441 lines
16 KiB
C
441 lines
16 KiB
C
#ifndef GUARD_POKEMON_H
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#define GUARD_POKEMON_H
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#include "constants/pokemon.h"
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#include "sprite.h"
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struct PokemonSubstruct0
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{
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u16 species;
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u16 heldItem;
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u32 experience;
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u8 ppBonuses;
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u8 friendship;
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u16 filler;
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};
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struct PokemonSubstruct1
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{
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u16 moves[MAX_MON_MOVES];
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u8 pp[MAX_MON_MOVES];
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};
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struct PokemonSubstruct2
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{
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u8 hpEV;
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u8 attackEV;
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u8 defenseEV;
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u8 speedEV;
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u8 spAttackEV;
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u8 spDefenseEV;
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u8 cool;
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u8 beauty;
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u8 cute;
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u8 smart;
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u8 tough;
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u8 sheen;
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};
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struct PokemonSubstruct3
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{
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/* 0x00 */ u8 pokerus;
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/* 0x01 */ u8 metLocation;
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/* 0x02 */ u16 metLevel:7;
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/* 0x02 */ u16 metGame:4;
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/* 0x03 */ u16 pokeball:4;
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/* 0x03 */ u16 otGender:1;
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/* 0x04 */ u32 hpIV:5;
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/* 0x04 */ u32 attackIV:5;
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/* 0x05 */ u32 defenseIV:5;
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/* 0x05 */ u32 speedIV:5;
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/* 0x05 */ u32 spAttackIV:5;
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/* 0x06 */ u32 spDefenseIV:5;
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/* 0x07 */ u32 isEgg:1;
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/* 0x07 */ u32 abilityNum:1;
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/* 0x08 */ u32 coolRibbon:3;
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/* 0x08 */ u32 beautyRibbon:3;
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/* 0x08 */ u32 cuteRibbon:3;
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/* 0x09 */ u32 smartRibbon:3;
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/* 0x09 */ u32 toughRibbon:3;
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/* 0x09 */ u32 championRibbon:1;
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/* 0x0A */ u32 winningRibbon:1;
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/* 0x0A */ u32 victoryRibbon:1;
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/* 0x0A */ u32 artistRibbon:1;
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/* 0x0A */ u32 effortRibbon:1;
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/* 0x0A */ u32 marineRibbon:1; // never distributed
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/* 0x0A */ u32 landRibbon:1; // never distributed
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/* 0x0A */ u32 skyRibbon:1; // never distributed
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/* 0x0A */ u32 countryRibbon:1; // distributed during Pokémon Festa '04 and '05 to tournament winners
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/* 0x0B */ u32 nationalRibbon:1;
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/* 0x0B */ u32 earthRibbon:1;
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/* 0x0B */ u32 worldRibbon:1; // distributed during Pokémon Festa '04 and '05 to tournament winners
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/* 0x0B */ u32 unusedRibbons:4; // discarded in Gen 4
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/* 0x0B */ u32 eventLegal:1; // controls Mew & Deoxys obedience; if set, Pokémon is a fateful encounter in Gen 4+; set for in-game event island legendaries, some distributed events, and Pokémon from XD: Gale of Darkness.
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};
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// Number of bytes in the largest Pokémon substruct.
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// They are assumed to be the same size, and will be padded to
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// the largest size by the union.
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// By default they are all 12 bytes.
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#define NUM_SUBSTRUCT_BYTES (max(sizeof(struct PokemonSubstruct0), \
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max(sizeof(struct PokemonSubstruct1), \
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max(sizeof(struct PokemonSubstruct2), \
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sizeof(struct PokemonSubstruct3)))))
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union PokemonSubstruct
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{
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struct PokemonSubstruct0 type0;
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struct PokemonSubstruct1 type1;
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struct PokemonSubstruct2 type2;
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struct PokemonSubstruct3 type3;
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u16 raw[NUM_SUBSTRUCT_BYTES / 2]; // /2 because it's u16, not u8
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};
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struct BoxPokemon
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{
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u32 personality;
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u32 otId;
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u8 nickname[POKEMON_NAME_LENGTH];
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u8 language;
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u8 isBadEgg:1;
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u8 hasSpecies:1;
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u8 isEgg:1;
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u8 unused:5;
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u8 otName[PLAYER_NAME_LENGTH];
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u8 markings;
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u16 checksum;
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u16 unknown;
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union
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{
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u32 raw[(NUM_SUBSTRUCT_BYTES * 4) / 4]; // *4 because there are 4 substructs, /4 because it's u32, not u8
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union PokemonSubstruct substructs[4];
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} secure;
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};
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struct Pokemon
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{
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struct BoxPokemon box;
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u32 status;
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u8 level;
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u8 mail;
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u16 hp;
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u16 maxHP;
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u16 attack;
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u16 defense;
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u16 speed;
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u16 spAttack;
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u16 spDefense;
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};
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struct MonSpritesGfxManager
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{
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u8 numSprites;
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u8 numFrames;
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bool16 active;
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void *spriteBuffer;
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u8 **spritePointers;
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struct SpriteTemplate *templates;
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struct SpriteFrameImage *frameImages;
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};
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enum {
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MON_SPR_GFX_MODE_NORMAL,
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MON_SPR_GFX_MODE_BATTLE,
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MON_SPR_GFX_MODE_FULL_PARTY,
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};
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enum {
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MON_SPR_GFX_MANAGER_A,
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MON_SPR_GFX_MANAGER_B, // Nothing ever sets up this manager.
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MON_SPR_GFX_MANAGERS_COUNT
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};
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struct BattlePokemon
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{
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/*0x00*/ u16 species;
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/*0x02*/ u16 attack;
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/*0x04*/ u16 defense;
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/*0x06*/ u16 speed;
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/*0x08*/ u16 spAttack;
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/*0x0A*/ u16 spDefense;
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/*0x0C*/ u16 moves[MAX_MON_MOVES];
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/*0x14*/ u32 hpIV:5;
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/*0x14*/ u32 attackIV:5;
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/*0x15*/ u32 defenseIV:5;
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/*0x15*/ u32 speedIV:5;
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/*0x16*/ u32 spAttackIV:5;
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/*0x17*/ u32 spDefenseIV:5;
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/*0x17*/ u32 isEgg:1;
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/*0x17*/ u32 abilityNum:1;
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/*0x18*/ s8 statStages[NUM_BATTLE_STATS];
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/*0x20*/ u8 ability;
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/*0x21*/ u8 type1;
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/*0x22*/ u8 type2;
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/*0x23*/ u8 unknown;
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/*0x24*/ u8 pp[MAX_MON_MOVES];
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/*0x28*/ u16 hp;
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/*0x2A*/ u8 level;
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/*0x2B*/ u8 friendship;
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/*0x2C*/ u16 maxHP;
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/*0x2E*/ u16 item;
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/*0x30*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x3B*/ u8 ppBonuses;
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/*0x3C*/ u8 otName[PLAYER_NAME_LENGTH + 1];
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/*0x44*/ u32 experience;
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/*0x48*/ u32 personality;
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/*0x4C*/ u32 status1;
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/*0x50*/ u32 status2;
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/*0x54*/ u32 otId;
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};
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struct BaseStats
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{
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/* 0x00 */ u8 baseHP;
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/* 0x01 */ u8 baseAttack;
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/* 0x02 */ u8 baseDefense;
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/* 0x03 */ u8 baseSpeed;
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/* 0x04 */ u8 baseSpAttack;
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/* 0x05 */ u8 baseSpDefense;
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/* 0x06 */ u8 type1;
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/* 0x07 */ u8 type2;
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/* 0x08 */ u8 catchRate;
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/* 0x09 */ u8 expYield;
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/* 0x0A */ u16 evYield_HP:2;
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/* 0x0A */ u16 evYield_Attack:2;
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/* 0x0A */ u16 evYield_Defense:2;
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/* 0x0A */ u16 evYield_Speed:2;
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/* 0x0B */ u16 evYield_SpAttack:2;
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/* 0x0B */ u16 evYield_SpDefense:2;
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/* 0x0C */ u16 item1;
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/* 0x0E */ u16 item2;
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/* 0x10 */ u8 genderRatio;
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/* 0x11 */ u8 eggCycles;
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/* 0x12 */ u8 friendship;
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/* 0x13 */ u8 growthRate;
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/* 0x14 */ u8 eggGroup1;
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/* 0x15 */ u8 eggGroup2;
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/* 0x16 */ u8 abilities[2];
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/* 0x18 */ u8 safariZoneFleeRate;
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/* 0x19 */ u8 bodyColor : 7;
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u8 noFlip : 1;
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};
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struct BattleMove
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{
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u8 effect;
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u8 power;
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u8 type;
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u8 accuracy;
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u8 pp;
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u8 secondaryEffectChance;
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u8 target;
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s8 priority;
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u8 flags;
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};
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struct SpindaSpot
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{
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u8 x, y;
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u16 image[16];
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};
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struct __attribute__((packed)) LevelUpMove
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{
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u16 move:9;
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u16 level:7;
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};
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struct Evolution
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{
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u16 method;
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u16 param;
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u16 targetSpecies;
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};
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#define NUM_UNOWN_FORMS 28
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#define GET_UNOWN_LETTER(personality) (( \
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(((personality) & 0x03000000) >> 18) \
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| (((personality) & 0x00030000) >> 12) \
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| (((personality) & 0x00000300) >> 6) \
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| (((personality) & 0x00000003) >> 0) \
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) % NUM_UNOWN_FORMS)
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#define GET_SHINY_VALUE(otId, personality)HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality)
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extern u8 gPlayerPartyCount;
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extern struct Pokemon gPlayerParty[PARTY_SIZE];
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extern u8 gEnemyPartyCount;
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extern struct Pokemon gEnemyParty[PARTY_SIZE];
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extern struct SpriteTemplate gMultiuseSpriteTemplate;
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extern const struct BattleMove gBattleMoves[];
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extern const u8 gFacilityClassToPicIndex[];
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extern const u8 gFacilityClassToTrainerClass[];
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extern const struct BaseStats gBaseStats[];
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extern const u8 *const gItemEffectTable[];
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extern const u32 gExperienceTables[][MAX_LEVEL + 1];
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extern const u16 *const gLevelUpLearnsets[];
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extern const u8 gPPUpGetMask[];
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extern const u8 gPPUpClearMask[];
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extern const u8 gPPUpAddValues[];
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extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2];
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extern const u16 gLinkPlayerFacilityClasses[];
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extern const struct SpriteTemplate gBattlerSpriteTemplates[];
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extern const s8 gNatureStatTable[][5];
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
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void ZeroMonData(struct Pokemon *mon);
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void ZeroPlayerPartyMons(void);
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void ZeroEnemyPartyMons(void);
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void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature);
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void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter);
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void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
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void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
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void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId);
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void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
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void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src);
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void CreateBattleTowerMon_HandleLevel(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50);
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void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId);
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void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId);
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void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest);
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void CreateEventLegalMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battlerId);
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void SetDeoxysStats(void);
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u16 GetUnionRoomTrainerPic(void);
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u16 GetUnionRoomTrainerClass(void);
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void CreateEventLegalEnemyMon(void);
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void CalculateMonStats(struct Pokemon *mon);
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void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest);
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u8 GetLevelFromMonExp(struct Pokemon *mon);
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u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
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u16 GiveMoveToMon(struct Pokemon *mon, u16 move);
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u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
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void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot);
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void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot);
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void GiveMonInitialMoveset(struct Pokemon *mon);
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void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
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u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove);
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void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
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void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef);
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u8 CountAliveMonsInBattle(u8 caseId);
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u8 GetDefaultMoveTarget(u8 battlerId);
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u8 GetMonGender(struct Pokemon *mon);
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u8 GetBoxMonGender(struct BoxPokemon *boxMon);
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u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
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void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerFront(u16 arg0, u8 battlerPosition);
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// These are full type signatures for GetMonData() and GetBoxMonData(),
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// but they are not used since some code erroneously omits the third arg.
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// u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data);
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// u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data);
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u32 GetMonData();
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u32 GetBoxMonData();
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void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg);
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void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg);
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void CopyMon(void *dest, void *src, size_t size);
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u8 GiveMonToPlayer(struct Pokemon *mon);
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u8 CalculatePlayerPartyCount(void);
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u8 CalculateEnemyPartyCount(void);
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u8 GetMonsStateToDoubles(void);
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u8 GetMonsStateToDoubles_2(void);
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u8 GetAbilityBySpecies(u16 species, u8 abilityNum);
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u8 GetMonAbility(struct Pokemon *mon);
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void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord);
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u8 GetSecretBaseTrainerPicIndex(void);
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u8 GetSecretBaseTrainerClass(void);
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bool8 IsPlayerPartyAndPokemonStorageFull(void);
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bool8 IsPokemonStorageFull(void);
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void GetSpeciesName(u8 *name, u16 species);
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u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex);
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void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex);
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void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex);
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void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex);
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bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex);
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bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e);
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bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId);
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u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
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u8 *UseStatIncreaseItem(u16 itemId);
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u8 GetNature(struct Pokemon *mon);
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u8 GetNatureFromPersonality(u32 personality);
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u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem);
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u16 HoennPokedexNumToSpecies(u16 hoennNum);
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u16 NationalPokedexNumToSpecies(u16 nationalNum);
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u16 NationalToHoennOrder(u16 nationalNum);
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u16 SpeciesToNationalPokedexNum(u16 species);
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u16 SpeciesToHoennPokedexNum(u16 species);
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u16 HoennToNationalOrder(u16 hoennNum);
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u16 SpeciesToCryId(u16 species);
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void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
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void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
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u8 GetPlayerFlankId(void);
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u16 GetLinkTrainerFlankId(u8 id);
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s32 GetBattlerMultiplayerId(u16 a1);
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u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
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u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
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void AdjustFriendship(struct Pokemon *mon, u8 event);
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void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
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u16 GetMonEVCount(struct Pokemon *mon);
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void RandomlyGivePartyPokerus(struct Pokemon *party);
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u8 CheckPartyPokerus(struct Pokemon *party, u8 selection);
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u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection);
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void UpdatePartyPokerusTime(u16 days);
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void PartySpreadPokerus(struct Pokemon *party);
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bool8 TryIncrementMonLevel(struct Pokemon *mon);
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u32 CanMonLearnTMHM(struct Pokemon *mon, u8 tm);
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u32 CanSpeciesLearnTMHM(u16 species, u8 tm);
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u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves);
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u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves);
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u8 GetNumberOfRelearnableMoves(struct Pokemon *mon);
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u16 SpeciesToPokedexNum(u16 species);
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bool32 IsSpeciesInHoennDex(u16 species);
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void ClearBattleMonForms(void);
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u16 GetBattleBGM(void);
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void PlayBattleBGM(void);
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void PlayMapChosenOrBattleBGM(u16 songId);
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void CreateTask_PlayMapChosenOrBattleBGM(u16 songId);
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const u32 *GetMonFrontSpritePal(struct Pokemon *mon);
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const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
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const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon);
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const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality);
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bool32 IsHMMove2(u16 move);
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bool8 IsMonSpriteNotFlipped(u16 species);
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s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor);
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s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor);
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bool8 IsTradedMon(struct Pokemon *mon);
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bool8 IsOtherTrainer(u32 otId, u8 *otName);
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void MonRestorePP(struct Pokemon *mon);
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void BoxMonRestorePP(struct BoxPokemon *boxMon);
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void SetMonPreventsSwitchingString(void);
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void SetWildMonHeldItem(void);
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bool8 IsMonShiny(struct Pokemon *mon);
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bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
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const u8 *GetTrainerPartnerName(void);
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void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
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void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
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void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame);
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void StopPokemonAnimationDelayTask(void);
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void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
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u8 GetOpposingLinkMultiBattlerId(bool8 rightSide, u8 multiplayerId);
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u16 FacilityClassToPicIndex(u16 facilityClass);
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u16 PlayerGenderToFrontTrainerPicId(u8 playerGender);
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void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
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const u8 *GetTrainerClassNameFromId(u16 trainerId);
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const u8 *GetTrainerNameFromId(u16 trainerId);
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bool8 HasTwoFramesAnimation(u16 species);
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struct MonSpritesGfxManager *CreateMonSpritesGfxManager(void);
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void DestroyMonSpritesGfxManager(void);
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u8 *MonSpritesGfxManager_GetSpritePtr(u8 spriteNum);
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#endif // GUARD_POKEMON_H
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