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7 Commits
5 changed files with 55 additions and 33 deletions
+5
View File
@@ -117,6 +117,11 @@
Port="48010"
Protocol="udp"
Name="Moonlight - RTSPU"/>
<fire:FirewallException Id="MdnsFwException"
Scope="any"
Port="5353"
Protocol="udp"
Name="Moonlight - mDNS"/>
</Component>
<Component Id="Shortcuts" Guid="*">
<Shortcut Id="StartMenuShortcut"
+36 -25
View File
@@ -533,14 +533,8 @@ bool IsGameStreamEnabled()
printf("RegQueryValueExA() failed: %d" NL, error);
return false;
}
else if (!enabled) {
printf("GameStream is OFF!" NL);
return false;
}
else {
printf("GameStream is ON!" NL);
return true;
}
return enabled != 0;
}
void UpdatePortMappingsForTarget(bool enable, char* targetAddressIP4, char* internalAddressIP4, char* upstreamAddressIP4)
@@ -852,26 +846,33 @@ void ResetLogFile(bool standaloneExe)
DWORD WINAPI GameStreamStateChangeThread(PVOID Context)
{
HKEY key;
DWORD err;
// We're watching this key that way we can still detect GameStream turning on
// if GFE wasn't even installed when our service started
DWORD err = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\NVIDIA Corporation", 0, KEY_READ | KEY_WOW64_64KEY, &key);
if (err != ERROR_SUCCESS) {
printf("RegOpenKeyExA() failed: %d" NL, err);
return err;
}
do {
// We're watching this key that way we can still detect GameStream turning on
// if GFE wasn't even installed when our service started
do {
err = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\NVIDIA Corporation", 0, KEY_READ | KEY_WOW64_64KEY, &key);
if (err != ERROR_SUCCESS) {
// Wait 10 seconds and try again
Sleep(10000);
}
} while (err != ERROR_SUCCESS);
// Notify the main thread when the GameStream state changes
bool lastGameStreamState = IsGameStreamEnabled();
while ((err = RegNotifyChangeKeyValue(key, true, REG_NOTIFY_CHANGE_LAST_SET, nullptr, false)) == ERROR_SUCCESS) {
bool currentGameStreamState = IsGameStreamEnabled();
if (lastGameStreamState != currentGameStreamState) {
SetEvent((HANDLE)Context);
// Notify the main thread when the GameStream state changes
bool lastGameStreamState = IsGameStreamEnabled();
while ((err = RegNotifyChangeKeyValue(key, true, REG_NOTIFY_CHANGE_LAST_SET, nullptr, false)) == ERROR_SUCCESS) {
bool currentGameStreamState = IsGameStreamEnabled();
if (lastGameStreamState != currentGameStreamState) {
SetEvent((HANDLE)Context);
}
lastGameStreamState = currentGameStreamState;
}
lastGameStreamState = currentGameStreamState;
}
printf("RegNotifyChangeKeyValue() failed: %d" NL, err);
// If the key is deleted (by DDU or similar), we will hit this code path and poll until it comes back.
RegCloseKey(key);
} while (err == ERROR_KEY_DELETED);
return err;
}
@@ -904,7 +905,17 @@ int Run(bool standaloneExe)
for (;;) {
ResetEvent(gsChangeEvent);
ResetEvent(ifaceChangeEvent);
UpdatePortMappings(IsGameStreamEnabled());
bool gameStreamEnabled = IsGameStreamEnabled();
if (gameStreamEnabled) {
printf("GameStream is ON!" NL);
}
else {
printf("GameStream is OFF!" NL);
}
UpdatePortMappings(gameStreamEnabled);
// Refresh when half the duration is expired or if an IP interface
// change event occurs.
+1 -1
View File
@@ -118,7 +118,7 @@ bool PCPMapPort(PSOCKADDR_STORAGE localAddr, int localAddrLen, PSOCKADDR_STORAGE
int bytesRead;
union {
PCP_MAP_RESPONSE hdr;
char buf[1024];
char buf[1100];
} resp;
int lifetime;
+12 -6
View File
@@ -407,7 +407,7 @@ enum PortTestStatus {
PortTestError,
PortTestUnknown
};
PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withServer, bool isLoopbackRelay)
PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withServer, bool isLoopbackRelay, bool mtuTest)
{
SOCKET clientSock = INVALID_SOCKET, serverSock = INVALID_SOCKET;
int err;
@@ -532,11 +532,14 @@ PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withSe
return err == 1 ? PortTestOk : PortTestError;
}
else {
const char testMsg[] = "moonlight-test";
// Video packets are up to 1040 bytes.
const char testMsg[1040] = "moonlight-test";
// Send several test packets to ensure a random lost packet doesn't make the test fail
for (int i = 0; i < 5; i++) {
err = sendto(clientSock, testMsg, sizeof(testMsg), 0, (struct sockaddr*)&sin6, addrLen);
// Send the full payload for MTU tests and the truncated payload for other tests.
err = sendto(clientSock, testMsg,
mtuTest ? sizeof(testMsg) : strlen(testMsg), 0, (struct sockaddr*)&sin6, addrLen);
if (err == SOCKET_ERROR) {
fprintf(LOG_OUT, "sendto() failed: %d\n", WSAGetLastError());
closesocket(clientSock);
@@ -698,7 +701,8 @@ bool TestAllPorts(PSOCKADDR_STORAGE addr, char* portMsg, int portMsgLen, bool is
fprintf(LOG_OUT, "Testing %s %d...",
k_Ports[i].proto == IPPROTO_TCP ? "TCP" : "UDP",
k_Ports[i].port);
status = TestPort(addr, k_Ports[i].proto, k_Ports[i].port, k_Ports[i].withServer, isLoopbackRelay);
status = TestPort(addr, k_Ports[i].proto, k_Ports[i].port,
k_Ports[i].withServer, isLoopbackRelay, k_Ports[i].port == 47998);
}
if (status != PortTestOk) {
@@ -1464,8 +1468,10 @@ int main(int argc, char* argv[])
if (TestAllPorts((PSOCKADDR_STORAGE)current->ai_addr, portMsgBuf, sizeof(portMsgBuf), true, true, &allPortsFailedOnV4)) {
freeaddrinfo(result);
snprintf(msgBuf, sizeof(msgBuf), "This PC is ready to host over the Internet!\n\n"
"For the easiest setup, you should pair Moonlight to your gaming PC from your home network before trying to stream over the Internet.\n\n"
"If you can't, you can type the following address into Moonlight's Add PC dialog: %s", wanAddrStr);
"Do not uninstall the Moonlight Internet Hosting Tool, unless you no longer want to stream over the Internet. It needs to remain installed on your PC to maintain the port forwarding entries on your router.\n\n"
"For the easiest setup, you can simply pair Moonlight to your gaming PC while they are both on the same network and Internet streaming will work automatically.\n\n"
"If your client is not connected to the same network as your gaming PC, you can type the following address into Moonlight's Add PC dialog: %s",
wanAddrStr);
DisplayMessage(msgBuf, nullptr, MpInfo);
return 0;
}