tumbledemerald-legacy/data/maps/EverGrandeCity_SidneysRoom/scripts.inc

90 lines
3.1 KiB
PHP

EverGrandeCity_SidneysRoom_MapScripts::
map_script MAP_SCRIPT_ON_LOAD, EverGrandeCity_SidneysRoom_OnLoad
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_SidneysRoom_OnWarp
map_script MAP_SCRIPT_ON_TRANSITION, EverGrandeCity_SidneysRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, EverGrandeCity_SidneysRoom_OnFrame
.byte 0
EverGrandeCity_SidneysRoom_OnTransition:
setflag FLAG_MET_SCOTT_IN_EVERGRANDE
setflag FLAG_HIDE_EVER_GRANDE_POKEMON_CENTER_1F_SCOTT
end
EverGrandeCity_SidneysRoom_OnLoad:
call_if_set FLAG_DEFEATED_ELITE_4_SIDNEY, EverGrandeCity_SidneysRoom_EventScript_ResetAdvanceToNextRoom
call_if_eq VAR_ELITE_4_STATE, 1, EverGrandeCity_SidneysRoom_EventScript_CloseDoor
end
EverGrandeCity_SidneysRoom_EventScript_ResetAdvanceToNextRoom::
call PokemonLeague_EliteFour_EventScript_ResetAdvanceToNextRoom
return
EverGrandeCity_SidneysRoom_EventScript_CloseDoor::
call PokemonLeague_EliteFour_EventScript_CloseDoor
return
EverGrandeCity_SidneysRoom_OnWarp:
map_script_2 VAR_TEMP_1, 0, EverGrandeCity_SidneysRoom_EventScript_PlayerTurnNorth
.2byte 0
EverGrandeCity_SidneysRoom_EventScript_PlayerTurnNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
EverGrandeCity_SidneysRoom_OnFrame:
map_script_2 VAR_ELITE_4_STATE, 0, EverGrandeCity_SidneysRoom_EventScript_WalkInCloseDoor
.2byte 0
EverGrandeCity_SidneysRoom_EventScript_WalkInCloseDoor::
lockall
call PokemonLeague_EliteFour_EventScript_WalkInCloseDoor
setvar VAR_ELITE_4_STATE, 1
releaseall
end
EverGrandeCity_SidneysRoom_EventScript_Sidney::
lock
faceplayer
goto_if_set FLAG_DEFEATED_ELITE_4_SIDNEY, EverGrandeCity_SidneysRoom_EventScript_PostBattleSpeech
playbgm MUS_ENCOUNTER_ELITE_FOUR, FALSE
msgbox EverGrandeCity_SidneysRoom_Text_IntroSpeech, MSGBOX_DEFAULT
setvar VAR_FORCE_BATTLE_ANIMS, 1
trainerbattle_no_intro TRAINER_SIDNEY, EverGrandeCity_SidneysRoom_Text_Defeat
goto EverGrandeCity_SidneysRoom_EventScript_Defeated
end
EverGrandeCity_SidneysRoom_EventScript_PostBattleSpeech::
msgbox EverGrandeCity_SidneysRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT
release
end
EverGrandeCity_SidneysRoom_EventScript_Defeated::
setvar VAR_FORCE_BATTLE_ANIMS, 0
setflag FLAG_DEFEATED_ELITE_4_SIDNEY
call PokemonLeague_EliteFour_SetAdvanceToNextRoomMetatiles
msgbox EverGrandeCity_SidneysRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT
release
end
EverGrandeCity_SidneysRoom_Text_IntroSpeech:
.string "Welcome, challenger!\n"
.string "I'm Sidney of the Elite Four.\p"
.string "I like that look you're giving me.\n"
.string "I guess you'll give me a good match.\l"
.string "That's good! Looking real good!\p"
.string "All right! You and me, let's enjoy\n"
.string "a battle that can only be staged\l"
.string "here in the Pokémon League!$"
EverGrandeCity_SidneysRoom_Text_Defeat:
.string "Well, how do you like that? I lost!\n"
.string "Eh, it was fun, so it doesn't matter.$"
EverGrandeCity_SidneysRoom_Text_PostBattleSpeech:
.string "Well, listen to what this loser has\n"
.string "to say.\p"
.string "You've got what it takes to go far.\n"
.string "Now, go on to the next room and enjoy\l"
.string "your next battle!$"