|
||||
SDL_GetWindowPosition(m_Window, &x, &y);
|
||||
SDL_GetWindowSize(m_Window, &width, &height);
|
||||
if (mouseX > x && mouseX < x+width && mouseY > y && mouseY < y+height) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Release mouse cursor when another window is activated (e.g. by using ALT+TAB).
|
||||
// This lets user to interact with our window's title bar and with the buttons in it.
|
||||
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
}
|
||||
|
||||
// We want to recreate the decoder for resizes (full-screen toggles) and the initial shown event.
|
||||
// We use SDL_WINDOWEVENT_SIZE_CHANGED rather than SDL_WINDOWEVENT_RESIZED because the latter doesn't
|
||||
// seem to fire when switching from windowed to full-screen on X11.
|
||||
if (event.window.event != SDL_WINDOWEVENT_SIZE_CHANGED && event.window.event != SDL_WINDOWEVENT_SHOWN) {
|
||||
break;
|
||||
// Check that the window display hasn't changed. If it has, we want
|
||||
// to recreate the decoder to allow it to adapt to the new display.
|
||||
// This will allow Pacer to pull the new display refresh rate.
|
||||
if (SDL_GetWindowDisplayIndex(m_Window) == currentDisplayIndex) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Complete any repositioning that was deferred until
|
||||
// the resize from full-screen to windowed had completed.
|
||||
// If we try to do this immediately, the resize won't take effect
|
||||
// properly on Windows.
|
||||
if (m_PendingWindowedTransition) {
|
||||
m_PendingWindowedTransition = false;
|
||||
|
||||
int x, y, width, height;
|
||||
getWindowDimensions(x, y, width, height);
|
||||
|
||||
SDL_SetWindowSize(m_Window, width, height);
|
||||
SDL_SetWindowPosition(m_Window, x, y);
|
||||
}
|
||||
|
||||
// Fall through
|
||||
case SDL_RENDER_DEVICE_RESET:
|
||||
case SDL_RENDER_TARGETS_RESET:
|
||||
|
||||
SDL_AtomicLock(&m_DecoderLock);
|
||||
|
||||
// Destroy the old decoder
|
||||
delete m_VideoDecoder;
|
||||
|
||||
// Chose a new decoder (hopefully the same one, but possibly
|
||||
// not if a GPU was removed or something).
|
||||
if (!chooseDecoder(m_Preferences.videoDecoderSelection,
|
||||
m_Window, m_ActiveVideoFormat, m_ActiveVideoWidth,
|
||||
m_ActiveVideoHeight, m_ActiveVideoFrameRate,
|
||||
s_ActiveSession->m_VideoDecoder)) {
|
||||
SDL_AtomicUnlock(&m_DecoderLock);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to recreate decoder after reset");
|
||||
goto DispatchDeferredCleanup;
|
||||
// Flush any other pending window events that could
|
||||
// send us back here immediately
|
||||
SDL_PumpEvents();
|
||||
SDL_FlushEvent(SDL_WINDOWEVENT);
|
||||
|
||||
// Update the window display mode based on our current monitor
|
||||
currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
||||
updateOptimalWindowDisplayMode();
|
||||
|
||||
// Now that the old decoder is dead, flush any events it may
|
||||
// have queued to reset itself (if this reset was the result
|
||||
// of state loss).
|
||||
SDL_PumpEvents();
|
||||
SDL_FlushEvent(SDL_RENDER_DEVICE_RESET);
|
||||
SDL_FlushEvent(SDL_RENDER_TARGETS_RESET);
|
||||
|
||||
{
|
||||
// If the stream exceeds the display refresh rate (plus some slack),
|
||||
// forcefully disable V-sync to allow the stream to render faster
|
||||
// than the display.
|
||||
int displayHz = StreamUtils::getDisplayRefreshRate(m_Window);
|
||||
bool enableVsync = m_Preferences.enableVsync;
|
||||
if (displayHz + 5 < m_StreamConfig.fps) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Disabling V-sync because refresh rate limit exceeded");
|
||||
enableVsync = false;
|
||||
}
|
||||
|
||||
// Choose a new decoder (hopefully the same one, but possibly
|
||||
// not if a GPU was removed or something).
|
||||
if (!chooseDecoder(m_Preferences.videoDecoderSelection,
|
||||
m_Window, m_ActiveVideoFormat, m_ActiveVideoWidth,
|
||||
m_ActiveVideoHeight, m_ActiveVideoFrameRate,
|
||||
enableVsync,
|
||||
s_ActiveSession->m_VideoDecoder)) {
|
||||
SDL_AtomicUnlock(&m_DecoderLock);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to recreate decoder after reset");
|
||||
emit displayLaunchError("Unable to initialize video decoder. Please check your streaming settings and try again.");
|
||||
goto DispatchDeferredCleanup;
|
||||
}
|
||||
}
|
||||
|
||||
// Request an IDR frame to complete the reset
|
||||
@@ -768,10 +1081,16 @@ void Session::exec()
|
||||
SDL_GetError());
|
||||
|
||||
DispatchDeferredCleanup:
|
||||
#ifdef Q_OS_WIN32
|
||||
// HACK: See comment above
|
||||
SetThreadExecutionState(ES_CONTINUOUS);
|
||||
#endif
|
||||
|
||||
// Uncapture the mouse and hide the window immediately,
|
||||
// so we can return to the Qt GUI ASAP.
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
SDL_EnableScreenSaver();
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
// Destroy the decoder, since this must be done on the main thread
|
||||
SDL_AtomicLock(&m_DecoderLock);
|
||||
|
||||
@@ -19,12 +19,16 @@ class Session : public QObject
|
||||
public:
|
||||
explicit Session(NvComputer* computer, NvApp& app);
|
||||
|
||||
Q_INVOKABLE void exec();
|
||||
Q_INVOKABLE void exec(int displayOriginX, int displayOriginY);
|
||||
|
||||
static
|
||||
bool isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate);
|
||||
|
||||
static
|
||||
int getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate);
|
||||
|
||||
signals:
|
||||
void stageStarting(QString stage);
|
||||
|
||||
@@ -39,20 +43,25 @@ signals:
|
||||
private:
|
||||
bool validateLaunch();
|
||||
|
||||
void emitLaunchWarning(QString text);
|
||||
|
||||
int getDecoderCapabilities();
|
||||
|
||||
int sdlDetermineAudioConfiguration();
|
||||
|
||||
void getWindowDimensions(bool fullScreen,
|
||||
int& x, int& y,
|
||||
bool testAudio(int audioConfiguration);
|
||||
|
||||
void getWindowDimensions(int& x, int& y,
|
||||
int& width, int& height);
|
||||
|
||||
void toggleFullscreen();
|
||||
|
||||
void updateOptimalWindowDisplayMode();
|
||||
|
||||
static
|
||||
bool chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window, int videoFormat, int width, int height,
|
||||
int frameRate, IVideoDecoder*& chosenDecoder);
|
||||
int frameRate, bool enableVsync, IVideoDecoder*& chosenDecoder);
|
||||
|
||||
static
|
||||
void clStageStarting(int stage);
|
||||
@@ -101,6 +110,11 @@ private:
|
||||
IVideoDecoder* m_VideoDecoder;
|
||||
SDL_SpinLock m_DecoderLock;
|
||||
bool m_NeedsIdr;
|
||||
bool m_AudioDisabled;
|
||||
Uint32 m_FullScreenFlag;
|
||||
int m_DisplayOriginX;
|
||||
int m_DisplayOriginY;
|
||||
bool m_PendingWindowedTransition;
|
||||
|
||||
int m_ActiveVideoFormat;
|
||||
int m_ActiveVideoWidth;
|
||||
|
||||
@@ -0,0 +1,127 @@
|
||||
#include "streamutils.h"
|
||||
|
||||
#include <Qt>
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
#endif
|
||||
|
||||
void StreamUtils::scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst)
|
||||
{
|
||||
int dstH = dst->w * src->h / src->w;
|
||||
int dstW = dst->h * src->w / src->h;
|
||||
|
||||
if (dstH > dst->h) {
|
||||
dst->y = 0;
|
||||
dst->x = (dst->w - dstW) / 2;
|
||||
dst->w = dstW;
|
||||
SDL_assert(dst->w * src->h / src->w <= dst->h);
|
||||
}
|
||||
else {
|
||||
dst->x = 0;
|
||||
dst->y = (dst->h - dstH) / 2;
|
||||
dst->h = dstH;
|
||||
SDL_assert(dst->h * src->w / src->h <= dst->w);
|
||||
}
|
||||
}
|
||||
|
||||
int StreamUtils::getDisplayRefreshRate(SDL_Window* window)
|
||||
{
|
||||
int displayIndex = SDL_GetWindowDisplayIndex(window);
|
||||
if (displayIndex < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to get current display: %s",
|
||||
SDL_GetError());
|
||||
|
||||
// Assume display 0 if it fails
|
||||
displayIndex = 0;
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode;
|
||||
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
|
||||
// Use the window display mode for full-screen exclusive mode
|
||||
if (SDL_GetWindowDisplayMode(window, &mode) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
|
||||
// Assume 60 Hz
|
||||
return 60;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Use the current display mode for windowed and borderless
|
||||
if (SDL_GetCurrentDisplayMode(displayIndex, &mode) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetCurrentDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
|
||||
// Assume 60 Hz
|
||||
return 60;
|
||||
}
|
||||
}
|
||||
|
||||
// May be zero if undefined
|
||||
if (mode.refresh_rate == 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Refresh rate unknown; assuming 60 Hz");
|
||||
mode.refresh_rate = 60;
|
||||
}
|
||||
|
||||
return mode.refresh_rate;
|
||||
}
|
||||
|
||||
bool StreamUtils::getRealDesktopMode(int displayIndex, SDL_DisplayMode* mode)
|
||||
{
|
||||
#ifdef Q_OS_DARWIN
|
||||
#define MAX_DISPLAYS 16
|
||||
CGDirectDisplayID displayIds[MAX_DISPLAYS];
|
||||
uint32_t displayCount = 0;
|
||||
CGGetActiveDisplayList(MAX_DISPLAYS, displayIds, &displayCount);
|
||||
if (displayIndex >= displayCount) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Too many displays: %d vs %d",
|
||||
displayIndex, displayCount);
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_zerop(mode);
|
||||
|
||||
// Retina displays have non-native resolutions both below and above (!) their
|
||||
// native resolution, so it's impossible for us to figure out what's actually
|
||||
// native on macOS using the SDL API alone. We'll talk to CoreGraphics to
|
||||
// find the correct resolution and match it in our SDL list.
|
||||
CFArrayRef modeList = CGDisplayCopyAllDisplayModes(displayIds[displayIndex], nullptr);
|
||||
CFIndex count = CFArrayGetCount(modeList);
|
||||
for (CFIndex i = 0; i < count; i++) {
|
||||
auto cgMode = (CGDisplayModeRef)(CFArrayGetValueAtIndex(modeList, i));
|
||||
if ((CGDisplayModeGetIOFlags(cgMode) & kDisplayModeNativeFlag) != 0) {
|
||||
mode->w = static_cast<int>(CGDisplayModeGetWidth(cgMode));
|
||||
mode->h = static_cast<int>(CGDisplayModeGetHeight(cgMode));
|
||||
break;
|
||||
}
|
||||
}
|
||||
CFRelease(modeList);
|
||||
|
||||
// Now find the SDL mode that matches the CG native mode
|
||||
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
|
||||
SDL_DisplayMode thisMode;
|
||||
if (SDL_GetDisplayMode(displayIndex, i, &thisMode) == 0) {
|
||||
if (thisMode.w == mode->w && thisMode.h == mode->h &&
|
||||
thisMode.refresh_rate >= mode->refresh_rate) {
|
||||
*mode = thisMode;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (SDL_GetDesktopDisplayMode(displayIndex, mode) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDesktopDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
class StreamUtils
|
||||
{
|
||||
public:
|
||||
static
|
||||
void scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst);
|
||||
|
||||
static
|
||||
bool getRealDesktopMode(int displayIndex, SDL_DisplayMode* mode);
|
||||
|
||||
static
|
||||
int getDisplayRefreshRate(SDL_Window* window);
|
||||
};
|
||||
@@ -16,8 +16,10 @@ public:
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int frameRate) = 0;
|
||||
int frameRate,
|
||||
bool enableVsync) = 0;
|
||||
virtual bool isHardwareAccelerated() = 0;
|
||||
virtual int getDecoderCapabilities() = 0;
|
||||
virtual int submitDecodeUnit(PDECODE_UNIT du) = 0;
|
||||
virtual void renderFrame(SDL_UserEvent* event) = 0;
|
||||
virtual void dropFrame(SDL_UserEvent* event) = 0;
|
||||
|
||||
@@ -1,5 +1,14 @@
|
||||
#include <initguid.h>
|
||||
#include "dxva2.h"
|
||||
#include "../ffmpeg.h"
|
||||
#include <streaming/streamutils.h>
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#include <VersionHelpers.h>
|
||||
#include <dwmapi.h>
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
@@ -8,7 +17,6 @@ DEFINE_GUID(DXVADDI_Intel_ModeH264_E, 0x604F8E68,0x4951,0x4C54,0x88,0xFE,0xAB,0x
|
||||
#define SAFE_COM_RELEASE(x) if (x) { (x)->Release(); }
|
||||
|
||||
DXVA2Renderer::DXVA2Renderer() :
|
||||
m_SdlRenderer(nullptr),
|
||||
m_DecService(nullptr),
|
||||
m_Decoder(nullptr),
|
||||
m_SurfacesUsed(0),
|
||||
@@ -21,10 +29,15 @@ DXVA2Renderer::DXVA2Renderer() :
|
||||
{
|
||||
RtlZeroMemory(m_DecSurfaces, sizeof(m_DecSurfaces));
|
||||
RtlZeroMemory(&m_DXVAContext, sizeof(m_DXVAContext));
|
||||
|
||||
// Use MMCSS scheduling for lower scheduling latency while we're streaming
|
||||
DwmEnableMMCSS(TRUE);
|
||||
}
|
||||
|
||||
DXVA2Renderer::~DXVA2Renderer()
|
||||
{
|
||||
DwmEnableMMCSS(FALSE);
|
||||
|
||||
SAFE_COM_RELEASE(m_DecService);
|
||||
SAFE_COM_RELEASE(m_Decoder);
|
||||
SAFE_COM_RELEASE(m_Device);
|
||||
@@ -39,10 +52,6 @@ DXVA2Renderer::~DXVA2Renderer()
|
||||
if (m_Pool != nullptr) {
|
||||
av_buffer_pool_uninit(&m_Pool);
|
||||
}
|
||||
|
||||
if (m_SdlRenderer != nullptr) {
|
||||
SDL_DestroyRenderer(m_SdlRenderer);
|
||||
}
|
||||
}
|
||||
|
||||
void DXVA2Renderer::ffPoolDummyDelete(void*, uint8_t*)
|
||||
@@ -75,11 +84,8 @@ bool DXVA2Renderer::prepareDecoderContext(AVCodecContext* context)
|
||||
|
||||
context->hwaccel_context = &m_DXVAContext;
|
||||
|
||||
context->get_format = ffGetFormat;
|
||||
context->get_buffer2 = ffGetBuffer2;
|
||||
|
||||
context->opaque = this;
|
||||
|
||||
m_Pool = av_buffer_pool_init2(ARRAYSIZE(m_DecSurfaces), this, ffPoolAlloc, nullptr);
|
||||
if (!m_Pool) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -95,7 +101,7 @@ bool DXVA2Renderer::prepareDecoderContext(AVCodecContext* context)
|
||||
|
||||
int DXVA2Renderer::ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int)
|
||||
{
|
||||
DXVA2Renderer* me = reinterpret_cast<DXVA2Renderer*>(context->opaque);
|
||||
DXVA2Renderer* me = (DXVA2Renderer*)((FFmpegVideoDecoder*)context->opaque)->getRenderer();
|
||||
|
||||
frame->buf[0] = av_buffer_pool_get(me->m_Pool);
|
||||
if (!frame->buf[0]) {
|
||||
@@ -110,21 +116,6 @@ int DXVA2Renderer::ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int)
|
||||
return 0;
|
||||
}
|
||||
|
||||
enum AVPixelFormat DXVA2Renderer::ffGetFormat(AVCodecContext*,
|
||||
const enum AVPixelFormat* pixFmts)
|
||||
{
|
||||
const enum AVPixelFormat *p;
|
||||
|
||||
for (p = pixFmts; *p != -1; p++) {
|
||||
if (*p == AV_PIX_FMT_DXVA2_VLD)
|
||||
return *p;
|
||||
}
|
||||
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to find DXVA2 HW surface format");
|
||||
return AV_PIX_FMT_NONE;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::initializeDecoder()
|
||||
{
|
||||
HRESULT hr;
|
||||
@@ -215,18 +206,11 @@ bool DXVA2Renderer::initializeDecoder()
|
||||
return false;
|
||||
}
|
||||
|
||||
int alignment;
|
||||
|
||||
// HEVC using DXVA requires 128B alignment
|
||||
if (m_VideoFormat & VIDEO_FORMAT_MASK_H265) {
|
||||
alignment = 128;
|
||||
}
|
||||
else {
|
||||
alignment = 16;
|
||||
}
|
||||
|
||||
hr = m_DecService->CreateSurface(FFALIGN(m_VideoWidth, alignment),
|
||||
FFALIGN(m_VideoHeight, alignment),
|
||||
// Alignment was already taken care of
|
||||
SDL_assert(m_Desc.SampleWidth % 16 == 0);
|
||||
SDL_assert(m_Desc.SampleHeight % 16 == 0);
|
||||
hr = m_DecService->CreateSurface(m_Desc.SampleWidth,
|
||||
m_Desc.SampleHeight,
|
||||
ARRAYSIZE(m_DecSurfaces) - 1,
|
||||
m_Desc.Format,
|
||||
D3DPOOL_DEFAULT,
|
||||
@@ -453,37 +437,161 @@ bool DXVA2Renderer::isDecoderBlacklisted()
|
||||
return result;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, int height)
|
||||
bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
{
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
SDL_GetWindowWMInfo(window, &info);
|
||||
|
||||
IDirect3D9Ex* d3d9ex;
|
||||
HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Direct3DCreate9Ex() failed: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
int adapterIndex = SDL_Direct3D9GetAdapterIndex(SDL_GetWindowDisplayIndex(window));
|
||||
Uint32 windowFlags = SDL_GetWindowFlags(window);
|
||||
|
||||
D3DCAPS9 deviceCaps;
|
||||
d3d9ex->GetDeviceCaps(adapterIndex, D3DDEVTYPE_HAL, &deviceCaps);
|
||||
|
||||
D3DDISPLAYMODEEX currentMode;
|
||||
currentMode.Size = sizeof(currentMode);
|
||||
d3d9ex->GetAdapterDisplayModeEx(adapterIndex, ¤tMode, nullptr);
|
||||
|
||||
D3DPRESENT_PARAMETERS d3dpp = {};
|
||||
d3dpp.hDeviceWindow = info.info.win.window;
|
||||
d3dpp.Flags = D3DPRESENTFLAG_VIDEO;
|
||||
|
||||
if ((windowFlags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
|
||||
d3dpp.Windowed = false;
|
||||
d3dpp.BackBufferWidth = currentMode.Width;
|
||||
d3dpp.BackBufferHeight = currentMode.Height;
|
||||
d3dpp.FullScreen_RefreshRateInHz = currentMode.RefreshRate;
|
||||
d3dpp.BackBufferFormat = currentMode.Format;
|
||||
}
|
||||
else {
|
||||
d3dpp.Windowed = true;
|
||||
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||
|
||||
SDL_GetWindowSize(window, (int*)&d3dpp.BackBufferWidth, (int*)&d3dpp.BackBufferHeight);
|
||||
}
|
||||
|
||||
BOOL dwmEnabled;
|
||||
DwmIsCompositionEnabled(&dwmEnabled);
|
||||
if (d3dpp.Windowed && dwmEnabled) {
|
||||
// If composition enabled, disable v-sync and let DWM manage things
|
||||
// to reduce latency by avoiding double v-syncing.
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
|
||||
// If V-sync is enabled (not rendering faster than display),
|
||||
// we can use FlipEx for more efficient swapping.
|
||||
if (enableVsync) {
|
||||
// D3DSWAPEFFECT_FLIPEX requires at least 2 back buffers to allow us to
|
||||
// continue while DWM is waiting to render the surface to the display.
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_FLIPEX;
|
||||
d3dpp.BackBufferCount = 2;
|
||||
}
|
||||
else {
|
||||
// With V-sync off, we won't use FlipEx because that will block while
|
||||
// DWM is waiting to render our surface (effectively behaving like V-Sync).
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Windowed mode with DWM running");
|
||||
}
|
||||
else if (enableVsync) {
|
||||
// Uncomposited desktop or full-screen exclusive mode with V-sync enabled
|
||||
// We will enable V-sync in this scenario to avoid tearing.
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-Sync enabled");
|
||||
}
|
||||
else {
|
||||
// Uncomposited desktop or full-screen exclusive mode with V-sync disabled
|
||||
// We will allowing tearing for lowest latency.
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-Sync disabled in tearing mode");
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Windowed: %d | Present Interval: %x",
|
||||
d3dpp.Windowed, d3dpp.PresentationInterval);
|
||||
|
||||
// FFmpeg requires this attribute for doing asynchronous decoding
|
||||
// in a separate thread with this device.
|
||||
int deviceFlags = D3DCREATE_MULTITHREADED;
|
||||
|
||||
if (deviceCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
|
||||
deviceFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No hardware vertex processing support!");
|
||||
deviceFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
||||
}
|
||||
|
||||
hr = d3d9ex->CreateDeviceEx(adapterIndex,
|
||||
D3DDEVTYPE_HAL,
|
||||
d3dpp.hDeviceWindow,
|
||||
deviceFlags,
|
||||
&d3dpp,
|
||||
d3dpp.Windowed ? nullptr : ¤tMode,
|
||||
&m_Device);
|
||||
|
||||
d3d9ex->Release();
|
||||
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CreateDeviceEx() failed: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = m_Device->SetMaximumFrameLatency(1);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SetMaximumFrameLatency() failed: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, int height, int, bool enableVsync)
|
||||
{
|
||||
m_VideoFormat = videoFormat;
|
||||
m_VideoWidth = width;
|
||||
m_VideoHeight = height;
|
||||
|
||||
// FFmpeg will be decoding on different threads than the main thread that we're
|
||||
// currently running on right now. We must set this hint so SDL will pass
|
||||
// D3DCREATE_MULTITHREADED to IDirect3D9::CreateDevice().
|
||||
SDL_SetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, "1");
|
||||
RtlZeroMemory(&m_Desc, sizeof(m_Desc));
|
||||
|
||||
// We require full-screen desktop mode to avoid having to enable V-sync
|
||||
// to synchronize frame delivery (which has a much higher latency penalty).
|
||||
m_SdlRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (!m_SdlRenderer) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_CreateRenderer() failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
int alignment;
|
||||
|
||||
// HEVC using DXVA requires 128B alignment
|
||||
if (m_VideoFormat & VIDEO_FORMAT_MASK_H265) {
|
||||
alignment = 128;
|
||||
}
|
||||
else {
|
||||
alignment = 16;
|
||||
}
|
||||
|
||||
m_Device = SDL_RenderGetD3D9Device(m_SdlRenderer);
|
||||
|
||||
// Draw a black frame until the video stream starts rendering
|
||||
SDL_SetRenderDrawColor(m_SdlRenderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(m_SdlRenderer);
|
||||
SDL_RenderPresent(m_SdlRenderer);
|
||||
|
||||
RtlZeroMemory(&m_Desc, sizeof(m_Desc));
|
||||
m_Desc.SampleWidth = m_VideoWidth;
|
||||
m_Desc.SampleHeight = m_VideoHeight;
|
||||
m_Desc.SampleWidth = FFALIGN(m_VideoWidth, alignment);
|
||||
m_Desc.SampleHeight = FFALIGN(m_VideoHeight, alignment);
|
||||
m_Desc.SampleFormat.VideoChromaSubsampling = DXVA2_VideoChromaSubsampling_Unknown;
|
||||
m_Desc.SampleFormat.NominalRange = DXVA2_NominalRange_Unknown;
|
||||
m_Desc.SampleFormat.VideoTransferMatrix = DXVA2_VideoTransferMatrix_Unknown;
|
||||
@@ -493,6 +601,10 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
|
||||
m_Desc.SampleFormat.SampleFormat = DXVA2_SampleProgressiveFrame;
|
||||
m_Desc.Format = (D3DFORMAT)MAKEFOURCC('N','V','1','2');
|
||||
|
||||
if (!initializeDevice(window, enableVsync)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!initializeDecoder()) {
|
||||
return false;
|
||||
}
|
||||
@@ -501,10 +613,34 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
|
||||
return false;
|
||||
}
|
||||
|
||||
// For some reason, using Direct3D9Ex breaks this with multi-monitor setups.
|
||||
// When focus is lost, the window is minimized then immediately restored without
|
||||
// input focus. This glitches out the renderer and a bunch of other stuff.
|
||||
// Direct3D9Ex itself seems to have this minimize on focus loss behavior on its
|
||||
// own, so just disable SDL's handling of the focus loss event.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DXVA2Renderer::renderFrame(AVFrame* frame)
|
||||
bool DXVA2Renderer::needsTestFrame()
|
||||
{
|
||||
// We validate the DXVA2 profiles are supported
|
||||
// in initialize() so no test frame is required
|
||||
return false;
|
||||
}
|
||||
|
||||
int DXVA2Renderer::getDecoderCapabilities()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
IFFmpegRenderer::VSyncConstraint DXVA2Renderer::getVsyncConstraint()
|
||||
{
|
||||
return VSYNC_ANY;
|
||||
}
|
||||
|
||||
void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
|
||||
{
|
||||
IDirect3DSurface9* surface = reinterpret_cast<IDirect3DSurface9*>(frame->data[3]);
|
||||
HRESULT hr;
|
||||
@@ -604,28 +740,26 @@ void DXVA2Renderer::renderFrame(AVFrame* frame)
|
||||
sample.Start = m_FrameIndex;
|
||||
sample.End = m_FrameIndex + 1;
|
||||
sample.SrcSurface = surface;
|
||||
sample.SrcRect.right = m_Desc.SampleWidth;
|
||||
sample.SrcRect.bottom = m_Desc.SampleHeight;
|
||||
sample.SrcRect.right = m_VideoWidth;
|
||||
sample.SrcRect.bottom = m_VideoHeight;
|
||||
sample.SampleFormat = m_Desc.SampleFormat;
|
||||
sample.PlanarAlpha = DXVA2_Fixed32OpaqueAlpha();
|
||||
|
||||
// Center in frame and preserve aspect ratio
|
||||
double srcAspectRatio = (double)m_Desc.SampleWidth / (double)m_Desc.SampleHeight;
|
||||
double dstAspectRatio = (double)m_DisplayWidth / (double)m_DisplayHeight;
|
||||
if (dstAspectRatio < srcAspectRatio) {
|
||||
// Greater height per width
|
||||
int drawHeight = (int)(m_DisplayWidth / srcAspectRatio);
|
||||
sample.DstRect.top = (m_DisplayHeight - drawHeight) / 2;
|
||||
sample.DstRect.bottom = sample.DstRect.bottom + drawHeight;
|
||||
sample.DstRect.right = m_DisplayWidth;
|
||||
}
|
||||
else {
|
||||
// Greater width per height
|
||||
int drawWidth = (int)(m_DisplayHeight * srcAspectRatio);
|
||||
sample.DstRect.bottom = m_DisplayHeight;
|
||||
sample.DstRect.left = (m_DisplayWidth - drawWidth) / 2;
|
||||
sample.DstRect.right = sample.DstRect.left + drawWidth;
|
||||
}
|
||||
SDL_Rect src, dst;
|
||||
src.x = src.y = 0;
|
||||
src.w = m_VideoWidth;
|
||||
src.h = m_VideoHeight;
|
||||
dst.x = dst.y = 0;
|
||||
dst.w = m_DisplayWidth;
|
||||
dst.h = m_DisplayHeight;
|
||||
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
sample.DstRect.left = dst.x;
|
||||
sample.DstRect.right = dst.x + dst.w;
|
||||
sample.DstRect.top = dst.y;
|
||||
sample.DstRect.bottom = dst.y + dst.h;
|
||||
|
||||
DXVA2_VideoProcessBltParams bltParams = {};
|
||||
|
||||
@@ -642,33 +776,27 @@ void DXVA2Renderer::renderFrame(AVFrame* frame)
|
||||
|
||||
bltParams.Alpha = DXVA2_Fixed32OpaqueAlpha();
|
||||
|
||||
if (SDL_RenderClear(m_SdlRenderer) != 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_RenderClear() failed: %s",
|
||||
SDL_GetError());
|
||||
av_frame_free(&frame);
|
||||
|
||||
// We're going to cheat a little bit here. It seems SDL's
|
||||
// renderer may flake out in scenarios like moving the window
|
||||
// between monitors, so generate a synthetic reset event for
|
||||
// the main loop to consume.
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
|
||||
return;
|
||||
}
|
||||
m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
|
||||
|
||||
hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
|
||||
av_frame_free(&frame);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VideoProcessBlt() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
|
||||
// We must try to present to trigger SDL's logic to recover the render target,
|
||||
// even if VideoProcessBlt() fails.
|
||||
SDL_RenderPresent(m_SdlRenderer);
|
||||
hr = m_Device->PresentEx(nullptr, nullptr, nullptr, nullptr, 0);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"PresentEx() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
#include "pacer/pacer.h"
|
||||
|
||||
#include <d3d9.h>
|
||||
#include <dxva2api.h>
|
||||
@@ -17,13 +18,19 @@ public:
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height);
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync);
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context);
|
||||
virtual void renderFrame(AVFrame* frame);
|
||||
virtual void renderFrameAtVsync(AVFrame* frame);
|
||||
virtual bool needsTestFrame();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual VSyncConstraint getVsyncConstraint();
|
||||
|
||||
private:
|
||||
bool initializeDecoder();
|
||||
bool initializeRenderer();
|
||||
bool initializeDevice(SDL_Window* window, bool enableVsync);
|
||||
bool isDecoderBlacklisted();
|
||||
|
||||
static
|
||||
@@ -35,10 +42,6 @@ private:
|
||||
static
|
||||
int ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int flags);
|
||||
|
||||
static
|
||||
enum AVPixelFormat ffGetFormat(AVCodecContext*,
|
||||
const enum AVPixelFormat* pixFmts);
|
||||
|
||||
int m_VideoFormat;
|
||||
int m_VideoWidth;
|
||||
int m_VideoHeight;
|
||||
@@ -46,8 +49,6 @@ private:
|
||||
int m_DisplayWidth;
|
||||
int m_DisplayHeight;
|
||||
|
||||
SDL_Renderer* m_SdlRenderer;
|
||||
|
||||
struct dxva_context m_DXVAContext;
|
||||
IDirect3DSurface9* m_DecSurfaces[19];
|
||||
DXVA2_ConfigPictureDecode m_Config;
|
||||
@@ -56,7 +57,7 @@ private:
|
||||
int m_SurfacesUsed;
|
||||
AVBufferPool* m_Pool;
|
||||
|
||||
IDirect3DDevice9* m_Device;
|
||||
IDirect3DDevice9Ex* m_Device;
|
||||
IDirect3DSurface9* m_RenderTarget;
|
||||
IDirectXVideoProcessorService* m_ProcService;
|
||||
IDirectXVideoProcessor* m_Processor;
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "pacer.h"
|
||||
|
||||
class DisplayLinkVsyncSourceFactory
|
||||
{
|
||||
public:
|
||||
static
|
||||
IVsyncSource* createVsyncSource(Pacer* pacer);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,132 @@
|
||||
#include "displaylinkvsyncsource.h"
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
#include <CoreVideo/CoreVideo.h>
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
class DisplayLinkVsyncSource : public IVsyncSource
|
||||
{
|
||||
public:
|
||||
DisplayLinkVsyncSource(Pacer* pacer)
|
||||
: m_Pacer(pacer),
|
||||
m_DisplayLink(nullptr)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual ~DisplayLinkVsyncSource() override
|
||||
{
|
||||
if (m_DisplayLink != nullptr) {
|
||||
CVDisplayLinkStop(m_DisplayLink);
|
||||
CVDisplayLinkRelease(m_DisplayLink);
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
CGDirectDisplayID
|
||||
getDisplayID(NSScreen* screen)
|
||||
{
|
||||
NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"];
|
||||
return [screenNumber unsignedIntValue];
|
||||
}
|
||||
|
||||
static
|
||||
CVReturn
|
||||
displayLinkOutputCallback(
|
||||
CVDisplayLinkRef displayLink,
|
||||
const CVTimeStamp* /* now */,
|
||||
const CVTimeStamp* /* vsyncTime */,
|
||||
CVOptionFlags,
|
||||
CVOptionFlags*,
|
||||
void *displayLinkContext)
|
||||
{
|
||||
auto me = reinterpret_cast<DisplayLinkVsyncSource*>(displayLinkContext);
|
||||
|
||||
SDL_assert(displayLink == me->m_DisplayLink);
|
||||
|
||||
// In my testing on macOS 10.13, this callback is invoked about 24 ms
|
||||
// prior to the specified v-sync time (now - vsyncTime). Since this is
|
||||
// greater than the standard v-sync interval (16 ms = 60 FPS), we will
|
||||
// draw using the current host time, rather than the actual v-sync target
|
||||
// time. Because the CVDisplayLink is in sync with the actual v-sync
|
||||
// interval, even if many ms prior, we can safely use the current host time
|
||||
// and get a consistent callback for each v-sync. This reduces video latency
|
||||
// by at least 1 frame vs. rendering with the actual vsyncTime.
|
||||
me->m_Pacer->vsyncCallback(500 / me->m_DisplayFps);
|
||||
|
||||
return kCVReturnSuccess;
|
||||
}
|
||||
|
||||
virtual bool initialize(SDL_Window* window, int displayFps) override
|
||||
{
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_assert(info.subsystem == SDL_SYSWM_COCOA);
|
||||
|
||||
m_DisplayFps = displayFps;
|
||||
|
||||
NSScreen* screen = [info.info.cocoa.window screen];
|
||||
CVReturn status;
|
||||
if (screen == nullptr) {
|
||||
// Window not visible on any display, so use a
|
||||
// CVDisplayLink that can work with all active displays.
|
||||
// When we become visible, we'll recreate ourselves
|
||||
// and associate with the new screen.
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"NSWindow is not visible on any display");
|
||||
status = CVDisplayLinkCreateWithActiveCGDisplays(&m_DisplayLink);
|
||||
}
|
||||
else {
|
||||
CGDirectDisplayID displayId;
|
||||
displayId = getDisplayID(screen);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"NSWindow on display: %x",
|
||||
displayId);
|
||||
status = CVDisplayLinkCreateWithCGDisplay(displayId, &m_DisplayLink);
|
||||
}
|
||||
if (status != kCVReturnSuccess) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create CVDisplayLink: %d",
|
||||
status);
|
||||
return false;
|
||||
}
|
||||
|
||||
status = CVDisplayLinkSetOutputCallback(m_DisplayLink, displayLinkOutputCallback, this);
|
||||
if (status != kCVReturnSuccess) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CVDisplayLinkSetOutputCallback() failed: %d",
|
||||
status);
|
||||
return false;
|
||||
}
|
||||
|
||||
status = CVDisplayLinkStart(m_DisplayLink);
|
||||
if (status != kCVReturnSuccess) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CVDisplayLinkStart() failed: %d",
|
||||
status);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
Pacer* m_Pacer;
|
||||
CVDisplayLinkRef m_DisplayLink;
|
||||
int m_DisplayFps;
|
||||
};
|
||||
|
||||
IVsyncSource* DisplayLinkVsyncSourceFactory::createVsyncSource(Pacer* pacer) {
|
||||
return new DisplayLinkVsyncSource(pacer);
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
#include "dxvsyncsource.h"
|
||||
|
||||
// Useful references:
|
||||
// https://bugs.chromium.org/p/chromium/issues/detail?id=467617
|
||||
// https://chromium.googlesource.com/chromium/src.git/+/c564f2fe339b2b2abb0c8773c90c83215670ea71/gpu/ipc/service/gpu_vsync_provider_win.cc
|
||||
|
||||
DxVsyncSource::DxVsyncSource(Pacer* pacer) :
|
||||
m_Pacer(pacer),
|
||||
m_Thread(nullptr),
|
||||
m_Gdi32Handle(nullptr)
|
||||
{
|
||||
SDL_AtomicSet(&m_Stopping, 0);
|
||||
}
|
||||
|
||||
DxVsyncSource::~DxVsyncSource()
|
||||
{
|
||||
if (m_Thread != nullptr) {
|
||||
SDL_AtomicSet(&m_Stopping, 1);
|
||||
SDL_WaitThread(m_Thread, nullptr);
|
||||
}
|
||||
|
||||
if (m_Gdi32Handle != nullptr) {
|
||||
FreeLibrary(m_Gdi32Handle);
|
||||
}
|
||||
}
|
||||
|
||||
bool DxVsyncSource::initialize(SDL_Window* window, int displayFps)
|
||||
{
|
||||
m_DisplayFps = displayFps;
|
||||
|
||||
m_Gdi32Handle = LoadLibraryA("gdi32.dll");
|
||||
if (m_Gdi32Handle == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to load gdi32.dll: %d",
|
||||
GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
m_D3DKMTOpenAdapterFromHdc = (PFND3DKMTOPENADAPTERFROMHDC)GetProcAddress(m_Gdi32Handle, "D3DKMTOpenAdapterFromHdc");
|
||||
m_D3DKMTCloseAdapter = (PFND3DKMTCLOSEADAPTER)GetProcAddress(m_Gdi32Handle, "D3DKMTCloseAdapter");
|
||||
m_D3DKMTWaitForVerticalBlankEvent = (PFND3DKMTWAITFORVERTICALBLANKEVENT)GetProcAddress(m_Gdi32Handle, "D3DKMTWaitForVerticalBlankEvent");
|
||||
|
||||
if (m_D3DKMTOpenAdapterFromHdc == nullptr ||
|
||||
m_D3DKMTCloseAdapter == nullptr ||
|
||||
m_D3DKMTWaitForVerticalBlankEvent == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Missing required function in gdi32.dll");
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
m_Window = info.info.win.window;
|
||||
|
||||
m_Thread = SDL_CreateThread(vsyncThread, "DX Vsync Thread", this);
|
||||
if (m_Thread == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to create DX V-sync thread: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int DxVsyncSource::vsyncThread(void* context)
|
||||
{
|
||||
DxVsyncSource* me = reinterpret_cast<DxVsyncSource*>(context);
|
||||
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
||||
|
||||
D3DKMT_OPENADAPTERFROMHDC openAdapterParams = {};
|
||||
HMONITOR lastMonitor = nullptr;
|
||||
DEVMODEA monitorMode;
|
||||
monitorMode.dmSize = sizeof(monitorMode);
|
||||
|
||||
while (SDL_AtomicGet(&me->m_Stopping) == 0) {
|
||||
D3DKMT_WAITFORVERTICALBLANKEVENT waitForVblankEventParams;
|
||||
NTSTATUS status;
|
||||
|
||||
// If the monitor has changed from last time, open the new adapter
|
||||
HMONITOR currentMonitor = MonitorFromWindow(me->m_Window, MONITOR_DEFAULTTONEAREST);
|
||||
if (currentMonitor != lastMonitor) {
|
||||
MONITORINFOEXA monitorInfo = {};
|
||||
monitorInfo.cbSize = sizeof(monitorInfo);
|
||||
if (!GetMonitorInfoA(currentMonitor, &monitorInfo)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetMonitorInfo() failed: %d",
|
||||
GetLastError());
|
||||
SDL_Delay(10);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!EnumDisplaySettingsA(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &monitorMode)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"EnumDisplaySettings() failed: %d",
|
||||
GetLastError());
|
||||
SDL_Delay(10);
|
||||
continue;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Monitor changed: %s %d Hz",
|
||||
monitorInfo.szDevice,
|
||||
monitorMode.dmDisplayFrequency);
|
||||
|
||||
if (openAdapterParams.hAdapter != 0) {
|
||||
D3DKMT_CLOSEADAPTER closeAdapterParams = {};
|
||||
closeAdapterParams.hAdapter = openAdapterParams.hAdapter;
|
||||
me->m_D3DKMTCloseAdapter(&closeAdapterParams);
|
||||
}
|
||||
|
||||
openAdapterParams.hDc = CreateDCA(nullptr, monitorInfo.szDevice, nullptr, nullptr);
|
||||
if (!openAdapterParams.hDc) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CreateDC() failed: %d",
|
||||
GetLastError());
|
||||
SDL_Delay(10);
|
||||
continue;
|
||||
}
|
||||
|
||||
status = me->m_D3DKMTOpenAdapterFromHdc(&openAdapterParams);
|
||||
DeleteDC(openAdapterParams.hDc);
|
||||
|
||||
if (status != STATUS_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"D3DKMTOpenAdapterFromHdc() failed: %x",
|
||||
status);
|
||||
SDL_Delay(10);
|
||||
continue;
|
||||
}
|
||||
|
||||
lastMonitor = currentMonitor;
|
||||
}
|
||||
|
||||
waitForVblankEventParams.hAdapter = openAdapterParams.hAdapter;
|
||||
waitForVblankEventParams.hDevice = 0;
|
||||
waitForVblankEventParams.VidPnSourceId = openAdapterParams.VidPnSourceId;
|
||||
|
||||
status = me->m_D3DKMTWaitForVerticalBlankEvent(&waitForVblankEventParams);
|
||||
if (status != STATUS_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"D3DKMTWaitForVerticalBlankEvent() failed: %x",
|
||||
status);
|
||||
SDL_Delay(10);
|
||||
continue;
|
||||
}
|
||||
|
||||
me->m_Pacer->vsyncCallback(1000 / me->m_DisplayFps);
|
||||
}
|
||||
|
||||
if (openAdapterParams.hAdapter != 0) {
|
||||
D3DKMT_CLOSEADAPTER closeAdapterParams = {};
|
||||
closeAdapterParams.hAdapter = openAdapterParams.hAdapter;
|
||||
me->m_D3DKMTCloseAdapter(&closeAdapterParams);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
|
||||
#include "pacer.h"
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
// from <D3dkmthk.h>
|
||||
typedef LONG NTSTATUS;
|
||||
typedef UINT D3DKMT_HANDLE;
|
||||
typedef UINT D3DDDI_VIDEO_PRESENT_SOURCE_ID;
|
||||
#define STATUS_SUCCESS ((NTSTATUS)0x00000000L)
|
||||
#define STATUS_GRAPHICS_PRESENT_OCCLUDED ((NTSTATUS)0xC01E0006L)
|
||||
typedef struct _D3DKMT_OPENADAPTERFROMHDC {
|
||||
HDC hDc;
|
||||
D3DKMT_HANDLE hAdapter;
|
||||
LUID AdapterLuid;
|
||||
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
|
||||
} D3DKMT_OPENADAPTERFROMHDC;
|
||||
typedef struct _D3DKMT_CLOSEADAPTER {
|
||||
D3DKMT_HANDLE hAdapter;
|
||||
} D3DKMT_CLOSEADAPTER;
|
||||
typedef struct _D3DKMT_WAITFORVERTICALBLANKEVENT {
|
||||
D3DKMT_HANDLE hAdapter;
|
||||
D3DKMT_HANDLE hDevice;
|
||||
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
|
||||
} D3DKMT_WAITFORVERTICALBLANKEVENT;
|
||||
typedef NTSTATUS(APIENTRY* PFND3DKMTOPENADAPTERFROMHDC)(D3DKMT_OPENADAPTERFROMHDC*);
|
||||
typedef NTSTATUS(APIENTRY* PFND3DKMTCLOSEADAPTER)(D3DKMT_CLOSEADAPTER*);
|
||||
typedef NTSTATUS(APIENTRY* PFND3DKMTWAITFORVERTICALBLANKEVENT)(D3DKMT_WAITFORVERTICALBLANKEVENT*);
|
||||
|
||||
class DxVsyncSource : public IVsyncSource
|
||||
{
|
||||
public:
|
||||
DxVsyncSource(Pacer* pacer);
|
||||
|
||||
virtual ~DxVsyncSource();
|
||||
|
||||
virtual bool initialize(SDL_Window* window, int displayFps);
|
||||
|
||||
private:
|
||||
static int vsyncThread(void* context);
|
||||
|
||||
Pacer* m_Pacer;
|
||||
SDL_Thread* m_Thread;
|
||||
SDL_atomic_t m_Stopping;
|
||||
HMODULE m_Gdi32Handle;
|
||||
HWND m_Window;
|
||||
int m_DisplayFps;
|
||||
|
||||
PFND3DKMTOPENADAPTERFROMHDC m_D3DKMTOpenAdapterFromHdc;
|
||||
PFND3DKMTCLOSEADAPTER m_D3DKMTCloseAdapter;
|
||||
PFND3DKMTWAITFORVERTICALBLANKEVENT m_D3DKMTWaitForVerticalBlankEvent;
|
||||
};
|
||||
@@ -0,0 +1,43 @@
|
||||
#include "nullthreadedvsyncsource.h"
|
||||
|
||||
NullThreadedVsyncSource::NullThreadedVsyncSource(Pacer* pacer) :
|
||||
m_Pacer(pacer),
|
||||
m_Thread(nullptr)
|
||||
{
|
||||
SDL_AtomicSet(&m_Stopping, 0);
|
||||
}
|
||||
|
||||
NullThreadedVsyncSource::~NullThreadedVsyncSource()
|
||||
{
|
||||
if (m_Thread != nullptr) {
|
||||
SDL_AtomicSet(&m_Stopping, 1);
|
||||
SDL_WaitThread(m_Thread, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
bool NullThreadedVsyncSource::initialize(SDL_Window*, int displayFps)
|
||||
{
|
||||
m_DisplayFps = displayFps;
|
||||
m_Thread = SDL_CreateThread(vsyncThread, "Null Vsync Thread", this);
|
||||
if (m_Thread == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to create DX V-sync thread: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int NullThreadedVsyncSource::vsyncThread(void* context)
|
||||
{
|
||||
NullThreadedVsyncSource* me = reinterpret_cast<NullThreadedVsyncSource*>(context);
|
||||
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
||||
|
||||
while (SDL_AtomicGet(&me->m_Stopping) == 0) {
|
||||
me->m_Pacer->vsyncCallback(1000 / me->m_DisplayFps);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "pacer.h"
|
||||
|
||||
class NullThreadedVsyncSource : public IVsyncSource
|
||||
{
|
||||
public:
|
||||
NullThreadedVsyncSource(Pacer* pacer);
|
||||
|
||||
virtual ~NullThreadedVsyncSource();
|
||||
|
||||
virtual bool initialize(SDL_Window* window, int displayFps);
|
||||
|
||||
private:
|
||||
static int vsyncThread(void* context);
|
||||
|
||||
Pacer* m_Pacer;
|
||||
SDL_Thread* m_Thread;
|
||||
SDL_atomic_t m_Stopping;
|
||||
int m_DisplayFps;
|
||||
};
|
||||
@@ -0,0 +1,175 @@
|
||||
#include "pacer.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
#include "nullthreadedvsyncsource.h"
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
#include "displaylinkvsyncsource.h"
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
#include "dxvsyncsource.h"
|
||||
#endif
|
||||
|
||||
#define FRAME_HISTORY_ENTRIES 8
|
||||
|
||||
// We may be woken up slightly late so don't go all the way
|
||||
// up to the next V-sync since we may accidentally step into
|
||||
// the next V-sync period. It also takes some amount of time
|
||||
// to do the render itself, so we can't render right before
|
||||
// V-sync happens.
|
||||
#define TIMER_SLACK_MS 3
|
||||
|
||||
Pacer::Pacer(IFFmpegRenderer* renderer) :
|
||||
m_FrameQueueLock(0),
|
||||
m_VsyncSource(nullptr),
|
||||
m_VsyncRenderer(renderer),
|
||||
m_MaxVideoFps(0),
|
||||
m_DisplayFps(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Pacer::~Pacer()
|
||||
{
|
||||
// Stop V-sync callbacks
|
||||
delete m_VsyncSource;
|
||||
m_VsyncSource = nullptr;
|
||||
|
||||
while (!m_FrameQueue.isEmpty()) {
|
||||
AVFrame* frame = m_FrameQueue.dequeue();
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
}
|
||||
|
||||
// Called in an arbitrary thread by the IVsyncSource on V-sync
|
||||
// or an event synchronized with V-sync
|
||||
void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
|
||||
{
|
||||
// Make sure initialize() has been called
|
||||
SDL_assert(m_MaxVideoFps != 0);
|
||||
|
||||
SDL_assert(timeUntilNextVsyncMillis >= TIMER_SLACK_MS);
|
||||
|
||||
Uint32 vsyncCallbackStartTime = SDL_GetTicks();
|
||||
|
||||
SDL_AtomicLock(&m_FrameQueueLock);
|
||||
|
||||
// If the queue length history entries are large, be strict
|
||||
// about dropping excess frames.
|
||||
int frameDropTarget = 1;
|
||||
|
||||
// If we may get more frames per second than we can display, use
|
||||
// frame history to drop frames only if consistently above the
|
||||
// one queued frame mark.
|
||||
if (m_MaxVideoFps >= m_DisplayFps) {
|
||||
for (int i = 0; i < m_FrameQueueHistory.count(); i++) {
|
||||
if (m_FrameQueueHistory[i] <= 1) {
|
||||
// Be lenient as long as the queue length
|
||||
// resolves before the end of frame history
|
||||
frameDropTarget = 3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_FrameQueueHistory.count() == FRAME_HISTORY_ENTRIES) {
|
||||
m_FrameQueueHistory.dequeue();
|
||||
}
|
||||
|
||||
m_FrameQueueHistory.enqueue(m_FrameQueue.count());
|
||||
}
|
||||
|
||||
// Catch up if we're several frames ahead
|
||||
while (m_FrameQueue.count() > frameDropTarget) {
|
||||
AVFrame* frame = m_FrameQueue.dequeue();
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
|
||||
|
||||
if (m_FrameQueue.isEmpty()) {
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
|
||||
while (!SDL_TICKS_PASSED(SDL_GetTicks(),
|
||||
vsyncCallbackStartTime + timeUntilNextVsyncMillis - TIMER_SLACK_MS)) {
|
||||
SDL_Delay(1);
|
||||
|
||||
SDL_AtomicLock(&m_FrameQueueLock);
|
||||
if (!m_FrameQueue.isEmpty()) {
|
||||
// Don't release the lock
|
||||
goto RenderNextFrame;
|
||||
}
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
}
|
||||
|
||||
// Nothing to render at this time
|
||||
return;
|
||||
}
|
||||
|
||||
RenderNextFrame:
|
||||
// Grab the first frame
|
||||
AVFrame* frame = m_FrameQueue.dequeue();
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
|
||||
// Render it
|
||||
m_VsyncRenderer->renderFrameAtVsync(frame);
|
||||
|
||||
// Free the frame
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
|
||||
bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enableVsync)
|
||||
{
|
||||
m_MaxVideoFps = maxVideoFps;
|
||||
m_EnableVsync = enableVsync;
|
||||
m_DisplayFps = StreamUtils::getDisplayRefreshRate(window);
|
||||
|
||||
if (m_EnableVsync) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Frame pacing in tear-free mode: target %d Hz with %d FPS stream",
|
||||
m_DisplayFps, m_MaxVideoFps);
|
||||
|
||||
#if defined(Q_OS_DARWIN)
|
||||
m_VsyncSource = DisplayLinkVsyncSourceFactory::createVsyncSource(this);
|
||||
#elif defined(Q_OS_WIN32)
|
||||
m_VsyncSource = new DxVsyncSource(this);
|
||||
#else
|
||||
// Platforms without a VsyncSource will just render frames
|
||||
// immediately like they used to.
|
||||
#endif
|
||||
|
||||
if (m_VsyncSource != nullptr && !m_VsyncSource->initialize(window, m_DisplayFps)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Minimal latency tearing mode: target %d Hz with %d FPS stream",
|
||||
m_DisplayFps, m_MaxVideoFps);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Pacer::submitFrame(AVFrame* frame)
|
||||
{
|
||||
// Make sure initialize() has been called
|
||||
SDL_assert(m_MaxVideoFps != 0);
|
||||
|
||||
// Queue the frame until the V-sync callback if
|
||||
// we have a V-sync source, otherwise deliver it
|
||||
// immediately and hope for the best.
|
||||
if (isUsingFrameQueue()) {
|
||||
SDL_AtomicLock(&m_FrameQueueLock);
|
||||
m_FrameQueue.enqueue(frame);
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
}
|
||||
else {
|
||||
m_VsyncRenderer->renderFrameAtVsync(frame);
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
}
|
||||
|
||||
bool Pacer::isUsingFrameQueue()
|
||||
{
|
||||
return m_VsyncSource != nullptr;
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include "../renderer.h"
|
||||
|
||||
#include <QQueue>
|
||||
|
||||
class IVsyncSource {
|
||||
public:
|
||||
virtual ~IVsyncSource() {}
|
||||
virtual bool initialize(SDL_Window* window, int displayFps) = 0;
|
||||
};
|
||||
|
||||
class Pacer
|
||||
{
|
||||
public:
|
||||
Pacer(IFFmpegRenderer* renderer);
|
||||
|
||||
~Pacer();
|
||||
|
||||
void submitFrame(AVFrame* frame);
|
||||
|
||||
bool initialize(SDL_Window* window, int maxVideoFps, bool enableVsync);
|
||||
|
||||
void vsyncCallback(int timeUntilNextVsyncMillis);
|
||||
|
||||
bool isUsingFrameQueue();
|
||||
|
||||
private:
|
||||
QQueue<AVFrame*> m_FrameQueue;
|
||||
QQueue<int> m_FrameQueueHistory;
|
||||
SDL_SpinLock m_FrameQueueLock;
|
||||
|
||||
IVsyncSource* m_VsyncSource;
|
||||
IFFmpegRenderer* m_VsyncRenderer;
|
||||
int m_MaxVideoFps;
|
||||
int m_DisplayFps;
|
||||
bool m_EnableVsync;
|
||||
};
|
||||
@@ -8,13 +8,24 @@ extern "C" {
|
||||
|
||||
class IFFmpegRenderer {
|
||||
public:
|
||||
enum VSyncConstraint {
|
||||
VSYNC_FORCE_OFF,
|
||||
VSYNC_FORCE_ON,
|
||||
VSYNC_ANY
|
||||
};
|
||||
|
||||
virtual ~IFFmpegRenderer() {}
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height) = 0;
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync) = 0;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) = 0;
|
||||
virtual void renderFrame(AVFrame* frame) = 0;
|
||||
virtual void renderFrameAtVsync(AVFrame* frame) = 0;
|
||||
virtual bool needsTestFrame() = 0;
|
||||
virtual int getDecoderCapabilities() = 0;
|
||||
virtual VSyncConstraint getVsyncConstraint() = 0;
|
||||
};
|
||||
|
||||
class SdlRenderer : public IFFmpegRenderer {
|
||||
@@ -24,9 +35,14 @@ public:
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height);
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync);
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context);
|
||||
virtual void renderFrame(AVFrame* frame);
|
||||
virtual void renderFrameAtVsync(AVFrame* frame);
|
||||
virtual bool needsTestFrame();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual VSyncConstraint getVsyncConstraint();
|
||||
|
||||
private:
|
||||
SDL_Renderer* m_Renderer;
|
||||
|
||||
@@ -30,20 +30,43 @@ bool SdlRenderer::prepareDecoderContext(AVCodecContext*)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SdlRenderer::initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height)
|
||||
bool SdlRenderer::needsTestFrame()
|
||||
{
|
||||
// NOTE: HEVC currently uses only 1 slice regardless of what
|
||||
// we provide in CAPABILITY_SLICES_PER_FRAME(), so we should
|
||||
// never use it for software decoding (unless common-c starts
|
||||
// respecting it for HEVC).
|
||||
if (videoFormat != VIDEO_FORMAT_H264) {
|
||||
return false;
|
||||
// This renderer should always work
|
||||
return false;
|
||||
}
|
||||
|
||||
int SdlRenderer::getDecoderCapabilities()
|
||||
{
|
||||
// The FFmpeg CPU decoder can handle reference frame invalidation,
|
||||
// but only for H.264.
|
||||
return CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC;
|
||||
}
|
||||
|
||||
IFFmpegRenderer::VSyncConstraint SdlRenderer::getVsyncConstraint()
|
||||
{
|
||||
return VSYNC_ANY;
|
||||
}
|
||||
|
||||
bool SdlRenderer::initialize(SDL_Window* window,
|
||||
int,
|
||||
int width,
|
||||
int height,
|
||||
int,
|
||||
bool enableVsync)
|
||||
{
|
||||
Uint32 rendererFlags = SDL_RENDERER_ACCELERATED;
|
||||
|
||||
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
|
||||
// In full-screen exclusive mode, we enable V-sync if requested. For other modes, Windows and Mac
|
||||
// have compositors that make rendering tear-free. Linux compositor varies by distro and user
|
||||
// configuration but doesn't seem feasible to detect here.
|
||||
if (enableVsync) {
|
||||
rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
}
|
||||
}
|
||||
|
||||
m_Renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||
m_Renderer = SDL_CreateRenderer(window, -1, rendererFlags);
|
||||
if (!m_Renderer) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_CreateRenderer() failed: %s",
|
||||
@@ -75,7 +98,7 @@ bool SdlRenderer::initialize(SDL_Window* window,
|
||||
return true;
|
||||
}
|
||||
|
||||
void SdlRenderer::renderFrame(AVFrame* frame)
|
||||
void SdlRenderer::renderFrameAtVsync(AVFrame* frame)
|
||||
{
|
||||
SDL_UpdateYUVTexture(m_Texture, nullptr,
|
||||
frame->data[0],
|
||||
@@ -85,9 +108,6 @@ void SdlRenderer::renderFrame(AVFrame* frame)
|
||||
frame->data[2],
|
||||
frame->linesize[2]);
|
||||
|
||||
// Done with the frame now
|
||||
av_frame_free(&frame);
|
||||
|
||||
SDL_RenderClear(m_Renderer);
|
||||
SDL_RenderCopy(m_Renderer, m_Texture, nullptr, nullptr);
|
||||
SDL_RenderPresent(m_Renderer);
|
||||
|
||||
@@ -1,13 +1,10 @@
|
||||
#include "vaapi.h"
|
||||
|
||||
#include <dlfcn.h>
|
||||
#include <streaming/streamutils.h>
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
VAAPIRenderer::VAAPIRenderer()
|
||||
: m_HwContext(nullptr),
|
||||
m_X11VaLibHandle(nullptr),
|
||||
m_vaPutSurface(nullptr)
|
||||
: m_HwContext(nullptr)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -15,16 +12,22 @@ VAAPIRenderer::VAAPIRenderer()
|
||||
VAAPIRenderer::~VAAPIRenderer()
|
||||
{
|
||||
if (m_HwContext != nullptr) {
|
||||
av_buffer_unref(&m_HwContext);
|
||||
}
|
||||
AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
|
||||
AVVAAPIDeviceContext* vaDeviceContext = (AVVAAPIDeviceContext*)deviceContext->hwctx;
|
||||
|
||||
if (m_X11VaLibHandle != nullptr) {
|
||||
dlclose(m_X11VaLibHandle);
|
||||
// Hold onto this VADisplay since we'll need it to uninitialize VAAPI
|
||||
VADisplay display = vaDeviceContext->display;
|
||||
|
||||
av_buffer_unref(&m_HwContext);
|
||||
|
||||
if (display) {
|
||||
vaTerminate(display);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
VAAPIRenderer::initialize(SDL_Window* window, int, int width, int height)
|
||||
VAAPIRenderer::initialize(SDL_Window* window, int, int width, int height, int, bool)
|
||||
{
|
||||
int err;
|
||||
SDL_SysWMinfo info;
|
||||
@@ -37,31 +40,53 @@ VAAPIRenderer::initialize(SDL_Window* window, int, int width, int height)
|
||||
SDL_VERSION(&info.version);
|
||||
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_assert(info.subsystem == SDL_SYSWM_X11);
|
||||
m_HwContext = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_VAAPI);
|
||||
if (!m_HwContext) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to allocate VAAPI context");
|
||||
return false;
|
||||
}
|
||||
|
||||
AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
|
||||
AVVAAPIDeviceContext* vaDeviceContext = (AVVAAPIDeviceContext*)deviceContext->hwctx;
|
||||
|
||||
m_WindowSystem = info.subsystem;
|
||||
if (info.subsystem == SDL_SYSWM_X11) {
|
||||
#ifdef HAVE_LIBVA_X11
|
||||
m_XWindow = info.info.x11.window;
|
||||
|
||||
m_X11VaLibHandle = dlopen("libva-x11.so", RTLD_LAZY);
|
||||
if (!m_X11VaLibHandle) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"dlopen(libva.so) failed: %s",
|
||||
dlerror());
|
||||
vaDeviceContext->display = vaGetDisplay(info.info.x11.display);
|
||||
if (!vaDeviceContext->display) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to open X11 display for VAAPI");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_vaPutSurface = (vaPutSurface_t)dlsym(m_X11VaLibHandle, "vaPutSurface");
|
||||
#else
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Moonlight not compiled with VAAPI X11 support!");
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
else if (info.subsystem == SDL_SYSWM_WAYLAND) {
|
||||
#ifdef HAVE_LIBVA_WAYLAND
|
||||
m_WaylandSurface = info.info.wl.surface;
|
||||
m_WaylandDisplay = info.info.wl.display;
|
||||
vaDeviceContext->display = vaGetDisplayWl(info.info.wl.display);
|
||||
if (!vaDeviceContext->display) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to open Wayland display for VAAPI");
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VAAPI backend does not currently support Wayland");
|
||||
"Moonlight not compiled with VAAPI Wayland support!");
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -70,17 +95,37 @@ VAAPIRenderer::initialize(SDL_Window* window, int, int width, int height)
|
||||
return false;
|
||||
}
|
||||
|
||||
int major, minor;
|
||||
VAStatus status;
|
||||
status = vaInitialize(vaDeviceContext->display, &major, &minor);
|
||||
if (status != VA_STATUS_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to initialize VAAPI: %d",
|
||||
status);
|
||||
return false;
|
||||
}
|
||||
|
||||
err = av_hwdevice_ctx_create(&m_HwContext,
|
||||
AV_HWDEVICE_TYPE_VAAPI,
|
||||
nullptr, nullptr, 0);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Initialized VAAPI %d.%d",
|
||||
major, minor);
|
||||
|
||||
// This will populate the driver_quirks
|
||||
err = av_hwdevice_ctx_init(m_HwContext);
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create VAAPI context: %d",
|
||||
"Failed to initialize VAAPI context: %d",
|
||||
err);
|
||||
return false;
|
||||
}
|
||||
|
||||
// This quirk is set for the VDPAU wrapper which doesn't work with our VAAPI renderer
|
||||
if (vaDeviceContext->driver_quirks & AV_VAAPI_DRIVER_QUIRK_SURFACE_ATTRIBUTES) {
|
||||
// Fail and let our VDPAU renderer pick this up
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Avoiding VDPAU wrapper for VAAPI decoding");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -90,47 +135,85 @@ VAAPIRenderer::prepareDecoderContext(AVCodecContext* context)
|
||||
context->hw_device_ctx = av_buffer_ref(m_HwContext);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using VAAPI accelerated renderer");
|
||||
"Using VAAPI accelerated renderer on %s",
|
||||
m_WindowSystem == SDL_SYSWM_X11 ? "X11" : "Wayland");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
VAAPIRenderer::needsTestFrame()
|
||||
{
|
||||
// We need a test frame to see if this VAAPI driver
|
||||
// supports the profile used for streaming
|
||||
return true;
|
||||
}
|
||||
|
||||
int
|
||||
VAAPIRenderer::getDecoderCapabilities()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
IFFmpegRenderer::VSyncConstraint VAAPIRenderer::getVsyncConstraint()
|
||||
{
|
||||
return VSYNC_ANY;
|
||||
}
|
||||
|
||||
void
|
||||
VAAPIRenderer::renderFrame(AVFrame* frame)
|
||||
VAAPIRenderer::renderFrameAtVsync(AVFrame* frame)
|
||||
{
|
||||
VASurfaceID surface = (VASurfaceID)(uintptr_t)frame->data[3];
|
||||
AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
|
||||
AVVAAPIDeviceContext* vaDeviceContext = (AVVAAPIDeviceContext*)deviceContext->hwctx;
|
||||
|
||||
// Center in frame and preserve aspect ratio
|
||||
int x, y, width, height;
|
||||
double srcAspectRatio = (double)m_VideoWidth / (double)m_VideoHeight;
|
||||
double dstAspectRatio = (double)m_DisplayWidth / (double)m_DisplayHeight;
|
||||
if (dstAspectRatio < srcAspectRatio) {
|
||||
// Greater height per width
|
||||
int drawHeight = (int)(m_DisplayWidth / srcAspectRatio);
|
||||
y = (m_DisplayHeight - drawHeight) / 2;
|
||||
height = drawHeight;
|
||||
x = 0;
|
||||
width = m_DisplayWidth;
|
||||
SDL_Rect src, dst;
|
||||
src.x = src.y = 0;
|
||||
src.w = m_VideoWidth;
|
||||
src.h = m_VideoHeight;
|
||||
dst.x = dst.y = 0;
|
||||
dst.w = m_DisplayWidth;
|
||||
dst.h = m_DisplayHeight;
|
||||
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
if (m_WindowSystem == SDL_SYSWM_X11) {
|
||||
#ifdef HAVE_LIBVA_X11
|
||||
vaPutSurface(vaDeviceContext->display,
|
||||
surface,
|
||||
m_XWindow,
|
||||
0, 0,
|
||||
m_VideoWidth, m_VideoHeight,
|
||||
dst.x, dst.y,
|
||||
dst.w, dst.h,
|
||||
NULL, 0, 0);
|
||||
#endif
|
||||
}
|
||||
else if (m_WindowSystem == SDL_SYSWM_WAYLAND) {
|
||||
#ifdef HAVE_LIBVA_WAYLAND
|
||||
struct wl_buffer* buffer;
|
||||
VAStatus status;
|
||||
|
||||
status = vaGetSurfaceBufferWl(vaDeviceContext->display,
|
||||
surface,
|
||||
VA_FRAME_PICTURE,
|
||||
&buffer);
|
||||
if (status == VA_STATUS_SUCCESS) {
|
||||
wl_surface_attach(m_WaylandSurface, buffer, 0, 0);
|
||||
wl_surface_damage(m_WaylandSurface, dst.x, dst.y, dst.w, dst.h);
|
||||
|
||||
wl_display_flush(m_WaylandDisplay);
|
||||
wl_surface_commit(m_WaylandSurface);
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"vaGetSurfaceBufferWl failed(): %d",
|
||||
status);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
// Greater width per height
|
||||
int drawWidth = (int)(m_DisplayHeight * srcAspectRatio);
|
||||
y = 0;
|
||||
height = m_DisplayHeight;
|
||||
x = (m_DisplayWidth - drawWidth) / 2;
|
||||
width = drawWidth;
|
||||
// We don't accept anything else in initialize().
|
||||
SDL_assert(false);
|
||||
}
|
||||
|
||||
m_vaPutSurface(vaDeviceContext->display,
|
||||
surface,
|
||||
m_XWindow,
|
||||
0, 0,
|
||||
m_VideoWidth, m_VideoHeight,
|
||||
x, y,
|
||||
width, height,
|
||||
NULL, 0, 0);
|
||||
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
|
||||
@@ -2,49 +2,61 @@
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
// Avoid X11 if SDL was built without it
|
||||
#ifndef SDL_VIDEO_DRIVER_X11
|
||||
#warning Unable to use libva-x11 without SDL support
|
||||
#undef HAVE_LIBVA_X11
|
||||
#endif
|
||||
|
||||
// Avoid Wayland if SDL was built without it
|
||||
#ifndef SDL_VIDEO_DRIVER_WAYLAND
|
||||
#warning Unable to use libva-wayland without SDL support
|
||||
#undef HAVE_LIBVA_WAYLAND
|
||||
#endif
|
||||
|
||||
extern "C" {
|
||||
#include <va/va.h>
|
||||
#ifdef HAVE_LIBVA_X11
|
||||
#include <va/va_x11.h>
|
||||
#endif
|
||||
#ifdef HAVE_LIBVA_WAYLAND
|
||||
#include <va/va_wayland.h>
|
||||
#endif
|
||||
#include <libavutil/hwcontext_vaapi.h>
|
||||
}
|
||||
|
||||
class VAAPIRenderer : public IFFmpegRenderer
|
||||
{
|
||||
typedef VAStatus (*vaPutSurface_t)(
|
||||
VADisplay dpy,
|
||||
VASurfaceID surface,
|
||||
Drawable draw, /* X Drawable */
|
||||
short srcx,
|
||||
short srcy,
|
||||
unsigned short srcw,
|
||||
unsigned short srch,
|
||||
short destx,
|
||||
short desty,
|
||||
unsigned short destw,
|
||||
unsigned short desth,
|
||||
VARectangle *cliprects,
|
||||
unsigned int number_cliprects,
|
||||
unsigned int flags
|
||||
);
|
||||
|
||||
public:
|
||||
VAAPIRenderer();
|
||||
virtual ~VAAPIRenderer();
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height);
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync);
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context);
|
||||
virtual void renderFrame(AVFrame* frame);
|
||||
virtual void renderFrameAtVsync(AVFrame* frame);
|
||||
virtual bool needsTestFrame();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual VSyncConstraint getVsyncConstraint();
|
||||
|
||||
private:
|
||||
Window m_XWindow;
|
||||
int m_WindowSystem;
|
||||
AVBufferRef* m_HwContext;
|
||||
void* m_X11VaLibHandle;
|
||||
vaPutSurface_t m_vaPutSurface;
|
||||
|
||||
#ifdef HAVE_LIBVA_X11
|
||||
Window m_XWindow;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_LIBVA_WAYLAND
|
||||
struct wl_surface* m_WaylandSurface;
|
||||
struct wl_display* m_WaylandDisplay;
|
||||
#endif
|
||||
|
||||
int m_VideoWidth;
|
||||
int m_VideoHeight;
|
||||
int m_DisplayWidth;
|
||||
int m_DisplayHeight;
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,349 @@
|
||||
#include "vdpau.h"
|
||||
#include <streaming/streamutils.h>
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
#define BAIL_ON_FAIL(status, something) if ((status) != VDP_STATUS_OK) { \
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, \
|
||||
#something " failed: %d", (status)); \
|
||||
return false; \
|
||||
}
|
||||
|
||||
#define GET_PROC_ADDRESS(id, func) status = vdpauCtx->get_proc_address(m_Device, id, (void**)func); \
|
||||
BAIL_ON_FAIL(status, id)
|
||||
|
||||
const VdpRGBAFormat VDPAURenderer::k_OutputFormats[] = {
|
||||
VDP_RGBA_FORMAT_B8G8R8A8,
|
||||
VDP_RGBA_FORMAT_R8G8B8A8
|
||||
};
|
||||
|
||||
VDPAURenderer::VDPAURenderer()
|
||||
: m_HwContext(nullptr),
|
||||
m_PresentationQueueTarget(0),
|
||||
m_PresentationQueue(0),
|
||||
m_VideoMixer(0),
|
||||
m_NextSurfaceIndex(0)
|
||||
{
|
||||
SDL_zero(m_OutputSurface);
|
||||
}
|
||||
|
||||
VDPAURenderer::~VDPAURenderer()
|
||||
{
|
||||
if (m_PresentationQueue != 0) {
|
||||
m_VdpPresentationQueueDestroy(m_PresentationQueue);
|
||||
}
|
||||
|
||||
if (m_VideoMixer != 0) {
|
||||
m_VdpVideoMixerDestroy(m_VideoMixer);
|
||||
}
|
||||
|
||||
if (m_PresentationQueueTarget != 0) {
|
||||
m_VdpPresentationQueueTargetDestroy(m_PresentationQueueTarget);
|
||||
}
|
||||
|
||||
for (int i = 0; i < OUTPUT_SURFACE_COUNT; i++) {
|
||||
if (m_OutputSurface[i] != 0) {
|
||||
m_VdpOutputSurfaceDestroy(m_OutputSurface[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// This must be done last as it frees VDPAU context required to call
|
||||
// the functions above.
|
||||
if (m_HwContext != nullptr) {
|
||||
av_buffer_unref(&m_HwContext);
|
||||
}
|
||||
}
|
||||
|
||||
bool VDPAURenderer::initialize(SDL_Window* window, int, int width, int height, int, bool)
|
||||
{
|
||||
int err;
|
||||
VdpStatus status;
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
m_VideoWidth = width;
|
||||
m_VideoHeight = height;
|
||||
|
||||
err = av_hwdevice_ctx_create(&m_HwContext,
|
||||
AV_HWDEVICE_TYPE_VDPAU,
|
||||
nullptr, nullptr, 0);
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create VDPAU context: %d",
|
||||
err);
|
||||
return false;
|
||||
}
|
||||
|
||||
AVHWDeviceContext* devCtx = (AVHWDeviceContext*)m_HwContext->data;
|
||||
AVVDPAUDeviceContext* vdpauCtx = (AVVDPAUDeviceContext*)devCtx->hwctx;
|
||||
m_Device = vdpauCtx->device;
|
||||
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_GET_ERROR_STRING, &m_VdpGetErrorString);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_DESTROY, &m_VdpPresentationQueueTargetDestroy);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_CREATE, &m_VdpVideoMixerCreate);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_DESTROY, &m_VdpVideoMixerDestroy);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_RENDER, &m_VdpVideoMixerRender);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_CREATE, &m_VdpPresentationQueueCreate);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_DESTROY, &m_VdpPresentationQueueDestroy);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_DISPLAY, &m_VdpPresentationQueueDisplay);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_SET_BACKGROUND_COLOR, &m_VdpPresentationQueueSetBackgroundColor);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_BLOCK_UNTIL_SURFACE_IDLE, &m_VdpPresentationQueueBlockUntilSurfaceIdle);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_CREATE, &m_VdpOutputSurfaceCreate);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_DESTROY, &m_VdpOutputSurfaceDestroy);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_CAPABILITIES, &m_VdpOutputSurfaceQueryCapabilities);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_SURFACE_GET_PARAMETERS, &m_VdpVideoSurfaceGetParameters);
|
||||
|
||||
SDL_GetWindowSize(window, (int*)&m_DisplayWidth, (int*)&m_DisplayHeight);
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_assert(info.subsystem == SDL_SYSWM_X11);
|
||||
|
||||
if (info.subsystem == SDL_SYSWM_X11) {
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_CREATE_X11,
|
||||
&m_VdpPresentationQueueTargetCreateX11);
|
||||
status = m_VdpPresentationQueueTargetCreateX11(m_Device,
|
||||
info.info.x11.window,
|
||||
&m_PresentationQueueTarget);
|
||||
if (status != VDP_STATUS_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VdpPresentationQueueTargetCreateX11() failed: %s",
|
||||
m_VdpGetErrorString(status));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (info.subsystem == SDL_SYSWM_WAYLAND) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VDPAU backend does not currently support Wayland");
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unsupported VDPAU rendering subsystem: %d",
|
||||
info.subsystem);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Try our available output formats to find something the GPU supports
|
||||
bool foundFormat = false;
|
||||
for (int i = 0; i < OUTPUT_SURFACE_FORMAT_COUNT; i++) {
|
||||
VdpBool supported;
|
||||
uint32_t maxWidth, maxHeight;
|
||||
status = m_VdpOutputSurfaceQueryCapabilities(m_Device, k_OutputFormats[i],
|
||||
&supported, &maxWidth, &maxHeight);
|
||||
if (status != VDP_STATUS_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VdpOutputSurfaceQueryCapabilities() failed: %s",
|
||||
m_VdpGetErrorString(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (supported) {
|
||||
if (m_DisplayWidth <= maxWidth && m_DisplayHeight <= maxHeight) {
|
||||
m_OutputSurfaceFormat = k_OutputFormats[i];
|
||||
foundFormat = true;
|
||||
break;
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Display size not within capabilities %dx%d vs %dx%d",
|
||||
m_DisplayWidth, m_DisplayWidth,
|
||||
maxWidth, maxHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundFormat) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No compatible output surface format found!");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create the output surfaces
|
||||
for (int i = 0; i < OUTPUT_SURFACE_COUNT; i++) {
|
||||
// It seems there's some lazy freeing going on or something in VDPAU
|
||||
// because we can get VDP_STATUS_RESOURCES, then wait a bit and it'll
|
||||
// complete without a problem.
|
||||
int tries = 1;
|
||||
do {
|
||||
status = m_VdpOutputSurfaceCreate(m_Device, m_OutputSurfaceFormat,
|
||||
m_DisplayWidth, m_DisplayHeight,
|
||||
&m_OutputSurface[i]);
|
||||
if (status != VDP_STATUS_OK) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VdpOutputSurfaceCreate() try #%d: %s",
|
||||
tries,
|
||||
m_VdpGetErrorString(status));
|
||||
SDL_Delay(250);
|
||||
}
|
||||
} while (status == VDP_STATUS_RESOURCES && ++tries <= 10);
|
||||
|
||||
if (status != VDP_STATUS_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VdpOutputSurfaceCreate() failed: %s",
|
||||
m_VdpGetErrorString(status));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
status = m_VdpPresentationQueueCreate(m_Device, m_PresentationQueueTarget,
|
||||
&m_PresentationQueue);
|
||||
if (status != VDP_STATUS_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VdpPresentationQueueCreate() failed: %s",
|
||||
m_VdpGetErrorString(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set the background to opaque black
|
||||
VdpColor color = {0.0, 0.0, 0.0, 1.0};
|
||||
m_VdpPresentationQueueSetBackgroundColor(m_PresentationQueue, &color);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VDPAURenderer::prepareDecoderContext(AVCodecContext* context)
|
||||
{
|
||||
context->hw_device_ctx = av_buffer_ref(m_HwContext);
|
||||
|
||||
// Allow HEVC usage on VDPAU. This was disabled by FFmpeg due to
|
||||
// GL interop issues, but we use VDPAU for rendering so it's no issue.
|
||||
// https://github.com/FFmpeg/FFmpeg/commit/64ecb78b7179cab2dbdf835463104679dbb7c895
|
||||
context->hwaccel_flags |= AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH;
|
||||
|
||||
// This flag is recommended due to hardware underreporting supported levels
|
||||
context->hwaccel_flags |= AV_HWACCEL_FLAG_IGNORE_LEVEL;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using VDPAU accelerated renderer");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VDPAURenderer::needsTestFrame()
|
||||
{
|
||||
// We need a test frame to see if this VDPAU driver
|
||||
// supports the profile used for streaming
|
||||
return true;
|
||||
}
|
||||
|
||||
int VDPAURenderer::getDecoderCapabilities()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
IFFmpegRenderer::VSyncConstraint VDPAURenderer::getVsyncConstraint()
|
||||
{
|
||||
return VSYNC_ANY;
|
||||
}
|
||||
|
||||
void VDPAURenderer::renderFrameAtVsync(AVFrame* frame)
|
||||
{
|
||||
VdpStatus status;
|
||||
VdpVideoSurface videoSurface = (VdpVideoSurface)(uintptr_t)frame->data[3];
|
||||
|
||||
// This is safe without locking because this is always called on the main thread
|
||||
VdpOutputSurface chosenSurface = m_OutputSurface[m_NextSurfaceIndex];
|
||||
m_NextSurfaceIndex = (m_NextSurfaceIndex + 1) % OUTPUT_SURFACE_COUNT;
|
||||
|
||||
// We need to create the mixer on the fly, because we don't know the dimensions
|
||||
// of our video surfaces in advance of decoding
|
||||
if (m_VideoMixer == 0) {
|
||||
VdpChromaType videoSurfaceChroma;
|
||||
uint32_t videoSurfaceWidth, videoSurfaceHeight;
|
||||
status = m_VdpVideoSurfaceGetParameters(videoSurface, &videoSurfaceChroma,
|
||||
&videoSurfaceWidth, &videoSurfaceHeight);
|
||||
if (status != VDP_STATUS_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VdpVideoSurfaceGetParameters() failed: %s",
|
||||
m_VdpGetErrorString(status));
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VDPAU surface size: %dx%d",
|
||||
videoSurfaceWidth, videoSurfaceHeight);
|
||||
|
||||
#define PARAM_COUNT 3
|
||||
const VdpVideoMixerParameter params[PARAM_COUNT] = {
|
||||
VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_WIDTH,
|
||||
VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_HEIGHT,
|
||||
VDP_VIDEO_MIXER_PARAMETER_CHROMA_TYPE,
|
||||
};
|
||||
const void* const paramValues[PARAM_COUNT] = {
|
||||
&videoSurfaceWidth,
|
||||
&videoSurfaceHeight,
|
||||
&videoSurfaceChroma,
|
||||
};
|
||||
|
||||
status = m_VdpVideoMixerCreate(m_Device, 0, nullptr,
|
||||
PARAM_COUNT, params, paramValues,
|
||||
&m_VideoMixer);
|
||||
if (status != VDP_STATUS_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VdpVideoMixerCreate() failed: %s",
|
||||
m_VdpGetErrorString(status));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for this frame to be off the screen
|
||||
VdpTime pts;
|
||||
m_VdpPresentationQueueBlockUntilSurfaceIdle(m_PresentationQueue, chosenSurface, &pts);
|
||||
|
||||
VdpRect sourceRect, outputRect;
|
||||
|
||||
SDL_Rect src, dst;
|
||||
src.x = src.y = 0;
|
||||
src.w = m_VideoWidth;
|
||||
src.h = m_VideoHeight;
|
||||
dst.x = dst.y = 0;
|
||||
dst.w = m_DisplayWidth;
|
||||
dst.h = m_DisplayHeight;
|
||||
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
outputRect.x0 = dst.x;
|
||||
outputRect.x1 = dst.x + dst.w;
|
||||
outputRect.y0 = dst.y;
|
||||
outputRect.y1 = dst.y + dst.h;
|
||||
|
||||
sourceRect.x0 = sourceRect.y0 = 0;
|
||||
sourceRect.x1 = m_VideoWidth;
|
||||
sourceRect.y1 = m_VideoHeight;
|
||||
|
||||
// Render the next frame into the output surface
|
||||
status = m_VdpVideoMixerRender(m_VideoMixer,
|
||||
VDP_INVALID_HANDLE, nullptr,
|
||||
VDP_VIDEO_MIXER_PICTURE_STRUCTURE_FRAME,
|
||||
0, nullptr,
|
||||
videoSurface,
|
||||
0, nullptr,
|
||||
&sourceRect,
|
||||
chosenSurface,
|
||||
&outputRect,
|
||||
nullptr,
|
||||
0,
|
||||
nullptr);
|
||||
if (status != VDP_STATUS_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VdpVideoMixerRender() failed: %s",
|
||||
m_VdpGetErrorString(status));
|
||||
return;
|
||||
}
|
||||
|
||||
// Queue the frame for display immediately
|
||||
status = m_VdpPresentationQueueDisplay(m_PresentationQueue, chosenSurface, 0, 0, 0);
|
||||
if (status != VDP_STATUS_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VdpPresentationQueueDisplay() failed: %s",
|
||||
m_VdpGetErrorString(status));
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
extern "C" {
|
||||
#include <vdpau/vdpau.h>
|
||||
#include <vdpau/vdpau_x11.h>
|
||||
#include <libavutil/hwcontext_vdpau.h>
|
||||
}
|
||||
|
||||
class VDPAURenderer : public IFFmpegRenderer
|
||||
{
|
||||
public:
|
||||
VDPAURenderer();
|
||||
virtual ~VDPAURenderer();
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync);
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context);
|
||||
virtual void renderFrameAtVsync(AVFrame* frame);
|
||||
virtual bool needsTestFrame();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual VSyncConstraint getVsyncConstraint();
|
||||
|
||||
private:
|
||||
uint32_t m_VideoWidth, m_VideoHeight;
|
||||
uint32_t m_DisplayWidth, m_DisplayHeight;
|
||||
AVBufferRef* m_HwContext;
|
||||
VdpPresentationQueueTarget m_PresentationQueueTarget;
|
||||
VdpPresentationQueue m_PresentationQueue;
|
||||
VdpVideoMixer m_VideoMixer;
|
||||
VdpRGBAFormat m_OutputSurfaceFormat;
|
||||
VdpDevice m_Device;
|
||||
|
||||
#define OUTPUT_SURFACE_COUNT 3
|
||||
VdpOutputSurface m_OutputSurface[OUTPUT_SURFACE_COUNT];
|
||||
int m_NextSurfaceIndex;
|
||||
|
||||
#define OUTPUT_SURFACE_FORMAT_COUNT 2
|
||||
static const VdpRGBAFormat k_OutputFormats[OUTPUT_SURFACE_FORMAT_COUNT];
|
||||
|
||||
VdpGetErrorString* m_VdpGetErrorString;
|
||||
VdpPresentationQueueTargetDestroy* m_VdpPresentationQueueTargetDestroy;
|
||||
VdpVideoMixerCreate* m_VdpVideoMixerCreate;
|
||||
VdpVideoMixerDestroy* m_VdpVideoMixerDestroy;
|
||||
VdpVideoMixerRender* m_VdpVideoMixerRender;
|
||||
VdpPresentationQueueCreate* m_VdpPresentationQueueCreate;
|
||||
VdpPresentationQueueDestroy* m_VdpPresentationQueueDestroy;
|
||||
VdpPresentationQueueDisplay* m_VdpPresentationQueueDisplay;
|
||||
VdpPresentationQueueSetBackgroundColor* m_VdpPresentationQueueSetBackgroundColor;
|
||||
VdpPresentationQueueBlockUntilSurfaceIdle* m_VdpPresentationQueueBlockUntilSurfaceIdle;
|
||||
VdpOutputSurfaceCreate* m_VdpOutputSurfaceCreate;
|
||||
VdpOutputSurfaceDestroy* m_VdpOutputSurfaceDestroy;
|
||||
VdpOutputSurfaceQueryCapabilities* m_VdpOutputSurfaceQueryCapabilities;
|
||||
VdpVideoSurfaceGetParameters* m_VdpVideoSurfaceGetParameters;
|
||||
|
||||
// X11 stuff
|
||||
VdpPresentationQueueTargetCreateX11* m_VdpPresentationQueueTargetCreateX11;
|
||||
};
|
||||
|
||||
|
||||
@@ -2,19 +2,16 @@
|
||||
// libavutil both defining AVMediaType
|
||||
#define AVMediaType AVMediaType_FFmpeg
|
||||
#include "vt.h"
|
||||
#include "pacer/pacer.h"
|
||||
#undef AVMediaType
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
#include <Limelight.h>
|
||||
|
||||
#include <QQueue>
|
||||
|
||||
#include <mach/mach_time.h>
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#import <VideoToolbox/VideoToolbox.h>
|
||||
#import <AVFoundation/AVFoundation.h>
|
||||
#import <CoreVideo/CoreVideo.h>
|
||||
|
||||
#define FRAME_HISTORY_ENTRIES 8
|
||||
|
||||
class VTRenderer : public IFFmpegRenderer
|
||||
{
|
||||
@@ -23,9 +20,7 @@ public:
|
||||
: m_HwContext(nullptr),
|
||||
m_DisplayLayer(nullptr),
|
||||
m_FormatDesc(nullptr),
|
||||
m_View(nullptr),
|
||||
m_DisplayLink(nullptr),
|
||||
m_FrameQueueLock(0)
|
||||
m_View(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -39,63 +34,28 @@ public:
|
||||
CFRelease(m_FormatDesc);
|
||||
}
|
||||
|
||||
if (m_DisplayLink != nullptr) {
|
||||
CVDisplayLinkStop(m_DisplayLink);
|
||||
CVDisplayLinkRelease(m_DisplayLink);
|
||||
}
|
||||
|
||||
while (!m_FrameQueue.isEmpty()) {
|
||||
AVFrame* frame = m_FrameQueue.dequeue();
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
|
||||
if (m_View != nullptr) {
|
||||
[m_View removeFromSuperview];
|
||||
}
|
||||
}
|
||||
|
||||
void drawFrame(uint64_t vsyncTime)
|
||||
// Caller frees frame after we return
|
||||
virtual void renderFrameAtVsync(AVFrame* frame) override
|
||||
{
|
||||
OSStatus status;
|
||||
CVPixelBufferRef pixBuf = reinterpret_cast<CVPixelBufferRef>(frame->data[3]);
|
||||
|
||||
SDL_AtomicLock(&m_FrameQueueLock);
|
||||
if (m_DisplayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Resetting failed AVSampleBufferDisplay layer");
|
||||
|
||||
int frameDropTarget;
|
||||
|
||||
// If the queue length history entries are large, be strict
|
||||
// about dropping excess frames.
|
||||
frameDropTarget = 1;
|
||||
for (int i = 0; i < m_FrameQueueHistory.count(); i++) {
|
||||
if (m_FrameQueueHistory[i] <= 1) {
|
||||
// Be lenient as long as the queue length
|
||||
// resolves before the end of frame history
|
||||
frameDropTarget = 3;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_FrameQueueHistory.count() == FRAME_HISTORY_ENTRIES) {
|
||||
m_FrameQueueHistory.dequeue();
|
||||
}
|
||||
|
||||
m_FrameQueueHistory.enqueue(m_FrameQueue.count());
|
||||
|
||||
// Catch up if we're several frames ahead
|
||||
while (m_FrameQueue.count() > frameDropTarget) {
|
||||
AVFrame* frame = m_FrameQueue.dequeue();
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
|
||||
if (m_FrameQueue.isEmpty()) {
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
// Trigger the main thread to recreate the decoder
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
|
||||
// Grab the first frame
|
||||
AVFrame* frame = m_FrameQueue.dequeue();
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
|
||||
CVPixelBufferRef pixBuf = reinterpret_cast<CVPixelBufferRef>(frame->data[3]);
|
||||
|
||||
// If the format has changed or doesn't exist yet, construct it with the
|
||||
// pixel buffer data
|
||||
if (!m_FormatDesc || !CMVideoFormatDescriptionMatchesImageBuffer(m_FormatDesc, pixBuf)) {
|
||||
@@ -108,7 +68,6 @@ public:
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CMVideoFormatDescriptionCreateForImageBuffer() failed: %d",
|
||||
status);
|
||||
av_frame_free(&frame);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -117,7 +76,7 @@ public:
|
||||
CMSampleTimingInfo timingInfo = {
|
||||
.duration = kCMTimeInvalid,
|
||||
.decodeTimeStamp = kCMTimeInvalid,
|
||||
.presentationTimeStamp = CMTimeMake(vsyncTime, 1000 * 1000 * 1000)
|
||||
.presentationTimeStamp = CMTimeMake(mach_absolute_time(), 1000 * 1000 * 1000)
|
||||
};
|
||||
|
||||
CMSampleBufferRef sampleBuffer;
|
||||
@@ -130,45 +89,20 @@ public:
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CMSampleBufferCreateReadyWithImageBuffer() failed: %d",
|
||||
status);
|
||||
av_frame_free(&frame);
|
||||
return;
|
||||
}
|
||||
|
||||
[m_DisplayLayer enqueueSampleBuffer:sampleBuffer];
|
||||
|
||||
CFRelease(sampleBuffer);
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
|
||||
static
|
||||
CVReturn
|
||||
displayLinkOutputCallback(
|
||||
CVDisplayLinkRef,
|
||||
const CVTimeStamp* now,
|
||||
const CVTimeStamp* /* vsyncTime */,
|
||||
CVOptionFlags,
|
||||
CVOptionFlags*,
|
||||
void *displayLinkContext)
|
||||
{
|
||||
VTRenderer* me = reinterpret_cast<VTRenderer*>(displayLinkContext);
|
||||
|
||||
// In my testing on macOS 10.13, this callback is invoked about 24 ms
|
||||
// prior to the specified v-sync time (now - vsyncTime). Since this is
|
||||
// greater than the standard v-sync interval (16 ms = 60 FPS), we will
|
||||
// draw using the current host time, rather than the actual v-sync target
|
||||
// time. Because the CVDisplayLink is in sync with the actual v-sync
|
||||
// interval, even if many ms prior, we can safely use the current host time
|
||||
// and get a consistent callback for each v-sync. This reduces video latency
|
||||
// by at least 1 frame vs. rendering with the actual vsyncTime.
|
||||
me->drawFrame(now->hostTime);
|
||||
|
||||
return kCVReturnSuccess;
|
||||
}
|
||||
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int,
|
||||
int) override
|
||||
int,
|
||||
int,
|
||||
bool) override
|
||||
{
|
||||
int err;
|
||||
|
||||
@@ -243,10 +177,6 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
CVDisplayLinkCreateWithActiveCGDisplays(&m_DisplayLink);
|
||||
CVDisplayLinkSetOutputCallback(m_DisplayLink, displayLinkOutputCallback, this);
|
||||
CVDisplayLinkStart(m_DisplayLink);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -260,17 +190,23 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual void renderFrame(AVFrame* frame) override
|
||||
virtual bool needsTestFrame() override
|
||||
{
|
||||
if (m_DisplayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Resetting failed AVSampleBufferDisplay layer");
|
||||
setupDisplayLayer();
|
||||
}
|
||||
// We query VT to determine whether the codec is supported
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_AtomicLock(&m_FrameQueueLock);
|
||||
m_FrameQueue.enqueue(frame);
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
virtual int getDecoderCapabilities() override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual IFFmpegRenderer::VSyncConstraint getVsyncConstraint() override
|
||||
{
|
||||
// This renderer is inherently tied to V-sync due how we're
|
||||
// rendering with AVSampleBufferDisplay layer. Running without
|
||||
// the V-Sync source leads to massive stuttering.
|
||||
return VSYNC_FORCE_ON;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -296,10 +232,6 @@ private:
|
||||
AVSampleBufferDisplayLayer* m_DisplayLayer;
|
||||
CMVideoFormatDescriptionRef m_FormatDesc;
|
||||
NSView* m_View;
|
||||
CVDisplayLinkRef m_DisplayLink;
|
||||
QQueue<AVFrame*> m_FrameQueue;
|
||||
QQueue<int> m_FrameQueueHistory;
|
||||
SDL_SpinLock m_FrameQueueLock;
|
||||
};
|
||||
|
||||
IFFmpegRenderer* VTRendererFactory::createRenderer() {
|
||||
|
||||
+276
-97
@@ -1,5 +1,6 @@
|
||||
#include <Limelight.h>
|
||||
#include "ffmpeg.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
#include "ffmpeg-renderers/dxva2.h"
|
||||
@@ -13,98 +14,53 @@
|
||||
#include "ffmpeg-renderers/vaapi.h"
|
||||
#endif
|
||||
|
||||
bool FFmpegVideoDecoder::chooseDecoder(
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width, int height,
|
||||
AVCodec*& chosenDecoder,
|
||||
const AVCodecHWConfig*& chosenHwConfig,
|
||||
IFFmpegRenderer*& newRenderer)
|
||||
{
|
||||
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
|
||||
chosenDecoder = avcodec_find_decoder(AV_CODEC_ID_H264);
|
||||
}
|
||||
else if (videoFormat & VIDEO_FORMAT_MASK_H265) {
|
||||
chosenDecoder = avcodec_find_decoder(AV_CODEC_ID_HEVC);
|
||||
}
|
||||
else {
|
||||
Q_ASSERT(false);
|
||||
chosenDecoder = nullptr;
|
||||
}
|
||||
|
||||
if (!chosenDecoder) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to find decoder for format: %x",
|
||||
videoFormat);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0;; i++) {
|
||||
const AVCodecHWConfig *config = avcodec_get_hw_config(chosenDecoder, i);
|
||||
if (!config || vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
|
||||
// No matching hardware acceleration support.
|
||||
// This is not an error.
|
||||
chosenHwConfig = nullptr;
|
||||
newRenderer = new SdlRenderer();
|
||||
if (vds != StreamingPreferences::VDS_FORCE_HARDWARE &&
|
||||
newRenderer->initialize(window, videoFormat, width, height)) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
delete newRenderer;
|
||||
newRenderer = nullptr;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Look for acceleration types we support
|
||||
switch (config->device_type) {
|
||||
#ifdef Q_OS_WIN32
|
||||
case AV_HWDEVICE_TYPE_DXVA2:
|
||||
newRenderer = new DXVA2Renderer();
|
||||
break;
|
||||
#ifdef HAVE_LIBVDPAU
|
||||
#include "ffmpeg-renderers/vdpau.h"
|
||||
#endif
|
||||
#ifdef Q_OS_DARWIN
|
||||
case AV_HWDEVICE_TYPE_VIDEOTOOLBOX:
|
||||
newRenderer = VTRendererFactory::createRenderer();
|
||||
break;
|
||||
#endif
|
||||
#ifdef HAVE_LIBVA
|
||||
case AV_HWDEVICE_TYPE_VAAPI:
|
||||
newRenderer = new VAAPIRenderer();
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newRenderer->initialize(window, videoFormat, width, height)) {
|
||||
chosenHwConfig = config;
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
// Failed to initialize
|
||||
delete newRenderer;
|
||||
newRenderer = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
// This is gross but it allows us to use sizeof()
|
||||
#include "ffmpeg_videosamples.cpp"
|
||||
|
||||
#define FAILED_DECODES_RESET_THRESHOLD 20
|
||||
|
||||
bool FFmpegVideoDecoder::isHardwareAccelerated()
|
||||
{
|
||||
return m_HwDecodeCfg != nullptr;
|
||||
}
|
||||
|
||||
int FFmpegVideoDecoder::getDecoderCapabilities()
|
||||
{
|
||||
return m_Renderer->getDecoderCapabilities();
|
||||
}
|
||||
|
||||
enum AVPixelFormat FFmpegVideoDecoder::ffGetFormat(AVCodecContext* context,
|
||||
const enum AVPixelFormat* pixFmts)
|
||||
{
|
||||
FFmpegVideoDecoder* decoder = (FFmpegVideoDecoder*)context->opaque;
|
||||
const enum AVPixelFormat *p;
|
||||
|
||||
for (p = pixFmts; *p != -1; p++) {
|
||||
// Only match our hardware decoding codec or SW pixel
|
||||
// format (if not using hardware decoding). It's crucial
|
||||
// to override the default get_format() which will try
|
||||
// to gracefully fall back to software decode and break us.
|
||||
if (*p == (decoder->m_HwDecodeCfg ?
|
||||
decoder->m_HwDecodeCfg->pix_fmt :
|
||||
context->pix_fmt)) {
|
||||
return *p;
|
||||
}
|
||||
}
|
||||
|
||||
return AV_PIX_FMT_NONE;
|
||||
}
|
||||
|
||||
FFmpegVideoDecoder::FFmpegVideoDecoder()
|
||||
: m_VideoDecoderCtx(nullptr),
|
||||
m_DecodeBuffer(1024 * 1024, 0),
|
||||
m_HwDecodeCfg(nullptr),
|
||||
m_Renderer(nullptr)
|
||||
m_Renderer(nullptr),
|
||||
m_ConsecutiveFailedDecodes(0),
|
||||
m_Pacer(nullptr)
|
||||
{
|
||||
av_init_packet(&m_Pkt);
|
||||
SDL_AtomicSet(&m_QueuedFrames, 0);
|
||||
@@ -114,6 +70,16 @@ FFmpegVideoDecoder::FFmpegVideoDecoder()
|
||||
}
|
||||
|
||||
FFmpegVideoDecoder::~FFmpegVideoDecoder()
|
||||
{
|
||||
reset();
|
||||
}
|
||||
|
||||
IFFmpegRenderer* FFmpegVideoDecoder::getRenderer()
|
||||
{
|
||||
return m_Renderer;
|
||||
}
|
||||
|
||||
void FFmpegVideoDecoder::reset()
|
||||
{
|
||||
// Drop any frames still queued to ensure
|
||||
// they are properly freed.
|
||||
@@ -132,29 +98,47 @@ FFmpegVideoDecoder::~FFmpegVideoDecoder()
|
||||
dropFrame(&event.user);
|
||||
}
|
||||
else {
|
||||
SDL_Delay(100);
|
||||
SDL_Delay(10);
|
||||
SDL_PumpEvents();
|
||||
}
|
||||
}
|
||||
|
||||
delete m_Pacer;
|
||||
m_Pacer = nullptr;
|
||||
|
||||
// This must be called after deleting Pacer because it
|
||||
// may be holding AVFrames to free in its destructor.
|
||||
// However, it must be called before deleting the IFFmpegRenderer
|
||||
// since the codec context may be referencing objects that we
|
||||
// need to delete in the renderer destructor.
|
||||
avcodec_free_context(&m_VideoDecoderCtx);
|
||||
|
||||
delete m_Renderer;
|
||||
m_Renderer = nullptr;
|
||||
}
|
||||
|
||||
bool FFmpegVideoDecoder::initialize(
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int)
|
||||
bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* window,
|
||||
int videoFormat, int width, int height,
|
||||
int maxFps, bool enableVsync, bool testOnly)
|
||||
{
|
||||
AVCodec* decoder;
|
||||
auto vsyncConstraint = m_Renderer->getVsyncConstraint();
|
||||
if (vsyncConstraint == IFFmpegRenderer::VSYNC_FORCE_OFF && enableVsync) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-sync is forcefully disabled by the active renderer");
|
||||
enableVsync = false;
|
||||
}
|
||||
else if (vsyncConstraint == IFFmpegRenderer::VSYNC_FORCE_ON && !enableVsync) {
|
||||
// FIXME: This duplicates logic in Session.cpp
|
||||
int displayHz = StreamUtils::getDisplayRefreshRate(window);
|
||||
if (displayHz + 5 >= maxFps) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-sync is forcefully enabled by the active renderer");
|
||||
enableVsync = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!chooseDecoder(vds, window, videoFormat, width, height,
|
||||
decoder, m_HwDecodeCfg, m_Renderer)) {
|
||||
// Error logged in chooseDecoder()
|
||||
m_Pacer = new Pacer(m_Renderer);
|
||||
if (!m_Pacer->initialize(window, maxFps, enableVsync)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -168,6 +152,10 @@ bool FFmpegVideoDecoder::initialize(
|
||||
// Always request low delay decoding
|
||||
m_VideoDecoderCtx->flags |= AV_CODEC_FLAG_LOW_DELAY;
|
||||
|
||||
// Allow display of corrupt frames and frames missing references
|
||||
m_VideoDecoderCtx->flags |= AV_CODEC_FLAG_OUTPUT_CORRUPT;
|
||||
m_VideoDecoderCtx->flags2 |= AV_CODEC_FLAG2_SHOW_ALL;
|
||||
|
||||
// Enable slice multi-threading for software decoding
|
||||
if (!m_HwDecodeCfg) {
|
||||
m_VideoDecoderCtx->thread_type = FF_THREAD_SLICE;
|
||||
@@ -182,12 +170,20 @@ bool FFmpegVideoDecoder::initialize(
|
||||
m_VideoDecoderCtx->width = width;
|
||||
m_VideoDecoderCtx->height = height;
|
||||
m_VideoDecoderCtx->pix_fmt = AV_PIX_FMT_YUV420P; // FIXME: HDR
|
||||
m_VideoDecoderCtx->get_format = ffGetFormat;
|
||||
|
||||
// Allow the renderer to attach data to this decoder
|
||||
if (!m_Renderer->prepareDecoderContext(m_VideoDecoderCtx)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Nobody must override our ffGetFormat
|
||||
SDL_assert(m_VideoDecoderCtx->get_format == ffGetFormat);
|
||||
|
||||
// Stash a pointer to this object in the context
|
||||
SDL_assert(m_VideoDecoderCtx->opaque == nullptr);
|
||||
m_VideoDecoderCtx->opaque = this;
|
||||
|
||||
int err = avcodec_open2(m_VideoDecoderCtx, decoder, nullptr);
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -196,9 +192,155 @@ bool FFmpegVideoDecoder::initialize(
|
||||
return false;
|
||||
}
|
||||
|
||||
// FFMpeg doesn't completely initialize the codec until the codec
|
||||
// config data comes in. This would be too late for us to change
|
||||
// our minds on the selected video codec, so we'll do a trial run
|
||||
// now to see if things will actually work when the video stream
|
||||
// comes in.
|
||||
if (testOnly) {
|
||||
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
|
||||
m_Pkt.data = (uint8_t*)k_H264TestFrame;
|
||||
m_Pkt.size = sizeof(k_H264TestFrame);
|
||||
}
|
||||
else {
|
||||
m_Pkt.data = (uint8_t*)k_HEVCTestFrame;
|
||||
m_Pkt.size = sizeof(k_HEVCTestFrame);
|
||||
}
|
||||
|
||||
err = avcodec_send_packet(m_VideoDecoderCtx, &m_Pkt);
|
||||
if (err < 0) {
|
||||
char errorstring[512];
|
||||
av_strerror(err, errorstring, sizeof(errorstring));
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Test decode failed: %s", errorstring);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef QT_DEBUG
|
||||
// Restore default log level before streaming
|
||||
av_log_set_level(AV_LOG_INFO);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
IFFmpegRenderer* FFmpegVideoDecoder::createAcceleratedRenderer(const AVCodecHWConfig* hwDecodeCfg)
|
||||
{
|
||||
if (!(hwDecodeCfg->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Look for acceleration types we support
|
||||
switch (hwDecodeCfg->device_type) {
|
||||
#ifdef Q_OS_WIN32
|
||||
case AV_HWDEVICE_TYPE_DXVA2:
|
||||
return new DXVA2Renderer();
|
||||
#endif
|
||||
#ifdef Q_OS_DARWIN
|
||||
case AV_HWDEVICE_TYPE_VIDEOTOOLBOX:
|
||||
return VTRendererFactory::createRenderer();
|
||||
#endif
|
||||
#ifdef HAVE_LIBVA
|
||||
case AV_HWDEVICE_TYPE_VAAPI:
|
||||
return new VAAPIRenderer();
|
||||
#endif
|
||||
#ifdef HAVE_LIBVDPAU
|
||||
case AV_HWDEVICE_TYPE_VDPAU:
|
||||
return new VDPAURenderer();
|
||||
#endif
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool FFmpegVideoDecoder::initialize(
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync)
|
||||
{
|
||||
AVCodec* decoder;
|
||||
|
||||
#ifdef QT_DEBUG
|
||||
// Increase log level during initialization
|
||||
av_log_set_level(AV_LOG_DEBUG);
|
||||
#endif
|
||||
|
||||
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
|
||||
decoder = avcodec_find_decoder(AV_CODEC_ID_H264);
|
||||
}
|
||||
else if (videoFormat & VIDEO_FORMAT_MASK_H265) {
|
||||
decoder = avcodec_find_decoder(AV_CODEC_ID_HEVC);
|
||||
}
|
||||
else {
|
||||
Q_ASSERT(false);
|
||||
decoder = nullptr;
|
||||
}
|
||||
|
||||
if (!decoder) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to find decoder for format: %x",
|
||||
videoFormat);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0;; i++) {
|
||||
const AVCodecHWConfig *config = avcodec_get_hw_config(decoder, i);
|
||||
if (!config || vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
|
||||
// No matching hardware acceleration support.
|
||||
// This is not an error.
|
||||
m_HwDecodeCfg = nullptr;
|
||||
m_Renderer = new SdlRenderer();
|
||||
if (vds != StreamingPreferences::VDS_FORCE_HARDWARE &&
|
||||
m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
|
||||
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, false)) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
reset();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
m_Renderer = createAcceleratedRenderer(config);
|
||||
if (!m_Renderer) {
|
||||
continue;
|
||||
}
|
||||
|
||||
m_HwDecodeCfg = config;
|
||||
// Initialize the hardware codec and submit a test frame if the renderer needs it
|
||||
if (m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
|
||||
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, m_Renderer->needsTestFrame())) {
|
||||
if (m_Renderer->needsTestFrame()) {
|
||||
// The test worked, so now let's initialize it for real
|
||||
reset();
|
||||
if ((m_Renderer = createAcceleratedRenderer(config)) != nullptr &&
|
||||
m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
|
||||
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, false)) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Decoder failed to initialize after successful test");
|
||||
reset();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// No test required. Good to go now.
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Failed to initialize or test frame failed, so keep looking
|
||||
reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
{
|
||||
PLENTRY entry = du->bufferList;
|
||||
@@ -224,12 +366,23 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
|
||||
err = avcodec_send_packet(m_VideoDecoderCtx, &m_Pkt);
|
||||
if (err < 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Decoding failed: %d", err);
|
||||
char errorstring[512];
|
||||
av_strerror(err, errorstring, sizeof(errorstring));
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Decoding failed: %s", errorstring);
|
||||
"avcodec_send_packet() failed: %s", errorstring);
|
||||
|
||||
// If we've failed a bunch of decodes in a row, the decoder/renderer is
|
||||
// clearly unhealthy, so let's generate a synthetic reset event to trigger
|
||||
// the event loop to destroy and recreate the decoder.
|
||||
if (++m_ConsecutiveFailedDecodes == FAILED_DECODES_RESET_THRESHOLD) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Resetting decoder due to consistent failure");
|
||||
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_DEVICE_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
|
||||
return DR_NEED_IDR;
|
||||
}
|
||||
|
||||
@@ -244,12 +397,29 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
|
||||
err = avcodec_receive_frame(m_VideoDecoderCtx, frame);
|
||||
if (err == 0) {
|
||||
// Reset failed decodes count if we reached this far
|
||||
m_ConsecutiveFailedDecodes = 0;
|
||||
|
||||
// Queue the frame for rendering from the main thread
|
||||
SDL_AtomicIncRef(&m_QueuedFrames);
|
||||
queueFrame(frame);
|
||||
}
|
||||
else {
|
||||
av_frame_free(&frame);
|
||||
|
||||
char errorstring[512];
|
||||
av_strerror(err, errorstring, sizeof(errorstring));
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"avcodec_receive_frame() failed: %s", errorstring);
|
||||
|
||||
if (++m_ConsecutiveFailedDecodes == FAILED_DECODES_RESET_THRESHOLD) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Resetting decoder due to consistent failure");
|
||||
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_DEVICE_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
|
||||
return DR_OK;
|
||||
@@ -259,7 +429,7 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
void FFmpegVideoDecoder::renderFrame(SDL_UserEvent* event)
|
||||
{
|
||||
AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
|
||||
m_Renderer->renderFrame(frame);
|
||||
m_Pacer->submitFrame(frame);
|
||||
SDL_AtomicDecRef(&m_QueuedFrames);
|
||||
}
|
||||
|
||||
@@ -267,6 +437,15 @@ void FFmpegVideoDecoder::renderFrame(SDL_UserEvent* event)
|
||||
void FFmpegVideoDecoder::dropFrame(SDL_UserEvent* event)
|
||||
{
|
||||
AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
|
||||
av_frame_free(&frame);
|
||||
// If Pacer is using a frame queue, we can just queue the
|
||||
// frame and let it decide whether to drop or not. If Pacer
|
||||
// is submitting directly for rendering, we drop the frame
|
||||
// ourselves.
|
||||
if (m_Pacer->isUsingFrameQueue()) {
|
||||
m_Pacer->submitFrame(frame);
|
||||
}
|
||||
else {
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
SDL_AtomicDecRef(&m_QueuedFrames);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "decoder.h"
|
||||
#include "ffmpeg-renderers/renderer.h"
|
||||
#include "ffmpeg-renderers/pacer/pacer.h"
|
||||
|
||||
extern "C" {
|
||||
#include <libavcodec/avcodec.h>
|
||||
@@ -16,22 +17,28 @@ public:
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int frameRate) override;
|
||||
int maxFps,
|
||||
bool enableVsync) override;
|
||||
virtual bool isHardwareAccelerated() override;
|
||||
virtual int getDecoderCapabilities() override;
|
||||
virtual int submitDecodeUnit(PDECODE_UNIT du) override;
|
||||
virtual void renderFrame(SDL_UserEvent* event) override;
|
||||
virtual void dropFrame(SDL_UserEvent* event) override;
|
||||
|
||||
virtual IFFmpegRenderer* getRenderer();
|
||||
|
||||
private:
|
||||
bool
|
||||
chooseDecoder(
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width, int height,
|
||||
AVCodec*& chosenDecoder,
|
||||
const AVCodecHWConfig*& chosenHwConfig,
|
||||
IFFmpegRenderer*& newRenderer);
|
||||
bool completeInitialization(AVCodec* decoder, SDL_Window* window,
|
||||
int videoFormat, int width, int height,
|
||||
int maxFps, bool enableVsync, bool testOnly);
|
||||
|
||||
IFFmpegRenderer* createAcceleratedRenderer(const AVCodecHWConfig* hwDecodeCfg);
|
||||
|
||||
void reset();
|
||||
|
||||
static
|
||||
enum AVPixelFormat ffGetFormat(AVCodecContext* context,
|
||||
const enum AVPixelFormat* pixFmts);
|
||||
|
||||
AVPacket m_Pkt;
|
||||
AVCodecContext* m_VideoDecoderCtx;
|
||||
@@ -39,4 +46,9 @@ private:
|
||||
const AVCodecHWConfig* m_HwDecodeCfg;
|
||||
IFFmpegRenderer* m_Renderer;
|
||||
SDL_atomic_t m_QueuedFrames;
|
||||
int m_ConsecutiveFailedDecodes;
|
||||
Pacer* m_Pacer;
|
||||
|
||||
static const uint8_t k_H264TestFrame[];
|
||||
static const uint8_t k_HEVCTestFrame[];
|
||||
};
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "ffmpeg.h"
|
||||
|
||||
// 720p 60 FPS H.264 with 1 reference frame
|
||||
const uint8_t FFmpegVideoDecoder::k_H264TestFrame[] = {
|
||||
0x00, 0x00, 0x00, 0x01, 0x67, 0x64, 0x00, 0x20, 0xac, 0x2b, 0x40, 0x28, 0x02, 0xdd, 0x80, 0xb5, 0x06, 0x06, 0x06, 0xa5, 0x00, 0x00, 0x03, 0x03, 0xe8, 0x00, 0x01, 0xd4, 0xc0, 0x8f, 0x4a, 0xa0,
|
||||
0x00, 0x00, 0x00, 0x01, 0x68, 0xee, 0x3c, 0xb0,
|
||||
0x00, 0x00, 0x00, 0x01, 0x65, 0xb8, 0x02, 0x01, 0x67, 0x25, 0x1b, 0xf4, 0xfa, 0x7d, 0x40, 0x1a, 0x78, 0xe5, 0x10, 0x52, 0xc2, 0xee, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0xc6, 0xef, 0xbb, 0x81, 0x85, 0x2d, 0x47, 0xda, 0xca, 0x4c, 0x00, 0x00, 0x03, 0x00, 0x02, 0x7b, 0xcf, 0x80, 0x00, 0x45, 0x40, 0x01, 0x8d, 0xa6, 0x00, 0x01, 0x64, 0x00, 0x0e, 0x03, 0xc8, 0x00, 0x0e, 0x10, 0x00, 0xbd, 0xc5, 0x00, 0x01, 0x11, 0x00, 0x0e, 0xa3, 0x80, 0x00, 0x38, 0xa0,
|
||||
0x00, 0x00, 0x01, 0x65, 0x00, 0x6e, 0x2e, 0x00, 0x83, 0x7f, 0xb4, 0x8e, 0x79, 0xa5, 0xff, 0x84, 0x3f, 0x7f, 0x34, 0x3f, 0x97, 0x1b, 0xaf, 0x31, 0x5f, 0x6e, 0xaa, 0xb6, 0xac, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x78, 0x36, 0x9d, 0xa4, 0x65, 0xf9, 0x1e, 0x5b, 0x3a, 0xb0, 0x40, 0x00, 0x00, 0x03, 0x00, 0x00, 0x41, 0x80, 0x00, 0xc5, 0xc8, 0x00, 0x00, 0xfa, 0x00, 0x03, 0x24, 0x00, 0x0e, 0x20, 0x00, 0x3f, 0x80, 0x01, 0x32, 0x00, 0x08, 0x68, 0x00, 0x3e, 0xc0, 0x03, 0x8a,
|
||||
0x00, 0x00, 0x01, 0x65, 0x00, 0x37, 0x0b, 0x80, 0x21, 0x7f, 0xe3, 0x85, 0x1c, 0xd9, 0xff, 0xe1, 0x1b, 0x01, 0xfa, 0xc0, 0x3e, 0x11, 0x7e, 0xfe, 0x45, 0x5c, 0x43, 0x69, 0x31, 0x4b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x02, 0x24, 0xae, 0x1a, 0xbb, 0xae, 0x75, 0x9e, 0x35, 0xae, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x03, 0x64, 0x00, 0x09, 0x98, 0x00, 0x1e, 0xc0, 0x00, 0x64, 0x80, 0x01, 0xc4, 0x00, 0x07, 0xf0, 0x00, 0x42, 0xf0, 0x00, 0x00, 0xe1, 0x98, 0x00, 0x05, 0x4b, 0x28, 0x00, 0x06, 0x04,
|
||||
0x00, 0x00, 0x01, 0x65, 0x00, 0x14, 0xa2, 0xe0, 0x08, 0x5f, 0xe3, 0x85, 0x1c, 0xd9, 0xff, 0xe1, 0x1b, 0x01, 0xfa, 0xc0, 0x3e, 0x11, 0x7e, 0xfe, 0x45, 0x5c, 0x43, 0x69, 0x31, 0x4b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x02, 0x24, 0xb9, 0x7d, 0xb4, 0x70, 0x4d, 0x15, 0xc5, 0x0a, 0x4e, 0x60, 0x00, 0x00, 0x03, 0x00, 0x00, 0x26, 0xa8, 0xb0, 0x00, 0x13, 0xcd, 0xcc, 0x00, 0x07, 0x48, 0x88, 0x00, 0x06, 0x29, 0x69, 0x00, 0x01, 0x16, 0xac, 0x80, 0x00, 0x9e, 0x4e, 0x80, 0x00, 0x3f, 0x84, 0x20, 0x00, 0x6f, 0x41, 0xa0, 0x00, 0x20, 0x00, 0x02, 0x16, 0xb8, 0x00, 0x08, 0x08
|
||||
};
|
||||
|
||||
// 720p 60 FPS HEVC with 1 reference frame
|
||||
const uint8_t FFmpegVideoDecoder::k_HEVCTestFrame[] = {
|
||||
0x00, 0x00, 0x00, 0x01, 0x40, 0x01, 0x0c, 0x01, 0xff, 0xff, 0x01, 0x40, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x78, 0xac, 0x09,
|
||||
0x00, 0x00, 0x00, 0x01, 0x42, 0x01, 0x01, 0x01, 0x40, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x78, 0xa0, 0x02, 0x80, 0x80, 0x2e, 0x1f, 0x13, 0x96, 0xb4, 0xa4, 0x25, 0x92, 0xe3, 0x01, 0x6a, 0x0c, 0x0c, 0x0d, 0x48, 0x20, 0x00, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, 0x07, 0x85, 0xf1, 0xa2, 0xd0,
|
||||
0x00, 0x00, 0x00, 0x01, 0x44, 0x01, 0xc0, 0xf7, 0xc0, 0xcc, 0x90,
|
||||
0x00, 0x00, 0x00, 0x01, 0x2a, 0x01, 0xac, 0x0c, 0xf0, 0xe6, 0xf6, 0x5e, 0xff, 0xd9, 0x97, 0xeb, 0x44, 0x7d, 0x1f, 0xa4, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x03, 0x52, 0x7c, 0x4e, 0x5b, 0xfe, 0xbe, 0xc2, 0x87, 0x20, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x2b, 0x60,
|
||||
};
|
||||
@@ -25,10 +25,16 @@ SLVideoDecoder::isHardwareAccelerated()
|
||||
return true;
|
||||
}
|
||||
|
||||
int
|
||||
SLVideoDecoder::getDecoderCapabilities()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool
|
||||
SLVideoDecoder::initialize(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window*,
|
||||
int videoFormat, int, int, int frameRate)
|
||||
int videoFormat, int, int, int frameRate, bool)
|
||||
{
|
||||
// SLVideo only supports hardware decoding
|
||||
if (vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
|
||||
|
||||
@@ -14,8 +14,10 @@ public:
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int frameRate);
|
||||
int frameRate,
|
||||
bool enableVsync);
|
||||
virtual bool isHardwareAccelerated();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual int submitDecodeUnit(PDECODE_UNIT du);
|
||||
|
||||
// Unused since rendering is done directly from the decode thread
|
||||
|
||||
Binary file not shown.
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Submodule moonlight-common-c/moonlight-common-c updated: 679f6e83bb...8743ce5d08
@@ -12,6 +12,9 @@ TEMPLATE = lib
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
# Ensure symbols are always generated
|
||||
CONFIG += force_debug_info
|
||||
|
||||
win32 {
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include
|
||||
}
|
||||
|
||||
+2
-1
@@ -4,7 +4,8 @@ SUBDIRS = \
|
||||
qmdnsengine \
|
||||
app
|
||||
|
||||
CONFIG += ordered
|
||||
# Build the dependencies in parallel before the final app
|
||||
app.depends = qmdnsengine moonlight-common-c
|
||||
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
@@ -7,6 +7,9 @@ TEMPLATE = lib
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
# Ensure symbols are always generated
|
||||
CONFIG += force_debug_info
|
||||
|
||||
QMDNSE_DIR = $$PWD/qmdnsengine/src
|
||||
DEFINES += \
|
||||
QT_NO_SIGNALS_SLOTS_KEYWORDS
|
||||
|
||||
Executable
+3
@@ -0,0 +1,3 @@
|
||||
./configure --extra-cflags="-mmacosx-version-min=10.10" --enable-pic --enable-shared --disable-static --disable-all --enable-avcodec --enable-decoder=h264 --enable-decoder=hevc --enable-hwaccel=h264_videotoolbox --enable-hwaccel=hevc_videotoolbox
|
||||
make clean
|
||||
make -j4
|
||||
@@ -0,0 +1,3 @@
|
||||
./configure --toolchain=msvc --enable-cross-compile --enable-pic --enable-shared --disable-static --disable-all --enable-avcodec --enable-decoder=h264 --enable-decoder=hevc --enable-hwaccel=h264_dxva2 --enable-hwaccel=hevc_dxva2
|
||||
make clean
|
||||
make -j4
|
||||
@@ -0,0 +1,3 @@
|
||||
./configure --toolchain=msvc --enable-pic --enable-shared --disable-static --disable-all --enable-avcodec --enable-decoder=h264 --enable-decoder=hevc --enable-hwaccel=h264_dxva2 --enable-hwaccel=hevc_dxva2
|
||||
make clean
|
||||
make -j4
|
||||
+11
-4
@@ -1,3 +1,4 @@
|
||||
# This script requires create-dmg to be installed from https://github.com/sindresorhus/create-dmg
|
||||
BUILD_CONFIG=$1
|
||||
|
||||
fail()
|
||||
@@ -32,6 +33,12 @@ pushd $BUILD_FOLDER
|
||||
make $(echo "$BUILD_CONFIG" | tr '[:upper:]' '[:lower:]') || fail "Make failed!"
|
||||
popd
|
||||
|
||||
echo Saving dSYM file
|
||||
pushd $BUILD_FOLDER
|
||||
dsymutil app/Moonlight.app/Contents/MacOS/Moonlight -o Moonlight.dsym || fail "dSYM creation failed!"
|
||||
cp -R Moonlight.dsym $INSTALLER_FOLDER || fail "dSYM copy failed!"
|
||||
popd
|
||||
|
||||
echo Copying dylib dependencies
|
||||
mkdir $BUILD_FOLDER/app/Moonlight.app/Contents/lib
|
||||
cp $SOURCE_ROOT/libs/mac/lib/*.dylib $BUILD_FOLDER/app/Moonlight.app/Contents/lib/ || fail "Dylib copy failed!"
|
||||
@@ -40,12 +47,12 @@ echo Copying frameworks dependencies
|
||||
mkdir $BUILD_FOLDER/app/Moonlight.app/Contents/Frameworks
|
||||
cp -R $SOURCE_ROOT/libs/mac/Frameworks/ $BUILD_FOLDER/app/Moonlight.app/Contents/Frameworks/ || fail "Framework copy failed!"
|
||||
|
||||
echo Creating DMG
|
||||
echo Creating app bundle
|
||||
EXTRA_ARGS=
|
||||
if [ "$BUILD_CONFIG" == "Debug" ]; then EXTRA_ARGS="$EXTRA_ARGS -use-debug-libs"; fi
|
||||
if [ "$SIGNING_KEY" != "" ]; then EXTRA_ARGS="$EXTRA_ARGS -codesign=$SIGNING_KEY"; fi
|
||||
echo Extra deployment arguments: $EXTRA_ARGS
|
||||
macdeployqt $BUILD_FOLDER/app/Moonlight.app -dmg $EXTRA_ARGS -qmldir=$SOURCE_ROOT/app/gui -appstore-compliant || fail "macdeployqt failed!"
|
||||
macdeployqt $BUILD_FOLDER/app/Moonlight.app $EXTRA_ARGS -qmldir=$SOURCE_ROOT/app/gui -appstore-compliant || fail "macdeployqt failed!"
|
||||
|
||||
echo Deploying DMG
|
||||
mv $BUILD_FOLDER/app/Moonlight.dmg $INSTALLER_FOLDER/
|
||||
echo Creating DMG
|
||||
create-dmg $BUILD_FOLDER/app/Moonlight.app $INSTALLER_FOLDER || fail "create-dmg failed!"
|
||||
|
||||
@@ -16,6 +16,7 @@ if /I "%BUILD_CONFIG%"=="debug" (
|
||||
if /I "%BUILD_CONFIG%"=="signed-release" (
|
||||
set BUILD_CONFIG=release
|
||||
set SIGN=1
|
||||
set MUST_DEPLOY_SYMBOLS=1
|
||||
) else (
|
||||
echo Invalid build configuration
|
||||
exit /b 1
|
||||
@@ -41,15 +42,18 @@ set SOURCE_ROOT=%cd%
|
||||
set BUILD_FOLDER=%BUILD_ROOT%\build-%ARCH%-%BUILD_CONFIG%
|
||||
set DEPLOY_FOLDER=%BUILD_ROOT%\deploy-%ARCH%-%BUILD_CONFIG%
|
||||
set INSTALLER_FOLDER=%BUILD_ROOT%\installer-%ARCH%-%BUILD_CONFIG%
|
||||
set SYMBOLS_FOLDER=%BUILD_ROOT%\symbols-%ARCH%-%BUILD_CONFIG%
|
||||
|
||||
echo Cleaning output directories
|
||||
rmdir /s /q %DEPLOY_FOLDER%
|
||||
rmdir /s /q %BUILD_FOLDER%
|
||||
rmdir /s /q %INSTALLER_FOLDER%
|
||||
rmdir /s /q %SYMBOLS_FOLDER%
|
||||
mkdir %BUILD_ROOT%
|
||||
mkdir %DEPLOY_FOLDER%
|
||||
mkdir %BUILD_FOLDER%
|
||||
mkdir %INSTALLER_FOLDER%
|
||||
mkdir %SYMBOLS_FOLDER%
|
||||
|
||||
echo Configuring the project
|
||||
pushd %BUILD_FOLDER%
|
||||
@@ -63,6 +67,25 @@ nmake %BUILD_CONFIG%
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
popd
|
||||
|
||||
echo Saving PDBs
|
||||
for /r "%BUILD_FOLDER%" %%f in (*.pdb) do (
|
||||
copy "%%f" "%SYMBOLS_FOLDER%\"
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
)
|
||||
7z a %SYMBOLS_FOLDER%\MoonlightDebuggingSymbols.zip %SYMBOLS_FOLDER%\*.pdb
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
|
||||
if "%ML_SYMBOL_STORE%" NEQ "" (
|
||||
echo Publishing PDBs to symbol store: %ML_SYMBOL_STORE%
|
||||
symstore add /f %SYMBOLS_FOLDER%\*.pdb /s %ML_SYMBOL_STORE% /t Moonlight
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
) else (
|
||||
if "%MUST_DEPLOY_SYMBOLS%"=="1" (
|
||||
echo "A symbol server must be specified in ML_SYMBOL_STORE for signed release builds"
|
||||
exit /b 1
|
||||
)
|
||||
)
|
||||
|
||||
echo Copying DLL dependencies
|
||||
copy %SOURCE_ROOT%\libs\windows\lib\%ARCH%\*.dll %DEPLOY_FOLDER%
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
@@ -87,13 +110,24 @@ if "%SIGN%"=="1" (
|
||||
)
|
||||
)
|
||||
|
||||
echo Building installer
|
||||
set VCREDIST_INSTALLER=%VS_PATH%\VC\Redist\MSVC\14.14.26405\vcredist_%ARCH%.exe
|
||||
msbuild %SOURCE_ROOT%\wix\Moonlight.sln /p:Configuration=%BUILD_CONFIG% /p:Platform=%ARCH%
|
||||
echo Building MSI
|
||||
msbuild %SOURCE_ROOT%\wix\Moonlight\Moonlight.wixproj /p:Configuration=%BUILD_CONFIG% /p:Platform=%ARCH%
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
|
||||
if "%SIGN%"=="1" (
|
||||
echo Signing installer binary
|
||||
echo Signing MSI
|
||||
signtool %SIGNTOOL_PARAMS% %BUILD_FOLDER%\Moonlight.msi
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
)
|
||||
|
||||
echo Building bundle
|
||||
set VCREDIST_INSTALLER=%VCToolsRedistDir%vcredist_%ARCH%.exe
|
||||
rem Bundles are always x86 binaries
|
||||
msbuild %SOURCE_ROOT%\wix\MoonlightSetup\MoonlightSetup.wixproj /p:Configuration=%BUILD_CONFIG% /p:Platform=x86
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
|
||||
if "%SIGN%"=="1" (
|
||||
echo Signing bundle
|
||||
"%WIX%\bin\insignia" -ib %INSTALLER_FOLDER%\MoonlightSetup.exe -o %BUILD_FOLDER%\engine.exe
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
signtool %SIGNTOOL_PARAMS% %BUILD_FOLDER%\engine.exe
|
||||
@@ -104,10 +138,23 @@ if "%SIGN%"=="1" (
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
)
|
||||
|
||||
echo Building portable package
|
||||
rem This must be done after WiX harvesting and signing, since the VCRT dlls are MS signed
|
||||
rem and should not be harvested for inclusion in the full installer
|
||||
copy "%VCToolsRedistDir%%ARCH%\Microsoft.VC141.CRT\*.dll" %DEPLOY_FOLDER%
|
||||
rem This file tells Moonlight that it's a portable installation
|
||||
echo. > %DEPLOY_FOLDER%\portable.dat
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
7z a %INSTALLER_FOLDER%\MoonlightPortable.zip %DEPLOY_FOLDER%\*
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
|
||||
if /i "%APPVEYOR%"=="true" (
|
||||
echo Pushing artifacts
|
||||
appveyor PushArtifact %INSTALLER_FOLDER%\MoonlightSetup.exe -FileName MoonlightSetup-%ARCH%-%BUILD_CONFIG%.exe
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
appveyor PushArtifact %INSTALLER_FOLDER%\MoonlightPortable.zip -FileName MoonlightPortable-%ARCH%-%BUILD_CONFIG%.zip
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
appveyor PushArtifact %SYMBOLS_FOLDER%\MoonlightDebuggingSymbols.zip -FileName MoonlightDebuggingSymbols-%ARCH%-%BUILD_CONFIG%.zip
|
||||
)
|
||||
|
||||
echo Build successful!
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<OutputName>Moonlight</OutputName>
|
||||
<OutputType>Package</OutputType>
|
||||
<DefineSolutionProperties>false</DefineSolutionProperties>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<DefineConstants>Debug</DefineConstants>
|
||||
@@ -26,6 +27,10 @@
|
||||
<HintPath>$(WixExtDir)\WixFirewallExtension.dll</HintPath>
|
||||
<Name>WixFirewallExtension</Name>
|
||||
</WixExtension>
|
||||
<WixExtension Include="WixUtilExtension">
|
||||
<HintPath>$(WixExtDir)\WixUtilExtension.dll</HintPath>
|
||||
<Name>WixUtilExtension</Name>
|
||||
</WixExtension>
|
||||
</ItemGroup>
|
||||
<Import Project="$(WixTargetsPath)" Condition=" '$(WixTargetsPath)' != '' " />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets" Condition=" '$(WixTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets') " />
|
||||
|
||||
@@ -8,7 +8,8 @@
|
||||
<?define InstallFolder = "Moonlight Game Streaming" ?>
|
||||
|
||||
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"
|
||||
xmlns:fire="http://schemas.microsoft.com/wix/FirewallExtension">
|
||||
xmlns:fire="http://schemas.microsoft.com/wix/FirewallExtension"
|
||||
xmlns:util="http://schemas.microsoft.com/wix/UtilExtension">
|
||||
|
||||
<Product Id="*"
|
||||
Name="$(var.FullName)"
|
||||
@@ -19,8 +20,8 @@
|
||||
|
||||
<Package InstallerVersion="500" Compressed="yes" InstallScope="perMachine" />
|
||||
|
||||
<MajorUpgrade DowngradeErrorMessage="A newer version of [ProductName] is already installed." />
|
||||
<MediaTemplate CompressionLevel="high" />
|
||||
<MajorUpgrade DowngradeErrorMessage="A newer version of [ProductName] is already installed." Schedule="afterInstallInitialize" />
|
||||
<MediaTemplate CompressionLevel="high" EmbedCab="yes" />
|
||||
|
||||
<?if $(var.Platform) = x64 ?>
|
||||
<?define PlatformProgramFilesFolder = "ProgramFiles64Folder" ?>
|
||||
@@ -38,6 +39,8 @@
|
||||
</Directory>
|
||||
</Directory>
|
||||
|
||||
<Property Id="APPDATAFOLDER">%LOCALAPPDATA%\Moonlight Game Streaming Project</Property>
|
||||
|
||||
<!-- There's no way to delete a registry key on uninstall but not major upgrade, so
|
||||
we have to roll our own deletion via custom action -->
|
||||
<CustomAction Id="DeleteRegistryKey"
|
||||
@@ -57,15 +60,38 @@
|
||||
Target="[#MoonlightExe]"
|
||||
Directory="ApplicationProgramsFolder"
|
||||
WorkingDirectory="INSTALLFOLDER" />
|
||||
<RemoveFolder Id="CleanupStartMenuShortcut" Directory="ApplicationProgramsFolder" On="uninstall" />
|
||||
<util:RemoveFolderEx Id="CleanupAppDataFolder" On="uninstall" Property="APPDATAFOLDER" />
|
||||
<RegistryValue Root="HKCU" Key="Software\Moonlight Game Streaming Project" Name="Installed" Type="integer" Value="1" KeyPath="yes" />
|
||||
</Component>
|
||||
|
||||
<Component Id="MoonlightDesktopShortcut" Guid="*" Directory="INSTALLFOLDER">
|
||||
<Shortcut Id="DesktopShortcut"
|
||||
Name="$(var.ShortcutName)"
|
||||
Description="$(var.ShortcutDesc)"
|
||||
Target="[#MoonlightExe]"
|
||||
Directory="DesktopFolder"
|
||||
WorkingDirectory="INSTALLFOLDER" />
|
||||
<RemoveFolder Id="CleanupStartMenuShortcut" Directory="ApplicationProgramsFolder" On="uninstall" />
|
||||
<RemoveFolder Id="CleanupDesktopShortcut" Directory="DesktopFolder" On="uninstall" />
|
||||
<RegistryValue Root="HKCU" Key="Software\Moonlight Game Streaming Project" Name="Installed" Type="integer" Value="1" KeyPath="yes" />
|
||||
<RegistryValue Root="HKCU"
|
||||
Key="Software\Moonlight Game Streaming Project"
|
||||
Name="DesktopShortcutInstalled"
|
||||
Type="integer"
|
||||
Value="1"
|
||||
KeyPath="yes" />
|
||||
<Condition>ADDDESKTOPSHORTCUT=1</Condition>
|
||||
</Component>
|
||||
|
||||
<!-- Persist desktop shortcut's installed state to let Bundle.wxs know if
|
||||
the desktop shortcut should installed by default when upgrading the
|
||||
product -->
|
||||
<Component Id="MoonlightDesktopShortcutState" Guid="*" Directory="INSTALLFOLDER">
|
||||
<RegistryValue Root="HKCU"
|
||||
Key="Software\Moonlight Game Streaming Project"
|
||||
Name="DesktopShortcutInstallState"
|
||||
Type="integer"
|
||||
Value="[ADDDESKTOPSHORTCUT]"
|
||||
KeyPath="yes" />
|
||||
</Component>
|
||||
|
||||
<DirectoryRef Id="INSTALLFOLDER">
|
||||
@@ -81,6 +107,8 @@
|
||||
<Feature Id="ProductFeature" Title="Moonlight" Level="1" ConfigurableDirectory="INSTALLFOLDER">
|
||||
<ComponentRef Id="Moonlight" />
|
||||
<ComponentRef Id="MoonlightShortcuts" />
|
||||
<ComponentRef Id="MoonlightDesktopShortcutState" />
|
||||
<ComponentRef Id="MoonlightDesktopShortcut" />
|
||||
<ComponentGroupRef Id="MoonlightDependencies" />
|
||||
</Feature>
|
||||
</Product>
|
||||
|
||||
@@ -42,19 +42,41 @@
|
||||
</bal:Condition>
|
||||
<?endif ?>
|
||||
|
||||
<!-- HACK: Force replacement of lower versioned files too. This is only safe because we don't install any shared files -->
|
||||
<Variable Name="REINSTALLMODE" bal:Overridable="yes" Value="dmus" />
|
||||
|
||||
<?if $(env.ARCH) ~= x64 ?>
|
||||
<Variable Name="InstallFolder" Type="string" Value="[ProgramFiles64Folder]Moonlight Game Streaming" />
|
||||
<?elseif $(env.ARCH) ~= x86 ?>
|
||||
<Variable Name="InstallFolder" Type="string" Value="[ProgramFilesFolder]Moonlight Game Streaming" />
|
||||
<?endif ?>
|
||||
|
||||
<!-- Define "Add desktop shortcut" -checkbox's state by defining a variable
|
||||
which has same name as the checkbox has. Value 1 means that checkbox
|
||||
is checked, 0 means that is unchecked-->
|
||||
<!-- Set checkbox's state as checked by default -->
|
||||
<Variable Name="AddDesktopShortcutCheckbox" Type="numeric" Value="1" />
|
||||
<!-- Get checkbox's state from registry if present. The registry value
|
||||
"DesktopShortcutInstallState" is set in Product.wxs. -->
|
||||
<util:RegistrySearch Variable="HasDesktopShortcutInstallStateRegKey"
|
||||
Root="HKCU"
|
||||
Key="Software\Moonlight Game Streaming Project"
|
||||
Value="DesktopShortcutInstallState"
|
||||
Result="exists" />
|
||||
<util:RegistrySearch Variable="AddDesktopShortcutCheckbox"
|
||||
Root="HKCU"
|
||||
Key="Software\Moonlight Game Streaming Project"
|
||||
Value="DesktopShortcutInstallState"
|
||||
Condition="HasDesktopShortcutInstallStateRegKey" />
|
||||
|
||||
<BootstrapperApplicationRef Id="WixStandardBootstrapperApplication.RtfLicense">
|
||||
<bal:WixStandardBootstrapperApplication
|
||||
ShowVersion="yes"
|
||||
LicenseFile="license.rtf"
|
||||
LogoFile="..\..\app\moonlight_wix.png"
|
||||
ShowFilesInUse="yes"
|
||||
LaunchTarget="[InstallFolder]\Moonlight.exe" />
|
||||
LaunchTarget="[InstallFolder]\Moonlight.exe"
|
||||
ThemeFile="RtfTheme.xml" />
|
||||
</BootstrapperApplicationRef>
|
||||
|
||||
<Chain>
|
||||
@@ -71,6 +93,8 @@
|
||||
</ExePackage>
|
||||
<MsiPackage Id="Moonlight" SourceFile="$(var.Moonlight.TargetPath)" Vital="yes">
|
||||
<MsiProperty Name="INSTALLFOLDER" Value="[InstallFolder]" />
|
||||
<MsiProperty Name="REINSTALLMODE" Value="[REINSTALLMODE]" />
|
||||
<MsiProperty Name="ADDDESKTOPSHORTCUT" Value="[AddDesktopShortcutCheckbox]" />
|
||||
</MsiPackage>
|
||||
</Chain>
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<OutputName>MoonlightSetup</OutputName>
|
||||
<OutputType>Bundle</OutputType>
|
||||
<DefineSolutionProperties>false</DefineSolutionProperties>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<DefineConstants>Debug</DefineConstants>
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright (c) .NET Foundation and contributors. All rights reserved. Licensed under the Microsoft Reciprocal License. See LICENSE.TXT file in the project root for full license information. -->
|
||||
<!-- This file has been copied from C:\Program Files (x86)\WiX Toolset v3.11\SDK\themes\RtfTheme.xml and then altered. -->
|
||||
|
||||
<Theme xmlns="http://wixtoolset.org/schemas/thmutil/2010">
|
||||
<Window Width="485" Height="300" HexStyle="100a0000" FontId="0">#(loc.Caption)</Window>
|
||||
<Font Id="0" Height="-12" Weight="500" Foreground="000000" Background="FFFFFF">Segoe UI</Font>
|
||||
<Font Id="1" Height="-24" Weight="500" Foreground="000000">Segoe UI</Font>
|
||||
<Font Id="2" Height="-22" Weight="500" Foreground="666666">Segoe UI</Font>
|
||||
<Font Id="3" Height="-12" Weight="500" Foreground="000000" Background="FFFFFF">Segoe UI</Font>
|
||||
<Font Id="4" Height="-12" Weight="500" Foreground="ff0000" Background="FFFFFF" Underline="yes">Segoe UI</Font>
|
||||
|
||||
<Image X="11" Y="11" Width="64" Height="64" ImageFile="logo.png" Visible="yes"/>
|
||||
<Text X="80" Y="11" Width="-11" Height="64" FontId="1" Visible="yes" DisablePrefix="yes">#(loc.Title)</Text>
|
||||
|
||||
<Page Name="Help">
|
||||
<Text X="11" Y="80" Width="-11" Height="30" FontId="2" DisablePrefix="yes">#(loc.HelpHeader)</Text>
|
||||
<Text X="11" Y="112" Width="-11" Height="-35" FontId="3" DisablePrefix="yes">#(loc.HelpText)</Text>
|
||||
<Button Name="HelpCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.HelpCloseButton)</Button>
|
||||
</Page>
|
||||
<Page Name="Install">
|
||||
<Richedit Name="EulaRichedit" X="11" Y="80" Width="-11" Height="-70" TabStop="yes" FontId="0" HexStyle="0x800000" />
|
||||
<Checkbox Name="EulaAcceptCheckbox" X="-11" Y="-41" Width="260" Height="17" TabStop="yes" FontId="3" HideWhenDisabled="yes">#(loc.InstallAcceptCheckbox)</Checkbox>
|
||||
<Button Name="OptionsButton" X="-171" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes">#(loc.InstallOptionsButton)</Button>
|
||||
<Button Name="InstallButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.InstallInstallButton)</Button>
|
||||
<Button Name="WelcomeCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.InstallCloseButton)</Button>
|
||||
</Page>
|
||||
<Page Name="Options">
|
||||
<Text X="11" Y="80" Width="-11" Height="30" FontId="2" DisablePrefix="yes">#(loc.OptionsHeader)</Text>
|
||||
<Text X="11" Y="121" Width="-11" Height="17" FontId="3" DisablePrefix="yes">#(loc.OptionsLocationLabel)</Text>
|
||||
<Editbox Name="FolderEditbox" X="11" Y="143" Width="-91" Height="21" TabStop="yes" FontId="3" FileSystemAutoComplete="yes" />
|
||||
<Button Name="BrowseButton" X="-11" Y="142" Width="75" Height="23" TabStop="yes" FontId="3">#(loc.OptionsBrowseButton)</Button>
|
||||
|
||||
<!-- Added a checkbox for user to choose if shortcut is placed on
|
||||
desktop or not. Checkbox's current state (checked/unchecked) is
|
||||
read from a variable which has same name as this checkbox. The
|
||||
variable is defined in Bundle.wxs. -->
|
||||
<Checkbox Name="AddDesktopShortcutCheckbox" X="11" Y="178" Width="250" Height="17" TabStop="yes" FontId="3" HideWhenDisabled="yes">Add desktop shortcut</Checkbox>
|
||||
|
||||
<Button Name="OptionsOkButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.OptionsOkButton)</Button>
|
||||
<Button Name="OptionsCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.OptionsCancelButton)</Button>
|
||||
</Page>
|
||||
<Page Name="FilesInUse">
|
||||
<Text X="11" Y="80" Width="-11" Height="30" FontId="2" DisablePrefix="yes">#(loc.FilesInUseHeader)</Text>
|
||||
<Text X="11" Y="121" Width="-11" Height="34" FontId="3" DisablePrefix="yes">#(loc.FilesInUseLabel)</Text>
|
||||
<Text Name="FilesInUseText" X="11" Y="150" Width="-11" Height="-86" FontId="3" DisablePrefix="yes" HexStyle="0x0000C000"></Text>
|
||||
|
||||
<Button Name="FilesInUseCloseRadioButton" X="11" Y="-60" Width="-11" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes" HexStyle="0x000009">#(loc.FilesInUseCloseRadioButton)</Button>
|
||||
<Button Name="FilesInUseDontCloseRadioButton" X="11" Y="-40" Width="-11" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes" HexStyle="0x000009">#(loc.FilesInUseDontCloseRadioButton)</Button>
|
||||
|
||||
<Button Name="FilesInUseOkButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes">#(loc.FilesInUseOkButton)</Button>
|
||||
<Button Name="FilesInUseCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.FilesInUseCancelButton)</Button>
|
||||
</Page>
|
||||
<Page Name="Progress">
|
||||
<Text X="11" Y="80" Width="-11" Height="30" FontId="2" DisablePrefix="yes">#(loc.ProgressHeader)</Text>
|
||||
<Text X="11" Y="121" Width="70" Height="17" FontId="3" DisablePrefix="yes">#(loc.ProgressLabel)</Text>
|
||||
<Text Name="OverallProgressPackageText" X="85" Y="121" Width="-11" Height="17" FontId="3" DisablePrefix="yes">#(loc.OverallProgressPackageText)</Text>
|
||||
<Progressbar Name="OverallCalculatedProgressbar" X="11" Y="143" Width="-11" Height="15" />
|
||||
<Button Name="ProgressCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.ProgressCancelButton)</Button>
|
||||
</Page>
|
||||
<Page Name="Modify">
|
||||
<Text X="11" Y="80" Width="-11" Height="30" FontId="2" DisablePrefix="yes">#(loc.ModifyHeader)</Text>
|
||||
<Button Name="RepairButton" X="-171" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes">#(loc.ModifyRepairButton)</Button>
|
||||
<Button Name="UninstallButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.ModifyUninstallButton)</Button>
|
||||
<Button Name="ModifyCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.ModifyCloseButton)</Button>
|
||||
</Page>
|
||||
<Page Name="Success">
|
||||
<Text Name="SuccessHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.SuccessHeader)</Text>
|
||||
<Text Name="SuccessInstallHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.SuccessInstallHeader)</Text>
|
||||
<Text Name="SuccessRepairHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.SuccessRepairHeader)</Text>
|
||||
<Text Name="SuccessUninstallHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.SuccessUninstallHeader)</Text>
|
||||
<Button Name="LaunchButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes">#(loc.SuccessLaunchButton)</Button>
|
||||
<Text Name="SuccessRestartText" X="-11" Y="-51" Width="400" Height="34" FontId="3" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.SuccessRestartText)</Text>
|
||||
<Button Name="SuccessRestartButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes">#(loc.SuccessRestartButton)</Button>
|
||||
<Button Name="SuccessCancelButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.SuccessCloseButton)</Button>
|
||||
</Page>
|
||||
<Page Name="Failure">
|
||||
<Text Name="FailureHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.FailureHeader)</Text>
|
||||
<Text Name="FailureInstallHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.FailureInstallHeader)</Text>
|
||||
<Text Name="FailureUninstallHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.FailureUninstallHeader)</Text>
|
||||
<Text Name="FailureRepairHeader" X="11" Y="80" Width="-11" Height="30" FontId="2" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.FailureRepairHeader)</Text>
|
||||
<Hypertext Name="FailureLogFileLink" X="11" Y="121" Width="-11" Height="42" FontId="3" TabStop="yes" HideWhenDisabled="yes">#(loc.FailureHyperlinkLogText)</Hypertext>
|
||||
<Hypertext Name="FailureMessageText" X="22" Y="163" Width="-11" Height="51" FontId="3" TabStop="yes" HideWhenDisabled="yes" />
|
||||
<Text Name="FailureRestartText" X="-11" Y="-51" Width="400" Height="34" FontId="3" HideWhenDisabled="yes" DisablePrefix="yes">#(loc.FailureRestartText)</Text>
|
||||
<Button Name="FailureRestartButton" X="-91" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0" HideWhenDisabled="yes">#(loc.FailureRestartButton)</Button>
|
||||
<Button Name="FailureCloseButton" X="-11" Y="-11" Width="75" Height="23" TabStop="yes" FontId="0">#(loc.FailureCloseButton)</Button>
|
||||
</Page>
|
||||
</Theme>
|
||||
Reference in New Issue
Block a user