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24 Commits
Author SHA1 Message Date
Cameron Gutman 5d75b11a35 Fix success text typos 2020-10-10 13:56:10 -05:00
Cameron Gutman f511b830ea Handle deletion of the 'HKLM\Software\NVIDIA Corporation' key 2020-10-10 13:35:05 -05:00
Cameron Gutman 8a45ea2066 Test for MTU problems 2020-10-10 12:39:48 -05:00
Cameron Gutman 3844ea59de Allow mDNS traffic through the firewall for autodiscovery 2020-10-10 12:07:42 -05:00
Cameron Gutman a19b95f259 RFC6887 says PCP max packet size is 1100 bytes 2020-10-10 12:00:48 -05:00
Cameron Gutman ae81d4305d Improve success message with more information 2020-10-10 11:57:26 -05:00
Cameron Gutman 8066cf4be1 Avoid extra GameStream state prints when the state isn't changing 2020-10-10 11:37:42 -05:00
Cameron Gutman 021474cdd2 Version 5.4 2020-09-07 11:15:52 -07:00
Cameron Gutman 308cd0dd00 Use dynamically allocated buffer for GetAdaptersAddresses() 2020-09-07 10:14:54 -07:00
Cameron Gutman 83360d775b Ignore ICMP Port Unreachable messages during STUN 2020-09-06 15:12:16 -07:00
Cameron Gutman cdbaa0aff3 Version 5.3.1 2020-08-30 13:47:35 -07:00
Cameron Gutman 36ea86faaa Configure SCM to restart our service if it crashes 2020-08-29 22:43:41 -07:00
Cameron Gutman 8590a0813b Stop testing after the first IPv6 relay server 2020-08-28 18:46:56 -07:00
Cameron Gutman 51ae1c8770 Fix socket errors being clobbered by closesocket() 2020-08-28 18:46:36 -07:00
Cameron Gutman f1ca6a71f0 Version 5.3 2020-08-14 18:35:19 -07:00
Cameron Gutman ac92212464 Fix flip-flopped HTTP and HTTPS rule IDs 2020-08-14 17:57:45 -07:00
Cameron Gutman dbf43ac7a1 Don't attempt to relocate WoL port 9 2020-08-14 17:54:48 -07:00
Cameron Gutman 893aa76c9c Replace hardcoded constant with #define 2020-08-14 17:52:59 -07:00
Cameron Gutman 21d8c71a2c Log the internal port for the UPnP mappings 2020-08-14 17:51:06 -07:00
Cameron Gutman 41ef072c9b Validate the port number of loopback traffic 2020-08-14 17:48:55 -07:00
Cameron Gutman 53246bd4c5 Don't redirect stdout for standalone exe invocation 2020-08-14 17:48:14 -07:00
Cameron Gutman ac850e79d8 Add firewall rules for GameStream just in case GFE didn't 2020-08-12 20:54:34 -07:00
Cameron Gutman 944c8993e8 Elevate priorities for the UDP relay threads 2020-08-11 01:12:48 -07:00
Cameron Gutman b6508d9024 Remove superfluous select() call 2020-08-11 00:59:13 -07:00
8 changed files with 287 additions and 172 deletions
+43
View File
@@ -70,6 +70,7 @@
ErrorControl="ignore"
Interactive="no">
<ServiceConfig DelayedAutoStart="no" OnInstall="yes" OnReinstall="yes" ServiceSid="unrestricted"/>
<util:ServiceConfig FirstFailureActionType="restart" SecondFailureActionType="restart" ThirdFailureActionType="restart" ResetPeriodInDays="1" RestartServiceDelayInSeconds="10"/>
</ServiceInstall>
<ServiceControl Id="StartService" Start="install" Stop="both" Remove="uninstall" Name="MISS" Wait="yes" />
</Component>
@@ -80,6 +81,48 @@
Name="Moonlight Internet Streaming Tester"/>
</File>
</Component>
<Component Id="GameStreamFirewallRules" Guid="{16CA2511-B533-46F8-8882-F8AEEFDFD7DF}" KeyPath="yes">
<fire:FirewallException Id="HttpsFwException"
Scope="any"
Port="47984"
Protocol="tcp"
Name="Moonlight - HTTPS"/>
<fire:FirewallException Id="HttpFwException"
Scope="any"
Port="47989"
Protocol="tcp"
Name="Moonlight - HTTP"/>
<fire:FirewallException Id="RtspFwException"
Scope="any"
Port="48010"
Protocol="tcp"
Name="Moonlight - RTSP"/>
<fire:FirewallException Id="VideoFwException"
Scope="any"
Port="47998"
Protocol="udp"
Name="Moonlight - Video"/>
<fire:FirewallException Id="ControlFwException"
Scope="any"
Port="47999"
Protocol="udp"
Name="Moonlight - Control"/>
<fire:FirewallException Id="AudioFwException"
Scope="any"
Port="48000"
Protocol="udp"
Name="Moonlight - Audio"/>
<fire:FirewallException Id="RtspuFwException"
Scope="any"
Port="48010"
Protocol="udp"
Name="Moonlight - RTSPU"/>
<fire:FirewallException Id="MdnsFwException"
Scope="any"
Port="5353"
Protocol="udp"
Name="Moonlight - mDNS"/>
</Component>
<Component Id="Shortcuts" Guid="*">
<Shortcut Id="StartMenuShortcut"
Name="Moonlight Internet Streaming Tester"
+93 -63
View File
@@ -39,6 +39,7 @@ bool PCPMapPort(PSOCKADDR_STORAGE localAddr, int localAddrLen, PSOCKADDR_STORAGE
#define POLLING_DELAY_SEC 120
#define PORT_MAPPING_DURATION_SEC 3600
#define UPNP_DISCOVERY_DELAY_MS 5000
#define GAA_INITIAL_SIZE 8192
static struct port_entry {
int proto;
@@ -116,7 +117,7 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
// Some routers change the description, so we can't check that here
if (!strcmp(intClient, myAddr)) {
if (atoi(leaseDuration) == 0) {
printf("OK (Static)" NL);
printf("OK (Static, Internal port: %s)" NL, intPort);
// If we have an existing permanent mapping, we can just leave it alone.
if (enable) {
@@ -124,7 +125,7 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
}
}
else {
printf("OK (%s seconds remaining)" NL, leaseDuration);
printf("OK (%s seconds remaining, Internal port: %s)" NL, leaseDuration, intPort);
}
// If we're just validating, we found an entry, so we're done.
@@ -206,7 +207,7 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
else if (indefinite) {
printf("STATIC ");
}
if (err == 718 && proto == IPPROTO_UDP) { // ConflictInMappingEntry
if (err == 718 && proto == IPPROTO_UDP && port >= 47000) { // ConflictInMappingEntry
// Some UPnP implementations incorrectly deduplicate on the internal port instead
// of the external port, in violation of the UPnP IGD specification. Since GFE creates
// mappings on the same internal port as us, those routers break our mappings. To
@@ -233,10 +234,7 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
{
union {
IP_ADAPTER_ADDRESSES addresses;
char buffer[8192];
};
PIP_ADAPTER_ADDRESSES addresses;
ULONG error;
ULONG length;
PIP_ADAPTER_ADDRESSES currentAdapter;
@@ -245,22 +243,34 @@ bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
inet_pton(AF_INET, lanAddressString, &targetAddress);
// Get a list of all interfaces with IPv4 addresses on the system
length = sizeof(buffer);
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
&addresses,
&length);
addresses = NULL;
length = GAA_INITIAL_SIZE;
do {
free(addresses);
addresses = (PIP_ADAPTER_ADDRESSES)malloc(length);
if (addresses == NULL) {
printf("malloc(%u) failed" NL, length);
return false;
}
// Get a list of all interfaces with IPv4 addresses on the system
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
addresses,
&length);
} while (error == ERROR_BUFFER_OVERFLOW);
if (error != ERROR_SUCCESS) {
printf("GetAdaptersAddresses() failed: %d" NL, error);
free(addresses);
return false;
}
currentAdapter = &addresses;
currentAdapter = addresses;
currentAddress = nullptr;
while (currentAdapter != nullptr) {
currentAddress = currentAdapter->FirstUnicastAddress;
@@ -271,6 +281,7 @@ bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
if (RtlEqualMemory(&currentAddrV4->sin_addr, &targetAddress, sizeof(targetAddress))) {
*prefixLength = currentAddress->OnLinkPrefixLength;
free(addresses);
return true;
}
@@ -281,6 +292,7 @@ bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
}
printf("No adapter found with IPv4 address: %s" NL, lanAddressString);
free(addresses);
return false;
}
@@ -415,7 +427,7 @@ bool NATPMPMapPort(natpmp_t* natpmp, int proto, int port, bool enable, bool inde
lifetime = 604800; // 1 week
}
else {
lifetime = 3600;
lifetime = PORT_MAPPING_DURATION_SEC;
}
printf("Updating NAT-PMP port mapping for %s %d...", proto == IPPROTO_TCP ? "TCP" : "UDP", port);
@@ -521,14 +533,8 @@ bool IsGameStreamEnabled()
printf("RegQueryValueExA() failed: %d" NL, error);
return false;
}
else if (!enabled) {
printf("GameStream is OFF!" NL);
return false;
}
else {
printf("GameStream is ON!" NL);
return true;
}
return enabled != 0;
}
void UpdatePortMappingsForTarget(bool enable, char* targetAddressIP4, char* internalAddressIP4, char* upstreamAddressIP4)
@@ -805,25 +811,28 @@ void NETIOAPI_API_ IpInterfaceChangeNotificationCallback(PVOID context, PMIB_IPI
SetEvent((HANDLE)context);
}
void ResetLogFile()
void ResetLogFile(bool standaloneExe)
{
char oldLogFilePath[MAX_PATH + 1];
char currentLogFilePath[MAX_PATH + 1];
char timeString[MAX_PATH + 1] = {};
SYSTEMTIME time;
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-old.log", oldLogFilePath, sizeof(oldLogFilePath));
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-current.log", currentLogFilePath, sizeof(currentLogFilePath));
if (!standaloneExe) {
char oldLogFilePath[MAX_PATH + 1];
char currentLogFilePath[MAX_PATH + 1];
// Close the existing stdout handle. This is important because otherwise
// it may still be open as stdout when we try to MoveFileEx below.
fclose(stdout);
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-old.log", oldLogFilePath, sizeof(oldLogFilePath));
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-current.log", currentLogFilePath, sizeof(currentLogFilePath));
// Rotate the current to the old log file
MoveFileExA(currentLogFilePath, oldLogFilePath, MOVEFILE_REPLACE_EXISTING);
// Close the existing stdout handle. This is important because otherwise
// it may still be open as stdout when we try to MoveFileEx below.
fclose(stdout);
// Redirect stdout to this new file
freopen(currentLogFilePath, "w", stdout);
// Rotate the current to the old log file
MoveFileExA(currentLogFilePath, oldLogFilePath, MOVEFILE_REPLACE_EXISTING);
// Redirect stdout to this new file
freopen(currentLogFilePath, "w", stdout);
}
// Print a log header
printf("Moonlight Internet Streaming Service v" VER_VERSION_STR NL);
@@ -837,36 +846,47 @@ void ResetLogFile()
DWORD WINAPI GameStreamStateChangeThread(PVOID Context)
{
HKEY key;
DWORD err;
// We're watching this key that way we can still detect GameStream turning on
// if GFE wasn't even installed when our service started
DWORD err = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\NVIDIA Corporation", 0, KEY_READ | KEY_WOW64_64KEY, &key);
if (err != ERROR_SUCCESS) {
printf("RegOpenKeyExA() failed: %d" NL, err);
return err;
}
do {
// We're watching this key that way we can still detect GameStream turning on
// if GFE wasn't even installed when our service started
do {
err = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\NVIDIA Corporation", 0, KEY_READ | KEY_WOW64_64KEY, &key);
if (err != ERROR_SUCCESS) {
// Wait 10 seconds and try again
Sleep(10000);
}
} while (err != ERROR_SUCCESS);
// Notify the main thread when the GameStream state changes
bool lastGameStreamState = IsGameStreamEnabled();
while ((err = RegNotifyChangeKeyValue(key, true, REG_NOTIFY_CHANGE_LAST_SET, nullptr, false)) == ERROR_SUCCESS) {
bool currentGameStreamState = IsGameStreamEnabled();
if (lastGameStreamState != currentGameStreamState) {
SetEvent((HANDLE)Context);
// Notify the main thread when the GameStream state changes
bool lastGameStreamState = IsGameStreamEnabled();
while ((err = RegNotifyChangeKeyValue(key, true, REG_NOTIFY_CHANGE_LAST_SET, nullptr, false)) == ERROR_SUCCESS) {
bool currentGameStreamState = IsGameStreamEnabled();
if (lastGameStreamState != currentGameStreamState) {
SetEvent((HANDLE)Context);
}
lastGameStreamState = currentGameStreamState;
}
lastGameStreamState = currentGameStreamState;
}
printf("RegNotifyChangeKeyValue() failed: %d" NL, err);
// If the key is deleted (by DDU or similar), we will hit this code path and poll until it comes back.
RegCloseKey(key);
} while (err == ERROR_KEY_DELETED);
return err;
}
int Run()
int Run(bool standaloneExe)
{
HANDLE ifaceChangeEvent = CreateEvent(nullptr, true, false, nullptr);
HANDLE gsChangeEvent = CreateEvent(nullptr, true, false, nullptr);
HANDLE events[2] = { ifaceChangeEvent, gsChangeEvent };
ResetLogFile();
ResetLogFile(standaloneExe);
// Bump the process priority class to above normal. The UDP relay threads will
// further raise their own thread priorities to avoid preemption by other activity.
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
// Create the UDP alternate port relays
for (int i = 0; i < ARRAYSIZE(k_Ports); i++) {
@@ -885,7 +905,17 @@ int Run()
for (;;) {
ResetEvent(gsChangeEvent);
ResetEvent(ifaceChangeEvent);
UpdatePortMappings(IsGameStreamEnabled());
bool gameStreamEnabled = IsGameStreamEnabled();
if (gameStreamEnabled) {
printf("GameStream is ON!" NL);
}
else {
printf("GameStream is OFF!" NL);
}
UpdatePortMappings(gameStreamEnabled);
// Refresh when half the duration is expired or if an IP interface
// change event occurs.
@@ -895,7 +925,7 @@ int Run()
ULONGLONG beforeSleepTime = GetTickCount64();
DWORD ret = WaitForMultipleObjects(ARRAYSIZE(events), events, false, POLLING_DELAY_SEC * 1000);
if (ret == WAIT_OBJECT_0) {
ResetLogFile();
ResetLogFile(standaloneExe);
printf("Woke up for interface change notification after %lld seconds" NL,
(GetTickCount64() - beforeSleepTime) / 1000);
@@ -904,13 +934,13 @@ int Run()
Sleep(10000);
}
else if (ret == WAIT_OBJECT_0 + 1) {
ResetLogFile();
ResetLogFile(standaloneExe);
printf("Woke up for GameStream state change notification after %lld seconds" NL,
(GetTickCount64() - beforeSleepTime) / 1000);
}
else {
ResetLogFile();
ResetLogFile(standaloneExe);
printf("Woke up for periodic refresh" NL);
}
@@ -971,7 +1001,7 @@ ServiceMain(DWORD dwArgc, LPTSTR *lpszArgv)
SetServiceStatus(ServiceStatusHandle, &ServiceStatus);
// Start the service
err = Run();
err = Run(false);
if (err != 0) {
ServiceStatus.dwCurrentState = SERVICE_STOPPED;
ServiceStatus.dwWin32ExitCode = err;
@@ -994,7 +1024,7 @@ int main(int argc, char* argv[])
}
if (argc == 2 && !strcmp(argv[1], "exe")) {
Run();
Run(true);
return 0;
}
+1 -1
View File
@@ -118,7 +118,7 @@ bool PCPMapPort(PSOCKADDR_STORAGE localAddr, int localAddrLen, PSOCKADDR_STORAGE
int bytesRead;
union {
PCP_MAP_RESPONSE hdr;
char buf[1024];
char buf[1100];
} resp;
int lifetime;
+20 -22
View File
@@ -19,34 +19,28 @@ WINAPI
UdpRelayThreadProc(LPVOID Context)
{
PUDP_TUPLE tuple = (PUDP_TUPLE)Context;
fd_set fds;
int err;
USHORT nboPort = htons(tuple->port);
SOCKADDR_IN lastRemoteAddr;
// Ensure the relay threads aren't preempted by games or other CPU intensive activity
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
RtlZeroMemory(&lastRemoteAddr, sizeof(lastRemoteAddr));
for (;;) {
char buffer[4096];
SOCKADDR_IN sourceAddr;
int sourceAddrLen;
FD_ZERO(&fds);
FD_SET(tuple->socket, &fds);
err = select(0, &fds, NULL, NULL, NULL);
if (err <= 0) {
break;
}
int recvLen;
sourceAddrLen = sizeof(sourceAddr);
err = recvfrom(tuple->socket, buffer, sizeof(buffer), 0, (PSOCKADDR)&sourceAddr, &sourceAddrLen);
if (err == SOCKET_ERROR) {
recvLen = recvfrom(tuple->socket, buffer, sizeof(buffer), 0, (PSOCKADDR)&sourceAddr, &sourceAddrLen);
if (recvLen == SOCKET_ERROR) {
continue;
}
SOCKADDR_IN destinationAddr;
if (RtlEqualMemory(&sourceAddr.sin_addr, &in4addr_loopback, sizeof(sourceAddr.sin_addr))) {
if (RtlEqualMemory(&sourceAddr.sin_addr, &in4addr_loopback, sizeof(sourceAddr.sin_addr)) && sourceAddr.sin_port == nboPort) {
// Traffic incoming from loopback interface - send it to the last remote address
destinationAddr = lastRemoteAddr;
}
@@ -57,10 +51,10 @@ UdpRelayThreadProc(LPVOID Context)
// Send it to the normal port via the loopback adapter
destinationAddr = sourceAddr;
destinationAddr.sin_addr = in4addr_loopback;
destinationAddr.sin_port = htons(tuple->port);
destinationAddr.sin_port = nboPort;
}
sendto(tuple->socket, buffer, err, 0, (PSOCKADDR)&destinationAddr, sizeof(destinationAddr));
sendto(tuple->socket, buffer, recvLen, 0, (PSOCKADDR)&destinationAddr, sizeof(destinationAddr));
}
closesocket(tuple->socket);
@@ -74,11 +68,13 @@ int StartUdpRelay(unsigned short Port)
SOCKADDR_IN addr;
HANDLE thread;
PUDP_TUPLE tuple;
int error;
sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (sock == INVALID_SOCKET) {
printf("socket() failed: %d\n", WSAGetLastError());
return WSAGetLastError();
error = WSAGetLastError();
printf("socket() failed: %d\n", error);
return error;
}
// Bind to the alternate port
@@ -86,9 +82,10 @@ int StartUdpRelay(unsigned short Port)
addr.sin_family = AF_INET;
addr.sin_port = htons(Port + RELAY_PORT_OFFSET);
if (bind(sock, (PSOCKADDR)&addr, sizeof(addr)) == SOCKET_ERROR) {
printf("bind() failed: %d\n", WSAGetLastError());
error = WSAGetLastError();
printf("bind() failed: %d\n", error);
closesocket(sock);
return WSAGetLastError();
return error;
}
tuple = (PUDP_TUPLE)malloc(sizeof(*tuple));
@@ -101,9 +98,10 @@ int StartUdpRelay(unsigned short Port)
thread = CreateThread(NULL, 0, UdpRelayThreadProc, tuple, 0, NULL);
if (thread == NULL) {
printf("CreateThread() failed: %d\n", GetLastError());
error = GetLastError();
printf("CreateThread() failed: %d\n", error);
closesocket(sock);
return GetLastError();
return error;
}
CloseHandle(thread);
+71 -43
View File
@@ -29,6 +29,8 @@
#define LOOPBACK_SERVER_PORT_OFFSET -10000
#define GAA_INITIAL_SIZE 8192
static struct port_entry {
int proto;
int port;
@@ -405,7 +407,7 @@ enum PortTestStatus {
PortTestError,
PortTestUnknown
};
PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withServer, bool isLoopbackRelay)
PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withServer, bool isLoopbackRelay, bool mtuTest)
{
SOCKET clientSock = INVALID_SOCKET, serverSock = INVALID_SOCKET;
int err;
@@ -530,11 +532,14 @@ PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withSe
return err == 1 ? PortTestOk : PortTestError;
}
else {
const char testMsg[] = "moonlight-test";
// Video packets are up to 1040 bytes.
const char testMsg[1040] = "moonlight-test";
// Send several test packets to ensure a random lost packet doesn't make the test fail
for (int i = 0; i < 5; i++) {
err = sendto(clientSock, testMsg, sizeof(testMsg), 0, (struct sockaddr*)&sin6, addrLen);
// Send the full payload for MTU tests and the truncated payload for other tests.
err = sendto(clientSock, testMsg,
mtuTest ? sizeof(testMsg) : strlen(testMsg), 0, (struct sockaddr*)&sin6, addrLen);
if (err == SOCKET_ERROR) {
fprintf(LOG_OUT, "sendto() failed: %d\n", WSAGetLastError());
closesocket(clientSock);
@@ -696,7 +701,8 @@ bool TestAllPorts(PSOCKADDR_STORAGE addr, char* portMsg, int portMsgLen, bool is
fprintf(LOG_OUT, "Testing %s %d...",
k_Ports[i].proto == IPPROTO_TCP ? "TCP" : "UDP",
k_Ports[i].port);
status = TestPort(addr, k_Ports[i].proto, k_Ports[i].port, k_Ports[i].withServer, isLoopbackRelay);
status = TestPort(addr, k_Ports[i].proto, k_Ports[i].port,
k_Ports[i].withServer, isLoopbackRelay, k_Ports[i].port == 47998);
}
if (status != PortTestOk) {
@@ -864,31 +870,40 @@ bool FindLocalInterfaceIPAddress(int family, PSOCKADDR_STORAGE addr)
bool FindZeroTierInterfaceAddress(PSOCKADDR_STORAGE addr)
{
union {
IP_ADAPTER_ADDRESSES addresses;
char buffer[8192];
};
PIP_ADAPTER_ADDRESSES addresses;
ULONG error;
ULONG length;
PIP_ADAPTER_ADDRESSES currentAdapter;
PIP_ADAPTER_UNICAST_ADDRESS currentAddress;
// Get all IPv4 interfaces
length = sizeof(buffer);
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
&addresses,
&length);
addresses = NULL;
length = GAA_INITIAL_SIZE;
do {
free(addresses);
addresses = (PIP_ADAPTER_ADDRESSES)malloc(length);
if (addresses == NULL) {
fprintf(LOG_OUT, "malloc(%u) failed\n", length);
return false;
}
// Get all IPv4 interfaces
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
addresses,
&length);
} while (error == ERROR_BUFFER_OVERFLOW);
if (error != ERROR_SUCCESS) {
fprintf(LOG_OUT, "GetAdaptersAddresses() failed: %d\n", error);
free(addresses);
return false;
}
currentAdapter = &addresses;
currentAdapter = addresses;
while (currentAdapter != NULL) {
// Look for ones that correspond to a ZeroTier device
if (wcsstr(currentAdapter->Description, L"ZeroTier")) {
@@ -897,6 +912,7 @@ bool FindZeroTierInterfaceAddress(PSOCKADDR_STORAGE addr)
while (currentAddress != NULL) {
if (currentAddress->Address.lpSockaddr->sa_family == AF_INET) {
RtlCopyMemory(addr, currentAddress->Address.lpSockaddr, currentAddress->Address.iSockaddrLength);
free(addresses);
return true;
}
@@ -907,15 +923,13 @@ bool FindZeroTierInterfaceAddress(PSOCKADDR_STORAGE addr)
currentAdapter = currentAdapter->Next;
}
free(addresses);
return false;
}
bool FindDuplicateDefaultInterfaces(void)
{
union {
IP_ADAPTER_ADDRESSES addresses;
char buffer[8192];
};
PIP_ADAPTER_ADDRESSES addresses;
ULONG error;
ULONG length;
MIB_IPFORWARDROW defaultRoute;
@@ -928,24 +942,36 @@ bool FindDuplicateDefaultInterfaces(void)
return false;
}
// Get all IPv4 interfaces
length = sizeof(buffer);
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_UNICAST |
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_INCLUDE_GATEWAYS |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
&addresses,
&length);
addresses = NULL;
length = GAA_INITIAL_SIZE;
do {
free(addresses);
addresses = (PIP_ADAPTER_ADDRESSES)malloc(length);
if (addresses == NULL) {
fprintf(LOG_OUT, "malloc(%u) failed\n", length);
return false;
}
// Get all IPv4 interfaces
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_UNICAST |
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_INCLUDE_GATEWAYS |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
addresses,
&length);
} while (error == ERROR_BUFFER_OVERFLOW);
if (error != ERROR_SUCCESS) {
fprintf(LOG_OUT, "GetAdaptersAddresses() failed: %d\n", error);
free(addresses);
return false;
}
currentAdapter = &addresses;
currentAdapter = addresses;
while (currentAdapter != NULL) {
if (currentAdapter->OperStatus == IfOperStatusUp &&
currentAdapter->FirstGatewayAddress != NULL &&
@@ -958,6 +984,7 @@ bool FindDuplicateDefaultInterfaces(void)
currentAdapter = currentAdapter->Next;
}
free(addresses);
return matchingInterfaces > 1;
}
@@ -1002,7 +1029,7 @@ UPnPPortStatus UPnPCheckPort(struct UPNPUrls* urls, struct IGDdatas* data, int p
}
else if (err == UPNPCOMMAND_SUCCESS) {
if (!strcmp(myAddr, intClient)) {
fprintf(LOG_OUT, "OK\n");
fprintf(LOG_OUT, "OK (Internal port: %s)\n", intPort);
return OK;
}
else {
@@ -1441,8 +1468,10 @@ int main(int argc, char* argv[])
if (TestAllPorts((PSOCKADDR_STORAGE)current->ai_addr, portMsgBuf, sizeof(portMsgBuf), true, true, &allPortsFailedOnV4)) {
freeaddrinfo(result);
snprintf(msgBuf, sizeof(msgBuf), "This PC is ready to host over the Internet!\n\n"
"For the easiest setup, you should pair Moonlight to your gaming PC from your home network before trying to stream over the Internet.\n\n"
"If you can't, you can type the following address into Moonlight's Add PC dialog: %s", wanAddrStr);
"Do not uninstall the Moonlight Internet Hosting Tool, unless you no longer want to stream over the Internet. It needs to remain installed on your PC to maintain the port forwarding entries on your router.\n\n"
"For the easiest setup, you can simply pair Moonlight to your gaming PC while they are both on the same network and Internet streaming will work automatically.\n\n"
"If your client is not connected to the same network as your gaming PC, you can type the following address into Moonlight's Add PC dialog: %s",
wanAddrStr);
DisplayMessage(msgBuf, nullptr, MpInfo);
return 0;
}
@@ -1490,10 +1519,9 @@ int main(int argc, char* argv[])
return 0;
}
}
else {
// Tested against a working server and it failed
break;
}
// Tested against a IPv6 working server
break;
}
}
+56 -40
View File
@@ -45,15 +45,20 @@ bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
int i;
int bytesRead;
int err;
bool ret;
PSTUN_ATTRIBUTE_HEADER attribute;
PSTUN_MAPPED_IPV4_ADDRESS_ATTRIBUTE ipv4Attrib;
struct addrinfo* result;
struct addrinfo hints;
struct sockaddr_in bindAddr;
union {
STUN_MESSAGE hdr;
char buf[1024];
} resp;
sock = INVALID_SOCKET;
ret = false;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_flags = AI_ADDRCONFIG;
@@ -68,18 +73,15 @@ bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
sock = socket(hints.ai_family, hints.ai_socktype, hints.ai_protocol);
if (sock == INVALID_SOCKET) {
fprintf(LOG_OUT, "socket() failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
return false;
goto Exit;
}
struct sockaddr_in bindAddr = {};
bindAddr = {};
bindAddr.sin_family = hints.ai_family;
bindAddr.sin_port = htons(localPort);
if (bind(sock, (struct sockaddr*)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR) {
fprintf(LOG_OUT, "bind() failed: %d\n", WSAGetLastError());
closesocket(sock);
freeaddrinfo(result);
return false;
goto Exit;
}
reqMsg.messageType = htons(STUN_MESSAGE_BINDING_REQUEST);
@@ -98,57 +100,60 @@ bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
}
}
fd_set fds;
FD_ZERO(&fds);
FD_SET(sock, &fds);
for (;;) {
fd_set fds;
FD_ZERO(&fds);
FD_SET(sock, &fds);
struct timeval tv;
tv.tv_sec = 1;
tv.tv_usec = 0;
struct timeval tv;
tv.tv_sec = 1;
tv.tv_usec = 0;
int selectRes = select(0, &fds, nullptr, nullptr, &tv);
if (selectRes == 0) {
// Timeout - continue looping
continue;
int selectRes = select(0, &fds, nullptr, nullptr, &tv);
if (selectRes == 0) {
// Timeout - break to the enclosing loop
break;
}
else if (selectRes == SOCKET_ERROR) {
fprintf(LOG_OUT, "select() failed: %d\n", WSAGetLastError());
goto Exit;
}
// recvfrom() will return WSAECONNRESET if the socket has received an ICMP Port Unreachable
// message from one of the IP addresses we've attempted communication with. The socket is still
// operable (and may even contain queued messages to receive). We should ignore that error and
// continue reading, otherwise exit the loop.
bytesRead = recvfrom(sock, resp.buf, sizeof(resp.buf), 0, NULL, NULL);
if (bytesRead != SOCKET_ERROR || WSAGetLastError() != WSAECONNRESET) {
goto RecvDone;
}
}
else if (selectRes == SOCKET_ERROR) {
fprintf(LOG_OUT, "select() failed: %d\n", WSAGetLastError());
closesocket(sock);
freeaddrinfo(result);
return false;
}
// Error handling is below
bytesRead = recvfrom(sock, resp.buf, sizeof(resp.buf), 0, NULL, NULL);
break;
}
freeaddrinfo(result);
closesocket(sock);
RecvDone:
if (bytesRead == 0) {
fprintf(LOG_OUT, "No response from STUN server\n");
return false;
goto Exit;
}
else if (bytesRead == SOCKET_ERROR) {
fprintf(LOG_OUT, "Failed to read STUN binding response: %d\n", WSAGetLastError());
return false;
goto Exit;
}
else if (bytesRead < sizeof(resp.hdr)) {
fprintf(LOG_OUT, "STUN message truncated: %d\n", bytesRead);
return false;
goto Exit;
}
else if (htonl(resp.hdr.magicCookie) != STUN_MESSAGE_COOKIE) {
fprintf(LOG_OUT, "Bad STUN cookie value: %x\n", htonl(resp.hdr.magicCookie));
return false;
goto Exit;
}
else if (memcmp(reqMsg.transactionId, resp.hdr.transactionId, sizeof(reqMsg.transactionId))) {
fprintf(LOG_OUT, "STUN transaction ID mismatch\n");
return false;
goto Exit;
}
else if (htons(resp.hdr.messageType) != STUN_MESSAGE_BINDING_SUCCESS) {
fprintf(LOG_OUT, "STUN message type mismatch: %x\n", htons(resp.hdr.messageType));
return false;
goto Exit;
}
attribute = (PSTUN_ATTRIBUTE_HEADER)(&resp.hdr + 1);
@@ -156,7 +161,7 @@ bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
while (bytesRead > sizeof(*attribute)) {
if (bytesRead < sizeof(*attribute) + htons(attribute->length)) {
fprintf(LOG_OUT, "STUN attribute out of bounds: %d\n", htons(attribute->length));
return false;
goto Exit;
}
// Mask off the comprehension bit
else if ((htons(attribute->type) & 0x7FFF) != STUN_ATTRIBUTE_XOR_MAPPED_ADDRESS) {
@@ -169,11 +174,11 @@ bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
ipv4Attrib = (PSTUN_MAPPED_IPV4_ADDRESS_ATTRIBUTE)attribute;
if (htons(ipv4Attrib->hdr.length) != 8) {
fprintf(LOG_OUT, "STUN address length mismatch: %d\n", htons(ipv4Attrib->hdr.length));
return false;
goto Exit;
}
else if (ipv4Attrib->addressFamily != 1) {
fprintf(LOG_OUT, "STUN address family mismatch: %x\n", ipv4Attrib->addressFamily);
return false;
goto Exit;
}
*wanAddr = {};
@@ -183,9 +188,20 @@ bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
wanAddr->sin_port = ipv4Attrib->port ^ (short)resp.hdr.magicCookie;
wanAddr->sin_addr.S_un.S_addr = ipv4Attrib->address ^ resp.hdr.magicCookie;
return true;
ret = true;
goto Exit;
}
fprintf(LOG_OUT, "No XOR mapped address found in STUN response!\n");
return false;
Exit:
if (sock != INVALID_SOCKET) {
closesocket(sock);
}
if (result != NULL) {
freeaddrinfo(result);
}
return ret;
}
+2 -2
View File
@@ -1,7 +1,7 @@
#pragma once
#define VER_VERSION 5,2,0,0
#define VER_VERSION_STR "5.2.0.0"
#define VER_VERSION 5,4,0,0
#define VER_VERSION_STR "5.4.0.0"
#define VER_COMPANYNAME_STR "Moonlight Game Streaming Project"
#define VER_PRODUCTNAME_STR "Moonlight Internet Hosting Tool"